The Lost World: Jurassic Park (Saturn)
From Sega Retro
- For other games with the same name, see The Lost World: Jurassic Park.
The Lost World: Jurassic Park | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Appaloosa Interactive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Universal City Studios, Amblin Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Sony PlayStation | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: DreamWorks Interactive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (17 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 3D Control Pad | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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The Lost World: Jurassic Park (Saturn) (ロスト・ワールド ジュラシックパーク) is a Sega Saturn 2.5D action platform game developed by Appaloosa Interactive. A port of the PlayStation game of the same name, and based on the titular 1997 film The Lost World: Jurassic Park, it was first released in the United States in October 1997[3], and was later brought to Japan, Europe, Brazil, and Australia the following months.
Contents
Gameplay
Scenarios
Compsognathus
This small dinosaur is the first one playable. It has a total of nine levels making it the one with the most of all characters. The Compy must use its agility and small size to progress through levels. While it can attack smaller dinosaurs, it has no choice but to run from larger ones considering it's at the bottom of the food chain. The Compy must travel through dense forests, through plains, underwater, and finally show down with the Human Hunter in a cave, climbing to the top to make its escape.
Human Hunter
The Human Hunter scenario features a hunter from INGEN who is on Site B to help round up dinosaurs for the Peter Ludlow. He must make his way through the Tidal Caves that the Compy left off on, go through desolate canyons, enter a Geothermal plant of sorts, and eventually make it to an old INGEN complex where he must escape a horde of Raptors. Along the way, the Hunter can collect special power ups for his weapons and he can latch onto objects above him with a grappling hook.
Velociraptor
In the Velociraptor game, the player picks up where the Human Hunter scenario leaves off. The raptor must escape the INGEN complex now infested with Human Hunters. After this, it must travel through a jungle and make its way to the island's volcanic areas. In the final stage, the Raptor fights a Euoplocephalus as a sort of boss.
Versions
The Lost World on the Sega Saturn continues the tradition of Sega-published Jurassic Park games, but unlike earlier outings was not exclusive to a Sega console, having first appeared on the PlayStation in late August 1997 (published by Electronic Arts), a few weeks prior to the Saturn release. The Saturn version is a slightly cut-down port of the game, with lower resolution and distance draw in a few levels. sadly have the same collision detection issues which do not appear in the PlayStation version. Loading times are also slightly longer, though the base game remains identical. Instead transparencies in 3D they used mesh effect. Same global Gouraud colour lighting in scenarios. With a few differences in 3D assents but with better dynamic colour lighting in character models and scenery assets. The FMV quality is very close, same resolution and FPS. Slightly better sound quality up 22000KHz vs 18000KHz in PS1.
To compensate, the Saturn version contains some exclusive content.
Production credits
- Senior Producer: Steve Hutchins
- Associate Producer: Michael S. Jablonn
- Product Managers: Kristin McCloskey, Terese Russell
- Lead Tester: Mike Dobbins
- Assistant Lead Testers: Jeff Junio, Paulita Villatuya
- Testers: Amy Albertson, Monika Kreese, Bobby Amirkhan, Dennis Lee, Karen Brown, Chris Lucich, Tony Borba, Tony Lynch, Mike Callahan, Marcus Montgomery, Howard Gipson, Maurice Smith, Rod Hong, Matt Underwood, Lloyd Kinoshita, Fernando Valderrama
- Duck Movie Compression: Greg Winslow
- Special Thanks To: Bernie Stolar, Shuji Utsumi, Ben Fischer, Mark Lindstrom, Steve Booth And Connie Brammier At Mca, Barbara Richie, Peter Hirschmann, The Seedy Crew, Mie and The AM#3 Coin-Op Team, Stan Winston Studios,, And Manny.
- Project Manager: Tassonyi Kadocsa
- Programmers: Three Dirty Dwarves' Team, Makó Balázs, Jutasi Tamás, Kisida Gábor, Székely Tibor, Tassonyi Kadocsa
- Graphic Artists: Markó Gábor, Orbán Nándor, Nagy Zoltán, Számel Endre
- Tester: Sándor Mezei
- Saturn Sound Effects: Molnár Dürer, László
- Appaloosa Producer: Jason Friedman
- Appaloosa Special Thanks to: Gulyás Roland, Rátkai Kornél, András Császár, Stephen Friedman, Györfi Zoltán, Brudnyák Mishi, Szentesi Jozsef, Di Pol Liza Iren, Our Families
- Producer: Patrick Gilmore
- Associate Producer: Peter Hirschmann
- Assistant Producer: Steve Townsend
- Technical Project Lead: Matt Brown
- Engineers: Matt From, Wayne Shea, Tom Mcdevitt, Mike Heilemann
- Lead Textures, 2D Backgrounds and Visual Development: Matt Hall
- 3D Backgrounds: Dmitri Ellingson, Micah Linton, Dave Thompson
- Designers: Parker Davis, Justin Norr, Randy Oyler
- Lead Animator: Corey Comstock
- Animators: Tim Goodwin, Scott Hyman, Sunil Thankamushy, Derek Nansen
- Composer and: Michael Giacchino
- Orchestrator: Ken Anglionto
- Lead Quality Assurance: Damon M. Tripodi
- Quality Assurance Testers: Lynn Henson, Greg "Oat Boy" Hillegas, Patrick Mccomb, Caleb, The Bulletproof Monkey, Laurence Monji, Michael Morgan, Molly Shepard, Jake Bromwood
- Senior Producer: Steve Hutchins
- Associate Producer: Michael S. Jablonn
- Product Managers: Kristin McCloskey, Terese Russell
- Lead Tester: Mike Dobbins
- Assistant Lead Testers: Jeff Junio, Paulita Villatuya
- Testers: Amy Albertson, Tony Borba, Karen Brown, Mike Callahan, Howard Gipson, Lloyd Kinoshita, Dennis Lee, Chris Lucich, Tony Lynch, Marcus Montgomery, Matt Underwood, Fernando Valderrama
- Manual: Curtis Clarkson, Richard Verdoni
- Package Illustration: Hamagami/Carroll
- Special Thanks: Bernie Stolar, Shuji Utsumi, Judie Nybo, Geraldine Dessimoz, Undyne Stafford, Mark Subotnick, Marci Ditter, Steve Booth and Connie Brammier at MCA, Barbara Richie, Peter Hirschmann, the SEEDY Crew, Mie and the AM#3 Coin-Op team, Stan Winston Studios, Jeff Nuzzi, Mike Quigley and Manny
- Project Manager: Tassonyi Kadocsa
- Programmers: Makó Belázs, Jutasi Tamás, Kisida Gábor, Székely Tibor, Tassonyi Kadocsa
- Graphic Artists: Mark Gábor, Orbán Nándor, Nagy Zoltán, Számel Endre
- Tester: Sándor Mezei
- Saturn Sound Effects: Molnár Dürer László
- Appaloosa Producer: Jason Friedman
- Appaloosa Special Thanks to: Gulyás Roland, Rátkai Kornél, András Császár, Stephen Friedman, Györfi Zoltán, Brudnyák Mishi, Szentesi Jozsef, Di Pol Liza Iren
Magazine articles
- Main article: The Lost World: Jurassic Park (Saturn)/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 20 reviews |
Saturn, JP |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
553,700,784 | CD-ROM (EU) | MK81065-50 V1.001 | ||||||||||
✔ |
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559,446,720 | 1997-09-18 | CD-ROM (JP) | GS-9162 V1.002 | |||||||||
? |
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553,813,680 | CD-ROM (US) | 81065 V1.016 |
External links
- Sega of America webpage: Saturn
References
- ↑ File:LostWorld Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-19 18:07)
- ↑ 3.0 3.1 http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Press release: 1997-11-23: "The Lost World: Jurassic Park" Now Found on Sega Saturn
- ↑ Computer & Video Games, "October 1997" (UK; 1997-09-12), page 49
- ↑ 6.0 6.1 Computer & Video Games, "October 1997" (UK; 1997-09-12), page 66
- ↑ File:Lostworld sat us manual.pdf, page 22
- ↑ Secret Service, "Luty 1998" (PL; 1998-xx-xx), page 22
- ↑ Neo, "Kwiecień 1998" (PL; 1998-xx-xx), page 4
- ↑ Neo, "Maj 1998" (PL; 1998-xx-xx), page 4
- ↑ Digitiser (UK) (1997-12-03)
- ↑ Famitsu, "1997-10-31" (JP; 1997-10-17), page 1
- ↑ Fun Generation, "12/97" (DE; 1997-11-12), page 108
- ↑ GamePro, "December 1997" (US; 1997-xx-xx), page 182
- ↑ Kiber Zona, "Spalis/Lapkritis 1997" (LT; 1997-xx-xx), page 10
- ↑ Level, "2/98" (TR; 1998-xx-xx), page 1
- ↑ MAN!AC, "12/97" (DE; 1997-11-12), page 81
- ↑ Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 68
- ↑ Mega Force, "Novembre/Décembre 1997" (FR; 1997-1x-xx), page 40
- ↑ Mega Fun, "12/97" (DE; 1997-11-05), page 112
- ↑ Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 21
- ↑ neXt Level, "Oktober 1997" (DE; 1997-09-19), page 82
- ↑ Saturn Fan, "1997 No. 23" (JP; 1997-11-28), page 156
- ↑ Saturn Fan, "1997 No. 20" (JP; 1997-10-17), page 195
- ↑ Saturn Power, "Christmas 1997" (UK; 1997-11-10), page 82
- ↑ Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 72
- ↑ Sega Saturn Magazine, "1997-37 (1997-10-31)" (JP; 1997-10-17), page 191
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Strana Igr, "Oktyabr 1997" (RU; 1997-xx-xx), page 73
The Lost World: Jurassic Park (Saturn) | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information |
Jurassic Park games for Sega systems | |
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Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997) | |
Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
Jurassic Park (1993) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
The Lost World: Jurassic Park (1997) | |
Jurassic Park: Operation Genesis (2003) | |
Jurassic Park (1993) | The Lost World: Jurassic Park (1997) |
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