The Lion King (ライオンキング) is a platform game developed by Westwood Studios, Inc., Virgin Interactive, and Dark Technologies, and published by Virgin Interactive, Walt Disney Computer Software, and Sega for the Sega Mega Drive, Sega Game Gear, Sega Master System, and several other consoles.
It is based on the 1994 Disney film of the same name and follows a similar story. Due to this, it was one of the first games that featured a protagonist that gets older during the game's progress. The gameplay also changes from mainly platforming to a more action oriented approach.
Although intended for children, the game was often criticized for its difficulty even with easier settings. Despite the difficulty, it was rated positively by reviewers and gamers alike.
Story
Simba, a young lion, is to succeed his father, Mufasa, as King of the Pride Lands. However, after Simba's paternal uncle Scar murders Mufasa to seize the throne, Simba is manipulated into thinking he was responsible and flees into exile. Simba must return to the Pride Lands and challenge Scar to end his tyranny and take his place in the Circle of Life as the rightful King.
Gameplay
The game is a platformer in which the player guides Simba throughout eight stages representing scenes from the movie. Simba moves with and and jumps with . He automatically grabs ledges and pulls himself up them, and he can grab protruding rocks, bones, and other hooks and swing from them. Simba defeats enemies by jumping on top of them. He roars with . He has a gauge that determines the power of his roar. At full power, it damages enemies, but otherwise, it stuns them. The roar gauge replenishes when it is not used but empties when Simba takes damage. Simba can also perform a short rolling attack by pressing or while running, which can be used to attack enemies and to traverse certain obstacles.
Simba grows into an adult lion in the stage Simba's Destiny, which makes him lose the ability to roll but gives other extra abilities. Simba can now perform a slash attack with . He mauls an enemy by jumping on it and quickly tapping . He can also flip enemies by pressing and then in quick succession. If a Six Button Control Pad is connected, he can flip enemies with , , or .
Simba has a health meter that goes down as he takes damage from enemies or hazards. He loses a life when he loses all of his health. The game ends if he runs out of lives but can be continued as long as the player has continues remaining.
Items
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Plain Beetle
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Restores half of Simba's health.
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Patterned Beetle
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Restores all of Simba's health.
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African Red Beetle
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Extends Simba's maximum health.
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Blue Beetle
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Extends Simba's roar gauge.
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Bombardier Beetle
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Causes a small amount damage to Simba. Also ends bonus levels.
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Dragonfly
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Causes moderate damage to Simba. Also ends bonus levels.
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Spider
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Causes a large amount of damage to Simba. Also ends bonus levels.
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Fly
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Makes Simba lose the ability to roar for a short time. Also ends bonus levels.
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1 Up
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Awards an extra life, up to a maximum of 9.
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Circle of Life
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Awards a continue.
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Continue Marker
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Checkpoint where Simba is revived after losing a life.
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Levels
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The Pridelands
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Can't Wait to be King/The Mane Event
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The second level in The Lion King is one of the hardest the game has to offer, specifically designed to appease management at Disney who wanted a longer game. This call came too late in development for the team to add new levels, so this stage saw its difficulty increase significantly, meaning it would take longer to complete.
The reasoning is thought to be behind Disney's approach to the rental market. Disney had set specific metrics regarding how far an average player should have progressed in a set period of time; if a game was too easy, the user would be less likely to buy the full retail product.
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The Elephant Graveyard
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The Stampede
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The Game Gear and Master System versions present this stage from a side-on perspective.
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Simba's Exile
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Hakuna Matata
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Simba's Destiny
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Simba's return to the Pridelands was cut from the final draft of the film. However, as the game was made in conjunction with the script, these levels were produced before the decision was made. Reportedly Virgin Games had to fight to keep them in the final product, as Disney wanted the game to be as true to the film as possible.
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Be Prepared
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Simba's Return/Hyena Lairs
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(Return to) Pride Rock
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The Master System and Game Gear versions scrap most of this stage, only including the end fight with Scar.
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Bonus Levels
After each level, the player is given the opportunity to play a bonus mini-game featuring Timon and Pumbaa to earn bonus items. There are two types of bonus levels to play, which alternate between levels:
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Bug Toss
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The player controls Pumbaa, who must catch the bugs dropped by Timon, using or to move Pumbaa. If Pumbaa eats a bad bug or lets a good bug or special item fall to the ground, the level ends. If the player is in a pinch, they can press the roar button () to make Pumbaa belch, which clears all on-screen bugs, though this can only be done once per bonus level.
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Bug Hunt
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The player controls Timon, who must navigate a short platforming level to collect as many good bugs and special items as possible while avoiding the bad bugs. Timon can move left and right with the D-Pad and jump with respectively. Running out of time or collecting a bad bug ends the bonus level.
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History
Legacy
In 2019, The Lion King was re-released as part of Disney Classic Games: Aladdin and The Lion King for the PlayStation 4, Xbox One and Nintendo Switch alongside several versions of Disney's Aladdin. The compilation includes the Mega Drive version, the Super Nintendo Entertainment System version along with its Japanese version, and the Game Boy version in monochrome and "colour" (simulating the game as if it were inserted into a Super Game Boy or a Game Boy Color).
Localised names
Also known as
Language
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Localised Name
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English Translation
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English
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The Lion King
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The Lion King
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Japanese
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ライオンキング
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Lion King
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French
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Le Roi Lion
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The Lion King
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German
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Der König der Löwen
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The Lion King
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Spanish
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El Rey León
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The Lion King
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Italian
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Il Re Leone
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The Lion King
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Production credits
Mega Drive version
- Creative Director/Producer: Louis Castle
- Programming: Rob Povey, Barry Green
- Assistant Programming: Ronald Pieket-Weeserik
- Programming Support: Milo X Ballan, David "Hmmmmm" Dettmer
- Lead Designer: Seth Mendelsohn
- Assistant Designer: Erik Yeo
- Background Art: Joseph B Hewitt IV, Kevin Oxland VIE UK, Hans Piwenitzky, Rick Parks
- Animation: Cindy Chinn, David Dame, Penina Finger, Elie Arabian, Matt Hansel, Aaron Powell
- Animation Clean-Up: Doug Verhaal, Barbarajo Shillings, John Pedraja, Mike Muehlendorf, Ken Seward
- Audio Direction: Paul Mudra
- Music & Sound: Matt Furniss (Krisalis Software, Ltd.)
- Sound Driver: Krisalis Software, Ltd.
- Manual Design: Edith Laramore
- Quality Assurance Coordination: Glenn Sperry
- Quality Assurance: Kenneth Dunne, Michael Lightner, Jesse Clemit, Chris Rubyor, Brad Roberts, Troy Leonard, William Baca, John & Patrick Sweeney
- Executive Producer: Brett W Sperry
- Vice President Product Development: Christopher D Yates
- Special Thanks To: Colin Gordon-VIE UK, Dave Chapman-VIE UK, Felix Kupis, Ted Morris, Lawrence Hiler-Chip Level Designs, David O'Riva-Bitmasters, Donna, Tony, Samantha & James Castle, Linda, Jennifer & Kimberly Green
- Senior Producer: Patrick Gilmore
- Assistant Producer: Michael Giacchino
- Artwork: John Fiorito, Alex Schaeffer, Christina Vann, Ann-Bettina Colace
- Additional Art: Katy Adams, Thomas Ang, Tom Breeden, Kurt Dumas, Hugh Jamieson, Roddy Novarro, Rob Titus
- Art Support: Arden Ishimaru
- Storyboards/Concept Art: Erik Wiese
- Additional Music: Jeff Rona-Media Ventures, Inc.
- Software Production Admin.: C. Steve Booth
- Production Assistant: Joseph Santos
- Product Analyst: Eric Ventura, Joseph Reyes, Toby Espiritu, Julius Baldueza, Daryl David
Disney Animation Services
- Producer: Paul Curasi
- Creative/Technical Consultant: Chuck Williams
- Production Coordinator: Cammie Cavallin
- Assistant to the Producer: Annette Laguer
- Business Manager: Darrell Brown
- Production Assistant: Cyndi Sager
- Production Designer: Keith Newton
- Supervising Animator: Chris Bradley
- Animators: Anthony Michaels, Aaron Blaise, Darko cesar, Serguei Koushnerov, Rob Corley, Travis Blaise, Branko Mihanovic, Sasha Dorogov, Elliot Bour, Phil Boyd, Tim Hodge
- Assistant Animators: Merritt Andrews, Caroline Clifford, Craig Crasso
- Clean-Up Artists: arden Chan, Kevin Proctor, Anthony Stanley
- Image Processing Specialist: Pamela Darley
- Assistant Editor: Gary Blair
- Support Associate Trainee: Brent Tiano
- Special Thanks To: Roger Allers, Ruben Aquino, Clare Baren, Jeff Dixon, Don Hahn, Rob Minoff, Ruben Procopio, Bob Stanton
- Vice President: Neil Young
- Production Coordinators: Robb Alvey, Jeff Ziel
- Assistant Coordinators: David Fries, Jeff Buccellato
- Design Support: David Bishop, Chris Baver, Jared Brinkley, Sarah Thompson-VIE UK, Julian Rignal
- Q/A Manager: Dave Maxey
- Q/A Group Head: Chris McFarland
- Lead Analyst: Jon Williams
- Analyst: Scott Manning, Chad Soares, Stacey Mendoza, Craig McCoy, Paul Shoener, Chris Rausch
- Additional Testing: Paul Villaneuva III, Eric Reid, Josh Kales, Anthony Nicholas, Joshua Madson, Richard Chan, Jay Yi, Mark Holloway, Duane Peralta, Josh Coon, Colin Elliott, Mike Galindo, Candace Galindo
Source: In-game credits[15]
Master System and Game Gear versions
- Developed in the UK by: Syrox Developments
- Produced and Programmed by: Dominic Wood
- Graphic Artists: Mark Knowles, Tony West, Mickey Adams, John Green, Jim Studt, Jason Green, Kevin Watts, Andrew Cambridge, Kevin McMahon
- Music and Sound: Krisalis, Matt Furniss
- Product Producer: Ian Mathias
- Test Manager: Kevin Turner
- Testers: Tony Hinds, John Martin, Paul Welton, Simon Humber, Tony Byus, Michael Wenn, Carl Perrin, Alon Malka
- Sr. Producer: Patrick Gilmore
- Assistant Producer: Michael Giacchino
- Producer: Rhonda Van
- Assistant Producer: Erik Whaiberg
- Product Manager: Chrissie Huneke
- Test Lead: Crisi Albertson
- Assistant Leads: Kimberly Rogers, Ben Cureton
- Testers: Sam Saliba, Rachael Bristol, Jeffery Kessler, Joel Breton, Carey Camacho, Bill Person, Blair Bullock, Gregg Vogt, Todd Morgan, Don Carmichael, Maria Tuzzo, Amine Khoury, Ben Szymkowiak, Randy Kriedt, Kif Davis, Daniel Wong, Bart Larrenaga, Mark Griffin
Source: In-game credits[16]
Magazine articles
- Main article: The Lion King/Magazine articles.
Promotional material
- Main article: The Lion King/Promotional material.
Merchandise
Physical scans
Mega Drive version
Mega Drive, JP
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Cover
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Cart Manual
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Mega Drive, US
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Cover
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Mega Drive, EU
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Cover
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Cart Manual
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Mega Drive, UK
|
Cover
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Mega Drive, UK (alt)
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Cover
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Cart Manual
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Mega Drive, FR
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Cover
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Cart Manual
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Mega Drive, FR (Blister pack)
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Cover
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Mega Drive, FR (Blister pack; blue)
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Cover
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Mega Drive, DE
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Cover
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Cart Manual
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Mega Drive, ES
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Cover
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Cart Manual
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Mega Drive, IT
|
Cover
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Cart
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Mega Drive, PT
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Cover
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Mega Drive, PT (alt)
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Cover
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Mega Drive, SE (Rental)
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Cover
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Mega Drive, FI
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Cover
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Cart Manual
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Mega Drive, CZ
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Cover
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Cart Manual
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Mega Drive, AU
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Cover
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Cart Manual
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Mega Drive, AU (Silver)
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Cart Manual
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Mega Drive, KR
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Cover
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Cart
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Mega Drive, AS†
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Cover
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Cart
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Mega Drive, ZA
|
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Cart
|
Master System version
{{{{{icon}}}|L}}
|
Division by zero.
|
Based on 0 review
|
Master System, EU
|
Cover
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Cart Manual
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Master System, UK
|
Cover
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Cart Manual
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Master System, FR
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Cover
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Manual
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Master System, DE
|
Cover
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Manual
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Master System, ES
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Cover
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Manual
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Master System, IT
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Cover
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Master System, PT
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Cover
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Master System, PT (Purple)
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Cover
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Master System, AU
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Cover
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Master System, AU (Small OFLC sticker)
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Cover
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Master System, BR
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Cover
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Cart Manual
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Game Gear version
{{{{{icon}}}|L}}
|
Division by zero.
|
Based on 0 review
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Game Gear, JP
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Cart
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Game Gear, US
|
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Cart Manual
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Game Gear, EU
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Cart Manual
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Game Gear, UK
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Cart Manual
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Game Gear, FR
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Cart Manual
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Game Gear, FR (Blister pack)
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Cover
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Game Gear, DE
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Cart Manual
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Game Gear, ES
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Cover
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Cart Manual
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Game Gear, BR
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Cover
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Cart
|
Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
✔
|
CRC32
|
5696a5bc
|
MD5
|
e37bf6813648ec5e8bdbd2f7070010f8
|
SHA-1
|
24cbe4e75ec10e8e0ffbdb400cf86ecb072d4da9
|
|
3MB
|
1994-10
|
Cartridge (US/EU/JP)
|
|
|
|
|
✔
|
CRC32
|
c352c7eb
|
MD5
|
e50336c0d146e8a341c7ae198a016527
|
SHA-1
|
3a64657e3523a5da1b99db9d89b1a48ed4ccc5ed
|
|
512kB
|
1994-09-02[77]
|
Cartridge (EU/BR)
|
|
|
|
|
✔
|
CRC32
|
9808d7b3
|
MD5
|
62328f27bcda54d1882a265bf8378688
|
SHA-1
|
e21025b2f6d5bbc18107905ad6c0c58d061d9c17
|
|
512kB
|
1994-08-20[78]
|
Cartridge (US)
|
|
|
|
|
✔
|
CRC32
|
0cd9c20b
|
MD5
|
b2405427e53fc2e358ea199619154fc9
|
SHA-1
|
49f00887a297f70a51711fe18433bc168ec49fc9
|
|
512kB
|
1994-08-20[78]
|
Cartridge (EU)
|
|
|
|
|
✔
|
CRC32
|
c78b8637
|
MD5
|
81e5a88e8268a1b5730245a36fac812f
|
SHA-1
|
20e01958c3e3de905622c90838cd485a3338d7a4
|
|
512kB
|
1994-08-20[78]
|
Cartridge (JP)
|
|
|
|
|
?
|
|
512kB
|
1994-08-03
|
CD-R disc
|
|
|
|
Page
|
?
|
|
512kB
|
1994-08-11
|
CD-R disc
|
|
|
|
Page
|
?
|
|
512kB
|
1994-08-12
|
CD-R disc
|
|
|
|
Page
|
?
|
|
512kB
|
1994-08-13
|
CD-R disc
|
|
|
|
Page
|
?
|
|
512kB
|
1994-08-14
|
CD-R disc
|
|
|
|
Page
|
?
|
|
512kB
|
1994-08-16
|
CD-R disc
|
|
|
|
Page
|
?
|
|
512kB
|
1994-08-17
|
CD-R disc
|
|
|
|
Page
|
?
|
|
512kB
|
1994-08-17
|
CD-R disc
|
|
|
|
Page
|
?
|
|
512kB
|
1994-08-20
|
CD-R disc
|
|
|
|
Page
|
?
|
|
512kB
|
1994-08-24
|
CD-R disc
|
|
|
|
Page
|
External links
References
- ↑ File:Lion King MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:LionKing GG EU Box Back.jpg
- ↑ File:LionKing GG JP Box Front.jpg
- ↑ 5.0 5.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ File:LionKing SMS EU cover.jpg
- ↑ 7.0 7.1 Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 12
- ↑ Sega Magazine, "November 1994" (UK; 1994-10-15), page 74
- ↑ 9.0 9.1 Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 15
- ↑ Sega Megazone, "December 1994" (AU; 1994-1x-xx), page 34
- ↑ 11.0 11.1 Sega Magazine, "January 1995" (UK; 1994-12-15), page 108
- ↑ 12.0 12.1 Computer & Video Games, "February 1995" (UK; 1995-01-15), page 90
- ↑ GamePro, "May 2001" (US; 2001-0x-xx), page 26
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 113
- ↑ File:Lion King MD credits.pdf
- ↑ File:Lion King GG credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 117
- ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 24
- ↑ CD Consoles, "Novembre 1994" (FR; 1994-xx-xx), page 155
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 117
- ↑ Computer & Video Games, "December 1994" (UK; 1994-11-15), page 87
- ↑ Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 98
- ↑ Digitiser (UK) (1994-11-14)
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 110
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 326
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 118
- ↑ Famitsu, "1994-12-16" (JP; 1994-12-02), page 39
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 7 No. 11 November 1994" (US; 1994-1x-xx), page 154
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 54
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 108
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 20
- ↑ GamesMaster, "November 1994" (UK; 1994-10-20), page 46
- ↑ GamesMaster (UK) "Series 4, episode 5" (1994-10-18, 24:00) (+6:59)
- ↑ Game Informer, "December 1994" (US; 1994-1x-xx), page 44
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 1, "" (RU; 2000-12-07), page 110
- ↑ Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 82
- ↑ LeveL, "Leden 1995" (CZ; 1995-01-24), page 41
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 62
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 108
- ↑ Megazin, "Letnik 2, Številka 16, December 1994" (SI; 1994-xx-xx), page 27
- ↑ Micro Kid's Multimédia, "Décembre 1994" (FR; 1994-1x-xx), page 56
- ↑ Magazina Igrushek, "2/1995" (RU; 1995-xx-xx), page 66
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 58
- ↑ Novaya Real'nost' (RU) "Episode 12" (1995-09-01, ) (+0:00)
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 94
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 100
- ↑ Power Up!, "Saturday, November 12, 1994" (UK; 1994-11-12), page 1
- ↑ Saturn Fan, "1995 March" (JP; 1995-02-08), page 41
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 16
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 44
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 38
- ↑ Sega Force, "7-8/94" (SE; 1994-10-19), page 24
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 89
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "January 6th 1995" (UK; 1994-12-24), page 11
- ↑ Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 105
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 97
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 23
- ↑ Mean Machines Sega, "January 1995" (UK; 1994-11-30), page 114
- ↑ 63.0 63.1 Player One, "Décembre 1994" (FR; 1994-1x-xx), page 149
- ↑ 64.0 64.1 Play Time, "1/95" (DE; 1994-12-07), page 104
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 73
- ↑ Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 46
- ↑ 67.0 67.1 Video Games, "2/95" (DE; 1995-01-18), page 113
- ↑ Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 95
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
- ↑ Famitsu, "1995-01-20" (JP; 1995-01-06), page 40
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 250
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 22
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 21
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 32
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
- ↑ Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 47
- ↑ File:LionKing SMS CheatMode.png
- ↑ 78.0 78.1 78.2 File:LionKing GG CheatMode.png