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Ryu
|
Originally appeared in: Street Fighter
|
After defeating Sagat in the first Street Fighter tournament, Ryu goes on another journey when he hears rumours of a martial artist who uses a mysterious power.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken Fireball
|
P
|
Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with a fierce punch, it has a fire effect at close range.
|
Dragon Punch
|
P
|
Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
|
Hurricane Kick
|
K
|
Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
|
Hadou no Kamae
|
TAUNT
|
Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sakotsu Wari
|
+ MP
|
Ryu pulls his fist back and strikes forward and down, potentially hitting twice.
|
Senpuu Kyaku
|
+ MK
|
Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Shinku Hadoken
|
P
|
Ryu fires a version of the Hadoken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.
|
Shinkuu Tatsumaki Senpuukyaku
|
K
|
Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Adon
|
Originally appeared in: Street Fighter
|
Sagat's former disciple, he believes that his former master has disgraced the Muay Thai style with his defeat at the hands of Ryu.
Move list (Special moves)
Name
|
Command
|
Description
|
Rising Jaguar
|
K
|
Adon leaps diagonally into the air with a kneeing attack.
|
Jaguar Tooth
|
K
|
Adon somersaults forward while swinging his leg around.
|
Jaguar Kick
|
K
|
Adon jumps high into the air and thrusts downward toward his opponent with a kick.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Jaguar Elbow
|
+ MP
|
Adon takes a step forward and strikes with his elbow, potentially hitting twice.
|
Jutting Kick
|
+ MK
|
Adon kicks high into the air from a crouched position.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Jaguar Fury
|
K
|
Adon performs two Jaguar Tooth kicks in quick succession.
|
Jaguar Variable Assault
|
P
|
Adon dashes forward and hits his opponent with a series of quick strikes, ending in the air.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Chun-Li
|
Originally appeared in: Street Fighter II
|
A female detective who is pursuing a criminal organization that may have been involved in the disappearance of her father.
Move list (Special moves)
Name
|
Command
|
Description
|
Lightning Kick
|
KKKKK
|
Chun-Li unleashes a flurry of rapid kicks.
|
Spinning Air Kick
|
Hold for 2 seconds, then +K
|
Chun-Li jumps high into the air while spinning her legs around in kicks.
|
Kikoken Fireball
|
+P
|
Chun-Li shoots an energy ball across the screen.
|
Axe Kick
|
K
|
Chun-Li does a handstand and then kicks downward with a straight leg.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Chun-Li can jump off the edges of the screen.
|
Yosokyaku
|
+ MK in midair
|
Chun-Li holds a straight leg in a head stomp.
|
Kaku Kyaku Raku
|
+ HK
|
Chun-Li backflips high into the air, coming down with a kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Kikoushou
|
P
|
Chun-Li produces a large fireball directly in front of her.
|
Senretsu Kyaku
|
Hold for 2 seconds, then +K
|
Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
|
Hazan Tenshoukyaku
|
Hold for 2 seconds, then +K
|
Chun-Li perfroms a more powerful version of her Spinning Air Kick.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Guy
|
Originally appeared in: Final Fight
|
One of the three heroes from Final Fight. Guy is warned by his master, Zeku, of an emerging threat to the world, so he seeks to stop this mysterious new evil.
Move list (Special moves)
Name
|
Command
|
Description
|
Air Suplex
|
P
|
Guy curls into a ball and leaps across the screen in an arc, with stronger punches traveling further. This maneuver can be interrupted at any time by pressing P: if he is next to his opponent, he performs the Bushin Izuna Otoshi (a body slam); otherwise, he performs the Izuna no Hiji Otoshi (an elbow drop).
|
Dashing Crescent
|
K
|
Guy runs towards his opponent. This move can be followed up with K to perform a jumping turnaround kick.
|
Whirlwind Kick
|
K
|
Guy jumps into the air and spins around an axis with his leg extended. It is similar to the Hurricane Kick performed by Ryu and Ken but has more vertical jump height (with stronger kicks flying higher).
|
Houzantou
|
P
|
Guy crouches and spins around, then charges at his opponent with his shoulder.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Guy can jump off the edges of the screen.
|
Hiji Otoshi
|
+ MP in midair
|
Guy thrusts downward with an elbow.
|
Kubi Kudaki
|
+ MP
|
Guy smashes downward with an elbow, hitting up to two times.
|
Kamaitachi
|
+ HK
|
Guy does a backflip kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Bushin Hassou Ken
|
P
|
Guy pummels his opponent high into the air with a series of strikes.
|
Bushin Gourai Kyaku
|
K
|
Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Ken
|
Originally appeared in: Street Fighter
|
Ryu's former training partner. Ken seeks to challenge Ryu once again in order to test his strength and not be outdone by his rival.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken Fireball
|
P
|
Ken focuses energy through his palms and fires a surging punch across the screen.
|
Dragon Punch
|
P
|
Ken rises off the ground while punching upwards. When performed with a fierce punch, Ken has a flaming fist and can hit his opponent up to three times.
|
Hurricane Kick
|
K
|
Ken jumps into the air and spins around an axis with his leg extended, potentially hitting his opponent up to five times if performed with a strong kick. This move can be performed in midair.
|
Zenpou Tenshin
|
+P
|
Ken rolls forward, the distance depending on the strength of the punch used.
|
Hadou no Kamae
|
TAUNT
|
Ken rolls a short distance forward, falls, then flips back to a standing position. The purpose of this move is to confuse opponents. He is vulnerable while doing this.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Inazuma Kakato Wari
|
+ MK
|
Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Shouryuu Reppa
|
P
|
Ken performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.
|
Shinryuuken
|
K
|
Ken performs a powerful spinning Dragon Punch that ascends upward, drawing in nearby opponents.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Dhalsim
|
Originally appeared in: Street Fighter II
|
A returning character from Street Fighter II. An Indian yogi who gets involved in the recent events to raise money for his poor village.
Move list (Special moves)
Name
|
Command
|
Description
|
Yoga Fire
|
P
|
Dhalsim spits out a fireball that scorches whoever it touches.
|
Yoga Flame
|
P
|
Dhalsim breathes a large mass of flame in front of him.
|
Yoga Blast
|
K
|
Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
|
Yoga Teleport Forward
|
+ all three P or K simultaneously
|
Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
|
Yoga Teleport Backward
|
+ all three P or K simultaneously
|
Dhalsim disappears and reappears an entire screen back with P or half the screen back with K.
|
Yoga Escape
|
K (when knocked down)
|
Dhalsim teleports away after being knocked down.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Headbutt
|
+ HP
|
Dhalsim headbutts his opponent.
|
Forward Chop
|
+ LP
|
Dhalsim quickly jabs his open hand forward.
|
Delayed Downward Chop
|
+ LP
|
Dhalsim chops his hand downward. He holds his hand up while the button is held and chops when it is released, allowing the player to time the attack, though he chops eventually even if the button is still held.
|
Yoga Spear
|
+ HP or K in midair
|
Dhalsim spins downward like a drill. The angle depends on the button used, with HP being the closest to 0° and HK being the closest to 270°.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Yoga Inferno
|
P
|
Dhalsim belches a chain of fireballs in front of him.
|
Yoga Strike
|
K
|
Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Gen
|
Originally appeared in: Street Fighter
|
A returning fighter from the original Street Fighter. A Chinese assassin suffering from leukemia who enters the fighting scene once again to find a worthy opponent that can finish him off.
Gen has two fighting stances with entirely different movesets that he can switch between at any time.
The Mantis stance is a more defensive stance with faster but lighter attacks.
Move list (Special moves (Mantis stance))
Name
|
Command
|
Description
|
Ansatsu Ken: Ki-ryuu
|
All three K simultaneously
|
Gen changes to his Crane stance.
|
Hyakurenkou
|
PPPPP
|
Gen chops his hand furiously in front of him.
|
Gekirou
|
K
|
Gen jumps into the air while kicking diagonally upward.
|
Move list (Super Combos (Mantis stance))
Name
|
Command
|
Description
|
Zan'ei
|
P
|
Gen charges through his opponent, continuing to cause injury even after he has moved through them.
|
Shitenshuu
|
P
|
Gen unleashes a fury of hand chops before poking his opponent with a single finger. If the finger jab connects, a counter begins counting down above the opponent's head, causing damage on every second. The timer can be ended by attacking Gen. If the timer reaches zero without the opponent interrupting it, the opponent is knocked out and dizzied.
|
Alpha Counter
|
P or K while blocking
|
|
The Crane stance is a more offensive stance with slower but stronger attacks. His normals are complex but generally have superior reach and often can hit multiple times.
Move list (Special moves (Crane stance))
Name
|
Command
|
Description
|
Ansatsu Ken: Sou-ryuu
|
All three P simultaneously
|
Gen changes to his Mantis stance.
|
Jyasen
|
Hold for 2 seconds, then +P
|
Gen rolls along the ground, then unravels with an open-handed strike.
|
Ouga
|
Hold for 2 seconds, then +K
|
Gen jumps to the corner of the screen. If no direction is held, he drops a short distance down with a kick. If is held, he drops down to the ground. If is held, he kicks downward across the screen. If is held, he jumps off the screen and darts across the screen over his opponent, and the player can again hold a direction to determine Gen's next action. If no direction is held, he flies over to the other side of the opponent. If is held (or the opponent is at the end of the stage and cannot move further back), Gen falls with a downward kick. If or is held, Gen does a diagonal kick in either direction.
|
Move list (Super Combos (Crane stance))
Name
|
Command
|
Description
|
Kouga
|
K in midair
|
Gen does multiple wall jumps and diving kicks.
|
Jakouha
|
K
|
Gen jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Sakura
|
Originally appeared in: Street Fighter Alpha 2
|
A Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Hoping for a match and an autograph with him, she cuts classes and goes on a journey around the world.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken Fireball
|
P
|
Sakura shoots a fireball. If the player presses P once, a small fireball is fired that travels three-quarters the width of the screen. If the player presses P twice, a larger fireball is fired that travels half the width of the screen. If the player presses P three times, a very large fireball is fired in front of Sakura that dissipates after moving only a slight distance.
|
Shouoken
|
P
|
Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with stronger punches.
|
Shunpuu Kyaku
|
K
|
Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flower Kick
|
+ MK
|
Sakura performs a wide overhead kick.
|
Sailor Shoot
|
+ MK or HK (close)
|
Sakura jumps off her opponent's chest.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Shinku Hadoken
|
P
|
Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks as it travels the screen, dissipating completely before it reaches the end. It hits more times and does more damage when it is larger, so the move is most effective when performed near Sakura's opponent.
|
Haru Ichiban
|
K
|
Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.
|
Midare Zakura
|
K
|
Sakura performs a series of low Shouokens while moving across the screen, culminating in a high Shouoken.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Rolento
|
Originally appeared in: Final Fight
|
One of the boss characters from Final Fight. An ex-Mad Gear member who wants to create his own utopic nation through underhanded methods.
Move list (Special moves)
Name
|
Command
|
Description
|
Patriot Circle
|
P
|
Rolento twirls his staff in circles around him.
|
Mekon Delta Air Raid
|
P
|
Rolento rolls backwards. If the player presses P again before he finishes his roll, he launches himself across the screen while swinging his staff downward.
|
Mekon Delta Escape
|
K
|
Rolento jumps back to the corner of the screen and then drops back down.
|
Mekon Delta Attack
|
All three K simultaneously
|
Rolento performs a backflip. If the player presses P again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.
|
Stinger
|
K
|
Rolento high into the air. Pressing P or K before he lands throws a knife at an angle. The angle depends on the button used, with HP and HK being the closest to 0° and LP and LK being the closest to 270°.
|
Move list (Command normals)
Name
|
Command
|
Description
|
High Jump
|
|
Rolento flips high into the air forward (potentially leaping over his opponent).
|
Spike Rod
|
+ MK in midair
|
Rolento jabs his staff downward.
|
Fake Rod
|
+ MK in midair
|
Rolento jabs his staff into the ground and uses it to support his weight.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Take No Prisoners
|
K
|
Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground.
|
Mine Sweeper
|
P
|
Rolento rolls backwards while dropping several grenades.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Zangief
|
Originally appeared in: Street Fighter II
|
Another returning character from Street Fighter II. A Soviet wrestler who travels around the world to show the strength of "the Great Motherland."
Move list (Special moves)
Name
|
Command
|
Description
|
Double Lariat
|
All three P or K simultaneously
|
Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He spins around once with K and twice with P. He can move with and while spinning.
|
Spinning Pile Driver
|
D-Pad in a 360° rotation, then P
|
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
|
Flying Power Bomb
|
D-Pad in a 360° rotation, then K (far away)
|
Zangief grabs his opponent, jumps, and and slams them into the ground.
|
Atomic Suplex
|
D-Pad in a 360° rotation, then K (close)
|
Zangief grabs his opponent and performs a series of rolling suplexes.
|
Banishing Fist
|
P
|
Zangief takes a step forward and does a low back hand slap.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flying Body Attack
|
+ HP while jumping diagonally
|
Zangief falls down with a diving splash.
|
Double Knee Drop
|
+ LK or MK while jumping diagonally
|
Zangief falls with his knees forward.
|
Headbutt
|
+ MP or HK in midair
|
Zangief performs a headbutt in midair.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Final Atomic Buster
|
D-Pad in a 360° rotation twice, then P
|
Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.
|
Aerial Russian Slam
|
K
|
Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
|
|
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Charlie (Nash)
|
Originally appeared in: Street Fighter Alpha
|
A member of the US military who seeks to crack down on corruption within the army's top brass, suspecting that some of its members are on Shadaloo's payroll.
Move list (Special moves)
Name
|
Command
|
Description
|
Sonic Boom
|
Hold for 2 seconds, then +P
|
Charlie fires a circular energy wave across the screen by swinging his arm.
|
Somersault Shell
|
Hold for 2 seconds, then +K
|
Charlie somersaults upward while performing two kicks.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Jump Sobat
|
+ MK
|
Charlie hops toward his opponent with a turning kick.
|
Step Kick
|
+ HK
|
Charlie takes a step forward and kicks.
|
Spin Back Knuckle
|
+ HP
|
Charlie rotates around and swings his fist like a club.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Sonic Barrage
|
Hold for 2 seconds, then +P
|
Charlie fires a Sonic Boom. He can launch multiple Sonic Booms in a row (two at level 1, three at level 2, and four at level 3) by continuing to press P.
|
Crossfire Blitz
|
Hold for 2 seconds, then +K
|
Charlie dashes forward while performing a series of fast kicks.
|
Somersault Justice
|
Hold for 2 seconds, then +K
|
Charlie performs two Somersault Shells in succession.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Birdie
|
Originally appeared in: Street Fighter
|
A participant from the original Street Fighter who was banned from competing and now works as a bouncer in England. He is interested in joining Shadaloo, so he sets out to prove his strength and gain membership.
Move list (Special moves)
Name
|
Command
|
Description
|
Bullhead
|
Hold for 2 seconds, then +P
|
Birdie dashes forward and headbutts his opponent.
|
Bullhorn
|
Hold any two P or K buttons for 1 second, then release
|
Birdie turns around and headbutts his opponent.
|
Choke Chain
|
D-Pad in a 360° rotation, then P (close)
|
Birdie grabs his opponent and slams them to the ground multiple times with his chain.
|
Bandit Chain
|
D-Pad in a 360° rotation, then K (close)
|
Birdie grabs his opponent and slams them to the ground multiple times with his chain.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Body Press
|
+ HP
|
Birdie falls down with a diving splash.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Jackhammer
|
Hold for 2 seconds, then +P
|
Birdie dashes forward and headbutts his opponent multiple times.
|
Bull Revenger
|
P or K
|
Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain.
|
Alpha Counter
|
P or K while blocking
|
|
|
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Rose
|
Originally appeared in: Street Fighter Alpha
|
A fortune teller who wields Soul Power. She has sensed M. Bison's evil presence and is on a mission to seal his dark power.
Move list (Special moves)
Name
|
Command
|
Description
|
Soul Reflect
|
P
|
Rose whips her scarf down in front of her. If it hits an opponent, it does damage directly, but it can also be used to absorb projectiles (with light punch) or reflect them back toward her opponent (with medium or hard punch).
|
Soul Spark
|
P
|
Rose lashes her scarf straight out as a soul sphere shoots down it.
|
Soul Throw
|
P
|
Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.
|
Soul Spiral
|
K
|
Rose steps forward and spins her scarf like a drill.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Slide Kick
|
+ MK
|
Rose does a slide kick forward.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Aura Soul Spark
|
P
|
Rose does a version of her Soul Spark that can hit multiple times.
|
Aura Soul Throw
|
P
|
Rose pummels her opponent into the air, then throws them back toward the ground.
|
Soul Illusion
|
K
|
Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.
|
Alpha Counter
|
P or K while blocking
|
|
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Sodom
|
Originally appeared in: Final Fight
|
A surviving member of the Mad Gear Gang from the original Final Fight. He seeks to find strong fighters worthy of joining his revived Mad Gear gang.
Move list (Special moves)
Name
|
Command
|
Description
|
Jigoku Scrape
|
P
|
Sodom charges forward and performs a strike with his jitte. The strike performed depends on the strength of the punch used.
|
Butsumetsu Buster
|
D-Pad in a 360° rotation, then P
|
Sodom grabs his opponent, jumps into the air, and slams them into the ground.
|
Daikyou Burning
|
D-Pad in a 360° rotation, then K
|
Sodom impales his opponent with his jitte and runs across the screen while dragging them into the ground.
|
Kouten Okiagari
|
P (when knocked down)
|
Sodom rolls away from his opponent.
|
Tengu Walking
|
K (when knocked down)
|
Sodom catches himself by sticking his jitte in the ground, then uses them to walk forward.
|
Shiraha Catch
|
K
|
Sodom closes his arms together. If his opponent attacks him while he is doing this, Sodom catches the opponent and throws them across the screen.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Meido no Miyage
|
P
|
Sodom performs a series of Jitte Strikes in succession, with multiple hits.
|
Tenchuu Satsu
|
D-Pad in a 360° rotation twice, then P
|
Sodom grabs his opponent, jumps into the air, and slams them into the ground twice.
|
Alpha Counter
|
P or K while blocking
|
|
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Sagat
|
Originally appeared in: Street Fighter
|
After being scarred for life by Ryu at the end of the first Street Fighter tournament, Sagat seeks to reclaim his title as the Emperor of Muay Thai.
Move list (Special moves)
Name
|
Command
|
Description
|
Tiger Shot
|
P or K
|
Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with punch, he shoots a high shot while standing; if performed with kick, he shoots a low shot while kneeling.
|
Tiger Knee
|
K
|
Sagat jumps forward, ramming his opponent with his knee.
|
Tiger Uppercut
|
P
|
Sagat rises off the ground while punching upwards. If performed with medium or hard punch, it can hit up to three times before knocking the opponent down.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Tiger Cannon
|
P
|
Sagat fires a large Tiger Shot that can hit multiple times.
|
Tiger Raid
|
K
|
Sagat performs a barrage of kicks, finishing with a flying side kick.
|
Tiger Genocide
|
K
|
Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.
|
Alpha Counter
|
K while blocking
|
|
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Akuma (Gouki)
|
Originally appeared in: Super Street Fighter II Turbo
|
Akuma, much like Ryu, travels the world, searching for opponents worthy enough to match the might of the Satsui no Hadou. He expresses interest in Ryu's potential.
Move list (Special moves)
Name
|
Command
|
Description
|
Gou Hadouken
|
P
|
Akuma focuses energy through his palms and fires a surging punch across the screen.
|
Zankuu Hadouken
|
P in midair
|
Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair.
|
Shakunetsu Hadouken
|
P
|
Akuma shoots a flaming variant of the Hadouken.
|
Gou Shoryuken
|
P
|
Akuma rises off the ground while punching upwards. Hits up to two times with a medium punch or three times with a fierce punch.
|
Tatsumaki Zankuukyaku
|
K
|
Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
|
Hyakki Shuu
|
P
|
Akuma flips forward, which can be followed up with P or K.
|
Zenpou Tenshin
|
+P
|
Akuma jumps forward, then rolls along the ground.
|
Ashura Senkuu Forward
|
+ all three P or K simultaneously
|
Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
|
Ashura Senkuu Backward
|
+ all three P or K simultaneously
|
Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Tenma Kuujin Kyaku
|
+ MK before the apex of the jump while flipping forward in the air
|
Akuma dive kicks diagonally downward.
|
Zugai Hasatsu
|
+ MP
|
Akuma performs an open-handed chop, potentially hitting twice.
|
Senpuu Kyaku
|
+ MK
|
Akuma leaps forward, doing a single spinning kick similar to a Hurricane Kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Messatsu Gou Hadou
|
P
|
Akuma fires a version of the Gou Hadoken Fireball that can hit his opponent multiple times.
|
Messatsu Gou Shouryuu
|
P
|
Akuma performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.
|
Tenma Gou Zankuu
|
P in midair
|
Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
|
Shun Goku Satsu
|
LP LP LK HP
|
Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.
|
Alpha Counter
|
P or K while blocking
|
|
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M. Bison (Vega)
|
Originally appeared in: Street Fighter II
|
The leader of the world criminal organization Shadaloo. His actions involve drug trafficking and arms dealing, among others. As a result, he and his organization have gained a great deal of notoriety.
Move list (Special moves)
Name
|
Command
|
Description
|
Psycho Shot
|
Hold for 2 seconds, then +P
|
M. Bison throws a fireball across the screen.
|
Double Knee Press
|
Hold for 2 seconds, then +K
|
M. Bison leaps forward while kicking.
|
Head Stomp
|
Hold for 2 seconds, then +K
|
M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
|
Skull Diver
|
Hold for 2 seconds, then +P
|
M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
|
Warp Forward
|
+ all three P or K simultaneously
|
M. Bison disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
|
Warp Backward
|
+ all three P or K simultaneously
|
M. Bison disappears and reappears an entire screen back with P or half the screen back with K.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Psycho Crusher
|
Hold for 2 seconds, then +P
|
M. Bison spirals toward his opponent while infused with psycho energy.
|
Knee Press Nightmare
|
Hold for 2 seconds, then +P
|
M. Bison does two consecutive Double Knee Press maneuvers.
|
Alpha Counter
|
P or K while blocking
|
|
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Dan
|
Originally appeared in: Street Fighter Alpha
|
Dan's father was killed by Sagat after gouging Sagat's eye out. Dan developed his own style called Saikyo-ryu, and sets out to avenge his father's death.
Move list (Special moves)
Name
|
Command
|
Description
|
Gadouken
|
P
|
Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand.
|
Kouryuuken
|
P
|
Dan rises off the ground while punching upwards, knocking down his opponent on impact.
|
Dankuukyaku
|
K
|
Dan leaps forward and performs a sequence of three kicks in midair.
|
Zenten Chouhatsu
|
TAUNT
|
Dan rolls forward, then performs his taunt.
|
Kouten Chouhatsu
|
TAUNT
|
Dan rolls backwards, then performs his taunt.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Chouhatsu Densetsu
|
TAUNT
|
Dan rolls forward multiple times, stopping each time to taunt.
|
Shinkuu Gadouken
|
P
|
Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.
|
Hisshou Buraiken
|
K
|
Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.
|
Kouryuu Rekka
|
K
|
Dan performs a a single low Kouryuuken, followed by a high Kouryuuken.
|
Alpha Counter
|
P or K while blocking
|
|
|