James "Buster" Douglas Knockout Boxing (Mega Drive)
From Sega Retro
- For the Master System game, see James "Buster" Douglas Knockout Boxing (Master System).
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Final Blow/James "Buster" Douglas Knockout Boxing | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (US, Europe), Taito (Japan) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Whiteboard (programming), Toaplan? (sound) | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Taito F2 System | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Taito | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Sports[1] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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James "Buster" Douglas Knockout Boxing, known as Final Blow (ファイナルブロー) in Japan and original version, is a 1990 Sega Mega Drive boxing game ported from 1988 arcade game by Taito.
Contents
Gameplay
The game is a typical 2D boxing game. punches with the right fist, punches with the left, and blocks, with various moves being done depending on which D-pad buttons are being held at the time.
Boxers
"Buster" Douglas | |
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Western versions only. | |
Detroit Kid | |
Japanese version only. | |
Dynamite Joe | |
King Jason | |
Fernando Gomez | |
Kim Nang | |
History
Taito ported it to the Sega Mega Drive in 1990, releasing it under its original name in Japan — but when brought to the US and Europe, it was renamed James "Buster" Douglas Knockout Boxing, despite the original arcade game having already been released with its original name.
It has been suggested that Sega licensed James Douglas after the infamous boxing match, Tyson vs. Douglas, in which Douglas (the underdog) knocked out Mike Tyson, the then undefeated, undisputed heavyweight champion of the world. Nintendo had licensed the use of Mike Tyson in 1987 for their successful NES release of Mike Tyson's Punch-Out!!, so Sega of America, caught up in their iconic "Genesis Does (what Nintendon't)" campaign, saw an opportunity to poke fun at their rivals by producing a game starring the "better" fighter.
James Douglas's next fight was against Evander Holyfield, which he lost in the third round. Not wanting to be left behind, Sega licensed the boxer and created Evander Holyfield's "Real Deal" Boxing in 1992.
“ | Some of the licenses were more successful than others. I remember one of them that we did; it turned out to be an embarrassment. We couldn't get Mike Tyson, the boxing heavyweight champion of the world at the time. We couldn't get Tyson, because that license was tied up. Later, Buster Douglas became champ, and we went out like "we have to have him" and signed Buster Douglas, of course hoping that he would successfully defend the title. [Laughs] It ended up lasting like a few days, because he lost the title in his very next bout! We had licensed Buster, had a big promotion about Buster Douglas, produced a boxing game around him. Then he had his next fight, and I remember we rented a hotel to see him that night, kind of a conference room. It had a big screen TV set up, and everyone was gathered around in chairs to watch Buster Douglas fight, and right before our very eyes he lost his title, and he never won again! | „ |
Versions
Localised names
Language | Localised Name | English Translation |
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English | James "Buster" Douglas Knockout Boxing | James "Buster" Douglas Knockout Boxing |
English (US) | James "Buster" Douglas Knockout Boxing | James "Buster" Douglas Knockout Boxing |
Japanese | ファイナルブロー | Final Blow |
Magazine articles
Promotional material
Physical scans
53 | |
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Based on 36 reviews |
Mega Drive, US (Sega Classic) |
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Mega Drive, PT |
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Technical information
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ https://groups.google.com/g/rec.games.video/c/d4tGae_tUa4/m/uV14bDIsircJ
- ↑ 3.0 3.1 VideoGames & Computer Entertainment, "November 1990" (US; 1990-1x-xx), page 53
- ↑ Sega Visions, "August/September 1992" (US; 1992-xx-xx), page 20
- ↑ 5.0 5.1 ACE, "October 1991" (UK; 1991-09-08), page 71
- ↑ 6.0 6.1 Sega Power, "November 1991" (UK; 1991-10-04), page 37
- ↑ Interview: Ken Balthaser (2006-11-24) by Sega-16
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 40
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 118
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 100
- ↑ ACE, "December 1991" (UK; 1991-11-08), page 118
- ↑ Aktueller Software Markt, "Mai 1990" (DE; 1990-04-30), page 50
- ↑ Beep! MegaDrive, "April 1990" (JP; 1990-03-08), page 109
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 29
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 46
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 130
- ↑ Computer & Video Games, "July 1990" (UK; 1990-06-16), page 105
- ↑ Famitsu, "" (JP; 1990-0x-xx), page 1
- ↑ GamePro, "January 1991" (US; 199x-xx-xx), page 100
- ↑ Hobby Consolas, "Noviembre 1991" (ES; 1991-1x-xx), page 78
- ↑ Joystick, "Juillet/Août 1990" (FR; 1990-06-25), page 108
- ↑ Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 79
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Drive Fan, "October 1990" (JP; 1990-09-08), page 79
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 32
- ↑ Mega, "December 1993" (UK; 1993-11-18), page 77
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
- ↑ MegaTech, "August 1992" (UK; 1992-07-20), page 47
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Juillet/Août 1991" (FR; 1991-xx-xx), page 58
- ↑ Power Play, "7/90" (DE; 1990-06-15), page 127
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 55
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 18
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 99
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 92
- ↑ Zero, "July 1990" (UK; 1990-0x-xx), page 80
- ↑ Zero, "September 1991" (UK; 1991-0x-xx), page 65
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Prototypes: 1990-01-16
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