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Samurai Shodown, known as Samurai Spirits (サムライスピリッツ) in Japan, is a versus fighting game by SNK, originally developed for the Neo Geo. It is the first in the series, and it is notable for using weapons rather than relying on hand-to-hand combat during battles (one of the first fighting games of its type to do so).
After being released for the Neo Geo in 1993, ports were made to a variety of platforms, including the Sega Mega Drive, Sega Mega-CD, and Sega Game Gear.
Gameplay
Mega Drive and Mega-CD versions
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. S refers to any of the slash or punch buttons, while K refers to any of the kick buttons.
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Charlotte
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Charlotte
Move list
Name
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Command
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Description
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Splash Fount
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SSSSS (requires weapon)
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Charlotte charges forward while thrusting her sword rapidly.
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Power Gradation
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S (requires weapon)
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Charlotte flies into the air while slashing her sword. The height of the maneuver depends on the strength of the button used.
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Galford
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Galford
Move list
Name
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Command
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Description
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Triangle Jump
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D-Pad in the opposite direction when jumping onto the edge of the screen
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Galford can jump off the edges of the screen.
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Plasma Blade
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S
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Galford throws two large plasma kunai across the screen. The speed of the projectiles depends on the strength of the button used.
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Rush Dog
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S
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Galford sends his dog Poppy to rush over and charge his opponent. The speed and distance traveled by the dog depends on the strength of the button used.
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Machine Gun Dog
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LK
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Galford sends his dog Poppy to rush over and maul his opponent, which knocks the opponent over.
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Diving Dog
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MK
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Galford sends his dog Poppy to rush over and knock his opponent over.
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Ninja Shadow Replicates
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S or K
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Galford splits into four duplicate images, which hover in the air. The images are invulnerable. When the images land, Galford takes the position of one of them: from LS (leftmost) to MS to LK to MK (rightmost). The images land automatically after a duration, or the player can land them more quickly by pressing any button.
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Rear Replica Attack
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LK
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Galford disappears, then reappears in the air above his opponent, landing with a sword slash.
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Head Replica Attack
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Hold LK while being attacked
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Galford disappears, then reappears in the air above his opponent, landing with a sword slash.
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Head Strike
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K (close)
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Galford grabs his opponent and flies into the air, then drives his opponent head-first into the ground. The height of the maneuver depends on the strength of the button used.
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Genan
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Genan
Move list
Name
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Command
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Description
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Poison Cloud Puff
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S
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Genan blows a cloud of poisonous gas that knocks his opponent over on impact. The speed and distance traveled by the projectile depends on the strength of the button used.
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Slasher Spin
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S
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Genan rolls along the ground while spinning with his claws. The starts spinning upward after hitting his opponent or the edge of the screen. The speed of travel depends on the strength of the button used.
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Hanzo
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Hanzo
Move list
Name
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Command
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Description
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Triangle Jump
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D-Pad in the opposite direction when jumping onto the edge of the screen
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Hanzo can jump off the edges of the screen.
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Flying Spikeball
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S
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Hanzo throws a shuriken across the screen. The speed of the projectile depends on the strength of the button used.
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Ninja Exploding Dragon
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Hold for 2 seconds, then +S
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Hanzo summons a fire dragon, which moves across the ground like a wave and knocks over his opponent on impact. The speed of the projectile depends on the strength of the button used.
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Ninja Shadow Replicates
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S or K
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Hanzo splits into four duplicate images, which hover in the air. The images are invulnerable. When the images land, Hanzo takes the position of one of them: from LS (leftmost) to MS to LK to MK (rightmost). The images land automatically after a duration, or the player can land them more quickly by pressing any button.
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Ninja Teleportation Jig
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LK
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Hanzo disappears, then reappears in the air above his opponent, landing with a sword slash.
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Ninpo Ussemi Chizan
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Hold LK while being attacked
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Hanzo disappears, then reappears in the air above his opponent, landing with a sword slash.
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Strike Dash
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K (close)
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Hanzo grabs his opponent and flies into the air, then drives his opponent head-first into the ground. The height of the maneuver depends on the strength of the button used.
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Haohmaru
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Haohmaru
Move list
Name
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Command
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Description
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Cyclone Slash
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S (requires weapon)
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Haohmaru swings his katana, summoning a cyclone that rolls across the ground and knocks over his opponent on impact. The speed of the projectile depends on the strength of the button used.
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Crescent Moon Slash
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S (requires weapon)
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Haohmaru swings his katana in a circle around him, then twirls into the air while slashing his katana.
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Jubei
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Jubei
Move list
Name
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Command
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Description
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Saber Thrash
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SSSSS (requires weapon)
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Jubei waves his sabers rapidly in front of him.
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Gesyer Thrust
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S (requires weapon)
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Jubei slashes his saber and causes a ripple of fire to roll across the ground. The speed of the projectile depends on the strength of the button used.
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Tsunami Saber
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S (requires weapon)
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Jubei charges at this opponent with his shoulder, then jumps into the air while swiping a saber.
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Kyoshiro
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Kyoshiro
Move list
Name
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Command
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Description
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Whirlwind Fan
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S
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Kyoshiro throws a flaming fan across the screen. The speed of the projectile depends on the strength of the button used.
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Twirling Fan
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S
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Kyoshiro breathes fire in front of him, using his hand fan to fan the flame.
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Jumping Lion
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K (requires weapon)
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Kyoshiro vaults onto his naginata and kicks forward while radiating with fire, which knocks over his opponent on impact.
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Kabuki Crunch Dance
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S (requires weapon)
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Kyoshiro spins high into the air while slashing his naginata around him. The distance traveled depends on the strength of the button used.
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Wheel of Smoke
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+ HS at peak of jump (requires weapon)
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Kyoshiro spins down while slashing his naginata around him.
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Nakoruru
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Nakoruru
Move list
Name
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Command
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Description
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Triangle Jump
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D-Pad in the opposite direction when jumping onto the edge of the screen
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Nakoruru can jump off the edges of the screen.
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Annu Mutsube
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S (requires weapon)
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Nakoruru flies along the ground while holding her dagger in front of her. The distance traveled depends on the strength of the button used.
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Lela Mutsube
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S (requires weapon)
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Nakoruru flies into the air while holding her dagger in front of her. The distance traveled depends on the strength of the button used.
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Amube Yatoro
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S
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Nakoruru calls her hawk Mamahaha to strike her opponent from above.
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Mamahaha Flight
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LK
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Nakoruru leaps into the air to be carried by her hawk Mamahaha for a limited duration. While in flight, Nakoruru can move in any direction using the D-Pad or she can perform a dive attack with her dagger by pressing any attack button. The distance of the dive depends on the strength of the button used (with any K being equivalent to LS ), or she can dive directly downward by holding with any button.
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Tam Tam
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Tam Tam
Move list
Name
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Command
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Description
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Moora Gaboora
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S
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Tam Tam throws a skull across the screen. The speed of the projectile depends on the strength of the button used.
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Paguna Dios
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K
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Tam Tam splits his legs and moves across the ground while rotating. The distance traveled depends on the strength of the button used.
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Paguna Paguna
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Hold for 2 seconds, then +S (requires weapon)
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Tam Tam twirls his scimitar in front of him. He can move with or while doing this move.
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Ahow Gaboori
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S
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Tam Tam takes a deep breath, jumps into the air, and blows a fireball diagonally downward. The fireball creates an explosion on the ground that flies up into the air. The height of the jump and distance of the projectile depends on the strength of the button used.
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Ukyo
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Ukyo
Move list
Name
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Command
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Description
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Swallow Swipe
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S in midair (requires weapon)
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Ukyo slashes his katana in the air, sending a flaming bird flying across the screen. The bird travels in an arc, with the arc being more severe with LS and more flat with HS .
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Snowfall Slash
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S (requires weapon)
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Ukyo tosses an apple into the air, then slashes his katana rapidly in front of him, slicing the apple (and the opponent, if in range).
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Wan-Fu
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Wan-Fu
Move list
Name
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Command
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Description
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Confucius Thunder Bomb
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S (requires weapon)
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Wan-Fu jumps high into the air, then throws his flaming sword downward. He jumps backwards and throws the sword forwards with LS , jumps forwards and throws the sword forwards with MS , and jumps far forwards and throws the sword backwards with HS .
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Confucius Whirlwind
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S (requires weapon)
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Wan-Fu stabs his sword in front of him, then jumps into the air while holding his sword up.
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Bosses
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Amakusa
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Amakusa
Move list
Name
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Command
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Description
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Triangle Jump
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D-Pad in the opposite direction when jumping onto the edge of the screen
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Amakusa can jump off the edges of the screen.
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Spectre Sphere
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S during Triangle Jump
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Amakusa falls back to the ground while burning like a meteor.
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Forward Warp
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S
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Amakusa teleports forwards. The distance traveled depends on the strength of the button used.
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Backward Warp
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K
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Amakusa teleports backwards. The distance traveled depends on the strength of the button used.
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Dark Thunder
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Hold LK for 2 seconds, then release
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Amakusa shoots a sphere of destructive energy from his magical orb. The sphere travels most of the width of the screen before returning to the other side (unless it is dissipated by striking the opponent).
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Underworld Apparition Attack
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S
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Amakusa shoots an underworld apparition from his magical orb.
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Stages
- Main article: Samurai Shodown/Comparisons.
Each character has his or her own stage when faced in the single-player story mode. In two-player games, players can choose the stage in the Mega Drive version, but the stage is always that of the first player's character in the Mega-CD version.
Versailles
Charlotte's stage.
San Francisco
Galford's stage.
Onigami Isle
Genan's stage.
Gairyu Isle
Haohmaru's stage.
Hokkaido
Nakoruru's stage.
Green Hell
Tam Tam's stage.
Versions
Localised names
Also known as
Language
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Localised Name
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English Translation
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English
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Samurai Shodown
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Samurai Shodown
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English (US)
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Samurai Shodown
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Samurai Shodown
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Japanese
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サムライスピリッツ
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Samurai Spirits
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Production credits
Mega Drive version
- Executive Producer: Nobuyuki Tanaka
- Producer: Yasushi Okahara, Takahiro Shima
- Direction: Zizi
- Main Programmer: Haccyan
- Assistant Programmer: Yama
- Graphic System: Hideki
- Graphic Design: Original from SNK
- Graphic Design Modify: M.Toshiro, T.Koyama
- Sound Design: Original from SNK
- Sound System: Den
- Sound Arrangement: Shinichi Yamazaki, Kazuhiko Oshikiri, Hideki Nagai, Hiroyuki Takei
- Collision Tuning: Kuzira, Shikanosuke, Koyaman 3D
Takara Staff and Takara USA Staff
- Producers: S.Suzuki
- Director: T.Ikenoue
- Production Composers: T.Hocho, K.Kijima, S.Takagi, D.Fowler
- USA Marketing Planner: T.Kinya
- Art Work Composers: INTAC I.T.C. Staff
- Special Thanks to: All SNK Staff, Rika
- Translated by: Saurus Co., Ltd.
- Presented by: Takara Co., Ltd.
Source: In-game credits[13]
Mega-CD version
JVC Musical Industries Inc
- Executive Producer: Makato Orii
- Producer: Yoji Takenaka
- Game Testers: Aki Akaike, Julio C Arreygue, Jeremy Klein
JVC Victor Entertainment Inc
- Executive Producer: Harunobu Komori
- Producer: Toshiyuki Nagai
- Director: Kazuya Tominaga
- Co Director: Gaku Sato
- Assistant: Ryo Misawa
Funcom
- Main Programmer: Roar Flølo
- Cruncher and Realtime Animation Decruncher: Eivind Hagen, Johan Köhler, Morten B Ofstad
- Other Programming: Anders Dybdahl, Eivind Eklund, Morten B Ofstad, Carl-Henrik Skårstedt
- Graphic Artists: Joachim Barrum, Torkell Bernsen, Colin McMahon, Tommy Svensson
- Music and Sound: Kim Jensen
- Animation Editing: Vebjørn Strømmen
- Producer: Trond W Larsen
Source: In-game credits[14]
Magazine articles
- Main article: Samurai Shodown/Magazine articles.
Promotional material
- Main article: Samurai Shodown/Promotional material.
Artwork
Physical scans
Mega Drive version
Mega Drive, JP
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Cover
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Cart Manual
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Mega Drive, US
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Cover
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Cart Manual
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Mega Drive, EU
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Cover
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Cart Manual
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Mega Drive, AU
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Cover
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Mega Drive, AU (Silver)
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Cart
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Mega-CD version
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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Mega-CD, US
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Cover
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Disc Manual
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Mega-CD, EU
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Cover
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Disc Manual
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Mega-CD, BR
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Cover
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Game Gear version
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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Game Gear, JP
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Cart
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Game Gear, US
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Cart Manual
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Technical information
- Main article: Samurai Shodown/Technical information.
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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?
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Cartridge (US)
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?
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Cartridge (EU)
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?
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Cartridge (JP)
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?
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CD-ROM (US)
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?
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CD-ROM (EU)
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?
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CRC32
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93fd73dc
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MD5
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71b53a4577065e11453928774a7b64b0
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SHA-1
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2aaf7b6f9d37275995d4a62bb8a465333d8b0bf4
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512kB
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Cartridge (JP)
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?
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CRC32
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98171deb
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MD5
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4898db4b63c7024842e748fb81c95a55
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SHA-1
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d7330f5abcadb5c199299b24c22334be0072ec80
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512kB
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Cartridge (US)
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References
- ↑ File:SamuraiShodown MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:SamuraiShodown GG JP Box Front.jpg
- ↑ 4.0 4.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 40
- ↑ 6.0 6.1 6.2 6.3 Sega Magazine, "February 1995" (UK; 1995-01-15), page 94
- ↑ 7.0 7.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
- ↑ 8.0 8.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 12
- ↑ https://groups.google.com/g/rec.games.video.sega/c/2_XPmLVygEY/m/2fcTyybkMLsJ
- ↑ 10.0 10.1 10.2 Computer & Video Games, "July 1995" (UK; 1995-06-09), page 60
- ↑ 11.0 11.1 11.2 Sega Power, "July 1995" (UK; 1995-05-18), page 52
- ↑ File:SegaPower 68 jul 95.pdf, page 52
- ↑ File:Samurai Shodown MD credits.pdf
- ↑ File:Samurai Shodown MCD credits.pdf
- ↑ GamesMaster, "March 1995" (UK; 1995-02-16), page 72
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 198
- ↑ Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 23
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 110
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 180
- ↑ Digitiser (UK) (1995-04-12)
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 46
- ↑ Famitsu, "1994-11-25" (JP; 1994-11-11), page 40
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 44
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 60
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 88
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 61
- ↑ Mega, "May 1995" (UK; 1995-04-30), page 16
- ↑ Mega Fun, "02/95" (DE; 1995-01-18), page 96
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 62
- ↑ Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 106
- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 76
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 108
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 82
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 110
- ↑ Saturn Fan, "1995 February" (JP; 1995-01-07), page 33
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 40
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 34
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 115
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 151
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 91
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 101
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
- ↑ Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 36
- ↑ GamePro, "September 1995" (US; 1995-xx-xx), page 48
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 55
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 54
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 78
- ↑ Mega, "September 1995" (UK; 1995-08-31), page 20
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 142
- ↑ Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 10
- ↑ Sega Magazine, "July 1995" (UK; 1995-06-15), page 82
- ↑ Sega Pro, "August 1995" (UK; 1995-07-13), page 65
- ↑ Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 32
- ↑ VideoGames, "September 1995" (US; 1995-08-22), page 81
- ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 27
- ↑ Famitsu, "1994-12-23" (JP; 1994-12-09), page 44
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88