Difference between revisions of "Capcom Generation: Dai 5 Shuu Kakutouka-tachi"
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This release is a compilation of the first three versions of ''Street Fighter II'', which are one-on-one fighting games in which the player engages opponents in a series of timed, close-quarters combat matches. In order to win a round, the player must either completely drain the opponent's health bar by landing attacks, or have more health left than the opponent when the timer runs out. Neither fighter wins the round if they have equal health when time expires or if they simultaneously knock each other out. The first fighter to win two rounds is declared the victor of the match. | This release is a compilation of the first three versions of ''Street Fighter II'', which are one-on-one fighting games in which the player engages opponents in a series of timed, close-quarters combat matches. In order to win a round, the player must either completely drain the opponent's health bar by landing attacks, or have more health left than the opponent when the timer runs out. Neither fighter wins the round if they have equal health when time expires or if they simultaneously knock each other out. The first fighter to win two rounds is declared the victor of the match. | ||
− | ''Champion Edition'' adds the ability to play as the four boss characters and play matches against the same character. The character portraits and endings of many characters were redrawn, and the color palettes for | + | ''Champion Edition'' adds the ability to play as the four boss characters and play matches against the same character. The character portraits and endings of many characters were redrawn, and the color palettes for every stage was changed. ''Hyper Fighting'' introduces a faster playing speed and new special moves for several characters. Both versions of the game introduced numerous balance changes. |
Every game has the same modes: the Arcade Mode, Versus Mode, and Training Mode. The Arcade Mode is a series of matches against computer-controlled opponents, ending with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player may join at any time by pressing {{Start}} on a second control pad, immediately starting a head-to-head match. The winner continues the game in single-player mode. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. The Versus Mode is a dedicated two-player mode where players can choose a handicap, choose the number of rounds to play (1, 3, or 5), and pick any stage to play. The Training Mode where the player can practice playing a character against a non-hostile opponent, with no time limit and infinite vitality. There is a recording option, and the dummy character can be set to stand, crouch, or jump. | Every game has the same modes: the Arcade Mode, Versus Mode, and Training Mode. The Arcade Mode is a series of matches against computer-controlled opponents, ending with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player may join at any time by pressing {{Start}} on a second control pad, immediately starting a head-to-head match. The winner continues the game in single-player mode. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. The Versus Mode is a dedicated two-player mode where players can choose a handicap, choose the number of rounds to play (1, 3, or 5), and pick any stage to play. The Training Mode where the player can practice playing a character against a non-hostile opponent, with no time limit and infinite vitality. There is a recording option, and the dummy character can be set to stand, crouch, or jump. | ||
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| desc=A Japanese martial artist seeking no fame or recognition, but only wishing to hone his skills. He dedicates his life to perfect his own potential while having no family and few friends. | | desc=A Japanese martial artist seeking no fame or recognition, but only wishing to hone his skills. He dedicates his life to perfect his own potential while having no family and few friends. | ||
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen.}} | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The fireball sometimes randomly appears red instead of the normal blue, but there is no functional difference between the two colors.}} |
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact.}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. In ''Champion Edition'' and ''Hyper Fighting'', this move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
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| desc=A beast-like mutant from Brazil who was raised in the jungle. He enters the tournament to uncover more origins about his forgotten past. | | desc=A beast-like mutant from Brazil who was raised in the jungle. He enters the tournament to uncover more origins about his forgotten past. | ||
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
− | {{MoveListRow | Electric Thunder | {{repeat | {{punch}}}}|Blanka charges himself with electricity, zapping anyone who touches him.}} | + | {{MoveListRow | Electric Thunder | {{repeat | {{punch}}}} | Blanka charges himself with electricity, zapping anyone who touches him.}} |
{{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent.}} | {{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent.}} | ||
{{MoveListRow | Vertical Rolling Attack<br>(''Hyper Fighting'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka curls into a ball and launches upwards to hit an airborne opponent or drop on them from above.}} | {{MoveListRow | Vertical Rolling Attack<br>(''Hyper Fighting'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka curls into a ball and launches upwards to hit an airborne opponent or drop on them from above.}} | ||
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}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
− | {{MoveListRow | Knee Bazooka<br>(''Champion Edition'' and ''Hyper Fighting'' only) | {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}}|Guile hops forward with a knee strike.}} | + | {{MoveListRow | Knee Bazooka<br>(''Champion Edition'' and ''Hyper Fighting'' only) | {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}} | Guile hops forward with a knee strike.}} |
}} | }} | ||
}} | }} | ||
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| desc=Ryu's best friend, greatest rival, and former training partner, from the United States. Ryu's personal challenge rekindled Ken's fighting spirit and persuaded him to enter the World Warrior tournament. | | desc=Ryu's best friend, greatest rival, and former training partner, from the United States. Ryu's personal challenge rekindled Ken's fighting spirit and persuaded him to enter the World Warrior tournament. | ||
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen.}} | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen. The fireball sometimes randomly appears red instead of the normal blue, but there is no functional difference between the two colors.}} |
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards, knocking down his opponent on impact.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards, knocking down his opponent on impact.}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. In ''Champion Edition'' and ''Hyper Fighting'', this move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow | Sankaku Tobi | D-Pad in the opposite direction when jumping onto the edge of the screen | Balrog can jump off the edges of the screen.}} | ||
{{MoveListRow | Backflip | {{left}} {{left}} | Balrog performs a backflip.}} | {{MoveListRow | Backflip | {{left}} {{left}} | Balrog performs a backflip.}} | ||
}} | }} | ||
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}} | }} | ||
− | + | ===Stages=== | |
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. | Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
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}} | }} | ||
− | + | ===Bonus stages=== | |
A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points. | A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
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===Release=== | ===Release=== | ||
While the Saturn version was only released in Japan, the PlayStation version was released internationally as ''Street Fighter Collection 2'' (marketed as a sequel to ''[[Street Fighter Collection]]''). | While the Saturn version was only released in Japan, the PlayStation version was released internationally as ''Street Fighter Collection 2'' (marketed as a sequel to ''[[Street Fighter Collection]]''). | ||
+ | |||
+ | ==Production credits== | ||
+ | ===''Street Fighter II: The World Warrior''=== | ||
+ | {{creditstable| | ||
+ | *'''Planner:''' Nin, Akiman | ||
+ | *'''Character Designer:''' S.Y, Ikusan.Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S•Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki | ||
+ | *'''Programmer:''' Shin., Marina, Marina, Ecchro! | ||
+ | *'''Sound:''' Shimo-P., Oyaji-Oyaji | ||
+ | *'''Special Thanks:''' CBX, Poo, Kanekon, Shono. | ||
+ | | source=In-game credits | ||
+ | | pdf=Street Fighter II Saturn credits.pdf | ||
+ | | console=SAT | ||
+ | }} | ||
+ | ===''Street Fighter II′: Champion Edition''=== | ||
+ | {{creditstable| | ||
+ | *'''Planner:''' Nin, Akiman | ||
+ | *'''Character Designer:''' S.Y, Ikusan.Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S•Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki | ||
+ | *'''Programmer:''' Shin., Marina, Macchan, Ecchro! | ||
+ | *'''Sound:''' Shimo-P., Oyaji-Oyaji | ||
+ | *'''Design Support:''' D.James | ||
+ | *'''Special Thanks:''' CBX, Poo, Kanekon, Shono., Hirakin., Nac Kai, Erlingr Ogachy, Zenji., Super•Cheap•Joe | ||
+ | | source=In-game credits | ||
+ | | pdf=Street Fighter II Champion Edition Saturn credits.pdf | ||
+ | | console=SAT | ||
+ | }} | ||
+ | ===''Street Fighter II′ Turbo: Hyper Fighting''=== | ||
+ | {{creditstable| | ||
+ | *'''Planner:''' Poo, Nin, Akiman | ||
+ | *'''Character Designer:''' S.Y, Sho, Pigmon, Ikusan.Z, Erichan, Katuragi, Mak!!, Ballboy, Q Kyoku, Tanuki, S•Taing?, Manbou, Kurisan, Mikiman, Yamachan, Nissui, Buppo, Zummy, Ziggy, Y.Nakamura, M.Okazaki | ||
+ | *'''Programmer:''' Shin., Kid, Watari | ||
+ | *'''Design Support:''' D.James | ||
+ | *'''Sound:''' Shimo•P., Oyaji Oyaji. | ||
+ | *'''Special Thanks:''' CBX, Kanekon, Shono, Nac Kai, Erlingr Ogachy, Zenji, Super•Cheap•Joe | ||
+ | | source=In-game credits | ||
+ | | pdf=Street Fighter II Hyper Fighting Saturn credits.pdf | ||
+ | | console=SAT | ||
+ | }} | ||
+ | |||
==Magazine articles== | ==Magazine articles== |
Revision as of 18:00, 24 July 2023
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Capcom Generation: Dai 5 Shuu Kakutouka-tachi | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Original system(s): Capcom CPS-1 | ||||||||||
Game total: 3 | ||||||||||
Sound driver: SCSP (1Track) | ||||||||||
Genre: Compilation, Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | ||||||||||
Number of players: 1-2 | ||||||||||
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|
Capcom Generation: Dai 5 Shuu Kakutouka-tachi (カプコン ジェネレーション 第5集 格闘家たち) is the fifth of five Capcom Generation compilations, released for the Sega Saturn and PlayStation in 1998.
The compilation includes faithful ports of the first three arcade releases of Street Fighter II, originally released for Capcom's CPS-1 hardware. The last two arcade releases, released for Capcom's CPS-2 hardware, were previously compiled on Street Fighter Collection.
Contents
Games included
- Street Fighter II: The World Warrior
- Street Fighter II′: Champion Edition
- Street Fighter II′ Turbo: Hyper Fighting
Gameplay
This release is a compilation of the first three versions of Street Fighter II, which are one-on-one fighting games in which the player engages opponents in a series of timed, close-quarters combat matches. In order to win a round, the player must either completely drain the opponent's health bar by landing attacks, or have more health left than the opponent when the timer runs out. Neither fighter wins the round if they have equal health when time expires or if they simultaneously knock each other out. The first fighter to win two rounds is declared the victor of the match.
Champion Edition adds the ability to play as the four boss characters and play matches against the same character. The character portraits and endings of many characters were redrawn, and the color palettes for every stage was changed. Hyper Fighting introduces a faster playing speed and new special moves for several characters. Both versions of the game introduced numerous balance changes.
Every game has the same modes: the Arcade Mode, Versus Mode, and Training Mode. The Arcade Mode is a series of matches against computer-controlled opponents, ending with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player may join at any time by pressing START on a second control pad, immediately starting a head-to-head match. The winner continues the game in single-player mode. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. The Versus Mode is a dedicated two-player mode where players can choose a handicap, choose the number of rounds to play (1, 3, or 5), and pick any stage to play. The Training Mode where the player can practice playing a character against a non-hostile opponent, with no time limit and infinite vitality. There is a recording option, and the dummy character can be set to stand, crouch, or jump.
Characters move with and and flip back and forth with and . They crouch with . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
In Champion Edition and Hyper Fighting, every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with START (and also used for mirror matches). Hyper Fighting gives every character a new primary color scheme and uses the original color schemes as the secondary colors.
Bosses
The four boss characters are only playable in Champion Edition and Hyper Fighting.
M. Bison (Balrog) | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Date of birth: 1968-09-04 Height: 6'5" Weight: 252 lbs. Blood type: A | |||||||||||||||||||||
An American boxer who was once one of the world's greatest heavyweight boxers. He began working for Shadaloo for easy money.
| |||||||||||||||||||||
Balrog (Vega) | |||||||||||||||||||||
Date of birth: 1967-01-27 Height: 6'0" Weight: 208 lbs. Blood type: O | |||||||||||||||||||||
A Spanish bullfighter who wields a claw and uses a unique style of ninjutsu. He is vain and wishes to eliminate ugly people from the world.
| |||||||||||||||||||||
Sagat | |||||||||||||||||||||
Date of birth: 1955-07-02 Height: 7'4" Weight: 283 lbs. Blood type: B | |||||||||||||||||||||
A Muay Thai kickboxer from Thailand and former World Warrior champion. His defeat at the hands of Ryu's dragon punch left a deep gash across his chest.
| |||||||||||||||||||||
Vega (M. Bison) | |||||||||||||||||||||
Date of birth: Unknown Height: 5'11" Weight: 254 lbs. Blood type: A | |||||||||||||||||||||
The leader of the criminal organization Shadaloo, who uses a mysterious power known as Psycho Power, and the final opponent of the game.
|
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Bonus stages
A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
History
Release
While the Saturn version was only released in Japan, the PlayStation version was released internationally as Street Fighter Collection 2 (marketed as a sequel to Street Fighter Collection).
Production credits
Street Fighter II: The World Warrior
- Planner: Nin, Akiman
- Character Designer: S.Y, Ikusan.Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S•Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
- Programmer: Shin., Marina, Marina, Ecchro!
- Sound: Shimo-P., Oyaji-Oyaji
- Special Thanks: CBX, Poo, Kanekon, Shono.
Street Fighter II′: Champion Edition
- Planner: Nin, Akiman
- Character Designer: S.Y, Ikusan.Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S•Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
- Programmer: Shin., Marina, Macchan, Ecchro!
- Sound: Shimo-P., Oyaji-Oyaji
- Design Support: D.James
- Special Thanks: CBX, Poo, Kanekon, Shono., Hirakin., Nac Kai, Erlingr Ogachy, Zenji., Super•Cheap•Joe
Street Fighter II′ Turbo: Hyper Fighting
- Planner: Poo, Nin, Akiman
- Character Designer: S.Y, Sho, Pigmon, Ikusan.Z, Erichan, Katuragi, Mak!!, Ballboy, Q Kyoku, Tanuki, S•Taing?, Manbou, Kurisan, Mikiman, Yamachan, Nissui, Buppo, Zummy, Ziggy, Y.Nakamura, M.Okazaki
- Programmer: Shin., Kid, Watari
- Design Support: D.James
- Sound: Shimo•P., Oyaji Oyaji.
- Special Thanks: CBX, Kanekon, Shono, Nac Kai, Erlingr Ogachy, Zenji, Super•Cheap•Joe
Magazine articles
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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69 | |
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Based on 4 reviews |
Technical information
References
- ↑ File:CapcomGeneration5 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ Dreamcast Magazine, "1998-05 (1998-12-18)" (JP; 1998-12-04), page 5
- ↑ File:Street Fighter II Saturn credits.pdf
- ↑ File:Street Fighter II Champion Edition Saturn credits.pdf
- ↑ File:Street Fighter II Hyper Fighting Saturn credits.pdf
- ↑ Consoles News, "Février 1999" (FR; 1999-0x-xx), page 84
- ↑ Dreamcast Magazine, "1998-04 (1998-12-11)" (JP; 1998-11-27), page 200
- ↑ Famitsu, "1998-12-11" (JP; 1998-11-27), page 1
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
Capcom Generation: Dai 5 Shuu Kakutouka-tachi | |
---|---|
Main page | Comparisons | Magazine articles | Reception | Technical information |
Capcom Generation compilations | |
---|---|
Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (1998) | Capcom Generation: Dai 2 Shuu Makai to Kishi (1998) | Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru (1998) | Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |