Difference between revisions of "Sega Game Gear"

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[[Image:Gamegear.jpg|thumb|right|320px|Sega Game Gear handheld console.]]The '''Sega Game Gear''' was a [[handheld game console]] and was [[Sega]]'s response to [[Nintendo]]'s [[Game Boy]]. Work began on the console in 1989. At that point, the project was [[Sega planet codenames |codenamed]] Project Mercury.
+
:''For the American automobile manufacturer, see [[Mercury (company)]].''
 +
{{ConsoleBob
 +
| logo=Gamegear us logo.svg
 +
| consoleimage=Gamegear.jpg
 +
| maker=[[Sega]]
 +
| variants=
 +
| add-ons=
 +
| processor=
 +
| releases={{releasesGG
 +
| gg_date_jp=1990-10-06{{ref|https://web.archive.org/web/20201108225550/https://sega.jp/history/hard/gamegear/}}
 +
| gg_rrp_jp=19,800
 +
| gg_code_jp=HGG-3200
  
The system was released on October 6, 1990 in Japan. It was released in North America in 1991, and Europe and Australia in 1992.
+
| gg_date_us_1=1991-04-15{{magref|gamepro|22|8}}
 +
| gg_rrp_us_1=149.95{{magref|gamepro|22|16}}
 +
| gg_type_us_1=NY/LA
 +
| gg_date_us_2=1991-04-26
 +
| gg_rrp_us_2=149.95{{magref|gamepro|22|16}}
 +
| gg_type_us_2=Nationwide
  
The Game Gear was basically a pocket [[Sega Master System]], though it seemed to have arguably better graphics due to the larger color palette. The system is held lengthwise at the sides, preventing the cramping of hands that plagued the Game Boy.
+
| gg_date_uk=1991-06-29{{fileref|DailyMirror_UK_1991-06-29_08.png}}
 +
| gg_rrp_uk=99.99{{fileref|DailyMirror_UK_1991-06-29_08.png}}{{magref|mm|9|11}}{{magref|raze|11|17}}
 +
| gg_date_fr=1991-06
 +
| gg_date_de=1991
 +
| gg_date_es=1991
 +
| gg_date_it=1991
 +
| gg_date_pt=199x
 +
| gg_date_cz=1992-10
 +
| gg_date_br=1991-07{{magref|ag|3|14}}
 +
| gg_rrp_br=160,000
 +
| gg_date_au=1992
 +
| gg_date_kr=1991-01
 +
| gg_code_kr=SPC-150
 +
| gg_rrp_kr=198,000
 +
| gg_date_mx=199x
 +
| gg_date_se=199x
  
In addition, it featured an advertising campaign that is memorable for being amusing and sometimes bizarre. [[:File:Game_Gear_Spinach_Commercial.flv|One commercial]] shows a dog looking back and forth at both portables while the narrator says, "If you were colorblind and had an IQ of less than twelve, then you wouldn't care which portable you had. Of course, you wouldn't care if you drank from the toilet, either."  Another has a gamer hitting himself in the head with a rigid, dead squirrel in order to see color on his Game Boy.
+
| gg_date_sa=199x{{magref|alaabalc|1|12}}
 +
| gg_rrp_sa=500{{magref|alaabalc|1|12}}
 +
}}
 +
}}
 +
<section begin=intro />The '''Game Gear''' (ゲームギア) is a handheld video game console developed by [[Sega]] and released in late 1990 as a response to [[Nintendo]]'s [[Game Boy]] handheld . It is a full colour console and was Sega's first attempt to compete in the handheld games market (the second being the [[Sega Nomad]] a handheld [[Mega Drive]]). In South Korea it is known as the '''Handy Gam*Boy''' (핸디겜보이) and '''Handy Aladdin Boy''' (핸디알라딘보이).<section end=intro />
  
While technically superior to the Game Boy (color graphics, a backlit screen, and an optional TV tuner accessory), it did not gain a significant market share due to problems that plagued the device and the enormous popularity of the Nintendo portable. For example, the device required six AA batteries, but the backlit screen consumed them in three to five hours.  It was also somewhat bulky. The Game Boy excelled over the Game Gear and other competitors because of this. Mostly, however, the Game Gear suffered from a lack of quality games, as a result of Sega's failure to enlist as many key software developers as Nintendo.
+
After development of the [[Sega Saturn]] began, the Game Gear was retroactively given the codename '''Mercury'''{{ref|1=https://www.youtube.com/watch?v=wqdN_L4YaDE}}.
  
Because of the similarities between the Master System and the Game Gear, Master System games had been burned on ROMs on Game Gear cartridges. Likewise, a Master System to Game Gear Convertor, the Master Gear, had been released, which allowed Master System games to be played on the Game Gear. The reverse could not be done due to the Game Gear's aforementioned larger color palette. There were also a few third-party Master System converters released for the Game Gear, such as the Gear Master by Beeshu, and an unknown version that held the Master System cartridge at right-angles to the machine - i.e. directly towards the user.
+
==Hardware==
 +
The Game Gear is a "portable" device which was designed to address problems with Nintendo's Game Boy. It is held lengthwise at the sides (preventing the cramping of hands which plagued Nintendo's system) and has a backlit, colour LCD screen, allowing for clearer and more vibrant visuals than its main rival.
  
Today, the Game Gear is widely considered to have been a failure, and unlike the Game Boy no newer versions were released. The Game Gear, however, did better than other portable systems that tried to compete with the Game Boy, with well over 200 games released worldwide. Support ended in 1997 in Western markets (even earlier in Japan), but [[Majesco]] released a Core version of the Game Gear in 2000 for a reduced price. However, this version of the Game Gear (which can be identified by its gray ovals as opposed to the RGB ovals present on previous  models) is incompatible with the TV tuner accessory.
+
Similarly to the [[Mega Drive]], which at the time was Sega's main focus in the home console market, the Game Gear is derived from the earlier [[Sega Master System]]. Unlike the Mega Drive, however, the Game Gear is largely identical to the Master System, the major difference being a VDP capable of displaying palettes consisting of a wider variety of colors, and the playback of stereo sound. Game Gear games traditionally run at a smaller resolution too, although with a screen built similarly to televisions of the era, the Game Gear is fully capable of playing games in higher resolutions.
  
== See also ==
+
Like the Master System, the Game Gear features a D-Pad and two buttons, {{1}} and {{2}}, but also adds a third, {{Start}}. This is one button short of a Game Boy.
  
*[[Sega Nomad]]
+
Unfortunately, due to technical limitations of the era, the Game Gear demands six AA batteries to be played on the go, of which the fluorescent backlight on the LCD screen will eat through in three to five hours (though a [[Sega Game Gear Battery Pack|battery pack]] provides longer playtime). Furthermore, the system gives off more heat than the Game Boy, often leading to "sweaty palms" after prolonged use. The system was also considered not to be very "portable" - its bulky size means it does not fit in many pockets, and the power-draining backlight of the LCD screen (which cannot be turned off) meant Game Gears were unusable after a short period of time. An [[AC adaptor]] can be plugged into the system so that it runs off the mains, but this was not considered practical for consumers of the day.
*[[Handheld game console]]
 
  
== Specifications ==
+
Game Gears were also manufactured at a time where capacitor problems were rampant across the electronics industry. As a result, screen and audio failures are common, and fixes are not always simple.
*Main Processor:  [[Zilog Z80]] (8-bit)
 
*Processor Speed:  3.579545 MHz (same as [[NTSC]] colorburst)
 
*[[Resolution]]:  160 x 144 [[pixel]]s
 
*[[Palette|Colors]] Available:  4,096
 
*Colors on screen:  32
 
*Maximum [[Sprite]]s:  64
 
*Sprite Size:  8x8
 
*Screen Size:  3.2 Inches
 
*Audio:  4-channel tone generator composed of three square waves and one white noise channel.
 
*[[RAM]]:  24 KB
 
  
=== Accessories ===
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===Models===
*[[Game Gear Rechargeable Battery Pack]]
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{{mainArticle|Game Gear consoles}}
*[[Super Wide Gear]]
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<gallery widths="250px" heights="200px">
*[[AC adapter]] (Uses [[Sega Genesis]] adapter)
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Gamegear.jpg|Worldwide model
*[[Master Gear Converter]]
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GameGear Blue US.jpg|North American model (Sports Edition)
*[[Game Gear TV Tuner]]
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GameGear Majesco.jpg|North American model (Majesco)
*[[Gear-to-Gear Cable]]
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GG Blue JP 1.jpg|Japanese model (light blue)
*[[Handy Gear]]
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GG Red JP 1.jpg|Japanese model (red)
 
+
GG Yellow JP 1.jpg|Japanese model (yellow)
==Gallery==
+
GG White JP Front.jpg|Japanese model (white)
<gallery>
+
gg_cc.jpg|Japanese model (''[[Coca Cola Kid]]'' edition (Model #3210CR))
Image:gamegear us logo.svg|Game Gear US/JP logo
+
gg_ray.jpg|Japanese model (''[[Magic Knight Rayearth]]'' edition (Model #HGG-3210 RAY))
Image:gamegear eu logo.svg|Game Gear EU logo
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GG VF JP 1.jpg|''Kid's Gear''{{ref|https://web.archive.org/web/19970215222051/http://www.sega.co.jp/sega/athome/toys/k.html}}{{ref|https://web.archive.org/web/19970216135947/http://www.sega.co.jp/sega_e/athome/toys/k.html}} (キッズギア) Japanese model (''[[Virtua Fighter Mini]]'' edition)
Image:gamegear outline.svg|Game Gear outline
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GG Smoke.jpg|Japanese model (Smoke)
Image:gamegear eu box.jpg|Game Gear EU box
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HandyGamBoy.jpg|Korean model (Handy Gam*Boy)
File:GGboxFront.JPG|1992 EU Game gear box Front
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Notavailable.svg|Korean model (Handy Aladdin Boy)
File:GGboxBack.JPG|1992 EU Game gear box Back
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GGProto.jpg|Prototype model
File:GGboxTop.JPG|1992 EU Game gear box Top
 
File:GGboxSide.JPG|1992 EU Game gear box Side
 
File:GGboxBottom.JPG|1992 EU Game gear box Bottom
 
 
</gallery>
 
</gallery>
  
== Miscellaneous ==
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===Technical specifications===
 +
:''See [[Sega Master System#Technical specifications|Sega Master System specifications]] for further specifications''
  
=== Super Wide Gear ===
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The hardware is largely identical to the [[Sega Master System]], with some of the differences mentioned below.
[[Image:GG_Super_Wide_Gear_Attached.jpg|thumb|right|Super Wide Gear attached to a Game Gear.]]
 
The Super Wide Gear is a screen magnifier for the Game Gear. It clips on to the bottom of the system.
 
  
=== Rechargeable Battery Pack ===
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{{multicol|
[[Image:GG_Rechargeable_Battery_Pack.jpg|thumb|right|Rechargeable Battery Pack connected to a Sega MK-2103 AC adapter.]]
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*CPU: [[Zilog Z80]] (8-bit)
The official Game Gear rechargeable battery pack provided an alternative to spending a fortune on AA batteries, especially considering the fact that it ate through them in 3-4 hours. The battery pack contains several Nickel-Cadmium rechargeable battery cells and plugs into the Game Gear's AC adapter port. The battery pack can be recharged by plugging a Sega MK-2103 (or equivalent) AC adapter into the battery pack. (This is the same AC adapter used by the Game Gear, [[Sega Mega Drive|Genesis 2]], and [[Sega 32X|32X]].)
+
:*Speed: 3.579545 MHz (same as [[NTSC]] colorburst)
 +
*[[Resolution]]: 160 x 144 [[pixel]]s
 +
*Color [[palette]] available: 4096 colors
 +
:*Colors on screen: 32
 +
*[[Sprite]]s on screen: 64
 +
:*Sprite size: 8x8
 +
*Screen size: 3.2 Inches
 +
*Audio: [[SN76489]]
 +
*[[RAM]]: 24 KB
 +
}}
  
=== Mega Gear / Mega Game Gear ===
+
==History==
This was a product supposedly in development early into the Game Gear's life that would allow Genesis users to play their Game Gear titles on their home console, similar to how the SNES could run Game Boy games using the Super Game Boy cartridge. There was very little, if any, official word from Sega about this, aside from very vague references in gaming magazines at the time.
+
{{mainArticle|History of the Sega Game Gear}}
With the advent of console emulation, there have been attempts to prove that this method of playing Game Gear games is possible, and have been fruitful: there are utilities available that supposedly convert Game Gear ROMs to Genesis-format ROMs, however their ability is unproven, as they will generally not function in any current emulators.
 
  
=== Wide Gear ===
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===Localised names===
 +
{{aka
 +
|en_name=Game Gear
 +
|jp_name=ゲームギア
 +
|jp_trans=Game Gear
 +
|kr_name=핸디겜보이
 +
|kr_trans=Handy Gam*Boy
 +
|il_name=גיימגיר
 +
}}
  
Not to be confused with the Super Wide Gear, this was a nickname for a version of the Game Gear that was only made available to certain gaming magazine officials. The system consists of a standard Game Gear modified with RCA output jacks to allow the machine to connect to a television set or monitor. This would allow clear screenshots for game reviews, previews, and so on, since taking useful screenshots from a standard Game Gear would be very difficult. This TV-Out function is contained on one additional circuit board, which fits inside a convenient battery compartment. (The unit then being powered by an [[AC adapter]]. Although the gameplay is unaltered through the use of this function, the displayed image is ringed with a background colour, similar to how a PAL console generally displays a small border made up of the currently-loaded background colour.
+
==Games==
Further points of note:
+
{{mainArticle|Sega Game Gear games}}
*It is possible for any technically-minded individual to modify their own Game Gear to have TV-Out, but the ease of this modification depends on the model Game Gear being modified, due to the lack of specific information on the hardware for each of the numerous revisions to the Game Gear through its lifespan.
 
*An example of this modified Game Gear was shown off in an issue of EGM in America.
 
  
=== Game Gear development hardware ===
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==Production credits==
 +
{{creditstable|
 +
*[[Hiroshi Yagi]]
 +
*[[Hiroyuki Ohtaka]]
 +
| source=Developer mentions{{ref|https://web.archive.org/web/20210205150032/https://www.4gamer.net/games/999/G999905/20210126043/}}{{ref|https://www.facebook.com/hiroyuki.ohtaka/about_work_and_education}}
 +
| console=GG
 +
}}
  
This, along with a TV-Out modified Game Gear, consists of two cards to plug into a PC, an In-
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==Magazine articles==
Circuit Emulator, a 5.25" floppy (presumably containing an assembler) and
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
a LARGE circuit board - with composite video out.
 
  
=== Coca-Cola Game Gear ===
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==Promotional material==
[[Image:gg_cc.jpg|thumb|right|Model #3210CR]]
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{{mainArticle|{{PAGENAME}}/Promotional material}}
This was a limited-edition Japan-only release of the Game Gear as part of a promotion between Sega and Coca-Cola. It is exactly the same as a standard Game Gear console, save from a deep red colour instead of the standard black. It was released with a similarly limited-edition game named 'Coca-Cola Kid'. An example of this unit is on display at the Coca-Cola museum in Atlanta.
 
  
In 2005, Coca-Cola released another limited edition handheld, the [http://watch.impress.co.jp/game/docs/20050314/coca.htm Coca-Cola Edition] of the [[PlayStation Portable]].
+
==Logos by regions==
 +
{|class="prettytable sortable" style="background: #f2f2f2;"
 +
|-
 +
! style="width:100px;" style="text-align: center;" |'''Logo'''
 +
! style="width:100px;" style="text-align: center;" |'''Region'''
 +
|- style="background: silver;"
 +
|-
 +
|<gallery>gamegear us logo.svg</gallery>
 +
|International logo
 +
|-
 +
|<gallery>GameGear JP logo.png</gallery>
 +
|Used in Japan, Asia and Africa
 +
|-
 +
|<gallery>GG US logo 1991.png
 +
GG US logo 1992.png
 +
</gallery>
 +
|Used in North America, Asia<br> and parts of South America
 +
|-
 +
|<gallery>Notavailable.svg</gallery>
 +
|Used in Brazil, Argentina, Paraguay<br>and Uruguay
 +
|-
 +
|<gallery>gamegear eu logo.svg</gallery>
 +
|Used in Western and Eastern Europe,<br> Asia, Africa and Australasia
 +
|-
 +
|<gallery>GG logo Arabic.png</gallery>
 +
|Used in Arabian Peninsula
 +
|-
 +
|<gallery>Game Gear SE logo.jpg</gallery>
 +
|Used in Scandinavia
 +
|-
 +
|<gallery>Notavailable.svg</gallery>
 +
|Used in South Korea
 +
|-
 +
|}
  
=== MKR Game Gear/Kids Gear ===
+
==Artwork==
[[Image:gg_ray.jpg|thumb|right|Model #HGG-3210 RAY]]
+
<gallery>
Another Japanese Game Gear variant is [[Magic Knight Rayearth]] GG, which sported a red color, and featured the Rayearth logo. Another variant is the so-called 'Kids Gear', released in 1996. This variant is again a standard Game Gear, only renamed and featuring a large Virtua Fighter 2 image fascia, which reflected the pack-in title (Virtua Fighter 2).
+
gamegear outline.svg|Console outline
 +
</gallery>
  
== External links ==
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==External links==
 +
* Sega of Japan catalogue pages (Japanese): [https://sega.jp/history/hard/gamegear/ Game Gear]
 
* [http://www.consoledatabase.com Console Database] - Sega Game Gear info and FAQs
 
* [http://www.consoledatabase.com Console Database] - Sega Game Gear info and FAQs
 
* [http://www.smspower.org SMS Power] - Technical information and more on the Game Gear and its bigger brother, the Master System
 
* [http://www.smspower.org SMS Power] - Technical information and more on the Game Gear and its bigger brother, the Master System
 +
 +
==References==
 +
{{multicol|
 +
<references />
 +
|cols=3}}
  
 
[[Category:Sega Game Gear| ]]
 
[[Category:Sega Game Gear| ]]
 
{{Sega_Consoles}}
 
{{Sega_Consoles}}
 +
{{GameGear}}

Latest revision as of 15:07, 26 March 2024

For the American automobile manufacturer, see Mercury (company).
Gamegear us logo.svg
Gamegear.jpg
Sega Game Gear
Manufacturer: Sega
Release Date RRP Code
Sega Game Gear
JP
¥19,80019,800 HGG-3200
Sega Game Gear
US
(NY/LA)
$149.95149.95[3]
Sega Game Gear
US
(Nationwide)
$149.95149.95[3]
Sega Game Gear
DE
Sega Game Gear
ES
Sega Game Gear
FR
Sega Game Gear
PT
Sega Game Gear
UK
£99.9999.99[4][5][6]
Sega Game Gear
SE
Sega Game Gear
IT
Sega Game Gear
CZ
Sega Game Gear
AU
Sega Game Gear
MX
Sega Game Gear
BR
R$160,000160,000
Sega Game Gear
KR
₩198,000198,000 SPC-150
Sega Game Gear
SA
500‎﷼‎500[8]

The Game Gear (ゲームギア) is a handheld video game console developed by Sega and released in late 1990 as a response to Nintendo's Game Boy handheld . It is a full colour console and was Sega's first attempt to compete in the handheld games market (the second being the Sega Nomad — a handheld Mega Drive). In South Korea it is known as the Handy Gam*Boy (핸디겜보이) and Handy Aladdin Boy (핸디알라딘보이).

After development of the Sega Saturn began, the Game Gear was retroactively given the codename Mercury[9].

Hardware

The Game Gear is a "portable" device which was designed to address problems with Nintendo's Game Boy. It is held lengthwise at the sides (preventing the cramping of hands which plagued Nintendo's system) and has a backlit, colour LCD screen, allowing for clearer and more vibrant visuals than its main rival.

Similarly to the Mega Drive, which at the time was Sega's main focus in the home console market, the Game Gear is derived from the earlier Sega Master System. Unlike the Mega Drive, however, the Game Gear is largely identical to the Master System, the major difference being a VDP capable of displaying palettes consisting of a wider variety of colors, and the playback of stereo sound. Game Gear games traditionally run at a smaller resolution too, although with a screen built similarly to televisions of the era, the Game Gear is fully capable of playing games in higher resolutions.

Like the Master System, the Game Gear features a D-Pad and two buttons, 1 and 2, but also adds a third,  START . This is one button short of a Game Boy.

Unfortunately, due to technical limitations of the era, the Game Gear demands six AA batteries to be played on the go, of which the fluorescent backlight on the LCD screen will eat through in three to five hours (though a battery pack provides longer playtime). Furthermore, the system gives off more heat than the Game Boy, often leading to "sweaty palms" after prolonged use. The system was also considered not to be very "portable" - its bulky size means it does not fit in many pockets, and the power-draining backlight of the LCD screen (which cannot be turned off) meant Game Gears were unusable after a short period of time. An AC adaptor can be plugged into the system so that it runs off the mains, but this was not considered practical for consumers of the day.

Game Gears were also manufactured at a time where capacitor problems were rampant across the electronics industry. As a result, screen and audio failures are common, and fixes are not always simple.

Models

Main article: Game Gear consoles.

Technical specifications

See Sega Master System specifications for further specifications

The hardware is largely identical to the Sega Master System, with some of the differences mentioned below.

  • Speed: 3.579545 MHz (same as NTSC colorburst)
  • Colors on screen: 32
  • Sprite size: 8x8

History

Main article: History of the Sega Game Gear.

Localised names

Also known as
Language Localised Name English Translation
English Game Gear Game Gear
Japanese ゲームギア Game Gear
Korean 핸디겜보이 Handy Gam*Boy
Hebrew גיימגיר

Games

Main article: Sega Game Gear games.

Production credits

Source:
Developer mentions[12][13]


Magazine articles

Main article: Sega Game Gear/Magazine articles.

Promotional material

Main article: Sega Game Gear/Promotional material.

Logos by regions

Logo Region
International logo
Used in Japan, Asia and Africa
Used in North America, Asia
and parts of South America
Used in Brazil, Argentina, Paraguay
and Uruguay
Used in Western and Eastern Europe,
Asia, Africa and Australasia
Used in Arabian Peninsula
Used in Scandinavia
Used in South Korea

Artwork

External links

  • Sega of Japan catalogue pages (Japanese): Game Gear
  • Console Database - Sega Game Gear info and FAQs
  • SMS Power - Technical information and more on the Game Gear and its bigger brother, the Master System

References

Sega Home Video Game Systems
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11
SG-1000 SG-1000 II Mega Drive Mega Drive II
SC-3000 Mega-CD Mega-CD II Genesis 3
Sega Mark III 32X Dreamcast
Master System Master System II
AI Computer Game Gear
Saturn
Pico Beena
Sega Game Gear
Topics Sega Game Gear | History | Magazine articles | Promotional material | Merchandise
Hardware Japan | North America | Western Europe | Eastern Europe | Asia | South America | Australasia | Africa
Wide Gear
Add-ons Pro Action Replay | Game Genie | X-Terminator | Master Gear Converter (Gear Master | Nuby Converter) | Stereo FM Tuner | TV Tuner
Cases Carry-All | Deluxe Carry-All Case | Gear Bag | Holster Case | Standard Carrying Case | Soft Case | Third Party (Play & Carry Case)
Accessories A/V Cable | Battery Pack | Car Adaptor | Car Antenna | Cleaning Gear | Gear-to-Gear Cable | PowerBack (Third Party) | Screen Magnifier (Wide Gear | Super Wide Gear | Third-Party)

Handy Gear | Master Link Cable