ToeJam & Earl in Panic on Funkotron
From Sega Retro
|ToeJam & Earl in Panic on Funkotron|
|System(s): Sega Mega Drive, Virtual Console, PlayStation 3, Steam|
|Sound driver: GEMS|
|Peripherals supported: Six Button Control Pad|
|Number of players: 1-2|
|Official in-game languages: |
ToeJam & Earl in Panic on Funkotron is a Sega Mega Drive action platform game developed by Johnson Voorsanger Productions and published by Sega. Released in 1993, it is the sequel to ToeJam & Earl, and the only game in the series to feature side-scrolling gameplay.
The story takes place immediately after the first ToeJam & Earl game. After ToeJam and Earl had repaired their Righteous Rapmaster Rocketship and escaped Earth, some Earthlings have clung to the outside of the ship on the way home and are now running amok on Funkotron, being a nuisance to the local Funkotronians. Now in deep trouble, ToeJam and Earl must capture the rampant Earthlings in jars and send them back to Earth. In addition, they must also seek out the Funkapotamus, who has retreated to the Funk Dimension because of the Earthlings, to restore Funk to Funkotron.
ToeJam & Earl in Panic on Funkotron is vastly different from other games in the series in that it is a platformer instead of a roguelike. The main objective of the game is to find and capture the Earthlings to send back to Earth and get through each level. The arrow on the HUD will guide the player to the nearest Earthling. To capture Earthlings, the player(s) must throw jars at them - pressing on its own will throw the jar directly forward, while + will throw a jar upwards in an arc, + on the ground will set a jar on the ground for an Earthling to run into and + in mid-air will throw jars downward. Pressing will perform a teleport maneuver known as a Funk Move, which can be used to avoid Earthling attacks or to pass through narrow walls, though this requires Funkitude.
By pressing , or before "game paused" appears. Pressing will activate the Funk Scan, which will view the surroundings through the Funk Dimension and reveal hidden items, Earthlings, traps, Secret Doorways and Funktivate Spots at the cost of some Funkitude. Pressing will activate the Panic Button if ToeJam and Earl have one, which will make them run around in a panic, making them invincible and making jars fly off in all directions. Pressing will activate the Funk Vac if ToeJam and Earl have one, which is a powerful vacuum machine that sucks in all nearby Earthlings even if they are hiding. If a player is using a Six Button Control Pad, then they can access these moves without having to pause by pressing , or respectively., ToeJam and Earl have access to three additional moves by pressing
ToeJam and Earl can interact with the environment in many ways, which will often be necessary in searching for Earthlings. Pressing in front of an object will make ToeJam or Earl interact with it, such as checking bushes, shaking trees, pressing buttons or inserting coins into coin meters. Manholes can be checked by pressing when above one. Bubbles can be used as platforms, with the player(s) needing to press or to maintain their balance while standing on one.
A Bouncy Fungus can be used like a trampoline. Pressing directions on the D-Pad while in the middle of a bounce will make ToeJam and Earl rotate their bodies, and pressing when landing on their feet will make them bounce higher. To move off a Bouncy Fungus, must be used. If a Bouncy Fungus has a coin meter next to it, then it is a Judging Fungus, which will summon judges if a player puts a coin in. By skillfully perfoming tricks while bouncing on a Judging Fungus, the player will earn bonus points and items, though falling off the Fungus or landing on ToeJam/Earl's head will make the judges leave.
Some levels have bodies of water which ToeJam and Earl can swim in. To swim, a player must repeatedly press to swim in the direction of the D-Pad. When underwater, a timer appears in the corner of the screen to indicate how much air ToeJam or Earl has - to refill it, the player must swim back up to the surface or swim into a purple puffer fish to give it a kiss and take its air. Going for too long without air will result in drowning.
In addition to Earthlings, ToeJam and Earl will also encounter various Funkotronian locals. They can talk to a Funkotronian by standing in front of them if they are out in the open, or by ringing doorbells with and waiting if they are inside a house. Peabo, Sharla or Lewanda will have a coin meter next to them, and will invite ToeJam or Earl to Jam Out with them to earn Funk, which involves copying their moves exactly ( for "Boom", for "Shaka", for "Clap"). Finding and talking to Trixie, the mermaid Funkotronian, in hidden spots will grant ToeJam and Earl a special power that will last for the remainder of the level.
By talking to the Funkotronians will ToeJam and Earl learn of an optional secondary objective in the game: to lure Lamont, also known as the Funkapotamus, out of the Funk Dimension by looking for his favourite things hidden throughout levels 6 through 15. Depending on how many of Lamont's items are found, the player(s) will get different endings.
The player starts with three lives, and extra lives are awarded for every 10,000 points scored. If ToeJam or Earl run out of health, they die and will use a life to continue the game. If there are no lives left, then they can use up to three Continues to continue the game. If Lil' Kid Mode is turned on in the main menu, then ToeJam and Earl will never die, however the game will end after level 5.
Just like its predecessor, the game can either be played with one or two players. In two-player mode, if ToeJam & Earl wander too far apart, one of them will end up going off the screen, but can teleport to the other player by pressing , they will high-five, causing the player with the most health to give a little to the player with less health. Extra lives are shared between players, and if one player dies, they can use an extra life to rejoin the game if they have at least one.. If ToeJam & Earl face each other and duck with
The HyperFunk Zone is a special area that can be accessed via certain coin meters. Upon entering the HyperFunk Zone, ToeJam or Earl will automatically run forward, and must go as far as possible and collect as many presents as possible. When , or are pressed, ToeJam/Earl will turn into a scribble which will allow him to phase through obstacles that would slow him down. Collecting lightning bolts will make him go faster, and collecting clocks will add to the timer. If ToeJam/Earl runs out of time or touches a Vortex, they will leave the HyperFunk Zone.
The HyperFunk Zone is always the same each time the player enters, and any presents previously picked up in a previous visit will only award 100 points. By getting all the way through the HyperFunk Zone twice will the player unlock two more HyperFunk Zones to run through, with greater rewards to be earned for getting through those twice. In a two-player game, only one player can enter the HyperFunk Zone at a time.
|El Choice-o Grande|
|The Funky Foliage|
|The Funkotronian Moon|
|The Bottomless Pit|
|The Crazy Chasm|
|Home Stretch Meadow|
- Main article: ToeJam & Earl in Panic on Funkotron/Achievements.
Johnson Voorsanger Productions had originally begun development on a sequel to ToeJam & Earl that greatly resembled its predecessor, i.e. a top-down action exploration game with proceduraly-generated levels. Sega of America, however, felt a more traditional platformer would better sell the game, and the majority of development work up to that point was scrapped entirely.
- Main article: ToeJam & Earl in Panic on Funkotron/Production credits.
- Main article: ToeJam & Earl in Panic on Funkotron/Magazine articles.
|Mega Drive, AU|
- Main article: ToeJam & Earl in Panic on Funkotron/Technical information.
- Nintendo catalogue pages: US, UK, AU
- ToeJam & Earl in Panic on Funkotron on Steam
- ToeJam & Earl in Panic on Funkotron on PlayStation.com: US, KR
- ToeJam & Earl in Panic on Funkotron on PlayStation Store: US, UK, AU, KR, TW
- File:TJEPoF MD KR cover.jpg
- GamePro, "December 1993" (US; 1993-xx-xx), page 89
- Sega Magazine, "January 1994" (UK; 1993-12-10), page 104
- Sega Power, "January 1994" (UK; 1993-12-02), page 60
- Megazone, "January 1994" (AU; 1993-12-29), page 45
- http://www.nintendo.com/games/detail/V93XWeje8rhOuuzHznMdzgWTE0XYdmlU (Wayback Machine: 2010-11-23 00:54)
- http://www.nintendolife.com/games/megadrive/toejam_and_earl_in_panic_on_funkotron (Wayback Machine: 2017-06-28 10:04)
- https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/ToeJam-Earl-in-Panic-on-Funkotron--279965.html (archive.today)
- http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19785&pageID=4 (Wayback Machine: 2012-04-03 02:44)
- https://steamdb.info/app/71167/ (Wayback Machine: 2019-11-20 01:32)
- http://steamdb.info/app/71167/ (Wayback Machine: 2013-05-22 20:19)
- http://steamdb.info/app/71167/ (Wayback Machine: 2019-11-20 01:32)
- http://blogs.sega.com/2012/11/06/funk-is-brought-toejam-earl-games-out-now-on-xbla-and-psn/ (Wayback Machine: 2016-06-08 09:00)
- File:TJ E Release Announcement vFINAL.pdf
- PlayStation Store (ko-kr; HP0177-NPHB00501_00-SVC314TOEJAMERL2) (Wayback Machine: 2018-04-05 01:30)
- PlayStation Store (en-tw; HP0177-NPHB00501_00-SVC314TOEJAMERL2) (Wayback Machine: 2018-04-05 01:30)
- Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 20
- Hobby Consolas, "Mayo 1994" (ES; 1994-xx-xx), page 22
- 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 247
- Consoles +, "Janvier 1994" (FR; 1994-xx-xx), page 98
- Cool Gamer, "9" (RU; 2002-10-13), page 152
- Computer & Video Games, "January 1994" (UK; 1993-12-15), page 89
- Electronic Games (1992-1995), "January 1994" (US; 1993-12-21), page 80
- Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 40
- Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 364
- GameFan, "Volume 2, Issue 1: December 1993" (US; 1993-xx-xx), page 28
- GamesMaster, "January 1994" (UK; 1993-12-16), page 68
- GamesMaster (UK) "Series 3, episode 18" (1994-01-04, 24:00) (+6:26)
- Hyper, "January 1994" (AU; 199x-xx-xx), page 48
- Joypad, "Janvier 1994" (FR; 199x-xx-xx), page 110
- MAN!AC, "04/94" (DE; 1994-03-09), page 40
- Mega, "January 1994" (UK; 1993-12-16), page 58
- Mega Action, "January 1994" (UK; 1993-12-30), page 18
- Mega Force, "Janvier 1994" (FR; 1994-01-08), page 94
- Mega Fun, "02/94" (DE; 1994-01-19), page 78
- MegaTech, "January 1994" (UK; 1993-12-21), page 48
- Megazin, "Letnik 2, Številka 13, September 1994" (SI; 1994-xx-xx), page 30
- Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 72
- Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 28
- Player One, "Janvier 1994" (FR; 199x-xx-xx), page 84
- Power Up!, "Saturday, January 22, 1994" (UK; 1994-01-22), page 1
- Power Unlimited, "Nummer 9, April 1994" (NL; 1994-03-23), page 34
- Sega Pro, "February 1994" (UK; 1993-12-30), page 58
- Sega Zone, "January 1994" (UK; 1993-12-23), page 42
- Sonic the Comic, "December 25th 1993" (UK; 1993-12-25), page 11
- Todo Sega, "Enero 1994" (ES; 199x-xx-xx), page 52
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 203
- Video Games, "2/94" (DE; 1994-01-26), page 48
|ToeJam & Earl in Panic on Funkotron|
Music: Sega Tunes: ToeJam & Earl in Panic on Funkotron (1996)
|Games in the ToeJam & Earl Series|
|ToeJam & Earl (1991) | ToeJam & Earl in Panic on Funkotron (1993)|
|ToeJam & Earl III: Mission to Earth (2002)|
|Sega Vintage Collection: ToeJam & Earl (2012)|
|ToeJam & Earl related media|
|ToeJam and Earl Rap (1991) | Sega Tunes: ToeJam & Earl in Panic on Funkotron (1996)|