Difference between revisions of "Virtua Fighter 4"
From Sega Retro
Line 13: | Line 13: | ||
| genre=Fighting | | genre=Fighting | ||
| releases={{releases | | releases={{releases | ||
− | | arcade_date_jp=2001 | + | | arcade_date_jp=2001-02 |
| arcade_type_jp_1=GD-ROM | | arcade_type_jp_1=GD-ROM | ||
| arcade_date_jp_1=2001 | | arcade_date_jp_1=2001 | ||
Line 19: | Line 19: | ||
| arcade_date_us=2001 | | arcade_date_us=2001 | ||
| arcade_code_us=840-0080C | | arcade_code_us=840-0080C | ||
+ | | arcade_date_eu=2001 [http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=4482] | ||
}} | }} | ||
{{releasesPS2 | {{releasesPS2 | ||
Line 40: | Line 41: | ||
}} | }} | ||
{{sub-stub}}'''''Virtua Fighter 4''''' (バーチャファイター4) is a fighting game developed by [[Sega AM2]] and released for [[Sega NAOMI 2]] arcade hardware in 2001. It is the fouth major entry in the ''Virtua Fighter'' series and a direct sequel to ''[[Virtua Fighter 3]]''. The game was originally announced under the working title of '''''Virtua Fighter X''''', before appearing with its final name at [[AOU Show 2001]]. | {{sub-stub}}'''''Virtua Fighter 4''''' (バーチャファイター4) is a fighting game developed by [[Sega AM2]] and released for [[Sega NAOMI 2]] arcade hardware in 2001. It is the fouth major entry in the ''Virtua Fighter'' series and a direct sequel to ''[[Virtua Fighter 3]]''. The game was originally announced under the working title of '''''Virtua Fighter X''''', before appearing with its final name at [[AOU Show 2001]]. | ||
+ | |||
+ | It was succeeded by ''[[Virtua Fighter 5]]'' in 2005. | ||
==Gameplay== | ==Gameplay== | ||
Line 46: | Line 49: | ||
==History== | ==History== | ||
+ | ===Development=== | ||
+ | The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).{{ref|http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm}} In comparison, the same year, ''[[wikipedia:Dead or Alive 3|Dead or Alive 3]]'' on the [[Xbox]] used 10,000 to 15,000 polygons for the characters, while ''[[wikipedia:Halo: Combat Evolved|Halo]]'' on the Xbox used 2,000 polygons for Master Chief, with up to 4 hardware light sources. ''Virtua Fighter 4''<nowiki>'</nowiki>s character polygon count was unsurpassed until ''Virtua Fighter 5'' in 2005.{{ref|https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/}} | ||
+ | |||
+ | The PlayStation 2 version of ''Virtua Fighter 4'', however, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. | ||
+ | |||
===Legacy=== | ===Legacy=== | ||
Like its predecessors, ''Virtua Fighter 4'' saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the [[PlayStation 2]] in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options. | Like its predecessors, ''Virtua Fighter 4'' saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the [[PlayStation 2]] in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options. |
Revision as of 16:51, 3 August 2015
Virtua Fighter 4 | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega NAOMI 2, Sega NAOMI 2 GD-ROM, PlayStation 2 | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega AM2 | ||||||||||||||||||||||||||||||
Distributor: Sony Computer Entertainment (PS2/EU) | ||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
This teeny-tiny article needs some work. You can help us by expanding it.
Virtua Fighter 4 (バーチャファイター4) is a fighting game developed by Sega AM2 and released for Sega NAOMI 2 arcade hardware in 2001. It is the fouth major entry in the Virtua Fighter series and a direct sequel to Virtua Fighter 3. The game was originally announced under the working title of Virtua Fighter X, before appearing with its final name at AOU Show 2001.
It was succeeded by Virtua Fighter 5 in 2005.
Contents
Gameplay
Characters
As is tradition with the series, Virtua Fighter 4 retains all the characters from previous Virtua Fighter games (excluding the secret Alphabet Character). It also adds two new characters, Lei-Fei and Vanessa Lewis.
History
Development
The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).[1] In comparison, the same year, Dead or Alive 3 on the Xbox used 10,000 to 15,000 polygons for the characters, while Halo on the Xbox used 2,000 polygons for Master Chief, with up to 4 hardware light sources. Virtua Fighter 4's character polygon count was unsurpassed until Virtua Fighter 5 in 2005.[2]
The PlayStation 2 version of Virtua Fighter 4, however, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources.
Legacy
Like its predecessors, Virtua Fighter 4 saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the PlayStation 2 in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options.
Two major upgrades exist for the game, Virtua Fighter 4: Evolution and Virtua Fighter 4 Final Tuned.
Digital Manuals
Promotional Material
Physical Scans
NAOMI 2 Version
NAOMI 2, JP | ||||
---|---|---|---|---|
PlayStation 2 Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
90 | |
---|---|
Based on 24 reviews |
PlayStation 2, AU |
---|
|
External Links
- ↑ http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm
- ↑ https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/
- ↑ 576 Konzol, "Március 2002" (HU; 2002-xx-xx), page 18
- ↑ BGamer, "Maio 2002" (PT; 2002-0x-xx), page 103
- ↑ Bonus, "3/2002" (YU; 2002-03-25), page 28
- ↑ Click!Konsole, "Sierpień 2002" (PL; 2002-xx-xx), page 8
- ↑ Consoles +, "Mai 2002" (FR; 2002-0x-xx), page 74
- ↑ Computer & Video Games, "May 2002" (UK; 2002-04-xx), page 80
- ↑ Edge, "March 2002" (UK; 2002-02-27), page 90
- ↑ Electronic Gaming Monthly, "May 2002" (US; 2002-04-02), page 110
- ↑ Famitsu, "2002-02-08" (JP; 2002-01-25), page 1
- ↑ GamePro, "May 2002" (US; 2002-0x-xx), page 90
- ↑ Game Station (UK) (+0:00)
- ↑ GMR, "February 2003" (US; 2003-01-07), page 93
- ↑ Hyper, "June 2002" (AU; 2002-05-08), page 50
- ↑ MAN!AC, "06/2002" (DE; 2002-05-02), page 40
- ↑ Official U.S. PlayStation Magazine, "April 2002" (US; 2002-03-12), page 92
- ↑ PlayStation 2 Official Magazine - UK, "April 2002" (UK; 2002-03-22), page 82
- ↑ Players, "6/2002" (DE; 2002-04-24), page 54
- ↑ Play, "Czerwiec 2002" (PL; 2002-xx-xx), page 24
- ↑ Play, "March 2002" (US; 2002-xx-xx), page 46
- ↑ PlayZone, "06/2002" (DE; 2002-04-30), page 66
- ↑ PSM, "Vol. 6, No. 4: April 2002" (US; 2002-0x-xx), page 24
- ↑ PSX Extreme, "03/2002" (PL; 2002-0x-xx), page 40
- ↑ Power Unlimited, "Jaargang 10, Nummer 5, Mei 2002" (NL; 2002-04-26), page 52
- ↑ Super Juegos, "Mayo 2002" (ES; 2002-0x-xx), page 14
- 1-2 player games
- JP PlayStation 2 games
- US PlayStation 2 games
- EU PlayStation 2 games
- AU PlayStation 2 games
- All fighting games
- PlayStation 2 games
- All 2002 games
- 2002 PlayStation 2 games
- Old content rating field
- All games
- Sub-stubs
- Old-style rating (consolesplus)
- Rating without PDF source
- Old-style rating (egm)
- Old-style rating (famitsu)
- External rating reference
- Old-style rating (gamepro)
- Old-style rating (gi)
- Old-style rating (psm)
- Old-style rating (techtv)
- Update ratings template
- 7 old ratings
- Virtua Fighter (franchise)
- 2001 NAOMI 2 games
- NAOMI 2 games
- NAOMI 2 GD-ROM games