Difference between revisions of "Virtua Fighter 4"
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+ | {{sub-stub}} | ||
{{Bob | {{Bob | ||
| bobscreen=VirtuaFighter4 title.png | | bobscreen=VirtuaFighter4 title.png | ||
− | |||
− | |||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Sega AM2]] | | developer=[[Sega AM2]] | ||
− | | distributor=[[Sony Computer Entertainment]] ( | + | | distributor={{PS2}} [[Sony Computer Entertainment]] (EU) |
| system=[[Sega NAOMI 2]], [[Sega NAOMI 2 GD-ROM]], [[PlayStation 2]] | | system=[[Sega NAOMI 2]], [[Sega NAOMI 2 GD-ROM]], [[PlayStation 2]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
Line 13: | Line 11: | ||
| genre=Fighting | | genre=Fighting | ||
| releases={{releases | | releases={{releases | ||
− | | arcade_date_jp=2001- | + | | arcade_date_jp=2001-07{{fileref|Dorimaga_JP_20010810_2001-06.pdf|page=46}} |
| arcade_type_jp_1=GD-ROM | | arcade_type_jp_1=GD-ROM | ||
| arcade_date_jp_1=2001 | | arcade_date_jp_1=2001 | ||
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| arcade_date_us=2001 | | arcade_date_us=2001 | ||
| arcade_code_us=840-0080C | | arcade_code_us=840-0080C | ||
− | | arcade_date_eu=2001 | + | | arcade_date_eu=2001{{ref|1=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=4482}} |
}} | }} | ||
{{releasesPS2 | {{releasesPS2 | ||
− | | ps2_date_jp=2002-01-31 | + | | ps2_date_jp=2002-01-31{{ref|https://web.archive.org/web/20070515075307/http://www.jp.playstation.com/software/title/slpm62130.html}} |
− | | | ||
| ps2_code_jp=SLPM-62130 | | ps2_code_jp=SLPM-62130 | ||
+ | | ps2_rrp_jp=6,800 (''7,140''){{ref|https://web.archive.org/web/20070515075307/http://www.jp.playstation.com/software/title/slpm62130.html}} | ||
| ps2_date_eu=2002-05-10 | | ps2_date_eu=2002-05-10 | ||
| ps2_code_eu=SCES-50759 | | ps2_code_eu=SCES-50759 | ||
+ | | ps2_date_uk=2002-05-10{{fileref|CVG UK 246.pdf|page=54}} | ||
+ | | ps2_rrp_uk=39.99{{fileref|CVG UK 246.pdf|page=80}} | ||
| ps2_date_us=2002-03-17 | | ps2_date_us=2002-03-17 | ||
| ps2_code_us=SLUS-20323 | | ps2_code_us=SLUS-20323 | ||
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| ps2_code_us_gh=SLUS-20323GH | | ps2_code_us_gh=SLUS-20323GH | ||
| ps2_date_au=2002 | | ps2_date_au=2002 | ||
+ | | ps2_code_au=SCES-50759ANZ | ||
+ | | ps2_date_it=2002 | ||
}} | }} | ||
| elspa=15 | | elspa=15 | ||
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| oflc=m15 | | oflc=m15 | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (バーチャファイター4) is a fighting game developed by [[Sega AM2]] and released for [[Sega NAOMI 2]] [[arcade]] hardware in 2001. It is the fouth major entry in the ''Virtua Fighter'' series and a direct sequel to ''[[Virtua Fighter 3]]''. The game was originally announced under the working title of '''''Virtua Fighter X''''', before appearing with its final name at [[AOU Show 2001]]. | |
+ | |||
+ | The game changed the Japanese arcade landscape due to use of internet and physical cards to save progress, which was the VF.NET (later [[ALL.Net]]) system. | ||
It was succeeded by ''[[Virtua Fighter 5]]'' in 2005. | It was succeeded by ''[[Virtua Fighter 5]]'' in 2005. | ||
Line 46: | Line 50: | ||
==Gameplay== | ==Gameplay== | ||
===Characters=== | ===Characters=== | ||
− | + | ''Virtua Fighter 4'' is the only game in the history of the ''Virtua Fighter'' series to remove a character from the core lineup of playable characters. Taka Arashi, who debuted in ''Virtua Fighter 3'' and would return in ''[[Virtua Fighter 5 R]]'', was not included due to technical difficulties. | |
+ | |||
+ | {{sectionsNewStart|imagewidths=100px}} | ||
+ | {{SectionsNew| | ||
+ | | name=Akira Yuki | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew| | ||
+ | | name=Pai Chan | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew| | ||
+ | | name=Lau Chan | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew| | ||
+ | | name=Wolf Hawkfield | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew| | ||
+ | | name=Jeffry Mcwild | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew| | ||
+ | | name=Kagemaru | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew| | ||
+ | | name=Sarah Bryant | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew| | ||
+ | | name=Jacky Bryant | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew| | ||
+ | | name=Dural | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Shun Di | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Lion Rafale | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Aoi Umenokoji | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Lei-Fei | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Vanessa Lewis | ||
+ | | image= | ||
+ | | desc= | ||
+ | }} | ||
+ | |} | ||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).{{ref|http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm}} In comparison, the same year, ''[[wikipedia:Dead or Alive 3|Dead or Alive 3]]'' on the [[Xbox]] used 10,000 to 15,000 polygons for the characters | + | The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).{{ref|http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm}} In comparison, the same year, ''[[wikipedia:Dead or Alive 3|Dead or Alive 3]]'' on the [[Xbox]] used 10,000 to 15,000 polygons for the characters. ''Virtua Fighter 4''<nowiki>'</nowiki>s character polygon count was unsurpassed until ''Virtua Fighter 5'' in 2005.{{ref|https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/}} In terms of [[Texel|textures]], the game uses 128 [[Byte|MB]] of texture data for the characters.{{fileref|NextGeneration US 80.pdf|page=51}} |
− | The PlayStation 2 version of ''Virtua Fighter 4'', | + | The PlayStation 2 version of ''Virtua Fighter 4'', due to hardware limitations, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. The texture details were also reduced for the PlayStation 2 version.{{fileref|NextGeneration US 80.pdf|page=54}} |
===Legacy=== | ===Legacy=== | ||
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Two major upgrades exist for the game, ''[[Virtua Fighter 4: Evolution]]'' and ''[[Virtua Fighter 4 Final Tuned]]''. | Two major upgrades exist for the game, ''[[Virtua Fighter 4: Evolution]]'' and ''[[Virtua Fighter 4 Final Tuned]]''. | ||
− | ==Digital | + | ==Production credits== |
+ | {{creditsNeeded}} | ||
+ | |||
+ | ==Digital manuals== | ||
<gallery> | <gallery> | ||
File:VirtuaFighter4 NAOMI2 US Manual.pdf|NAOMI US manual | File:VirtuaFighter4 NAOMI2 US Manual.pdf|NAOMI US manual | ||
</gallery> | </gallery> | ||
− | ==Promotional | + | ==Magazine articles== |
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
<gallery> | <gallery> | ||
File:VirtuaFighter4 PS2 AU PrintAdvert.jpg|PlayStation 2 AU print advert | File:VirtuaFighter4 PS2 AU PrintAdvert.jpg|PlayStation 2 AU print advert | ||
</gallery> | </gallery> | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd | ||
+ | |text=PlayStation 2 print advert | ||
+ | |Play US 005.pdf|playus|5|13 | ||
+ | }} | ||
+ | }} | ||
− | ==Physical | + | ==Physical scans== |
− | ===NAOMI 2 | + | ===NAOMI 2 version=== |
− | {{ | + | {{ScanArcade |
+ | | type=upright | ||
| console=NAOMI 2 | | console=NAOMI 2 | ||
| region=US | | region=US | ||
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| cartback=Virtua_Fighter_4_NAOMI2_US_Cart_Back.jpg | | cartback=Virtua_Fighter_4_NAOMI2_US_Cart_Back.jpg | ||
}} | }} | ||
− | {{ | + | {{ScanArcade |
+ | | type=upright | ||
| console=NAOMI 2 | | console=NAOMI 2 | ||
| region=JP | | region=JP | ||
| cart= | | cart= | ||
}} | }} | ||
− | {{ | + | {{ScanArcade |
+ | | type=upright | ||
| console=NAOMI 2<br>GD-ROM | | console=NAOMI 2<br>GD-ROM | ||
| region=JP | | region=JP | ||
Line 88: | Line 180: | ||
}} | }} | ||
− | ===PlayStation 2 | + | ===PlayStation 2 version=== |
{{ratings | {{ratings | ||
| icon=PS2 | | icon=PS2 | ||
| consolesplus=95 | | consolesplus=95 | ||
| consolesplus_source={{num|124|page=74/75/76/77}} | | consolesplus_source={{num|124|page=74/75/76/77}} | ||
+ | | cvg=80 | ||
+ | | cvg_source={{num|246|page=80-81|pdf=CVG UK 246.pdf|pdfpage=80}} | ||
| egm=98 | | egm=98 | ||
| egm_source=''May 2002, p110'' | | egm_source=''May 2002, p110'' | ||
| famitsu=93 | | famitsu=93 | ||
− | | famitsu_source=[http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9243 | + | | famitsu_source={{num|686}}, ''[http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9243]'' |
| gamepro=100 | | gamepro=100 | ||
− | | gamepro_source=''[https://web.archive.org/web/ | + | | gamepro_source=''[https://web.archive.org/web/20040506181502/www.gamepro.com/sony/ps2/games/reviews/21740.shtml 2002-03-19]'' |
| gi=98 | | gi=98 | ||
| gi_source=''May 2002, p78'' | | gi_source=''May 2002, p78'' | ||
+ | | gmr=100 | ||
+ | | gmr_source=''Feb 2003, p93'' | ||
+ | | opmus=100 | ||
+ | | opmus_source=''Apr 2002, p100'' | ||
+ | | playus=80 | ||
+ | | playus_source={{num|2|page=44|pdf=Play US 002.pdf|pdfpage=46}} | ||
| psm=90 | | psm=90 | ||
| psm_source=''April 2002, p24'' | | psm_source=''April 2002, p24'' | ||
| techtv=100 | | techtv=100 | ||
− | | techtv_source=''[https://web.archive.org/web/20020413174750/http://www.techtv.com/extendedplay/reviews/story/0,24330,3378651,00.html TechTV]'' | + | | techtv_source=''[https://web.archive.org/web/20020413174750/http://www.techtv.com/extendedplay/reviews/story/0,24330,3378651,00.html TechTV (2002/04/05)]'' |
}} | }} | ||
{{Scanbox | {{Scanbox | ||
Line 113: | Line 213: | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=PlayStation 2 | | console=PlayStation 2 | ||
− | | region=US<br | + | | region=US<br>(Greatest Hits) |
| cover=VirtuaFighter4 PS2 US Box GreatestHits.jpg | | cover=VirtuaFighter4 PS2 US Box GreatestHits.jpg | ||
| disc=VirtuaFighter4 PS2 US Disc GreatestHits.jpg | | disc=VirtuaFighter4 PS2 US Disc GreatestHits.jpg | ||
Line 129: | Line 229: | ||
| console=PlayStation 2 | | console=PlayStation 2 | ||
| region=AU | | region=AU | ||
− | | cover= | + | | cover=VirtuaFighter4 PS2 AU Box.jpg |
| disc= | | disc= | ||
}}{{Scanbox | }}{{Scanbox | ||
Line 153: | Line 253: | ||
}} | }} | ||
− | ==External | + | ==External links== |
− | *[http://www.virtua-fighter-4.com/ Official | + | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/ps2/vf4/ PlayStation 2] |
− | * [http:// | + | *[http://www.virtua-fighter-4.com/ Official website] |
− | + | * ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com/software/title/slpm62130.html JP], [https://www.playstation.com/en-us/games/virtua-fighter-4-ps2/ US] | |
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
{{VirtuaFighter}} | {{VirtuaFighter}} | ||
[[Category:2001 NAOMI 2 games]] | [[Category:2001 NAOMI 2 games]] | ||
[[Category:NAOMI 2 games]] | [[Category:NAOMI 2 games]] | ||
[[Category:NAOMI 2 GD-ROM games]] | [[Category:NAOMI 2 GD-ROM games]] |
Revision as of 17:59, 31 October 2017
This teeny-tiny article needs some work. You can help us by expanding it.
Virtua Fighter 4 | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI 2, Sega NAOMI 2 GD-ROM, PlayStation 2 | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2 | ||||||||||||||||||||||||||||||||||||||||
Distributor: Sony Computer Entertainment (EU) | ||||||||||||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
Virtua Fighter 4 (バーチャファイター4) is a fighting game developed by Sega AM2 and released for Sega NAOMI 2 arcade hardware in 2001. It is the fouth major entry in the Virtua Fighter series and a direct sequel to Virtua Fighter 3. The game was originally announced under the working title of Virtua Fighter X, before appearing with its final name at AOU Show 2001.
The game changed the Japanese arcade landscape due to use of internet and physical cards to save progress, which was the VF.NET (later ALL.Net) system.
It was succeeded by Virtua Fighter 5 in 2005.
Contents
Gameplay
Characters
Virtua Fighter 4 is the only game in the history of the Virtua Fighter series to remove a character from the core lineup of playable characters. Taka Arashi, who debuted in Virtua Fighter 3 and would return in Virtua Fighter 5 R, was not included due to technical difficulties.
Akira Yuki | |
---|---|
Pai Chan | |
Lau Chan | |
Wolf Hawkfield | |
Jeffry Mcwild | |
Kagemaru | |
Sarah Bryant | |
Jacky Bryant | |
Dural | |
Shun Di | |
Lion Rafale | |
Aoi Umenokoji | |
Lei-Fei | |
Vanessa Lewis | |
History
Development
The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).[4] In comparison, the same year, Dead or Alive 3 on the Xbox used 10,000 to 15,000 polygons for the characters. Virtua Fighter 4's character polygon count was unsurpassed until Virtua Fighter 5 in 2005.[5] In terms of textures, the game uses 128 MB of texture data for the characters.[6]
The PlayStation 2 version of Virtua Fighter 4, due to hardware limitations, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. The texture details were also reduced for the PlayStation 2 version.[7]
Legacy
Like its predecessors, Virtua Fighter 4 saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the PlayStation 2 in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options.
Two major upgrades exist for the game, Virtua Fighter 4: Evolution and Virtua Fighter 4 Final Tuned.
Production credits
This article needs a list of production credits, either from the game itself, a manual, or other reliable source. |
Digital manuals
Magazine articles
- Main article: Virtua Fighter 4/Magazine articles.
Promotional material
Physical scans
NAOMI 2 version
NAOMI 2, JP | ||||
---|---|---|---|---|
PlayStation 2 version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
90 | |
---|---|
Based on 24 reviews |
External links
- Sega of Japan catalogue pages (Japanese): PlayStation 2
- Official website
- Virtua Fighter 4 on PlayStation.com: JP, US
References
- ↑ 1.0 1.1 http://www.jp.playstation.com/software/title/slpm62130.html (Wayback Machine: 2007-05-15 07:53)
- ↑ File:CVG UK 246.pdf, page 54
- ↑ 3.0 3.1 3.2 File:CVG UK 246.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 246.pdf_p80" defined multiple times with different content - ↑ http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm
- ↑ https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/
- ↑ File:NextGeneration US 80.pdf, page 51
- ↑ File:NextGeneration US 80.pdf, page 54
- ↑ 8.0 8.1 File:Play US 002.pdf, page 46 Cite error: Invalid
<ref>
tag; name ":File:Play US 002.pdf_p46" defined multiple times with different content - ↑ 576 Konzol, "Március 2002" (HU; 2002-xx-xx), page 18
- ↑ BGamer, "Maio 2002" (PT; 2002-0x-xx), page 103
- ↑ Bonus, "3/2002" (YU; 2002-03-25), page 28
- ↑ Click!Konsole, "Sierpień 2002" (PL; 2002-xx-xx), page 8
- ↑ Consoles +, "Mai 2002" (FR; 2002-0x-xx), page 74
- ↑ Edge, "March 2002" (UK; 2002-02-27), page 90
- ↑ Electronic Gaming Monthly, "May 2002" (US; 2002-04-02), page 110
- ↑ Famitsu, "2002-02-08" (JP; 2002-01-25), page 1
- ↑ GamePro, "May 2002" (US; 2002-0x-xx), page 90
- ↑ Game Station (UK) (+0:00)
- ↑ GMR, "February 2003" (US; 2003-01-07), page 93
- ↑ Hyper, "June 2002" (AU; 2002-05-08), page 50
- ↑ MAN!AC, "06/2002" (DE; 2002-05-02), page 40
- ↑ Official U.S. PlayStation Magazine, "April 2002" (US; 2002-03-12), page 92
- ↑ PlayStation 2 Official Magazine - UK, "April 2002" (UK; 2002-03-22), page 82
- ↑ Players, "6/2002" (DE; 2002-04-24), page 54
- ↑ Play, "Czerwiec 2002" (PL; 2002-xx-xx), page 24
- ↑ PlayZone, "06/2002" (DE; 2002-04-30), page 66
- ↑ PSM, "Vol. 6, No. 4: April 2002" (US; 2002-0x-xx), page 24
- ↑ PSX Extreme, "03/2002" (PL; 2002-0x-xx), page 40
- ↑ Power Unlimited, "Jaargang 10, Nummer 5, Mei 2002" (NL; 2002-04-26), page 52
- ↑ Super Juegos, "Mayo 2002" (ES; 2002-0x-xx), page 14
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