Garfield: Caught in the Act
From Sega Retro
- For the Sega Game Gear game, see Garfield: Caught in the Act (Game Gear).
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Garfield: Caught in the Act | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Windows PC | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Sega Entertainment Inc. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega InterActive Point of View | ||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Sega of America, Waterman Designs (co-designer) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Sega of America (US) Expert Software (US, rerelease) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Paws, Inc. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Garfield: Caught in the Act is a platform game starring the characters from the Garfield comic series. It was released for the Sega Mega Drive in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the Sonic & Garfield Pack.
A port to the Sega 32X under the title of Garfield in TV Land was planned, but scrapped. The name was still used in the packaging of the initial PC release, even though the game itself retains the original title.
Contents
Story
Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.
Gameplay
The game is a platformer played as the cartoon cat Garfield, who is trapped in his TV. There is a hub level inside the TV that Garfield enters before each level. It contains a doorway to the next level. Garfield moves with and
, crouches with
, and jumps with
. He pushes some objects by moving into them and grabs onto ledges by jumping near them. He is equipped with a melee weapon that he swings with
. This weapon can be used an unlimited number of times to attack enemies in close range. He also has a projectile weapon that he throws with
. These are limited in supply. Garfield's appearance is themed to each level, which includes how his weapons look, but Garfield and his weapons behave identically regardless of the level. In some levels, he enters passageways with
when standing on front of them.
Garfield has ten health points (indicated by a TV set in the corner of the screen). He loses a health point whenever he takes damage from an enemy or a hazard, and he loses a life and restarts the level if he loses all of his health points. The game ends if the player runs out of lives, but it can be continued if the player has continues remaining. There is also a password system for continuing.
There are two difficulty levels, Kitty and Normal, which are identical except that Kitty difficulty adds arrows to the levels that point in the right direction or toward important objects.
The original Mega Drive game features six levels. Sega Channel subscribers could download Garfield: The Lost Levels, which featured three additional levels. One of these levels, Alien Landscape, appears in the PC version of the game, and the remaining two levels, Bonehead the Barbarian and Slobbin Hood, appear in the Game Gear version.
Items
Pizza | |
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Restores some health points to Garfield. | |
Hamburger | |
Restores some health points to Garfield. | |
Ammunition | |
Increases Garfield's supply of projectile weapons by 2. | |
Coffee Mug | |
Renders Garfield temporarily invincible. | |
Pooky | |
Garfield's teddy bear, which acts as a continue marker where he revives after losing a life. | |
Mallet Key | |
Unlocks a bonus level to be played after the current level is completed. | |
Garfield | |
Gives the player an extra life. | |
TV Remote | |
Goal that transports Garfield out of the level. |
Levels
The level order for the Mega Drive version is: Count Slobula's Castle, Revenge of Orangebeard, Cave Cat 3,000,000 B.C., the Curse of Cleofatra, and Season Finale.
The level order for the PC version is: Cave Cat 3,000,000 B.C., the Curse of Cleofatra, Count Slobula's Castle, Revenge of Orangebeard, Catsablanca, Alien Landscape, and Season Finale.
Count Slobula's Castle | |
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Revenge of Orangebeard | |
Password: | |
Cave Cat 3,000,000 B.C. | |
Password: | |
Catsablanca | |
Password: | |
The Curse of Cleofatra | |
Password: | |
Alien Landscape | |
Password: | |
The level is exclusive to the PC version and Garfield: The Lost Levels. It has no boss encounter. | |
Season Finale | |
Bonus Levels
Whack-a-Mole | |
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This is a whack-a-mole game played if the player finds a Mallet Key item in the preceding level. It can also be played from the options menu without playing the main game. The goal is to hit the characters that pop out of each hole before they go back in the hole. Each hole corresponds to a button on the Mega Drive's control pad: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Commercial Break | |
This bonus level is played after each level. Garfield flies through a tunnel and must collect a certain number of Pookies before the tunnel ends for an extra life or a continue (the number required increases as the game goes on). Garfield moves using the D-Pad. Coffee mugs boost Garfield's speed, while blue energy balls slow him. |
History
Development
- Main article: Garfield: Caught in the Act/Development.
Production credits
Mega Drive version
- Lead Programmer: Michael Fernie
- Lead Artists: Michael Chung, Art Wong
- Programmers: Kevin Burley, Ala D. Diaz, John LaSalvia, Pravin Wagh
- Artists: Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
- Music Director: Tristan des Prés
- Music: Tristan des Prés, Dwight Stone, Jeffrey Glenn Tveraas
- Sound Effects: David Delia, Jeffrey Glenn Tveraas
- Audio Programmer: James Dobson
- Project Managers: David Brooks, Frank Hsu
- Special Thanks: Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto
- Original Design: Rhonda Van, Sega Interactive, Waterman Designs
- Additional Design: PAWS, Sega of America
- Producers: Eric Quakenbush, Rhonda Van
- Assistant Producers: Bill Person, Erik Wahlberg
- Executive Producer: Michael Latham
- Product Manager: Lisa Best Wilson
- Marketing: Eric Dunstan, Clint Dyer
- Licensing: Michealene Cristini Risley
- Lead Testers: John Amirkhan, Richie Hideshima
- Assistant Lead Testers: Sako Bezdjian, Neil Musser, Mark Subotnick, Caroline Trujillo
- Testers: Mike Borg, Joseph M. Damon, Yancey Gordon, Tai Huyah, Matthew Ironside, Heather Meigs, Camille Morris, Raul Orozco, Jeff Sanders, W. Scott Snyder, Nicole Tatem, Don Tica, Eugene R. Valenzuela, Dana Waller
- Manual: James Cabral, Mike Yoffie
- Thanks: Joyce Takakura
- Special Thanks: Mark Acey, Jim Davis, Jill Hahn, Glenn Zimmerman, PAWS
Windows PC version
- Game Engine: Kevin Burley
- Game Conversion: Kevin Burley
- Windows Shell: Mike Terlecki
- Executive Producer: Matt Wolf
- Producer: Scott Hawkins
- Product Manager: Jill Braff
- Lead Testers: Lloyd Kinoshita, Abe Navarro
- Assistant Lead Testers: Fernando Valderrama, Ferdinand Villar
- Testers: Jason Cordero, Arnold Feener, Aaron Hommes, Nicole Tatem, Mark McCunney, Kam Ralston, John Jansen, Amy Albertson, Rob Prideaux, Jay Mijares, Fred Selker, Pedro Ponce, Tricia Gray, Kyle Bingo, Karen Brown, Ian McGuinness, Christina Hurley, Jeffrey Violan, Dennis Lee, Nicolas Azizian
- Special Thanks: Shinobu Toyoda, Bill White, Greg Suarez, Eileen Noguchi, J Tony Smith, Victor Caldwell, Jeff Goodwin, Geraldine Dessimoz, Kristi Walker, Jeanne Ash, John Hurst, Arvin Carlson, Scot Allen, Brandee Broadhurst, Eileen Sacman, Eric Smith, Paul Stathacopoulos, Bob Schonfisch
- Lead Progammer: Michael Fernie
- Lead Artist: Mike Chung, Art Wong
- Programmers: Kevin Burley, Ala Diaz, John Lasalvia, Pravin Wagh
- Artists: Kathleen Bruno, Robert Barrett, Sandy Christensen, Maureen Kringen, Michael Tamura, Rob Titus, Petra Evers
- Music Director: Tristan Des Pres
- Music: Jeffrye Tveraas, Dwight Stone
- Sound Effects: Jeffrye Tveraas, Dave Delia
- Audio Programming: Jim Dobson
- Project Management: David Brooks
- Executive Producer: Michael Latham
- Producers: Rhonda Van, Eric Quakenbush
- Assistant Producers: Bill Person, Eric Wahlberg
- Original Design: Waterman Designs, Sega InterActive
- Additional Design: Sega of America, Paws, Inc.
- Product Manager: Lisa Best Wilson
- Marketing: Clint Dyer, Eric Dunstan, Michealene Cristini Risley
- Lead Testers: Richie Hideshima, John Amirkhan
- Asst. Lead Testers: Mark Subotnick, Sako Bezdjian, Caroline Trujillo, Neil Musser
- Testers: Joe Damon, Heather Meigs, Matt Ironside, Mike Borg, Nicole Tatem, Raul Orozco, Don Tica, Eugene Valenzuela, Yancey Gordon, Scott Snyder, Camille Morris, Jeff Sanders, Dana Waller, Tai Huyah
- Thanks To: Carmen Bayacal, Joyce Takakura, Jack Loh, Rachel Coleman, Ken Dullea, Rod Nakamoto, Nancy Nakamoto
- Special Thanks To: Jim Davis, Jill Hahn, Glenn Zimmerman, Mark Acey and all the folks at Paws
- Executive Producer: Matt Wolf
- Producer: Scott Hawkins
- Product Managers: Eileen Noguchi, Jill Braff
- Lead Testers: Lloyd Kinoshita, Abe Navarro
- Assistant Lead Testers: Fernando Valderrama, Ferdinand Villar
- Testers: Amy Albertson, Nicolas Azizian, Kyle Bingo, Doug Broadhurst, Karen Brown, Jason Cordero, Arnold Feener, Tricia Gray, Aaron Hommes, Christina Hurley, John Jansen, Len Jung, Dennis Lee, Mark McCunney, Ian McGuinness, Jay Mijares, Pedro Ponce, Rob Prideaux, Kam Ralston, Fred Selker, Nicole Tatem, Jeffrey Violan
- Special Thanks: Shinobu Toyoda, Greg Suarez, Jeannie Ash, Kristi Walker, John Hurst, Toni Werner, Arvin Carlson, Bob Schonfisch, Eileen Sacman, Scott Allen, Carol Ann Hanshaw
- PC Conversion: Kevin Burley
- Windows Code: Kevin Burley, Mike Terlecki
- Producer: Mark Nausha
Magazine articles
- Main article: Garfield: Caught in the Act/Magazine articles.
Promotional material
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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67 | |
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Based on 21 reviews |
Mega Drive, SE (Rental) |
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Mega Drive, GR (Zegetron) |
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PC version
PC, US (Expert Software) |
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PC, US (Expert Software; alt) |
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Technical information
- Main article: Garfield: Caught in the Act/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1995-09 | Cartridge (US/EU) |
References
- ↑ File:6-Pak MD US Manual.pdf, page 72
- ↑ 2.0 2.1 2.2 Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 90
- ↑ 3.0 3.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
- ↑ File:Garfield Caught in the Act MD credits.pdf
- ↑ File:GCitA PC US Manual.pdf, page 10
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 84
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 102
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 44
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 317
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 105
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 22
- ↑ GamePro, "December 1995" (US; 1995-xx-xx), page 90
- ↑ GamePro, "November 1995" (DE; 1995-10-04), page 58
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 39
- ↑ Game Informer, "November 1995" (US; 1995-1x-xx), page 24
- ↑ Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 108
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 79
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 77
- ↑ Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 75
- ↑ Sega Power, "Christmas 1995" (UK; 1995-12-21), page 61
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 40
- ↑ Svet Igara, "Jun 1996" (YU; 1996-xx-xx), page 62
- ↑ Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 77
- ↑ Video Games, "12/95" (DE; 1995-11-21), page 74
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