From Sega Retro
(Redirected from Crying)
|System(s): Sega Mega Drive, Virtual Console, Steam|
|Publisher: Sega (Japan, US, Europe) Samsung (South Korea)|
|Developer: Sega CS|
|Number of players: 1-2|
- 1 Story
- 2 Gameplay
- 3 Versions
- 4 Production credits
- 5 Digital manuals
- 6 Magazine articles
- 7 Promotional material
- 8 Physical scans
- 9 Technical information
- 10 External links
- 11 References
The planet Avaron (Avalon on the Japanese box... reverse Engrish, incredible) was plunged into deep biological war, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable, and the only survivors of the virus are sent to space to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony.
The game's stages display the virus outbreak, e.g. stage 2 is a ravaged city, stage 7 appears to be the facility where the virus was produced. According to the game's credits, ray tracing was used to create some graphics.
There are four bio-ships available to pilot. Tap any button to fire normal shots, and hold/release a button to fire a charge shot. There are a number of different normal shots, represented by powerup colors; strangely, normal shot types are partially shared between certain ships. Each ship has its own unique charge shot. A miniature ship circles around the bio-ship that not only fires its own shots in time with the bio-ship, but also can collect upgrades to its current weapon and can be used as a shield, absorbing enemy bullets before they can hit the bio-ship.
This happens to be one of those games where touching walls does not harm you.
Extra lives are given out based on score. Most stages also have extra lives in hidden spots; reveal by shooting.
- Green: The only weapon shared by every ship. A general purpose spreadshot and the default weapon of each ship.
- Red: Either a red homing laser, or red rings that are reflected on contact.
- Blue: Either a cross shaped laser, or slow homing orbs that can destroy enemy bullets.
- Yellow: Either a rapid fire cannon, or a straight laser that can also destroy enemy bullets.
Secret stage rumor
Various cheat sites claim there is a secret stage resembling an asteroid field. However, such an stage never existed.
- Main article: Bio-Hazard Battle/Comparisons.
|Language||Localised Name||English Translation|
|English||Bio-Hazard Battle||Bio-Hazard Battle|
|English (US)||Bio-Hazard Battle||Bio-Hazard Battle|
|Japanese||Crying: Aseimei Sensou (クライング 亜生命戦争)|
- Scenario by: Hiroshi Mikatabara
- Programmed by: Tonbe, Kazumi Nasu
- Sprite Designed by: Matsu G, Co Tani, Rauly.S.Kine, Senoko
- Scroll Designed by: Matsu G, Co Tani, Rauly.S.Kine
- Ray Tracing by: Matsu G
- Meta Ball Designed by: Senoko
- Sound Directed by: K.N.U.
- Schedule Management: marsh
- Package Designed by: Jordan, Naisho
- Package CG Designed by: Matsu G, Rauly.S.Kine
- Manual Edited by: Mongoose
- Package and Manual Directed by: LibidoCHAN, Janjakajan
- Special Thanks to: Lee, J.Yatsuchi, Wiwi Jumbo, Bo
- Also Thanks to: Shige D.O.R., Usagi, CegawaHD, Kamikawa, Eriko, Sunset, Kyamura, monkey, Fuzzy, SiFi TZK, Ikepon, Shinyuu, Sim Bancho, Devi and Pea, Atsu, Daichan, Menme
- Directed by: Kazumi Nasu
- Presented by: Sega Enterprises
- Main article: Bio-Hazard Battle/Magazine articles.
Mega Drive version
|Sega Retro Average|
|Mega Drive, PT|
|Mega Drive, AU|
Mega Play version
ROM dump status
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
- Bio-Hazard Battle on Steam
- File:BHB MD JP Box.jpg
- https://sega.jp/history/hard/megadrive/software.html (archived: 2020-07-20 09:51)
- GamePro, "December 1992" (US; 1992-xx-xx), page 52
- Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 78
- https://www.nintendo.co.jp/wii/vc/software/02.html (archived: 2018-03-05 23:11)
- http://vc.sega.jp:80/vc_crying/ (archived: 2007-02-02 02:44)
- http://www.nintendo.com/games/detail/nkGS_arHjNb5eHbK7jOddeYifSWTh-RO (archived: 2010-11-22 23:49)
- http://www.nintendolife.com/games/megadrive/bio_hazard_battle (archived: 2017-07-05 04:24)
- http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19726&pageID=4 (archived: 2012-04-03 03:14)
- https://steamdb.info/app/34316/ (archived: 2016-07-30 03:41)
- http://steamdb.info/app/34316/ (archived: 2013-05-22 20:37)
- http://steamdb.info/app/34316/ (archived: 2019-09-06 18:40)
- Beep! MegaDrive, "November 1992" (JP; 1992-10-08), page 26 (28)
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
- Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 26
- GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
- GamePro, "December 1992" (US; 1992-xx-xx), page 50 (52)
- Joypad, "Décembre 1992" (FR; 1992-xx-xx), page 104-105 (104)
- Mega, "December 1992" (UK; 1992-11-19), page 40-41 (40)
- MegaTech, "November 1992" (UK; 1992-10-20), page 26-28 (26)
- Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 78-80 (78)
- Player One, "Décembre 1992" (FR; 1992-12-10), page 60-63 (60)
- Sega Force, "December 1992" (UK; 1992-11-05), page 80-81 (80)