Darius II
From Sega Retro
Darius II (ダライアスII), also known as Sagaia outside Japan, is a side-scrolling space shoot-'em-up developed by Taito as a direct sequel to the 1986 game Darius. It was originally released in 1989.
The game was ported to several Sega systems, including the Sega Mega Drive and Sega Master System. A port to the Sega Saturn using the original name was released exclusively in Japan and Europe. Conversely, the Mega Drive version skipped release in Europe, although it was listed for release.[13][14]
Contents
Story
Proco and Tiat, seeing the planet Darius in ruin, create a new planet called Olga. Their descendents, Proco Jr. and Tiat Young, receive a mayday signal from another civilization born from Darius's ruins, prompting them to take the Silver Hawk, a ship, back to save this other civilization from evil forces.
Gameplay
Mega Drive version
The game is a side-scrolling shoot-'em-up set in different locations in the solar system, with robotic enemies that resemble fish and other aquatic life. There are 28 total zones, but only seven of them are played in a single playthrough. The game features branching paths, so the player selects the next destination from a diagram after completing a zone; the two zones that are adjacent to the last completed zone are selectable. Each zone contains a mid-boss (called a "captain"), based on the bosses from the original Darius, and a larger end boss (called a "battleship"). The game is for one player only (unlike the arcade original, which supports two players playing cooperatively), and the player can choose between two ships, the Red Silver Hawk (piloted by Proco Jr.) and the Blue Silver Hawk (piloted by Tiat Young). The Blue Silver Hawk is the easier option since it starts with its weapons already upgraded by one level.
The Silver Hawk moves in any direction using the D-Pad. It normally faces forward at all times, but it automatically turns around to face the end boss of each zone. It fires its standard shot by pressing or
, which shoots laser beams straight ahead, and it drops bombs toward the ground by pressing
. The buttons can be held for rapid-fire by default (but this can be disabled in the options). Both weapons have unlimited ammunition and can be fired simultaneously. Each weapon can be upgraded several times by collecting power-ups from destroyed enemies. The standard shot can destroy enemy missiles but does not negate other projectiles. The Silver Hawk can gain an additional laser attack, which fires lasers in different directions, from power-ups as well.
The Silver Hawk is destroyed in one hit from an enemy or projectile or from colliding with terrain. It can gain a shield from power-ups that protects it from a limited number of hits. When it has been destroyed, it respawns after a moment if the player has extra ships remaining but with all weapons at their baseline level (level one for the Red Silver Hawk and level two for the Blue Silver Hawk). The game ends if the player loses their last ship, but it can be continued up to five times from the beginning of the current zone (and with the score reset). There are four difficulty levels (Easy, Normal, Hard, and Very Hard), and the player can set the starting number of extra ships (between 1 and 5).
Items
Destroying an entire formation of enemies awards a score bonus and sometimes provides an item that can be collected by flying over it. The Red Silver Hawk starts with all weapons at level 1, and the Blue Silver Hawk starts with all weapons at level 2.
Shot | |
---|---|
Upgrades the shot by one level (of 8 total levels). This is the front-facing standard shot. The ship initially fires a single thin laser, but it grows in size and becomes augmented by smaller shots as it is upgraded. | |
Laser | |
Upgrades the lasers by one level (of 7 total levels). These are green lasers that shoot from above and below the ship at different angles. Lasers can pierce through targets and pass through terrain. The ship initially does not fire lasers, but when this item is first acquired, the ship shoots lasers above and below it concurrently with the standard shot. The lasers cover more angles as they are upgraded. | |
Bomb | |
Upgrades the bombs by one level (of 6 total levels). The bombs are dropped below the ship at an angle to hit ground targets. The ship initially drops a single bomb at a time, but as they are upgraded, the ship can drop bombs from both sides, and the bombs can gain the ability to roll along the ground and climb up walls. | |
Arm | |
Surrounds the ship in a protective shield. It can initially take three hits from enemies or terrain before it dissipates. The shield is retained between zones if it is not lost. Every four Arm power-ups collected (even if the ship has lost the shield in between power-ups) upgrades the shield to a new color. The green shield gains the ability to absorb one more hit for every additional Arm power-up collected, and the silver and gold shields can absorb two more hits for every additional Arm power-up collected. | |
1-Up | |
Awards an extra ship. | |
Upgrades the Shot, Laser, and Bomb by one level. This item sometimes appears after the ship respawns. | |
Upgrades the Shot, Laser, and Bomb by two levels. This item sometimes appears after the ship respawns. | |
Energy Core | |
This item is not collected but can be attacked when it is open, which causes it to destroy every enemy on the screen. |
Zones
There are seven rounds, starting at the Sun and moving out to Jupiter. Though there are 28 total zones, only one zone is played per round on each playthrough.
Sun
Zone A (Sun) | |
---|---|
Boss: Hyper Sting | |
Mercury
Zone B (Mercury Base) | |
---|---|
Boss: Alloy Lantern | |
Zone C (Mercury Cave) | |
Boss: Alloy Lantern | |
Venus
Zone D (Venus Volcano) | |
---|---|
Boss: Drio Sawm | |
Zone E (Space) | |
Boss: Drio Sawm | |
Zone F (Venus Base) | |
Boss: Drio Sawm | |
Moon
Zone G (Moon Cave) | |
---|---|
Boss: Steel Spine | |
Zone H (Moon Base) | |
Boss: Steel Spine | |
Zone I (Moon Surface) | |
Boss: Steel Spine | |
Zone J (Space) | |
Boss: Steel Spine | |
Earth
Zone K (Ocean Surface) | |
---|---|
Boss: Leadain | |
Zone L (City) | |
Boss: Yamato | |
Zone M (North Pole) | |
Boss: Leadain | |
Zone N (City) | |
Boss: Yamato | |
Zone O (Ocean) | |
Boss: Leadain | |
Mars
Zone P (Mars Surface) | |
---|---|
Boss: Grand Octopus | |
Zone Q (Ice Cave) | |
Boss: Red Crab | |
Zone R (Mars Cave) | |
Boss: Grand Octopus | |
Zone S (Mars Canal) | |
Boss: Red Crab | |
Zone T (Mars Volcano) | |
Boss: Grand Octopus | |
Zone U (Mars Base) | |
Boss: Red Crab | |
Jupiter
The ending is different depending on which final zone is chosen. There are two Z and V zones.
Zone Z1 (Jupiter Gas) | |
---|---|
Boss: Mother Hawk | |
Zone V1 (Clouds) | |
Boss: Bio Strong | |
Zone W (Space) | |
Boss: Little Stripes | |
Zone X (Huge Jupiter) | |
Boss: Nehonojia | |
Zone Y (Space) | |
Boss: Little Stripes | |
Zone Z2 (Jupiter Gas) | |
Boss: Bio Strong | |
Zone V2 (Clouds) | |
Boss: Mother Hawk | |
Master System version
The Master System version of the game is similar to the others, but it only has 12 zones and can only be played by one player. The player can play as Proco Jr. in the Red Silver Hawk or Tiat Young in the Blue Silver Hawk, who are trying to return to their planet Darius and rescue the remaining Darians. The latter starts with all weapons upgraded by a single level. There are seven rounds, and the player plays one zone in each round. Each zone contains a mid-boss and an end guardian, and every other zone offers a choice of two zones to play next (though only the choice made after the fifth round, Earth, affects which choices are available for the final zone).
The Silver Hawk moves in any direction using the D-Pad. It always faces forward, except during boss fights, when it can flip around to face the boss. It fires a front-facing standard shot by pressing and drops bombs downward by pressing
. Both weapons have unlimited ammunition, have rapid-fire (though this can be disabled in the options), and can be fired simultaneously. The Silver Hawk can gain an additional laser attack, which fires lasers in different directions, from power-ups. All weapons can be upgraded multiple times by collecting power-ups.
The Silver Hawk is destroyed in one hit from an enemy or projectile or from colliding with terrain. It can gain a shield from power-ups that protects it from a limited number of hits. When it has been destroyed, it respawns after a moment if the player has extra ships remaining but with all weapons at their baseline level (level one for the Red Silver Hawk and level two for the Blue Silver Hawk). The game ends if the player loses their last ship, but it can be continued up to five times from the beginning of the current zone (and with the score reset). There are three difficulty levels (Easy, Normal, and Hard), and the player can set the starting number of extra ships (between 1 and 5).
Items
Destroying an entire formation of enemies awards a score bonus and sometimes provides an item that can be collected by flying over it. The Red Silver Hawk starts with all weapons at level 1, and the Blue Silver Hawk starts with all weapons at level 2.
Shot | |
---|---|
Upgrades the shot by one level (of 8 total levels). This is the front-facing standard shot. The ship initially fires a single thin laser, but it grows in size and becomes augmented by smaller shots as it is upgraded. | |
Laser | |
Upgrades the lasers by one level (of 7 total levels). These are green lasers that shoot from above and below the ship at different angles. Lasers can pierce through targets and pass through terrain. The ship initially does not fire lasers, but when this item is first acquired, the ship shoots lasers above and below it concurrently with the standard shot. The lasers cover more angles as they are upgraded. | |
Bomb | |
Upgrades the bombs by one level (of 6 total levels). The bombs are dropped below the ship at an angle to hit ground targets. The ship initially drops a single bomb at a time, but as they are upgraded, the ship can drop multiple bombs, and the bombs can gain the ability to roll along the ground and climb up walls. | |
Arm | |
Surrounds the ship in a protective shield. It can initially take three hits from enemies or terrain before it dissipates. The shield is retained between zones if it is not lost. Every four Arm power-ups collected (even if the ship has lost the shield in between power-ups) upgrades the shield to a new color. The green shield gains the ability to absorb one more hit for every additional Arm power-up collected, and the blue and gold shields can absorb two more hits for every additional Arm power-up collected. | |
1-Up | |
Awards an extra ship. | |
Upgrades the Shot, Laser, and Bomb by one level. This item sometimes appears after the ship respawns. | |
Energy Core | |
This item is not collected but can be attacked when it is open, which causes it to destroy every enemy on the screen. |
Zones
There are 12 total zones, divided into seven rounds. The player only plays one zone per round on each playthrough.
Sun
Zone A | |
---|---|
Boss: Hyper Sting | |
Mercury
Zone B | |
---|---|
Boss: Alloy Lantern, Steel Spin | |
Zone C | |
Boss: Alloy Lantern, Steel Spin | |
Venus
Zone D | |
---|---|
Boss: Drio Sawm | |
Moon
Zone E | |
---|---|
Boss: Red Crab | |
Zone F | |
Boss: Red Crab | |
Earth
Zone G | |
---|---|
Boss: Yamato (Proco Jr.), Leadain (Tiat Young) | |
The end boss for this zone is different depending on whether the player is playing as Proco Jr. or Tiat Young. |
Mars
Zone H | |
---|---|
Boss: Grand Octopus | |
Zone I | |
Boss: Grand Octopus | |
Jupiter
The ending is different depending on which final zone is chosen.
Zone J | |
---|---|
Boss: Bio Strong | |
Zone K | |
Boss: Mother Hawk | |
Zone L | |
Boss: Steel Spine | |
Saturn version
The Saturn version of the game is much more faithful to the arcade original than the Mega Drive and Master System versions. It is presented in a wide view that emulates the two-screen version of the arcade game. Players can zoom in with or zoom out with
. The HUD can be hidden by pressing
,
, or
at any time or repositioned by pausing the game with START , then pressing
or
. There are 28 total zones, but only seven of them are played in a single playthrough, as the player selects between two choices for the next zone after completing a zone. The game can be played by one player alone or by two players simultaneously. The second player can join at any time during gameplay by pressing START on a second control pad. Player one plays as Proco Jr. in the Red Silver Hawk, and player two plays as Tiat Young in the Blue Silver Hawk. Both characters behave identically.
The Silver Hawk moves in any direction using the D-Pad. It normally faces forward at all times, but it automatically turns around to face the end boss of each zone. It fires its standard shot by pressing or
, which shoots laser beams straight ahead, and it drops bombs toward the ground by pressing
. The buttons can be held for rapid-fire by default (and the rate of fire can be changed to 1/10 sec, 3/5 sec, or 1/25 sec in the options). Both weapons have unlimited ammunition and can be fired simultaneously. Each weapon can be upgraded several times by collecting power-ups from destroyed enemies. The standard shot can destroy enemy missiles but does not negate other projectiles. The Silver Hawk can gain an additional laser attack, which fires lasers in different directions, from power-ups as well.
The Silver Hawk is destroyed in one hit from an enemy or projectile or from colliding with terrain. It can gain a shield from power-ups that protects it from a limited number of hits. When it has been destroyed, it respawns after a moment if the player has extra ships remaining but with no weapon upgrades. The game ends if the player loses their last ship, but it can be continued for the cost of a credit. Each player starts with three credits, and it costs one credit to start the game. There are four difficulty levels (Easy, Normal, Hard, and Very Hard), and the player can set the starting number of extra ships (between 1 and 5).
Items
Destroying an entire formation of enemies awards a score bonus and sometimes provides an item that can be collected by flying over it.
Shot | |
---|---|
Upgrades the shot by one level (of 8 total levels). This is the front-facing standard shot. The ship initially fires a single thin laser, but it grows in size and becomes augmented by smaller shots as it is upgraded. | |
Laser | |
Upgrades the lasers by one level (of 7 total levels). These are green lasers that shoot from above and below the ship at different angles. Lasers can pierce through targets and pass through terrain. The ship initially does not fire lasers, but when this item is first acquired, the ship shoots lasers above and below it concurrently with the standard shot. The lasers cover more angles as they are upgraded. | |
Bomb | |
Upgrades the bombs by one level (of 6 total levels). The bombs are dropped below the ship at an angle to hit ground targets. The ship initially drops a single bomb at a time, but as they are upgraded, the ship can drop bombs from both sides, and the bombs can gain the ability to roll along the ground and climb up walls. | |
Arm | |
Surrounds the ship in a protective shield. It can initially take three hits from enemies or terrain before it dissipates. The shield is retained between zones if it is not lost. Every four Arm power-ups collected (even if the ship has lost the shield in between power-ups) upgrades the shield to a new color. The green shield gains the ability to absorb one more hit for every additional Arm power-up collected, and the silver and gold shields can absorb two more hits for every additional Arm power-up collected. | |
1-Up | |
Awards an extra ship. | |
Energy Core | |
This item is not collected but can be attacked when it is open, which causes it to destroy every enemy on the screen. |
Zones
There are seven rounds, starting at the Sun and moving out to Jupiter. Though there are 28 total zones, only one zone is played per round on each playthrough.
Sun
Zone A | |
---|---|
Boss: Hyper Sting | |
Mercury
Zone B | |
---|---|
Boss: Alloy Lantern, Steel Spin | |
Zone C | |
Boss: Alloy Lantern, Steel Spin | |
Venus
Zone D | |
---|---|
Boss: Drio Sawm | |
Zone E | |
Boss: Drio Sawm | |
Zone F | |
Boss: Drio Sawm | |
Moon
Zone G | |
---|---|
Boss: Red Crab | |
Zone H | |
Boss: Red Crab | |
Zone I | |
Boss: Red Crab | |
Zone J | |
Boss: Red Crab | |
Earth
Zone K | |
---|---|
Boss: Yamato | |
Zone L | |
Boss: Leadain | |
Zone M | |
Boss: Yamato | |
Zone N | |
Boss: Leadain | |
Zone O | |
Boss: Yamato | |
Mars
Zone P | |
---|---|
Boss: Grand Octopus | |
Zone Q | |
Boss: Grand Octopus | |
Zone R | |
Boss: Grand Octopus | |
Zone S | |
Boss: Grand Octopus | |
Zone T | |
Boss: Grand Octopus | |
Zone U | |
Boss: Grand Octopus | |
Jupiter
The ending is different depending on which final zone is chosen. There are two Z and V zones.
Zone Z1 | |
---|---|
Boss: Mother Hawk | |
Zone V1 | |
Boss: Bio Strong | |
Zone W | |
Boss: Little Stripes | |
Zone X | |
Boss: Little Stripes | |
Zone Y | |
Boss: Little Stripes | |
Zone Z2 | |
Boss: Bio Strong | |
Zone V2 | |
Boss: Mother Hawk | |
Versions
The original arcade game was made in a three-screen cabinet (similar to Taito's earlier The Ninja Warriors and the first Darius) and a less expensive, more common two-screen variant. Both versions supported two players playing simultaneously. The Mega Drive and Master System conversions adapted all of the stages to a conventional single-screen setup and dropped the two-player support.
Stages in the Mega Drive version differ quite a bit from the arcade version: environments are different (e.g., the arcade Zone B takes place on a rocky planet surface and in a cave, while the Mega Drive Zone B is mechanized), stage design has been simplified (particularly the more elaborate, R-Type-inspired stages involving delicate maneuvering through platforms, such as Zone H or Zone M in the arcade version), enemy placement and behavior has been changed, and the bosses have been modified. The boss Nehonojia, which appears in Zone X, is unique to the Mega Drive version and does not appear in any other version of the game. Tiat Young is available to play as an "easy" mode since she starts with all of her weapons upgraded by one level.
The Master System port is similar to the Mega Drive version but only has 12 stages. It appears to be based on the Mega Drive port since it has similarly simplified stage design, the same options menu, and Tiat Young as an optional character who starts with upgraded weapons. It reproduces some of the graphical effects of the other versions, such as the wavy backgrounds in the Sun and Clouds stages and simulated parallax using line scrolling on the indoor base stages. However, it has significant slowdown (especially when using both weapons) and sprite flicker. Boss fights are played over a solid black background.
The Saturn version is the only console port that attempts to replicate the arcade version's wide screen setup (but only the two-screen version). It displays the game in a letterboxed format, and the player can zoom in and out during gameplay using the shoulder buttons. However, while interstitial screens (such as the main menu, the zone select, and the end credits) run in a high-resolution video mode, the gameplay runs in a low-resolution mode, making it difficult to see enemies and bullets when zoomed out. It is the only console port to retain the two-player support.
Comparisons
- Main article: Darius II/Comparisons.
History
Legacy
Darius II was followed by Darius Gaiden in 1994 (originally planned to be released as Darius III).
Production credits
Mega Drive version
- Executive Producer: Takao Ueno
- Producer: Tomohiro Nishikado, Shouji Takahashi
- Director of Software: Yuichiro Kawamuki
- Programmers: Takashi Kuroda, Yoshiaki Ishii, Ayumi Onosaka, Takahisa Horimoto
- Production Designer: Wakadaishou
- Character Designers: Makoto Saitoh, Gota Goto, Keisuke Miyanaga, Nishiyaman
- Team Zuntata
- Music Composed by: Hisayoshi Ogura
- Programmed by: Mira Turbo, Dogen Shibuya
- Game Checker: Kiyoshi Bandou
- Technical Adviser: Hideaki Tomioka, Haruo Suzuki, Kouji Yamazaki
- Special Thanks to: Hidehiro Fujiwara, Akira Fujita, Akira Ohtsuki, Tatsuo Nakamura
- Game Designed by: Yuji Koga
- Directed by: Yuichiro Kawamuki
- © Taito Corporation 1991
- Licensed by: Sega Enterprises Ltd.
Master System version
- Executive Producer: Tomohiro Nishikado
- Producer: Kimio Hirota
- Director: Iku Mizutani
- Programers: Moriyuki Kanaya, Yuji Akita
- Graphics Designers: Isao Inoue, Yasunari Hayami
- Music Director: Iku Mizutani
- Music Composer: Hisayoshi Ogura
- Character Designers: Yasunari Hayami, Isao Inoue
- Original Game Designer: Fukio Mitsuji
- Special Thanks: Yuji Koga, Kohji Yamazaki
- Taito Corporation 1992 All Rights Reserved
Saturn version
- Directed and Produced by: Hidehiro Fujiwara
- Game Designed by: Hidehiro Fujiwara, Takatsuna Senba
- Programmed by: Akira Ohtsuki, Tatsuo Nakamura, Masashi Tsuzura, Shinji Soyano
- Art Designed by: Masami Kikuchi, Takatsuna Senba, Hisakazu Kato
- Cabinet Design: Yoshinori Aiura
- Hardware Designed by: Toshiyuki Sanada
- Team Zuntata
- All Music Composed And Arranged by: Hisayoshi Ogura
- Sound Editor: Yasuhisa Watanabe, Norihiro Furukawa
- Sound Soft Ware: Naoto Yagishita
- Special Thanks to: Onijust, Akira Fujita, Takamasa Hori, Masaki Yagi, Masahiko Takaki, Ogr Young, Zippy Aoki, Kouji Tsunekiyo, Hikaru Taniguchi, And Staff Of Kumagaya
- © Taito Corporation 1989 All Rights Reserved
- Taito
- プログラム: 金子 道明, 南雲 泰人, 阿部 央, 関 拓志, 赤座 清敬
- グラフィック: 高須 雄二, 小松崎 成俊, 山田 耕司, 栗原 義昭, 藤原 淳
Digital manuals
Magazine articles
- Main article: Darius II/Magazine articles.
Promotional material
- Main article: Darius II/Promotional material.
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
74 | |
---|---|
Based on 28 reviews |
Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
70 | |
---|---|
Based on 20 reviews |
Master System, BR |
---|
Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
57 | |
---|---|
Based on 16 reviews |
Saturn, PT |
---|
|
Technical information
- Main article: Darius II/Technical information.
References
NEC Retro has more information related to Super Darius II
|
- ↑ File:DariusII sat jp backcover.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:Darius II SMS EU Box.jpg
- ↑ Beep! MegaDrive, "January 1991" (JP; 1990-12-08), page 79
- ↑ 6.0 6.1 Electronic Gaming Monthly, "April 1991" (US; 1991-xx-xx), page 22
- ↑ 7.0 7.1 7.2 7.3 Supergame, "Julho 1992" (BR; 1992-07-xx), page 34
- ↑ Computer Trade Weekly, "" (UK; 1992-06-01), page 19
- ↑ Sega Force, "July 1992" (UK; 1992-06-xx), page 55
- ↑ 10.0 10.1 Sega Power, "September 1992" (UK; 1992-08-06), page 28
- ↑ Computer Trade Weekly, "" (UK; 1996-10-21), page 20
- ↑ 12.0 12.1 Mean Machines Sega, "December 1996" (UK; 1996-11-01), page 72
- ↑ Sega Pro, "June 1992" (UK; 1992-05-21), page 9
- ↑ Computer Trade Weekly, "" (UK; 1992-05-11), page 19
- ↑ File:Sagaia MD credits.pdf
- ↑ File:Sagaia SMS credits.pdf
- ↑ File:DariusII Saturn JP SSEnding.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 54
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 198
- ↑ Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 125
- ↑ Beep! MegaDrive, "January 1991" (JP; 1990-12-08), page 35
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 102
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 128
- ↑ Computer & Video Games, "March 1991" (UK; 1991-02-16), page 88
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 35
- ↑ Games-X, "31st May-6th June 1991" (UK; 1991-05-31), page 36
- ↑ Génération 4, "Février 1991" (FR; 1991-xx-xx), page 94
- ↑ Hippon Super, "January 1991" (JP; 1990-12-04), page 41
- ↑ Joystick, "Février 1991" (FR; 1991-0x-xx), page 118
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "March 1991" (JP; 1991-02-08), page 99
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Play, "March/April 1991" (US; 1991-04-xx), page 44
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- ↑ Mean Machines, "May 1991" (UK; 1991-05-01), page 76
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Power Play, "3/91" (DE; 1991-02-15), page 140
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 21
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 151
- ↑ Consoles +, "Juillet/Août 1992" (FR; 1992-0x-xx), page 118
- ↑ Freak, "2/92" (IL; 1992-xx-xx), page 41
- ↑ Game Power, "Settembre 1992" (IT; 1992-0x-xx), page 48
- ↑ Hobby Consolas, "Junio 1992" (ES; 1992-0x-xx), page 68
- ↑ Joypad, "Mars 1992" (FR; 1992-02-1x), page 84
- ↑ Joystick, "Mars 1992" (FR; 1992-0x-xx), page 136
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 95
- ↑ Micromanía (segunda época), "Julio 1992" (ES; 1992-0x-xx), page 79
- ↑ Mean Machines, "September 1992" (UK; 1992-08-27), page 62
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
- ↑ Player One, "Avril 1992" (FR; 1992-04-10), page 66
- ↑ Play Time, "7/92" (DE; 1992-06-03), page 95
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 42
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Sega Force, "1/92" (SE; 1992-xx-xx), page 18
- ↑ Sega Force, "July 1992" (UK; 1992-06-xx), page 54
- ↑ Supersonic, "Juillet/Août 1992" (FR; 1992-xx-xx), page 22
- ↑ Video Games, "7/92" (DE; 1992-06-24), page 51
- ↑ CD Consoles, "Novembre 1996" (FR; 1996-xx-xx), page 162
- ↑ Famitsu, "1996-06-14" (JP; 1996-05-31), page 1
- ↑ Fun Generation, "08/96" (DE; 1996-07-10), page 80
- ↑ GameFan, "Volume 4, Issue 8: August 1996" (US; 1996-xx-xx), page 15
- ↑ Intelligent Gamer, "August 1996" (US; 1996-0x-xx), page 90
- ↑ Joypad, "Juillet/Août 1996" (FR; 1996-0x-xx), page 72
- ↑ Joypad, "Novembre 1996" (FR; 1996-1x-xx), page 79
- ↑ MAN!AC, "08/96" (DE; 1996-07-17), page 48
- ↑ Mega Force, "Novembre/Décembre 1996" (FR; 1996-1x-xx), page 93
- ↑ Player One, "Novembre 1996" (FR; 1996-xx-xx), page 124
- ↑ Saturn Fan, "1996 No. 12" (JP; 1996-05-24), page 163
- ↑ Saturn Fan, "1996 No. 16" (JP; 1996-07-19), page 84
- ↑ Sega Power, "December 1996" (UK; 1996-10-24), page 60
- ↑ Sega Saturn Magazine, "1996-09 (1996-06-14)" (JP; 1996-05-24), page 232
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
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