Cosmic Carnage
From Sega Retro
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Cosmic Carnage | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. (JP, EU), Sega of America (US) | ||||||||||||||||||||||||||||||||||||||||
Developer: Almanic, ALU | ||||||||||||||||||||||||||||||||||||||||
Distributor: Sega-Ozisoft (AU), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000/32X | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Cosmic Carnage, known in Japan as Cyber Brawl (サイバーブロール), is a 2D versus fighting game developed by Almanic and ALU and published by Sega exclusively for the Sega 32X in late 1994.
Contents
Story
Light years away in a distant star system, four prisoners on an intergalactic prison barge mutiny against their captors and hijack the ship, destroying its controls and life support systems. The mutineers realize that their only hope of survival is to hijack another ship, so they activate a distress beacon and lure a military cruiser to them. When it is near, the crew activates the ship's engines and ram the barge into the cruiser.
Only four members of each ship have survived, and both ships are badly damaged and inoperable. The military cruiser has lost all of its escape pods except one, and it only has room for one passenger. Now the four prisoners and four soldiers must battle to determine who will use the last escape pod and escape to safety.
Gameplay
The game is a fighting game. The player fights against other opponents in one-on-one matches, and the fighter who manages to deplete the health bar of the opponent wins the round. The first fighter to win two rounds wins the match. Each round is timed (though the timer can be disabled in the options); if both fighters still have health remaining when time expires, the fighter with more health wins the round. Similar to the Samurai Shodown games, the camera zooms in or out depending on the distance between the fighters, and the fighters swing their limbs toward and away from the screen to simulate depth.
Characters move with and and crouch with . They move while crouched with or . They jump upward with and jump behind and ahead with or . Using a Six Button Control Pad, characters perform a normal punch with , a fierce punch with , a normal kick with , and a fierce kick with . They can provoke (taunt) the opponent with or (which perform different taunts). Using a standard three-button pad, characters punch with , a kick with , and provoke with . Tapping the button does a normal punch or kick or the first taunt, while holding the button does a fierce punch or kick or the second taunt.
Attacks vary depending on whether the character is near or far from the opponent and whether the character is standing, crouching, jumping straight up, or jumping diagonally. Special moves can be performed using special button combinations. If the opponent is finished with a special move in the final round of the match (except for throws or chip damage from a blocked special move), the opponent is dismembered.
Characters block by holding the D-Pad in the direction opposite to the opponent. High attacks must be blocked standing, while low attacks must be blocked crouching. Mid attacks can be blocked standing or crouching. Special moves do a small amount of chip damage when blocked (except for the armored characters). Blocks can be canceled into into an attack. Characters become dizzy after being hit repeatedly, which makes them momentarily unable to move or attack. Moving the D-Pad and pressing the buttons rapidly wakes the character out of the stunned state faster.
Four of the selectable characters use armor to assist them in battle, and players may choose between one of two options (light or heavy) for each of the three armor pieces (body, arms, and legs), which changes which special moves are available to them. However, armor can be lost (for the remainder of the round) if the character sustains too much damage, which reduces the character's defense, causes the character to take chip damage from blocked special moves, and removes access to any special moves provided by that armor piece.
Modes
In single-player mode, the player can choose from eight playable characters. The goal of the game is to defeat all the other characters in as short a time period as possible; there is no boss character. Rather than each character having a different ending, the ending varies depending on how quickly the game is completed. In the good ending, the character makes it to the escape pod and escapes the ensuing explosion of the barge. In the bad ending, the character is caught in the explosion before the escape pod can launch. There are five difficulty levels, and the requirement for the good ending depends on the difficulty level chosen, with the easier difficulties requiring the player to finish the game faster.
There is also a dedicated two-player mode where both players choose a character (which may be the same character) and fight a match against each other. The winner of the match keeps the same character for the next match, while the loser can select another character.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
TAUNT | Taunt |
There are eight playable characters in the game, divided into two groups, called Military and Renegade in the Japanese version and Soldiers and Fugitives in the overseas versions.
The three human fighters from the Japanese version were replaced with aliens in the overseas versions.
Military
The military characters have the advantage of getting to select their armor before a battle begins, with three pieces of armor for their body, arms, and legs. Each armor piece comes in light and heavy variety, with the difference of either size of the part being the special move it can use. Armor can be destroyed if it receives enough damage, disabling the use of the special move attached to it for the rest of the round.
Renegade
The renegade characters do not have any armor, so they do not lose any special moves no matter how much damage they take.
Wishbone (ウィッシュボーン) / Yug | ||||||||||||||||||
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Wishbone is an humanoid that resembles a gorilla.
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Finisher (フィニッシャー) / Deamon | ||||||||||||||||||
Finisher is an humanoid creature that resembles a scorpion.
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Stere (ステア) / Naja | ||||||||||||||||||
Stere is a serpentine siren with a bionic lower body.
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Bolt (ボルト) / Talmac | ||||||||||||||||||
Bolt is a tall humanoid with big razor claws.
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Stages
Every fighter is faced in his or her own unique stage.
Versions
Localised names
Language | Localised Name | English Translation |
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English | Cosmic Carnage | Cosmic Carnage |
English (US) | Cosmic Carnage | Cosmic Carnage |
Japanese | サイバーブロール | Cyber Brawl |
Development
The game was initially developed for the Sega Mega Drive, but like Tempo and Chaotix, were converted on short notice so that the 32X could have a larger library of games.[7]
Production credits
- : Naoyuki Hayakawa, Masaki Ishikawa, Youji Iwashita, Tsutomu Ando, Yasuo Wakatuki, Noriyuki Tomiyama, Hikoshi Hashimoto, Hiromitsu Shioya, Hidetoshi Fujioka, Hiroshi Yokokura, Hiroyuki Ohtaka, Ryoichi Hasegawa
- Special Thanks: Takashi Yoneda, Takashi Sorimachi, Ryusaku Matui, Noboru Kosuge, Kyohko Niyama, Keiichi Egawa, Hiroyuki Sakiyama, Fumiko Aoyagi, Norihiro Sekine, Hideki Youkaichiya
- Programmed by: Almanic Corp.
- : Takashi Shichijyo
- Japanese cover artist: Mari Koizumi[9]
Magazine articles
- Main article: Cosmic Carnage/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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57 | |
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Based on 29 reviews |
Technical information
- Main article: Cosmic Carnage/Technical information.
References
- ↑ File:Cyberbrawl 32x jp frontcover.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 228
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 76
- ↑ 5.0 5.1 5.2 Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 74
- ↑ 6.0 6.1 Sega Magazine, "January 1995" (UK; 1994-12-15), page 84
- ↑ Sega Consumer History, Enterbrain, page 129
- ↑ File:Cosmic Carnage 32X credits.pdf
- ↑ https://vgdensetsu.net/2_MariKoizumi.html (Wayback Machine: 2024-04-08 10:57)
- ↑ GamesMaster, "February 1995" (UK; 1995-01-22), page 44
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 52
- ↑ Computer & Video Games, "February 1995" (UK; 1995-01-15), page 76
- ↑ Digitiser (UK) (1995-04-11)
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 32
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 302
- ↑ Famitsu, "1995-01-20" (JP; 1995-01-06), page 40
- ↑ FLUX, "Issue #4" (US; 1995-xx-xx), page 82
- ↑ Freak, "3/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 28
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 36
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 58
- ↑ GamesMaster (UK) "Series 4, episode 16" (1995-01-03, 24:00) (+7:45)
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 42
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 45
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 12
- ↑ Mega Fun, "02/95" (DE; 1995-01-18), page 101
- ↑ Mega Play, "February/March 1995" (US; 1995-0x-xx), page 46
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 95
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 107
- ↑ Saturn Fan, "1995 April" (JP; 1995-03-08), page 41
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 46
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 38
- ↑ Sega Pro, "April 1996" (UK; 1996-02-28), page 25
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 88
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 65
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