Rail Chase 2/Production credits
From Sega Retro
- Back to: Rail Chase 2.
Contents
- Main programmer: Takeshi Goden
- Programmers: Toshikazu Goi, Mari Tsuruzoe, Masaaki Itoh
- Designers
- (Course): Kiyoshi Miyagi, Kyoshi Ieizumi, Takeo Iwase, Masaru Takano, Sachio Hatayama
- (Motion & Modeling): Satoru Okano, Hiroyuki Izuno, Michinari Terada
- Character Designer: Tetsu Okano
- Mechanical Designers: Masao Yoshimoto, Masayoshi Yamada, Shigeyuki Iwase, Eiji Nishimura
- Electrical Designers: Mitsuru Kawamura, Hiroyuki Takahashi
- Product Designer: Kimio Tsuda
- Sound by: Maki ★ Morrow, Sei "youki" Matsumura
- Voice: David Leytze(Flint), Yuko Isoda(Mary)
- Assistant Director: Shinichi Ogasawara
- Special thanks to: Satoshi Kitahara, Junichiro Tanabe, Atsushi Saitoh, Staff of "Yokohama Joypolis", Hi-Tech Sega Shibuya, Ueno Pasela, Sega Rally Championship Team, M.S.B. Team
- Produced by: Hisao Oguchi, Mie Kumagai
- Directed by: Tomosuke Tsuda
- Sega AM R&D Dept. #3
- 3 Axes Air Drive System
- Serbo Drive Speaker System
Breakdown
Maki Morrow
- Composed music.[1]
Seiichiro Matsumura
Shigeyuki Iwase
- Designed the updated Magical Bench Seat[2].
Music credits
ID | Name | Description | Credits | Used | Comments |
---|---|---|---|---|---|
00 | OPENING & YOU CAN DANCE | Fortress[3] | Yes | ||
01 | YOU CAN DANCE | Fortress | Yes | ||
02 | WILD WINDY TROCCO | Shrine 1st Half[3] |
|
Yes | |
03 | MONKS IN TIBET | Shrine 2nd Half[3] |
|
Yes | |
04 | DARK BEAT | Village / Valley / Canyon[3] |
|
Yes | |
05 | GET UP | Shrine Boss[3] | Yes | ||
06 | RUNNIN | Town[3] | Yes | ||
07 | LOOK OUT BEHIND US! | Factory[3] |
|
Yes | |
08 | HEAR COMES THE BEASTS | Forest 2nd Half[3] | Yes | ||
09 | CRYSTAL WAVE | Snow Field / Forest 1st Half[3] | Yes | ||
0A | DEVIL'S FACTORY | Unused[3] | No | ||
0B | END OF THE LIFE | Last Boss / Bad Ending[3] | Yes | ||
0C | INTERMEZZO | Player Entry[3] |
|
Yes | |
0D | CONTINUE CONTINUE AND CONTINUE | Continue[3] |
|
Yes | |
0E | RAIL CHASE2 ENDING THEME | Ending 2[3] | Yes | ||
0F | RED GRAVE | Coalmine Stage[3] | Yes | ||
10 | VICTOR | Last Boss Clear[3] | Yes | ||
11 | LOOP | Stage Clear[3] | Yes | ||
12 | DRUM | Ending[3] | Yes | ||
13 | GAME OVER |
|
Yes | ||
14 | FIN | Ending 4[3] | Yes | ||
15 | ADVERTISE | Yes | |||
16 | STAFF ROLL | Ending 3[3] | Yes |
References
- ↑ Jump up to: 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 https://vgmdb.net/forums/showthread.php?t=28014 (Wayback Machine: 2023-08-04 06:57)
- ↑ https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903033269877597
- ↑ Jump up to: 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 https://ebten.jp/p/4571164388021 (Wayback Machine: 2023-03-19 18:33)
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