Difference between revisions of "Worms Armageddon"
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− | + | '''''{{PAGENAME}}''''' is an entry in [[Team 17]]'s ''Worms'' series of games, and was released among other platforms for the [[Sega Dreamcast]] in 1999. It uses an enhanced version of the engine seen in ''Worms 2'', though the gameplay differences are not significant. It was followed by ''[[Worms World Party]]'' in 2001, which added a few more features, including online multiplayer. | |
+ | |||
+ | ==Gameplay== | ||
+ | Like its predecessors, ''{{PAGENAME}}'' has the player control a team of worms and use a collection of weaponry to exterminate the other team(s). The worms can walk and jump around and use tools such as the Ninja Rope and Parachute to move to otherwise unreachable locations. | ||
+ | |||
+ | All kinds of weapons are available for the player to use, from basic weapons like the Bazooka, Grenade, Shotgun and Fire Punch to rarer, more powerful "Super Weapons" like the Armageddon and the infamous Concrete Donkey. Weapons can not only injure and kill worms, but can also deform the landscape, creating less land for worms to travel on as well as creating more movement obstacles. More weapons and additional health can be collected from crates dropped on the battlefield, but worms must be mindful of landmines that will detonate upon close proximity, and oil drums that will explode when exposed to other explosions. | ||
+ | |||
+ | In addition to local hotseat multiplayer for up to four players, ''Worms Armageddon'' also offers a variety of single player content. The player can start a quick one-on-one match against a computer team, or take part in six training disciplines. A total of 33 single-player missions can also be attempted, however the player is required to achieve medals in Basic Training before they are allowed to attempt the missions. There is also a Deathmatch mode, where the player plays a series of matches against increasingly tougher computer teams, with victory and defeat affecting the player's rank. | ||
+ | |||
+ | ===Training=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Basic Training | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=This discipline teaches the player the basic functions of a few of the basic weapons, and completion of this discipline is required to be able to attempt the single-player missions. Completing each set of disciplines will award the player with a medal, and the better the medal received the more missions will become available. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Super Sheep Racing | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=In this discipline, the player has infinite Super Sheep, and the objective is to fly a Super Sheep around the landscape for as long as possible. Collecting the crates that spawn around the terrain will add extra time. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rifle Training | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=From the highest point of the terrain, the objective is to shoot as many targets as possible using the Shotgun to increase the timer. The discipline ends if the timer is allowed to reach zero or if the player kills their worm. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Crazy Crates Training | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=This discipline has the player swing around a cavern using the Ninja Rope, and the objective is to collect as many crates as possible to add more seconds to the timer. The discipline ends if the timer is allowed to reach zero. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Artillery Training | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=In this discipline, the player's worm is anchored to a single spot in the center of the landscape, and must use Grenades to destroy as many targets as possible to get extra time. The discipline ends if the timer is allowed to reach zero or if the player kills their worm. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Advanced Weapon Training | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=In this discipline, the player has an assortment of weapons at their disposal, and must use these weapons to take out as many old women as possible from a fixed position on the landscape. The discipline ends if the timer is allowed to reach zero or if the player kills their worm. | ||
+ | |||
+ | This discipline is known as "Euthanasia" in the 1999 PC release. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Missions=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Pumpkin Problems | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Operation Market Garden | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=All Quiet In The Library | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Do The Locomotion | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Cool As Ice | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sand In Your Eye | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Not Mushroom Out There | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Big Shot | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Water Surprise | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Jurassic Worm | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Chemical Warfare | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=No Substitute | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Flood Zone | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Super Sheep Rescue | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Trouble On Mt Wormore | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Hot Stuff | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Drop Zone | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mad Cows | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Horny Nuke | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rumble In The Farmyard | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wooden Ambush | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Go Bananas | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Chateau Assassin | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Countdown To Armageddon | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=A Crate Too Far | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rescue Agent Dennis | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bazooka On The Rocks | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stolen Goods | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sinking Ice Cap | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Aim Long, Aim True | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Goody Two Shoes | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Trouble In Toystore | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Spectral Recovery | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Versions== | ||
+ | ''Worms Armageddon'' was originally released for [[Windows PC]]s for Europe in January 1999, with the Dreamcast version being released later alongside versions for the [[PlayStation]], [[Nintendo 64]] and [[Game Boy Color]]. | ||
+ | |||
+ | The Dreamcast port is lacking in some areas, however. It shares the distinction with the PlayStation version that less teams and worms are allowed on the battlefield at one time (four teams with four worms each). It can also take longer for computer players to make a decision. | ||
+ | |||
+ | However, the Dreamcast port still retains a higher resolution and some of the graphical effects from the PC version, such as the debris in the background, which the PlayStation version lacks. Some objects, such as crates, are still animated, though other objects like oil drums are not animated. | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 15:35, 6 September 2024
Worms Armageddon | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Hasbro Interactive (Under MicroProse brand) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Team 17 | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Visual Memory Unit | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Simulation | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
|
Worms Armageddon is an entry in Team 17's Worms series of games, and was released among other platforms for the Sega Dreamcast in 1999. It uses an enhanced version of the engine seen in Worms 2, though the gameplay differences are not significant. It was followed by Worms World Party in 2001, which added a few more features, including online multiplayer.
Contents
Gameplay
Like its predecessors, Worms Armageddon has the player control a team of worms and use a collection of weaponry to exterminate the other team(s). The worms can walk and jump around and use tools such as the Ninja Rope and Parachute to move to otherwise unreachable locations.
All kinds of weapons are available for the player to use, from basic weapons like the Bazooka, Grenade, Shotgun and Fire Punch to rarer, more powerful "Super Weapons" like the Armageddon and the infamous Concrete Donkey. Weapons can not only injure and kill worms, but can also deform the landscape, creating less land for worms to travel on as well as creating more movement obstacles. More weapons and additional health can be collected from crates dropped on the battlefield, but worms must be mindful of landmines that will detonate upon close proximity, and oil drums that will explode when exposed to other explosions.
In addition to local hotseat multiplayer for up to four players, Worms Armageddon also offers a variety of single player content. The player can start a quick one-on-one match against a computer team, or take part in six training disciplines. A total of 33 single-player missions can also be attempted, however the player is required to achieve medals in Basic Training before they are allowed to attempt the missions. There is also a Deathmatch mode, where the player plays a series of matches against increasingly tougher computer teams, with victory and defeat affecting the player's rank.
Training
Basic Training | |
---|---|
This discipline teaches the player the basic functions of a few of the basic weapons, and completion of this discipline is required to be able to attempt the single-player missions. Completing each set of disciplines will award the player with a medal, and the better the medal received the more missions will become available. | |
Super Sheep Racing | |
In this discipline, the player has infinite Super Sheep, and the objective is to fly a Super Sheep around the landscape for as long as possible. Collecting the crates that spawn around the terrain will add extra time. | |
Rifle Training | |
From the highest point of the terrain, the objective is to shoot as many targets as possible using the Shotgun to increase the timer. The discipline ends if the timer is allowed to reach zero or if the player kills their worm. | |
Crazy Crates Training | |
This discipline has the player swing around a cavern using the Ninja Rope, and the objective is to collect as many crates as possible to add more seconds to the timer. The discipline ends if the timer is allowed to reach zero. | |
Artillery Training | |
In this discipline, the player's worm is anchored to a single spot in the center of the landscape, and must use Grenades to destroy as many targets as possible to get extra time. The discipline ends if the timer is allowed to reach zero or if the player kills their worm. | |
Advanced Weapon Training | |
In this discipline, the player has an assortment of weapons at their disposal, and must use these weapons to take out as many old women as possible from a fixed position on the landscape. The discipline ends if the timer is allowed to reach zero or if the player kills their worm.
This discipline is known as "Euthanasia" in the 1999 PC release. |
Missions
Pumpkin Problems | |
---|---|
Operation Market Garden | |
All Quiet In The Library | |
Do The Locomotion | |
Cool As Ice | |
Sand In Your Eye | |
Not Mushroom Out There | |
Big Shot | |
Water Surprise | |
Jurassic Worm | |
Chemical Warfare | |
No Substitute | |
Flood Zone | |
Super Sheep Rescue | |
Trouble On Mt Wormore | |
Hot Stuff | |
The Drop Zone | |
Mad Cows | |
Horny Nuke | |
Rumble In The Farmyard | |
Wooden Ambush | |
Go Bananas | |
Chateau Assassin | |
Countdown To Armageddon | |
A Crate Too Far | |
Rescue Agent Dennis | |
Bazooka On The Rocks | |
Stolen Goods | |
Sinking Ice Cap | |
Aim Long, Aim True | |
Goody Two Shoes | |
Trouble In Toystore | |
Spectral Recovery | |
Versions
Worms Armageddon was originally released for Windows PCs for Europe in January 1999, with the Dreamcast version being released later alongside versions for the PlayStation, Nintendo 64 and Game Boy Color.
The Dreamcast port is lacking in some areas, however. It shares the distinction with the PlayStation version that less teams and worms are allowed on the battlefield at one time (four teams with four worms each). It can also take longer for computer players to make a decision.
However, the Dreamcast port still retains a higher resolution and some of the graphical effects from the PC version, such as the debris in the background, which the PlayStation version lacks. Some objects, such as crates, are still animated, though other objects like oil drums are not animated.
Magazine articles
- Main article: Worms Armageddon/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
77 | |
---|---|
Based on 17 reviews |
Dreamcast, FR |
---|
Technical information
- Main article: Worms Armageddon/Technical information.
References
- ↑ http://www.ebworld.com:80/ebx/categories/homepages/dreamcast.asp (Wayback Machine: 1999-11-28 03:45)
- ↑ 2.0 2.1 Official Dreamcast Magazine, "March 2000" (US; 2000-02-08), page 88
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=1768 (Wayback Machine: 2003-12-27 10:36)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/AC2iliXEKKM/m/UznnnvDC-AgJ
- ↑ Dreamcast Monthly, "January 2000" (UK; 1999-12-16), page 57
- ↑ 6.0 6.1 DC-UK, "January 2000" (UK; 1999-12-17), page 28
- ↑ http://www.centromail.es/top/ficha.asp?codmail=13992 (Wayback Machine: 2001-07-27 04:53)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ Ação Games, "Outubro 2000" (BR; 2000-xx-xx), page 51
- ↑ Dreamcast Monthly, "January 2000" (UK; 1999-12-16), page 56
- ↑ Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 80
- ↑ Dreamcast: Das Offizielle Magazin, "Januar 2000" (DE; 2000-01-13), page 16
- ↑ Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 60
- ↑ Dreamzone, "Mars 2000" (FR; 2000-02-18), page 83
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 298
- ↑ Fun Generation, "02/2000" (DE; 2000-01-19), page 79
- ↑ GameFan, "Volume 8, Issue 2: February 2000" (US; 2000-xx-xx), page 15
- ↑ Gamers' Republic, "March 2000" (US; 2000-xx-xx), page 115
- ↑ MAN!AC, "03/2000" (DE; 2000-02-02), page 86
- ↑ Official Dreamcast Magazine, "January 2000" (UK; 1999-12-09), page 72
- ↑ Player One, "Janvier 2000" (FR; xxxx-xx-xx), page 111
- ↑ Revista Oficial Dreamcast, "Mayo 2000" (ES; 2000-0x-xx), page 64
- ↑ Video Games, "01/2000" (DE; 1999-12-15), page 114
Worms Armageddon | |
---|---|
Main page | Comparisons | Development | Magazine articles | Reception | Compliance | Technical information |
Worms games for Sega systems or published by Sega |
---|
Worms (1996) | Worms Armageddon (1999) | Worms World Party (2001) | Worms 3D (2003) | Worms Forts: Under Siege (2004) |
Worms Pinball (unreleased) |
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