Difference between revisions of "Golden Axe: The Duel"

From Sega Retro

(→‎Production credits: Linked S.Makino to Taku Makino, I guess. No better option given the source.)
m (Text replacement - "| distributor={{company|Tec Toy|system=SAT|region=BR}}" to "| distributor={{company|Ecofilmes|region=PT|system=SAT}} {{company|Tec Toy|system=SAT|region=BR}}")
(8 intermediate revisions by 5 users not shown)
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| developer=[[Sega AM1]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=135}}
 
| developer=[[Sega AM1]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=135}}
 
| support={{Company|[[Three 8 Creative Group|Three 8 Design Group]]{{fileref|Goldenaxetheduel sat us manual.pdf|page=21}}|region=US|system=SAT|role=packaging design}}
 
| support={{Company|[[Three 8 Creative Group|Three 8 Design Group]]{{fileref|Goldenaxetheduel sat us manual.pdf|page=21}}|region=US|system=SAT|role=packaging design}}
 +
| distributor={{company|[[Ecofilmes]]|region=PT|system=SAT}}
 +
{{company|[[Tec Toy]]|system=SAT|region=BR}}
 
| system=[[Sega Titan Video]], [[Sega Saturn]]
 
| system=[[Sega Titan Video]], [[Sega Saturn]]
 
| sounddriver={{SAT}} SCSP/CD-DA (24 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (24 tracks)
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| sat_code_eu=MK81045-50
 
| sat_code_eu=MK81045-50
 
| sat_rating_eu=11
 
| sat_rating_eu=11
| sat_date_uk=1995
+
| sat_date_uk=1996-04-19{{magref|ctw|583|85}}
 
| sat_code_uk=MK81045-50
 
| sat_code_uk=MK81045-50
 
| sat_rating_uk=11
 
| sat_rating_uk=11
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Unlike other ''Golden Axe'' games, ''Golden Axe: The Duel'' is a 2D versus fighter. It would also be the last ''Golden Axe'' game to be released in arcades (and it would be fourteen years until another ''Golden Axe'' game was released, ''[[Golden Axe: Beast Rider]]'').
 
Unlike other ''Golden Axe'' games, ''Golden Axe: The Duel'' is a 2D versus fighter. It would also be the last ''Golden Axe'' game to be released in arcades (and it would be fourteen years until another ''Golden Axe'' game was released, ''[[Golden Axe: Beast Rider]]'').
 +
 +
[[Sega Logistics Service]] announced it would end service on the arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
  
 
==Story==
 
==Story==
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{{ScreenThumb|Golden Axe The Duel Saturn, Gameplay.png|width=200|Gameplay}}
 
{{ScreenThumb|Golden Axe The Duel Saturn, Gameplay.png|width=200|Gameplay}}
 
In a departure from the beat-'em-up genre of the other ''Golden Axe'' arcade games, ''The Duel'' is a 2D versus fighter modeled after the ''[[:Category:Street Fighter|Street Fighter]]'' series of games. As in those games, two combatants battle each other in a small stage, with the goal of draining the other fighter's health bar or having more health remaining when time runs out. Matches are fought to the best of three rounds. Like the ''[[:Category:Samurai Shodown (franchise)|Samurai Shodown]]'' games, the camera zooms in or out as the fighters move closer or farther apart. There are ten playable characters, all of them new to the game except for long-standing series villain Death Adder.
 
In a departure from the beat-'em-up genre of the other ''Golden Axe'' arcade games, ''The Duel'' is a 2D versus fighter modeled after the ''[[:Category:Street Fighter|Street Fighter]]'' series of games. As in those games, two combatants battle each other in a small stage, with the goal of draining the other fighter's health bar or having more health remaining when time runs out. Matches are fought to the best of three rounds. Like the ''[[:Category:Samurai Shodown (franchise)|Samurai Shodown]]'' games, the camera zooms in or out as the fighters move closer or farther apart. There are ten playable characters, all of them new to the game except for long-standing series villain Death Adder.
 
There is an arcade mode where a single player faces every other character in the game (including a match against a duplicate of the selected character) in a random order, ending in fights against Death Adder and the final boss, a physical manifestation of the Golden Axe. A second player can enter the game at any point with {{Start}} to fight a match against the other player, with the winner continuing the game. There is also a dedicated two-player mode where both players choose a character and fight.
 
  
 
Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop back in retreat with {{left}} {{left}} or run forward with {{right}} {{right}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Most characters are armed with weapons, and there are two types of attacks, slashes and kicks, each with three levels of strength. Slashes are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Harder attacks do more damage, but they are slower and leave the character vulnerable to counterattack for longer.
 
Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop back in retreat with {{left}} {{left}} or run forward with {{right}} {{right}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Most characters are armed with weapons, and there are two types of attacks, slashes and kicks, each with three levels of strength. Slashes are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Harder attacks do more damage, but they are slower and leave the character vulnerable to counterattack for longer.
  
Opponents can be grabbed or thrown by holding {{left}} or {{right}} while standing next to them, then pressing a hard punch or kick button. Attacks, other than throws moves, can be blocked by holding the D-Pad away from the opponent. Blocking can be done while crouching, and low attacks cannot be blocked while standing. Each character has a selection of special moves that can be performed by pairing specific directional combinations with an attack.
+
Opponents can be grabbed or thrown by holding {{left}} or {{right}} while standing next to them, then pressing a hard slash or kick button. Attacks, other than throws moves, can be blocked by holding the D-Pad away from the opponent. Blocking can be done while crouching, and low attacks cannot be blocked while standing. Each character has a selection of special moves that can be performed by pairing specific directional combinations with an attack.
  
 
As in the beat-'em-up titles of the series, little elven thieves occasionally appear and run across the screen in the middle of the battle. If either player attacks one of these thieves, they drop pieces of treasure. Blue thieves drop magical potions, while green elves drop pieces of meat that partially restore the character's health. Items are collected by walking over them.
 
As in the beat-'em-up titles of the series, little elven thieves occasionally appear and run across the screen in the middle of the battle. If either player attacks one of these thieves, they drop pieces of treasure. Blue thieves drop magical potions, while green elves drop pieces of meat that partially restore the character's health. Items are collected by walking over them.
  
When a character has gathered five potions, shown in the Magic gauge in a bottom corner of the screen, he or she can "power up" by pressing all three punch or kick buttons simultaneously. The character is invulnerable while powering up. The Magic gauge drains while the effect is active, and the character's attacks are empowered until the gauge is emptied. Each character has a powerful "Super" attack that can only be performed while powered up. These attacks are usually much more elaborate and damaging than the other special moves, and they require landing the first strike (without it being blocked or dodged) for the rest of the move to be performed.
+
When a character has gathered five potions, shown in the Magic gauge in a bottom corner of the screen, he or she can "power up" by pressing all three slash or kick buttons simultaneously. The character is invulnerable while powering up. The Magic gauge drains while the effect is active, and the character's attacks are empowered until the gauge is emptied. Each character has a powerful "Super" attack that can only be performed while powered up. These attacks are usually much more elaborate and damaging than the other special moves, and they require landing the first strike (without it being blocked or dodged) for the rest of the move to be performed.
 +
 
 +
===Modes===
 +
There is an arcade mode where a single player faces every other character in the game (including a match against a duplicate of the selected character) in a random order, ending in fights against Death Adder and the final boss, a physical manifestation of the Golden Axe. A second player can enter the game at any point with {{Start}} to fight a match against the other player, with the winner continuing the game. There is also a dedicated two-player mode where both players choose a character and fight.
  
 
There are three difficulty levels for the computer combatants (Easy, Normal, Hard, and Hardest), there are three speed levels (Slow, Normal, and Fast), and each player can choose from three strength settings (Normal, Strong, and Strongest). Players can change the amount of time allowed per round (40, 50, or 60 seconds or unlimited), toggle green elves and their health pick-ups (which are off by default), or change the starting number of potions for each fighter (between 1 and 5).
 
There are three difficulty levels for the computer combatants (Easy, Normal, Hard, and Hardest), there are three speed levels (Slow, Normal, and Fast), and each player can choose from three strength settings (Normal, Strong, and Strongest). Players can change the amount of time allowed per round (40, 50, or 60 seconds or unlimited), toggle green elves and their health pick-ups (which are off by default), or change the starting number of potions for each fighter (between 1 and 5).
  
 
===Characters===
 
===Characters===
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons.
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{{MoveListNote|legend=SamuraiShodown}}
 
+
====Playable====
 
Characters have three color schemes depending on whether they are selected with a light, medium, or hard attack button.
 
Characters have three color schemes depending on whether they are selected with a light, medium, or hard attack button.
 
{{InfoTable|imagewidths=150|
 
{{InfoTable|imagewidths=150|
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| desc=Kain Blade is a barbarian who was orphaned by the war and raised by a famous warrior. After his patron was killed trying to rescue another child, Kain dedicated himself to perfecting his combat skills and wandered the land helping those in need. He seeks the Golden Axe in hopes of uniting the provinces of the continent and foiling the plans of his enemies, Zoma and Keel.
 
| desc=Kain Blade is a barbarian who was orphaned by the war and raised by a famous warrior. After his patron was killed trying to rescue another child, Kain dedicated himself to perfecting his combat skills and wandered the land helping those in need. He seeks the Golden Axe in hopes of uniting the provinces of the continent and foiling the plans of his enemies, Zoma and Keel.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Power Blast | {{QCF}} {{punch}} | Kain shoots a fireball across the screen from his sword.}}
+
{{MoveListRow | Power Blast | {{QCF}} {{slash}} | Kain shoots a fireball across the screen from his sword.}}
{{MoveListRow | Fire Edge | {{DPF}} {{punch}} | Kain rises into the air while holding his flaming sword in front of him.}}
+
{{MoveListRow | Fire Edge | {{DPF}} {{slash}} | Kain rises into the air while holding his flaming sword in front of him.}}
 
{{MoveListRow | Rushing Kick | {{QCB}} {{kick}} | Kain leaps forward with a flying front kick.}}
 
{{MoveListRow | Rushing Kick | {{QCB}} {{kick}} | Kain leaps forward with a flying front kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Fire Storm | {{DPF}} {{upright}} {{punch}} | Kain rises into the air while holding his flaming sword in front of him, followed by a trail of fire. If he hits his opponent, he plants his sword in the ground when he lands, which summons a pillar of fire around him, then waves of fire sweep the screen.}}
+
{{MoveListRow | Fire Storm | {{DPF}} {{upright}} {{slash}} | Kain rises into the air while holding his flaming sword in front of him, followed by a trail of fire. If he hits his opponent, he plants his sword in the ground when he lands, which summons a pillar of fire around him, then waves of fire sweep the screen.}}
 
}}
 
}}
 
}}
 
}}
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| desc=Milan Flare is the princess of the Kingdom of Winwood and a descendant of Tyris Flare. She is the protector of the kingdom and a master of wind magic. She seeks the Golden Axe in order to protect her kingdom, which is the most scientifically advanced of all the provinces, and maintain peace in the land.
 
| desc=Milan Flare is the princess of the Kingdom of Winwood and a descendant of Tyris Flare. She is the protector of the kingdom and a master of wind magic. She seeks the Golden Axe in order to protect her kingdom, which is the most scientifically advanced of all the provinces, and maintain peace in the land.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Rotor Sword | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Milan charges forward while twirling her sword in front of her like a helicopter blade.}}
+
{{MoveListRow | Rotor Sword | Hold {{left}} for 2 seconds, then {{right}}+{{slash}} | Milan charges forward while twirling her sword in front of her like a helicopter blade.}}
 
{{MoveListRow | Air Strike | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Milan kicks, which shoots a projectile across the screen.}}
 
{{MoveListRow | Air Strike | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Milan kicks, which shoots a projectile across the screen.}}
{{MoveListRow | Gyro Sword | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Milan rises into the air while twirling her sword above her like a helicopter blade.}}
+
{{MoveListRow | Gyro Sword | Hold {{down}} for 2 seconds, then {{up}}+{{slash}} | Milan rises into the air while twirling her sword above her like a helicopter blade.}}
{{MoveListRow | Bird of Prey | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} or {{down}}+{{punch}} | Milan flies into the air and dives back down. While on her way down, this move can be followed up by the Talon Strike with {{punch}}, where she crosses her fists for an overhead strike, or the Tornado Spin with {{down}}+{{punch}}, where she grabs and spins her opponent into a cyclone. The Tornado Spin can only be done if her opponent is on the ground.}}
+
{{MoveListRow | Bird of Prey | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{slash}} or {{down}}+{{slash}} | Milan flies into the air and dives back down. While on her way down, this move can be followed up by the Talon Strike with {{slash}}, where she crosses her fists for an overhead strike, or the Tornado Spin with {{down}}+{{slash}}, where she grabs and spins her opponent into a cyclone. The Tornado Spin can only be done if her opponent is on the ground.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Tempest | Hold {{down}} for 2 seconds, then {{downright}} {{right}} {{upright}} {{kick}}, then {{down}}+{{punch}} | Milan flies into the air and dives back down. While over her opponent's head (when the opponent is on the ground), she can grab the opponent with {{down}}+{{punch}}. Milan summons a large cyclone that takes her and her opponent high into the air, then they fall back down, with Milan slamming her opponent into the ground.}}
+
{{MoveListRow | Tempest | Hold {{down}} for 2 seconds, then {{downright}} {{right}} {{upright}} {{kick}}, then {{down}}+{{slash}} | Milan flies into the air and dives back down. While over her opponent's head (when the opponent is on the ground), she can grab the opponent with {{down}}+{{slash}}. Milan summons a large cyclone that takes her and her opponent high into the air, then they fall back down, with Milan slamming her opponent into the ground.}}
 
}}
 
}}
 
}}
 
}}
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| desc=Gillius Rockhead is a dwarf who is descended from Gillius Thunderhead. Like his ancestor, he has mastered combat with the axe and become a renowned warrior. He seeks the Golden Axe in order to protect his town and prevent it from being used for evil.
 
| desc=Gillius Rockhead is a dwarf who is descended from Gillius Thunderhead. Like his ancestor, he has mastered combat with the axe and become a renowned warrior. He seeks the Golden Axe in order to protect his town and prevent it from being used for evil.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Stone Crash | {{HCF}} {{punch}} | Gillius pounds his axe into the ground, causing a stone to fly out in front of him.}}
+
{{MoveListRow | Stone Crash | {{HCF}} {{slash}} | Gillius pounds his axe into the ground, causing a stone to fly out in front of him.}}
 
{{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Gillius leaps forward while ramming his shoulder.}}
 
{{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Gillius leaps forward while ramming his shoulder.}}
{{MoveListRow | Miner's Drill | {{QCB}} {{punch}} | Gillius somersaults into the air, then spins downward like a drill. If he hits his opponent on the way down, he spins on an axis, using the horns on his hat to gore his opponent.}}
+
{{MoveListRow | Miner's Drill | {{QCB}} {{slash}} | Gillius somersaults into the air, then spins downward like a drill. If he hits his opponent on the way down, he spins on an axis, using the horns on his hat to gore his opponent.}}
{{MoveListRow | Stone Storm | {{right}} {{left}} {{right}} {{HP}} (close) | Gillius performs a rapid series of palm strikes, each firing a stone projectile from his hands.}}
+
{{MoveListRow | Stone Storm | {{right}} {{left}} {{right}} {{HS}} (close) | Gillius performs a rapid series of palm strikes, each firing a stone projectile from his hands.}}
 
{{MoveListRow | Kick Fury | {{right}} {{downright}} {{down}} {{HK}} (close) | Gillius performs a rapid series of crouching kicks.}}
 
{{MoveListRow | Kick Fury | {{right}} {{downright}} {{down}} {{HK}} (close) | Gillius performs a rapid series of crouching kicks.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Rock Roll | {{down}}+{{HP}} in midair | Gillius spins downward diagonally while holding his axe out.}}
+
{{MoveListRow | Rock Roll | {{down}}+{{HS}} in midair | Gillius spins downward diagonally while holding his axe out.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Jawbreak | {{right}} {{downright}} {{down}} {{downleft}} {{upright}} {{punch}} (close) | Gillius pounds his axe into the ground, which creates a burst of dust. If he hits his opponent, a shower of stones fly across the screen, and Gillius increases in size and hits his opponent with a rising knee strike.}}
+
{{MoveListRow | Jawbreak | {{right}} {{downright}} {{down}} {{downleft}} {{upright}} {{slash}} (close) | Gillius pounds his axe into the ground, which creates a burst of dust. If he hits his opponent, a shower of stones fly across the screen, and Gillius increases in size and hits his opponent with a rising knee strike.}}
 
}}
 
}}
 
}}
 
}}
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| desc=Zoma is a dark mage who once served as the advisor to the King of Lustan. Because of his hunger for power, he was banished to the Southern Plateau, where he lives off the energy of his prisoners. He seeks the Golden Axe to satisfy his lust for power and rule the continent.
 
| desc=Zoma is a dark mage who once served as the advisor to the King of Lustan. Because of his hunger for power, he was banished to the Southern Plateau, where he lives off the energy of his prisoners. He seeks the Golden Axe to satisfy his lust for power and rule the continent.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Changeling | {{QCF}} {{punch}} | Zoma rolls a crystal ball that explodes when it touches someone, transforming his opponent into a frog for 5 seconds or until the opponent is hit by an attack. Characters in frog form can still move and perform basic attacks. This move has no effect if the opponent is already a frog.}}
+
{{MoveListRow | Changeling | {{QCF}} {{slash}} | Zoma rolls a crystal ball that explodes when it touches someone, transforming his opponent into a frog for 5 seconds or until the opponent is hit by an attack. Characters in frog form can still move and perform basic attacks. This move has no effect if the opponent is already a frog.}}
{{MoveListRow | Quick Staff | {{repeat|{{punch}}}} | Zoma performs a flurry of quick strikes with his staff.}}
+
{{MoveListRow | Quick Staff | {{repeat|{{slash}}}} | Zoma performs a flurry of quick strikes with his staff.}}
{{MoveListRow | Skull Charge | {{upleft}} {{downright}} {{punch}} | Zoma shoots a skull-shaped projectile diagonally downward in midair.}}
+
{{MoveListRow | Skull Charge | {{upleft}} {{downright}} {{slash}} | Zoma shoots a skull-shaped projectile diagonally downward in midair.}}
 
{{MoveListRow | Levitation | {{DPF}} {{kick}} | Zoma jumps into the air, then hovers in place for 5 seconds, until the player presses {{down}}, or until he is hit by an attack. He jumps a short distance with {{LK}}, a medium distance with {{MK}}, or a far distance with {{HK}}. He is invulnerable while jumping into the air. He can dash and perform the Skull Charge move while levitating.}}
 
{{MoveListRow | Levitation | {{DPF}} {{kick}} | Zoma jumps into the air, then hovers in place for 5 seconds, until the player presses {{down}}, or until he is hit by an attack. He jumps a short distance with {{LK}}, a medium distance with {{MK}}, or a far distance with {{HK}}. He is invulnerable while jumping into the air. He can dash and perform the Skull Charge move while levitating.}}
 
}}
 
}}
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}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Dark Carnival | {{QCF}} {{QCF}} {{punch}} | Zoma swings his staff upward. If he hits his opponent, he casts a spell where he levitates and bombards his opponent with magic rays.}}
+
{{MoveListRow | Dark Carnival | {{QCF}} {{QCF}} {{slash}} | Zoma swings his staff upward. If he hits his opponent, he casts a spell where he levitates and bombards his opponent with magic rays.}}
 
}}
 
}}
 
}}
 
}}
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| desc=Jamm is a feral girl who was abandoned by her village when it was raided by an enemy army. A wilderness spirit named Degas found her and raised her in the wilderness, and she learned to fight from the beasts of the land. After Degas died, she began wearing his fur and claws. She seeks the Golden Axe in the hope that she can use it to revive Degas. She is always accompanied by her bear companion Corgon.
 
| desc=Jamm is a feral girl who was abandoned by her village when it was raided by an enemy army. A wilderness spirit named Degas found her and raised her in the wilderness, and she learned to fight from the beasts of the land. After Degas died, she began wearing his fur and claws. She seeks the Golden Axe in the hope that she can use it to revive Degas. She is always accompanied by her bear companion Corgon.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Beast Blast | {{QCF}} {{punch}} | Jamm shoots a fireball from her hands across the screen. She shoots a larger fireball when {{punch}} is held for longer (up to 3 seconds for the largest fireball).}}
+
{{MoveListRow | Beast Blast | {{QCF}} {{slash}} | Jamm shoots a fireball from her hands across the screen. She shoots a larger fireball when {{slash}} is held for longer (up to 3 seconds for the largest fireball).}}
{{MoveListRow | Thundering Herd | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jamm charges forward, then headbutts into the air.}}
+
{{MoveListRow | Thundering Herd | Hold {{left}} for 2 seconds, then {{right}}+{{slash}} | Jamm charges forward, then headbutts into the air.}}
 
{{MoveListRow | Cat's Paw | {{repeat|{{kick}}}} | Jamm performs a rapid series of crouching kicks.}}
 
{{MoveListRow | Cat's Paw | {{repeat|{{kick}}}} | Jamm performs a rapid series of crouching kicks.}}
 
}}
 
}}
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}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Spirit Summon | Hold {{left}} for 2 seconds, then {{DPF}} {{punch}} | Jamm charges forward. If she hits her opponent, she headbutts into the air, then her animal pelt comes to life and blitzes the ground with a rolling fire wave.}}
+
{{MoveListRow | Spirit Summon | Hold {{left}} for 2 seconds, then {{DPF}} {{slash}} | Jamm charges forward. If she hits her opponent, she headbutts into the air, then her animal pelt comes to life and blitzes the ground with a rolling fire wave.}}
 
}}
 
}}
 
}}
 
}}
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He is the recurring antagonist of the series and always appears as the second-to-last opponent of the game.
 
He is the recurring antagonist of the series and always appears as the second-to-last opponent of the game.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Dragon Breath | {{HCF}} {{punch}} | The dragon in Death Adder's shield breathes fire in front of him. He cannot use this move if his shield breaks (which can happen by taking too much damage from blocking).}}
+
{{MoveListRow | Dragon Breath | {{HCF}} {{slash}} | The dragon in Death Adder's shield breathes fire in front of him. He cannot use this move if his shield breaks (which can happen by taking too much damage from blocking).}}
{{MoveListRow | Death Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Death Adder slams his shield into the ground, which causes an energy wave to ripple out along the ground in front of him.}}
+
{{MoveListRow | Death Wave | Hold {{left}} for 2 seconds, then {{right}}+{{slash}} | Death Adder slams his shield into the ground, which causes an energy wave to ripple out along the ground in front of him.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Soul Taker | {{HCB}} + all three {{punch}} simultaneously (close) | Death Adder grabs his opponent. A blast wave explodes out from them, and Death Adder holds his opponent in a beam of explosive power until both are thrown back by it.}}
+
{{MoveListRow | Soul Taker | {{HCB}} + all three {{slash}} simultaneously (close) | Death Adder grabs his opponent. A blast wave explodes out from them, and Death Adder holds his opponent in a beam of explosive power until both are thrown back by it.}}
 
}}
 
}}
 
}}
 
}}
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| desc=Keel is an elf warrior who lives in the northern province of Crystal. He was encased in ice by his clan, but he was freed from his prison when Death Adder was revived. It is unknown why he seeks the Golden Axe, but it is believed that he has sinister intentions.
 
| desc=Keel is an elf warrior who lives in the northern province of Crystal. He was encased in ice by his clan, but he was freed from his prison when Death Adder was revived. It is unknown why he seeks the Golden Axe, but it is believed that he has sinister intentions.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Ice Arrow | {{QCF}} {{punch}} | Keel swings his arm, sending an ice shard flying across the screen.}}
+
{{MoveListRow | Ice Arrow | {{QCF}} {{slash}} | Keel swings his arm, sending an ice shard flying across the screen.}}
{{MoveListRow | Power Stab | {{QCB}} {{punch}} | Keel charges forward while holding his daggers out.}}
+
{{MoveListRow | Power Stab | {{QCB}} {{slash}} | Keel charges forward while holding his daggers out.}}
 
{{MoveListRow | Ice Slide | {{QCB}} {{kick}} | Keel slides forward along the ground with a kick that knocks his opponent over on impact.}}
 
{{MoveListRow | Ice Slide | {{QCB}} {{kick}} | Keel slides forward along the ground with a kick that knocks his opponent over on impact.}}
{{MoveListRow | Freezing Bolt | {{DPF}} {{punch}} | Keel conjures a ball of cold air, which sends his opponent flying back on impact.}}
+
{{MoveListRow | Freezing Bolt | {{DPF}} {{slash}} | Keel conjures a ball of cold air, which sends his opponent flying back on impact.}}
 
{{MoveListRow | Dematerialization | {{right}} {{downright}} {{down}} {{kick}} | Keel sinks into the ground, reappearing somewhere else. He teleports to the middle of the screen with {{LK}}, in front of his opponent with {{MK}}, or behind his opponent with {{HK}}.}}
 
{{MoveListRow | Dematerialization | {{right}} {{downright}} {{down}} {{kick}} | Keel sinks into the ground, reappearing somewhere else. He teleports to the middle of the screen with {{LK}}, in front of his opponent with {{MK}}, or behind his opponent with {{HK}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Insanity Winds | {{QCB}} {{QCB}} {{punch}} | Keel thrusts a large ice dagger forward. If he hits his opponent, he sinks into the ground, reappears as a giant ice sculpture, and breathes a flurry of ice shards at his opponent.}}
+
{{MoveListRow | Insanity Winds | {{QCB}} {{QCB}} {{slash}} | Keel thrusts a large ice dagger forward. If he hits his opponent, he sinks into the ground, reappears as a giant ice sculpture, and breathes a flurry of ice shards at his opponent.}}
 
}}
 
}}
 
}}
 
}}
Line 195: Line 200:
 
| desc=Doc is a healer from the island of Miribar. He abandoned his studies to seek the Golden Axe.
 
| desc=Doc is a healer from the island of Miribar. He abandoned his studies to seek the Golden Axe.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Dashing Strike | {{HCF}} {{HP}} | Doc dashes forward with a horizontal sword swipe.}}
+
{{MoveListRow | Dashing Strike | {{HCF}} {{HS}} | Doc dashes forward with a horizontal sword swipe.}}
{{MoveListRow | Scalpel Slash | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Doc jumps high into the air while swinging his sword up.}}
+
{{MoveListRow | Scalpel Slash | Hold {{down}} for 2 seconds, then {{up}}+{{slash}} | Doc jumps high into the air while swinging his sword up.}}
{{MoveListRow | Roundhouse | {{HCB}} {{punch}} | Doc hops forward while spinning, followed by a downward sword slash. Doc is invulnerable during the hop. If the player continues to hold {{punch}} through the move, Doc follows up with a glowing palm strike.}}
+
{{MoveListRow | Roundhouse | {{HCB}} {{slash}} | Doc hops forward while spinning, followed by a downward sword slash. Doc is invulnerable during the hop. If the player continues to hold {{slash}} through the move, Doc follows up with a glowing palm strike.}}
 
{{MoveListRow | Roundhouse Feint | {{HCB}} {{kick}} | Doc hops forward while spinning, but he does not perform a sword slash. Doc is invulnerable during the hop.}}
 
{{MoveListRow | Roundhouse Feint | {{HCB}} {{kick}} | Doc hops forward while spinning, but he does not perform a sword slash. Doc is invulnerable during the hop.}}
 
{{MoveListRow | Triple Kick | {{DPF}} {{kick}} | Doc kicks three times in one rising motion.}}
 
{{MoveListRow | Triple Kick | {{DPF}} {{kick}} | Doc kicks three times in one rising motion.}}
{{MoveListRow | Head Shock | {{DPF}} {{punch}} (close) | Doc grabs then jabs his opponent with the hilt of his sword, which glows with energy.}}
+
{{MoveListRow | Head Shock | {{DPF}} {{slash}} (close) | Doc grabs then jabs his opponent with the hilt of his sword, which glows with energy.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 207: Line 212:
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Shock Wave | {{HCB}} {{right}} {{punch}} | Doc shoots a projectile forward. If he hits his opponent, he stabs his sword into the ground, unleashing an eruption of energy from the ground under his opponent.}}
+
{{MoveListRow | Shock Wave | {{HCB}} {{right}} {{slash}} | Doc shoots a projectile forward. If he hits his opponent, he stabs his sword into the ground, unleashing an eruption of energy from the ground under his opponent.}}
 
}}
 
}}
 
}}
 
}}
Line 216: Line 221:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Back Breaker | D-Pad in a 360° rotation, then {{kick}} (close) | Green lifts his opponent high into the air, then slams his opponent's back into his knee upon landing.}}
 
{{MoveListRow | Back Breaker | D-Pad in a 360° rotation, then {{kick}} (close) | Green lifts his opponent high into the air, then slams his opponent's back into his knee upon landing.}}
{{MoveListRow | Attack Feint | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Green dashes forward but does not attack. This move can be followed up by the Giant's Hook with {{down}} {{up}}+{{punch}}, where he bashes his opponent into the air with his fist.}}
+
{{MoveListRow | Attack Feint | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Green dashes forward but does not attack. This move can be followed up by the Giant's Hook with {{down}} {{up}}+{{slash}}, where he bashes his opponent into the air with his fist.}}
{{MoveListRow | Windmill | Hold all three {{punch}} or {{kick}} for 3 seconds, then release | Green rolls his arms around like a windmill while walking forward. He attacks more times if the buttons are held for longer (up to 8 seconds for 5 strikes). If the player has five potions, holding all three {{punch}} or {{kick}} simultaneously ordinarily powers up the Magic gauge, but this move can be charged instead if the buttons are pressed in the middle of an attack or jump.}}
+
{{MoveListRow | Windmill | Hold all three {{slash}} or {{kick}} for 3 seconds, then release | Green rolls his arms around like a windmill while walking forward. He attacks more times if the buttons are held for longer (up to 8 seconds for 5 strikes). If the player has five potions, holding all three {{slash}} or {{kick}} simultaneously ordinarily powers up the Magic gauge, but this move can be charged instead if the buttons are pressed in the middle of an attack or jump.}}
{{MoveListRow | Mammoth Slam | {{right}} {{downright}} {{down}} {{HP}} while jumping diagonally | Green holds his hand out, which slams his opponent against the ground if it connects.}}
+
{{MoveListRow | Mammoth Slam | {{right}} {{downright}} {{down}} {{HS}} while jumping diagonally | Green holds his hand out, which slams his opponent against the ground if it connects.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Raging Forest | D-Pad in a 360° rotation, then all three {{punch}} simultaneously (close) | Green wraps his opponent in vines, then performs a Back Breaker. The opponent bounces back into the air, then lands on Green's spiked arms.}}
+
{{MoveListRow | Raging Forest | D-Pad in a 360° rotation, then all three {{slash}} simultaneously (close) | Green wraps his opponent in vines, then performs a Back Breaker. The opponent bounces back into the air, then lands on Green's spiked arms.}}
 
}}
 
}}
 
}}
 
}}
Line 229: Line 234:
 
| desc=Panchos is an explosives expert from the volcanic province of Blo. His father was an inventor who taught him all about bombs. He seeks the Golden Axe for the sake of adventure.
 
| desc=Panchos is an explosives expert from the volcanic province of Blo. His father was an inventor who taught him all about bombs. He seeks the Golden Axe for the sake of adventure.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Mini Bomb | {{QCF}} {{punch}} | Panchos tosses a bomb in an arc in front of him, which explodes and knocks over his opponent on impact.}}
+
{{MoveListRow | Mini Bomb | {{QCF}} {{slash}} | Panchos tosses a bomb in an arc in front of him, which explodes and knocks over his opponent on impact.}}
 
{{MoveListRow | Mega Bomb | {{QCF}}, then hold and release {{kick}} | Panchos tosses a bomb in an arc in front of him. The bomb does not explode until shortly after the player releases the {{kick}} button.}}
 
{{MoveListRow | Mega Bomb | {{QCF}}, then hold and release {{kick}} | Panchos tosses a bomb in an arc in front of him. The bomb does not explode until shortly after the player releases the {{kick}} button.}}
 
{{MoveListRow | Dyna Might | {{HCB}} {{kick}} | Panchos jumps into the air with a rising knee strike, followed by a diving knee strike, while glowing with burning energy that knocks his opponent over on impact.}}
 
{{MoveListRow | Dyna Might | {{HCB}} {{kick}} | Panchos jumps into the air with a rising knee strike, followed by a diving knee strike, while glowing with burning energy that knocks his opponent over on impact.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Blast Wave | {{HCF}} {{upright}} {{punch}} (close) | Panchos jumps into the air with a rising knee strike, then performs cannonball rolling attack on his opponent that leave behind detonating duplicates of himself.}}
+
{{MoveListRow | Blast Wave | {{HCF}} {{upright}} {{slash}} (close) | Panchos jumps into the air with a rising knee strike, then performs cannonball rolling attack on his opponent that leave behind detonating duplicates of himself.}}
 
}}
 
}}
 
}}
 
}}
Line 267: Line 272:
 
==Production credits==
 
==Production credits==
 
{{mainArticle|{{PAGENAME}}/Production credits}}
 
{{mainArticle|{{PAGENAME}}/Production credits}}
===Sega Titan Video version===
 
{{creditstable|
 
*'''Programmer:''' A.Toshikawa, [[Hitoshi Shimokawa|H.Shimokawa]], [[Tomoaki Takayanagi|T.Takayanagi]], K.Kataoka
 
*'''Graphic Designer:''' [[Taku Makino|S.Makino]]{{ref|https://dengekionline.com/data/news/2008/2/13/c7abd417c9a8665799ea7918b484c310.html}}, Y.Endo, [[Yoshiaki Aoki|Y.Aoki]], [[Yasutada Kawata|Y.Kawata]], [[Tomiko Kusunoki|T.Kusunoki]], [[Naoko Takahashi|N.Takahashi]], [[Sachiko Amano|S.Amano]], [[Takahiro Kudo|T.Kudo]], [[Yuko Isoda|Y.Isoda]], T.Akai
 
*'''Composer:''' [[Kazuhiko Nagai|K.Nagai]]
 
*'''Voice:''' H.Kawatsu, H.Kiuchi, Y.Nezu
 
*'''Game Planner:''' [[Kenichi Imaeda|K.Imaeda]], [[Motoshi Takabe|M.Takabe]]
 
*'''Special Thanks:''' [[Koji Ooto|K.Ohto]]
 
| source=In-game credits{{ref| 1=https://www.youtube.com/watch?v=ZGRA_z29SlQ}}
 
| console=STV
 
}}
 
===Saturn version===
 
{{creditstable|
 
*'''Programmer:''' A.Toshikawa, [[Hitoshi Shimokawa|H.Shimokawa]], [[Tomoaki Takayanagi|T.Takayanagi]], K.Kataoka
 
*'''Graphic Designer:''' [[Taku Makino|S.Makino]]{{ref|https://dengekionline.com/data/news/2008/2/13/c7abd417c9a8665799ea7918b484c310.html}}, Y.Endo, [[Yoshiaki Aoki|Y.Aoki]], [[Yasutada Kawata|Y.Kawata]], [[Tomiko Kusunoki|T.Kusunoki]], [[Naoko Takahashi|N.Takahashi]], [[Sachiko Amano|S.Amano]], [[Takahiro Kudo|T.Kudo]], [[Yuko Isoda|Y.Isoda]], T.Akai
 
*'''Composer:''' [[Kazuhiko Nagai|K.Nagai]]
 
*'''Voice:''' H.Kawatsu, H.Kiuchi, Y.Nezu, T.Kida
 
*'''Game Planner:''' [[Kenichi Imaeda|K.Imaeda]], [[Motoshi Takabe|M.Takabe]]
 
*'''Special Thanks:''' [[Koji Ooto|K.Ohto]]
 
*'''Consumer Team:''' [[Tomoaki Takayanagi|T.Takayanagi]], [[Kenichi Imaeda|K.Imaeda]], [[Motoshi Takabe|M.Takabe]], [[Makito Nomiya|M.Nomiya]]
 
| source=In-game credits
 
| pdf=GoldenAD Saturn JP SSEnding.pdf
 
| console=SAT
 
}}
 
{{hr}}
 
{{creditstable|
 
*'''Producer:''' [[Erik Wahlberg]]
 
*'''Product Manager:''' [[Seth Gerson]]
 
*'''Lead Tester:''' [[Marc Dawson]]
 
*'''Assistant Lead Testers:''' Kenneth Chan, Alex Berriero, George Kemmerex, [[Jeremy Caine]]
 
*'''Manual:''' [[Marc Sherrod]]
 
*'''Packaging Design:''' Three 8 Design Group
 
*'''Packaging Art Director:''' [[Eric Smith]]
 
*'''Product Specialist:''' [[Clint Dyer]]
 
| source=US manual
 
| console=SAT
 
| pdf=Goldenaxetheduel sat us manual.pdf
 
| pdfpage=21
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 10:26, 29 September 2024

n/a

  • ST-V
  • Sega Saturn
    NTSC-U/PAL
  • Sega Saturn
    NTSC-J

GoldenAxeDuel title.png

GoldenAxeTheDuel Saturn US Title.png

GoldenAxeTheDuel Saturn JP SSTitle.png

Golden Axe: The Duel
System(s): Sega Titan Video, Sega Saturn
Publisher: Sega
Developer:
Supporting companies:
Distributor:
Sega Saturn
Ecofilmes (PT)
Sega Saturn
Tec Toy (BR)
Sound driver:
Sega Saturn
SCSP/CD-DA (24 tracks)
Genre: Fighting Action/Kakutou Action (格闘アクション)[3], Action[4]

















Number of players: 1-2
Release Date RRP Code
Arcade (Sega Titan Video)
JP
¥? ?























Sega Saturn
JP
¥5,8005,800 GS-9041
Sega Rating: All Ages
Sega Saturn
US
$59.9959.99[7] 81045
ESRB: Teen
Sega Saturn
EU
MK81045-50
ELSPA: 11+ OK
Sega Saturn
DE
MK81045-50
USK: 16
Sega Saturn
PT
STJSE0169
Sega Saturn
UK
£39.9939.99[10] MK81045-50
ELSPA: 11+ OK
Sega Saturn
PL
219zł219
Sega Saturn
AU
FGOL16SSC
Sega Saturn
BR
192226
Tectoy: Todas as Idades

Golden Axe: The Duel (ゴールデンアックス・ザ・デュエル) is an entry in the Golden Axe series of games, and was initially released for Sega Titan Video arcade hardware in 1995. It later saw a port to the Sega Saturn.

Unlike other Golden Axe games, Golden Axe: The Duel is a 2D versus fighter. It would also be the last Golden Axe game to be released in arcades (and it would be fourteen years until another Golden Axe game was released, Golden Axe: Beast Rider).

Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[11][12]

Story

Golden Axe The Duel Saturn, Introduction.png

Introduction

Many years after the last war with Death Adder, the magical axe that Gillius Thunderhead used to slay Death Adder is rediscovered. Over time, the powers of the axe have grown. Numerous warriors fight to obtain the powerful axe.

Gameplay

Golden Axe The Duel Saturn, Character Select.png

Character select

Golden Axe The Duel Saturn, Gameplay.png

Gameplay

In a departure from the beat-'em-up genre of the other Golden Axe arcade games, The Duel is a 2D versus fighter modeled after the Street Fighter series of games. As in those games, two combatants battle each other in a small stage, with the goal of draining the other fighter's health bar or having more health remaining when time runs out. Matches are fought to the best of three rounds. Like the Samurai Shodown games, the camera zooms in or out as the fighters move closer or farther apart. There are ten playable characters, all of them new to the game except for long-standing series villain Death Adder.

Characters move with Left and Right and crouch with Down. They hop back in retreat with Left Left or run forward with Right Right. They jump with Up and flip back and forth with Up-left and Up-right. They crouch with Down. Most characters are armed with weapons, and there are two types of attacks, slashes and kicks, each with three levels of strength. Slashes are done with X (light), Y (medium), and Z (hard) and kicks are done with A (light), B (medium), and C (hard). Harder attacks do more damage, but they are slower and leave the character vulnerable to counterattack for longer.

Opponents can be grabbed or thrown by holding Left or Right while standing next to them, then pressing a hard slash or kick button. Attacks, other than throws moves, can be blocked by holding the D-Pad away from the opponent. Blocking can be done while crouching, and low attacks cannot be blocked while standing. Each character has a selection of special moves that can be performed by pairing specific directional combinations with an attack.

As in the beat-'em-up titles of the series, little elven thieves occasionally appear and run across the screen in the middle of the battle. If either player attacks one of these thieves, they drop pieces of treasure. Blue thieves drop magical potions, while green elves drop pieces of meat that partially restore the character's health. Items are collected by walking over them.

When a character has gathered five potions, shown in the Magic gauge in a bottom corner of the screen, he or she can "power up" by pressing all three slash or kick buttons simultaneously. The character is invulnerable while powering up. The Magic gauge drains while the effect is active, and the character's attacks are empowered until the gauge is emptied. Each character has a powerful "Super" attack that can only be performed while powered up. These attacks are usually much more elaborate and damaging than the other special moves, and they require landing the first strike (without it being blocked or dodged) for the rest of the move to be performed.

Modes

There is an arcade mode where a single player faces every other character in the game (including a match against a duplicate of the selected character) in a random order, ending in fights against Death Adder and the final boss, a physical manifestation of the Golden Axe. A second player can enter the game at any point with  START  to fight a match against the other player, with the winner continuing the game. There is also a dedicated two-player mode where both players choose a character and fight.

There are three difficulty levels for the computer combatants (Easy, Normal, Hard, and Hardest), there are three speed levels (Slow, Normal, and Fast), and each player can choose from three strength settings (Normal, Strong, and Strongest). Players can change the amount of time allowed per round (40, 50, or 60 seconds or unlimited), toggle green elves and their health pick-ups (which are off by default), or change the starting number of potions for each fighter (between 1 and 5).

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 MS  Medium slash
 HS  Hard slash
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

Playable

Characters have three color schemes depending on whether they are selected with a light, medium, or hard attack button.

GoldenAxeDuel Saturn JP SP Kain.png Kain Blade
Kain Blade is a barbarian who was orphaned by the war and raised by a famous warrior. After his patron was killed trying to rescue another child, Kain dedicated himself to perfecting his combat skills and wandered the land helping those in need. He seeks the Golden Axe in hopes of uniting the provinces of the continent and foiling the plans of his enemies, Zoma and Keel.
Move list (Special moves)
Name Command Description
Power Blast Down Down-right Right S Kain shoots a fireball across the screen from his sword.
Fire Edge Right Down Down-right S Kain rises into the air while holding his flaming sword in front of him.
Rushing Kick Down Down-left Left K Kain leaps forward with a flying front kick.
Move list (Super moves)
Name Command Description
Fire Storm Right Down Down-right Up-right S Kain rises into the air while holding his flaming sword in front of him, followed by a trail of fire. If he hits his opponent, he plants his sword in the ground when he lands, which summons a pillar of fire around him, then waves of fire sweep the screen.
GoldenAxeDuel Saturn JP SP Milan.png Milan Flare
Milan Flare is the princess of the Kingdom of Winwood and a descendant of Tyris Flare. She is the protector of the kingdom and a master of wind magic. She seeks the Golden Axe in order to protect her kingdom, which is the most scientifically advanced of all the provinces, and maintain peace in the land.
Move list (Special moves)
Name Command Description
Rotor Sword Hold Left for 2 seconds, then Right+S Milan charges forward while twirling her sword in front of her like a helicopter blade.
Air Strike Hold Left for 2 seconds, then Right+K Milan kicks, which shoots a projectile across the screen.
Gyro Sword Hold Down for 2 seconds, then Up+S Milan rises into the air while twirling her sword above her like a helicopter blade.
Bird of Prey Hold Down for 2 seconds, then Up+K, then S or Down+S Milan flies into the air and dives back down. While on her way down, this move can be followed up by the Talon Strike with S, where she crosses her fists for an overhead strike, or the Tornado Spin with Down+S, where she grabs and spins her opponent into a cyclone. The Tornado Spin can only be done if her opponent is on the ground.
Move list (Super moves)
Name Command Description
Tempest Hold Down for 2 seconds, then Down-right Right Up-right K, then Down+S Milan flies into the air and dives back down. While over her opponent's head (when the opponent is on the ground), she can grab the opponent with Down+S. Milan summons a large cyclone that takes her and her opponent high into the air, then they fall back down, with Milan slamming her opponent into the ground.
GoldenAxeDuel Saturn JP SP Gillius.png Gillius Rockhead
Gillius Rockhead is a dwarf who is descended from Gillius Thunderhead. Like his ancestor, he has mastered combat with the axe and become a renowned warrior. He seeks the Golden Axe in order to protect his town and prevent it from being used for evil.
Move list (Special moves)
Name Command Description
Stone Crash Left Down-left Down Down-right Right S Gillius pounds his axe into the ground, causing a stone to fly out in front of him.
Shoulder Charge Down Down-right Right K Gillius leaps forward while ramming his shoulder.
Miner's Drill Down Down-left Left S Gillius somersaults into the air, then spins downward like a drill. If he hits his opponent on the way down, he spins on an axis, using the horns on his hat to gore his opponent.
Stone Storm Right Left Right  HS  (close) Gillius performs a rapid series of palm strikes, each firing a stone projectile from his hands.
Kick Fury Right Down-right Down  HK  (close) Gillius performs a rapid series of crouching kicks.
Move list (Command normals)
Name Command Description
Rock Roll Down+ HS  in midair Gillius spins downward diagonally while holding his axe out.
Move list (Super moves)
Name Command Description
Jawbreak Right Down-right Down Down-left Up-right S (close) Gillius pounds his axe into the ground, which creates a burst of dust. If he hits his opponent, a shower of stones fly across the screen, and Gillius increases in size and hits his opponent with a rising knee strike.
GoldenAxeDuel Saturn JP SP Zoma.png Zoma
Zoma is a dark mage who once served as the advisor to the King of Lustan. Because of his hunger for power, he was banished to the Southern Plateau, where he lives off the energy of his prisoners. He seeks the Golden Axe to satisfy his lust for power and rule the continent.
Move list (Special moves)
Name Command Description
Changeling Down Down-right Right S Zoma rolls a crystal ball that explodes when it touches someone, transforming his opponent into a frog for 5 seconds or until the opponent is hit by an attack. Characters in frog form can still move and perform basic attacks. This move has no effect if the opponent is already a frog.
Quick Staff SSSSS Zoma performs a flurry of quick strikes with his staff.
Skull Charge Up-left Down-right S Zoma shoots a skull-shaped projectile diagonally downward in midair.
Levitation Right Down Down-right K Zoma jumps into the air, then hovers in place for 5 seconds, until the player presses Down, or until he is hit by an attack. He jumps a short distance with  LK , a medium distance with  MK , or a far distance with  HK . He is invulnerable while jumping into the air. He can dash and perform the Skull Charge move while levitating.
Move list (Command normals)
Name Command Description
Circle of Death Down+ HK  in midair Zoma spins his staff in a circle.
Move list (Super moves)
Name Command Description
Dark Carnival Down Down-right Right Down Down-right Right S Zoma swings his staff upward. If he hits his opponent, he casts a spell where he levitates and bombards his opponent with magic rays.
GoldenAxeDuel Saturn JP SP Jamm.png Jamm
Jamm is a feral girl who was abandoned by her village when it was raided by an enemy army. A wilderness spirit named Degas found her and raised her in the wilderness, and she learned to fight from the beasts of the land. After Degas died, she began wearing his fur and claws. She seeks the Golden Axe in the hope that she can use it to revive Degas. She is always accompanied by her bear companion Corgon.
Move list (Special moves)
Name Command Description
Beast Blast Down Down-right Right S Jamm shoots a fireball from her hands across the screen. She shoots a larger fireball when S is held for longer (up to 3 seconds for the largest fireball).
Thundering Herd Hold Left for 2 seconds, then Right+S Jamm charges forward, then headbutts into the air.
Cat's Paw KKKKK Jamm performs a rapid series of crouching kicks.
Move list (Command normals)
Name Command Description
Snapping Tail Right+ MK  Jamm kicks her opponent, then follows it up with a tail whip.
Mule Kick Right+ HK  Jamm spins around and kicks behind her.
Move list (Super moves)
Name Command Description
Spirit Summon Hold Left for 2 seconds, then Right Down Down-right S Jamm charges forward. If she hits her opponent, she headbutts into the air, then her animal pelt comes to life and blitzes the ground with a rolling fire wave.
GoldenAxeDuel Saturn JP SP Dethadder.png Death Adder
Death Adder is a mysterious figure who is believed to be an evil spirit. He was believed to have been killed by Gillius Thunderhead generations ago, but he has again appeared to terrorize the land. If he obtains the Golden Axe, it is certain that he will plunge the continent into a new age of darkness.

He is the recurring antagonist of the series and always appears as the second-to-last opponent of the game.

Move list (Special moves)
Name Command Description
Dragon Breath Left Down-left Down Down-right Right S The dragon in Death Adder's shield breathes fire in front of him. He cannot use this move if his shield breaks (which can happen by taking too much damage from blocking).
Death Wave Hold Left for 2 seconds, then Right+S Death Adder slams his shield into the ground, which causes an energy wave to ripple out along the ground in front of him.
Move list (Command normals)
Name Command Description
Falling Sky Down+ HK  in midair Death Adder falls backward to the ground.
Move list (Super moves)
Name Command Description
Soul Taker Right Down-right Down Down-left Left + all three S simultaneously (close) Death Adder grabs his opponent. A blast wave explodes out from them, and Death Adder holds his opponent in a beam of explosive power until both are thrown back by it.
GoldenAxeDuel Saturn JP SP Keel.png Keel
Keel is an elf warrior who lives in the northern province of Crystal. He was encased in ice by his clan, but he was freed from his prison when Death Adder was revived. It is unknown why he seeks the Golden Axe, but it is believed that he has sinister intentions.
Move list (Special moves)
Name Command Description
Ice Arrow Down Down-right Right S Keel swings his arm, sending an ice shard flying across the screen.
Power Stab Down Down-left Left S Keel charges forward while holding his daggers out.
Ice Slide Down Down-left Left K Keel slides forward along the ground with a kick that knocks his opponent over on impact.
Freezing Bolt Right Down Down-right S Keel conjures a ball of cold air, which sends his opponent flying back on impact.
Dematerialization Right Down-right Down K Keel sinks into the ground, reappearing somewhere else. He teleports to the middle of the screen with  LK , in front of his opponent with  MK , or behind his opponent with  HK .
Move list (Super moves)
Name Command Description
Insanity Winds Down Down-left Left Down Down-left Left S Keel thrusts a large ice dagger forward. If he hits his opponent, he sinks into the ground, reappears as a giant ice sculpture, and breathes a flurry of ice shards at his opponent.
GoldenAxeDuel Saturn JP SP Doc.png Doc
Doc is a healer from the island of Miribar. He abandoned his studies to seek the Golden Axe.
Move list (Special moves)
Name Command Description
Dashing Strike Left Down-left Down Down-right Right  HS  Doc dashes forward with a horizontal sword swipe.
Scalpel Slash Hold Down for 2 seconds, then Up+S Doc jumps high into the air while swinging his sword up.
Roundhouse Right Down-right Down Down-left Left S Doc hops forward while spinning, followed by a downward sword slash. Doc is invulnerable during the hop. If the player continues to hold S through the move, Doc follows up with a glowing palm strike.
Roundhouse Feint Right Down-right Down Down-left Left K Doc hops forward while spinning, but he does not perform a sword slash. Doc is invulnerable during the hop.
Triple Kick Right Down Down-right K Doc kicks three times in one rising motion.
Head Shock Right Down Down-right S (close) Doc grabs then jabs his opponent with the hilt of his sword, which glows with energy.
Move list (Command normals)
Name Command Description
Surprise Jump Right+K in midair when near the edge of the screen Doc jumps off the side of the screen, high into the air.
Sliding Knee Left+K in midair when near the edge of the screen Doc drops diagonally off the side of the screen with a knee strike, sliding on the ground after landing.
Move list (Super moves)
Name Command Description
Shock Wave Right Down-right Down Down-left Left Right S Doc shoots a projectile forward. If he hits his opponent, he stabs his sword into the ground, unleashing an eruption of energy from the ground under his opponent.
GoldenAxeDuel Saturn JP SP Green.png Green
Green is a half-human, half-plant giant from deep in the continent's forests. He is the last of his kind, after the rest of his kind were exterminated by Death Adder. He escaped Death Adder's clutches with the help of a woman named Maria. He seeks the Golden Axe so he can face Death Adder and find Maria.
Move list (Special moves)
Name Command Description
Back Breaker D-Pad in a 360° rotation, then K (close) Green lifts his opponent high into the air, then slams his opponent's back into his knee upon landing.
Attack Feint Hold Left for 2 seconds, then Right+K Green dashes forward but does not attack. This move can be followed up by the Giant's Hook with Down Up+S, where he bashes his opponent into the air with his fist.
Windmill Hold all three S or K for 3 seconds, then release Green rolls his arms around like a windmill while walking forward. He attacks more times if the buttons are held for longer (up to 8 seconds for 5 strikes). If the player has five potions, holding all three S or K simultaneously ordinarily powers up the Magic gauge, but this move can be charged instead if the buttons are pressed in the middle of an attack or jump.
Mammoth Slam Right Down-right Down  HS  while jumping diagonally Green holds his hand out, which slams his opponent against the ground if it connects.
Move list (Super moves)
Name Command Description
Raging Forest D-Pad in a 360° rotation, then all three S simultaneously (close) Green wraps his opponent in vines, then performs a Back Breaker. The opponent bounces back into the air, then lands on Green's spiked arms.
GoldenAxeDuel Saturn JP SP Panchos.png Panchos
Panchos is an explosives expert from the volcanic province of Blo. His father was an inventor who taught him all about bombs. He seeks the Golden Axe for the sake of adventure.
Move list (Special moves)
Name Command Description
Mini Bomb Down Down-right Right S Panchos tosses a bomb in an arc in front of him, which explodes and knocks over his opponent on impact.
Mega Bomb Down Down-right Right, then hold and release K Panchos tosses a bomb in an arc in front of him. The bomb does not explode until shortly after the player releases the K button.
Dyna Might Right Down-right Down Down-left Left K Panchos jumps into the air with a rising knee strike, followed by a diving knee strike, while glowing with burning energy that knocks his opponent over on impact.
Move list (Super moves)
Name Command Description
Blast Wave Left Down-left Down Down-right Right Up-right S (close) Panchos jumps into the air with a rising knee strike, then performs cannonball rolling attack on his opponent that leave behind detonating duplicates of himself.

Unplayable

Golden Axe The Duel Saturn, Sprites, Golden Axe.png
Golden Axe
A physical manifestation of the Golden Axe itself. He is the final boss of the game.

Stages

Every character has his or her own stage where matches are hosted, except for Jamm, who fights in her opponent's stage (or Wenpa Harbor when facing herself). Jamm's pet bear, Corgon, appears in the background of any stage when she is fighting.

Golden Axe The Duel Saturn, Stages, Kain Blade.png

Draconian Village
Stage of Kain Blade.

Golden Axe The Duel Saturn, Stages, Milan Flare.png

Windwood Castle
Stage of Milan Flare.

Golden Axe The Duel Saturn, Stages, Gillius Rockhead.png

Guillegun's Cave
Stage of Gillius Rockhead.

Golden Axe The Duel Saturn, Stages, Zoma.png

Dark Island
Stage of Zoma.

Golden Axe The Duel Saturn, Stages, Death Adder.png

Death Palace
Stage of Death Adder.

Golden Axe The Duel Saturn, Stages, Keel.png

Crystal Haven
Stage of Keel.

Golden Axe The Duel Saturn, Stages, Doc.png

Wenpa Harbor
Stage of Doc.

Golden Axe The Duel Saturn, Stages, Green.png

Urupagu Forest
Stage of Green.

Golden Axe The Duel Saturn, Stages, Panchos.png

Iron Lab
Stage of Panchos.

Golden Axe The Duel Saturn, Stages, Golden Axe.png

Death Palace
Stage of Golden Axe.

Versions

The Saturn version is missing some frames of animation and has slightly remixed music. The English text for the endings has been rewritten.

Production credits

Main article: Golden Axe: The Duel/Production credits.

Magazine articles

Main article: Golden Axe: The Duel/Magazine articles.

Promotional material

GAtD Arcade JP Flyer.jpg
ST-V JP flyer
GAtD Arcade JP Flyer.jpg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1995-10: "October 1995" (1995-09-08)
Logo-pdf.svg

Physical scans

Sega Titan Video version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Arcade (Sega Titan Video)
N/A
Based on
0 reviews

Golden Axe: The Duel

Sega Titan Video, JP
Notavailable.svg
"Long" instructions
Notavailable.svg
"Long" instructions (2)
GoldenAxeTheDuel STV JP Cart.jpg
Cart
Notavailable.svgNotavailable.svg
Instuction card(s)

Saturn version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
76
[13]
CD Consoles (FR)
52
[14]
Consoles News (FR) PAL
88
[15]
Consoles + (FR)
89
[16]
Consoles + (FR)
87
[17]
Computer & Video Games (UK)
82
[18]
Digitiser (UK) PAL
58
[19]
Electronic Gaming Monthly (US) NTSC-U
61
[20]
GameFan (US) NTSC-U
79
[21]
Game Players (US) NTSC-U
63
[7]
GamePro (US) NTSC-U
65
[22]
GamesMaster (UK) NTSC
80
[23]
Game Informer (US) NTSC-U
56
[24]
Hobby Consolas (ES) PAL
91
[25]
Intelligent Gamer (US) NTSC-U
67
[26]
Joypad (FR)
85
[27]
MAN!AC (DE) NTSC-J
67
[28]
Maximum (UK)
50
[29]
Mega Force (FR) PAL
83
[30]
Mega Fun (DE) NTSC-J
86
[31]
Mean Machines Sega (UK) NTSC-J
85
[32]
Mean Machines Sega (UK) PAL
84
[10]
Next Generation (US) NTSC-U
50
[33]
neXt Level (DE)
70
[34]
Player One (FR)
82
[35]
Saturn Fan (JP) NTSC-J
69
[36]
Sega Magazin (DE) PAL
86
[37]
Sega News (CZ)
81
[38]
Sega Power (UK) NTSC-J
70
[39]
Sega Pro (UK) NTSC
84
[40]
Sega Saturn Magazine (UK) PAL
85
[8]
Sega Saturn Magazine (JP) NTSC-J
70
[41]
Sega Saturn Magazine (JP) NTSC-J
70
[42]
Última Generación (ES)
72
[43]
VideoGames (US) NTSC-U
70
[44]
Sega Saturn
74
Based on
35 reviews

Golden Axe: The Duel

Saturn, JP
GAtD Saturn JP Box Back.jpgGAtD Saturn JP Box Front.jpg
Cover
GoldenAxeTheDuel Saturn JP Spinecard.jpg
Spinecard
GAtD Saturn JP Disc.jpg
Disc
Saturn, US
GoldenAxeTheDuel Saturn US Box back.jpgGoldenAxeTheDuel Saturn US Box front.jpg
Cover
GoldenAxeTheDuel Saturn US Disc.jpg
Disc
Goldenaxetheduel sat us manual.pdf
Manual
Saturn, EU
GATD Sat EU cover.jpg
Cover
Saturn, DE
GoldenAxeTheDuel Saturn EU Box.jpg
Cover
Saturn, PT
GoldenAxeTheDuel Saturn PT back.jpgNospine.pngGoldenAxeTheDuel Saturn PT cover.jpg
Cover
Saturn, AU

Saturn, BR
GoldenAxeDuel Sat BR cover.jpg
Cover

Technical information

Main article: Golden Axe: The Duel/Technical information.

External links

  • Sega of Japan catalogue page (Japanese): Saturn

References

  1. 1.0 1.1 Sega Arcade History, Enterbrain, page 135
  2. File:Goldenaxetheduel sat us manual.pdf, page 21
  3. File:GAtD Saturn JP Box Back.jpg
  4. 4.0 4.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  5. http://www.sega-saturn.com/saturn/other/june-n.htm (Wayback Machine: 1997-06-06 05:51)
  6. https://groups.google.com/g/rec.games.video.sega/c/Jo3KH0OoNpk/m/CtBfYXbDFZwJ
  7. 7.0 7.1 Game Players, "Vol. 9 No. 8 August 1996" (US; 1996-07-09), page 72
  8. 8.0 8.1 Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 80
  9. Computer Trade Weekly, "" (UK; 1996-04-15), page 85
  10. 10.0 10.1 Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 91
  11. File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
  12. File:SegaProductsTerminationAnnouncement 2016-12.pdf
  13. 576 KByte, "Június 1996" (HU; 1996-xx-xx), page 20
  14. CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 132
  15. Consoles News, "Juillet/Août 1996" (FR; 1996-0x-xx), page 92
  16. Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 100
  17. Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 140
  18. Computer & Video Games, "December 1995" (UK; 1995-11-10), page 56
  19. Digitiser (UK) (1996-04-17)
  20. Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 26
  21. GameFan, "Volume 4, Issue 7: July 1996" (US; 1996-xx-xx), page 12
  22. GamePro, "July 1996" (US; 1996-xx-xx), page 76
  23. GamesMaster (UK) "Series 5, episode 10" (1995-11-23, 24:00) (+10:45)
  24. Game Informer, "July 1996" (US; 1996-0x-xx), page 59
  25. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 86
  26. Intelligent Gamer, "June 1996" (US; 1996-05-27), page 87
  27. Joypad, "Mai 1996" (FR; 1996-0x-xx), page 64
  28. MAN!AC, "12/95" (DE; 1995-11-08), page 40
  29. Maximum, "November 1995" (UK; 1995-11-xx), page 146
  30. Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 38
  31. Mega Fun, "11/95" (DE; 1995-10-18), page 80
  32. Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 71
  33. Next Generation, "August 1996" (US; 1996-07-23), page 94
  34. neXt Level, "Juni 1996" (DE; 1996-05-15), page 73
  35. Player One, "Mai 1996" (FR; 1996-0x-xx), page 116
  36. Saturn Fan, "1995 December" (JP; 1995-11-08), page 60
  37. Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 78
  38. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 15
  39. Sega Power, "January 1996" (UK; 1995-11-16), page 59
  40. Sega Pro, "December 1995" (UK; 1995-11-02), page 42
  41. Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 177
  42. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
  43. Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 94
  44. VideoGames, "August 1996" (US; 1996-07-xx), page 62
Golden Axe: The Duel

GoldenAxeDuel title.png

Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Technical information


Sega Saturn
Prototypes: 1996-02-19



Gilius Thunder Head punching sprite Golden Axe series of games
Arcade
Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010)
Sega Mega Drive
Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993)
Sega Master System
Golden Axe (1989) | Golden Axe Warrior (1991)
Windows PC
Golden Axe (1990)
LCD handheld game
Electronic Golden Axe (1990)
Sega Game Gear
Ax Battler: A Legend of Golden Axe (1991)
Sega Saturn
Golden Axe: The Duel (1995)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 5: Golden Axe (2003)
Xbox 360
Sony PlayStation 3
Golden Axe: Beast Rider (2008)
iOS
Google Android OS
Golden Axe (2009) | Golden Axe (2017)
Xbox Live Arcade
Sega Vintage Collection: Golden Axe (2012)
Steam
Golden Axed: A Cancelled Prototype (2020)
Golden Axe related media
Music
Golden Axe I & II (2016)
Book
Sega Mega Drive Attack Manual Book Tatsujin & Golden Axe (1990) | Golden Axe (1992) | Golden Axe: Beast Rider Official Strategy Guide (2008) | The Art of Golden Axe: Beast Rider (2008)