Difference between revisions of "Marvel Super Heroes vs. Street Fighter"
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| publisher=[[Capcom]] | | publisher=[[Capcom]] | ||
| developer=[[Capcom]] | | developer=[[Capcom]] | ||
− | | licensor=[[Marvel Characters]] | + | | licensor=[[Marvel Characters]], [[wikipedia:Noritake Kinashi|Noritaro Kinashi]], [https://ja.wikipedia.org/wiki/%E3%82%A2%E3%83%A9%E3%82%A4%E3%83%90%E3%83%AB_(%E4%BC%81%E6%A5%AD) Arraival], [[NTV]] |
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| sounddriver=SCSP (11 tracks) | | sounddriver=SCSP (11 tracks) | ||
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Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | ||
− | Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously ({{A}}+{{X}} | + | Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously ({{A}}+{{X}}) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with {{up}} and follow-up with a midair combo. |
− | At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}} or {{L}} | + | At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}} or {{L}}). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously ({{B}}+{{Y}}). This causes the other character to quickly jump into battle, perform an assist attack, and jump back out, without switching characters. The character under control is briefly vulnerable while this happens. |
− | Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}} (or {{QCB}} if facing left), then the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}} | + | Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}} (or {{QCB}} if facing left), then the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}}). This switches the characters and costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{QCBD}} {{punch}} (or {{QCFD}} {{punch}} if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge. |
− | |||
− | |||
===Modes=== | ===Modes=== | ||
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There is also a Survival Mode, where one player fights every character in the game (including the hidden characters and the bosses), with the difficulty level increasing with each battle. Any vitality lost in the last match is red at the start of the next match, so that it recovers when the fighter is not active (and red vitality from the previous match is fully restored). The player only has one chance to succeed; losing both characters in one match ends the game. The game saves records such as high scores and wins/losses to the console's internal memory. | There is also a Survival Mode, where one player fights every character in the game (including the hidden characters and the bosses), with the difficulty level increasing with each battle. Any vitality lost in the last match is red at the start of the next match, so that it recovers when the fighter is not active (and red vitality from the previous match is fully restored). The player only has one chance to succeed; losing both characters in one match ends the game. The game saves records such as high scores and wins/losses to the console's internal memory. | ||
+ | |||
+ | After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons. | ||
===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=StreetFighterAlpha}} | |
====''Marvel Super Heroes''==== | ====''Marvel Super Heroes''==== | ||
Cyclops, Wolverine, and Omega Red are from ''[[X-Men: Children of the Atom]]''. | Cyclops, Wolverine, and Omega Red are from ''[[X-Men: Children of the Atom]]''. | ||
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{{MoveListRow | Optic Bullet | {{HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} | {{MoveListRow | Optic Bullet | {{HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} | ||
{{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{MP}}, Cyclops fires the blast straight ahead while standing. When used with {{HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{MP}}, Cyclops fires the blast straight ahead while standing. When used with {{HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | ||
− | {{MoveListRow | Optic Sweep | {{ | + | {{MoveListRow | Optic Sweep | {{QCFD}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}} |
{{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | ||
{{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | {{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | ||
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{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Mega Optic Blast | {{QCF}} + two {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | {{MoveListRow | Mega Optic Blast | {{QCF}} + two {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | ||
− | {{MoveListRow | Super Optic Blast | {{ | + | {{MoveListRow | Super Optic Blast | {{QCFD}} + two {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | Vega throws a fireball across the screen. When used with {{LP}}, the fireball arcs upward. When used with {{MP}}, the fireball travels straight ahead. When used with {{HP}}, the fireball arcs downward.}} | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | Vega throws a fireball across the screen. When used with {{LP}}, the fireball arcs upward. When used with {{MP}}, the fireball travels straight ahead. When used with {{HP}}, the fireball arcs downward.}} | ||
{{MoveListRow | Psycho Field | {{HCB}} {{punch}} | Vega throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | {{MoveListRow | Psycho Field | {{HCB}} {{punch}} | Vega throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | ||
− | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | Vega leaps forward while kicking. This move can be performed in midair.}} | + | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | Vega leaps forward while kicking down with each leg. This move can be performed in midair.}} |
− | {{MoveListRow | Head | + | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing {{punch}}, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}} |
− | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a | + | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}} |
{{MoveListRow | Air Warp | {{DPF}} {{punch}} | Vega teleports into the air. When used with {{LP}}, he reappears behind his previous position. When used with {{MP}}, he reappears in front of his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | {{MoveListRow | Air Warp | {{DPF}} {{punch}} | Vega teleports into the air. When used with {{LP}}, he reappears behind his previous position. When used with {{MP}}, he reappears in front of his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | ||
{{MoveListRow | Ground Warp | {{DPF}} {{punch}} | Vega teleports onto the ground. When used with {{LP}}, he reappears behind his previous position. When used with {{MP}}, he reappears in front of his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | {{MoveListRow | Ground Warp | {{DPF}} {{punch}} | Vega teleports onto the ground. When used with {{LP}}, he reappears behind his previous position. When used with {{MP}}, he reappears in front of his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | ||
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{{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | {{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | ||
{{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | {{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | ||
− | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears | + | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}. This move can be performed in midair.}} |
− | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears | + | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}. This move can be performed in midair.}} |
{{MoveListRow | Levitation | {{QCB}} + two {{kick}} simultaneously | Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | {{MoveListRow | Levitation | {{QCB}} + two {{kick}} simultaneously | Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} | {{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} | ||
− | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} | + | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} falling closer to horizontal, {{MK}} at a 45° angle, and {{HK}} falling closer to vertical.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Flower Kick | {{right}}+{{MK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Flower Kick | {{right}}+{{MK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | |||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. Gouki's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. Gouki's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} | ||
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{MP}} or {{HP}}, this move can hit his opponent multiple times.}} | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{MP}} or {{HP}}, this move can hit his opponent multiple times.}} | ||
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Gouki | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Gouki moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}} |
{{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Gouki dive kicks diagonally downward.}} | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Gouki dive kicks diagonally downward.}} | ||
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Gouki | + | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Gouki hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}} |
{{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Gouki does a split kick.}} | {{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Gouki does a split kick.}} | ||
{{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Gouki kicks straight ahead.}} | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Gouki kicks straight ahead.}} | ||
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{{MoveListRow | Short Kick | {{up}}+{{LK}} in midair | Chun-Li kicks a short distance in front of her.}} | {{MoveListRow | Short Kick | {{up}}+{{LK}} in midair | Chun-Li kicks a short distance in front of her.}} | ||
{{MoveListRow | Front Kick | {{right}}+{{HK}} in midair | Chun-Li kicks a long distance in front of her.}} | {{MoveListRow | Front Kick | {{right}}+{{HK}} in midair | Chun-Li kicks a long distance in front of her.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Yosou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} |
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}} | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}} | ||
{{MoveListRow | Zeroshiki Kikoushou | {{right}}+{{HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}} | {{MoveListRow | Zeroshiki Kikoushou | {{right}}+{{HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}} | ||
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{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Gouki).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Gouki).}} | ||
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Ryu | + | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} |
{{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Ryu does a split kick.}} | {{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Ryu does a split kick.}} | ||
{{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ryu kicks straight ahead.}} | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ryu kicks straight ahead.}} | ||
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{{MoveListRow | Zankuu Bolt Hadouken | {{QCF}} {{punch}} in midair | Mech-Gouki shoots two single-handed Hadoukens at a diagonal angle downward in midair. Mech-Gouki's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} | {{MoveListRow | Zankuu Bolt Hadouken | {{QCF}} {{punch}} in midair | Mech-Gouki shoots two single-handed Hadoukens at a diagonal angle downward in midair. Mech-Gouki's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} | ||
{{MoveListRow | Shining Circuit Gou Shouryuuken | {{DPF}} {{punch}} | Mech-Gouki rises off the ground while punching upwards with his wings expanded, knocking his opponent high into the air. When performed with {{MP}} or {{HP}}, this move can hit his opponent multiple times.}} | {{MoveListRow | Shining Circuit Gou Shouryuuken | {{DPF}} {{punch}} | Mech-Gouki rises off the ground while punching upwards with his wings expanded, knocking his opponent high into the air. When performed with {{MP}} or {{HP}}, this move can hit his opponent multiple times.}} | ||
− | {{MoveListRow | Lightning Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Mech-Gouki | + | {{MoveListRow | Lightning Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Mech-Gouki moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}} |
{{MoveListRow | Booster Rocket Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Mech-Gouki dive kicks diagonally downward.}} | {{MoveListRow | Booster Rocket Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Mech-Gouki dive kicks diagonally downward.}} | ||
{{MoveListRow | Winged Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Mech-Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Winged Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Mech-Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Metal Zugai Hasatsu | {{right}}+{{MP}} | Mech-Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Metal Zugai Hasatsu | {{right}}+{{MP}} | Mech-Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | {{MoveListRow | Steel Senpuu Kyaku | {{right}}+{{MK}} | Mech-Gouki | + | {{MoveListRow | Steel Senpuu Kyaku | {{right}}+{{MK}} | Mech-Gouki hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}} |
{{MoveListRow | Iron Mae Geri | {{up}}+{{MK}} in midair | Mech-Gouki kicks into the air.}} | {{MoveListRow | Iron Mae Geri | {{up}}+{{MK}} in midair | Mech-Gouki kicks into the air.}} | ||
{{MoveListRow | Bionic Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Mech-Gouki kicks straight ahead.}} | {{MoveListRow | Bionic Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Mech-Gouki kicks straight ahead.}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Flower Kick | {{right}}+{{MK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Flower Kick | {{right}}+{{MK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | |||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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*'''Programmer:''' Motsu, Eternal Sailor, KAW, Silver Kadontz, You! | *'''Programmer:''' Motsu, Eternal Sailor, KAW, Silver Kadontz, You! | ||
*'''Voice Actor''' | *'''Voice Actor''' | ||
− | **'''Street Fighter:''' Tetsuya Iwanaga, Yuko Sasamoto, [[Wataru Takagi]], Tomomichi Nishimura, Osamu Hosoi, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, ([[Arts Vision]]) | + | **'''Street Fighter:''' [[Tetsuya Iwanaga]], Yuko Sasamoto, [[Wataru Takagi]], [[Tomomichi Nishimura]], [[Osamu Hosoi]], [[Yuko Miyamura]], [[Toshiyuki Morikawa]], Yoshiharu Yamada, ([[Arts Vision]]) |
**'''Marvel Super Heroes:''' Andrew Jackson, Cathal Dodd, Frank Perry, Jaimz Woolvet, Len Doncheff, Lorne Kenedy, Norman Spencer, Patric Chilvers | **'''Marvel Super Heroes:''' Andrew Jackson, Cathal Dodd, Frank Perry, Jaimz Woolvet, Len Doncheff, Lorne Kenedy, Norman Spencer, Patric Chilvers | ||
**'''Narrator:''' Tony Daniels | **'''Narrator:''' Tony Daniels |
Latest revision as of 05:42, 21 October 2024
Marvel Super Heroes vs. Street Fighter | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Licensor: Marvel Characters, Noritaro Kinashi, Arraival, NTV | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP (11 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only) | |||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Marvel Super Heroes vs. Street Fighter (マーヴル・スーパーヒーローズVS.ストリートファイター) is a versus fighting game developed and published by Capcom. It was released for the Sega Saturn in 1998, exclusively in Japan. It is the second in Capcom's crossover series, and can be seen as a sequel to X-Men vs. Street Fighter. It features characters from Street Fighter Alpha 2 and Marvel Super Heroes, two other fighting games by Capcom.
Contents
Story
An evil mutant, believing in the survival of the fittest, wants to kill off the weak and force humanity to evolve stronger. As he considers himself the end of modern man, he calls himself Apocalypse. It is up to Earth's greatest heroes to stop him from annihilating humanity.
Gameplay
Marvel Super Heroes vs. Street Fighter is the second installment in the Marvel vs. Capcom series of 2D fighting games. It utilizes the same tag team format previously employed in X-Men vs. Street Fighter. Each player selects two characters to compete in two-on-two battles. Instead of the typical best-of-three round format, matches consist of a single round. At the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. Characters have separate vitality bars, and the dormant character slowly recovers the red portion of their vitality bar while the other character is fighting. If one character loses all of their vitality, then the tag partner automatically replaces them in play. The match continues until both characters on either team are defeated. If the timer runs out before either team is knocked out, then the player with the most combined remaining health is declared the winner.
The most notable gameplay change in Marvel Super Heroes vs. Street Fighter is the addition of the Variable Assist, which allows the player can summon their off-screen partner to perform a special move without changing their currently-controlled character, opening new possibilities for combos during battle and greatly expanding the role of the secondary character. The ability to use assists would later become a signature gameplay element used in future installments.
Characters move with and
and dash with
and
(or
+
+
). They jump upward with
and jump behind and ahead with
and
. Characters can Super Jump high into the air with
(or
+
+
). They crouch with
. Punches are done with
(light),
(medium), and
(strong) and kicks are done with
(light),
(medium), and
(strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously. Characters can perform a taunt with
, which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding or
when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing
P (or
P if facing left).
Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously (+
) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with
and follow-up with a midair combo.
At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously (+
or
). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously (
+
). This causes the other character to quickly jump into battle, perform an assist attack, and jump back out, without switching characters. The character under control is briefly vulnerable while this happens.
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing
(or
if facing left), then the strong punch and strong kick buttons simultaneously (
+
). This switches the characters and costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with
P (or
P if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.
Modes
In Arcade Mode, the player fights several computer-controlled teams before fighting Apocalypse, an antagonist from the X-Men series. After defeating Apocalypse, the player must win a two-on-one final battle against Mech-Gouki (Cyber-Akuma). There are eight different difficulty levels for computer-controlled opponents.
In Versus Mode, two players can fight against each other, with the ability to choose handicaps and the stage.
There is also a Survival Mode, where one player fights every character in the game (including the hidden characters and the bosses), with the difficulty level increasing with each battle. Any vitality lost in the last match is red at the start of the next match, so that it recovers when the fighter is not active (and red vitality from the previous match is fully restored). The player only has one chance to succeed; losing both characters in one match ends the game. The game saves records such as high scores and wins/losses to the console's internal memory.
After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons.
Characters
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
Marvel Super Heroes
Cyclops, Wolverine, and Omega Red are from X-Men: Children of the Atom.
Spider-Man, Captain America, Shuma-Gorath, Hulk, and Blackheart are from Marvel Super Heroes.
Street Fighter
Ryu, Ken, Chun-Li, Dan, and Gouki are from Street Fighter Alpha.
Sakura, Dhalsim, Zangief, and Vega are from Street Fighter Alpha 2.
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Zangief | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves.
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Vega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vega is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
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Dhalsim | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire.
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Sakura | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated.
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Gouki | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gouki is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou.
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Chun-Li | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li is an expert martial artist known for her high agility and strong kicks.
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Ken | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
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Ryu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
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Dan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou-ryuu ("Strongest Style").
Unlike the other Street Fighter characters, whose moves have been empowered and exaggerated for this game, Dan's moves are even slower and weaker here than in his previous appearances.
|
Other
|
Norimaro (憲磨呂) | ||||||||||||||||||||||||||||||||
Norimaro is an original character, designed by Japanese comedian Noritake Kinashi.
|
Bosses
These characters are fought in the Arcade Mode and the Survival Mode.
|
Apocalypse | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Apocalypse is an ancient and immortal mutant with the ability to control the molecules of his body to alter his form at will. He appears as the penultimate boss. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mech-Gouki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mech-Gouki is a cyborg version of Gouki under the control of Apocalypse. He is the final boss of the game. His hard punch normals are rockets, and his Zankuu Hadoukens are fired two at a time. He can be selected to play after completing the game in Arcade Mode and Survival Mode and then winning the hidden Mech-Gouki Now!! fight, but he cannot have a partner.
|
Hidden
- Main article: Marvel Super Heroes vs. Street Fighter/Hidden content.
These characters are fought in the Survival Mode. They are playable using cheat codes.
|
Mephisto | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mephisto is the father of Blackheart. His moves are the same as Blackheart, but most of his normal attacks have a fire effect that causes some additional damage.
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US Agent | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
US Agent is another "Super Soldier," like Captain America. He has the same moves as Captain America. He moves quicker but has less damage resistance.
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Armored Spider-Man | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Spider-Man is a version of Spider-Man wearing metallic armor, with the same moveset. His movement and attacks are harder to interrupt by hitting him, and he is more difficult to launch for an air combo. However, his attacks do less damage.
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Dark Sakura | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dark Sakura, also called Suntanned Sakura, is a version of Sakura with some moves similar to Satsui no Hado users like Gouki and Evil Ryu. She mostly plays similarly to her standard counterpart but with a more conventional Hadouken and Gouki's Zankuu Hadouken and Shun Goku Satsu.
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Mech-Zangief | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mech-Zangief is Zangief with mechnical enhancements from Shadaloo. He has the same moves as regular Zangief, except with Vodka Fire replacing Banishing Fist. He causes the ground to shake when he walks. His movement and moves are not interrupted by being hit (even by Hyper Combos) like every other character, and he cannot be launched at all for aerial combos. However, he cannot block.
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Shadow | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow is a version of Nash (Charlie) with a darkened color palette and his special moves infused with Psycho Energy. His moves are mostly the same as Nash, but his Hyper Combos take longer to start. He gains a new Hyper Combo, Final Mission.
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Stages
The stages from X-Men vs. Street Fighter were brought back and revised. Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fights with Apocalypse and Mech-Gouki take place on a dedicated stage.
History
Legacy
The game was followed by Marvel vs. Capcom: Clash of Super Heroes, released in arcades in 1998 and ported to the Sega Dreamcast in 1999.
Versions
The Saturn port, which requires the 4MB Extended RAM Cartridge, was praised for accurately reproducing the arcade game. The PlayStation port, like X-Men vs. Street Fighter, suffered numerous cutbacks due to the system's lack of RAM, such as reduced animations, long load times, and most significantly, replacing the tag team format with a more traditional round format.
Production credits
- Planner: Atsushi Tomita, Nakano Tau! Masahiro, Dave Matumoto
- Original Artwork: Akiman, Sakomizu, Ukabin
- Object Designer: Minobe Hiroaki Da!!, Sagata, G.Kamina, Miwaringo, Kohichi Kikutani, Hiroshi Yoshioka, Shinya Miyamoto, Masanori Kondo
- Object Designer: Rie Satou, Takep, Yosinori Yamamoto, Jon Narancha, Toshihiro Suzuki, R.Naoi, Kanako♥Takami
- Scroll Designer: Iwai, Konomi, Hisashi Sawada, Dear Akirakun 1997, MAY, Inoyan, Youko Fukumoto
- Scroll Designer: Kisabom, Takashi Fujiwara, Hiroshi Yuugen, Chie Morisaki, Holly Genki?, Shinnosuke, Manga-Chop
- Music Compose & Arrange: Yuki Iwai, Yuko Kadota
- Sound Director: Hiroaki "X68K" Kondo (Cipher)
- Sound Assistant: Hachi & Ise & Lee, MOE.T (Cipher)
- Recording Director: Susan Hart
- Recording Engineer: Paul Shubat, Dave Hatt
- Programmer: Motsu, Eternal Sailor, KAW, Silver Kadontz, You!
- Voice Actor
- Street Fighter: Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, (Arts Vision)
- Marvel Super Heroes: Andrew Jackson, Cathal Dodd, Frank Perry, Jaimz Woolvet, Len Doncheff, Lorne Kenedy, Norman Spencer, Patric Chilvers
- Narrator: Tony Daniels
- Producer: Kenji Kataoka
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Norimaro Design & Voice: Noritaro Kinashi
- Norimaro Name: Akiyuki Uratani
- NTV Director: Satoshi Kojima
- NTV Producer: Masahiko Ohsawa
- Special thanks to: Adviser Akitomo, Dana Moreshead, Lisa Leatherman, Takuya Shiraiwa, Erik Suzuki, Harumi Yamashita, Yumiko Nishi, Kinu♥Nishimura, Marvel Characters, Inc, Arrival, NTV, Shogakukan Production Co., Ltd, All Capcom Staff, and...You
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: Marvel Super Heroes vs. Street Fighter/Magazine articles.
Promotional material
Artwork
Physical scans
ExpandSega Retro Average |
---|
87 | |
---|---|
Based on 10 reviews |
Technical information
- Main article: Marvel Super Heroes vs. Street Fighter/Technical information.
References
- ↑ File:MSHVSF Saturn JP Box Back.jpg
- ↑ Jump up to: 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ Jump up to: 3.0 3.1 3.2 Sega Saturn Magazine, "1998-31 (1998-10-30)" (JP; 1998-10-16), page 2
- ↑ File:MSHvSF Saturn JP SSEnding.pdf
- ↑ Ação Games, "Dezembro 1998" (BR; 1998-xx-xx), page 28
- ↑ Consoles +, "Décembre 1998" (FR; 1998-1x-xx), page 104
- ↑ Famitsu, "1998-10-30" (JP; 1998-10-16), page 1
- ↑ Gamers' Republic, "January 1999" (US; 1998-12-15), page 100
- ↑ Mega Console, "Dicembre 1998" (IT; 1998-1x-xx), page 82
- ↑ neXt Level, "Januar 1999" (DE; 1998-12-18), page 88
- ↑ Saturn Fan, "1998 No. 20" (JP; 1998-10-23), page 127
- ↑ Sega Magazin, "Februar 1999" (DE; 1998-12-28), page 17
- ↑ Sega Saturn Magazine, "1998-31 (1998-10-30)" (JP; 1998-10-16), page 192
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
CollapseMarvel Super Heroes vs. Street Fighter | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
|
CollapseStreet Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
CollapseCapcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |