Difference between revisions of "Street Fighter III: 3rd Strike"
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− | | dc_rrp_us=39.99{{magref|odmus|8|117}} | + | | dc_rrp_us=39.95{{intref|Press release: 2000-10-04: Street Fighter III: Third Strike Now Available}}<!--39.99{{magref|odmus|8|117}} 34.99{{magref|gamepro|147|153}}--> |
| dc_date_eu=2000-12-15 | | dc_date_eu=2000-12-15 | ||
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| otherformats={{NonSega|Arcade|PS2}} | | otherformats={{NonSega|Arcade|PS2}} | ||
+ | | properties={{Properties|DC|adx|flash}} | ||
+ | | savetype={{SaveType | ||
+ | |DC|vmu | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (ストリートファイターIII サードストライク), alternatively spelled '''''Street Fighter III: Third Strike''''', is a one-on-one fighting game released for the arcades by [[Capcom]] in 1999. It was the third | + | }} |
+ | '''''{{PAGENAME}}''''' (ストリートファイターIII サードストライク), alternatively spelled '''''Street Fighter III: Third Strike''''', is a one-on-one fighting game released for the arcades by [[Capcom]] in 1999. It was the third installment of the ''Street Fighter III'' sub-series and ran on the same CPS-3 arcade board as the first two entries. In 2000, Capcom released a standalone port of ''3rd Strike'' for the [[Sega Dreamcast]] (following ''[[Street Fighter III: Double Impact]]'', a compilation of the first two games). | ||
+ | |||
+ | ==Story== | ||
+ | Years after the second World Warrior Tournament and the fall of Shaladoo, a third World Warrior Tournament is being held by a mysterious "secret society" called the Illuminati. | ||
==Gameplay== | ==Gameplay== | ||
− | ''3rd Strike'' was the third and final release in the ''Street Fighter III'' series. All characters | + | {{ScreenThumb|Street Fighter III 3rd Strike DC, Character Select.png|width=200|Character select}} |
+ | {{ScreenThumb|Street Fighter III 3rd Strike DC, Gameplay.png|width=200|Gameplay}} | ||
+ | ''3rd Strike'' was the third and final release in the ''Street Fighter III'' series of fighting games. Four new characters were added (Makoto, Q, Remy, and Twelve), Akuma was made a regular character, and Chun-Li was brought back from ''[[Street Fighter II]]''. All returning characters received new moves, stages, and endings. The behaviors of existing moves (such reach, strength, and speed) were modified to improve the balance of the game. Throws and universal overheads are now performed by pressing a punch and kick of the same strength simultaneously, like Personal Actions. The series-unique parry maneuver can now also be performed while guarding, called a "guard parry" or a "red parry" (for its red flashing effect). This allows characters to parry an attack that hits multiple times even after blocking one or more hits. All music and sound effects were changed (including character voice lines and the announcer). The game also introduces a grading system in which the victorious player of a match is graded afterwards on offense, defense, techniques, and extra points. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They dash with {{left}} {{left}} or {{right}} {{right}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Characters can perform a high jump with {{down}} {{up}} (which varies in height depending on the character). Each character has a set of normal attacks with differing properties such as speed or range. Punches are performed with {{X}} (jab), {{Y}} (medium), and {{L}} (fierce), while kicks are performed with {{A}} (short), {{B}} (medium), and {{R}} (roundhouse). Light attacks start up and recover faster and have a higher likelihood of connecting to an opponent. Hard attacks deal more damage but have lower attack priority and leave the character vulnerable for longer while the move starts up and recovers. Characters can additionally perform unique special moves using particular button combinations. Characters can perform a Personal Action by pressing the hard punch and kick buttons simultaneously ({{L}}+{{R}}). Personal Actions are similar to taunts but with unique effects for each character. | ||
+ | |||
+ | Throws and grabs are done by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}}) when next to an opponent. This can optionally be paired with {{left}} or {{right}} to throw in a particular direction. The character can "whiff" a grab by attempting it outside of range, leaving the character vulnerable to counterattack. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but characters can recover for reduced damage by performing the same inputs as a throw immediately after being thrown. Characters can recover more quickly after being knocked down (from a throw or other attack) by pressing {{down}} upon landing on the ground. | ||
+ | |||
+ | Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the ''Street Fighter Alpha'' games). Some attacks can only be guarded while crouching (such as sweeps) or while standing (such as jumping attacks and overhead strikes). Every character has a leap attack, performed by pressing the medium punch and kick buttons simultaneously ({{Y}}+{{B}}), which can hit characters who are guarding while crouched. Characters have visible stun meters under their vitality meters that fill as they take repeated attacks (and empty as they avoid attacks). If the meter fills, the character becomes stunned and vulnerable to attack for a moment. Players can recover from stuns and escape grabs more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. | ||
+ | |||
+ | Characters can parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing {{down}} to parry a crouching attack. Parries can be done in midair by pressing the D-Pad toward the opponent (regardless of the type of attack that is being parried). If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack. Since performing a parry requires foregoing the option to guard because of the mutually exclusive controls, it is considered a high risk maneuver. However, the parrying character recovers much more quickly than attacking character, creating an opening for a counterattack. Parrying can be used against normal and special moves as well as some Super Arts, but not against throws or grabs. Parries can be done while guarding an attack, in which case the character flashes red, which allows it to interrupt attacks that hit multiple times or combos. However, the window for executing a guard parry is much shorter, so the timing required is more precise. | ||
+ | |||
+ | As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks), special moves (including Personal Actions), and parries. Attacks that are parried by the opponent do not build the meter. After selecting a character, the player can choose from one of three "Super Arts," which are super moves that can be performed once the Super meter is full. Only one Super Art can be chosen at a time, and the choice is permanent until the game ends. The length of the Super meter as well as the number of levels varies depending on the Super Art chosen, but every Super Art only costs one level of meter to perform (and there is only one level of strength for each Super Art, regardless of the strength of the button used to execute it). Generally, more powerful Super Arts require filling a longer meter while less powerful Super Arts have a shorter meter and allow the player to store multiple levels so that the move can be performed more. Normal and special moves can be canceled into Super Arts for combination attacks. Super meter power is carried over between rounds but not between matches. | ||
+ | |||
+ | Characters can also perform slightly more powerful versions of their special moves called EX Specials, which are similar to the ES moves introduced in ''Darkstalkers''. These moves are performed by inputting the command for the special move and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Using an EX Special costs a portion of the Super meter, depending on the move performed. | ||
+ | |||
+ | If a match goes three rounds without a victor (because of a draw or a double knockout), rather than continuing to a fourth round, three "Judgment Girls," female judges with different designs, walk out and decide the winner (based on unknown criteria). | ||
+ | |||
+ | ===Modes=== | ||
+ | The game contains the following modes: | ||
+ | *'''Arcade:''' A single-player mode where the player ten opponents, which includes a character-specific rival as the penultimate opponent and Gill as the final boss for each of the characters except for Gill himself (whose final boss is Alex). With the exception of these predetermined fights, the player is given a choice of two opponents to face before each match. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. The game ends if the player loses a match but can be continued an unlimited number of times. The "Parry the Ball!" bonus stage from ''2nd Impact'' returns as well as a new version of the "Crush the Car!" bonus stage from ''[[Final Fight]]'' and ''[[Street Fighter II]]''. | ||
+ | *'''Versus:''' A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage. | ||
+ | *'''Training:''' A practice mode where the player chooses a character and a Super Art for both fighters. There is a normal training mode where the player can practice moves against a dummy opponent and can set the opponent to stand, crouch, jump, or fight and also toggle guarding and enable infinite Super meter. The player also record practice sessions and play them back. There is also a parrying training mode where the player records attacks for the opponent, then practices parrying them as the other fighter. | ||
===Characters=== | ===Characters=== | ||
− | New and | + | {{MoveListNote|legend=StreetFighter}} |
− | + | ====Playable==== | |
− | + | The entire cast from ''2nd Impact'' returns. Akuma is no longer a hidden character. | |
− | + | ||
− | + | Chun-Li returns from the ''[[Street Fighter II]]'' and ''[[Street Fighter Alpha]]'' series. Makoto, Q, Remy, and Twelve are new characters. | |
− | + | {{InfoTable| | |
+ | {{InfoFighter | ||
+ | | name=Akuma (Gouki) | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Akuma.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Ryu | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Akuma is a murderous warrior who has mastered a dark energy force called the Satsui no Hadou. Though he has powerful offensive potential, he has weak defense and can be easily stunned. All of his Super Arts have the same length meter and two levels. He has no EX Specials, but he has two special Super Arts that can be used regardless of which Super Art the player has chosen for him. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks opponents down on impact. The projectile hits more times but has slower startup when a stronger button is used.}} | ||
+ | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma jumps into the air with a flying uppercut, which knocks his opponent over on impact. The move ascends higher and hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma spins on an axis while gliding forward through the air and kicking. This move juggles his opponent into the air, hitting multiple times before the opponent hits the ground. The move travels further and hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Hyakki Shuu | {{DPF}} {{kick}} | Akuma somersaults forward. He leaps farther when a stronger button is used. He performs a sliding sweep when he lands (Hyakki Gouzan). Alternatively, the move can be followed up with {{punch}} for a palm strike (Hyakki Goushou) or {{kick}} for a falling kick (Hyakki Goujin). Or Akuma can throw the opponent by pressing {{LP}}+{{LK}} when near (Hyakki Gousai).}} | ||
+ | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + two {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + two {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Akuma adopts a more aggressive stance, which increases the attack power for all moves except throws and increases the stun damage inflicted by his attacks. The Shun Goku Satsu is not affected by this.}} | ||
+ | {{MoveListRow | Straight | {{MP}}+{{MK}} | Akuma leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Messatsu Gou Hadou<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Akuma fires a more powerful version of the Gou Hadouken that can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | I. Tenma Gou Zankuu<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}} | ||
+ | {{MoveListRow | II. Messatsu Gou Shouryuu<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Akuma performs two low Gou Shouryuukens, followed by a high Gou Shouryuuken.}} | ||
+ | {{MoveListRow | III. Messatsu Gou Rasen<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Akuma ascends high into the air while performing a Tatsumaki Zankuukyaku. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super meter must be completely filled at level 2 to perform this move. This move is treated as a grab and cannot be blocked.}} | ||
+ | {{MoveListRow | Kongou Kokuretsuzan | {{down}} {{down}} {{down}} + two {{punch}} simultaneously (at max level) | Akuma holds his palm into the air and charges it with dark energy, then slams his fist into the ground, causing an explosion of dark energy to gush from the ground in a circle around him. The Super meter must be completely filled at level 2 to perform this move.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Alex | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=320 | crop_y=0}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Alex.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Ryu | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Alex grew up in New York as an orphan. He was raised by Tom, a friend of his father, who trained him to fight. He holds a grudge against Gill for defeating Tom in a fight. He is a grappler with several wrestling moves, though he is faster than most other grappler characters. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Flash Chop | {{QCF}} {{punch}} | Alex chops his hand laterally while sliding forward a short distance. The move has longer range but slower startup when a stronger button is used. It can dissipate a single-hit projectile. When performed with {{MP}} or {{HP}}, it back-turns the opponent on impact. | ||
+ | {{ESMove | desc=EX Special | Alex performs a variant of the move that has longer range, hits more times, and knocks his opponent over. It can dissipate a two-hit projectile.}}}} | ||
+ | {{MoveListRow | Slash Elbow | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Alex dashes forward and performs an elbow bash. He dashes further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Alex performs a variant of the move that dashes faster, hits twice, and knocks his opponent over.}}}} | ||
+ | {{MoveListRow | Power Bomb | {{HCB}} {{punch}} (close) | Alex tries to grab his opponent. If successful, he jumps into the air, then slams them against the ground. He jumps higher when a stronger button is used. If the opponent is back-turned, Alex performs a suplex instead.}} | ||
+ | {{MoveListRow | Spiral DDT | {{HCB}} {{kick}} | Alex jumps forward and tries to grab his opponent. If successful, he swings around the opponent, then pulls them down to the ground. He jumps farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Air Knee Smash | {{DPF}} {{kick}} | Alex leaps diagonally into the air with a knee smash that can hit airborne opponents. He leaps further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Alex performs a variant of the move that can hit standing opponents or grab airborne opponents.}}}} | ||
+ | {{MoveListRow | Air Stampede | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Alex jumps into the air, then lands on the ground feet first, stomping his opponent if he lands on them. He jumps farther when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Alex performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Alex swings his arm around, which increases his attack power. Holding {{HP}}+{{HK}} for longer increases his attack power more, up to a certain limit.}} | ||
+ | {{MoveListRow | Knee Attack | {{MP}}+{{MK}} | Alex leaps forward with a downward knee strike. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Hand Chop | {{right}}+{{MP}} | Alex strikes downward with an open-handed chop. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Lariat | {{right}}+{{HP}} | Alex swings his arm around like a hook.}} | ||
+ | {{MoveListRow | Headbutt | {{left}}+{{HP}} (close) | Alex holds his hand out to grab and then headbutt his opponent.}} | ||
+ | {{MoveListRow | Sleeper Hold | {{left}}+{{HP}} on back-turned opponent (close) | Alex puts his opponent in a sleeper hold.}} | ||
+ | {{MoveListRow | Flying Cross Chop | {{down}}+{{HP}} in midair | Alex dives downward with his hands crossed. If he hits the ground, he rolls forward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Hyper Bomb<br>(1-level meter) | D-Pad in a 360° rotation, then {{punch}} (close) | Alex performs two rolling suplexes, followed by a powerbomb.}} | ||
+ | {{MoveListRow | II. Boomerang Raid<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Alex advances with a series of punches and chops, then attempts to grab his opponent for a release suplex.}} | ||
+ | {{MoveListRow | III. Stun Gun Headbutt<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Alex somersaults into the air, then tries to grab his opponent when he lands for multiple rapid headbutts.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Chun-Li | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=448}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Chun-Li.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Urien | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Chun-Li retired from street fighting after the fall of Shadaloo to teach martial arts to orphans. One of her students was kidnapped by Urien for his science experiments, and Chun-Li goes out in search of her. She has high speed and good range. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li stands on one leg and kicks rapidly with the other leg. She kicks faster when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Chun-Li performs a variant of the move with faster startup that can launch her opponent into the air.}}}} | ||
+ | {{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li releases a ki blast from her palm. The distance it travels before dissipating depends on the strength of the button used ({{LP}} for furthest and {{HP}} for closest). | ||
+ | {{ESMove | desc=EX Special | Chun-Li performs a variant of the move that travels the full width of the screen and inflicts more damage.}}}} | ||
+ | {{MoveListRow | Hazan Shuu | {{HCB}} {{kick}} | Chun-Li flips high into the air and comes down with a split kick. The move covers a wider arc when a stronger button is used. This is an overhead strike that can hit characters who are crouch blocking. | ||
+ | {{ESMove | desc=EX Special | Chun-Li performs a variant of the move that knocks her opponent down.}}}} | ||
+ | {{MoveListRow | Spinning Bird Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward. She travels farther when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Chun-Li performs a variant of the move that is stationary and sucks opponents inward to hit multiple times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Chun-Li yawns, which increases the rate at which her stun meter recovers. This effect can be stacked up to three times by performing the move again. She may randomly perform one of three actions afterwards, each with different effects. If she cracks her neck, her attack power increases for all moves except throws. If she rubs her shoulder, her defense increases. If she arches her back and stretches, both her attack power and defense increase.}} | ||
+ | {{MoveListRow | Kakushi Ken | {{MP}}+{{MK}} | Chun-Li leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Sankaku Tobi | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Souren Shou | {{left}}+{{MP}} | Chun-Li performs two quick, alternating hand slaps.}} | ||
+ | {{MoveListRow | Hakkei | {{left}}+{{HP}} | Chun-Li shoves her opponent with two open palms.}} | ||
+ | {{MoveListRow | Senjou Shuu | {{right}}+{{MK}} | Chun-Li steps forward with a side kick.}} | ||
+ | {{MoveListRow | Yoku Sen Kyaku | {{right}}+{{HK}} (close) | Chun-Li spins in the air with a kick.}} | ||
+ | {{MoveListRow | Tenshin Shuu Kyaku | {{downright}}+{{HK}} | Chun-Li flips forward high into the air, then kicks in the opposite direction before she lands. This move can be used to jump over her opponent and hit them from the opposite side.}} | ||
+ | {{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Kakushu Raku Kyaku | Hold {{MK}} (close) | Chun-Li kicks high, then drops her heel and stomps into her opponent's face, hitting up to three times.}} | ||
+ | {{MoveListRow | Suitotsu Da | {{down}}+{{HP}} while flipping forward in the air | Chun-Li hooks her arm and uses it to bash her opponent in the head.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Kikoushou<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Chun-Li gathers a large ball of ki in front of her using both palms, which hits multiple times and knocks her opponent over.}} | ||
+ | {{MoveListRow | II. Houyoku Sen<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Chun-Li steps forward and performs a Hyakuretsu Kyaku with one leg, then takes another step forward and performs a Hyakuretsu Kyaku with her other leg, then finishes with a high kick that knocks her opponent into the air.}} | ||
+ | {{MoveListRow | III. Tensei Ranka<br>(3-level meter) | {{QCF}} {{QCF}} {{kick}} | Chun-Li jumps high with rolling kicks, juggling her opponent into the air with her, then drops to the ground with a split kick.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Dudley | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=640 | crop_y=0}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Dudley.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Ryu | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Dudley is an English champion boxer. He is well mannered and drinks tea while wearing his boxing gloves. He is fast and strong. All of his attacks use his arms or fists (including kick button attacks). | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Jet Upper | {{DPF}} {{punch}} | Dudley jumps into the air with an uppercut that knocks his opponent over on impact. He jumps higher when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Dudley performs a variant of the move that is faster and does more damage.}}}} | ||
+ | {{MoveListRow | Machine Gun Blow | {{HCF}} {{punch}} | Dudley dashes forward, then performs a series of speed punches. He dashes farther when a stronger button is used ({{LP}} for no dash, {{MP}} for half of the screen, and {{HP}} for the entire screen), but he always stops dashing to attack when he reaches his opponent. | ||
+ | {{ESMove | desc=EX Special | Dudley performs a variant of the move that travels further and includes additional hits, with the final uppercut knocking the opponent into the air.}}}} | ||
+ | {{MoveListRow | Duck | {{HCF}} {{kick}} | Dudley dashes a short distance forward while ducking his head, which can pass under high projectiles. He dashes farther when a stronger button is used. This move can be followed up with {{punch}} for a straight punch (Ducking Straight) or {{kick}} for an uppercut (Ducking Upper).}} | ||
+ | {{MoveListRow | Cross Counter | {{HCB}} {{punch}} | Dudley drops his fists and taunts his opponent. If he is hit in this state, he takes damage but follows up with a fast, unblockable straight punch. The taunt lasts for longer when a stronger button is used. This move can be chained from a straight punch by pressing {{HCB}} {{right}} {{punch}} instead. | ||
+ | {{ESMove | desc=EX Special | Dudley performs a variant of the move where he takes double damage but reacts with two fast, unblockable straight punches.}}}} | ||
+ | {{MoveListRow | Short Swing Blow | {{QCB}} {{kick}} | Dudley draws back, then steps forward again with a body blow. He steps further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Dudley performs a variant of the move that throws three punches instead of one.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Dudley turns around and tosses a rose behind him, which increases the attack power for all moves except throws. He can hit his opponent with the rose.}} | ||
+ | {{MoveListRow | Jumping Elbow | {{MP}}+{{MK}} | Dudley leaps forward with a downward elbow strike. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Slipping Jab | {{right}}+{{LP}} | Dudley throws a low jab.}} | ||
+ | {{MoveListRow | Stomach Blow | {{right}}+{{MP}} | Dudley delivers a body blow.}} | ||
+ | {{MoveListRow | Step Straight | {{right}}+{{HP}} | Dudley slides forward with a straight punch.}} | ||
+ | {{MoveListRow | Kidney Blow | {{right}}+{{MK}} | Dudley delivers a body blow.}} | ||
+ | {{MoveListRow | Dart Shot | {{right}}+{{HK}} | Dudley punches downward. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Rocket Uppercut<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley performs two jumping uppercuts, then flies into the air with a spiraling uppercut.}} | ||
+ | {{MoveListRow | II. Rolling Thunder<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley assaults his opponent with a series of rolling punches, ending with an uppercut that knocks the opponent over.}} | ||
+ | {{MoveListRow | III. Corkscrew Blow<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley performs a straight punch that hits multiple times.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Elena | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=960 | crop_y=0}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Elena.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Makoto | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Elena is a good-natured Kenyan princess and practitioner of capoeira. She is an exchange student in Japan and joined the tournament to travel around the world and make new friends. All of her attacks use her legs or feet (including punch button attacks). | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rhino Horn | {{HCF}} {{kick}} | Elena spins forward with a roundhouse followed by a side kick. She travels a longer distance when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Elena performs a variant of the move that can hit more times.}}}} | ||
+ | {{MoveListRow | Mallet Smash | {{HCB}} {{punch}} | Elena cartwheels into the air, dropping her leading foot onto her opponent. This is an overhead strike that can hit characters who are crouch blocking. The move covers a wider arc when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Elena performs a variant of the move with faster startup and recovery.}}}} | ||
+ | {{MoveListRow | Spin Scythe | {{QCB}} {{kick}} | Elena leans over and advances forward with two shoulder-height spinning kicks. She travels farther when a stronger button is used. It can be followed by an additional kick, using both legs, that knocks her opponent into the air by pressing {{QCB}} {{kick}} again. | ||
+ | {{ESMove | desc=EX Special | Elena performs three rapid spinning kicks, knocking her opponent into the air with the last one. This can be followed up with a final kick by pressing {{QCB}} {{kick}} again.}}}} | ||
+ | {{MoveListRow | Scratch Wheel | {{DPF}} {{kick}} | Elena jumps up with a rolling kick. She jumps higher when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Elena performs a variant of the move with faster startup that can hit more times.}}}} | ||
+ | {{MoveListRow | Lynx Tail | {{RDP}} {{kick}} | Elena stands on her hands and rolls her body around with flailing low kicks. The move hits more times when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Elena performs a variant of the move with faster startup and an additional hit where she performs a handstand.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Elena does a sweep kick and then a handstand, which increases the stun damage inflicted by her attacks. This effect can be stacked up to four times by performing the move again. She can attack opponents up to two times with this move (once with the sweep kick and again with the handstand).}} | ||
+ | {{MoveListRow | Knee Attack | {{MP}}+{{MK}} | Elena leaps forward with a downward knee strike. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Handstand Kick | {{right}}+{{MP}} | Elena does a handstand and kicks with the heel of one foot.}} | ||
+ | {{MoveListRow | Handstand Whip | {{right}}+{{MK}} | Elena does a handstand and kicks with the front of one foot.}} | ||
+ | {{MoveListRow | Round Arch | {{left}}+{{HK}} | Elena kicks downward with her heel.}} | ||
+ | {{MoveListRow | Slide | {{downright}}+{{HK}} | Elena does a sliding sweep.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Spinning Beat<br>(3-level meter) | {{QCF}} {{QCF}} {{kick}} | Elena performs three successive rolling kicks, the last of which knocks her opponent over.}} | ||
+ | {{MoveListRow | II. Brave Dance<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Elena hits her opponent with a series of alternating high and low kicks, the last of which knocks her opponent over.}} | ||
+ | {{MoveListRow | III. Healing<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Elena crouches, then glows and recovers lost health. She can heal herself for up to a quarter of her maximum vitality, but the healing ends if she is hit. The move also ends if she reaches full health or if the player presses all three {{punch}} simultaneously.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Hugo | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1600 | crop_y=0}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Hugo.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Ryu | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Hugo is a giant man raised in Germany who became a professional wrestler after moving to the United States. He became a prominent member of the Mad Gear Gang, along with Poison, who accompanies him in the tournament. He is a large and slow grappler who can do heavy damage. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Giant Palm Breaker | {{QCB}} {{punch}} | Hugo claps his hands together in front of him. This move can dissipate projectiles. | ||
+ | {{ESMove | desc=EX Special | Hugo performs a variant of the move that knocks over his opponent.}}}} | ||
+ | {{MoveListRow | Monster Lariat | {{QCF}} {{kick}} | Hugo runs forward with a clothesline attack. He runs farther when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Hugo performs a variant of the move that is faster and does more damage.}}}} | ||
+ | {{MoveListRow | Ultra Throw | {{HCB}} {{kick}} (close) | Hugo tries to grab his opponent. If successful, he throws them, bouncing them off the side of the screen.}} | ||
+ | {{MoveListRow | Moonsault Press | D-Pad in a 360° rotation, then {{punch}} (close) | Hugo tries to grab his opponent. If successful, he spins high into the air with them, moonsaulting at the top and falling on top of the opponent when they hit the ground.}} | ||
+ | {{MoveListRow | Meat Squasher | D-Pad in a 360° rotation, then {{kick}} | Hugo runs across the screen and tries to grab his opponent. If successful, he turns and around and jumps, smashing the opponent in between his body and the edge of the screen. He runs farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Shootdown Backbreaker | {{DPF}} {{kick}} | Hugo leaps forward to grab an airborne opponent. If successful, he breaks their back on his shoulders, then tosses them aside. He leaps farther when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Hugo flexes his arm muscles, which increases the attack power for all moves except throws. Holding {{HP}}+{{HK}} does a longer taunt that also increases throw damage. Each time either move is performed, his defense power increases, up to four times.}} | ||
+ | {{MoveListRow | Knee Attack | {{MP}}+{{MK}} | Hugo leaps forward with a downward knee strike. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Body Press | {{down}}+{{HP}} in midair | Hugo holds his arms out in a body press.}} | ||
+ | {{MoveListRow | Dropkick | {{left}}+{{HK}} or {{right}}+{{HK}} | Hugo jumps into the air and falls with a dropkick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Gigas Breaker<br>(1-level meter) | D-Pad in a 360° rotation twice, then {{punch}} (close) | Hugo tries to grab his opponent. If successful, he spins into the air with them and performs a Shootdown Backbreaker, then repeats the maneuver a second time, then finishes by performing a Moonsault Press.}} | ||
+ | {{MoveListRow | II. Megaton Press<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Hugo leaps into the air to grab an airborne opponent. If successful, he moonsaults high into the air with them, then drops them in midair and falls on top of them when he hits the ground.}} | ||
+ | {{MoveListRow | III. Hammer Frenzy<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Hugo runs forward and hits his opponent with a punch with each hand, an elbow drop, a chest bump, and a Giant Palm Bomber.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Ibuki | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1920 | crop_y=0}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Ibuki.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Oro | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Ibuki is a teenaged girl who was trained by her clan in the deadly art of ninjutsu since she was a child. She longs to live the life of an ordinary Japanese schoolgirl. She has a pet tanuki named Don-chan, who accompanies her in her matches. She is fast and has high mobility. Her third Super Art was changed from the previous entries. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kunai | {{QCF}} {{punch}} in midair | Ibuki throws a kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used ({{LP}} for closest to vertical and {{HP}} for closest to horizontal). | ||
+ | {{ESMove | desc=EX Special | Ibuki performs a variant of the move where she throws two kunai that fly faster.}}}} | ||
+ | {{MoveListRow | Kubi Ori | {{QCF}} {{punch}} | Ibuki slides along the ground. If she comes in contact with her opponent, she jumps onto their shoulders and twists their head, knocking the opponent down. She slides farther when a stronger button is used, but she always stops sliding to attack when she reaches her opponent. This move can pass under projectiles. | ||
+ | {{ESMove | desc=EX Special | Ibuki performs a variant of the move that where she slides faster and twists her opponent's neck three times.}}}} | ||
+ | {{MoveListRow | Kazekiri | {{DPF}} {{kick}} | Ibuki launches into the air with a high kick. She jumps higher when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Ibuki performs a variant of the move with faster startup that can hit more times.}}}} | ||
+ | {{MoveListRow | Hien | {{RDP}} {{kick}} | Ibuki leaps into the air, then performs two stomping kicks if she lands on her opponent's head. She leaps farther when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Ibuki performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | ||
+ | {{MoveListRow | Raida | {{HCB}} {{punch}} (close) | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist.}} | ||
+ | {{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki performs two spinning heel kicks in quick succession. When performed with {{MK}} or {{HK}}, she can perform a third kick by pressing {{kick}} again. The kicks can be performed while crouching by holding {{down}}. | ||
+ | {{ESMove | desc=EX Special | Ibuki performs a variant of the move with four fast kicks.}}}} | ||
+ | {{MoveListRow | Tsuiji Goe | {{DPF}} {{punch}} | Ibuki flips forward high into the air. She flips farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Kasumi Gake | {{QCF}} {{kick}} | Ibuki performs a quick dash forward. She dashes farther when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Ibuki hops forward. If she lands on her opponent, she hops off their shoulders with her arms, which increases her attack power. She does not receive the attack power benefit if the move does not connect.}} | ||
+ | {{MoveListRow | Souken | {{MP}}+{{MK}} | Ibuki leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Rasen Chuu | {{HP}} outside of close range | Ibuki turns around with an elbow strike, which can be followed up by extending her arm into a backfist (Oiura Ken) by pressing {{HP}} again.}} | ||
+ | {{MoveListRow | You Men | {{left}}+{{MP}} | Ibuki does an upward palm strike.}} | ||
+ | {{MoveListRow | Maki Geri | {{right}}+{{LK}} | Ibuki does a standing low kick.}} | ||
+ | {{MoveListRow | Ura Maki Geri | {{left}}+{{MK}} | Ibuki does a reverse roundhouse kick.}} | ||
+ | {{MoveListRow | Koube Kudaki | {{right}}+{{MK}} | Ibuki hops forward and comes down with an axe kick. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Sazan | {{downright}}+{{MK}} | Ibuki slides along the ground with a kick.}} | ||
+ | {{MoveListRow | Bonshou Geri | {{right}}+{{HK}} | Ibuki jumps into the air with a split-leg kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Kasumi Suzaku<br>(3-level meter) | {{QCF}} {{QCF}} {{repeat|{{punch}}}} in midair | Ibuki throws multiple spinning kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used ({{LP}} for closest to horizontal and {{HP}} for closest to vertical). Pressing {{punch}} repeatedly throws more kunai.}} | ||
+ | {{MoveListRow | II. Yoroi Doushi<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist. This move does more damage than the Raida. If she fails to grab her opponent, she instead fires a projectile about half the width of the screen that can hit multiple times and knock over her opponent.}} | ||
+ | {{MoveListRow | III. Yami Shigure<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki throws a trio of kunai at the feet of her opponent. If they connect, she dashes back and forth at high speed, striking the opponent each time she passes.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Ken | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=2240 | crop_y=0}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Ken.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Urien | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Ken is a karate champion, now living in the United States with his wife and child. He has taken the Brazilian teenager Sean as a student. He is a strong and versatile fighter. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Ken performs a variant of the move that hits two times and knocks his opponent over.}}}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken jumps into the air with a flying uppercut. The move ascends higher and hits more times when a stronger button is used. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times. | ||
+ | {{ESMove | desc=EX Special | Ken performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken spins on an axis while gliding forward through the air and kicking. This move can hit multiple times since it does not knock the opponent down. The move travels further and hits more times when a stronger button is used. This move can be performed in midair. | ||
+ | {{ESMove | desc=EX Special | Ken performs a variant of the move that hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Ken taunts his opponent to attack him, which increases the attack power for all moves except throws.}} | ||
+ | {{MoveListRow | Straight | {{MP}}+{{MK}} | Ken leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Inazuma Kakato Wari | {{left}}+{{MK}} or<br>Hold {{MK}} when standing | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Fumikomi Mae Geri | {{right}}+{{MK}} | Ken steps forward with a front kick.}} | ||
+ | {{MoveListRow | Shiden Kakato Otoshi | {{right}}+{{HK}} | Ken raises his leg high into the air for an axe kick. Holding {{HK}} causes him to raise his knee but stop in order to fake-out opponents.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Shouryuu Reppa<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Ken performs two low Shouryuukens, then a high, flaming Shouryuuken.}} | ||
+ | {{MoveListRow | II. Shinryuuken<br>(1-level meter) | {{QCF}} {{QCF}} {{repeat|{{kick}}}} | Ken ascends high into the air with multiple spinning Shouryuukens that draw opponents inward. Pressing {{kick}} repeatedly increases the amount of hits.}} | ||
+ | {{MoveListRow | III. Shippuujinrai Kyaku<br>(3-level meter) | {{QCF}} {{QCF}} {{kick}} | Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Makoto | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=320 | crop_y=448}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Makoto.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Ryu | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Makoto is a brash and competitive Japanese teenager who wants to restore glory to her late father's dojo. Unlike most female characters in fighting games, her fighting style is focused on strength and stamina rather than speed. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Tosshin Seiken-zuki "Hayate" | {{QCF}} {{punch}} | Makoto draws her fist back like a bow, then dashes forward with a punch at lightning speed. She dashes further when a stronger button is used. Holding {{punch}} for longer causes her to stand for longer with her fist drawn back, which increases the damage inflicted if the move connects. She automatically performs the move after a short duration if the button is not released. Pressing {{kick}} causes her to cancel the move and return to a normal stance. | ||
+ | {{ESMove | desc=EX Special | Makoto performs a variant of the move that launches immediately instead of being charged. It travels the same distance as the {{HP}} version and does the same damage as the {{MP}} version, and it knocks down the opponent on impact.}}}} | ||
+ | {{MoveListRow | Chokujou Seiken-zuki "Fukiage" | {{DPF}} {{punch}} | Makoto punches upward, hitting opponents directly above her, which knocks the opponent back into the air. | ||
+ | {{ESMove | desc=EX Special | Makoto takes a step forward before performing the move.}}}} | ||
+ | {{MoveListRow | Uchi Oroshi Shutou "Oroshi" | {{QCB}} {{punch}} | Makoto hits the ground with an open-handed chop. When performed with {{HP}}, it knocks over her opponent. This is an overhead strike that can hit characters who are crouch blocking. It can also hit airborne opponents. | ||
+ | {{ESMove | desc=EX Special | Makoto performs a variant of the move with faster startup that knocks her opponent over.}}}} | ||
+ | {{MoveListRow | Tsurushi Nodowa "Karakusa" | {{HCB}} {{kick}} (close) | Makoto grabs her opponent by the throat and holds them in the air. This move does light damage but momentarily stuns the opponent, which can be used to set up combos since it is a grab that cannot be parried.}} | ||
+ | {{MoveListRow | Senkou Kakato Otoshi "Tsurugi" | {{QCB}} {{kick}} in midair | Makoto does a heel drop kick in midair. When performed with {{HK}}, it knocks over her opponent. This is an overhead strike that can hit characters who are crouch blocking. It can also hit airborne opponents. | ||
+ | {{ESMove | desc=EX Special | Makoto performs a variant of the move that does more damage and knocks over her opponent.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Makoto adopts a more aggressive stance, which increases the rate at which her stun meter recovers and increases the attack power for all moves except throws. Holding {{HP}}+{{HK}} extends the duration of the move and the amount that the effects increase. She can hit her opponent in close range with this move.}} | ||
+ | {{MoveListRow | Tobi Ken "Chigusa" | {{MP}}+{{MK}} | Makoto leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Kote Tsuki "Kazami" | {{right}}+{{LP}} | Makoto throws a straight punch.}} | ||
+ | {{MoveListRow | Gezuki "Kaoruna" | {{right}}+{{MP}} | Makoto slides forward with an upward punch.}} | ||
+ | {{MoveListRow | Fumikomi Seiken-zuki "Shimaki" | {{right}}+{{repeat|{{HP}}}} | Makoto takes a step, then hits with a jab. She can follow it up with a cross and another jab by pressing {{HP}} additional times. She steps back to her starting position after finishing the move.}} | ||
+ | {{MoveListRow | Mae Geri "Shibuki" | {{right}}+{{LK}} | Makoto does a front kick.}} | ||
+ | {{MoveListRow | Fumikomi Joudan Mawashi Geri "Naruto" | {{right}}+{{MK}} | Makoto steps forward with a reverse turning kick.}} | ||
+ | {{MoveListRow | Fumikomi Soku Barai "Kuroshio" | {{right}}+{{HK}} | Makoto steps forward with a foot sweep. Holding {{HK}} causes her to step forward but stop in order to fake-out opponents.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Seichuusen Godan-zuki<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Makoto punches downward. If it connects, she follows up with a flurry of quick punches, then finishes with an upward punch that sends her opponent flying away.}} | ||
+ | {{MoveListRow | II. Abare Tosanami Kudaki<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Makoto leaps to the edge of the screen behind her, then falls with a dive kick. If it connects, she follows up with a knee strike, a side kick, and finally an upward punch that sends her opponent flying away.}} | ||
+ | {{MoveListRow | III. Tanden Renki: Seme no Kata<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Makoto enters a blind rage and turns red, increasing the damage inflicted by all of her attacks for a duration. She cannot block while this effect is active but can still parry.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Necro | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=224}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Necro.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Twelve | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Necro is a Russian man who gained the ability to stretch his limbs like rubber and generate electric currents throughout his body after being experimented on by Gill's Secret Society. Similar to Dhalsim from previous games, many of his normal moves have extended range because of his stretchable limbs, and he has floaty, slow movement. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Flying Viper | {{QCB}} {{punch}} | Necro leaps into the air, then slaps with both hands on his way down, knocking over his opponent on impact. He leaps farther when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits twice but does not knock his opponent down.}}}} | ||
+ | {{MoveListRow | Rising Cobra | {{QCB}} {{kick}} | Necro falls back, then swings his leg down like an axe chop, knocking over his opponent on impact. This is an overhead strike that can hit characters who are crouch blocking. | ||
+ | {{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits twice.}}}} | ||
+ | {{MoveListRow | Denji Blast | {{DPF}} {{repeat|{{punch}}}} | Necro steps forward and holds his arms out as his upper body courses with electricity, electrifying his opponent on impact. Pressing {{punch}} repeatedly extends the duration of the move.}} | ||
+ | {{MoveListRow | Tornado Hook | {{HCF}} {{punch}} | Necro twists forward while performing a series of spinning punches. He spins more times when a stronger button is used ({{LP}} for once, {{MP}} for twice, and {{HP}} for three times). The move knocks down with {{LP}} and briefly stuns with {{HP}}. | ||
+ | {{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits up to five times.}}}} | ||
+ | {{MoveListRow | Snake Fang | {{HCF}} {{kick}} | Necro crouches and tries to grab his opponent's ankle with a stretched arm, then tosses the opponent through the air. If the opponent is back-turned, Necro performs a suplex instead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Necro stretches his mouth open and flails his tongue out, which increases the attack power for all moves except throws. Holding {{HP}}+{{HK}} extends the duration of the move, and he can hit opponents with his tongue.}} | ||
+ | {{MoveListRow | Finger Attack | {{MP}}+{{MK}} | Necro leaps forward with a downward, open-handed poke. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Drill Kick | {{down}}+{{kick}} | Necro dives downward with a kick while spinning on an axis. The angle of the dive depends on the strength of the button used ({{LK}} for closest to horizontal and {{HK}} for closest to vertical).}} | ||
+ | {{MoveListRow | Elbow | {{left}}+{{LP}} or {{MP}} | Necro performs an elbow strike.}} | ||
+ | {{MoveListRow | Necro Upper | {{left}}+{{HP}} | Necro stretches his arm into a long uppercut that knocks his opponent over on impact.}} | ||
+ | {{MoveListRow | Elbow Cannon | {{downleft}}+{{HP}} | Necro performs an upward elbow strike.}} | ||
+ | {{MoveListRow | Knee Dagger | {{left}}+{{LK}} | Necro performs a low knee strike.}} | ||
+ | {{MoveListRow | Knee Attack | {{left}}+{{MK}} | Necro performs a mid-level knee strike.}} | ||
+ | {{MoveListRow | Knee Missile | {{left}}+{{HK}} | Necro stretches his knee high into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Magnetic Storm<br>(1-level meter) | {{QCF}} {{QCF}} {{repeat|{{punch}}}} | Necro steps forward and holds his arms out as his entire body courses with electricity, electrifying his opponent on impact. This move has better damage and range than the Denji Blast. Pressing {{punch}} repeatedly extends the duration of the move.}} | ||
+ | {{MoveListRow | II. Slam Dance<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} (close) | Necro tries to grab his opponent. If successful, he performs two successive suplexes, followed by a headscissors takedown.}} | ||
+ | {{MoveListRow | III. Electric Snake<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Necro pulls his arms back, then touches the ground in front of him, electrifying the ground and any opponent standing on it.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Oro | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=320 | crop_y=224}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Oro.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Akuma | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Oro is a Japanese hermit who has learned the secrets of immortality and used his longevity to master martial arts. He binds one arm to give his opponent a chance in battle. He has an unusual fighting style but powerful Super Arts. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Nichirin Shou | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oro throws an energy orb with his hand. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for 45° into the air, {{HP}} for 75° into the air). | ||
+ | {{ESMove | desc=EX Special | Oro throws a slow-moving energy orb that homes in on his opponent and can hit two times.}}}} | ||
+ | {{MoveListRow | Oni Yanma | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Oro jumps into the air with a spinning elbow attack. He jumps higher and further forward when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Oro performs a variant of the move that jumps higher and hits more times.}}}} | ||
+ | {{MoveListRow | Niou Riki | {{HCB}} {{punch}} (close) | Oro tries to grab his opponent. If successful, he slams them back and forth on the ground three times.}} | ||
+ | {{MoveListRow | Jinchuu Watari | {{QCF}} {{kick}} | Oro jumps high into the air, then falls down with a head stomp. He jumps higher and further forward when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Oro performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | ||
+ | {{MoveListRow | Hitobashira Nobori | {{QCF}} {{repeat|{{kick}}}} in midair | Oro stomps repeatedly in midair. Pressing {{kick}} repeatedly extends the duration of the move. | ||
+ | {{ESMove | desc=EX Special | Oro performs a variant of the move that can hit more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Oro falls asleep, which decreases his stun meter. Holding {{HP}}+{{HK}} extends the duration of the move.}} | ||
+ | {{MoveListRow | Tobi Hiza | {{MP}}+{{MK}} | Oro leaps forward with a downward knee strike. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Oro can jump a second time in midair.}} | ||
+ | {{MoveListRow | Mawashi Hiji | {{right}}+{{MP}} | Oro turns sideways and throws a backfist.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Kishin Riki<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro glows for a duration. While the effect lasts, he can grab his opponent with {{punch}} in close range. If he grabs his opponent on the ground, he slams them back and forth on the ground rapidly eight times, then tosses them aside. If he grabs his opponent in the air, he bashes his opponent into the ground with repeated knee strikes, then rolls back into the air with them and knees them into the ground again.}} | ||
+ | {{MoveListRow | II. Yagyou Dama<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro picks an energy orb from his nose and flings it across the screen. It travels in a zigzag pattern and can hit opponents multiple times.}} | ||
+ | {{MoveListRow | III. Tengu Stone<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro summons large stones that follow him and augment his attacks with additional hits for a duration.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Q | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=640 | crop_y=448}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Q.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Akuma | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Q is a mysterious figure who wears a trenchcoat, a hat, and a metallic mask to obscure his identity. His origin and motives are unknown, and it is even unclear if he is a man or a machine. Though he is a regularly selectable character, Q can only be fought in the single-player mode as a secret challenger when certain conditions are met. He is a slow character but has high damage output. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Tosshin Toubu Dageki (Kari) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Q charges forward with a punch. Pressing {{punch}} performs a straight punch, while holding {{punch}} for the duration of the move performs a hook punch. He runs further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Q performs a variant of the move that bounces his opponent off the side of the screen.}}}} | ||
+ | {{MoveListRow | Tosshin Kashi Dageki (Kari) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Q charges forward with a low punch. This move is a sweep attack that must be blocked low. He runs further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Q performs a variant of the move that hits twice.}}}} | ||
+ | {{MoveListRow | Kousokudo Renzoku Dageki (Kari) | {{QCB}} {{punch}} | Q swipes and claws at his opponent, hitting up to three times. | ||
+ | {{ESMove | desc=EX Special | Q performs a faster variant of the move that hits up to seven times and knocks the opponent over.}}}} | ||
+ | {{MoveListRow | Hokaku Oyobi Tsuukon Dageki (Kari) | {{HCB}} {{kick}} (close) | Q tries to grab his opponent. If successful, he hits them with a powerful uppercut that launches them into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Q holds his arms up, which increases his attack power. This effect can be stacked up to three times by performing the move again.}} | ||
+ | {{MoveListRow | Shippu ni yoru Ko-Chouyaku Kougeki (Kari) | {{MP}}+{{MK}} | Q leaps forward with a downward knee strike. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Toubu ni yoru Jouhou Kougeki (Kari) | {{left}}+{{MP}} | Q performs an uppercut.}} | ||
+ | {{MoveListRow | Tentou kara no Toubu Tsuugeki (Kari) | {{left}}+{{HK}} | Q performs a roundhouse kick, falling over in the process.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Critical Combo Attack<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Q charges across the screen, performing several punches along the way, the last of which bounces the opponent off the side of the screen.}} | ||
+ | {{MoveListRow | II. Deadly Double Combination<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Q hits his opponent with a gut punch. If this connects, he follows up with a clasped hand bash, which bounces his opponent off the ground and high into the air.}} | ||
+ | {{MoveListRow | III. Total Destruction<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}}, then<br>{{QCF}} {{punch}} or {{kick}} (close) | Q glows with explosive energy for a duration. While this effect is active, he can perform one of two moves to grab his opponent and then explode with {{QCF}} {{punch}} or {{kick}}. The {{punch}} version has longer reach, while the {{kick}} version does more damage but only works in close range. After Q explodes, he is knocked a distance away from his opponent and the effect ends.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Remy | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=960 | crop_y=448}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Remy.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Alex | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Remy is a French savate expert. He hates fighters because his father abandoned him and his sister to fight. His playstyle resembles that of Guile and Charlie from previous games. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Light of Virtue | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Remy throws a ring-like projectile across the screen. Pressing {{punch}} throws a high projectile, and pressing {{kick}} throws a low projectile. The projectile moves faster when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Remy throws two projectiles at once. With {{punch}}, he throws a high projectile and a projectile that wobbles in a downward arc. With {{kick}}, he throws a low projectile and a projectile that wobbles in a high arc.}}}} | ||
+ | {{MoveListRow | Rising Rage Flash | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Remy backflips into the air, kicking with both heels and knocking his opponent over on impact. He jumps higher and further forward when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Remy performs a variant of the move that hits twice.}}}} | ||
+ | {{MoveListRow | Cold Blue Kick | {{QCB}} {{kick}} | Remy leaps forward and performs a dive kick. He jumps higher and further forward when a stronger button is used. When performed with {{HK}}, it knocks over his opponent. | ||
+ | {{ESMove | desc=EX Special | Remy performs a variant of the move that hits twice.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Remy holds his hand up his face, which increases the stun damage inflicted by his attacks. This effect can be stacked up to four times by performing the move again.}} | ||
+ | {{MoveListRow | Izanai no Vague | {{MP}}+{{MK}} | Remy leaps forward with a downward knee strike. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Excessive Pure Needle | {{right}}+{{MK}} | Remy kicks downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Light of Justice<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Remy throws a barrage of ring-shaped projectiles across the screen.}} | ||
+ | {{MoveListRow | II. Supreme Rising Rage Flash<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Remy performs two Rising Rage Flash attacks that hit three times each, then performs a Rising Rage Flash that hits four times and rises high into the air.}} | ||
+ | {{MoveListRow | III. Blue Nocturne<br>(1-level meter) | {{QCF}} {{QCF}} {{kick}} | Remy lifts his knee in a defensive posture. If his opponent attacks him while he is holding this stance, he immediately counters with a series of punches and kicks, finishing with a Rising Rage Flash.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Ryu | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=640 | crop_y=224}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Ryu.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Akuma | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Ryu is an experienced martial artist who is continually seeking improvement. He is a strong and versatile fighter. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Ryu throws a Shakunetsu Hadouken, a flaming fireball that hits multiple times and knocks his opponent over.}}}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu jumps into the air with a flying uppercut, which knocks his opponent over on impact. He ascends higher when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Ryu performs a variant of the move that does slightly more damage.}}}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu spins on an axis while gliding forward through the air and kicking, which knocks his opponent over on impact. The move travels further when a stronger button is used. This move can be performed in midair. | ||
+ | {{ESMove | desc=EX Special | Ryu performs a Shinkuu Tatsumaki Senpuukyaku, a variant of the move that is stationary and sucks opponents inward to hit multiple times.}}}} | ||
+ | {{MoveListRow | Joudan Sokutou Geri | {{HCF}} {{kick}} | Ryu steps forward with a back kick (also called a donkey kick) that knocks his opponent back on impact. He steps further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Ryu performs a variant of the move that can knock the opponent off the side of the screen and to the other side of him.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Ryu adopts a more aggressive stance, which increases the rate at which his stun meter recovers. This effect can be stacked up to three times by performing the move again.}} | ||
+ | {{MoveListRow | Straight | {{MP}}+{{MK}} | Ryu leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Kyuubi Kudaki | {{right}}+{{HP}} | Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Shinkuu Hadouken<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Ryu shoots a Hadouken across the screen that can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | II. Shin Shouryuuken<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ryu performs an uppercut with each hand (if his opponent is in close range), then follows it up with a powerful Shouryuuken.}} | ||
+ | {{MoveListRow | III. Denjin Hadouken<br>(1-level meter) | {{QCF}} {{QCF}}, then hold {{punch}} to charge | Ryu charges then throws an electrified Hadouken that cannot be blocked. Charging the move for longer increases the hits, damage, and stun it inflicts. Rotating the D-Pad in a 360° motion charges the move faster.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Sean | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=960 | crop_y=224}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Sean.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Ken | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Sean is a Brazilian teenager who has become Ken's apprentice and fights with similar moves, though with his own style. His Dragon Smash has been changed from the previous entries and works differently. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sean Tackle | {{HCF}} {{punch}}, then {{punch}} | Sean slides forward, then tries to grab his opponent with {{punch}}. If successful, he sweeps the opponent with his arms, then pounds them with his clasped fists. He slides further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Sean performs a variant of the move that travels faster and further.}}}} | ||
+ | {{MoveListRow | Dragon Smash | {{DPF}} {{punch}} | Sean jumps into the air with a two-fisted flying uppercut. He ascends higher when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Sean performs a variant of the move with faster startup that hits twice.}}}} | ||
+ | {{MoveListRow | Tornado | {{QCB}} {{kick}} | Sean leaps forward with multiple spinning kicks. He travels further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Sean performs a variant of the move that travels faster and further.}}}} | ||
+ | {{MoveListRow | Ryuubi Kyaku | {{QCF}} {{kick}} | Sean tumbles forward with a rolling kick. The move covers a wider arc when a stronger button is used. This is an overhead strike that can hit characters who are crouch blocking. | ||
+ | {{ESMove | desc=EX Special | Sean performs a variant of the move that hits twice and lands wherever the opponent is rather than a set distance.}}}} | ||
+ | {{MoveListRow | Zenten | {{QCB}} {{punch}} | Sean curls into a ball and rolls forward. He rolls farther when a stronger button is used. This move can pass under projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Sean throws a basketball, which increases the stun damage inflicted by his attacks. This effect can be stacked up to three times by performing the move again. He can hit his opponent with the basketball.}} | ||
+ | {{MoveListRow | Straight | {{MP}}+{{MK}} | Sean leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Sean Pachiki | {{right}}+{{HP}} | Sean steps forward and performs a headbutt that can hit two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Rolling Sobat | {{right}}+{{HK}} | Sean hops toward his opponent with a turning kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Hadou Burst<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Sean launches a fireball from his hands that knocks over his opponent on impact.}} | ||
+ | {{MoveListRow | II. Shouryuu Cannon<br>(3-level meter) | {{QCF}} {{QCF}} {{repeat|{{punch}}}} | Sean performs a low Shouryuuken, followed by a high Shouryuuken. Pressing {{punch}} repeatedly increases the amount of hits.}} | ||
+ | {{MoveListRow | III. Hyper Tornado<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Sean dashes at his opponent with a shoulder tackle, followed by multiple punches and kicks. He then launches his opponent upward with a rising Tornado and finishes off in midair with a Ryuubi Kyaku.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Twelve | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1280 | crop_y=448}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Twelve.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Necro | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Twelve is a shapeshifting humanoid, developed and mass produced by Gill's Secret Society. It can morph its body into different shapes and weapons or even replicate other fighters. It has good mobility but poor health and damage output. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | N.D.L. | {{QCF}} {{punch}} | Twelve plunges its arms into the ground, which poke out of the ground a distance in front of it in the form of spikes. The range of the attack is farther when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Twelve performs a variant of the move that hits twice and appears wherever the opponent is rather than a set distance.}}}} | ||
+ | {{MoveListRow | A.X.E. | {{QCB}} {{punch}} | Twelve transforms its arms into bladed weapons and flails them in a circle around them. This move can be performed in midair. | ||
+ | {{ESMove | desc=EX Special | Twelve performs a variant of the move with faster startup and recovery times.}}}} | ||
+ | {{MoveListRow | D.R.A. | {{QCB}} {{kick}} in midair | Twelve dives downward head first. The angle of the dive depends on the strength of the button used ({{LK}} for closest to vertical and {{HK}} for closest to horizontal). | ||
+ | {{ESMove | desc=EX Special | Twelve performs a faster variant of the move that hits twice and knocks the opponent over.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Twelve becomes invisible. The effect lasts until Twelve is hit (including blocked attacks), blocks (but not parries), performs a grab, performs a Super Art (but not EX Specials), or the player cancels it by pressing {{HP}}+{{HK}} again.}} | ||
+ | {{MoveListRow | J.S.P. | {{MP}}+{{MK}} | Twelve leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Glide | {{left}} {{left}} or {{right}} {{right}} in midair | Twelve can glide through the air. Twelve can jump off the side of the screen after gliding into it by holding the D-Pad toward it, which causes Twelve to glide in the opposite direction.}} | ||
+ | {{MoveListRow | B.M.K. | {{left}}+{{MK}} | Twelve leans back and kicks into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. X.N.D.L.<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Twelve stabs its arms into the ground, which pop out of the ground as a wave of spikes that move across the screen.}} | ||
+ | {{MoveListRow | II. X.F.L.A.T.<br>(1-level meter) | {{QCF}} {{QCF}} {{kick}} in midair | Twelve transforms into a plane and dives diagonally downward head first. If it hits its opponent, it follows up by flying into its opponent from multiple angles.}} | ||
+ | {{MoveListRow | III. X.C.O.P.Y.<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Twelve hovers in the air and transforms into its opponent. It can perform any of its opponent's moves except EX Specials and Super Arts. Twelve takes reduced damage and its opponent takes increased damage while this effect is active. The effect lasts until the Super meter is drained.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Urien | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1280 | crop_y=224}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Urien.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Necro | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Urien is Gill's younger brother, who resents the role given to his brother and wants to overthrow him. He is creating an army of super-soldier clones. He is a powerful character with similar moves to Gill. His Aegis Reflector Super Art gives him a unique degree of cornering and juggling ability. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Metallic Sphere | {{QCF}} {{punch}} | Urien fires a metallic sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle). | ||
+ | {{ESMove | desc=EX Special | Urien shoots two metallic spheres that wobble forward.}}}} | ||
+ | {{MoveListRow | Chariot Tackle | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Urien rushes forward and rams his shoulder into his opponent. He runs further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Urien performs a variant of the move that moves faster and hits twice.}}}} | ||
+ | {{MoveListRow | Violence Knee Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Urien jumps straight up into the air, does a backflip, and dives down with his knees first. The angle of the dive depends on the strength of the button used ({{LK}} for closest to vertical and {{HK}} for closest to horizontal). This is an overhead strike that can hit characters who are crouch blocking. | ||
+ | {{ESMove | desc=EX Special | Urien performs a variant of the move that hits twice.}}}} | ||
+ | {{MoveListRow | Dangerous Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Urien hops forward with a headbutt that can hit airborne opponents. He hops farther when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Urien performs a variant of the move that hits twice and electrifies and knocks down the opponent.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Urien pounds the ground with his fist, which increases the attack power for all moves except throws. He can hit his opponent with this move, which knocks them over, but he does not receive the attack power bonus if this happens.}} | ||
+ | {{MoveListRow | Elbow Attack | {{MP}}+{{MK}} | Urien leaps forward with a downward elbow strike. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Quarrel Punch | {{right}}+{{MP}} | Urien swings his fist in the air like a club.}} | ||
+ | {{MoveListRow | Terrible Smash | {{right}}+{{HP}} | Urien punches downward.}} | ||
+ | {{MoveListRow | Quarrel Kick | {{right}}+{{MK}} | Urien steps forward with a front kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Tyrant Slaughter<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Urien charges at his opponent with alternating shoulder strikes, followed by a takedown.}} | ||
+ | {{MoveListRow | II. Temporal Thunder<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Urien fires a large metallic sphere from his fists. The sphere is tall but grows smaller as it travels across the screen. It hits multiple times and electrifies the opponent.}} | ||
+ | {{MoveListRow | III. Aegis Reflector<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Urien generates a rectangular energy barrier in front of him, resembling a plate of glass, which lasts for a duration before shattering. The distance from Urien that the barrier is generated depends on the strength of the button used ({{LP}} is closest and {{HP}} is farthest), or it can be generated diagonally upwards from Urien by pressing all three {{punch}} buttons simultaneously. The barrier moves forward a short distance before coming to a stop. Multiple barriers can be out at a time if Urien has enough Super meter. The barrier damages and electrifies opponents on contact, so it can be used to corner opponents and setup juggle combos. It also reflects most projectiles, but some projectiles (such as Ryu's Denjin Hadouken or Gill's Pyrokinesis or Cryokinesis) can destroy it. Urien can pass harmlessly through the barrier.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Yang | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1600 | crop_y=224}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Yang.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Yun | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Yang is a young inline skater from Hong Kong. As with his twin brother Yun, he is skilled with kung fu. He is the more quiet and cocky of the two brothers. He has high mobility and speed but low health and range. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Tourou Zan | {{QCF}} {{punch}} (up to 3 times) | Yang steps forward with a lateral palm slash. This move can be chained into three strikes by pressing {{QCF}} {{punch}} more times. He moves slightly further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Yang starts a variant of the move that can be chained into five strikes by pressing {{QCF}} {{punch}} more times.}}}} | ||
+ | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yang rolls along the ground, then he flies into the air with an upward kick. He rolls farther when a stronger button is used ({{LK}} for no roll, {{MK}} for half of the screen, and {{HK}} for the entire screen), but he always stops rolling to kick when he reaches his opponent. This move can pass under projectiles. | ||
+ | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | ||
+ | {{MoveListRow | Byakko Soushouda | {{QCB}} {{punch}} | Yang shoves with both open palms, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | Fake Byakko Soushouda | {{QCB}} + two {{punch}} simultaneously | Yang pulls back his arms as if to perform a Byakko Soushouda but does not. This move recovers more quickly than a real Byakko Soushouda, so it can be used to bait a response from an opponent.}} | ||
+ | {{MoveListRow | Kaihou | {{DPF}} {{kick}} | Yang dashes forward in a blur. He dashes farther when a stronger button is used. He can move through his opponent with this move.}} | ||
+ | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yang flips over his opponent's shoulder, landing on the other side of his opponent. The opponent is very briefly stunned after doing this, so it can be followed up by a quick attack before the opponent can counterattack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Yang runs his hand through his hair, which increases the attack power for all moves except throws.}} | ||
+ | {{MoveListRow | Toukuu Koushu | {{MP}}+{{MK}} | Yang leaps forward with a downward, open-handed poke. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Raigeki Shuu | {{downright}}+{{kick}} in midair | Yang falls with a stomping kick.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Yang hops forward with a crescent kick.}} | ||
+ | {{MoveListRow | Koushu | {{right}}+{{HP}} (close) | Yang performs a straight punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Raishin Mahha Ken<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Yang does a hand thrust. If it connects, he walks through his opponent with a single hand thrust that does multiple hits.}} | ||
+ | {{MoveListRow | II. Tenshin Senkyuutai<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Yang rolls along the ground until he reaches his opponent, then he flies into the air with an upward kick and follows up with additional kicks in midair. This move can pass under projectiles.}} | ||
+ | {{MoveListRow | III. Sei'ei Enbu<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yang gathers his ki, then he is followed by two shadows for a limited amount of time that echo his attacks with a short delay and can damage his opponent. He cannot be hit out of this effect.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Yun | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1920 | crop_y=224}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Yun.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Yang | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
+ | | desc=Yun is a young skateboarder from Hong Kong. As with his twin brother Yun, he is skilled with kung fu. He is the more playful and easy-going of the two brothers. He has high mobility and speed but low health and range. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yun lunges forward with a straight punch in a leaping stride. He leaps further when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage (but has a longer startup time).}}}} | ||
+ | {{MoveListRow | Tetsuzan Kou | {{DPF}} {{punch}} | Yun steps to his opponent while turning, then strikes his opponent with the back of his shoulder, knocking the opponent into the air. He moves farther when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | ||
+ | {{MoveListRow | Nishou Kyaku | {{DPF}} {{kick}} | Yun flies into the air with alternating jumping kicks. He jumps higher and further forward when a stronger button is used. | ||
+ | {{ESMove | desc=EX Special | Yun performs a variant of the move with faster startup that does more damage.}}}} | ||
+ | {{MoveListRow | Kobokushi | {{QCB}} {{punch}} | Yun shoves with both open palms, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | Fake Kobokushi | {{QCB}} + two {{punch}} simultaneously | Yun pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.}} | ||
+ | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yun flips over his opponent's shoulder, landing on the other side of his opponent. The opponent is very briefly stunned after doing this, so it can be followed up by a quick attack before the opponent can counterattack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Yun spins his hat on his finger, which increases the attack power of his special moves. Holding {{HP}}+{{HK}} increases the attack power for all of his moves, including throws. He can hit opponents with his hat.}} | ||
+ | {{MoveListRow | Gekihou Sui | {{MP}}+{{MK}} | Yun leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Raigeki Shuu | {{downright}}+{{kick}} in midair | Yun falls with a stomping kick.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Yun hops forward with a crescent kick.}} | ||
+ | {{MoveListRow | Koushu | {{right}}+{{HP}} (close) | Yun performs a straight punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Youhou<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yun lashes his arms outward, then performs a Tetsuzan Kou, knocking the opponent into the air. He uppercuts them as they land.}} | ||
+ | {{MoveListRow | II. Sourai Rengeki<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Yun performs a series of palm and elbow strikes, then kicks his opponent into the air and finishes with a midair kick.}} | ||
+ | {{MoveListRow | III. Gen'ei Jin<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yun gathers his ki, then he is followed by afterimages for a limited amount of time and can chain attacks together with much less recovery time. His special moves also hit more times while the effect is active. He cannot be hit out of this effect.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Bosses==== | ||
+ | Gill can be unlocked to play. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Gill | ||
+ | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1280 | crop_y=0}} | ||
+ | | sprite={{sprite | Street Fighter III DC, Sprites, Gill.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Urien | ||
+ | | info2name=Final battle | ||
+ | | info2=Alex | ||
+ | | desc=Gill is the leader of the Secret Society, also known as the Illuminati, a mysterious, cult-like organization that has manipulated world events for ages. He is the final opponent in the third World Warrior tournament. He resembles a Greek god, and his body is bifurcated into a blue half and a red half. The blue half has mastery over cryokinetic abilities, while the red half has mastery over pyrokinetic abilities, giving his attacks different properties depending on which direction he is facing. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Pyrokinesis | {{QCF}} {{punch}} when facing right | Gill fires a flaming sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle).}} | ||
+ | {{MoveListRow | Cryokinesis | {{QCF}} {{punch}} when facing left | Gill fires a frozen sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle).}} | ||
+ | {{MoveListRow | Pyro Cyber Lariat | {{DPF}} {{punch}} when facing right | Gill charges forward with a lariat, knocking his opponent over with a flaming fist.}} | ||
+ | {{MoveListRow | Cryo Cyber Lariat | {{DPF}} {{punch}} when facing left | Gill charges forward with a lariat, knocking his opponent over with a frozen fist.}} | ||
+ | {{MoveListRow | Moonsault Knee Drop | {{HCB}} {{kick}} | Gill jumps straight up into the air, does a backflip, and dives down with his knees first. He always drops down to the location of the opponent. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Psycho Headbutt | {{QCB}} {{punch}} | Gill hops forward with a headbutt that can hit airborne opponents.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Gill laughs, which increases his attack power.}} | ||
+ | {{MoveListRow | Elbow Attack | {{MP}}+{{MK}} | Gill leaps forward with a downward elbow strike. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Palm Upper | {{left}}+{{MP}} | Gill does a standing uppercut.}} | ||
+ | {{MoveListRow | Step Kick | {{right}}+{{MK}} | Gill steps forward with a front kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | Meteor Strike<br>(1-level) | {{QCF}} {{QCF}} {{punch}} | Gill calls down a shower of flaming and frozen spheres.}} | ||
+ | {{MoveListRow | Seraphic Wing<br>(1-level) | {{QCF}} {{QCF}} {{kick}} | Gill floats to the center of the screen, then grows six white wings as energy waves radiate from him. This move cannot be avoided or parried but can be blocked.}} | ||
+ | {{MoveListRow | Resurrection | Automatically occurs when Gill is defeated with a full Super meter | Gill levitates and replenishes his entire vitality meter. He can be hit out of this move, which prevents him from recovering the rest of his vitality, but it is difficult since he pushes his opponent away while channeling this move and the move starts with a brief period of invulnerability. Gill automatically performs this move if he has a full Super meter when he is defeated in the last round of the match. After using this ability once, Gill's Super meter no longer fills, so he can only resurrect once per round.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Each character has his or her own stage where matches are hosted (with the exception of Q, who fights in the stage of the previous opponent). Some characters share the same stage but have their own unique color variations. The stage can be manually chosen in the two-player mode. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Akuma.png|{{flag|JP}} Kousyu Street|Akuma's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Alex.png|{{flag|US}} Subway Station|Alex's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Chun-Li.png|{{flag|CN}} Chinese Restaurant|Chun-Li's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Dudley.png|{{flag|UK}} Main Street|Dudley's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Elena.png|{{flag|KE}} Savanna|Elena's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Hugo.png|{{flag|DE}} Home Sweet Home|Hugo's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Ibuki.png|{{flag|JP}} A Road in Kyoto|Ibuki's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Ken.png|{{flag|US}} Subway Station|Ken's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Makoto.png|{{flag|JP}} The Dojo of Rindo-Kan|Makoto's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Necro.png|{{flag|RU}} Mosque|Necro's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Oro.png|{{flag|BR}} Santos Harbor|Oro's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Remy.png|{{flag|FR}} Club Metro|Remy's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Ryu.png|{{flag|JP}} Suzaku Castle Rooftop|Ryu's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Sean.png|{{flag|BR}} Santos Harbor|Sean's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Twelve.png|{{flag|RU}} Mosque|Twelve's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Urien.png|{{flag|MX}} Ormeca Ruins|Urien's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Yang.png|{{flag|HK}} Shopping District|Yang's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Yun.png|{{flag|HK}} Shopping District|Yun's stage.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Stages, Gill.png|Unknown|Gill's stage.}} | ||
+ | }} | ||
+ | |||
+ | ===Bonus stages=== | ||
+ | A bonus stage appears in the single-player game after every three matches won. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Bonus Stage 1.png|Crush the Car!|Characters destroy a car, similar to the first bonus stage in ''[[Street Fighter II]]''.}} | ||
+ | {{ginfo|Street Fighter III 3rd Strike DC, Bonus Stage 2.png|Parry the Ball!|Characters must parry basketballs that Seans throws at them.}} | ||
+ | }} | ||
==Versions== | ==Versions== | ||
− | The Dreamcast port adds a "System Direction" mode, a special options menu that allows users to customize numerous aspects of how the game works. The feature would be carried over to the later PlayStation 2 and Xbox versions of the game, as well as ''3rd Strike Online Edition'' on the PlayStation 3 and Xbox 360. Aside from that, this port has a remixed soundtrack and the final boss Gill was made playable (same as ''Double Impact''). | + | The Dreamcast port adds a "System Direction" mode, a special options menu that allows users to customize numerous aspects of how the game works. The feature would be carried over to the later [[PlayStation 2]] and [[Xbox]] versions of the game, as well as ''3rd Strike Online Edition'' on the [[PlayStation 3]] and [[Xbox 360]]. Aside from that, this port has a remixed soundtrack and the final boss Gill was made playable (same as ''Double Impact''). |
The PAL version supports 50Hz and 60Hz modes. | The PAL version supports 50Hz and 60Hz modes. | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | For a while, this was the only home version of ''3rd Strike'' available to consumers, although it was later ported to the [[PlayStation 2]] and the [[Xbox]] a few years later. | ||
==Production credits== | ==Production credits== | ||
− | {{multicol| | + | {{multicol|cols=3| |
{{creditstable| | {{creditstable| | ||
{{creditsheader|Arcade Original Staff}} | {{creditsheader|Arcade Original Staff}} | ||
Line 82: | Line 811: | ||
*'''Assistant Engineer:''' Vladimir Nikolic | *'''Assistant Engineer:''' Vladimir Nikolic | ||
*'''Artist Management:''' Cain (Lock Down Entertainment Inc.) | *'''Artist Management:''' Cain (Lock Down Entertainment Inc.) | ||
− | *'''Voice Actor:''' Touru Ohkawa, Yuji Kishi, Mitsuo Iwata, Kentarou Itou, Masakazu Suzuki, Yuri Amano, Mie Midori, Takashi Matsuyama, Tomomichi Nishimura, Makoto Tsumura, Eiji Sekiguchi, Atsuko Tanaka, Lawrence Bayne, Patrick Gallagan, Francis Diakewsky, Len Carlson | + | *'''Voice Actor:''' [[Toru Okawa|Touru Ohkawa]], [[Yuji Kishi]], [[Mitsuo Iwata]], [[Kentaro Ito|Kentarou Itou]], Masakazu Suzuki, [[Yuri Amano]], Mie Midori, [[Takashi Matsuyama]], [[Tomomichi Nishimura]], [[Makoto Tsumura]], [[Eiji Sekiguchi]], [[Atsuko Tanaka]], Lawrence Bayne, Patrick Gallagan, Francis Diakewsky, Len Carlson |
*'''Planning:''' Neo_G H.Ishizawa, Haruo Murata, Numach (T.O), Yasunori Ichinose, Sada 36 | *'''Planning:''' Neo_G H.Ishizawa, Haruo Murata, Numach (T.O), Yasunori Ichinose, Sada 36 | ||
*'''Special Thanks:''' Youichi Egawa, T.Shiraiwa, Abu, Tomoaki Tsuji, Tobuto (MAM2) Dezaki, Mitsuaki (TIM2) Araki, Takechan, Oni-Suzuki, Kaeru, Bug (H.Sugimoto), K.Shinano, Gon, Syachi (S.Ohoka), Yng.J.Matsubara, Miura Cuberick, Tetsuya Haze, Yoshihiro Tomita, HMX‑12 Hamada, Masayasu Mukai, Punch Kubozono, Tetsuya Iijima, Lisa E. Jones, Masayuki Fukumoto, Lance Luu, Nate Williams | *'''Special Thanks:''' Youichi Egawa, T.Shiraiwa, Abu, Tomoaki Tsuji, Tobuto (MAM2) Dezaki, Mitsuaki (TIM2) Araki, Takechan, Oni-Suzuki, Kaeru, Bug (H.Sugimoto), K.Shinano, Gon, Syachi (S.Ohoka), Yng.J.Matsubara, Miura Cuberick, Tetsuya Haze, Yoshihiro Tomita, HMX‑12 Hamada, Masayasu Mukai, Punch Kubozono, Tetsuya Iijima, Lisa E. Jones, Masayuki Fukumoto, Lance Luu, Nate Williams | ||
Line 107: | Line 836: | ||
*'''Presented by:''' [[Capcom]] | *'''Presented by:''' [[Capcom]] | ||
| source=In-game credits | | source=In-game credits | ||
+ | | pdf=Street Fighter III 3rd Strike DC credits.pdf | ||
| console=DC | | console=DC | ||
}} | }} | ||
+ | }} | ||
+ | {{hr}} | ||
{{creditstable| | {{creditstable| | ||
*'''Network:''' Shin., Ichiro Yunde, Net Man, Mineyuki Noda, Kentaro✰Kaneko, Hideaki Itsuno | *'''Network:''' Shin., Ichiro Yunde, Net Man, Mineyuki Noda, Kentaro✰Kaneko, Hideaki Itsuno | ||
Line 114: | Line 846: | ||
| source=Other credits | | source=Other credits | ||
| console=DC | | console=DC | ||
− | |||
}} | }} | ||
Line 135: | Line 866: | ||
| square=yes | | square=yes | ||
| disc= | | disc= | ||
− | | manual= | + | | manual=StreetFighterIII3rd DC JP Manual.pdf |
| spinecard=StreetFighterIII3rdStrike DC JP Spinecard.jpg | | spinecard=StreetFighterIII3rdStrike DC JP Spinecard.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
Line 153: | Line 884: | ||
| square=yes | | square=yes | ||
| disc=StreetFighterIII3rdStrike DC EU Disc.jpg | | disc=StreetFighterIII3rdStrike DC EU Disc.jpg | ||
+ | | manual=StreetFighter3rdStrike-DC-EU-Manual.pdf | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | |||
− | }} | ||
==External links== | ==External links== |
Latest revision as of 19:48, 28 October 2024
Street Fighter III: 3rd Strike | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-3 | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
|
Street Fighter III: 3rd Strike (ストリートファイターIII サードストライク), alternatively spelled Street Fighter III: Third Strike, is a one-on-one fighting game released for the arcades by Capcom in 1999. It was the third installment of the Street Fighter III sub-series and ran on the same CPS-3 arcade board as the first two entries. In 2000, Capcom released a standalone port of 3rd Strike for the Sega Dreamcast (following Street Fighter III: Double Impact, a compilation of the first two games).
Contents
Story
Years after the second World Warrior Tournament and the fall of Shaladoo, a third World Warrior Tournament is being held by a mysterious "secret society" called the Illuminati.
Gameplay
3rd Strike was the third and final release in the Street Fighter III series of fighting games. Four new characters were added (Makoto, Q, Remy, and Twelve), Akuma was made a regular character, and Chun-Li was brought back from Street Fighter II. All returning characters received new moves, stages, and endings. The behaviors of existing moves (such reach, strength, and speed) were modified to improve the balance of the game. Throws and universal overheads are now performed by pressing a punch and kick of the same strength simultaneously, like Personal Actions. The series-unique parry maneuver can now also be performed while guarding, called a "guard parry" or a "red parry" (for its red flashing effect). This allows characters to parry an attack that hits multiple times even after blocking one or more hits. All music and sound effects were changed (including character voice lines and the announcer). The game also introduces a grading system in which the victorious player of a match is graded afterwards on offense, defense, techniques, and extra points.
Characters move with and and crouch with . They dash with or . They jump with and flip back and forth with and . Characters can perform a high jump with (which varies in height depending on the character). Each character has a set of normal attacks with differing properties such as speed or range. Punches are performed with (jab), (medium), and (fierce), while kicks are performed with (short), (medium), and (roundhouse). Light attacks start up and recover faster and have a higher likelihood of connecting to an opponent. Hard attacks deal more damage but have lower attack priority and leave the character vulnerable for longer while the move starts up and recovers. Characters can additionally perform unique special moves using particular button combinations. Characters can perform a Personal Action by pressing the hard punch and kick buttons simultaneously (+). Personal Actions are similar to taunts but with unique effects for each character.
Throws and grabs are done by pressing the light punch and kick buttons simultaneously (+) when next to an opponent. This can optionally be paired with or to throw in a particular direction. The character can "whiff" a grab by attempting it outside of range, leaving the character vulnerable to counterattack. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but characters can recover for reduced damage by performing the same inputs as a throw immediately after being thrown. Characters can recover more quickly after being knocked down (from a throw or other attack) by pressing upon landing on the ground.
Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the Street Fighter Alpha games). Some attacks can only be guarded while crouching (such as sweeps) or while standing (such as jumping attacks and overhead strikes). Every character has a leap attack, performed by pressing the medium punch and kick buttons simultaneously (+), which can hit characters who are guarding while crouched. Characters have visible stun meters under their vitality meters that fill as they take repeated attacks (and empty as they avoid attacks). If the meter fills, the character becomes stunned and vulnerable to attack for a moment. Players can recover from stuns and escape grabs more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons.
Characters can parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing to parry a crouching attack. Parries can be done in midair by pressing the D-Pad toward the opponent (regardless of the type of attack that is being parried). If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack. Since performing a parry requires foregoing the option to guard because of the mutually exclusive controls, it is considered a high risk maneuver. However, the parrying character recovers much more quickly than attacking character, creating an opening for a counterattack. Parrying can be used against normal and special moves as well as some Super Arts, but not against throws or grabs. Parries can be done while guarding an attack, in which case the character flashes red, which allows it to interrupt attacks that hit multiple times or combos. However, the window for executing a guard parry is much shorter, so the timing required is more precise.
As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks), special moves (including Personal Actions), and parries. Attacks that are parried by the opponent do not build the meter. After selecting a character, the player can choose from one of three "Super Arts," which are super moves that can be performed once the Super meter is full. Only one Super Art can be chosen at a time, and the choice is permanent until the game ends. The length of the Super meter as well as the number of levels varies depending on the Super Art chosen, but every Super Art only costs one level of meter to perform (and there is only one level of strength for each Super Art, regardless of the strength of the button used to execute it). Generally, more powerful Super Arts require filling a longer meter while less powerful Super Arts have a shorter meter and allow the player to store multiple levels so that the move can be performed more. Normal and special moves can be canceled into Super Arts for combination attacks. Super meter power is carried over between rounds but not between matches.
Characters can also perform slightly more powerful versions of their special moves called EX Specials, which are similar to the ES moves introduced in Darkstalkers. These moves are performed by inputting the command for the special move and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Using an EX Special costs a portion of the Super meter, depending on the move performed.
If a match goes three rounds without a victor (because of a draw or a double knockout), rather than continuing to a fourth round, three "Judgment Girls," female judges with different designs, walk out and decide the winner (based on unknown criteria).
Modes
The game contains the following modes:
- Arcade: A single-player mode where the player ten opponents, which includes a character-specific rival as the penultimate opponent and Gill as the final boss for each of the characters except for Gill himself (whose final boss is Alex). With the exception of these predetermined fights, the player is given a choice of two opponents to face before each match. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. The game ends if the player loses a match but can be continued an unlimited number of times. The "Parry the Ball!" bonus stage from 2nd Impact returns as well as a new version of the "Crush the Car!" bonus stage from Final Fight and Street Fighter II.
- Versus: A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage.
- Training: A practice mode where the player chooses a character and a Super Art for both fighters. There is a normal training mode where the player can practice moves against a dummy opponent and can set the opponent to stand, crouch, jump, or fight and also toggle guarding and enable infinite Super meter. The player also record practice sessions and play them back. There is also a parrying training mode where the player records attacks for the opponent, then practices parrying them as the other fighter.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
Playable
The entire cast from 2nd Impact returns. Akuma is no longer a hidden character.
Chun-Li returns from the Street Fighter II and Street Fighter Alpha series. Makoto, Q, Remy, and Twelve are new characters.
Bosses
Gill can be unlocked to play.
Rival battle: Urien
Final battle: Alex
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Gill | |||||||||||||||||||||||||||||||||||||||||||||||
Gill is the leader of the Secret Society, also known as the Illuminati, a mysterious, cult-like organization that has manipulated world events for ages. He is the final opponent in the third World Warrior tournament. He resembles a Greek god, and his body is bifurcated into a blue half and a red half. The blue half has mastery over cryokinetic abilities, while the red half has mastery over pyrokinetic abilities, giving his attacks different properties depending on which direction he is facing.
|
Stages
Each character has his or her own stage where matches are hosted (with the exception of Q, who fights in the stage of the previous opponent). Some characters share the same stage but have their own unique color variations. The stage can be manually chosen in the two-player mode.
Bonus stages
A bonus stage appears in the single-player game after every three matches won.
Versions
The Dreamcast port adds a "System Direction" mode, a special options menu that allows users to customize numerous aspects of how the game works. The feature would be carried over to the later PlayStation 2 and Xbox versions of the game, as well as 3rd Strike Online Edition on the PlayStation 3 and Xbox 360. Aside from that, this port has a remixed soundtrack and the final boss Gill was made playable (same as Double Impact).
The PAL version supports 50Hz and 60Hz modes.
History
Legacy
For a while, this was the only home version of 3rd Strike available to consumers, although it was later ported to the PlayStation 2 and the Xbox a few years later.
Production credits
- Character Design: Who, Ikusan Z, D=Kurita, Chimorin Shogun, Sibaki♥, Chunzenji & Rute, Tsuyoshi, Jun-Ikawa, Toshihiro Suzuki, Noya‑T, Seiji Yano, Ryosuke "Hell" Naoi, Tomo, Hirano=Daichi, Izumi.N, Akiman
- Scroll Design: Imahori 75%, Sugiyama 50%, ♥Youko Fukumoto♥, Yuki Kyoutani, ☆Sawatch, Atushi, Ryo Uno, Yusuke Saiwai※, Kenichi Yamahashi
- Original Art Work: Daigoro, Harumaru
- Title Logo Design: Y.Uchida
- Instruction Design: Sakomizu
- Programming: Kazuhito Nakai, Nobuya "LT1" Yoshizumi, Yuko Kawamura (Tate), Hiroshi Nakagawa (Raoh), Y&M.Inada (Ine), Masahito Oh!Ya!, Akihiro ☆ Yokoyama
- Sound Effect Design: Satoshi Ise, Y.Sandou
- Music Compose: H. Okugawa
- Sound Editor: Kazuya Takimoto
- Sound Management Director: Yoshinori Ono
- Third Strike (Opening Theme Song)
- Let's Get It On (Event Theme Song)
- Moving On (Ending Song)
- Song Written by: Infinite/hideki
- Arranged by: hideki
- Vocals: Infinite (Courtesy of Lock Down Entertainment Inc.)
- Recording Engineer: Yutaka Shimoyama (Victor St.)
- Mix Engineer: Paul Shubat
- Assistant Engineer: Vladimir Nikolic
- Artist Management: Cain (Lock Down Entertainment Inc.)
- Voice Actor: Touru Ohkawa, Yuji Kishi, Mitsuo Iwata, Kentarou Itou, Masakazu Suzuki, Yuri Amano, Mie Midori, Takashi Matsuyama, Tomomichi Nishimura, Makoto Tsumura, Eiji Sekiguchi, Atsuko Tanaka, Lawrence Bayne, Patrick Gallagan, Francis Diakewsky, Len Carlson
- Planning: Neo_G H.Ishizawa, Haruo Murata, Numach (T.O), Yasunori Ichinose, Sada 36
- Special Thanks: Youichi Egawa, T.Shiraiwa, Abu, Tomoaki Tsuji, Tobuto (MAM2) Dezaki, Mitsuaki (TIM2) Araki, Takechan, Oni-Suzuki, Kaeru, Bug (H.Sugimoto), K.Shinano, Gon, Syachi (S.Ohoka), Yng.J.Matsubara, Miura Cuberick, Tetsuya Haze, Yoshihiro Tomita, HMX‑12 Hamada, Masayasu Mukai, Punch Kubozono, Tetsuya Iijima, Lisa E. Jones, Masayuki Fukumoto, Lance Luu, Nate Williams
- Message Translator: Erik Suzuki, Dan Okada, Chris Tang
- Producer: Noritaka Funamizu, Kouji Nakajima
- General Producer: Yoshiki Okamoto
- Character Design: Jun Ikawa, Yuji Imamura, Pu✰Chimorin, Toshihiro Suzuki, Tomo, Daichi=Hirano, Naonee, D-Kurita
- Scroll Design: Sawatch‑again, Yuki♥Kyoutani, Yusuke-Saiwai
- Original Art Work: Ikeno☆Mie
- Instruction Design: M.ru, Miduho☆, Y.Uchida
- Programming: Kazuhito Nakai, Nobuya "Gentle" Yoshizumi, Hiroshi "Raoh" Nakagawa, MaSaHiTo Oh!Ya! (MSHTOY), Kohei Akiyama, Tomohiro Ueno, Batayon, Meijin
- Sound: Hiro "X68k" Kondo, Yoshiki Sandou
- Music: 8bit@okugawa
- Recorded: Kazuya Takimoto
- Planning: Neo_G H.Ishizawa, Haruo Murata, Tomonori Ohnuma
- Special Thanks: Hideki Ohnuki, Keiko Harakawa, Michiyo Aoki, Hiromitsu Furubeppu, Toshiaki Matsuda, Takako Akutagawa, Ryosuke Hagiwara, Abu, Yoshinori Ono, Shin., Ichiro Yunde, Net Man, Mineyuki Noda, Kentaro✰Kaneko, Hideaki Itsuno, Ika★chan, momo‑mo, Takuya Shiraiwa, Erik (ESX) Suzuki
- (Bug Checkers): Katusuke F Miura, Minoru A Horike, Masayasu Y Mukai, Yoshihiro 775 Tomita, HMX-12 Hamada, Tetsuya Rappayar Takagi, Shutaro Jerry Kobayashi, Taizo "Tom" Iwata, SS・Tsu・Ten・Kaku, Yng J Matsubara, Kuroe K・K Yasushi QChan, MatMan-Boo!, nosetake, Chikahiro Kawanishi, Haya (Shi) 2Nji, Kouichi Takemoto, "Urien" hirata, Akihide Maeda, Natsuko Ozaki, Minako Murakami, Masatoshi Inuino, Kouki Mori, noseyumi, Terumas@ Iwaki, Syoji Araki, Ume-Zono
- Director: Hidetoshi Ishizawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- And Capcom All Staff
- Presented by: Capcom
- Network: Shin., Ichiro Yunde, Net Man, Mineyuki Noda, Kentaro✰Kaneko, Hideaki Itsuno
- Homepage Design: Ika★chan, momo‑mo
Magazine articles
- Main article: Street Fighter III: 3rd Strike/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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78 | |
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Based on 28 reviews |
Dreamcast, EU |
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Technical information
- Main article: Street Fighter III: 3rd Strike/Technical information.
External links
References
- ↑ File:StreetFighterIII3rdStrike DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000608/ (Wayback Machine: 2014-08-03 22:34)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ 4.0 4.1 Press release: 2000-10-04: Street Fighter III: Third Strike Now Available
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=550026 (Wayback Machine: 2000-12-19 17:16)
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=3168 (Wayback Machine: 2003-11-27 09:46)
- ↑ http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2001-06-23 23:00)
- ↑ 8.0 8.1 DC-UK, "December 2000" (UK; 2000-10-23), page 72
- ↑ http://www.micromania.fr/zooms/?ref=17519 (Wayback Machine: 2002-11-04 12:38)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=16155&codprov= (Wayback Machine: 2001-09-17 09:30)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ File:Street Fighter III 3rd Strike DC credits.pdf
- ↑ Ação Games, "Setembro 2000" (BR; 2000-xx-xx), page 67
- ↑ Consoles +, "Août 2000" (FR; 2000-07-xx), page 102
- ↑ Digitiser (UK) (2001-01-22)
- ↑ Dreamcast Magazine, "2000-22 extra (2000-07-07ex)" (JP; 2000-06-23), page 37
- ↑ Dreamcast Magazine, "No. 14" (UK; 2000-10-05), page 60
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 104
- ↑ Edge, "September 2000" (UK; 2000-08-14), page 105
- ↑ Electronic Gaming Monthly, "December 2000" (US; 2000-10-30), page 208
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 240
- ↑ Famitsu, "2000-07-07" (JP; 2000-06-23), page 35
- ↑ Fun Generation, "09/2000" (DE; 2000-08-23), page 99
- ↑ GameFan, "Volume 8, Issue 9: September 2000" (US; 2000-xx-xx), page 22
- ↑ GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 26
- ↑ GamePro, "December 2000" (US; 2000-1x-xx), page 153
- ↑ Game Informer, "November 2000" (US; 2000-1x-xx), page 125
- ↑ Gamers' Republic, "November 2000" (US; 2000-xx-xx), page 71
- ↑ MAN!AC, "09/2000" (DE; 2000-08-02), page 43
- ↑ MAN!AC, "01/2000" (DE; 2000-12-06), page 87
- ↑ Neo Plus, "Marzec 2001" (PL; 2001-xx-xx), page 43
- ↑ Next Generation, "December 2000" (US; 2000-11-21), page 115
- ↑ Official Dreamcast Magazine, "December 2000" (UK; 2000-11-02), page 98
- ↑ Official Dreamcast Magazine, "November 2000" (US; 2000-10-03), page 117
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 39
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Video Games, "09/2000" (DE; 2000-08-02), page 107
- ↑ Video Games, "12/2000" (DE; 2000-11-02), page 73
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