Difference between revisions of "Dennou Senki Net Merc"

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{{Bob
 
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| bobscreen=DennouSenkiNetMerc Title.png
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| publisher=[[Sega Enterprises, Ltd.]]
| publisher=[[Sega]]
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| developer=[[Sega AM3]],{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=136}} [[Virtuality]]
| developer=[[Sega AM3]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=136}}, [[Virtuality]]
+
| system=[[Sega Net Merc]], [[Model 1]]
| system=[[Sega Model 1]]
 
 
| players=1
 
| players=1
 
| genre=Shoot-'em-up
 
| genre=Shoot-'em-up
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{{sub-stub}}'''''{{PAGENAME}}'''''{{fileref|Becoming Virtual - Bodies, Technologies, Worlds (Thesis by Nicola Green, University of Canterbury, New Zealand, 1999).pdf|page=75}} (電脳戦記ネットマーク) is an [[arcade]] game developed by [[Sega]] with assistance from UK-based [[Virtuality]]. Utilising a [[Mega Visor Display]] headset, it is the only game created for the '''Sega Net Merc''' (セガ ネットマーク) system (a [[Sega Model 1]] arcade board adapted for virtual reality), so the two are often used interchangably.
+
'''''{{PAGENAME}}''''' (電脳戦記ネットマーク, Cyber Troopers '''Net'''work '''Merc'''enary) is an [[arcade]] game developed by [[AM3]] with assistance from [[Virtuality]].{{magref|gamemachinejp|455|1}} One of several attempts made at [[virtual reality]] by Sega, it is the only game created for the [[Sega Net Merc]] system (a specialized arcade cabinet using [[Model 1]] boards with the [[Mega Visor Display]] headset to produce [[virtual reality]] visuals), so the two are often used interchangeably. If considered to be a Model 1 game, it is the final release for the system.
 +
 
 +
As a result of criticism, lack of new Model 1 board stock, and numerous delays since the initial agreement between Virtuality and Sega in June 1993, ''Dennou Senki Net Merc'' received a very limited release, with few units appearing outside Japan.{{ref|1=https://web.archive.org/web/20210607083239/http://www.system16.com/hardware.php?id=712}} It has remained an obscure and rare footnote.
  
 
==Gameplay==
 
==Gameplay==
''Dennou Senki Net Merc'' is an on-rails shoot-'em-up game, in which players use a large gun controller to fire at enemies. Being a virtual reality game, players are also given a VR headset (a "MVD" or "Mega Visor Display"{{fileref|Becoming Virtual - Bodies, Technologies, Worlds (Thesis by Nicola Green, University of Canterbury, New Zealand, 1999).pdf|page=183}}, similar to those found in the [[VR-1]]), allowing for their head movements to be tracked in real time and therefore see a full 360 degree view of their surroundings.
+
''Dennou Senki Net Merc'' is an on-rails first person shoot-'em-up, in which players use a large gun controller to fire at enemies. Also being a virtual reality game, players are also given a VR headset (a "MVD" or "Mega Visor Display"{{fileref|Becoming Virtual - Bodies, Technologies, Worlds (Thesis by Nicola Green, University of Canterbury, New Zealand, 1999).pdf|page=183}}, used previously by the [[VR-1]] theme park attraction), allowing for their head movements to be tracked in real time and therefore see a full 360 degree view of their various in-game surroundings.
  
Players are always stood facing in one direction behind the gun controller during gameplay. The complex nature of the system means that a member of staff was usually on hand to assist users with the headset.
+
The game itself is a straightforward arcade shooter; no set time limit is provided, however a depletable health bar is used to curb time. Players are always stood facing in one direction behind the gun controller during gameplay. The complex nature of the system means that a member of staff is usually on hand to assist users with the headset. Gameplay is also outputted for onlooking bystanders onto a monitor attached to the play field.
  
The Sega Net Merc system consists of a Mega Visor Display being attached to a 3SPACE ISOTRAK II{{ref|https://web.archive.org/web/19970330140954/http://www.polhemus.com:80/isotrkds.htm}} head and motion tracker and a specialised cabinet. The 3SPACE ISOTRAK II was manufactured by Polhemus Inc.{{intref|Press Release: 1996-08-05: Sega Selects Polhemus to Develop Next Generation Motion Capture System}} a technology company specialised in motion tracking that was founded in 1969 by Bill Polhemus{{ref|https://web.archive.org/web/20040806140515/http://www.polhemus.com:80/AboutUs.htm}}. Originally known as Polhemus Navigation Sciences{{ref|https://web.archive.org/web/19980704015046/http://www.polhemus.com:80/genfaq.htm}}), it was based in [[wikipedia:Grand Rapids, Michigan|Grand Rapids, Michigan]], before moving in early 1971 to the town of [[wikipedia:Colchester, Vermont|Colchester, Vermont]].
+
===Levels===
 +
''Dennou Senki Net Merc'' takes place in four levels; though the start and end stages remain the same on any run, the middle two stages can be selected interchangeably.{{magref|saturnfan|1995-08|94}}
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Desert Stage
 +
| screenshot=Notavailable.svg
 +
| desc=The game begins with a desert practise level. In it, enemies and obstacles such as combat vehicles, mechs, war bases, and explosible barrels only appear in front of the player. Once it is completed, a choice of two different level routes is given through a warp station; in both of these, the difficulty increases, with enemies now appearing from all sides, requiring the player to look around and take greater advantage of the VR technology.
 +
}}
 +
{{InfoRow
 +
| title=CPU Stage
 +
| screenshot=Notavailable.svg
 +
| desc=The upper route given to players after the first level is held inside a large computer. In it, the player is transported into a CPU corrupted by a virus that has manifested itself physically in the form of the stage's enemies. They are tasked with ending the corruption by destroying these, as well as an end of level boss, with vaccines.
 +
}}
 +
{{InfoRow
 +
| title=City Stage
 +
| screenshot=Notavailable.svg
 +
| desc=The lower selectable route once the practise level has been completed transports the player to an urban city landscape in mid-day. Combat vehicles and soldier robots below the player on the city streets can be destroyed, as well as a number of hovering enemies and an end of level mecharoid boss.
 +
}}
 +
{{InfoRow
 +
| title=Final Stage
 +
| screenshot=Notavailable.svg
 +
| desc=Accessed through a ground warp in the previous selected level, the final part of the game takes place in a spherical space station inhabited by numerous larger enemies. If successfully completed, a third person run-through of how each level was played is given to the player before the game concludes.
 +
}}
 +
}}
  
 
==History==
 
==History==
 
===Development===
 
===Development===
''Dennou Senki Net Merc'' was one of the results of a partnership between Sega and UK-based Virtuality, who were one of the biggest success stories of the early commercial virtual reality boom of the early 1990s. Despite their work on the 1000CS and 1000SD series being widely accepted by consumers, criticism was made over the rudimentary technology involved and the poor design quality of the head mounted displays utilised; the partnership sought to solve these issues.{{ref|https://www.gamebusiness.jp/article/2016/09/14/12597.html}}
+
{{mainArticle|Dennou Senki Net Merc/Development}}
 
 
As evidenced by the likes of ''[[Virtua Racing]]'' and ''[[Virtua Fighter]]'', the significantly more expensive Model 1 board could produce higher resolution graphics and more polygons than most PCs at the time, all while maintaining a 60FPS frame rate. The Net Merc project was a combination of Virtuality's previous VR technologies and Sega's once-cutting edge arcade board, with a partnership formed on the basis of this.
 
 
 
Alongside the [[VR-1]] theme park attraction, the project was developed in the offices of [[Sega AM3]], with two programmers (Andy Reece and Stephen Northcott, a former programmer at [[wikipedia:Incentive Software|Incentive Software]]) and two artists from Virtuality in the UK collaborating with AM3 to create a new, slimmed down headset, resulting in the Mega Visor Display, one of the most advanced head mounted displays of its generation.{{ref|https://www.vrfocus.com/2020/07/the-virtual-arena-blast-from-the-past-the-vr-1/}}
 
  
 
===Release===
 
===Release===
Shortly after the launch of VR-1 in July 1994 at [[Yokohama Joypolis]], ''Dennou Senki Net Merc'' first appeared in public at the [[Amusement Machine Show 1994]] the following month as '''''TecWar''''',{{magref|edge|15|12}} before re-appearing at [[AOU Show 1995]]. It is thought to have changed its name to avoid potential conflicts with William Shatner's ''[[wikipedia:TekWar|TekWar]]'' novels (and subsequent video game).  
+
[[File:CombatZone2.png|thumb|right|''Dennou Senki Net Merc'' in [[Sega Net Merc]] cabinet on the "Combat Zone" floor of [[SegaWorld London]], circa September 1996]]
 +
Despite its negative reception at [[AOU Show 1995]] and several delays, ''Dennou Senki Net Merc'' was ultimately kept on Sega's release schedules for May.{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=136}} It is suggested by main programmer Andy Reece that this was due to a successful location test at [[Ikebukuro GiGO]] in the preceding months, whereupon the game apparently outperformed ''[[Daytona USA]]'' on its original trial weekend.{{ref|1=https://web.archive.org/web/20210607083239/http://www.system16.com/hardware.php?id=712}} However, a shortage of Model 1 hardware also said to have affected other later releases meant that very few units could be made and sold to arcades - despite Sega's initial intent to ship 2,000 VR units as part of their partnership with Virtuality,{{magref|gamemachinejp|445|14}} retrospective estimates of total Net Merc machines manufactured range from less than 20{{ref|https://web.archive.org/web/20210705205824/https://www.bluegartr.com/threads/119249-Sega-NetMerc}} to 70.{{ref|1=https://web.archive.org/web/20210607083239/http://www.system16.com/hardware.php?id=712}}
  
VR-1, which utilised the initial fruits of Sega's partnership with Virtuality, was generally regarded as a success.{{ref|https://www.vrfocus.com/2020/07/the-virtual-arena-blast-from-the-past-the-vr-1/}} However, by 1995 the relatively simplistic graphics generated by the Model 1 board (compared to say, the [[Sega Model 2]] game ''[[Sega Rally Championship]]'' which was also on show at AOU 1995) were seemingly not well received.{{magref|edge|20|17}}  
+
''Dennou Senki Net Merc'' appears to have been most frequently installed in Sega's own amusement facilities; at least 10 had received it by August 1995,{{magref|saturnfan|1995-09|97}} including [[Club Sega Inage O2 Park|O2 Park Sega World]], [[Shinsaibashi GiGO]], and [[Osaka ATC Galbo]].{{ref|https://web.archive.org/web/20210410014316/https://netanker.hatenablog.jp/entry/19980529/p3}} Very few units are thought to have been exported outside of Japan, however it is known to have reached [[Metropolis]],{{magref|cvg|168|75}} [[SegaWorld London]],{{fileref|Escape SegaWorldLondon Incomplete.mp4}} and [[Sega Park Madrid]];{{fileref|UltimaGeneracion ES 09.pdf|page=33}} others were supposedly planned to appear in [[Sega World Bournemouth]] and [[Sega VirtuaLand]].{{magref|megapower|1|8}} ''Net Merc'' units were also found in Korea{{ref|https://web.archive.org/web/20210617014104/https://twitter.com/from2001vr/status/898560552980500480}} and New Zealand in the late 1990s and early 2000s.{{fileref|Becoming Virtual - Bodies, Technologies, Worlds (Thesis by Nicola Green, University of Canterbury, New Zealand, 1999).pdf|page=75}}{{fileref|Becoming Virtual - Bodies, Technologies, Worlds (Thesis by Nicola Green, University of Canterbury, New Zealand, 1999).pdf|page=183}}
  
While 70 Net Merc machines made it into production, with the game performing well on location test at the [[Ikebukuro GiGO]] game centre,{{ref|http://www.system16.com/hardware.php?id=712}} most of these are not thought to have left Japan. A select few were imported to overseas venues ran by Sega, including [[Metropolis]], [[SegaWorld London]], and [[Sega Park Madrid]].
+
===Legacy===
 +
Despite using the critically-acclaimed Mega Visor Display headset, ''Dennou Senki Net Merc'' is retrospectively not considered to have been as influential as Virtuality's other works, remaining an obscure rarity as a result of its low production run and resultant lack of popularity. Most installations likely were removed by the early 2000s, and no further games are known to have been developed for the Net Merc system after the release of ''Dennou Senki Net Merc''.
  
==Legacy==
+
Design motifs associated with it and the MVD would eventually live on in the AM3-developed ''[[Cyber Troopers Virtual-On]]'', in which the headset was incorporated into the Virtuaroid mechs.{{ref|https://web.archive.org/web/20161004200031/https://www.gamebusiness.jp/article/2016/09/14/12597.html}} Rumours also circulate which suggest that ''Cyber Troopers'' was originally intended to be a release for the Net Merc system.{{ref|https://web.archive.org/web/20210112210339/https://twitter.com/ohfivepro/status/1349051887174225923}}
Despite using the acclaimed Mega Visor Display headset, ''Dennou Senki Net Merc'' is retrospectively not considered to have been as popular or influential as Virtuality's other works, both with Sega and without. Few cabinets are thought to still exist.
 
  
 
==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
 +
 +
==Videos==
 +
*[https://segaretro.org/File:DennouSenkiNetMerc_Video.mp4 Video excerpt showing ''Dennou Senki Net Merc'' running on the Flight Deck floor of SegaWorld London,] taken from season three, episode #7 (''"A Special Place"'', 1997) of BBC documentary series ''[[wikipedia:Connections (British documentary)|Connections]]''
 +
*[https://segaretro.org/File:DennouSenkiNetMerc_Cucciolo.mp4 Video excerpt showing ''Dennou Senki Net Merc'' running on the Flight Deck floor of SegaWorld London,] taken from scene shot in Piccadilly Circus from 1998 Italian comedy film ''[[wikipedia:Cucciolo|Cucciolo]]''
 +
 +
==Artwork==
 +
<gallery>
 +
Sega Net Merc logo.jpg|Logo
 +
Dennou Senki Net Merc artwork.jpg|Promotional artwork (specifically colored for ''[[Saturn Fan]]'' coverage{{magref|saturnfan|1995-08|87}})
 +
</gallery>
  
 
==Photo gallery==
 
==Photo gallery==
 
<gallery>
 
<gallery>
DennouSenkiNetMerc Video.mp4|Video excerpt showing ''Dennou Senki Net Merc'' running (filmed on the Flight Deck{{ref|http://tedsegablog.blogspot.com/2017/06/the-rise-and-fall-of-london-trocadero.html}}{{ref|https://3.bp.blogspot.com/-IQO53Njw_qI/WdjMwqRsJWI/AAAAAAAAAaI/TaH5RcMm7c4wOFWYltpE-e7rAV380BPRwCLcBGAs/s1600/trocclosed6.jpg}} floor, of [[Sega World London]]), taken from episode #7 of the third season (1997) of [[wikipedia:BBC|BBC's]] documentary television series [[wikipedia:Connections (TV series)|''Connections'']]
+
TecWar_cabinet_3.jpg|''Tecwar'' cabinet, [[Amusement Machine Show 1994]]{{ref|https://web.archive.org/web/20211015000453/https://twitter.com/oritech/status/743107225934139394}}
SegaNetMerc cabinet.jpg
+
TecWar_cabinet.jpg|
SegaNetMerc 1.jpg
+
TecWar_cabinet_2.jpg|
Sega MegaVisorDisplay.jpg|Sega MVD (Mega Visor Display)
+
Dennou Senki Net Merc cabinet AOU 1995.jpg|[[AOU Show 1995]]
Polhemus 3SPACE ISOTRAK II Front.jpg|Polhemus 3SPACE ISOTRAK II{{ref|https://web.archive.org/web/19970330140954/http://www.polhemus.com:80/isotrkds.htm}} Dual Receiver Motion Tracker Front
+
SegaNetMerc cabinet.jpg|''Dennou Senki Net Merc'' cabinet
Polhemus 3SPACE ISOTRAK II Back.jpg|Polhemus 3SPACE ISOTRAK II{{ref|https://web.archive.org/web/19970330140954/http://www.polhemus.com:80/isotrkds.htm}} Dual Receiver Motion Tracker Back
+
Net Merc Korea 2003.jpg|Korean installation, unknown location, circa 2003{{ref|https://web.archive.org/web/20210617014104/https://twitter.com/from2001vr/status/898560552980500480}}
Polhemus 3SPACE ISOTRAK II Brochure.pdf|Polhemus 3SPACE ISOTRAK II Brochure
+
Net Merc Kijima Kogen Park.jpg|Kijima Kogen Park, circa late 1990s{{ref|https://web.archive.org/web/20210311154005/https://twitter.com/mukasiya_game/status/1370036724026408961}}
Polhemus 3SPACE ISOTRAK II User's Manual.pdf|Polhemus 3SPACE ISOTRAK II User's Manual
+
Net Merc Kijima Kogen Park 2.jpg
 +
CombatZone2.png|[[SegaWorld London]]
 +
SegaParkMadrid.jpg|[[Sega Park Madrid]]
 +
SegaParkMadrid6.jpg
 +
Osaka ATC NetMerc.jpg|[[Osaka ATC Galbo]], circa 1998
 
</gallery>
 
</gallery>
  
==External Links==
+
==Technical information==
*[https://polhemus.com/ polhemus.com]
+
===Archival status===
 +
As a result of its low production run and poor reception, very few boards for ''Dennou Senki Net Merc'' are known to currently exist. It is believed only two remain with incomplete/faulty Sega Net Merc systems; one is held by arcade collector Eric "ShouTime" Chung,{{ref|https://web.archive.org/web/20210117102232/https://www.nintendolife.com/news/2016/06/ninterview_preserving_gaming_history_with_arcade_collector_shoutime}}{{ref|https://web.archive.org/web/20210705204834/https://forums.arcade-museum.com/threads/sega-netmerc.295556/}} while another was acquired and recorded for the "SEGA MODEL KING" YouTube channel, making it the first known footage of the game recorded off of original Model 1 hardware.{{ref|1=https://www.youtube.com/watch?v=E3Cg40ZmWpQ}}
 +
 
 +
''Dennou Senki Net Merc'' was dumped by ShouTime during 2014, however it remains the only Model 1 game to have compatibility and playability issues when ran conventionally in MAME due to its virtual reality visuals and hardware discrepancies. A workaround can be purportedly attempted by reconfiguring the game's dip switches, though if not done properly causes serious graphical issues and is not possible with some versions of the emulator.{{ref|1=https://www.youtube.com/watch?v=E3Cg40ZmWpQ}}
 +
 
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|Arcade|sha1=|md5=|crc32=|size=6.91MB{{ref|https://web.archive.org/web/20220718004818/https://wowroms.com/en/roms/mame/sega-netmerc/96941.html}}|date=|source=|comments=''Dennou Senki Net Merc''|icon=|quality=}}
 +
}}
 +
 
 +
==External links==
 +
*[https://www.youtube.com/watch?v=E3Cg40ZmWpQ Original hardware footage of ''Dennou Senki Net Merc]
  
 
==References==
 
==References==
<references />
+
<references/>
  
 
{{MVD}}
 
{{MVD}}
 +
[[Category:Virtual reality games]]

Latest revision as of 02:37, 5 November 2024

n/a

DennouSenkiNetMerc Title.png

Dennou Senki Net Merc
System(s): Sega Net Merc, Model 1
Publisher: Sega Enterprises, Ltd.
Developer:
Genre: Shoot-'em-up

















Number of players: 1
Release Date RRP Code
Arcade (Model 1)
JP
¥? ?
























Dennou Senki Net Merc (電脳戦記ネットマーク, Cyber Troopers Network Mercenary) is an arcade game developed by AM3 with assistance from Virtuality.[2] One of several attempts made at virtual reality by Sega, it is the only game created for the Sega Net Merc system (a specialized arcade cabinet using Model 1 boards with the Mega Visor Display headset to produce virtual reality visuals), so the two are often used interchangeably. If considered to be a Model 1 game, it is the final release for the system.

As a result of criticism, lack of new Model 1 board stock, and numerous delays since the initial agreement between Virtuality and Sega in June 1993, Dennou Senki Net Merc received a very limited release, with few units appearing outside Japan.[3] It has remained an obscure and rare footnote.

Gameplay

Dennou Senki Net Merc is an on-rails first person shoot-'em-up, in which players use a large gun controller to fire at enemies. Also being a virtual reality game, players are also given a VR headset (a "MVD" or "Mega Visor Display"[4], used previously by the VR-1 theme park attraction), allowing for their head movements to be tracked in real time and therefore see a full 360 degree view of their various in-game surroundings.

The game itself is a straightforward arcade shooter; no set time limit is provided, however a depletable health bar is used to curb time. Players are always stood facing in one direction behind the gun controller during gameplay. The complex nature of the system means that a member of staff is usually on hand to assist users with the headset. Gameplay is also outputted for onlooking bystanders onto a monitor attached to the play field.

Levels

Dennou Senki Net Merc takes place in four levels; though the start and end stages remain the same on any run, the middle two stages can be selected interchangeably.[5]

Notavailable.svg

Desert Stage
The game begins with a desert practise level. In it, enemies and obstacles such as combat vehicles, mechs, war bases, and explosible barrels only appear in front of the player. Once it is completed, a choice of two different level routes is given through a warp station; in both of these, the difficulty increases, with enemies now appearing from all sides, requiring the player to look around and take greater advantage of the VR technology.

Notavailable.svg

CPU Stage
The upper route given to players after the first level is held inside a large computer. In it, the player is transported into a CPU corrupted by a virus that has manifested itself physically in the form of the stage's enemies. They are tasked with ending the corruption by destroying these, as well as an end of level boss, with vaccines.

Notavailable.svg

City Stage
The lower selectable route once the practise level has been completed transports the player to an urban city landscape in mid-day. Combat vehicles and soldier robots below the player on the city streets can be destroyed, as well as a number of hovering enemies and an end of level mecharoid boss.

Notavailable.svg

Final Stage
Accessed through a ground warp in the previous selected level, the final part of the game takes place in a spherical space station inhabited by numerous larger enemies. If successfully completed, a third person run-through of how each level was played is given to the player before the game concludes.

History

Development

Main article: Dennou Senki Net Merc/Development.

Release

Dennou Senki Net Merc in Sega Net Merc cabinet on the "Combat Zone" floor of SegaWorld London, circa September 1996

Despite its negative reception at AOU Show 1995 and several delays, Dennou Senki Net Merc was ultimately kept on Sega's release schedules for May.[1] It is suggested by main programmer Andy Reece that this was due to a successful location test at Ikebukuro GiGO in the preceding months, whereupon the game apparently outperformed Daytona USA on its original trial weekend.[3] However, a shortage of Model 1 hardware also said to have affected other later releases meant that very few units could be made and sold to arcades - despite Sega's initial intent to ship 2,000 VR units as part of their partnership with Virtuality,[6] retrospective estimates of total Net Merc machines manufactured range from less than 20[7] to 70.[3]

Dennou Senki Net Merc appears to have been most frequently installed in Sega's own amusement facilities; at least 10 had received it by August 1995,[8] including O2 Park Sega World, Shinsaibashi GiGO, and Osaka ATC Galbo.[9] Very few units are thought to have been exported outside of Japan, however it is known to have reached Metropolis,[10] SegaWorld London,[11] and Sega Park Madrid;[12] others were supposedly planned to appear in Sega World Bournemouth and Sega VirtuaLand.[13] Net Merc units were also found in Korea[14] and New Zealand in the late 1990s and early 2000s.[15][4]

Legacy

Despite using the critically-acclaimed Mega Visor Display headset, Dennou Senki Net Merc is retrospectively not considered to have been as influential as Virtuality's other works, remaining an obscure rarity as a result of its low production run and resultant lack of popularity. Most installations likely were removed by the early 2000s, and no further games are known to have been developed for the Net Merc system after the release of Dennou Senki Net Merc.

Design motifs associated with it and the MVD would eventually live on in the AM3-developed Cyber Troopers Virtual-On, in which the headset was incorporated into the Virtuaroid mechs.[16] Rumours also circulate which suggest that Cyber Troopers was originally intended to be a release for the Net Merc system.[17]

Magazine articles

Main article: Dennou Senki Net Merc/Magazine articles.

Promotional material

Main article: Dennou Senki Net Merc/Promotional material.

Videos

Artwork

Photo gallery

Technical information

Archival status

As a result of its low production run and poor reception, very few boards for Dennou Senki Net Merc are known to currently exist. It is believed only two remain with incomplete/faulty Sega Net Merc systems; one is held by arcade collector Eric "ShouTime" Chung,[21][22] while another was acquired and recorded for the "SEGA MODEL KING" YouTube channel, making it the first known footage of the game recorded off of original Model 1 hardware.[23]

Dennou Senki Net Merc was dumped by ShouTime during 2014, however it remains the only Model 1 game to have compatibility and playability issues when ran conventionally in MAME due to its virtual reality visuals and hardware discrepancies. A workaround can be purportedly attempted by reconfiguring the game's dip switches, though if not done properly causes serious graphical issues and is not possible with some versions of the emulator.[23]

ROM dump status

System Hash Size Build Date Source Comments
Arcade
 ?
CRC32
MD5
SHA-1
6.91MB Dennou Senki Net Merc

External links

References

  1. 1.0 1.1 1.2 Sega Arcade History, Enterbrain, page 136
  2. Game Machine, "1993-08-15" (JP; 1993-08-15), page 1
  3. 3.0 3.1 3.2 http://www.system16.com/hardware.php?id=712 (Wayback Machine: 2021-06-07 08:32)
  4. 4.0 4.1 File:Becoming Virtual - Bodies, Technologies, Worlds (Thesis by Nicola Green, University of Canterbury, New Zealand, 1999).pdf, page 183
  5. Saturn Fan, "1995 August" (JP; 1995-07-07), page 94
  6. Game Machine, "1993-03-15" (JP; 1993-03-15), page 14
  7. https://www.bluegartr.com/threads/119249-Sega-NetMerc (Wayback Machine: 2021-07-05 20:58)
  8. Saturn Fan, "1995 September" (JP; 1995-08-08), page 97
  9. https://netanker.hatenablog.jp/entry/19980529/p3 (Wayback Machine: 2021-04-10 01:43)
  10. Computer & Video Games, "November 1995" (UK; 1995-10-13), page 75
  11. File:Escape SegaWorldLondon Incomplete.mp4
  12. File:UltimaGeneracion ES 09.pdf, page 33
  13. Mega Power, "August 1993" (UK; 1993-07-29), page 8
  14. 14.0 14.1 @from2001vr on Twitter (Wayback Machine: 2021-06-17 01:41)
  15. File:Becoming Virtual - Bodies, Technologies, Worlds (Thesis by Nicola Green, University of Canterbury, New Zealand, 1999).pdf, page 75
  16. https://www.gamebusiness.jp/article/2016/09/14/12597.html (Wayback Machine: 2016-10-04 20:00)
  17. @ohfivepro on Twitter (Wayback Machine: 2021-01-12 21:03)
  18. Saturn Fan, "1995 August" (JP; 1995-07-07), page 87
  19. @oritech on Twitter (Wayback Machine: 2021-10-15 00:04)
  20. @mukasiya_game on Twitter (Wayback Machine: 2021-03-11 15:40)
  21. https://www.nintendolife.com/news/2016/06/ninterview_preserving_gaming_history_with_arcade_collector_shoutime (Wayback Machine: 2021-01-17 10:22)
  22. https://forums.arcade-museum.com/threads/sega-netmerc.295556/ (Wayback Machine: 2021-07-05 20:48)
  23. 23.0 23.1 https://www.youtube.com/watch?v=E3Cg40ZmWpQ
  24. https://wowroms.com/en/roms/mame/sega-netmerc/96941.html (Wayback Machine: 2022-07-18 00:48)


Mega Visor Display
Hardware Mega Visor Display | VR-1 | Sega Net Merc
Software Space Mission | Planet Adventure | Dennou Senki Net Merc