Difference between revisions of "Fighting Vipers 2"

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m (Text replacement - "Arcade Version" to "Arcade version")
m (Text replacement - "[[Sega|" to "[[")
 
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{{Bob
 
{{Bob
 
| bobscreen=FightingVipers2 title.png
 
| bobscreen=FightingVipers2 title.png
 +
| bobscreen2=Fighting Vipers 2, Title Screen.png
 +
| tab1=Model 3
 +
| tab2={{DC}} NTSC-J/PAL
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]], {{DC}}[[CRI]]
+
| developer={{company|[[Sega AM2]]|system=MOD3}}
| distributor=[[Deith Leisure]] (UK) {{fileref|CVG UK 200.pdf|page=76}}
+
{{company|[[CRI]]|system=DC}}
 +
{{company|[[Scarab]]|system=DC}}
 +
| support={{company|[[Attractive Action Club]]}}
 +
| distributor={{company|[[Deith Leisure]]||system=MOD3|region=UK}}{{magref|cvg|200|76}}
 
| system=[[Sega Model 3 Step 2.0]], [[Sega Dreamcast]]
 
| system=[[Sega Model 3 Step 2.0]], [[Sega Dreamcast]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
| peripherals={{DC}}[[Dreamcast VGA Box]], [[Dreamcast Jump Pack]], [[Dreamcast Arcade Stick]]
+
| peripherals={{DC}} [[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| players=1-2
 
| players=1-2
| genre=Fighting
+
| genre=3D Fighting/3D Taisen Kakutou (3D対戦格闘){{fileref|FV2 DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20070312051444/http://sega.jp/dc/010103/}}, Action{{ref|https://web.archive.org/web/20201023172835/https://sega.jp/history/hard/dreamcast/software.html}}
| releases={{releases
+
| languages={{LanguageList|jp|en|fr|de|es|it|format=DC}}
| arcade_date_jp=1998-03 [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24452]
+
| releases={{releasesArcade
| arcade_date_world=1998-08 {{fileref|CVG UK 200.pdf|page=76}}
+
| mod3_date_jp=1998-03{{ref|1=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24452}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=149}}
 +
| mod3_date_us=1998-08
 +
| mod3_date_uk=1998-08{{magref|cvg|200|76}}
 
}}
 
}}
 
{{releasesDC
 
{{releasesDC
| dc_date_eu=2001
+
| dc_date_jp=2001-01-18{{ref|https://web.archive.org/web/20070312051444/http://sega.jp/dc/010103/}}
| dc_code_eu=MK-51154-50
 
| dc_date_jp=2001-01-18
 
 
| dc_code_jp=HDR-0133
 
| dc_code_jp=HDR-0133
| dc_rrp_jp=5,800
+
| dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20070312051444/http://sega.jp/dc/010103/}}
| dc_date_jp_d=2002-05-23
+
| dc_rating_jp=all
 +
| dc_date_jp_d=2002-05-23{{ref|https://web.archive.org/web/20070312051444/http://sega.jp/dc/010103/}}
 
| dc_code_jp_d=HDR-0133-1
 
| dc_code_jp_d=HDR-0133-1
| dc_rrp_jp_d=2,800
+
| dc_rrp_jp_d=2,800e{{ref|https://web.archive.org/web/20070312051444/http://sega.jp/dc/010103/}}
 +
 
 +
| dc_date_eu=2001-03-02<!--2001-03-16{{ref|https://web.archive.org/web/20010511090634/http://www.sega-europe.com/english/news/000102/000102.php}}-->
 +
| dc_code_eu=MK-51154-50
 +
| dc_rating_eu=15
 +
| dc_date_eu_w=2001
 +
| dc_date_uk=2001-03-02{{ref|1=https://web.archive.org/web/20010406082443/http://www.chipsworld.co.uk/detProd.asp?ProductCode=3835}}{{ref|https://web.archive.org/web/20010623230029/http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/}}<!--2001-03-09{{magref|dcuk|20|48}}-->
 +
| dc_code_uk=MK-51154-50
 +
| dc_rating_uk=15
 +
| dc_rrp_uk=39.99{{magref|dcuk|20|48}}{{magref|odmuk|17|74}}
 +
| dc_date_fr=2001-03-02{{ref|1=https://web.archive.org/web/20021027122212/http://www.micromania.fr/zooms/?ref=18676}}<!--2001-03-02{{ref|1=https://web.archive.org/web/20010728020034/http://www.amazon.fr:80/exec/obidos/tg/browse/-/557792/ref=vg_brbx_c_1_1/}}-->
 +
| dc_code_fr=MK-51154-50
 +
| dc_rating_fr=12
 +
| dc_date_de=2001-03-01{{ref|https://web.archive.org/web/20010304081047/http://www.okaysoft.de:80/DCNEU.HTM}}<!--2001-03-13{{ref|https://web.archive.org/web/20050318030941/http://www.amazon.de/exec/obidos/ASIN/B000059R7V}}-->
 +
| dc_code_de=MK-51154-50
 +
| dc_rating_de=12
 +
| dc_date_es=2001-03-06{{ref|1=https://web.archive.org/web/20010418150204/http://www.centromail.es/top/ficha.asp?codmail=16540&codprov=}}
 +
| dc_code_es=MK-51154-50
 +
| dc_rating_es=13
 +
| dc_date_au=2001-06-06{{ref|1=https://web.archive.org/web/20020101221133/http://www.gameswarehouse.com.au/DRCnew.asp}}{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}}
 +
| dc_rrp_au=89.95{{magref|hyper|93|68}}
 
}}
 
}}
| sega=all
+
| properties={{Properties|DC|adx|flash}}
| elspa=15
 
| usk=12
 
| adese=13
 
| sell=12
 
 
}}
 
}}
'''''{{PAGENAME}}''''' (ファイティングバイパーズ2) is the sequel to ''[[Fighting Vipers]]'', originally released for [[Sega Model 3 Step 2.0]] arcade hardware in 1998 before being ported to the [[Sega Dreamcast]] in 2001. The Dreamcast version of the game was not released in North America.
+
'''''{{PAGENAME}}''''' (ファイティングバイパーズ2) is the sequel to ''[[Fighting Vipers]]'', originally released for [[Sega Model 3 Step 2.0]] arcade hardware in 1998 before being ported to the [[Sega Dreamcast]] in 2001. The Dreamcast version of the game was not released in North America. [[Sega Logistics Service]] announced it would end service on ''Fighting Vipers 2'' arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
 +
 
 +
==Gameplay==
 +
''Fighting Vipers 2'' is an update over the original game, featuring all the original cast plus two new characters; Charlie and Emi. Mahler is also selectable from the start.
  
The game features all of the characters from the first game plus several new ones, and features improved graphics over its predecessor.
+
New to ''Fighting Vipers 2'' is a "route" system, avoiding previous trends where players would fight opponents in the same order every time. Opponents on the "upper" route are typically stronger, effectively creating multiple difficulty settings without the need for an arcade operator to tweak internal settings. Also added is a ranking system which rewards players for using complex and interesting moves, and penalises those which just use simple attacks.
  
==Production Credits==
+
The move from the original game's [[Model 2]] architecture allows for more complex background scenery, which characters can knock into when being slammed out of the arena walls.
 +
 
 +
==History==
 +
===Development===
 +
Work on ''Fighting Vipers 2'' began in early 1997, after the completion of the [[Sega Saturn]] game, ''[[Fighters Megamix]]''{{magref|ssm|34|52}}. Members of the team travelled to [[wikipedia:Alcatraz Island|Alcatraz Island]], taking photos of the abandoned prison complex for inspiration{{magref|ssm|34|52}}.
 +
 
 +
The project took roughly ten months to complete{{magref|ssm|34|53}}, with three months of that work involving playtesting{{magref|ssm|34|54}}. Initially the project used the Step 1.0 variant of Model 3 technology, however development migrated to Step 2.0 when it became available{{magref|ssm|34|53}}. Like its predecessor (and unlike ''Virtua Fighter'') very little motion capture was used due to the exaggerated moves of the characters, the technology only coming into use for the introduction sequences and victory poses{{magref|ssm|34|54}}. This means the majority of the animations were created by hand by AM2.
 +
 
 +
Character designs were created by Japanese artist "Imaitoons" rather by an in-house Sega developer. Emi's teddy bear robot suit is one of his notable creations{{magref|ssm|34|54}}.
 +
 
 +
The T-Rex skeleton in Tokio's stage uses about 4,000 polygons{{magref|ssm|34|53}}, despite it being purely for decoration (and as a piece of scenery to throw characters into at the end of matches).
 +
 
 +
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
 
===Arcade version===
 
===Arcade version===
 
{{multicol|
 
{{multicol|
'''Director:''' [[Hiroshi Kataoka]]<br>
+
{{creditstable|
'''Game Coordinator:''' [[Daichi Katagiri]]<br>
+
*'''Director:''' [[Hiroshi Kataoka]]
'''Chief Programmer:''' [[Hideya Shibazaki]]<br>
+
*'''Game Coordinator:''' [[Daichi Katagiri]]
'''Chief Designer:''' [[Youji Kato]]<br>
+
*'''Chief Programmer:''' [[Hideya Shibazaki]]
'''Sound Director:''' [[Hidenori Shoji]]<br>
+
*'''Chief Designer:''' [[Youji Kato]]
'''Programmers:''' [[Susumu Morii]], [[Syuji Takahashi]], [[Arata Hanashima]], [[Shinji Ohshima]], [[Masataka Daigo]], [[Masatoshi Shibata]]<br>
+
*'''Sound Director:''' [[Hidenori Shoji]]
'''Motion Designers:''' [[Daichi Katagiri]], [[Shunan Sukawa]], [[Kasyo Oda]], [[Masahiro Onoguchi]], [[Taro Uozumi]]<br>
+
*'''Programmers:''' [[Susumu Morii]], [[Syuji Takahashi]], [[Arata Hanashima]], [[Shinji Ohshima]], [[Masataka Daigo]], [[Masatoshi Shibata]]
'''Character Desginers:''' [[Kentaro Nishimura|Kentarow Nishimura]], [[Kaoru Nagahama]], [[Makio Kida]]<br>
+
*'''Motion Designers:''' [[Daichi Katagiri]], [[Shunan Sukawa]], [[Kasyo Oda]], [[Masahiro Onoguchi]], [[Taro Uozumi]]
'''Original Character Designer:''' imaitoons<br>
+
*'''Character Desginers:''' [[Kentaro Nishimura|Kentarow Nishimura]], [[Kaoru Nagahama]], [[Makio Kida]]
'''Stage Designers:''' [[Yasuo Kawagoshi]], [[Masaaki Somaki]], [[Hideyuki Takita]]<br>
+
*'''Original Character Designer:''' imaitoons
'''Visual Effect Designer:''' [[Shin Kataoka]]<br>
+
*'''Stage Designers:''' [[Yasuo Kawagoshi]], [[Masaaki Somaki]], [[Hideyuki Takita]]
'''Special Thanks to:''' [[Kaori Yamamoto]], [[Munekazu Makino]], [[Hideki Miyake]], VirtuaFighter3 Team<br>
+
*'''Visual Effect Designer:''' [[Shin Kataoka]]
'''Publicity:''' [[Jun Kasahara]]<br>
+
*'''Special Thanks to:''' [[Kaori Yamamoto]], [[Munekazu Makino]], [[Hideki Miyake]], VirtuaFighter3 Team
'''Assistant Companies:''' [http://www.anchorinc.co.jp/ Anchor Inc.], [[Attractive Action Club]], Beams, Half HP Studio, [[Sega Digital Studio]]<br>
+
*'''Publicity:''' [[Jun Kasahara]]
'''Presented by:''' [[Sega|Sega Enterprises, Ltd.]]<br>
+
*'''Assistant Companies:''' [[Anchor Inc.]], [[Attractive Action Club]], Beams, Half HP Studio, [[Sega Digital Studio]]
 +
*'''Presented by:''' [[Sega Enterprises, Ltd.]]
 +
| console=MOD3
 +
| source=In-game credits {{ref|1=https://www.youtube.com/watch?v=dxaiQNzdymA}}
 +
}}
 
}}
 
}}
  
===Dreamcast Version===
+
===Dreamcast version===
 
{{multicol|
 
{{multicol|
: '''FightingVipers2 Staff'''
+
{{creditstable|
'''Director:''' [[Hiroshi Kataoka]]<br>
+
{{creditsheader|FightingVipers2 Staff}}
'''Game Coordinator:''' [[Daichi Katagiri]]<br>
+
*'''Director:''' [[Hiroshi Kataoka]]
'''Chief Programmer:''' [[Hideya Shibazaki]]<br>
+
*'''Game Coordinator:''' [[Daichi Katagiri]]
'''Chief Designer:''' [[Youji Kato]]<br>
+
*'''Chief Programmer:''' [[Hideya Shibazaki]]
'''Sound Director:''' [[Hidenori Shoji]]<br>
+
*'''Chief Designer:''' [[Youji Kato]]
'''Programmers:''' [[Susumu Morii]], [[Syuji Takahashi]], [[Arata Hanashima]], [[Shinji Ohshima]], [[Masataka Daigo]], [[Masatoshi Shibata]]<br>
+
*'''Sound Director:''' [[Hidenori Shoji]]
'''Motion Designers:''' [[Daichi Katagiri]], [[Shunan Sukawa]], [[Kasyo Oda]], [[Masahiro Onoguchi]], [[Taro Uozumi]]<br>
+
*'''Programmers:''' [[Susumu Morii]], [[Syuji Takahashi]], [[Arata Hanashima]], [[Shinji Ohshima]], [[Masataka Daigo]], [[Masatoshi Shibata]]
'''Character Desginers:''' [[Kentaro Nishimura|Kentarow Nishimura]], [[Kaoru Nagahama]], [[Makio Kida]]<br>
+
*'''Motion Designers:''' [[Daichi Katagiri]], [[Shunan Sukawa]], [[Kasyo Oda]], [[Masahiro Onoguchi]], [[Taro Uozumi]]
'''Original Character Designer:''' imaitoons<br>
+
*'''Character Desginers:''' [[Kentaro Nishimura|Kentarow Nishimura]], [[Kaoru Nagahama]], [[Makio Kida]]
'''Stage Designers:''' [[Yasuo Kawagoshi]], [[Masaaki Somaki]], [[Hideyuki Takita]]<br>
+
*'''Original Character Designer:''' imaitoons
'''Visual Effect Designer:''' [[Shin Kataoka]]<br>
+
*'''Stage Designers:''' [[Yasuo Kawagoshi]], [[Masaaki Somaki]], [[Hideyuki Takita]]
'''Special Thanks to:''' [[Kaori Yamamoto]], [[Munekazu Makino]], [[Hideki Miyake]], VirtuaFighter3 Team<br>
+
*'''Visual Effect Designer:''' [[Shin Kataoka]]
'''Publicity:''' [[Jun Kasahara]]<br>
+
*'''Special Thanks to:''' [[Kaori Yamamoto]], [[Munekazu Makino]], [[Hideki Miyake]], VirtuaFighter3 Team
'''Assistant Companies:''' [http://www.anchorinc.co.jp/ Anchor Inc.], [[Attractive Action Club]], Half HP Studio, [[Sega Digital Studio]]<br>
+
*'''Publicity:''' [[Jun Kasahara]]
: '''Dreamcast version'''
+
*'''Assistant Companies:''' [[Anchor Inc.]], [[Attractive Action Club]], Half HP Studio, [[Sega Digital Studio]]
'''Director:''' [[Masanao Kita]]<br>
+
{{creditsheader|Dreamcast version}}
'''Chief Programmer:''' [[Toshio Arai]]<br>
+
*'''Director:''' [[Masanao Kita]]
'''Chief Designer:''' Ryuichi Noguchi<br>
+
*'''Chief Programmer:''' [[Toshio Arai]]
'''Sound Designer:''' Takafumi Nishimura<br>
+
*'''Chief Designer:''' Ryuichi Noguchi
'''Programmers:''' Takatuna Sawada, Jun Odaira<br>
+
*'''Sound Designer:''' Takafumi Nishimura
'''Designers:''' Takahiro Sakuma, Takashi Watanabe, [[Tohru Honda]], Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake<br>
+
*'''Programmers:''' Takatuna Sawada, Jun Odaira
'''In Cooperation with:''' Scarab<br>
+
*'''Designers:''' Takahiro Sakuma, Takashi Watanabe, [[Tohru Honda]], Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake
'''Presented by:''' [[Sega]]<br>
+
*'''In Cooperation with:''' [[Scarab]]
'''Original Game:''' © [[Sega|Sega Corporation]], 1998<br>
+
*'''Presented by:''' [[Sega]]
© [[Sega|Sega Corporation]]/[[CRI]], 2001<br>
+
*'''Original Game:''' © [[Sega Corporation]], 1998
 +
:'''© [[Sega Corporation]]/[[CRI]], 2001'''
 +
| source=In-game credits
 +
| pdf=Fighting Vipers 2 Dreamcast credits.pdf
 +
| console=DC
 +
}}
 
}}
 
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional material==
 +
{{gallery
 +
|{{galleryPrintAd
 +
|neopl|30|100
 +
|neopl|31|100
 +
|neopl|32|100
 +
|neopl|33|100
 +
|neopl|34|84
 +
|neopl|35|84
 +
}}
 +
}}
 +
 +
==Artwork==
 +
<gallery>
 +
FightingVipers2 logo black.jpg
 +
FightingVipers2 logo white.jpg
 +
FightingVipers2 DC Art BAHN.jpg
 +
FightingVipers2 DC Art Charlie.jpg
 +
FightingVipers2 DC Art EMI.jpg
 +
FightingVipers2 DC Art GRACE.jpg
 +
FightingVipers2 DC Art HONEY.jpg
 +
FightingVipers2 DC Art JANE.jpg
 +
FightingVipers2 DC Art Mahler.jpg
 +
FightingVipers2 DC Art PICKY.jpg
 +
FightingVipers2 DC Art RAXEL.jpg
 +
FightingVipers2 DC Art SANMAN.jpg
 +
FightingVipers2 DC Art tokio.jpg
 +
</gallery>
  
 
==Physical scans==
 
==Physical scans==
===Model 3 Version===
+
===Model 3 version===
 
{{Scanbox
 
{{Scanbox
 
| console=Arcade
 
| console=Arcade
Line 95: Line 174:
 
}}
 
}}
  
===Dreamcast Version===
+
===Dreamcast version===
 
{{ratings
 
{{ratings
 
| icon=DC
 
| icon=DC
| consolesmax=65
 
| consolesmax_source={{num|19|page=88}}
 
| consolesplus=82
 
| consolesplus_source={{num|109|page=86/87}}
 
| dmjp=87
 
| dmjp_source={{num|2001-02|page=22|pdf=DCM JP 20010119.pdf}}
 
| dmjp_r=87
 
| dmjp_source_r={{num|2002-18|page=34|pdf=Dorimaga 20021011 JP.pdf}}
 
| edge=50
 
| edge_source={{num|95|page=86|pdf=Edge UK 095.pdf}}
 
 
| egmes=63
 
| egmes=63
 
| egmes_source={{num|1|page=38}}
 
| egmes_source={{num|1|page=38}}
| famitsu=75
 
| famitsu_source={{num|632|page=32|pdf=}} <!-- {{num|915 Pt.2|page=52}} is same review. -->
 
| meristation=80
 
| meristation_source=''[http://www.meristation.com/dreamcast/fighting-vipers-2/analisis-juego/1515601 2001-03-13]''
 
| playbox=56
 
| playbox_source={{num|3|page=56|pdf=Playbox FR 03.pdf}}
 
 
| videogames=77
 
| videogames=77
| videogames_source={{num|3/01|page=44|pdf=VideoGames DE 2001-03.pdf|pdfpage=16}}
+
| videogames_source={{magref|videogames|2001-03|16|printpage=44}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
| console=Dreamcast
 
| region=EU
 
| front=FV2 DC EU Box Front.jpg
 
| back=FV2 DC EU Box Back.jpg
 
| square=yes
 
| disc=FV2 DC EU Disc.jpg
 
}}{{Scanbox
 
| console=Dreamcast
 
| region=EU (White)
 
| disc=Fightingvipers2 dc eu white disc.jpg
 
}}{{Scanbox
 
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=JP
 
| region=JP
Line 139: Line 191:
 
| disc=FightingVipers2 DC JP Disc.jpg
 
| disc=FightingVipers2 DC JP Disc.jpg
 
| inlay=FightingVipers2 DC JP InlayBack.jpg
 
| inlay=FightingVipers2 DC JP InlayBack.jpg
 +
| manual=Fighting Vipers 2 DC JP Manual 23.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 148: Line 201:
 
| disc=
 
| disc=
 
| inlay=
 
| inlay=
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=EU
 +
| front=FV2 DC EU Box Front.jpg
 +
| back=FV2 DC EU Box Back.jpg
 +
| square=yes
 +
| disc=FV2 DC EU Disc.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=EU (White)
 +
| disc=Fightingvipers2 dc eu white disc.jpg
 
}}
 
}}
  
==External Links==
+
==Technical information==
*Sega of Japan catalogue pages (Japanese): [http://sega.jp/dc/010103/ Dreamcast]
+
In the Dreamcast version, Honey's character model is rendered with about 6300 polygons.
{{clear}}
+
 
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 
 +
==External links==
 +
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010103/ Dreamcast]
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{FightingVipers2Omni}}
 
{{FightingVipers}}
 
{{FightingVipers}}
[[Category:Model 3 games]]
 
 
[[Category:Model 3 Step 2.0 games]]
 
[[Category:Model 3 Step 2.0 games]]

Latest revision as of 04:36, 6 November 2024

n/a

  • Model 3
  • Sega Dreamcast
    NTSC-J/PAL

FightingVipers2 title.png

Fighting Vipers 2, Title Screen.png

Fighting Vipers 2
System(s): Sega Model 3 Step 2.0, Sega Dreamcast
Publisher: Sega
Developer:
Supporting companies:
Distributor:
Arcade (Model 3)
Deith Leisure (UK)
[1]
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: 3D Fighting/3D Taisen Kakutou (3D対戦格闘)[2][3], Action[4]

















Number of players: 1-2
Official in-game languages:
Sega Dreamcast
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Italiano
  • Release Date RRP Code
    Arcade (Model 3)
    JP
    ¥? ?
    Arcade (Model 3)
    US
    $? ?
    Arcade (Model 3)
    UK
    £? ?























    Sega Dreamcast
    JP
    ¥5,800 (6,090)5,800e[3] HDR-0133
    Sega Rating: All Ages
    Sega Dreamcast
    JP
    (Dorikore)
    ¥2,800 (2,940)2,800e[3] HDR-0133-1
    Sega Dreamcast
    EU
    MK-51154-50
    ELSPA: 15+ OK
    Sega Dreamcast
    EU
    (White Label)
    Sega Dreamcast
    DE
    MK-51154-50
    USK: 12
    Sega Dreamcast
    ES
    MK-51154-50
    aDeSe: 13+
    Sega Dreamcast
    FR
    MK-51154-50
    SELL: 12+
    Sega Dreamcast
    UK
    £39.9939.99[9][10] MK-51154-50
    ELSPA: 15+ OK
    Sega Dreamcast
    AU
    $89.9589.95[16]

    Fighting Vipers 2 (ファイティングバイパーズ2) is the sequel to Fighting Vipers, originally released for Sega Model 3 Step 2.0 arcade hardware in 1998 before being ported to the Sega Dreamcast in 2001. The Dreamcast version of the game was not released in North America. Sega Logistics Service announced it would end service on Fighting Vipers 2 arcade machines on March 31, 2017.[17][18]

    Gameplay

    Fighting Vipers 2 is an update over the original game, featuring all the original cast plus two new characters; Charlie and Emi. Mahler is also selectable from the start.

    New to Fighting Vipers 2 is a "route" system, avoiding previous trends where players would fight opponents in the same order every time. Opponents on the "upper" route are typically stronger, effectively creating multiple difficulty settings without the need for an arcade operator to tweak internal settings. Also added is a ranking system which rewards players for using complex and interesting moves, and penalises those which just use simple attacks.

    The move from the original game's Model 2 architecture allows for more complex background scenery, which characters can knock into when being slammed out of the arena walls.

    History

    Development

    Work on Fighting Vipers 2 began in early 1997, after the completion of the Sega Saturn game, Fighters Megamix[19]. Members of the team travelled to Alcatraz Island, taking photos of the abandoned prison complex for inspiration[19].

    The project took roughly ten months to complete[20], with three months of that work involving playtesting[21]. Initially the project used the Step 1.0 variant of Model 3 technology, however development migrated to Step 2.0 when it became available[20]. Like its predecessor (and unlike Virtua Fighter) very little motion capture was used due to the exaggerated moves of the characters, the technology only coming into use for the introduction sequences and victory poses[21]. This means the majority of the animations were created by hand by AM2.

    Character designs were created by Japanese artist "Imaitoons" rather by an in-house Sega developer. Emi's teddy bear robot suit is one of his notable creations[21].

    The T-Rex skeleton in Tokio's stage uses about 4,000 polygons[20], despite it being purely for decoration (and as a piece of scenery to throw characters into at the end of matches).

    Production credits

    Main article: Fighting Vipers 2/Production credits.

    Arcade version

    Source:
    In-game credits [22]

    Dreamcast version

    FightingVipers2 Staff
    Dreamcast version
    • Director: Masanao Kita
    • Chief Programmer: Toshio Arai
    • Chief Designer: Ryuichi Noguchi
    • Sound Designer: Takafumi Nishimura
    • Programmers: Takatuna Sawada, Jun Odaira
    • Designers: Takahiro Sakuma, Takashi Watanabe, Tohru Honda, Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake
    • In Cooperation with: Scarab
    • Presented by: Sega
    • Original Game: © Sega Corporation, 1998
    © Sega Corporation/CRI, 2001
    Source:
    In-game credits
    Fighting Vipers 2 Dreamcast credits.pdf
    [23]

    Magazine articles

    Main article: Fighting Vipers 2/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
    also published in:
    Logo-pdf.svg

    Artwork

    Physical scans

    Model 3 version

    Arcade, JP

    Arcade, World

    Dreamcast version

    Sega Retro Average 
    Publication Score Source
    63 №1, p38
    77 [29]
    Sega Dreamcast
    70
    Based on
    2 reviews
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    45
    [30]
    Bonus (YU) NTSC
    63
    [31]
    Consoles Max (FR) PAL
    65
    [32]
    Consoles + (FR) PAL
    82
    [33]
    DC-UK (UK) PAL
    70
    [9]
    Digitiser (UK)
    40
    [34]
    Dreamcast Magazine (JP) NTSC-J
    87
    [35]
    Dreamcast Magazine (UK) PAL
    65
    [36]
    Dorimaga (JP) NTSC-J
    87
    [37]
    Dreamplanet (ES) PAL
    73
    [38]
    Edge (UK) NTSC-J
    50
    [39]
    Famitsu (JP) NTSC-J
    75
    [40]
    Gamers' Republic (US) NTSC-J
    58
    [41]
    Hyper (AU) PAL
    72
    [16]
    MAN!AC (DE) PAL
    74
    [42]
    Neo Plus (PL)
    60
    [43]
    Next Generation (US) NTSC-J
    50
    [44]
    Official Dreamcast Magazine (UK) PAL
    60
    [45]
    Playbox (FR) PAL
    56
    [46]
    PSX Extreme (PL) NTSC-J
    67
    [47]
    Revista Oficial Dreamcast (ES) PAL
    70
    [48]
    Strana Igr (RU)
    73
    [49]
    Sega Dreamcast
    65
    Based on
    22 reviews

    Fighting Vipers 2

    Dreamcast, JP
    FV2 DC JP Box Back.jpgFV2 DC JP Box Front.jpg
    Cover
    FightingVipers2 DC JP Spinecard.jpg
    Spinecard
    FightingVipers2 DC JP Disc.jpg
    Disc
    Fighting Vipers 2 DC JP Manual 23.pdf
    Manual
    FightingVipers2 DC JP InlayBack.jpg
    Inlay
    Dreamcast, JP (Dorikore)

    Dreamcast, EU
    FV2 DC EU Box Back.jpgFV2 DC EU Box Front.jpg
    Cover
    FV2 DC EU Disc.jpg
    Disc
    Dreamcast, EU (White)

    Fightingvipers2 dc eu white disc.jpg
    Disc

    Technical information

    In the Dreamcast version, Honey's character model is rendered with about 6300 polygons.

    Technical information

    Main article: Fighting Vipers 2/Technical information.

    External links

    • Sega of Japan catalogue pages (Japanese): Dreamcast

    References

    1. 1.0 1.1 Computer & Video Games, "July 1998" (UK; 1998-06-10), page 76
    2. File:FV2 DC JP Box Back.jpg
    3. 3.0 3.1 3.2 3.3 3.4 http://sega.jp/dc/010103/ (Wayback Machine: 2007-03-12 05:14)
    4. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-10-23 17:28)
    5. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24452
    6. Sega Arcade History, Enterbrain, page 149
    7. http://www.chipsworld.co.uk/detProd.asp?ProductCode=3835 (Wayback Machine: 2001-04-06 08:24)
    8. http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2001-06-23 23:00)
    9. 9.0 9.1 DC-UK, "March 2001" (UK; 2001-02-15), page 48
    10. Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 74
    11. http://www.micromania.fr/zooms/?ref=18676 (Wayback Machine: 2002-10-27 12:22)
    12. http://www.okaysoft.de:80/DCNEU.HTM (Wayback Machine: 2001-03-04 08:10)
    13. http://www.centromail.es/top/ficha.asp?codmail=16540&codprov= (Wayback Machine: 2001-04-18 15:02)
    14. http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
    15. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
    16. 16.0 16.1 Hyper, "July 2001" (AU; 2001-05-23), page 68
    17. File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
    18. File:SegaProductsTerminationAnnouncement 2016-12.pdf
    19. 19.0 19.1 Sega Saturn Magazine, "August 1998" (UK; 1998-07-15), page 52
    20. 20.0 20.1 20.2 Sega Saturn Magazine, "August 1998" (UK; 1998-07-15), page 53
    21. 21.0 21.1 21.2 Sega Saturn Magazine, "August 1998" (UK; 1998-07-15), page 54
    22. https://www.youtube.com/watch?v=dxaiQNzdymA
    23. File:Fighting Vipers 2 Dreamcast credits.pdf
    24. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
    25. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
    26. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
    27. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
    28. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
    29. Video Games, "03/2001" (DE; 2001-02-07), page 44 (16)
    30. 576 Konzol, "Február 2001" (HU; 2001-xx-xx), page 26
    31. Bonus, "3/2001" (YU; 2001-04-25), page 44
    32. Consoles Max, "Février 2001" (FR; 2001-0x-xx), page 88
    33. Consoles +, "Février 2001" (FR; 2001-0x-xx), page 86
    34. Digitiser (UK) (2001-03-06)
    35. Dreamcast Magazine, "2001-02 (2001-01-19,26)" (JP; 2001-01-05), page 22
    36. Dreamcast Magazine, "No. 20" (UK; 2001-03-22), page 60
    37. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
    38. Dreamplanet, "Marzo 2001" (ES; 2001-02-15), page 44
    39. Edge, "March 2001" (UK; 2001-02-26), page 86
    40. Famitsu, "2001-01-26" (JP; 2001-01-12), page 32
    41. Gamers' Republic, "March 2001" (US; 2001-xx-xx), page 82
    42. MAN!AC, "03/2001" (DE; 2001-02-07), page 66
    43. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 46
    44. Next Generation, "May 2001" (US; 2001-04-17), page 86
    45. Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 72
    46. Playbox, "Février 2001" (FR; 2001-0x-xx), page 56
    47. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 37
    48. Revista Oficial Dreamcast, "Marzo 2001" (ES; 2001-xx-xx), page 38
    49. Strana Igr, "Fevral 2001 2/2" (RU; 2001-xx-xx), page 56


    Fighting Vipers 2

    FightingVipers2 title.png

    Main page | Comparisons | Magazine articles | Video coverage | Reception | Technical information | Bootlegs


    Books: Fighting Vipers 2 Skillz (1998) | Fighting Vipers 2 Official Guide (1998)
    Music: Fighting Vipers 2 The Sound Album (1998)
    Sega Dreamcast
    Prototypes: 2000-10-08 | 12-12 | 12-25



    Games in the Fighting Vipers Series
    Arcade
    Fighting Vipers (1995) | Fighting Vipers 2 (1998)
    Sega Saturn
    Fighting Vipers (1996) | Fighters Megamix (1996)
    Sega Dreamcast
    Fighting Vipers 2 (2001)
    Sony PlayStation 2
    Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005)
    Xbox 360
    Sony PlayStation 3
    Fighting Vipers (2012)
    Fighting Vipers related media
    Music
    Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998)
    Book
    Fighting Vipers Technical Manual (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998)
    Film
    Sega Official Video Library Vol. 1: Fighting Vipers (199x)