Difference between revisions of "Daytona USA"

From Sega Retro

 
(351 intermediate revisions by 37 users not shown)
Line 1: Line 1:
 +
{{OtherPage|desc=the [[Sega Dreamcast]] game known in North America as Daytona USA|page=Daytona USA 2001}}
 +
{{OtherPage|desc=the 2011 remake|page=Daytona USA (2011)}}
 
{{Bob
 
{{Bob
 +
| tab1=Model 2
 +
| tab2=Saturn
 +
| tab3=Windows PC
 
| bobscreen=Daytona USA Title.png
 
| bobscreen=Daytona USA Title.png
| screenwidth=320px
+
| bobscreen2=DaytonaUSA Saturn JP SSTitle.png
| title=Daytona USA
+
| bobscreen3=DaytonaUSA PC Title.png
| publisher=[[Sega]]
+
| publisher={{company|[[Sega Enterprises, Ltd.]]}}
| developer=[[Sega AM2]]
+
{{company|[[Samsung]]|system=PC|region=KR}}
| system=[[Sega Model 2]], [[Sega Saturn]]
+
{{company|[[Sega Entertainment Inc.]]|system=PC|region=US}}
| europe={{Arcade}} 1994 {{SAT}} April 1995
+
{{company|[[Sega PC]]|system=PC|region=EU}}
| usa={{Arcade}} 1994 {{SAT}} Apr. 1, 1995 [[File:Logo-pc.png|16px]] 1996
+
| developer={{company|[[Sega AM2]]|system=MOD2}}
| japan={{Arcade}} 1993 {{SAT}} Apr. 1, 1995
+
{{company|[[Sega PC]]|system=PC}}
| genre=Racing
+
| distributor={{company|[[Tec Toy]]|system=SAT,PC|region=BR}}
| players={{Arcade}} 1-8 {{SAT}} 1-2
+
{{company|[[Expert Software]]|system=PC|region=US, rerelease}}
| esrb=ka
+
{{company|[[Worldwise Enterprise]]|system=PC|region=TW}}
| sega=all
+
| licensor=[[wikipedia:International Speedway Corporation|International Speedway Corporation]]
| elspa=3
+
| brand={{company|[[Sega Sports]]|system=SAT|region=US, EU, DE, PT, AU}}
| usk=0
+
{{company|[[Sega Sports]]|system=PC|region=US, BR}}
 +
| system=[[Sega Model 2]], [[Sega Saturn]], [[Windows PC]]
 +
| sounddriver={{SAT}} SCSP/CD-DA (21 tracks)
 +
| peripherals={{SAT}} [[Arcade Racer]], [[Saturn Backup Memory]]
 +
| players={{Arcade}} 1-8, {{SAT}} 1
 +
| genre=Driving{{fileref|Daytonausa sat jp backcover.jpg}}, Racing{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 +
| releases={{releasesArcade
 +
| mod2_date_jp=1994-03{{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=130}}
 +
| mod2_rrp_jp=2,200,000{{magref|mms|22|93}}
 +
| mod2_date_us=1994-03{{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}
 +
| mod2_date_uk=1994-05{{magref|cvg|150|32}}
 +
| mod2_rrp_uk=16,000{{magref|mms|22|93}}
 
}}
 
}}
'''''Daytona USA''''' (デイトナUSA) is a [[Sega Model 2]] arcade racing game developed by [[Sega AM2]]. It was initially released in Japan in 1993, before making an international release a year later. It is loosely based on the NASCAR racing event at the [http://en.wikipedia.org/wiki/Daytona_International_Speedway Daytona International Speedway], located in real life in Daytona Beach, Florida in the United States of America. ''Daytona USA'' and all of its sequels leading up to ''[[Sega Racing Classic]]'' have been officially sponsored by the International Speedway Corporation.  
+
{{releasesSat
 +
| sat_date_jp=1995-04-01{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 +
| sat_code_jp=GS-9013
 +
| sat_rrp_jp=6,800
 +
| sat_rating_jp=all
 +
| sat_date_us=1995-05-11{{intref|Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm}}
 +
| sat_code_us=81200
 +
| sat_rating_us=ka
 +
| sat_rrp_us=59.99{{magref|gamepro|73|52}}
  
The original arcade release has the player drive a stock car, known as the "Hornet" (number 41) loosely based on a [http://en.wikipedia.org/wiki/Chevrolet_Beretta Chevrolet Beretta], racing against numerous other cars around three selectable tracks. Player one's car by default is coloured red and blue (the manual car uses a red, black and yellow colour scheme), and can be seen at the forefront of all game covers, flyers and similar media related to the series with the exception of ''[[Daytona USA 2]]'' and its update, ''[[Daytona USA 2: Power Edition]]''.
+
| sat_date_eu=1995-07-08
 +
| sat_code_eu=MK-81200-50
 +
| sat_rating_eu=3
 +
| sat_date_uk=1995-07-08
 +
| sat_code_uk=MK-81200-50
 +
| sat_rating_uk=3
 +
| sat_rrp_uk=49.99{{magref|ssm|1|95}}{{magref|gamesworld|15|69}}<!--29.99{{fileref|SegaFY1997BrandReview US.pdf|page=10}}-->
 +
| sat_date_de=1995-07-08
 +
| sat_code_de=MK-81200-50
 +
| sat_rating_de=6
 +
| sat_date_br=1995-08-30
 +
| sat_code_br=193026
 +
| sat_rating_br=6
 +
| sat_date_kr=1995
 +
| sat_code_kr=GS-9501J
 +
| sat_code2_kr=MK-81200-08
 +
| sat_date_pt=1995
 +
| sat_code_pt=STJ81200
 +
| sat_date_pl=1996
 +
| sat_rrp_pl=219
 +
| sat_date_au=1995
 +
| sat_code_au=FDAY01SSC
 +
| sat_rating_au=
 +
}}
 +
{{releasesPC
 +
| pc_date_jp=1996-12-06{{ref|https://web.archive.org/web/20011102165859/http://sega.jp/pc/daytona/}}
 +
| pc_rrp_jp=9,800 (''10,290''){{ref|https://web.archive.org/web/20011102165859/http://sega.jp/pc/daytona/}}
 +
| pc_code_jp=HCJ-0121
 +
| pc_rating_jp=all
 +
| pc_type_jp_1=You Kakuchou Board-ban
 +
| pc_date_jp_1=1996-09-27{{ref|https://web.archive.org/web/20040406231150/http://sega.jp/pc/daytonab/}}
 +
| pc_rrp_jp_1=9800e{{fileref|DaytonaUSA PC JP Box Back Alt.jpg}}
 +
| pc_code_jp_1=HCJ-0110
 +
| pc_rating_jp_1=all
 +
| pc_date_jp_u2000=1999-11-19{{ref|https://web.archive.org/web/20001006191248/http://www.media-kite.co.jp/product/page16.html}}
 +
| pc_rrp_jp_u2000=2,000e{{ref|https://web.archive.org/web/20001006191248/http://www.media-kite.co.jp/product/page16.html}}
 +
| pc_date_us=1996-12{{magref|ugameplayers|89|75}}
 +
| pc_code_us=
 +
| pc_rating_us=ka
 +
| pc_date_us_ex=1997-09{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 +
| pc_rrp_us_ex=19.99{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 +
| pc_rating_us_ex=ka
 +
| pc_date_eu=1996-11-28{{magref|ctw|615|36}}<!--1996-11-14{{magref|cvg|181|49}}-->
 +
| pc_code_eu=MK-85044-50
 +
| pc_rating_eu=3
 +
| pc_date_uk=1996-11-28{{magref|ctw|615|36}}<!--1996-11-14{{magref|cvg|181|49}}-->
 +
| pc_code_uk=MK-85044-50
 +
| pc_rating_uk=3
 +
| pc_rrp_de=100.00{{magref|pcaction|1996-12|129}}
 +
| pc_date_tw=199x
 +
| pc_date_cn=199x
 +
| pc_date_br=199x
 +
| pc_code_br=504486
 +
| pc_rating_br=ti
 +
| pc_date_pl=199x
 +
| pc_rrp_pl=169
 +
}}
 +
}}
 +
'''''{{PAGENAME}}''''' ({{ruby|DAYTONA|デイトナ}} USA) is a [[Sega Model 2]] arcade racing game developed by [[Sega AM2]]. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March.
 +
 
 +
It is loosely based on the NASCAR racing event at the [[wikipedia:Daytona International Speedway|Daytona International Speedway]], located in real life in Daytona Beach, Florida in the United States of America. ''Daytona USA'' and all of its sequels and rereleases (except ''[[Sega Racing Classic]]'', in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.
 +
 
 +
==Gameplay==
 +
The original arcade release has the player drive a stock car, known as the "Hornet" (number 41, producer [[Toshihiro Nagoshi]]'s "lucky number") loosely based on a [[wikipedia:Chevrolet Beretta|Chevrolet Beretta]], racing against numerous other cars around three selectable tracks. Player one's car by default is coloured red and blue (the manual car uses a red, black and yellow colour scheme), and can be seen at the forefront of all game covers, flyers and similar media related to the series with the exception of ''[[Daytona USA 2]]'' and its update, ''[[Daytona USA 2: Power Edition]]''.
  
 
The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.
 
The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.
  
''Daytona USA''<nowiki>'s</nowiki> original arcade release was notable for a number of reasons. At the time, it was considered perhaps the most detailed 3D racing game ever created. Though it had a lower polygon count than Sega's previous creation ''[[Virtua Racing]]'' (released in 1992), the 3D world was fully texture-mapped, giving the impression of a more realistic world. Coupled with this, ''Daytona USA'' is able to keep a constant full 60FPS refresh rate, even with multiple on-screen opponents.
+
''Daytona USA'' has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is ''Daytona USA'''s multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the role of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).
  
However ''Daytona USA'' is famous mainly for its multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the roll of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).
+
The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash. Most of the rival teams in the game are not named, however several adopt the logos or colour schemes of Japanese car magazines, which in return wrote articles about ''Daytona USA''{{magref|cvg|176|83}}.
  
The soundtrack was composed and performed by [[Takenobu Mitsuyoshi]], however in the Model 2 version he does not sing entire songs at once. Instead parts of his vocals were recorded and played at various pitches and lengths in order to construct songs, hence their arguably simplistic nature. This is because Model 2 hardware has comparitively limited sound capabilities compared to systems which rely on CD audio.
+
===Tracks===
 +
Note: In the original Model 2 version of the game, tracks were not given names. It was only subsequent ports (and the [[B-univ * Daytona USA|official ''Daytona USA'' soundtrack]]) which named them.
  
The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash.
+
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Three-Seven Speedway (Beginner)
 +
| screenshot=DaytonaUSA Beginner.png
 +
| desc=The beginner track, Three-Seven Speedway (or 777 Speedway), is the simplest and most iconic track of the series, built similarly to real NASCAR tracks and is loosely based on the Pocono Speedway in Pennsylvania. It is essentially a circle, which by default has the user race 8 laps against 39 other cars. Notable features include a cliff face with [[Sonic the Hedgehog]] ingraved into the side. It is the only track in the game to offer a "rolling start".
 +
}}
 +
{{InfoRow
 +
| title=Dinosaur Canyon (Advanced)
 +
| screenshot=DaytonaUSA Advanced.png
 +
| desc=The advanced track, Dinosaur Canyon is as expected, more challenging in nature. The number of laps required has dropped to 4, and the number of cars to 20. Both the advanced and expert tracks are designed like more traditional racing games and are not based on NASCAR tracks. They also typically require the player to make heavy use of drifting in order to get around tight corners.
  
The 1994 western release has slightly better AI than the 1993 Japanese original, but is otherwise identical. Other revisions of the game involve advertisements for the [[Sega Saturn]].
+
The music played on this track is "Let's Go Away", of which a shortened version is used as part of the attract mode.
 +
}}
 +
{{InfoRow
 +
| title=Sea-Side Street Galaxy (Expert)
 +
| screenshot=DaytonaUSA Expert.png
 +
| desc=The expert track, Sea-Side Street Galaxy reduces the number of laps to 2 but raises the amount of oppoents to 30. As expected it is the hardest course in game and is the only track to contain mulitple paths (aside from the pit lane).
  
==Tracks==
+
The music played here is "Sky High", also known as "Blue, Blue Skies".
{| class="wikitable"
 
|-
 
| [[File:DaytonaUSA Beginner.png|200px]] ||valign="top"| The '''beginner''' track, '''Three-Seven Speedway''' (or '''777 Speedway'''), is the simplest and most iconic track of the series, built similarly to real NASCAR tracks and is loosely based off of the Pocono Speedway in Pennsylvania. It is essentially a circle, which by default has the user race 8 laps against 39 other cars. Notable features include a cliff face with [[Sonic the Hedgehog]] ingraved into the side. It is the only track in the game to offer a "rolling start". In the original Model 2 version of the game, tracks were not given names. It was only subsequent ports (and the [[Daytona USA (album)|official ''Daytona USA'' soundtrack]]) which named them.
 
  
Three-Seven Speedway contains strange slot machine banners, which can be manipulated by pressing the {{Start}} button. Getting three 7s will give you seven seconds of extra time, with three BARs giving you an extra five. Three cherries will give you a random amount of extra time. The game only allows you to do this once during a race, though with multiplayer games every user can trigger it.
+
There is a statue of Jeffry McWild from [[Virtua Fighter]].
|-
+
}}
| [[File:DaytonaUSA Advanced.png|200px]] ||valign="top"| The '''advanced''' track, '''Dinosaur Canyon''' is as expected, more challenging in nature. The number of laps required has dropped to 4, and the number of cars to 20. Both the advanced and expert tracks are designed like more traditional racing games and are not based on NASCAR tracks. They also typically require the player to make heavy use of drifting in order to get around tight corners.
+
}}
  
The music played on this track is "Let's Go Away", of which a shortened version is used as part of the attract mode.
+
==History==
|-
+
===Development===
| [[File:DaytonaUSA Expert.png|200px]] ||valign="top"| The '''expert''' track, '''Seaside Street Galaxy''' reduces the number of laps to 2 but raises the amount of oppoents to 30. As expected it is the hardest course in game and is the only track to contain mulitple paths (aside from the pit lane).  
+
The idea of ''Daytona USA'' was conceived during one of [[Toshihiro Nagoshi]]'s visits to North America, where he went to watch a NASCAR race. At the time, his team were looking for new ways to expand and develop the racing genre, and the simplistic-yet-exciting nature of NASCAR prompted the team to try and emulate this in video game form.
  
One of the sights of this track is a statue of Jeffry, a character from ''[[Virtua Fighter]]''. Jeffry can be turned upside down by travelling in the wrong direction for more than two laps. Coming to a stop and tapping {{Start}} ({{X}} in the Saturn version) will make Jeffry breakdance. One of the dead-end paths from the starting position on the left leads to a sign that says "CONGRATULATIONS You Just Lost Your Sponsors!".
+
The soundtrack was composed and performed by [[Takenobu Mitsuyoshi]], however in the Model 2 version he does not sing entire songs at once. Instead parts of his vocals were recorded and played at various pitches and lengths in order to construct songs, hence their arguably simplistic nature. This is because Model 2 hardware has comparatively limited sound capabilities compared to systems which rely on CD audio.
  
The music played here is "Sky High", also known as "Blue, Blue Skies".
+
''Daytona USA''<nowiki>'s</nowiki> original arcade release was notable for a number of reasons. At the time, it was considered perhaps the most detailed 3D racing game ever created. Unlike Sega's previous creation ''[[Virtua Racing]]'' (released in 1992), the 3D world was fully texture-mapped, giving the impression of a more realistic world. It was also the first game to use [[wikipedia:Texture filtering|texture filtering]], allowing smoother graphics. Coupled with the graphical advances, ''Daytona USA'' is able to keep a constant full 60 FPS refresh rate, even with multiple on-screen opponents.
|}
 
  
==Cheats==
+
The 1994 worldwide arcade release has slightly better AI than the 1993 Japanese original, but is otherwise identical. Other arcade revisions of the game involve advertisements for the [[Sega Saturn]]. The deluxe cabinet version features a large 50-inch display.{{magref|egm|59|68}}
''Daytona USA'' has a number of strange features and hidden options.
 
  
All music can be overridden in game by holding one of the VR buttons during the "Gentlemen start your engines" screen. VR1 plays "The King of Speed", VR2 plays "Lets Go Away", VR3 plays "Sky High" and VR4 plays the secret bonus track, "Pounding Pavement". The latter can be accessed in the Saturn game by holding {{Z}} on this screen.
+
During development the game was originally known simply as '''''Daytona''''', and then briefly as '''''Daytona GP'''''.
  
Interestingly you'll still get time extensions for driving around tracks in reverse. Also, if you are off-road and stopped, pressing {{Start}} will return you to the track.
+
A port was planned for the [[Sega 32X]], announced in early 1994{{magref|cvg|150|32}}, but ultimately failed to materialise.
  
Time attack mode can be enabled by holding {{Start}} in the transmission select screen. Also by holding VR2, VR3 and VR4 at once, a secret fifth birds eye view is enabled.
+
When developing ''[[Sega Rally Championship]]'', [[Sega AM3]] suggested that ''Daytona USA'' was only using "50%" of the Model 2's capabilities{{magref|cvg|170|20}}.
  
Like some of Sega's other games, giving specific initials in the results screen will trigger jingle tracks from previous Sega titles:
+
===Location testing===
 +
{{LocationTestTable|
 +
{{LocationTestRow
 +
| venue=[[Ikebukuro GiGO]], 1st Floor{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
 +
| start=1993-12{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
 +
| end=1993-12{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
 +
}}
 +
}}
  
{|class="prettytable"
+
The game reached the amount of money needed to pass its location test on Saturday, December 25, very near closing time.{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
!NAG
 
|''[[Virtua Racing]]''
 
!MAS
 
|???
 
!GOS
 
|???
 
!MIT
 
|???
 
|-
 
!ARI
 
|???
 
!YAS
 
|''[[Virtua Racing]]''
 
!DEK
 
|???
 
!OSA
 
|???
 
|-
 
!GOM
 
|???
 
!D.K
 
|???
 
!MAC
 
|???
 
!KAG
 
|???
 
|-
 
!MIY
 
|???
 
!KEN
 
|???
 
!H.O
 
|''[[Hang-On]]''
 
!S.H
 
|''[[Space Harrier]]''
 
|-
 
!O.R
 
|''[[OutRun]]''
 
!A.B
 
|''[[After Burner]]''
 
!P.D
 
|''[[Power Drift]]''
 
!V.R
 
|''[[Virtua Racing]]''
 
|-
 
!V.F
 
|''[[Virtua Fighter]]''
 
!SHO
 
|''[[Super Hang-On]]''
 
!SMG
 
|''[[Super Monaco GP]]''
 
!G.F
 
|''[[Galaxy Force]]''
 
|-
 
!R.M
 
|''[[Rad Mobile]]''
 
!S.C
 
|''[[Stadium Cross]]''
 
!EXN
 
|''[[F1 Exhaust Note]]''
 
!S.F
 
|''[[Strike Fighter]]''
 
|-
 
!GLC
 
|''[[G-Loc: Air Battle]]''
 
!TOR
 
|''[[Turbo OutRun]]''
 
!ORS
 
|''[[OutRunners]]''
 
!GPR
 
|''[[GP Rider]]''
 
|-
 
!F.Z
 
|''[[Fantasy Zone]]''
 
!E.R
 
|''[[Enduro Racer]]''
 
!SDI
 
|''[[SDI]]''
 
!QTT
 
|''[[Quartet]]''
 
|-
 
!VMO
 
|''[[Vermillion]]''
 
!T.B
 
|''[[Thunder Blade]]''
 
|
 
|
 
|
 
|
 
|}
 
  
===Saturn Exclusive Cheats===
+
===Legacy===
"Karaoke mode" (i.e. show the lyrics of the music in game) can be enabled by using a normal number of laps, holding {{Up}} and selecting a track using {{C}}.
+
Due to its popularity, ''Daytona USA'' was released as a Western launch title for the [[Sega Saturn]] in 1995. This version, like the Sega Saturn itself, was rushed for a quick release and was widely criticised for its lower framerate (~20FPS) and numerous graphical concerns. This lead to Sega releasing an update; ''[[Daytona USA: Championship Circuit Edition]]''. Like ''[[Sega Rally]]'', this version was tuned up and offered a more stable framerate with more tracks and features.
  
"Maniac Mode" (depicted by a small "M" in the top-left hand corner of the screen) can be enabled by entering the code {{Up}}{{Up}}{{Down}}{{Down}}{{Left}}{{Right}}{{Left}}{{Right}}{{A}}{{B}}{{C}}. This makes the opponent cars far more faster and agressive.
+
''Championship Circuit Edition'' would mark the first in a long line of sequels, which, with the exception of ''Daytona USA 2'', simply took the formula of the original arcade game and "upgraded" it, rather than offering a brand new experience. ''Sega Racing Classic'', released fifteen years after ''Daytona USA'' is even worse in this regard, as it is almost identical in nature bar some increased screen resolutions and missing ''Daytona'' branding (as another arcade company already acquired the arcade license at the time).
  
Japanese/PAL versions of the game use kph as a measurement of speed while the US version uses mph. This can be reversed by holding {{X}}{{Y}}{{Z}} on controller 2 and pressing {{Start}} on controller 1.
+
[[Sega Logistics Service]] announced it would end service on the arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
  
By far the most interesting addition to the game is the "horse", usually seen as part of the scenery. It can either be unlocked by landing in first place on every track, or by holding {{Upleft}}{{A}}{{B}}{{X}} and {{Z}} on the title screen, then pressing {{Start}}. The "automatic" horse is brown, while the "manual" horse is grey and both can travel as fast on grass as they can on tarmac. They also cannot take damage and so can use the pit lanes like normal roads. Other cars are unlocked along the way by finishing first on certain tracks.
+
==Versions==
 +
===Saturn version===
 +
''Daytona USA'' was the second of two "big" games announced early in the development of the Sega Saturn console (the other being ''[[Virtua Fighter]]'') and became one of the first first-party games to arrive on the platform. While ultimately ''[[Panzer Dragoon]]'' became the first Saturn released game to push texture-mapped polygons, ''Daytona USA'' was given much more coverage in the press due to its performance in the arcade scene.
  
"Saturn Mode" allows you to "officially" race tracks in reverse by holding {{Start}} and selecting a track with {{C}}.
+
However, views on the end product were mixed, with the Saturn version receiving severe cutbacks to both run relatively smoothly on the platform and meet its release date. Most notably, the game runs at only a third of the frame rate of the arcade, averaging roughly 20 frames per second. Polygon counts were lowered across the board, as was the screen resolution and texture detail, though some of this is made up with a higher quality CD audio soundtrack (Takenobu Mitsuyoshi re-recorded each song from beginning to end rather than splice clips around like in the Model 2 version). Also offered are new gameplay modes and options, such as a two-player split-screen feature.
  
==Ports and Rereleases==
+
On the Saturn, ''Daytona USA'''s draw distance is significantly shorter, meaning only scenery close to the Hornet is rendered at any given point. While not uncommon for games of the era, ''Daytona USA'' makes no attempt to hide the flaws, leading to obvious clipping and pop-in issues as geometry suddenly appears on screen (later Saturn games would use "fogging", which gives the impression that the world "fades out" when it reaches the end of the draw distance, or simply made arrangements so that the draw distance was longer). The camera is considerably more jerky in some sections of the game.
Due to its popularity, ''Daytona USA'' was released as a western launch title for the [[Sega Saturn]] in 1995. This version, like the Sega Saturn itself, was rushed for a quick release and was widely criticised for its lower framerate (~20FPS) and numerous graphical concerns. The Saturn's draw distance is shorter, meaning that only the scenery close to the hornet is rendered, and suffers heavily from "clipping" as the game fails to disguise the problem (later Saturn games would use "fogging", which gives the impression that the world "fades out" when it reaches the end of the draw distance). The camera is considerably more jerky in some sections of the game also.
 
  
 
This was not seen as a good thing for the Saturn, as the PlayStation's port of Namco's ''Ridge Racer'', released at a similar time, was neither rushed nor struggled to mask graphical concerns (it is also widely considered that the arcade version of ''Daytona USA'' is more technically advanced than the arcade version of ''Ridge Racer''). These sorts of issues in early Saturn games gave users the impression the PlayStation was much better equipped to handle 3D worlds, which, in the west at least, was seen as the way forward for video games.
 
This was not seen as a good thing for the Saturn, as the PlayStation's port of Namco's ''Ridge Racer'', released at a similar time, was neither rushed nor struggled to mask graphical concerns (it is also widely considered that the arcade version of ''Daytona USA'' is more technically advanced than the arcade version of ''Ridge Racer''). These sorts of issues in early Saturn games gave users the impression the PlayStation was much better equipped to handle 3D worlds, which, in the west at least, was seen as the way forward for video games.
  
The Saturn version does include some enhancements however, such as the option to play as the other cars seen in the arcade version and the use of a higher quality CD audio soundtrack (Takenobu Mitsuyoshi re-recorded each song from beginning to end rather than splice clips around like in the model 2 version). It is compatible with the [[Arcade Racer Joystick]] and surprisingly, the [[3D Control Pad]] (released a full year after ''Daytona USA''). The game interprets the 3D Control Pad as an Arcade Racer Joystick when it is set to "analog".
+
The Saturn version does include some enhancements however, such as the option to play as the other cars seen in the arcade version. It is compatible with the [[Arcade Racer]] and surprisingly, the [[3D Control Pad]] (released a full year after ''Daytona USA''). The game interprets the 3D Control Pad as an Arcade Racer when it is set to "analog".
 +
 
 +
===PC version===
 +
The Saturn version of ''Daytona USA'' was ported to Windows PCs in 1996, and offers only limited improvements over its console counterpart. By default the game does not use "true" hardware acceleration (using the Windows DirectDraw API - a 2D rendering system not always tailored for the many competing 3D accelerator cards on the market at the time), rendering an image similar to that of the Saturn (complete with "checkerboard" semi-transparency).
  
A port of ''Daytona USA'' was also planned for the [[Sega 32X]], but was cancelled presumably because of the add-on's failure to attract a large audience, or the limited graphics capabilities of the system.
+
By default the game targets a 640x480 resolution, however assets are unchanged from the Saturn version, and so are crudely resized in software. 3D elements are rendered at the native resolution, although computers of the day would struggle to maintain a consistent frame rate at these settings. As compensation, a lower resolution option exists, but with different elements resizing in different ways, the picture is noticeably more distorted than its Saturn counterpart.
  
In 1996 a Windows port of the game was released and is similar to the Saturn version. In an attempt to win back consumers, Sega would also release another version of ''Daytona USA'' in the same year - ''[[Daytona USA: Championship Circuit Edition]]''. Like ''[[Sega Rally]]'', this version was tuned up by [[Sega AM3]] and offered a more stable framerate with more tracks and features.
+
Options exist to turn some of the background scenery into wireframes, but one can also go in the other direction, extending the draw distance beyond the default Saturn distance.
  
''Championship Circuit Edition'' would mark the first in a long line of sequels, which, with the exception of ''Daytona USA 2'', simply took the formula of the original arcade game and "upgraded" it, rather than offering a brand new experience. ''Sega Racing Classic'', released fifteen years after ''Daytona USA'' is even worse in this regard, as it is almost identical in nature bar some increased screen resolutions and missing ''Daytona'' branding.
+
In Japan (and possibly elsewhere), two versions of the PC port were released due to the changing nature of the PC market of the time. The first "Requires Expansion Board" version (HCJ-0110) is optimised to take advantage of the Diamond Edge 3D and Leadtek WinFast 3D GD400 video cards, while the second (HCJ-0121) utillises Microsoft's DirectX technology (and requires Windows 95). Content wise the two versions are identical.
 +
 
 +
===Xbox Live Arcade/PlayStation Network===
 +
{{mainArticle|Daytona USA (2011)}}
 +
In 2011 ''Daytona USA'' was released for [[Xbox Live Arcade]] and [[PlayStation Network]], sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set from ''[[Sega Racing Classic]]'' is also available, with vocals by [[Takenobu Mitsuyoshi]]).
 +
 
 +
===Comparisons===
 +
{{mainArticle|{{PAGENAME}}/Comparisons}}
 +
 
 +
===Localised names===
 +
{{aka
 +
|en_name=Daytona USA
 +
|us_name=Daytona USA
 +
|jp_name=デイトナUSA
 +
|jp_trans=Daytona USA
 +
|kr_name=데이토나USA
 +
|kr_trans=Daytona USA
 +
}}
  
In 2011 ''Daytona USA'' would be released for [[Xbox Live Arcade]] and [[PlayStation Network]], sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set is also available).
+
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
  
==Gallery==
+
==Digital manuals==
 
<gallery>
 
<gallery>
File:DaytonaUSA Arcade Cabinet Twin.jpg|Twin Cabinet
+
DaytonaUSA Model2 US DigitalManual Deluxe.pdf‎|US manual (deluxe)
 +
DaytonaUSA Model2 US DigitalManual LE.pdf‎|US manual (LE)
 +
DaytonaUSA Model2 US DigitalManual Twin.pdf‎|US manual (twin)
 +
DaytonaUSA Model2 US DigitalBulletin 1.pdf|US service bulletin 1
 +
DaytonaUSA Model2 US DigitalBulletin 3.pdf|US service bulletin 3
 +
DaytonaUSA Model2 US DigitalBulletin 4.pdf|US service bulletin 4
 +
DaytonaUSA Model2 US DigitalBulletin 5.pdf|US service bulletin 5
 +
DaytonaUSA Model2 US DigitalBulletin 6.pdf|US service bulletin 6
 +
DaytonaUSA Model2 US DigitalBulletin 7.pdf|US service bulletin 7
 
</gallery>
 
</gallery>
  
==Screenshots==
+
==Magazine articles==
===Model 2===
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
 +
 
 +
==Artwork==
 
<gallery>
 
<gallery>
File:DaytonaTrackSel.png|Track Select
+
Daytona logo.jpg
File:DaytonatransmiSel.png|Transmission Select
+
DaytonaUSA Art.jpg
File:Daytonagentlement.png|Loading
 
File:Daytonarace.png|Race Gameplay
 
File:Daytonapit.png|Pit Stop
 
File:Result.png|Results
 
 
</gallery>
 
</gallery>
  
===Model 2 Bootleg Versions===
+
==Photo gallery==
 
<gallery>
 
<gallery>
File:Daytonagtxtitle.png|GTX Title Screen
+
DaytonaUSA Arcade Cabinet Deluxe.jpg|Deluxe cabinet
File:Daytonagtxcode.png|GTX Code Screen
+
DaytonaUSA Arcade Cabinet Twin.jpg|Twin cabinet
File:Daytonatothemaxtitle.png|To The MAXX Title Screen
+
DaytonaUSA Model2 Cabinet 8Player.jpg|8-player cabinet
File:Daytonatothemaxfeatures.png|To The MAXX Features
+
DaytonaUSA Arcade Cabinet Upright.jpg|Upright cabinet
 
</gallery>
 
</gallery>
  
==Physical Scans==
+
==Physical scans==
 +
===Model 2 version===
 +
{{ratings|MOD2}}
 +
{{ScanArcade
 +
| type=upright
 +
| console=Model 2
 +
| region=US (deluxe)
 +
}}{{ScanArcade
 +
| type=upright
 +
| console=Model 2
 +
| region=US (twin)
 +
}}{{ScanArcade
 +
| type=upright
 +
| console=Model 2
 +
| region=US (upright)
 +
| manual=DaytonaUSA Model2 Manual Upright.pdf
 +
}}{{ScanArcade
 +
| type=upright
 +
| console=Model 2
 +
| region=JP (deluxe)
 +
}}{{ScanArcade
 +
| type=upright
 +
| console=Model 2
 +
| region=JP (twin)
 +
}}{{ScanArcade
 +
| type=upright
 +
| console=Model 2
 +
| region=UK (deluxe)
 +
}}{{ScanArcade
 +
| type=upright
 +
| console=Model 2
 +
| region=UK (twin)
 +
| manual=DaytonaUSA Model2 UK Manual Twin.pdf
 +
}}{{ScanArcade
 +
| type=special
 +
| console=Model 2
 +
| region=
 +
| manual=DaytonaUSA Model2 Export Manual Special.pdf
 +
}}
 +
 
 +
===Saturn version===
 
{{ratings
 
{{ratings
|maniac={{SAT}} 85 {{PC}} 56
+
| icon=SAT
 +
| famitsu_r=90
 +
| famitsu_r_source={{num|342|page=33}}
 +
| gamesmaster=84
 +
| gamesmaster_source={{num|30|page=58/59}}
 +
| hobbyconsolas=92
 +
| ssm=100
 +
| ssm_source={{magref|ssm|1|95}}
 +
<!--| ugameplayers=74-->
 +
<!--| ugameplayers_source={{num|93}}-->
 
}}
 
}}
===Model 2 Version===
 
<gallery>
 
 
</gallery>
 
===Saturn Version===
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Saturn
 +
| region=JP
 +
| front=Daytonausa sat jp frontcover.jpg
 +
| back=Daytonausa sat jp backcover.jpg
 +
| square=yes
 +
| spinecard=DaytonaUSA_Saturn_JP_Spinecard.jpg
 +
| disc=DaytonaUSA_Saturn_JP_Disc.jpg
 +
| manual=DaytonaUSA_SS_jp_manual.pdf
 +
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=US
 
| region=US
 
| front=Daytonausa sat us frontcover.jpg
 
| front=Daytonausa sat us frontcover.jpg
 
| back=Daytonausa sat us backcover.jpg
 
| back=Daytonausa sat us backcover.jpg
| spinemissing=
 
 
| disc=Daytonausa sat us disc.jpg
 
| disc=Daytonausa sat us disc.jpg
 +
| manual=Daytonausa sat us manual.pdf
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=US (Not For Resale)
 +
| front=DaytonaSaturnUSFront-NFR.jpg
 +
| back=DaytonaSaturnUSBack-NFR.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| disc=DaytonaSaturnUSDisc-NFR.jpg
 +
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=EU
 
| region=EU
| front=DaytonaUSA saturn eu cover.jpg
+
| cover=DaytonaUSA saturn eu cover.jpg
 +
| disc=DaytonaUSA saturn eu cd.jpg
 +
| item1=DaytonaUSASaturnPALDiscIn.jpg
 +
| item1name=Disc Bottom
 +
| manual=DaytonaUSASaturnEUManual.pdf
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=DE
 +
| cover=DaytonaUSA Sat DE cover.jpg
 +
| disc=DaytonaUSA saturn eu cd.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=PT
 +
| cover=DaytonaUSA Sat PT cover.jpg
 +
| disc=DaytonaUSA saturn eu cd.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=AU
 +
| cover=DaytonaUSA Sat AU cover.jpg
 
| disc=DaytonaUSA saturn eu cd.jpg
 
| disc=DaytonaUSA saturn eu cd.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 +
| region=BR
 +
| front=DaytonaUSA Sat BR cover.jpg
 +
| back=DaytonaUSASaturnBRBack.jpg
 +
| spine=DaytonaUSASaturnBRSpine.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=KR
 +
| front=DaytonaUSA Saturn KR Box Front.jpg
 +
| back=DaytonaUSA Saturn KR Box Back.jpg
 +
| spine=DaytonaUSA Saturn KR Box Side.jpg
 +
| square=yes
 +
| disc=
 +
}}
 +
 +
===PC version===
 +
{{ratings
 +
| icon=PC
 +
| maniac=56
 +
| pcgames=80
 +
| pcgames_source={{magref|pcgames|1996-12|92|printpage=94-95}}
 +
}}
 +
{{Scanbox
 +
| console=PC
 
| region=JP
 
| region=JP
| front=Daytonausa sat jp frontcover.jpg
+
| front=DaytonaUSA PC JP Box Front.jpg
| back=Daytonausa sat jp backcover.jpg
+
| back=DaytonaUSA PC JP Box Back.jpg
 +
| spinemissing=yes
 +
| disc=
 +
}}
 +
{{Scanbox
 +
| console=PC
 +
| region=JP (You Kakuchou Board-ban)
 +
| front=DaytonaUSA PC JP Box Front Alt.jpg
 +
| back=DaytonaUSA PC JP Box Back Alt.jpg
 +
| spinemissing=yes
 +
| disc=
 +
}}
 +
{{Scanbox
 +
| console=PC
 +
| region=JP ([[Ultra 2000 Series]])
 +
| front=DaytonaUSA PC JP Box Front Ultra2000.jpg
 +
| back=
 
| spinemissing=
 
| spinemissing=
 
| square=yes
 
| square=yes
| disc=Daytonausa sat jp disc.png
+
| disc=
 
}}
 
}}
 
===Windows Version===
 
 
{{Scanbox
 
{{Scanbox
 
| console=PC
 
| console=PC
 
| region=US
 
| region=US
| front=DaytonaUSA PC US Box.jpg
+
| front=DaytonaUSA PC US Box Front.jpg
 
| back=
 
| back=
 
| spinemissing=
 
| spinemissing=
 
| disc=
 
| disc=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=US ([[Expert Software]])
 +
| front=DaytonaUSA PC US Box Front Expert.jpg
 +
| back=DaytonaUSA PC US Box Back Expert.jpg
 +
| spinemissing=yes
 +
| jewelcase=yes
 +
| jewelcasefront=DaytonaUSA PC Box Front JewelCase Expert.jpg
 +
| jewelcaseback=DaytonaUSA PC Box Back JewelCase Expert.jpg
 +
| disc=DaytonaUSA PC US Disc Expert.jpg
 +
}}{{Scanbox
 +
| console=PC
 +
| region=EU
 +
| front=
 +
| back=
 +
| spinemissing=
 +
| jewelcasefront=DaytonaUSA PC EU jfront.jpg
 +
| jewelcaseback=DaytonaUSA PC EU jback.jpg
 +
| disc=DaytonaUSA PC EU disc.jpg
 +
}}{{Scanbox
 +
| console=PC
 +
| region=BR ([[Tec Toy]])
 +
| front=Daytona_PC_Capa.jpg
 +
| back=Daytona_PC_Capa_Back.jpg
 +
| jewelcasefront=PcDaytonaUSAManualTecToy.pdf
 +
| jewelcaseback=PCDiscoDaytonaUSABack.jpg
 +
| disc=Daytona_Disco.jpg
 +
}}{{Scanbox
 +
| console=PC
 +
| region=TW
 +
| front=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=CN
 +
| front=DaytonaUSA PC CN Box Front.jpg
 +
| back=DaytonaUSA PC CN Box Back.jpg
 +
| spine=DaytonaUSA PC CN Box Spine.jpg
 +
| spine2=DaytonaUSA PC CN Box Spine2.jpg
 +
| disc=DaytonaUSA PC CN Disc.jpg
 
}}
 
}}
  
===Promotional Material===
+
==Technical information==
<gallery>
+
{{mainArticle|{{PAGENAME}}/Technical information}}
File:Daytona USA flier.png|JP flyer
+
 
</gallery>
+
==Specifications==
 +
===Dimensions===
 +
{| class="wikitable" style="width:320px; border: 1px"
 +
! Deluxe
 +
! Twin
 +
! Upright
 +
|-
 +
|{{Dimensions|wm=1.14|hm=1.87|dm=2.8|diagramsize=200|ref={{fileref|DaytonaUSA_Model2_US_DigitalManual_Deluxe.pdf}}}}
 +
|{{Dimensions|wi=62.5|hi=72|di=59|diagramsize=130|ref={{fileref|DaytonaUSA_Model2_US_DigitalManual_Twin.pdf}}}}
 +
|{{Dimensions|wi=24.9|hi=71.3|di=37|diagramsize=130|ref=}}
 +
|-
 +
| '''Mass''': 375 kg (825 lbs)
 +
| '''Mass''': 544 kg (1,200 lbs)
 +
| '''Mass''': 136 kg (300 lbs)
 +
|}
 +
 
 +
==External links==
 +
* Sega of America webpage: [https://web.archive.org/web/19980223123836/http://www.sega.com:80/products/games/00090.html Saturn], [https://web.archive.org/web/19980202004551/http://www.sega.com:80/products/games/00091.html PC]
 +
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/19970129032305/http://sega.highway.or.jp:80/sega/saturn/sd/dytona/gs_9013.html Saturn], [https://web.archive.org/web/*/http://sega.jp/pc/daytona/ PC]
  
==Artwork==
+
==References==
<gallery>
+
<references/>
File:Daytona logo.jpg
 
File:DaytonaUSA Art.jpg
 
</gallery>
 
  
 +
{{DaytonaUSAOmni}}
 
{{DaytonaUSA}}
 
{{DaytonaUSA}}
 
+
[[Category:Unreleased 32X games]]
[[Category:1995 Saturn Games]]
 
[[Category:1993 Model 2 Games]]
 
[[Category:Saturn Games]]
 
[[Category:Model 2 Games]]
 
[[Category:Saturn Racing Games]]
 
[[Category:Model 2 Racing Games]]
 
[[Category:Unreleased Sega 32X Games]]
 

Latest revision as of 00:26, 9 November 2024

For the Sega Dreamcast game known in North America as Daytona USA, see Daytona USA 2001.
For the 2011 remake, see Daytona USA (2011).

n/a

  • Model 2
  • Saturn
  • Windows PC

Daytona USA Title.png

DaytonaUSA Saturn JP SSTitle.png

DaytonaUSA PC Title.png

Daytona USA
System(s): Sega Model 2, Sega Saturn, Windows PC
Publisher: Sega Enterprises, Ltd.
Windows PC
Samsung (KR)
Windows PC
Sega Entertainment Inc. (US)
Windows PC
Sega PC (EU)
Developer:
Brand:
Sega Saturn
Sega Sports (US, EU, DE, PT, AU)
Windows PC
Sega Sports (US, BR)
Distributor:
Sega Saturn
Windows PC
Tec Toy (BR)
Windows PC
Expert Software (US, rerelease)
Windows PC
Worldwise Enterprise (TW)
Licensor: International Speedway Corporation
Sound driver:
Sega Saturn
SCSP/CD-DA (21 tracks)
Peripherals supported:
Sega Saturn
Arcade Racer, Saturn Backup Memory
Genre: Driving[1], Racing[2]

















Number of players:
Arcade
1-8,
Sega Saturn
1
Release Date RRP Code
Arcade (Model 2)
JP
¥2,200,000[3] ?
Arcade (Model 2)
US
$? ?
Arcade (Model 2)
UK
£16,000[3] ?
























Sega Saturn
JP
¥6,8006,800 GS-9013
Sega Rating: All Ages
Sega Saturn
US
$59.9959.99[8] 81200
ESRB: Kids to Adults
Sega Saturn
EU
MK-81200-50
ELSPA: 3+ OK
Sega Saturn
DE
MK-81200-50
USK: 6
Sega Saturn
PT
STJ81200
Sega Saturn
UK
£49.9949.99[9][10] MK-81200-50
ELSPA: 3+ OK
Sega Saturn
PL
219zł219
Sega Saturn
AU
FDAY01SSC
Sega Saturn
BR
193026
Tectoy: 6+
Sega Saturn
KR
GS-9501J
MK-81200-08
Windows PC
JP
¥9,800 (10,290)9,800 (10,290)[11] HCJ-0121
Sega Rating: All Ages
Windows PC
JP
(You Kakuchou Board-ban)
¥9,800 (10,094)9800e[13] HCJ-0110
Sega Rating: All Ages
Windows PC
JP
(Ultra 2000 Series)
¥2,000 (2,100)2,000e[14]
Windows PC
US
ESRB: Kids to Adults
Windows PC
US
(Expert Software)
$19.9919.99[16]
ESRB: Kids to Adults
Windows PC
EU
MK-85044-50
ELSPA: 3+ OK
Windows PC
UK
MK-85044-50
ELSPA: 3+ OK
Windows PC
PL
169zł169
Windows PC
BR
504486
Tectoy: Todas as Idades
Windows PC
CN
Windows PC
TW

Daytona USA (DAYTONAデイトナ USA) is a Sega Model 2 arcade racing game developed by Sega AM2. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March.

It is loosely based on the NASCAR racing event at the Daytona International Speedway, located in real life in Daytona Beach, Florida in the United States of America. Daytona USA and all of its sequels and rereleases (except Sega Racing Classic, in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.

Gameplay

The original arcade release has the player drive a stock car, known as the "Hornet" (number 41, producer Toshihiro Nagoshi's "lucky number") loosely based on a Chevrolet Beretta, racing against numerous other cars around three selectable tracks. Player one's car by default is coloured red and blue (the manual car uses a red, black and yellow colour scheme), and can be seen at the forefront of all game covers, flyers and similar media related to the series with the exception of Daytona USA 2 and its update, Daytona USA 2: Power Edition.

The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.

Daytona USA has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is Daytona USA's multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the role of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).

The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash. Most of the rival teams in the game are not named, however several adopt the logos or colour schemes of Japanese car magazines, which in return wrote articles about Daytona USA[20].

Tracks

Note: In the original Model 2 version of the game, tracks were not given names. It was only subsequent ports (and the official Daytona USA soundtrack) which named them.

DaytonaUSA Beginner.png

Three-Seven Speedway (Beginner)
The beginner track, Three-Seven Speedway (or 777 Speedway), is the simplest and most iconic track of the series, built similarly to real NASCAR tracks and is loosely based on the Pocono Speedway in Pennsylvania. It is essentially a circle, which by default has the user race 8 laps against 39 other cars. Notable features include a cliff face with Sonic the Hedgehog ingraved into the side. It is the only track in the game to offer a "rolling start".

DaytonaUSA Advanced.png

Dinosaur Canyon (Advanced)
The advanced track, Dinosaur Canyon is as expected, more challenging in nature. The number of laps required has dropped to 4, and the number of cars to 20. Both the advanced and expert tracks are designed like more traditional racing games and are not based on NASCAR tracks. They also typically require the player to make heavy use of drifting in order to get around tight corners.

The music played on this track is "Let's Go Away", of which a shortened version is used as part of the attract mode.

DaytonaUSA Expert.png

Sea-Side Street Galaxy (Expert)
The expert track, Sea-Side Street Galaxy reduces the number of laps to 2 but raises the amount of oppoents to 30. As expected it is the hardest course in game and is the only track to contain mulitple paths (aside from the pit lane).

The music played here is "Sky High", also known as "Blue, Blue Skies".

There is a statue of Jeffry McWild from Virtua Fighter.

History

Development

The idea of Daytona USA was conceived during one of Toshihiro Nagoshi's visits to North America, where he went to watch a NASCAR race. At the time, his team were looking for new ways to expand and develop the racing genre, and the simplistic-yet-exciting nature of NASCAR prompted the team to try and emulate this in video game form.

The soundtrack was composed and performed by Takenobu Mitsuyoshi, however in the Model 2 version he does not sing entire songs at once. Instead parts of his vocals were recorded and played at various pitches and lengths in order to construct songs, hence their arguably simplistic nature. This is because Model 2 hardware has comparatively limited sound capabilities compared to systems which rely on CD audio.

Daytona USA's original arcade release was notable for a number of reasons. At the time, it was considered perhaps the most detailed 3D racing game ever created. Unlike Sega's previous creation Virtua Racing (released in 1992), the 3D world was fully texture-mapped, giving the impression of a more realistic world. It was also the first game to use texture filtering, allowing smoother graphics. Coupled with the graphical advances, Daytona USA is able to keep a constant full 60 FPS refresh rate, even with multiple on-screen opponents.

The 1994 worldwide arcade release has slightly better AI than the 1993 Japanese original, but is otherwise identical. Other arcade revisions of the game involve advertisements for the Sega Saturn. The deluxe cabinet version features a large 50-inch display.[21]

During development the game was originally known simply as Daytona, and then briefly as Daytona GP.

A port was planned for the Sega 32X, announced in early 1994[6], but ultimately failed to materialise.

When developing Sega Rally Championship, Sega AM3 suggested that Daytona USA was only using "50%" of the Model 2's capabilities[22].

Location testing

Location tests
Venue Start date End date Comments
Ikebukuro GiGO, 1st Floor[23] 1993-12[23] 1993-12[23]


The game reached the amount of money needed to pass its location test on Saturday, December 25, very near closing time.[23]

Legacy

Due to its popularity, Daytona USA was released as a Western launch title for the Sega Saturn in 1995. This version, like the Sega Saturn itself, was rushed for a quick release and was widely criticised for its lower framerate (~20FPS) and numerous graphical concerns. This lead to Sega releasing an update; Daytona USA: Championship Circuit Edition. Like Sega Rally, this version was tuned up and offered a more stable framerate with more tracks and features.

Championship Circuit Edition would mark the first in a long line of sequels, which, with the exception of Daytona USA 2, simply took the formula of the original arcade game and "upgraded" it, rather than offering a brand new experience. Sega Racing Classic, released fifteen years after Daytona USA is even worse in this regard, as it is almost identical in nature bar some increased screen resolutions and missing Daytona branding (as another arcade company already acquired the arcade license at the time).

Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[24][25]

Versions

Saturn version

Daytona USA was the second of two "big" games announced early in the development of the Sega Saturn console (the other being Virtua Fighter) and became one of the first first-party games to arrive on the platform. While ultimately Panzer Dragoon became the first Saturn released game to push texture-mapped polygons, Daytona USA was given much more coverage in the press due to its performance in the arcade scene.

However, views on the end product were mixed, with the Saturn version receiving severe cutbacks to both run relatively smoothly on the platform and meet its release date. Most notably, the game runs at only a third of the frame rate of the arcade, averaging roughly 20 frames per second. Polygon counts were lowered across the board, as was the screen resolution and texture detail, though some of this is made up with a higher quality CD audio soundtrack (Takenobu Mitsuyoshi re-recorded each song from beginning to end rather than splice clips around like in the Model 2 version). Also offered are new gameplay modes and options, such as a two-player split-screen feature.

On the Saturn, Daytona USA's draw distance is significantly shorter, meaning only scenery close to the Hornet is rendered at any given point. While not uncommon for games of the era, Daytona USA makes no attempt to hide the flaws, leading to obvious clipping and pop-in issues as geometry suddenly appears on screen (later Saturn games would use "fogging", which gives the impression that the world "fades out" when it reaches the end of the draw distance, or simply made arrangements so that the draw distance was longer). The camera is considerably more jerky in some sections of the game.

This was not seen as a good thing for the Saturn, as the PlayStation's port of Namco's Ridge Racer, released at a similar time, was neither rushed nor struggled to mask graphical concerns (it is also widely considered that the arcade version of Daytona USA is more technically advanced than the arcade version of Ridge Racer). These sorts of issues in early Saturn games gave users the impression the PlayStation was much better equipped to handle 3D worlds, which, in the west at least, was seen as the way forward for video games.

The Saturn version does include some enhancements however, such as the option to play as the other cars seen in the arcade version. It is compatible with the Arcade Racer and surprisingly, the 3D Control Pad (released a full year after Daytona USA). The game interprets the 3D Control Pad as an Arcade Racer when it is set to "analog".

PC version

The Saturn version of Daytona USA was ported to Windows PCs in 1996, and offers only limited improvements over its console counterpart. By default the game does not use "true" hardware acceleration (using the Windows DirectDraw API - a 2D rendering system not always tailored for the many competing 3D accelerator cards on the market at the time), rendering an image similar to that of the Saturn (complete with "checkerboard" semi-transparency).

By default the game targets a 640x480 resolution, however assets are unchanged from the Saturn version, and so are crudely resized in software. 3D elements are rendered at the native resolution, although computers of the day would struggle to maintain a consistent frame rate at these settings. As compensation, a lower resolution option exists, but with different elements resizing in different ways, the picture is noticeably more distorted than its Saturn counterpart.

Options exist to turn some of the background scenery into wireframes, but one can also go in the other direction, extending the draw distance beyond the default Saturn distance.

In Japan (and possibly elsewhere), two versions of the PC port were released due to the changing nature of the PC market of the time. The first "Requires Expansion Board" version (HCJ-0110) is optimised to take advantage of the Diamond Edge 3D and Leadtek WinFast 3D GD400 video cards, while the second (HCJ-0121) utillises Microsoft's DirectX technology (and requires Windows 95). Content wise the two versions are identical.

Xbox Live Arcade/PlayStation Network

Main article: Daytona USA (2011).

In 2011 Daytona USA was released for Xbox Live Arcade and PlayStation Network, sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set from Sega Racing Classic is also available, with vocals by Takenobu Mitsuyoshi).

Comparisons

Main article: Daytona USA/Comparisons.

Localised names

Also known as
Language Localised Name English Translation
English Daytona USA Daytona USA
English (US) Daytona USA Daytona USA
Japanese デイトナUSA Daytona USA
Korean 데이토나USA Daytona USA

Production credits

Main article: Daytona USA/Production credits.

Digital manuals

Magazine articles

Main article: Daytona USA/Magazine articles.

Promotional material

Main article: Daytona USA/Promotional material.

Artwork

Photo gallery

Physical scans

Model 2 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(UK)
96
[26]
(UK)
93
[27]
Arcade (Model 2)
95
Based on
2 reviews

Daytona USA

Model 2, US (deluxe)
Model 2, US (twin)
Model 2, US (upright)
DaytonaUSA Model2 Manual Upright.pdf
Manual
Model 2, JP (deluxe)
Model 2, JP (twin)
Model 2, UK (deluxe)
Model 2, UK (twin)
DaytonaUSA Model2 UK Manual Twin.pdf
Manual
Model 2,
DaytonaUSA Model2 Export Manual Special.pdf
Manual

Saturn version

Sega Retro Average 
Publication Score Source
90 №342, p33
84 №30, p58/59
92
100 [9]
Sega Saturn
92
Based on
4 reviews
Sega Retro Average 
Publication Version Score
(SA)
91
[28]
(FR)
60
[29]
(FR) NTSC-J
93
[30]
(UK)
96
[31]
(UK) PAL
96
[32]
(UK)
90
[33]
(UK)
80
[34]
(US) NTSC-U
75
[35]
(US) NTSC-U
78
[36]
(JP) NTSC-J
75
[37]
(US) NTSC-U
88
[38]
(US) NTSC-U
90
[39]
(US) NTSC-U
83
[8]
(UK) NTSC
93
[40]
(UK) PAL
94
[10]
(US) NTSC-U
86
[41]
(ES) NTSC-J
80
[42]
(TR)
50
[43]
(DE) NTSC-J
85
[44]
(DE) PAL
85
[45]
(UK)
100
[46]
(UK) NTSC-J
95
[47]
(FR) NTSC-J
95
[48]
(DE) PAL
87
[49]
(RU)
75
[50]
(UK) NTSC-J
92
[51]
(UK) PAL
96
[52]
(US) NTSC-J
75
[53]
(FR)
95
[54]
(BR)
69
[55]
(NL)
85
[56]
(JP) NTSC-J
87
[57]
(UK) PAL
82
[58]
(PL)
80
[59]
(DE)
90
[60]
(UK) PAL
94
[61]
(CZ)
88
[62]
(UK) NTSC-J
87
[63]
(UK)
94
[64]
(UK) PAL
92
[65]
(PL)
75
[66]
(AU)
88
[67]
(JP) NTSC-J
93
[68]
(JP) NTSC-J
86
[69]
(RU)
60
[70]
(ES)
89
[71]
(ES)
93
[72]
(FR) NTSC-J
80
[73]
(UK) PAL
63
[74]
(UK)
84
[75]
(UK) PAL
84
[76]
(ES)
88
[77]
(DE)
90
[78]
(DE)
90
[79]
(US) NTSC-U
80
[80]
Sega Saturn
85
Based on
55 reviews

Daytona USA

Saturn, JP
Daytonausa sat jp backcover.jpgDaytonausa sat jp frontcover.jpg
Cover
DaytonaUSA Saturn JP Spinecard.jpg
Spinecard
DaytonaUSA Saturn JP Disc.jpg
Disc
DaytonaUSA SS jp manual.pdf
Manual
Saturn, US
Daytonausa sat us backcover.jpgDaytonausa sat us frontcover.jpg
Cover
Daytonausa sat us disc.jpg
Disc
Daytonausa sat us manual.pdf
Manual
Saturn, US (Not For Resale)
DaytonaSaturnUSBack-NFR.jpgNospine-small.pngDaytonaSaturnUSFront-NFR.jpg
Cover
DaytonaSaturnUSDisc-NFR.jpg
Disc
Saturn, EU
DaytonaUSA saturn eu cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
DaytonaUSASaturnEUManual.pdf
Manual
DaytonaUSASaturnPALDiscIn.jpg
Disc Bottom
Saturn, DE
DaytonaUSA Sat DE cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
Saturn, PT
DaytonaUSA Sat PT cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
Saturn, AU
DaytonaUSA Sat AU cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
Saturn, BR
DaytonaUSASaturnBRBack.jpgDaytonaUSASaturnBRSpine.jpgDaytonaUSA Sat BR cover.jpg
Cover
Saturn, KR
DaytonaUSA Saturn KR Box Back.jpgDaytonaUSA Saturn KR Box Side.jpgDaytonaUSA Saturn KR Box Front.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
56
80 [81]
Windows PC
68
Based on
2 reviews
Sega Retro Average 
Publication Version Score
(HU)
93
[82]
(UK) PAL
76
[83]
(IT)
88
[84]
Hacker (HR)
51
[85]
(US) NTSC-U
75
[86]
(DE)
75
[19]
PC Gamer Po Polsku (PL)
65
[87]
(FR)
86
[88]
(DE)
52
[89]
(PL)
85
[90]
Windows PC
75
Based on
10 reviews

Daytona USA

PC, JP
DaytonaUSA PC JP Box Back.jpgNospine.pngDaytonaUSA PC JP Box Front.jpg
Cover
PC, JP (You Kakuchou Board-ban)
DaytonaUSA PC JP Box Back Alt.jpgNospine.pngDaytonaUSA PC JP Box Front Alt.jpg
Cover
PC, JP (Ultra 2000 Series)
DaytonaUSA PC JP Box Front Ultra2000.jpg
Cover
PC, US
DaytonaUSA PC US Box Front.jpg
Cover
PC, US (Expert Software)
DaytonaUSA PC US Box Back Expert.jpgNospine.pngDaytonaUSA PC US Box Front Expert.jpg
Cover
DaytonaUSA PC US Disc Expert.jpg
Disc
DaytonaUSA PC Box Back JewelCase Expert.jpgDaytonaUSA PC Box Front JewelCase Expert.jpg
Jewel Case
PC, EU

DaytonaUSA PC EU disc.jpg
Disc
DaytonaUSA PC EU jback.jpgDaytonaUSA PC EU jfront.jpg
Jewel Case
PC, BR (Tec Toy)
Daytona PC Capa Back.jpgDaytona PC Capa.jpg
Cover
Daytona Disco.jpg
Disc
PCDiscoDaytonaUSABack.jpgPcDaytonaUSAManualTecToy.pdf
Jewel Case
PC, TW

PC, CN
DaytonaUSA PC CN Box Back.jpgDaytonaUSA PC CN Box Spine.jpgDaytonaUSA PC CN Box Front.jpgDaytonaUSA PC CN Box Spine2.jpg
Cover
DaytonaUSA PC CN Disc.jpg
Disc

Technical information

Main article: Daytona USA/Technical information.

Specifications

Dimensions

Deluxe Twin Upright
1.14 m (44.882")
1.87 m (73.622")
2.8 m (110.236")


1.588 m (62.5")
1.829 m (72")
1.499 m (59")


632.46 mm (24.9")
1.811 m (71.3")
939.8 mm (37")


Mass: 375 kg (825 lbs) Mass: 544 kg (1,200 lbs) Mass: 136 kg (300 lbs)

External links

  • Sega of America webpage: Saturn, PC
  • Sega of Japan catalogue pages (Japanese): Saturn, PC

References

  1. File:Daytonausa sat jp backcover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  3. 3.0 3.1 Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 93
  4. 4.0 4.1 File:DaytonaUSA Model2 Flyer.pdf, page 2
  5. Sega Arcade History, Enterbrain, page 130
  6. 6.0 6.1 Computer & Video Games, "May 1994" (UK; 1994-04-15), page 32
  7. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
  8. 8.0 8.1 GamePro, "August 1995" (US; 1995-xx-xx), page 52
  9. 9.0 9.1 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 95
  10. 10.0 10.1 Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 69
  11. 11.0 11.1 http://sega.jp/pc/daytona/ (Wayback Machine: 2001-11-02 16:58)
  12. http://sega.jp/pc/daytonab/ (Wayback Machine: 2004-04-06 23:11)
  13. File:DaytonaUSA PC JP Box Back Alt.jpg
  14. 14.0 14.1 http://www.media-kite.co.jp/product/page16.html (Wayback Machine: 2000-10-06 19:12)
  15. Ultra Game Players, "October 1996" (US; 1996-09-03), page 75
  16. 16.0 16.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
  17. Computer Trade Weekly, "" (UK; 1996-11-25), page 36
  18. Computer Trade Weekly, "" (UK; 1996-11-25), page 36
  19. 19.0 19.1 PC Action, "12/96" (DE; 1996-11-20), page 129
  20. Computer & Video Games, "July 1996" (UK; 1996-06-12), page 83
  21. Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 68
  22. Computer & Video Games, "January 1996" (UK; 1995-12-10), page 20
  23. 23.0 23.1 23.2 23.3 File:LGATVGDUSAAB_CD_JP_booklet.pdf, page 10
  24. File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
  25. File:SegaProductsTerminationAnnouncement 2016-12.pdf
  26. Computer & Video Games, "September 1994" (UK; 1994-08-15), page 66
  27. Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 25
  28. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
  29. CD Consoles, "Mai 1995" (FR; 1995-xx-xx), page 102
  30. Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 134
  31. Computer & Video Games, "June 1995" (UK; 1995-05-xx), page 15
  32. Computer & Video Games, "August 1995" (UK; 1995-07-12), page 32
  33. Digitiser (UK) (1995-07-12)
  34. Edge, "June 1995" (UK; 1995-04-27), page 72
  35. Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 76
  36. Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 114
  37. Famitsu, "1995-04-07" (JP; 1995-03-24), page 1
  38. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
  39. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 40
  40. Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 78
  41. Game Informer, "July 1995" (US; 1995-0x-xx), page 52
  42. HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 50
  43. Level, "5/97" (TR; 1997-xx-xx), page 1
  44. MAN!AC, "06/95" (DE; 1995-05-10), page 44
  45. MAN!AC, "08/95" (DE; 1995-07-12), page 45
  46. Maximum, "October 1995" (UK; 1995-09-01), page 146
  47. Mega, "May 1995" (UK; 1995-04-30), page 4
  48. Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 30
  49. Mega Fun, "08/95" (DE; 1995-07-19), page 80
  50. Magazina Igrushek, "2/1995" (RU; 1995-xx-xx), page 88
  51. Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 58
  52. Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 88
  53. Next Generation, "July 1995" (US; 1995-06-20), page 68
  54. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 60
  55. Players, "Dez 95" (BR; 1995-1x-xx), page 18
  56. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 42
  57. Saturn Fan, "1995 June" (JP; 1995-05-08), page 38
  58. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 57
  59. Secret Service, "Maj 1996" (PL; 1996-05-01), page 67
  60. Sega Magazin, "August 1995" (DE; 1995-07-12), page 60
  61. Sega Magazine, "August 1995" (UK; 1995-07-13), page 58
  62. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 13
  63. Sega Power, "June 1995" (UK; 1995-04-20), page 42
  64. Sega Pro, "May 1995" (UK; 1995-04-13), page 40
  65. Sega Pro, "September 1995" (UK; 1995-08-10), page 51
  66. Świat Gier Komputerowych, "9/1996" (PL; 1996-xx-xx), page 1
  67. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 20
  68. Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 106
  69. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
  70. Strana Igr, "" (RU; 1996-xx-xx), page 97
  71. Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 50
  72. Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 36
  73. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 78
  74. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 21
  75. Ultimate Future Games, "June 1995" (UK; 1995-05-01), page 68
  76. Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 91
  77. Última Generación, "Mayo 1995" (ES; 1995-0x-xx), page 66
  78. Video Games, "8/95" (DE; 1995-07-26), page 66
  79. Video Games, "8/95" (DE; 1995-07-26), page 64
  80. VideoGames, "June 1995" (US; 1995-0x-xx), page 75
  81. PC Games, "12/96" (DE; 1996-11-06), page 94-95 (92)
  82. 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 12
  83. Digitiser (UK) (1996-11-20)
  84. The Games Machine, "Gennaio 1997" (IT; 199x-xx-xx), page 62
  85. Hacker, "12/1996" (HR; 1996-xx-xx), page 17
  86. Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 108
  87. PC Gamer Po Polsku, "Styczeń 1997" (PL; 1997-xx-xx), page 68
  88. PC Team, "Février 1997" (FR; 1997-xx-xx), page 58
  89. Power Play, "11/96" (DE; 1996-10-09), page 144
  90. Secret Service, "Styczeń 1997" (PL; 1997-01-01), page 32
  91. File:DaytonaUSA_Model2_US_DigitalManual_Deluxe.pdf
  92. File:DaytonaUSA_Model2_US_DigitalManual_Twin.pdf


Daytona USA

Daytona USA Title.png

Main page | Comparisons | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Promotional material | Technical information | Bootlegs


Books: (1994) | (1995) | (1995)
Music: (1994)
Videos: (1994)

No results



Daytona USA series of games
Arcade
Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)
Sega Saturn
Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: C.C.E. NetLink Edition (1998)
Sega Dreamcast
Daytona USA 2001 (2001)
LCD handheld game
Daytona USA (199x) | Daytona USA (199x)
Windows PC
Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)
Xbox Live Arcade
PlayStation 3 PlayStation Network
Daytona USA (2011)
Daytona USA related media
Music
(1994) | (1997) | (1998) | (2009)
Book
(1994) | (1995) | (1995) | (1997) | (1997) | (1998)
Film
(1994)