Difference between revisions of "Sonic X-treme"
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| developer={{company|[[Sega Technical Institute]]|system=SAT,PC}}{{company|[[Point of View]]|system=SAT}} | | developer={{company|[[Sega Technical Institute]]|system=SAT,PC}}{{company|[[Point of View]]|system=SAT}} | ||
− | | publisher={{company|[[Sega]]}} | + | | publisher={{company|[[Sega of America]]}} |
− | | system=[[Sega Saturn]], [[Windows PC]] | + | | system=[[Saturn V08]], [[Sega Saturn]], [[Windows PC]] |
| status=Early prototype dumped, later source code leaked | | status=Early prototype dumped, later source code leaked | ||
| date={{MissedRelease|SAT|1996-11-21{{magref|gamepro|98|62}}}} | | date={{MissedRelease|SAT|1996-11-21{{magref|gamepro|98|62}}}} |
Latest revision as of 00:11, 10 November 2024
Sonic X-treme |
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System(s): Saturn V08, Sega Saturn, Windows PC |
Publisher: Sega of America |
Developer: Sega Technical Institute Point of View |
Planned release date(s): 1996-11-21[1], 1996-12, 1997-03[2] |
Genre: Action |
Status of prototype(s): Early prototype dumped, later source code leaked |
Visit Sonic X-treme on Sonic Retro for the full article. |
Production credits
Saturn version
- Director: Roger Hector
- Producer: Mike Wallis[3][4][5]
- Team Coordinator: Chris Senn[4]
- Co-Lead Designers: Chris Senn[4], Ofer Alon[4]
- Art Director: Chris Senn[4]
- World Layout Designer: Richard Wheeler[3][4]
- Boss Programming: Chris Coffin[3]
- Boss Layout Designer: Jason Kuo[4][3]
- Computer Graphics Artists: Fei Cheng[4][3], Andrew Probert[4][3]
- Conceptual Art Designers: Fei Cheng[4], Ross Harris[4], Andrew Probert[4]
- Conceptual Gameplay Design: Chris Coffin[4], Richard Wheeler[4]
- Lead Programmer: Ofer Alon[3][4]
- Programmers: Don Goddard[6], Chris Ebert, Toshiyasu Morita
- Contract Programmer: Jamie Bible
- Lead Computer Graphics Artist: Ross Harris[4]
- Artists: Alan Ackerman[7][8], Betty Cunningham[9][8]
- Conceptual Artist: Tony DeZuniga
- 3D Modeler: Kunitake Aoki[8][10][11]
- Animator: Ross Harris[4]
- Technical Director: Ofer Alon[4]
- Music and Sound Effects Director: Howard Drossin[4][3]
- Conceptual Music Composer: Chris Senn[4]
- Composer: Howard Drossin
- Dean Lester
- Mark Kupper
- Robert Morgan
- Manny Granillo
- Dave Sanner[8][12]
- Dean Ruggles[8]
- Robert Steele[8]
- Stieg Hedlund[8]
- Hirokazu Yasuhara[8]
Windows PC version
- Designer: Chris Senn[3]
- Artist: Chris Senn[3]
- Composer: Chris Senn[3]
- Programmer: Ofer Alon[3]
Magazine articles
- Main article: Sonic X-treme/Magazine articles.
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
CD-R | Page | |||||||||||
? |
|
1996-07-14 | CD-R | Page | ||||||||||
? |
|
1996-07-18 | CD-R | Page |
References
- ↑ GamePro, "November 1996" (US; 1996-xx-xx), page 62
- ↑ Sega Magazin, "November 1996" (DE; 1996-10-09), page 82
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Interview: Mike Wallis (2002-06) by Pachuka
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 Game Players, "Vol. 9 No. 6 June 1996" (US; 1996-05-04), page 38
- ↑ Mean Machines Sega, "July 1996" (UK; 1996-06-03), page 26
- ↑ Interview: Don Goddard (2011-11) by Torentsu
- ↑ http://alanackerman.blogspot.com/2012/01/alans-resume.html (Wayback Machine: 2023-10-01 04:48)
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 http://www.senntient.com:80/projects/xtreme/FAQ.html (Wayback Machine: 2011-03-17 06:48)
- ↑ http://www.flyinggoat.com/Resume/resume.html (Wayback Machine: 2023-10-12 05:49)
- ↑ Interview: Chris Senn (2013-09-12) by Sega Addicts
- ↑ https://forums.sonicretro.org/index.php?threads/presenting.7325/page-3#post-128836
- ↑ Interview: Don Goddard (2008-05) by hxc