Difference between revisions of "Golden Axe: The Duel"
From Sega Retro
(→Production credits: Linked S.Makino to Taku Makino, I guess. No better option given the source.) |
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| tab2={{SAT}} NTSC-U/PAL | | tab2={{SAT}} NTSC-U/PAL | ||
| tab3={{SAT}} NTSC-J | | tab3={{SAT}} NTSC-J | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
| developer=[[Sega AM1]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=135}} | | developer=[[Sega AM1]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=135}} | ||
| support={{Company|[[Three 8 Creative Group|Three 8 Design Group]]{{fileref|Goldenaxetheduel sat us manual.pdf|page=21}}|region=US|system=SAT|role=packaging design}} | | support={{Company|[[Three 8 Creative Group|Three 8 Design Group]]{{fileref|Goldenaxetheduel sat us manual.pdf|page=21}}|region=US|system=SAT|role=packaging design}} | ||
+ | | distributor={{company|[[Ecofilmes]]|region=PT|system=SAT}} | ||
+ | {{company|[[Tec Toy]]|system=SAT|region=BR}} | ||
| system=[[Sega Titan Video]], [[Sega Saturn]] | | system=[[Sega Titan Video]], [[Sega Saturn]] | ||
| sounddriver={{SAT}} SCSP/CD-DA (24 tracks) | | sounddriver={{SAT}} SCSP/CD-DA (24 tracks) | ||
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| sat_code_eu=MK81045-50 | | sat_code_eu=MK81045-50 | ||
| sat_rating_eu=11 | | sat_rating_eu=11 | ||
− | | sat_date_uk= | + | | sat_date_uk=1996-04-19{{magref|ctw|583|85}} |
| sat_code_uk=MK81045-50 | | sat_code_uk=MK81045-50 | ||
| sat_rating_uk=11 | | sat_rating_uk=11 | ||
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Unlike other ''Golden Axe'' games, ''Golden Axe: The Duel'' is a 2D versus fighter. It would also be the last ''Golden Axe'' game to be released in arcades (and it would be fourteen years until another ''Golden Axe'' game was released, ''[[Golden Axe: Beast Rider]]''). | Unlike other ''Golden Axe'' games, ''Golden Axe: The Duel'' is a 2D versus fighter. It would also be the last ''Golden Axe'' game to be released in arcades (and it would be fourteen years until another ''Golden Axe'' game was released, ''[[Golden Axe: Beast Rider]]''). | ||
+ | |||
+ | [[Sega Logistics Service]] announced it would end service on the arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}} | ||
==Story== | ==Story== | ||
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{{ScreenThumb|Golden Axe The Duel Saturn, Gameplay.png|width=200|Gameplay}} | {{ScreenThumb|Golden Axe The Duel Saturn, Gameplay.png|width=200|Gameplay}} | ||
In a departure from the beat-'em-up genre of the other ''Golden Axe'' arcade games, ''The Duel'' is a 2D versus fighter modeled after the ''[[:Category:Street Fighter|Street Fighter]]'' series of games. As in those games, two combatants battle each other in a small stage, with the goal of draining the other fighter's health bar or having more health remaining when time runs out. Matches are fought to the best of three rounds. Like the ''[[:Category:Samurai Shodown (franchise)|Samurai Shodown]]'' games, the camera zooms in or out as the fighters move closer or farther apart. There are ten playable characters, all of them new to the game except for long-standing series villain Death Adder. | In a departure from the beat-'em-up genre of the other ''Golden Axe'' arcade games, ''The Duel'' is a 2D versus fighter modeled after the ''[[:Category:Street Fighter|Street Fighter]]'' series of games. As in those games, two combatants battle each other in a small stage, with the goal of draining the other fighter's health bar or having more health remaining when time runs out. Matches are fought to the best of three rounds. Like the ''[[:Category:Samurai Shodown (franchise)|Samurai Shodown]]'' games, the camera zooms in or out as the fighters move closer or farther apart. There are ten playable characters, all of them new to the game except for long-standing series villain Death Adder. | ||
− | |||
− | |||
Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop back in retreat with {{left}} {{left}} or run forward with {{right}} {{right}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Most characters are armed with weapons, and there are two types of attacks, slashes and kicks, each with three levels of strength. Slashes are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Harder attacks do more damage, but they are slower and leave the character vulnerable to counterattack for longer. | Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop back in retreat with {{left}} {{left}} or run forward with {{right}} {{right}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Most characters are armed with weapons, and there are two types of attacks, slashes and kicks, each with three levels of strength. Slashes are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Harder attacks do more damage, but they are slower and leave the character vulnerable to counterattack for longer. | ||
− | Opponents can be grabbed or thrown by holding {{left}} or {{right}} while standing next to them, then pressing a hard | + | Opponents can be grabbed or thrown by holding {{left}} or {{right}} while standing next to them, then pressing a hard slash or kick button. Attacks, other than throws moves, can be blocked by holding the D-Pad away from the opponent. Blocking can be done while crouching, and low attacks cannot be blocked while standing. Each character has a selection of special moves that can be performed by pairing specific directional combinations with an attack. |
As in the beat-'em-up titles of the series, little elven thieves occasionally appear and run across the screen in the middle of the battle. If either player attacks one of these thieves, they drop pieces of treasure. Blue thieves drop magical potions, while green elves drop pieces of meat that partially restore the character's health. Items are collected by walking over them. | As in the beat-'em-up titles of the series, little elven thieves occasionally appear and run across the screen in the middle of the battle. If either player attacks one of these thieves, they drop pieces of treasure. Blue thieves drop magical potions, while green elves drop pieces of meat that partially restore the character's health. Items are collected by walking over them. | ||
− | When a character has gathered five potions, shown in the Magic gauge in a bottom corner of the screen, he or she can "power up" by pressing all three | + | When a character has gathered five potions, shown in the Magic gauge in a bottom corner of the screen, he or she can "power up" by pressing all three slash or kick buttons simultaneously. The character is invulnerable while powering up. The Magic gauge drains while the effect is active, and the character's attacks are empowered until the gauge is emptied. Each character has a powerful "Super" attack that can only be performed while powered up. These attacks are usually much more elaborate and damaging than the other special moves, and they require landing the first strike (without it being blocked or dodged) for the rest of the move to be performed. |
+ | |||
+ | ===Modes=== | ||
+ | There is an arcade mode where a single player faces every other character in the game (including a match against a duplicate of the selected character) in a random order, ending in fights against Death Adder and the final boss, a physical manifestation of the Golden Axe. A second player can enter the game at any point with {{Start}} to fight a match against the other player, with the winner continuing the game. There is also a dedicated two-player mode where both players choose a character and fight. | ||
There are three difficulty levels for the computer combatants (Easy, Normal, Hard, and Hardest), there are three speed levels (Slow, Normal, and Fast), and each player can choose from three strength settings (Normal, Strong, and Strongest). Players can change the amount of time allowed per round (40, 50, or 60 seconds or unlimited), toggle green elves and their health pick-ups (which are off by default), or change the starting number of potions for each fighter (between 1 and 5). | There are three difficulty levels for the computer combatants (Easy, Normal, Hard, and Hardest), there are three speed levels (Slow, Normal, and Fast), and each player can choose from three strength settings (Normal, Strong, and Strongest). Players can change the amount of time allowed per round (40, 50, or 60 seconds or unlimited), toggle green elves and their health pick-ups (which are off by default), or change the starting number of potions for each fighter (between 1 and 5). | ||
===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=SamuraiShodown}} | |
− | + | ====Playable==== | |
Characters have three color schemes depending on whether they are selected with a light, medium, or hard attack button. | Characters have three color schemes depending on whether they are selected with a light, medium, or hard attack button. | ||
{{InfoTable|imagewidths=150| | {{InfoTable|imagewidths=150| | ||
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| desc=Kain Blade is a barbarian who was orphaned by the war and raised by a famous warrior. After his patron was killed trying to rescue another child, Kain dedicated himself to perfecting his combat skills and wandered the land helping those in need. He seeks the Golden Axe in hopes of uniting the provinces of the continent and foiling the plans of his enemies, Zoma and Keel. | | desc=Kain Blade is a barbarian who was orphaned by the war and raised by a famous warrior. After his patron was killed trying to rescue another child, Kain dedicated himself to perfecting his combat skills and wandered the land helping those in need. He seeks the Golden Axe in hopes of uniting the provinces of the continent and foiling the plans of his enemies, Zoma and Keel. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Power Blast | {{QCF}} {{ | + | {{MoveListRow | Power Blast | {{QCF}} {{slash}} | Kain shoots a fireball across the screen from his sword.}} |
− | {{MoveListRow | Fire Edge | {{DPF}} {{ | + | {{MoveListRow | Fire Edge | {{DPF}} {{slash}} | Kain rises into the air while holding his flaming sword in front of him.}} |
{{MoveListRow | Rushing Kick | {{QCB}} {{kick}} | Kain leaps forward with a flying front kick.}} | {{MoveListRow | Rushing Kick | {{QCB}} {{kick}} | Kain leaps forward with a flying front kick.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Fire Storm | {{DPF}} {{upright}} {{ | + | {{MoveListRow | Fire Storm | {{DPF}} {{upright}} {{slash}} | Kain rises into the air while holding his flaming sword in front of him, followed by a trail of fire. If he hits his opponent, he plants his sword in the ground when he lands, which summons a pillar of fire around him, then waves of fire sweep the screen.}} |
}} | }} | ||
}} | }} | ||
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| desc=Milan Flare is the princess of the Kingdom of Winwood and a descendant of Tyris Flare. She is the protector of the kingdom and a master of wind magic. She seeks the Golden Axe in order to protect her kingdom, which is the most scientifically advanced of all the provinces, and maintain peace in the land. | | desc=Milan Flare is the princess of the Kingdom of Winwood and a descendant of Tyris Flare. She is the protector of the kingdom and a master of wind magic. She seeks the Golden Axe in order to protect her kingdom, which is the most scientifically advanced of all the provinces, and maintain peace in the land. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Rotor Sword | Hold {{left}} for 2 seconds, then {{right}}+{{ | + | {{MoveListRow | Rotor Sword | Hold {{left}} for 2 seconds, then {{right}}+{{slash}} | Milan charges forward while twirling her sword in front of her like a helicopter blade.}} |
{{MoveListRow | Air Strike | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Milan kicks, which shoots a projectile across the screen.}} | {{MoveListRow | Air Strike | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Milan kicks, which shoots a projectile across the screen.}} | ||
− | {{MoveListRow | Gyro Sword | Hold {{down}} for 2 seconds, then {{up}}+{{ | + | {{MoveListRow | Gyro Sword | Hold {{down}} for 2 seconds, then {{up}}+{{slash}} | Milan rises into the air while twirling her sword above her like a helicopter blade.}} |
− | {{MoveListRow | Bird of Prey | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{ | + | {{MoveListRow | Bird of Prey | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{slash}} or {{down}}+{{slash}} | Milan flies into the air and dives back down. While on her way down, this move can be followed up by the Talon Strike with {{slash}}, where she crosses her fists for an overhead strike, or the Tornado Spin with {{down}}+{{slash}}, where she grabs and spins her opponent into a cyclone. The Tornado Spin can only be done if her opponent is on the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Tempest | Hold {{down}} for 2 seconds, then {{downright}} {{right}} {{upright}} {{kick}}, then {{down}}+{{ | + | {{MoveListRow | Tempest | Hold {{down}} for 2 seconds, then {{downright}} {{right}} {{upright}} {{kick}}, then {{down}}+{{slash}} | Milan flies into the air and dives back down. While over her opponent's head (when the opponent is on the ground), she can grab the opponent with {{down}}+{{slash}}. Milan summons a large cyclone that takes her and her opponent high into the air, then they fall back down, with Milan slamming her opponent into the ground.}} |
}} | }} | ||
}} | }} | ||
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| desc=Gillius Rockhead is a dwarf who is descended from Gillius Thunderhead. Like his ancestor, he has mastered combat with the axe and become a renowned warrior. He seeks the Golden Axe in order to protect his town and prevent it from being used for evil. | | desc=Gillius Rockhead is a dwarf who is descended from Gillius Thunderhead. Like his ancestor, he has mastered combat with the axe and become a renowned warrior. He seeks the Golden Axe in order to protect his town and prevent it from being used for evil. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Stone Crash | {{HCF}} {{ | + | {{MoveListRow | Stone Crash | {{HCF}} {{slash}} | Gillius pounds his axe into the ground, causing a stone to fly out in front of him.}} |
{{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Gillius leaps forward while ramming his shoulder.}} | {{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Gillius leaps forward while ramming his shoulder.}} | ||
− | {{MoveListRow | Miner's Drill | {{QCB}} {{ | + | {{MoveListRow | Miner's Drill | {{QCB}} {{slash}} | Gillius somersaults into the air, then spins downward like a drill. If he hits his opponent on the way down, he spins on an axis, using the horns on his hat to gore his opponent.}} |
− | {{MoveListRow | Stone Storm | {{right}} {{left}} {{right}} {{ | + | {{MoveListRow | Stone Storm | {{right}} {{left}} {{right}} {{HS}} (close) | Gillius performs a rapid series of palm strikes, each firing a stone projectile from his hands.}} |
− | {{MoveListRow | Kick Fury | {{ | + | {{MoveListRow | Kick Fury | {{QCFD}} {{HK}} (close) | Gillius performs a rapid series of crouching kicks.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Rock Roll | {{down}}+{{ | + | {{MoveListRow | Rock Roll | {{down}}+{{HS}} in midair | Gillius spins downward diagonally while holding his axe out.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Jawbreak | {{ | + | {{MoveListRow | Jawbreak | {{QCFD}} {{downleft}} {{upright}} {{slash}} (close) | Gillius pounds his axe into the ground, which creates a burst of dust. If he hits his opponent, a shower of stones fly across the screen, and Gillius increases in size and hits his opponent with a rising knee strike.}} |
}} | }} | ||
}} | }} | ||
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| desc=Zoma is a dark mage who once served as the advisor to the King of Lustan. Because of his hunger for power, he was banished to the Southern Plateau, where he lives off the energy of his prisoners. He seeks the Golden Axe to satisfy his lust for power and rule the continent. | | desc=Zoma is a dark mage who once served as the advisor to the King of Lustan. Because of his hunger for power, he was banished to the Southern Plateau, where he lives off the energy of his prisoners. He seeks the Golden Axe to satisfy his lust for power and rule the continent. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Changeling | {{QCF}} {{ | + | {{MoveListRow | Changeling | {{QCF}} {{slash}} | Zoma rolls a crystal ball that explodes when it touches someone, transforming his opponent into a frog for 5 seconds or until the opponent is hit by an attack. Characters in frog form can still move and perform basic attacks. This move has no effect if the opponent is already a frog.}} |
− | {{MoveListRow | Quick Staff | {{repeat|{{ | + | {{MoveListRow | Quick Staff | {{repeat|{{slash}}}} | Zoma performs a flurry of quick strikes with his staff.}} |
− | {{MoveListRow | Skull Charge | {{upleft}} {{downright}} {{ | + | {{MoveListRow | Skull Charge | {{upleft}} {{downright}} {{slash}} | Zoma shoots a skull-shaped projectile diagonally downward in midair.}} |
{{MoveListRow | Levitation | {{DPF}} {{kick}} | Zoma jumps into the air, then hovers in place for 5 seconds, until the player presses {{down}}, or until he is hit by an attack. He jumps a short distance with {{LK}}, a medium distance with {{MK}}, or a far distance with {{HK}}. He is invulnerable while jumping into the air. He can dash and perform the Skull Charge move while levitating.}} | {{MoveListRow | Levitation | {{DPF}} {{kick}} | Zoma jumps into the air, then hovers in place for 5 seconds, until the player presses {{down}}, or until he is hit by an attack. He jumps a short distance with {{LK}}, a medium distance with {{MK}}, or a far distance with {{HK}}. He is invulnerable while jumping into the air. He can dash and perform the Skull Charge move while levitating.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Dark Carnival | {{QCF}} {{QCF}} {{ | + | {{MoveListRow | Dark Carnival | {{QCF}} {{QCF}} {{slash}} | Zoma swings his staff upward. If he hits his opponent, he casts a spell where he levitates and bombards his opponent with magic rays.}} |
}} | }} | ||
}} | }} | ||
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| desc=Jamm is a feral girl who was abandoned by her village when it was raided by an enemy army. A wilderness spirit named Degas found her and raised her in the wilderness, and she learned to fight from the beasts of the land. After Degas died, she began wearing his fur and claws. She seeks the Golden Axe in the hope that she can use it to revive Degas. She is always accompanied by her bear companion Corgon. | | desc=Jamm is a feral girl who was abandoned by her village when it was raided by an enemy army. A wilderness spirit named Degas found her and raised her in the wilderness, and she learned to fight from the beasts of the land. After Degas died, she began wearing his fur and claws. She seeks the Golden Axe in the hope that she can use it to revive Degas. She is always accompanied by her bear companion Corgon. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Beast Blast | {{QCF}} {{ | + | {{MoveListRow | Beast Blast | {{QCF}} {{slash}} | Jamm shoots a fireball from her hands across the screen. She shoots a larger fireball when {{slash}} is held for longer (up to 3 seconds for the largest fireball).}} |
− | {{MoveListRow | Thundering Herd | Hold {{left}} for 2 seconds, then {{right}}+{{ | + | {{MoveListRow | Thundering Herd | Hold {{left}} for 2 seconds, then {{right}}+{{slash}} | Jamm charges forward, then headbutts into the air.}} |
{{MoveListRow | Cat's Paw | {{repeat|{{kick}}}} | Jamm performs a rapid series of crouching kicks.}} | {{MoveListRow | Cat's Paw | {{repeat|{{kick}}}} | Jamm performs a rapid series of crouching kicks.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Spirit Summon | Hold {{left}} for 2 seconds, then {{DPF}} {{ | + | {{MoveListRow | Spirit Summon | Hold {{left}} for 2 seconds, then {{DPF}} {{slash}} | Jamm charges forward. If she hits her opponent, she headbutts into the air, then her animal pelt comes to life and blitzes the ground with a rolling fire wave.}} |
}} | }} | ||
}} | }} | ||
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He is the recurring antagonist of the series and always appears as the second-to-last opponent of the game. | He is the recurring antagonist of the series and always appears as the second-to-last opponent of the game. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dragon Breath | {{HCF}} {{ | + | {{MoveListRow | Dragon Breath | {{HCF}} {{slash}} | The dragon in Death Adder's shield breathes fire in front of him. He cannot use this move if his shield breaks (which can happen by taking too much damage from blocking).}} |
− | {{MoveListRow | Death Wave | Hold {{left}} for 2 seconds, then {{right}}+{{ | + | {{MoveListRow | Death Wave | Hold {{left}} for 2 seconds, then {{right}}+{{slash}} | Death Adder slams his shield into the ground, which causes an energy wave to ripple out along the ground in front of him.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Soul Taker | {{HCB}} + all three {{ | + | {{MoveListRow | Soul Taker | {{HCB}} + all three {{slash}} simultaneously (close) | Death Adder grabs his opponent. A blast wave explodes out from them, and Death Adder holds his opponent in a beam of explosive power until both are thrown back by it.}} |
}} | }} | ||
}} | }} | ||
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| desc=Keel is an elf warrior who lives in the northern province of Crystal. He was encased in ice by his clan, but he was freed from his prison when Death Adder was revived. It is unknown why he seeks the Golden Axe, but it is believed that he has sinister intentions. | | desc=Keel is an elf warrior who lives in the northern province of Crystal. He was encased in ice by his clan, but he was freed from his prison when Death Adder was revived. It is unknown why he seeks the Golden Axe, but it is believed that he has sinister intentions. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ice Arrow | {{QCF}} {{ | + | {{MoveListRow | Ice Arrow | {{QCF}} {{slash}} | Keel swings his arm, sending an ice shard flying across the screen.}} |
− | {{MoveListRow | Power Stab | {{QCB}} {{ | + | {{MoveListRow | Power Stab | {{QCB}} {{slash}} | Keel charges forward while holding his daggers out.}} |
{{MoveListRow | Ice Slide | {{QCB}} {{kick}} | Keel slides forward along the ground with a kick that knocks his opponent over on impact.}} | {{MoveListRow | Ice Slide | {{QCB}} {{kick}} | Keel slides forward along the ground with a kick that knocks his opponent over on impact.}} | ||
− | {{MoveListRow | Freezing Bolt | {{DPF}} {{ | + | {{MoveListRow | Freezing Bolt | {{DPF}} {{slash}} | Keel conjures a ball of cold air, which sends his opponent flying back on impact.}} |
− | {{MoveListRow | Dematerialization | {{ | + | {{MoveListRow | Dematerialization | {{QCFD}} {{kick}} | Keel sinks into the ground, reappearing somewhere else. He teleports to the middle of the screen with {{LK}}, in front of his opponent with {{MK}}, or behind his opponent with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Insanity Winds | {{QCB}} {{QCB}} {{ | + | {{MoveListRow | Insanity Winds | {{QCB}} {{QCB}} {{slash}} | Keel thrusts a large ice dagger forward. If he hits his opponent, he sinks into the ground, reappears as a giant ice sculpture, and breathes a flurry of ice shards at his opponent.}} |
}} | }} | ||
}} | }} | ||
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| desc=Doc is a healer from the island of Miribar. He abandoned his studies to seek the Golden Axe. | | desc=Doc is a healer from the island of Miribar. He abandoned his studies to seek the Golden Axe. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dashing Strike | {{HCF}} {{ | + | {{MoveListRow | Dashing Strike | {{HCF}} {{HS}} | Doc dashes forward with a horizontal sword swipe.}} |
− | {{MoveListRow | Scalpel Slash | Hold {{down}} for 2 seconds, then {{up}}+{{ | + | {{MoveListRow | Scalpel Slash | Hold {{down}} for 2 seconds, then {{up}}+{{slash}} | Doc jumps high into the air while swinging his sword up.}} |
− | {{MoveListRow | Roundhouse | {{HCB}} {{ | + | {{MoveListRow | Roundhouse | {{HCB}} {{slash}} | Doc hops forward while spinning, followed by a downward sword slash. Doc is invulnerable during the hop. If the player continues to hold {{slash}} through the move, Doc follows up with a glowing palm strike.}} |
{{MoveListRow | Roundhouse Feint | {{HCB}} {{kick}} | Doc hops forward while spinning, but he does not perform a sword slash. Doc is invulnerable during the hop.}} | {{MoveListRow | Roundhouse Feint | {{HCB}} {{kick}} | Doc hops forward while spinning, but he does not perform a sword slash. Doc is invulnerable during the hop.}} | ||
{{MoveListRow | Triple Kick | {{DPF}} {{kick}} | Doc kicks three times in one rising motion.}} | {{MoveListRow | Triple Kick | {{DPF}} {{kick}} | Doc kicks three times in one rising motion.}} | ||
− | {{MoveListRow | Head Shock | {{DPF}} {{ | + | {{MoveListRow | Head Shock | {{DPF}} {{slash}} (close) | Doc grabs then jabs his opponent with the hilt of his sword, which glows with energy.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Shock Wave | {{HCB}} {{right}} {{ | + | {{MoveListRow | Shock Wave | {{HCB}} {{right}} {{slash}} | Doc shoots a projectile forward. If he hits his opponent, he stabs his sword into the ground, unleashing an eruption of energy from the ground under his opponent.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Back Breaker | D-Pad in a 360° rotation, then {{kick}} (close) | Green lifts his opponent high into the air, then slams his opponent's back into his knee upon landing.}} | {{MoveListRow | Back Breaker | D-Pad in a 360° rotation, then {{kick}} (close) | Green lifts his opponent high into the air, then slams his opponent's back into his knee upon landing.}} | ||
− | {{MoveListRow | Attack Feint | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Green dashes forward but does not attack. This move can be followed up by the Giant's Hook with {{down}} {{up}}+{{ | + | {{MoveListRow | Attack Feint | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Green dashes forward but does not attack. This move can be followed up by the Giant's Hook with {{down}} {{up}}+{{slash}}, where he bashes his opponent into the air with his fist.}} |
− | {{MoveListRow | Windmill | Hold all three {{ | + | {{MoveListRow | Windmill | Hold all three {{slash}} or {{kick}} for 3 seconds, then release | Green rolls his arms around like a windmill while walking forward. He attacks more times if the buttons are held for longer (up to 8 seconds for 5 strikes). If the player has five potions, holding all three {{slash}} or {{kick}} simultaneously ordinarily powers up the Magic gauge, but this move can be charged instead if the buttons are pressed in the middle of an attack or jump.}} |
− | {{MoveListRow | Mammoth Slam | {{ | + | {{MoveListRow | Mammoth Slam | {{QCFD}} {{HS}} while jumping diagonally | Green holds his hand out, which slams his opponent against the ground if it connects.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Raging Forest | D-Pad in a 360° rotation, then all three {{ | + | {{MoveListRow | Raging Forest | D-Pad in a 360° rotation, then all three {{slash}} simultaneously (close) | Green wraps his opponent in vines, then performs a Back Breaker. The opponent bounces back into the air, then lands on Green's spiked arms.}} |
}} | }} | ||
}} | }} | ||
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| desc=Panchos is an explosives expert from the volcanic province of Blo. His father was an inventor who taught him all about bombs. He seeks the Golden Axe for the sake of adventure. | | desc=Panchos is an explosives expert from the volcanic province of Blo. His father was an inventor who taught him all about bombs. He seeks the Golden Axe for the sake of adventure. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Mini Bomb | {{QCF}} {{ | + | {{MoveListRow | Mini Bomb | {{QCF}} {{slash}} | Panchos tosses a bomb in an arc in front of him, which explodes and knocks over his opponent on impact.}} |
{{MoveListRow | Mega Bomb | {{QCF}}, then hold and release {{kick}} | Panchos tosses a bomb in an arc in front of him. The bomb does not explode until shortly after the player releases the {{kick}} button.}} | {{MoveListRow | Mega Bomb | {{QCF}}, then hold and release {{kick}} | Panchos tosses a bomb in an arc in front of him. The bomb does not explode until shortly after the player releases the {{kick}} button.}} | ||
{{MoveListRow | Dyna Might | {{HCB}} {{kick}} | Panchos jumps into the air with a rising knee strike, followed by a diving knee strike, while glowing with burning energy that knocks his opponent over on impact.}} | {{MoveListRow | Dyna Might | {{HCB}} {{kick}} | Panchos jumps into the air with a rising knee strike, followed by a diving knee strike, while glowing with burning energy that knocks his opponent over on impact.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
− | {{MoveListRow | Blast Wave | {{HCF}} {{upright}} {{ | + | {{MoveListRow | Blast Wave | {{HCF}} {{upright}} {{slash}} (close) | Panchos jumps into the air with a rising knee strike, then performs cannonball rolling attack on his opponent that leave behind detonating duplicates of himself.}} |
}} | }} | ||
}} | }} | ||
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==Production credits== | ==Production credits== | ||
{{mainArticle|{{PAGENAME}}/Production credits}} | {{mainArticle|{{PAGENAME}}/Production credits}} | ||
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==Magazine articles== | ==Magazine articles== |
Latest revision as of 06:18, 12 November 2024
Golden Axe: The Duel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Titan Video, Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM1[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Three 8 Design Group[2] (US) (packaging design) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT) Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (24 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[3], Action[4] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Golden Axe: The Duel (ゴールデンアックス・ザ・デュエル) is an entry in the Golden Axe series of games, and was initially released for Sega Titan Video arcade hardware in 1995. It later saw a port to the Sega Saturn.
Unlike other Golden Axe games, Golden Axe: The Duel is a 2D versus fighter. It would also be the last Golden Axe game to be released in arcades (and it would be fourteen years until another Golden Axe game was released, Golden Axe: Beast Rider).
Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[11][12]
Contents
Story
Many years after the last war with Death Adder, the magical axe that Gillius Thunderhead used to slay Death Adder is rediscovered. Over time, the powers of the axe have grown. Numerous warriors fight to obtain the powerful axe.
Gameplay
In a departure from the beat-'em-up genre of the other Golden Axe arcade games, The Duel is a 2D versus fighter modeled after the Street Fighter series of games. As in those games, two combatants battle each other in a small stage, with the goal of draining the other fighter's health bar or having more health remaining when time runs out. Matches are fought to the best of three rounds. Like the Samurai Shodown games, the camera zooms in or out as the fighters move closer or farther apart. There are ten playable characters, all of them new to the game except for long-standing series villain Death Adder.
Characters move with and and crouch with . They hop back in retreat with or run forward with . They jump with and flip back and forth with and . They crouch with . Most characters are armed with weapons, and there are two types of attacks, slashes and kicks, each with three levels of strength. Slashes are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Harder attacks do more damage, but they are slower and leave the character vulnerable to counterattack for longer.
Opponents can be grabbed or thrown by holding or while standing next to them, then pressing a hard slash or kick button. Attacks, other than throws moves, can be blocked by holding the D-Pad away from the opponent. Blocking can be done while crouching, and low attacks cannot be blocked while standing. Each character has a selection of special moves that can be performed by pairing specific directional combinations with an attack.
As in the beat-'em-up titles of the series, little elven thieves occasionally appear and run across the screen in the middle of the battle. If either player attacks one of these thieves, they drop pieces of treasure. Blue thieves drop magical potions, while green elves drop pieces of meat that partially restore the character's health. Items are collected by walking over them.
When a character has gathered five potions, shown in the Magic gauge in a bottom corner of the screen, he or she can "power up" by pressing all three slash or kick buttons simultaneously. The character is invulnerable while powering up. The Magic gauge drains while the effect is active, and the character's attacks are empowered until the gauge is emptied. Each character has a powerful "Super" attack that can only be performed while powered up. These attacks are usually much more elaborate and damaging than the other special moves, and they require landing the first strike (without it being blocked or dodged) for the rest of the move to be performed.
Modes
There is an arcade mode where a single player faces every other character in the game (including a match against a duplicate of the selected character) in a random order, ending in fights against Death Adder and the final boss, a physical manifestation of the Golden Axe. A second player can enter the game at any point with START to fight a match against the other player, with the winner continuing the game. There is also a dedicated two-player mode where both players choose a character and fight.
There are three difficulty levels for the computer combatants (Easy, Normal, Hard, and Hardest), there are three speed levels (Slow, Normal, and Fast), and each player can choose from three strength settings (Normal, Strong, and Strongest). Players can change the amount of time allowed per round (40, 50, or 60 seconds or unlimited), toggle green elves and their health pick-ups (which are off by default), or change the starting number of potions for each fighter (between 1 and 5).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
MS | Medium slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
Playable
Characters have three color schemes depending on whether they are selected with a light, medium, or hard attack button.
Unplayable
Golden Axe | |
---|---|
A physical manifestation of the Golden Axe itself. He is the final boss of the game. |
Stages
Every character has his or her own stage where matches are hosted, except for Jamm, who fights in her opponent's stage (or Wenpa Harbor when facing herself). Jamm's pet bear, Corgon, appears in the background of any stage when she is fighting.
Versions
The Saturn version is missing some frames of animation and has slightly remixed music. The English text for the endings has been rewritten.
Production credits
- Main article: Golden Axe: The Duel/Production credits.
Magazine articles
- Main article: Golden Axe: The Duel/Magazine articles.
Promotional material
Physical scans
Sega Titan Video version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
74 | |
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Based on 35 reviews |
Saturn, AU |
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|
Technical information
- Main article: Golden Axe: The Duel/Technical information.
External links
- Sega of Japan catalogue page (Japanese): Saturn
References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 135
- ↑ File:Goldenaxetheduel sat us manual.pdf, page 21
- ↑ File:GAtD Saturn JP Box Back.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
- ↑ http://www.sega-saturn.com/saturn/other/june-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/Jo3KH0OoNpk/m/CtBfYXbDFZwJ
- ↑ 7.0 7.1 Game Players, "Vol. 9 No. 8 August 1996" (US; 1996-07-09), page 72
- ↑ 8.0 8.1 Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 80
- ↑ Computer Trade Weekly, "" (UK; 1996-04-15), page 85
- ↑ 10.0 10.1 Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 91
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ 576 KByte, "Június 1996" (HU; 1996-xx-xx), page 20
- ↑ CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 132
- ↑ Consoles News, "Juillet/Août 1996" (FR; 1996-0x-xx), page 92
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 100
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 140
- ↑ Computer & Video Games, "December 1995" (UK; 1995-11-10), page 56
- ↑ Digitiser (UK) (1996-04-17)
- ↑ Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 26
- ↑ GameFan, "Volume 4, Issue 7: July 1996" (US; 1996-xx-xx), page 12
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 76
- ↑ GamesMaster (UK) "Series 5, episode 10" (1995-11-23, 24:00) (+10:45)
- ↑ Game Informer, "July 1996" (US; 1996-0x-xx), page 59
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 86
- ↑ Intelligent Gamer, "June 1996" (US; 1996-05-27), page 87
- ↑ Joypad, "Mai 1996" (FR; 1996-0x-xx), page 64
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 40
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 146
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 38
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 80
- ↑ Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 71
- ↑ Next Generation, "August 1996" (US; 1996-07-23), page 94
- ↑ neXt Level, "Juni 1996" (DE; 1996-05-15), page 73
- ↑ Player One, "Mai 1996" (FR; 1996-0x-xx), page 116
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 60
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 78
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 15
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 59
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 42
- ↑ Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 177
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 94
- ↑ VideoGames, "August 1996" (US; 1996-07-xx), page 62
Golden Axe: The Duel | |
---|---|
Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Prototypes: 1996-02-19
|
Golden Axe series of games | |
---|---|
Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010) | |
Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993) | |
Golden Axe (1989) | Golden Axe Warrior (1991) | |
Golden Axe (1990) | |
Electronic Golden Axe (1990) | |
Ax Battler: A Legend of Golden Axe (1991) | |
Golden Axe: The Duel (1995) | |
Sega Ages 2500 Series Vol. 5: Golden Axe (2003) | |
Golden Axe: Beast Rider (2008) | |
Golden Axe (2009) | Golden Axe (2017) | |
Sega Vintage Collection: Golden Axe (2012) | |
Golden Axed: A Cancelled Prototype (2020) | |
Golden Axe related media | |
Golden Axe I & II (2016) | |
Sega Mega Drive Attack Manual Book Tatsujin & Golden Axe (1990) | Golden Axe (1992) | Golden Axe: Beast Rider Official Strategy Guide (2008) | The Art of Golden Axe: Beast Rider (2008) |
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