Difference between revisions of "Nazo Puyo"
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{{Bob | {{Bob | ||
| bobscreen=NazoPuyo_GGTitleScreen.png | | bobscreen=NazoPuyo_GGTitleScreen.png | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
| developer={{company|[[Compile]]|system=GG}} | | developer={{company|[[Compile]]|system=GG}} | ||
{{company|[[M2]]{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-4}}|system=VC3DS}} | {{company|[[M2]]{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-4}}|system=VC3DS}} | ||
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| otherformats={{NonSega|PC9801UX}} | | otherformats={{NonSega|PC9801UX}} | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (なぞぷよ) is a 1993 game for the [[Sega Game Gear]] by [[Compile]] spinning off ''[[Puyo Puyo]]''. It was released exclusively in bundles with specially marked Game Gears in Japan (hence its price tag) and would go on to receive two sequels on the Game Gear ([[Nazo Puyo Arle no Roux|the latter]] receiving two sequels on the Super Nintendo Entertainment System) and many PC-98 games (one retail, the others as part of the ''DiscStation'' series) and would be retooled as the Puzzle Mode of the 8-bit version of ''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]''. | + | '''''{{PAGENAME}}''''' (なぞぷよ) is a 1993 game for the [[Sega Game Gear]] by [[Compile]] spinning off ''[[Puyo Puyo]]''. It was released exclusively in bundles with specially marked Game Gears in Japan (hence its price tag) and would go on to receive two sequels on the Game Gear ([[Nazo Puyo Arle no Roux|the latter]] receiving two sequels on the [[Super Nintendo Entertainment System]]) and many [[PC-98]] games (one retail, the others as part of the ''DiscStation'' series) and would be retooled as the Puzzle Mode of the 8-bit version of ''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]''. |
==Gameplay== | ==Gameplay== | ||
− | Nazo Puyo is basically the Mission Mode from the original MSX ''Puyo Puyo'' separated into its own game. There are two modes to play: ''Nazo Puyo'', or Quest Mode (the main game), and a puzzle creator. | + | {{ScreenThumb|NazoPuyo_PuzzleMaker.png|width=160|Puzzle maker}} |
+ | Nazo Puyo is basically the Mission Mode from the original [[MSX]] ''Puyo Puyo'' separated into its own game. There are two modes to play: ''Nazo Puyo'', or Quest Mode (the main game), and a puzzle creator. | ||
In Quest Mode, you are given a challenge and then a field that may or may not already have puyo in it. You must complete the challenge in the minimum number of puyo necessary. If you fail to, the game will generate a random string of puyo which will never allow you to complete the mission again, requiring you to either fill the screen or give up ({{start}}). Otherwise, controls are the same as ''Puyo Puyo''. | In Quest Mode, you are given a challenge and then a field that may or may not already have puyo in it. You must complete the challenge in the minimum number of puyo necessary. If you fail to, the game will generate a random string of puyo which will never allow you to complete the mission again, requiring you to either fill the screen or give up ({{start}}). Otherwise, controls are the same as ''Puyo Puyo''. | ||
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If a field has puyo in it that are not all on the ground, or four or more puyo of the same color connected, you will be able to position one pair of puyo before they all fall down/are removed. This will be essential to completing such missions. | If a field has puyo in it that are not all on the ground, or four or more puyo of the same color connected, you will be able to position one pair of puyo before they all fall down/are removed. This will be essential to completing such missions. | ||
− | + | The puzzle creator allows you to make your own ''Nazo Puyo'' puzzles. Making puzzles requires navigating several screens through a menu (shown at right). The first screen lets you lay out the initial board; {{1}} places a puyo, holding {{2}} and moving the D-pad selects a puyo to place from the right. The second screen chooses a puzzle: {{up}} and {{down}} change the puzzle, {{left}} and {{right}} increase the number/changes the color, and {{1}}/{{2}} make a selection. The third screen chooses which colors of puyo will show up; {{1}}/{{2}} toggle. The fourth screen chooses the pairs of puyo that fall — controls are the same as those of the first screen, and after the eight one, the game will give two random colors. The fifth screen is the actual puzzle; the sixth returns to the main menu. | |
− | |||
===Puzzles=== | ===Puzzles=== | ||
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| desc=Clear N [5,99] of Puyo at once. | | desc=Clear N [5,99] of Puyo at once. | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' Moo Niitani | ||
+ | *'''Director:''' [[Masanobu Tsukamoto|M.Tsukamoto]] | ||
+ | *'''Program:''' Nattoh | ||
+ | *'''Graphic Design:''' Sonchoh-Sawa, Hotta, Morita Kenngo | ||
+ | *'''Sound Driver:''' [[Takayuki Hirono|Jemini Hirono]] | ||
+ | *''' BGM•SE:''' Purimatu, Einosuke Nagao | ||
+ | *'''Package•Munual:''' Kazuto Hisoku, Rainbow Papa, Icchan | ||
+ | *'''Sales Promotion:''' K.Kounoue, Y.Kohatsu, Kon-kon | ||
+ | *'''Misson Coordinator:''' Keikun | ||
+ | *'''Misson Proposer:''' Go Go Daisaku, Surf Nishi, Yoshi, Giant, Tsuka-P, LHU.Osamu, Morita(22)Tokihuru, Tatuki.P, Shiki, Mauchu, Kuni, PE, K.Miyamoto, Manabu Kun, Wakun, Ju-Saburou, Daoh Kenji, Watanabe Kit, Minaduki Akira, Kon-kon | ||
+ | *''' Special Thanks to:''' Compile Staff | ||
+ | | source=In-game credits | ||
+ | | console=GG | ||
}} | }} | ||
Latest revision as of 11:14, 18 November 2024
Nazo Puyo | |||||||||||||||
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System(s): Sega Game Gear, Virtual Console | |||||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||||
Developer: Compile M2[1] | |||||||||||||||
Genre: Puzzle[2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Nazo Puyo (なぞぷよ) is a 1993 game for the Sega Game Gear by Compile spinning off Puyo Puyo. It was released exclusively in bundles with specially marked Game Gears in Japan (hence its price tag) and would go on to receive two sequels on the Game Gear (the latter receiving two sequels on the Super Nintendo Entertainment System) and many PC-98 games (one retail, the others as part of the DiscStation series) and would be retooled as the Puzzle Mode of the 8-bit version of Dr. Robotnik's Mean Bean Machine.
Contents
Gameplay
Nazo Puyo is basically the Mission Mode from the original MSX Puyo Puyo separated into its own game. There are two modes to play: Nazo Puyo, or Quest Mode (the main game), and a puzzle creator.
In Quest Mode, you are given a challenge and then a field that may or may not already have puyo in it. You must complete the challenge in the minimum number of puyo necessary. If you fail to, the game will generate a random string of puyo which will never allow you to complete the mission again, requiring you to either fill the screen or give up ( START ). Otherwise, controls are the same as Puyo Puyo.
If a field has puyo in it that are not all on the ground, or four or more puyo of the same color connected, you will be able to position one pair of puyo before they all fall down/are removed. This will be essential to completing such missions.
The puzzle creator allows you to make your own Nazo Puyo puzzles. Making puzzles requires navigating several screens through a menu (shown at right). The first screen lets you lay out the initial board; places a puyo, holding and moving the D-pad selects a puyo to place from the right. The second screen chooses a puzzle: and change the puzzle, and increase the number/changes the color, and / make a selection. The third screen chooses which colors of puyo will show up; / toggle. The fourth screen chooses the pairs of puyo that fall — controls are the same as those of the first screen, and after the eight one, the game will give two random colors. The fifth screen is the actual puzzle; the sixth returns to the main menu.
Puzzles
N-rensa | |
---|---|
Get a chain of N [2,19] clears. | |
Clear N | |
Clear N [5,72] Puyo at once. | |
Clear Color | |
Clear all colored [pink, red, blue, green, yellow, nuisance] Puyo from the field. Note when building: each color is a separate mission, not variations on the same mission; if you do not have at least one of the color Puyo on the field, the game will detect a win condition instantly and return you to the build menu. | |
All Clear | |
Clear all Puyo from the board (building conditions are the same as Clear Color). | |
Drop Puyos | |
Drop N [5,99] of Puyo. | |
Clear N of Color | |
Clear N [5,99] of a color Puyo [red, pink, blue, yellow, green] at once Note when building: each color is a separate mission, not variations on the same mission. | |
Clear N Colors At Once | |
Clear Puyo of N [2,5] different colors at once. | |
? | |
Clear N [5,99] of Puyo at once. |
Production credits
- Producer: Moo Niitani
- Director: M.Tsukamoto
- Program: Nattoh
- Graphic Design: Sonchoh-Sawa, Hotta, Morita Kenngo
- Sound Driver: Jemini Hirono
- BGM•SE: Purimatu, Einosuke Nagao
- Package•Munual: Kazuto Hisoku, Rainbow Papa, Icchan
- Sales Promotion: K.Kounoue, Y.Kohatsu, Kon-kon
- Misson Coordinator: Keikun
- Misson Proposer: Go Go Daisaku, Surf Nishi, Yoshi, Giant, Tsuka-P, LHU.Osamu, Morita(22)Tokihuru, Tatuki.P, Shiki, Mauchu, Kuni, PE, K.Miyamoto, Manabu Kun, Wakun, Ju-Saburou, Daoh Kenji, Watanabe Kit, Minaduki Akira, Kon-kon
- Special Thanks to: Compile Staff
Magazine articles
- Main article: Nazo Puyo/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||
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|
70 | |
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Based on 3 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge (JP) | |||||||||||
? |
|
128kB | Cartridge (JP) | (Alt) |
External links
References
NEC Retro has more information related to Nazo Puyo
|
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-4
- ↑ 2.0 2.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ 3.0 3.1 http://vc.sega.jp:80/3ds/nazopuyo/ (Wayback Machine: 2013-09-24 01:30)
- ↑ Beep! MegaDrive, "September 1993" (JP; 1993-08-07), page 23
- ↑ Hippon Super, "August 1993" (JP; 1993-07-03), page 41
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
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