Difference between revisions of "Ghostbusters (Mega Drive)"

From Sega Retro

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| releases={{releases
 
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| md_date_eu=1990-12
 
| md_date_eu=1990-12
| md_rrp_uk=34.99
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| md_rrp_uk=39.99 {{fileref|ACE UK 36.pdf|page=56}}
 
| md_date_us=1990-04-12
 
| md_date_us=1990-04-12
 
| md_date_jp=1990-06-30
 
| md_date_jp=1990-06-30

Revision as of 17:58, 13 July 2015


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Ghostbusters Title.png

Ghostbusters
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code

Ghostbusters (ゴーストバスターズ) is a Sega Mega Drive game developed jointly by Compile (though they are not credited and do not credit themselves on their website, some of the names in the Production Credits are Compile employees) and Sega and released in 1990 by Sega. It is a Mega Drive exclusive — a completely different title from the Master System game with the same name despite both being developed by Compile. It is a platformer which stars the Ghostbusters Peter, Ray and Egon, though for some reason omits Winston.

Gameplay

The gameplay is perhaps most comparable to Contra and Mega Man, although with plenty of quirks and oddities. The player would start by choosing either Peter, Ray, or Egon. Each of the three characters has different health and power attributes. They would remain with this character through their whole gameplay until either game over or game clear.

The plot starts with the Ghostbusters seeking a profit from their business, and then the world map appears. The player can access four of the levels or a shop from which to buy items. The player starts with little money to buy items, though; one must clear levels to get money. Each level has its own pre-set monetary reward, which also reflects their difficulty level; the lowest-rewarding stage is easy, while the highest-rewarding stage is hard.

Once the player selects a level, a dialog appears where the resident explains the haunting conditions. Afterwards, gameplay begins. The player platforms left and right, shooting at enemies, dodging obstacles, and occasionally looking for secrets. In many instances, items from the shop provide helpful functions, such as freezing flames, spread shots, or temporary invincibility.

In many rooms, the player will encounter sub-boss characters, who, once defeated, will turn into ectoplasm and try to escape. In this sequence the player aims his Proton Pack diagonally to try to zap the ghost and suck it into the Ghost Trap which appears on the screen. Succeeding in this task will reap major bonuses for the player.

Bosses are huge monsters that take up large portions of the screen, and have small weak-points like in shmup games. The Stay Puft Marshmallow Man, for example, has his weak point be at his eyes. After defeating each boss, the player receives a Stone Tablet which is used to advance the plot.

After the first four levels are cleared, a new plot revelation happens and the final level is unlocked, upon clearing it the player reaches the end.

Production Credits

Planner: Okaru.
Programmer: Ryu Ohmori, Healthy Toyama, Mizutan, Tantan, Jemini Hirono, Kawauso, Com Blue, K.K., K.Koba
Designer: Doro Pi, Locky P, Sakatsu Rimo
Sound: Nav.
Special Thanks: Arishi, Levin, Idaten, Onion
Presented by Sega 1990

Promotional Material

Physical Scans

Sega Retro Average 
Publication Score Source
81 №36, p56[1]
82 №3, p76
82 №4, p30
82 №106, p92/93
90
78 №34, p62
82 №9, p107
45 №5, p92
62 №9, p20
82 №1, p78[2]
70 №20, p112
80 №3, p64-66[3]
84 №5, p53
72 №6, p54
70 №18, p24/25
60 №23, p53
64 №3, p19[4]
28 №18, p65
Sega Mega Drive
72
Based on
18 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[5]
ACE (UK)
82
[1]
Ação Games (BR)
92
[6]
Beep! MegaDrive (JP) NTSC-J
65
[7]
Buzz! Computers (UK)
79
[8]
Complete Guide to Consoles (UK)
82
[9]
Complete Guide to Consoles (UK)
82
[10]
The Complete Guide to Sega (UK)
82
[11]
Console XS (UK) PAL
58
[12]
Cool Gamer (RU)
40
[13]
Computer & Video Games (UK)
82
[14]
Mean Machines: The Essential Sega Guide (UK)
73
[15]
Famitsu (JP) NTSC-J
63
[16]
The Games Machine (UK)
78
[17]
Joystick (FR)
82
[18]
Sega Mega Drive Advanced Gaming (UK) PAL
48
[19]
Mega Drive Fan (JP) NTSC-J
69
[20]
Mega (UK) PAL
62
[21]
Mega (UK) PAL
62
[22]
Mega Play (US) NTSC-U
83
[23]
MegaTech (UK)
82
[24]
MegaTech (UK) PAL
70
[25]
Mean Machines (UK)
80
[3]
Mean Machines Sega (UK)
82
[26]
Megazone (AU)
83
[27]
Player One (FR)
84
[28]
Raze (UK) PAL
72
[29]
Sega Power (UK) PAL
70
[30]
Sega Power (UK) PAL
50
[31]
Sega Pro (UK)
64
[32]
Sega Pro (UK) PAL
28
[33]
Sega Saturn Magazine (JP) NTSC-J
57
[34]
Tilt (FR)
75
[35]
Tricks 16 bit (RU)
28
[36]
User (GR)
90
[37]
VideoGames & Computer Entertainment (US)
80
[38]
Sega Mega Drive
69
Based on
36 reviews

Ghostbusters (Mega Drive)

Mega Drive, US
Ghostbusters md us cover.jpg
Cover
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Cart
Mega Drive, EU
Ghostbusters md eu cover.jpg
Cover
Ghostbusters md eu cart.jpg
Cart
Mega Drive, JP
Ghostbusters md jp cover.jpg
Cover
Ghostbusters MD JP CartTop.jpg
Ghostbusters md jp cart.jpg
Cart
Mega Drive, BR
Ghostbusters MD BR cover.jpg
Cover
Ghostbusters MD BR Cart.jpg
Cart
Mega Drive, KR
Ghostbusters MD KR Box.jpg
Cover
  1. 1.0 1.1 File:ACE UK 36.pdf, page 56 Cite error: Invalid <ref> tag; name ":File:ACE UK 36.pdf_p56" defined multiple times with different content
  2. File:Megatech UK 01.pdf, page 78
  3. 3.0 3.1 File:MeanMachines UK 03.pdf, page 64 Cite error: Invalid <ref> tag; name ":File:MeanMachines UK 03.pdf_p64" defined multiple times with different content
  4. File:Segapro UK 03.pdf, page 19
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 87
  6. Ação Games, "Junho 1991" (BR; 1991-06-19), page 12
  7. Beep! MegaDrive, "July 1990" (JP; 1990-06-08), page 16
  8. Buzz! Computers (UK) (+0:00)
  9. Complete Guide to Consoles, "Volume III" (UK; 1990-08-xx), page 76
  10. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 30
  11. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 47
  12. Console XS, "June/July 1992" (UK; 1992-04-23), page 130
  13. Cool Gamer, "9" (RU; 2002-10-13), page 92
  14. Computer & Video Games, "September 1990" (UK; 1990-08-16), page 92
  15. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 50
  16. Famitsu, "" (JP; 1990-0x-xx), page 1
  17. The Games Machine, "September 1990" (UK; 1990-08-xx), page 62
  18. Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 107
  19. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  20. Mega Drive Fan, "October 1990" (JP; 1990-09-08), page 79
  21. Mega, "June 1993" (UK; 1993-05-20), page 20
  22. Mega, "January 1994" (UK; 1993-12-16), page 87
  23. Mega Play, "November/December 1990" (US; 1990-xx-xx), page 29
  24. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
  25. MegaTech, "August 1993" (UK; 1993-07-20), page 112
  26. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  27. Megazone, "June/July 1991" (AU; 1991-0x-xx), page 25
  28. Player One, "Janvier 1991" (FR; 199x-xx-xx), page 53
  29. Raze, "April 1991" (UK; 1991-02-28), page 54
  30. Sega Power, "May 1991" (UK; 1991-04-04), page 24
  31. Sega Power, "October 1991" (UK; 1991-09-05), page 53
  32. Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 19
  33. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
  34. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  35. Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 85
  36. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 80
  37. User, "Fevrouários 1991" (GR; 1991-0x-xx), page 66
  38. VideoGames & Computer Entertainment, "June 1990" (US; 1990-0x-xx), page 56