Difference between revisions of "WWF WrestleMania: The Arcade Game"
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Revision as of 07:06, 21 February 2016
WWF WrestleMania: The Arcade Game | ||||||||||
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System(s): Sega Mega Drive, Sega 32X, Sega Saturn | ||||||||||
Publisher: Acclaim | ||||||||||
Developer: Sculptured Software | ||||||||||
Developer(s) of original games: Midway | ||||||||||
Sound driver: GEMS, SCSP/CD-DA (12 tracks) | ||||||||||
Genre: Sports | ||||||||||
Number of players: 1-2 | ||||||||||
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WWF WrestleMania: The Arcade Game (レッスルマニア・ジ・アーケードゲーム) is a 1995 wrestling game developed by Midway for the arcades. Sculptured Software was licensed to produce ports to various home consoles, including the Sega Mega Drive, Sega 32X and Sega Saturn; Acclaim published these versions in 1995 and 1996.
Unlike most wrestling games, WrestleMania is a one-on-one versus fighter, similar to the likes of Mortal Kombat. Both games were originally developed by Midway. Later a sequel called WWF In Your House was released for the PlayStation, Sega Saturn, and DOS.
Contents
Gameplay
The game plays more like a standard fighter than the wrestling games that would follow it. Attacks are quick and each character has special moves and can perform combos. Rather than a single match the fight is broken up into rounds with two wins needed to become the victor. Single player game modes include Intercontinental Championship and the WWF Championship. Multi-player game modes include Head to Head and Cooperative. Commentary is provided by Vince McMahon and Jerry Lawler, who can be seen sitting in the background at the announcers table.
Playable characters are: Bam Bam Bigelow, Bret Hart, Doink the Clown, Lex Luger, Razor Ramon, Shawn Michaels, The Undertaker and Yokozuna.
Ports
In comparison to the SNES version the Sega Mega Drive/Genesis port contains all 8 characters instead of 6. It also allows 4 characters onscreen at once but with slowdown, but not as much as found in the SNES port. Most of the voice and commentary is present although much of Jerry Lawlers commentary is dropped.
The 32X port was an enhanced Mega Drive port thus is not as close to the arcade as it could have been if it were built from the ground up. The graphics and audio was improved somewhat but the frame rate was reduced to 30 FPS instead of the 60 FPS found in other versions. This does however help to avoid slowdown issues.
The CD-ROM versions (including Saturn) is more accurate to the arcade version than other ports. Graphically it is similar although not as sharp and the sprites are slightly smaller. There is no in-game music. Loading time is of course, increased, this includes when loading the next character in a Battle Royal.
Production credits
Mega Drive Version
- Acclaim Development by the Black Team
Associate Producers: Michael Archer, Douglas Yellin, Tyrone Miller, Pax
Analysts: J.J. Mazziotto, Simon Gouldstone
QA Supervisor: Carol Caracciolo, Adam Ingberman
Lead Analyst: Jim Dunn
Game Testers: CP McBee, Chris Shanley, Chad Chamberlain, Mat T. Kraemer, David Chopard
QA Computer Support: Harry Reimer, Howard Perlman
Special Thanks to: Kristen Muzer, Linda Spelman, Roger Booth, Derek Phillips, Kevin Denehy, Eric Samulski, Craig Cassanelli, Jim Herzner
- Midway Development by
Mark Turmell, Sal DiVita, Jason Skiles, Josh Tsui, Eugene Geer, Jake Simpson, Mike Lynch, Tony Goskie
- A Sculptured Software Production
Project Management: Al Mecklenburg
Lead Programmers: Rob Nelson, Altair Lane
Additional Programming: Omar Canon, Jundong Ma
Production Assistant: Joe Buffington
Lead Artists: Chad Johnson, Heinee Hinrichsen
Artists: Gavin Evertson, Mike Ulrich, Mike Lott, John Kilbourn, Kelly Kofoed, John Olsen, Keith Musig, Russ Chancellor, Michael Hunter, Joel Izatt, Virginia Sargent, Daniel Whittington
Sounds and Music: Dean Morrell, Victor Crews, Chris Braymen
Tools: Gary Penacho, Mike Callahan, Steve Aguirre, Patrick Alphonso
Testing
- Manager: Gary Rowberry
- Supervisor: Chris Olson, Chandler Holbrook
Michael Bashford, Chris Debry, Todd Dowd, Brian Edwards, Garon Galloway, David Hanks, Scott Hanks, John Howa, Jason Humphrey, Morgan Jones, Ryan McBride, Ryan McCormick, Mark Melville, Ryan Milligan, Greg Murphy, Ben Nielson, Andrew Parker, Cole Richins, Jerry Roberts
Special Thanks to: Kevin Kralian, John Blackburn, Lynn Pugh, Todd Blackburn, Jim Henn, Adam Clayton
32X Version
- Acclaim Development by the Black Team
Associate Producers: Michael Archer, Douglas Yellin, Tyrone Miller, Pax
Analyst: J.J. Mazziotto, Simon Gouldstone
Q.A. Supervisor: Carol Caracciolo, Adam Ingberman
Lead Analyst: Jim Dunn
Game Testers: CP McBee, Chris Shanley, Chad Chamberlain, Mat T. Kraemer, David Chopard
Q.A. Computer Support: Harry Reimer, Howard Perlman
Special Thanks to: Kristen Muzer, Derek Phillips, Linda Spelman, Craig Cassenelli, Roger Booth, Eric Samulski, Jim Herzner, Kevin Denehy
- Midway Development by
Mark Turmell, Eugene Geer, Sal DiVita, Jake Simpson, Jason Skiles, Mike Lynch, Josh Tsui, Tony Goskie
- A Sculptured Software Production
- 32X Development Team
Lead Programmer: Kevin Kralian
Additional Programming: Hung Nguyen
- Genesis Development Team
Lead Programmers: Rob Nelson, Altair Lane
Additional Programming: Omar Canon, Jundong Ma
Project Management: Al Mecklenburg
Production Assistant: Joe Buffington
Lead Artists: Chad Johnson, Heinee Hinrichsen
Artists: Gavin Evertson, Keith Musig, Mike Ulrich, Russ Chancellor, Mike Lott, Michael Hunter, John Kilbourn, Joel Izatt, Kelly Kofoed, Virginia Sargent, John Olson, Dan Whittington
Sounds and Music: Dean Morrell, Chris Braymen
Tools: Mike Callahan, Steve Aguirre, Gary Penacho, Dean Ertel, Tom Tolman
- Testing
Manager: Gary Rowberry
Supervisor: Chris Olson, Chandler Holbrook
Chris Debry, Ryan McBride, Todd Dowd, Ryan McCormick, Brian Edwards, Mark Melville, Garon Galloway, Ryan Milligan, David Hanks, Greg Murphy, Scott Hanks, Ben Nielson, Jason Humphrey, Andrew Parker, Morgan Jones, Cole Richins, Hohn Jowa, Jerry Roberts
Special Thanks to: Joanna Bear, Randy Linden, Todd Blackburn, John Blackburn, Lynn Pugh, Adam Clayton
Promotional material
- WWFWM US PrintAdvert.jpg
US print advert
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
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Based on 16 reviews |
Mega Drive, AU |
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|
32X version
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
76 | |
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Based on 21 reviews |
Saturn, JP |
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320x80px Cover
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References
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 269
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 270
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 239
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
- ↑ GamePro, "December 1995" (US; 1995-xx-xx), page 85
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 24
- ↑ GamesMaster, "xxxx xxxx" (UK; 1995-xx-xx), page 59
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 68
- ↑ MAN!AC, "04/96" (DE; 1996-03-13), page 71
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 41
- ↑ Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 24
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 62
- ↑ Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 228
- ↑ VideoGames, "December 1995" (US; 1995-11-21), page 88
- ↑ 17.0 17.1 File:ConsolesNews FR 02.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:ConsolesNews FR 02.pdf_p90" defined multiple times with different content - ↑ 18.0 18.1 File:CVG UK 177.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 177.pdf_p60" defined multiple times with different content - ↑ 19.0 19.1 File:MeanMachinesSega45UK.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega45UK.pdf_p80" defined multiple times with different content - ↑ File:SSM_UK_09.pdf, page 74
- ↑ File:SSM_JP_19960726_1996-12.pdf, page 222
- ↑ 22.0 22.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 15 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p15" defined multiple times with different content - ↑ Fun Generation, "08/96" (DE; 1996-07-10), page 81
- ↑ GameFan, "Volume 4, Issue 8: August 1996" (US; 1996-xx-xx), page 14
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 70
- ↑ Joypad, "Juillet/Août 1996" (FR; 1996-0x-xx), page 75
- ↑ MAN!AC, "08/96" (DE; 1996-07-17), page 61
- ↑ Mega Fun, "08/96" (DE; 1996-07-17), page 68
- ↑ Player One, "Juin 1996" (FR; 1996-0x-xx), page 117
- ↑ Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 186
- ↑ Saturn Fan, "1996 No. 20" (JP; 1996-09-20), page 62
- ↑ Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
- ↑ Sega Power, "Collectors' Issue 1996" (UK; 1996-07-xx), page 56
- ↑ Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 74
- ↑ Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 222
- ↑ Total Saturn, "Volume One Issue One" (UK; 1996-08-xx), page 32
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 68
- ↑ Video Games, "8/96" (DE; 1996-07-31), page 113
- ↑ VideoGames, "August 1996" (US; 1996-07-xx), page 66
WWF franchise games for Sega systems | |
---|---|
WWF WrestleMania: Steel Cage Challenge (1993) | |
WWF Super WrestleMania (1992) | WWF Royal Rumble (1993) | WWF Raw (1994) | WWF WrestleMania: The Arcade Game (1995) | |
WWF WrestleMania: Steel Cage Challenge (1993) | WWF Raw (1994) | |
WWF Rage in the Cage (1993) | |
WWF Raw (1995) | WWF WrestleMania: The Arcade Game (1995) | |
WWF WrestleMania: The Arcade Game (1996) | WWF In Your House (1996) | |
WWF Attitude (1999) | |
WWF Royal Rumble (2000) | |
WWF Royal Rumble (1994) |
- Pages with broken file links
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