Difference between revisions of "Garfield: Caught in the Act"
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− | '''''Garfield: Caught in the Act''''' is a platformer game starring the characters from the ''Garfield'' comic series. It was released for the [[Sega Mega Drive]] and [[Sega Game Gear]] in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the ''[[Sonic & Garfield Pack]]''. A port to the [[Sega 32X]] under the title of '''''Garfield in TV Land''''' was planned, but scrapped, though the name was still used in some later re-releases. The original [[Mega Drive]] game features six levels. [[Sega Channel]] subscribers could download ''[[Garfield: The Lost Levels]]'', that featured 3 different levels. | + | '''''Garfield: Caught in the Act''''' is a platformer game starring the characters from the ''Garfield'' comic series. It was released for the [[Sega Mega Drive]] and [[Sega Game Gear]] in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the ''[[Sonic & Garfield Pack]]''. |
+ | |||
+ | A port to the [[Sega 32X]] under the title of '''''Garfield in TV Land''''' was planned, but scrapped, though the name was still used in some later re-releases. | ||
+ | |||
+ | ==Story== | ||
+ | Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out. | ||
+ | |||
+ | ==Gameplay== | ||
+ | The original [[Mega Drive]] game features six levels. [[Sega Channel]] subscribers could download ''[[Garfield: The Lost Levels]]'', that featured 3 different levels. | ||
The [[Game Gear]] version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment. | The [[Game Gear]] version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment. | ||
Line 44: | Line 52: | ||
In the PC, there is a new level, Alien Landscape, and the Mega Drive levels are arranged in a different order. | In the PC, there is a new level, Alien Landscape, and the Mega Drive levels are arranged in a different order. | ||
− | + | ||
− | |||
==Production credits== | ==Production credits== | ||
− | + | ===Mega Drive version=== | |
{{multicol| | {{multicol| | ||
− | + | {{creditsheader|Sega Interactive Development}} | |
− | + | *'''Lead Programmer''': Michael Fernie | |
− | + | *'''Lead Artists''': Michael Chung, Art Wong | |
− | + | *'''Programmers''': Kevin Burley, Ala D. Diaz, John LaSalvia, Pravin Wagh | |
− | + | *'''Artists''': Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus | |
− | + | *'''Music Director''': Tristan des Prés | |
− | + | *'''Music''': Tristan des Prés, Dwight Stone, Jeffrey Glenn Tveraas | |
− | + | *'''Sound Effects''': [[David Delia]], Jeffrey Glenn Tveraas | |
− | + | *'''Audio Programmer''': James Dobson | |
− | + | *'''Project Managers''': David Brooks, Frank Hsu | |
− | + | *'''Special Thanks''': Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto | |
− | + | ||
− | + | {{creditsheader|Sega of America}} | |
− | + | *'''Original Design''': [[Rhonda Van]], Sega Interactive, Waterman Designs | |
− | + | *'''Additional Design''': PAWS, Sega of America | |
− | + | *'''Producers''': [[Eric Quakenbush]], [[Rhonda Van]] | |
− | + | *'''Assistant Producers''': [[Bill Person]], [[Erik Wahlberg]] | |
− | + | *'''Executive Producer''': [[Michael Latham]] | |
− | + | *'''Product Manager''': Lisa Best Wilson | |
− | + | *'''Marketing''': Eric Dunstan, Clint Dyer | |
− | + | *'''Licensing''': Michaeline Cristini Risley | |
− | + | *'''Lead Testers''': John Amirkhan, Richie Hideshima | |
− | + | *'''Assistant Lead Testers''': Sako Bezdjian, Neil Musser, Mark Subotnick, Caroline Trujillo | |
− | + | *'''Testers''': Mike Borg, Joseph M. Damon, Yancey Gordon, Tai Huyah, Matthew Ironside, Heather Meigs, Camille Morris, Raul Orozco, Jeff Sanders, W. Scott Snyder, Nicole Tatem, Don Tica, Eugene R. Valenzuela, Dana Waller | |
− | + | *'''Manual''': James Cabral, Mike Yoffie | |
− | + | *'''Thanks''': Joyce Takakura | |
− | + | *'''Special Thanks''': Mark Acey, Jim Davis, Jill Hahn, Glenn Zimmerman, PAWS | |
+ | | source=In-game credits | ||
}} | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Promotional material== | ==Promotional material== |
Revision as of 15:06, 25 June 2016
Garfield: Caught in the Act | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive, Sega Game Gear, Windows PC | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega Interactive, Novotrade Point of View | ||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Garfield: Caught in the Act is a platformer game starring the characters from the Garfield comic series. It was released for the Sega Mega Drive and Sega Game Gear in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the Sonic & Garfield Pack.
A port to the Sega 32X under the title of Garfield in TV Land was planned, but scrapped, though the name was still used in some later re-releases.
Contents
Story
Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.
Gameplay
The original Mega Drive game features six levels. Sega Channel subscribers could download Garfield: The Lost Levels, that featured 3 different levels.
The Game Gear version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment.
In the PC, there is a new level, Alien Landscape, and the Mega Drive levels are arranged in a different order.
Production credits
Mega Drive version
- Lead Programmer: Michael Fernie
- Lead Artists: Michael Chung, Art Wong
- Programmers: Kevin Burley, Ala D. Diaz, John LaSalvia, Pravin Wagh
- Artists: Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
- Music Director: Tristan des Prés
- Music: Tristan des Prés, Dwight Stone, Jeffrey Glenn Tveraas
- Sound Effects: David Delia, Jeffrey Glenn Tveraas
- Audio Programmer: James Dobson
- Project Managers: David Brooks, Frank Hsu
- Special Thanks: Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto
- Original Design: Rhonda Van, Sega Interactive, Waterman Designs
- Additional Design: PAWS, Sega of America
- Producers: Eric Quakenbush, Rhonda Van
- Assistant Producers: Bill Person, Erik Wahlberg
- Executive Producer: Michael Latham
- Product Manager: Lisa Best Wilson
- Marketing: Eric Dunstan, Clint Dyer
- Licensing: Michaeline Cristini Risley
- Lead Testers: John Amirkhan, Richie Hideshima
- Assistant Lead Testers: Sako Bezdjian, Neil Musser, Mark Subotnick, Caroline Trujillo
- Testers: Mike Borg, Joseph M. Damon, Yancey Gordon, Tai Huyah, Matthew Ironside, Heather Meigs, Camille Morris, Raul Orozco, Jeff Sanders, W. Scott Snyder, Nicole Tatem, Don Tica, Eugene R. Valenzuela, Dana Waller
- Manual: James Cabral, Mike Yoffie
- Thanks: Joyce Takakura
- Special Thanks: Mark Acey, Jim Davis, Jill Hahn, Glenn Zimmerman, PAWS
Magazine articles
- Main article: Garfield: Caught in the Act/Magazine articles.
Promotional material
- GameGear ES PrintAd 1995-12.jpg
Game Gear ES print advert
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
67 | |
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Based on 21 reviews |
Game Gear version
Sega Retro Average | ||||
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|
N/A | |
---|---|
Based on 0 reviews |
PC version
PC, US (Expert Software) |
---|
- ↑ 1.0 1.1 File:MeanMachinesSega39UK.pdf, page 75 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega39UK.pdf_p75" defined multiple times with different content - ↑ File:SSM_UK_02.pdf, page 90
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 84
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 102
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 44
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 317
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 105
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 22
- ↑ GamePro, "December 1995" (US; 1995-xx-xx), page 90
- ↑ GamePro, "November 1995" (DE; 1995-10-04), page 58
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 39
- ↑ Game Informer, "November 1995" (US; 1995-1x-xx), page 24
- ↑ Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 108
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 79
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 77
- ↑ Sega Power, "Christmas 1995" (UK; 1995-12-21), page 61
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 40
- ↑ Svet Igara, "Jun 1996" (YU; 1996-xx-xx), page 62
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 90
- ↑ Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 77
- ↑ Video Games, "12/95" (DE; 1995-11-21), page 74
- ↑ File:MeanMachinesSega39UK.pdf, page 79
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