Difference between revisions of "SoJ"

From Sega Retro

Line 25: Line 25:
 
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]]
 
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
+
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
Line 34: Line 34:
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="15" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="15" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
+
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]]
 
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
 
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
 
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]]
 
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]]
Line 41: Line 41:
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
+
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3|Sega Software R&D Dept. 3]]
 
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|Sega Interactive R&D3]]
 
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || ||
 
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || ||
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
+
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
+
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Product R&D|R&D4, Product]]
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]]
+
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Product R&D|Sega Interactive Product R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 56: Line 55:
 
|colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]]
 
|colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]]
 
|colspan="6" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]]
 
|colspan="6" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]]
|
+
|-
 +
|-style="font-size: 9pt;"
 +
|| || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="2" class="colour-bg-blue" style="border: 1px solid #999;"|[[N. Pro. R&D]]
 
|colspan="2" class="colour-bg-blue" style="border: 1px solid #999;"|[[N. Pro. R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
 
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
| || || ||
+
|-style="font-size: 9pt;"
 +
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|-style="font-size: 9pt;"
 
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
 
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
 
|colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
 
|colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
Line 75: Line 78:
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|CS1]]
+
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|CS1]]
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D3, Div. 1]]
+
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|R&D3, Div. 1]], [[Ryu Ga Gotoku Studio]]
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]]
+
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]], [[Ryu Ga Gotoku Studio]]
 +
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|-style="font-size: 9pt;"
 +
|colspan="12" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega|CS]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 86: Line 92:
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC R&D]]
+
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC Software R&D|Sega PC R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 94: Line 100:
 
|
 
|
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]]
|colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3]]
+
|colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega CS3]]
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]]
+
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|R&D3, Div. 3]]
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D3]]
+
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega Games R&D3]]
 
|-style="font-size: 9pt;"  
 
|-style="font-size: 9pt;"  
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]]
+
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]], [[Sonic Team]]
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]]
+
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]], [[Sonic Team]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]]
+
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]], [[Sonic Team]]
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2]]
+
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega CS2]], [[Sonic Team]]
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D3, Div. 2]]
+
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|R&D3, Div. 2]], [[Sonic Team]]
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Games R&D2]]
+
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega Games R&D2]], [[Sonic Team]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 116: Line 122:
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
+
|colspan="7" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
|
 
 
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
 
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"

Revision as of 16:21, 26 March 2017