Difference between revisions of "SoJ"
From Sega Retro
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|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]] | |colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]] | ||
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | |colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | ||
− | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]] |
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | ||
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | ||
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||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
|colspan="15" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | |colspan="15" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | ||
− | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]] |
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] | |colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] | ||
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]] | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]] | ||
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|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | |colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | ||
− | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3|Sega Software R&D Dept. 3]] |
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | |colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | ||
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | |colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | ||
− | |||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | ||
− | |colspan=" | + | |colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] |
− | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]] | + | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Product R&D|R&D4, Product]] |
− | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]] | + | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Product R&D|Sega Interactive Product R&D]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
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|colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]] | |colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]] | ||
|colspan="6" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]] | |colspan="6" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]] | ||
− | | | + | |- |
+ | |-style="font-size: 9pt;" | ||
+ | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
|colspan="2" class="colour-bg-blue" style="border: 1px solid #999;"|[[N. Pro. R&D]] | |colspan="2" class="colour-bg-blue" style="border: 1px solid #999;"|[[N. Pro. R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | |colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | ||
− | | || || || | + | |-style="font-size: 9pt;" |
+ | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |-style="font-size: 9pt;" | ||
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]] | |colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]] | ||
|colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]] | |colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]] | ||
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|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]] | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]] | ||
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | ||
− | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | + | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|CS1]] |
− | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D3, Div. 1]] | + | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|R&D3, Div. 1]], [[Ryu Ga Gotoku Studio]] |
− | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]] | + | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]], [[Ryu Ga Gotoku Studio]] |
+ | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |-style="font-size: 9pt;" | ||
+ | |colspan="12" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega|CS]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
− | |colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC R&D]] | + | |colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC Software R&D|Sega PC R&D]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
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| | | | ||
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]] | ||
− | |colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3]] | + | |colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega CS3]] |
− | |colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]] | + | |colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|R&D3, Div. 3]] |
− | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D3]] | + | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega Games R&D3]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
− | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]] | + | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]], [[Sonic Team]] |
− | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | + | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]], [[Sonic Team]] |
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | ||
− | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]] | + | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]], [[Sonic Team]] |
− | |colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2]] | + | |colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega CS2]], [[Sonic Team]] |
− | |colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D3, Div. 2]] | + | |colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|R&D3, Div. 2]], [[Sonic Team]] |
− | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Games R&D2]] | + | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega Games R&D2]], [[Sonic Team]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
− | |colspan=" | + | |colspan="7" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]] |
− | |||
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]] | |colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" |