Difference between revisions of "SDI: Strategic Defense Initiative"
From Sega Retro
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| bobscreen=SDI title.png | | bobscreen=SDI title.png | ||
| publisher=[[Sega]], {{Amiga}} {{CPC}} {{ST}} {{C64}} {{Spectrum}} [[Activision]] | | publisher=[[Sega]], {{Amiga}} {{CPC}} {{ST}} {{C64}} {{Spectrum}} [[Activision]] | ||
− | | developer=[[Sega AM1]], {{Amiga}} {{CPC}} [[Software Studios]] {{ST}} {{C64}} {{Spectrum}} [[Source Software]] | + | | developer={{Arcade}}[[Sega AM1]], {{SMS}}[[Sega R&D2]] {{Amiga}} {{CPC}} [[Software Studios]] {{ST}} {{C64}} {{Spectrum}} [[Source Software]] |
| system=[[Sega System 16]], [[Sega Master System]], Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum | | system=[[Sega System 16]], [[Sega Master System]], Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum | ||
| romsize={{SMS}} 128kB | | romsize={{SMS}} 128kB |
Revision as of 12:38, 10 May 2017
SDI: Strategic Defense Initiative | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega System 16, Sega Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Activision | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM1, Sega R&D2 Software Studios Source Software | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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SDI: Strategic Defense Initiative is a 1987 shoot-'em-up arcade game developed by Sega for the Sega System 16 arcade platform.
Contents
Gameplay
Unusual for its time, SDI has the player assume the role of a satellite, tasked with destroying enemy satellites and missiles. Each level is divided into two "modes" - "offensive" mode, which takes the form of a sidescrolling shoot-'em-up, and "defensive" mode which is built more similarly to Atari's Missile Command. Beating both modes allows the player to progress, however, if the player can destroy all the enemies in offensive mode, defensive mode does not take place.
SDI not only gives the player control over the movement of the satellite, but also its aim. This mechanic was implemented in the original arcade cabinet through the form of a joystick and trackball - the joystick moving the player, the trackball moving the crosshair. On the top of the joystick is a button for firing.
A perfect game of SDI will result in the satellite being replaced with Flicky.
Versions
SDI was ported to the Sega Master System in 1987/1988, where western versions were renamed Global Defense. The Master System version, as well as cutting back on the graphical and audio quality, has to vastly reduce the difficulty of the game to match up with a new control scheme - as the console lacks a trackball, the player needs to switch between moving and aiming during play (holding while moving the D-Pad allows the satellite to move, otherwise the D-Pad only controls the crosshair). This makes moving and aiming at the same time impossible. However, the U.S. manual lists an alternate two-controller configuration in which the first controller aims and the second controller moves the satellite. When the game is started in this configuration, the satellite fires automatically. To start the game with two controllers, on the second controller either press Left and or Right and .
Activision brought the game to home computers in Europe - the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum (not to be confused with S.D.I., an unrelated game also released for the Amiga and Atari ST).
These days, SDI is often grouped with another arcade game from the era, Quartet. Both were released as part of Volume 21 of the Sega Ages 2500 series, Sega Ages 2500 Series Vol. 21: SDI & Quartet: Sega System 16 Collection for the PlayStation 2. SDI & Quartet: Original Soundtrack contains the official soundtrack of both games.
Production credits
Arcade version
- Planed by: Black Holl Tomo
- Project Leader: Joe Kacchan
- Programer: Sweet Tohchan, Anatano Pideshi, Ippo Ogapi
- Character Design: Saitama Kenji, 8940 Kon
- Scene Design: Henchan
- Music by: Funky Gerogero
- Sound Effects: Nao Chan
- Mechanical Engineer: MI.U.I.Hachi
- Enemy Creation: Demon Taka
- Data Adjust: Nanno Icchan
- Special Thanks: Mina Inochi, Hakusyon Daimaohe, Mamiko Chan, Uso Happyaku
- Special No Thanks: Ashidematoi People
- Presented by: Sega, Chin_Chin Brothers
- (According to Sega Ages 2500 Vol. 21, Masaki Kondo (近藤 正樹) was a "Designer", Katsumi Tojo (藤乗 勝巳) was the "main programmer" and Eishi Kawatake (川竹 英士) was also a programmer. All three worked on Galaxy Force too).
Commodore 64 version
- (C)1988 Activision
- Software Studios
- Produced by: Neil Jackson
- Coding Graphics and Music was Produced by: Source the Software House Ltd
- Artwork by: Bryn Redman, Ross Harris
- Music Composed by: Paul Summers
- Programming by: Mike Chilton
Magazine articles
- Main article: SDI: Strategic Defense Initiative/Magazine articles.
Promotional material
Physical scans
System 16 version
System 16, JP | ||||
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Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
74 | |
---|---|
Based on 14 reviews |
Amiga version
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
54 | |
---|---|
Based on 2 reviews |
Amiga, UK |
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|
Amstrad CPC version
Sega Retro Average | |||||||||||||||||||
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|
52 | |
---|---|
Based on 3 reviews |
Amstrad CPC, UK |
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|
Atari ST version
Sega Retro Average | |||||||||||||||||||||||||||||
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|
71 | |
---|---|
Based on 5 reviews |
Atari ST, UK |
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|
Commodore 64 version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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63 | |
---|---|
Based on 8 reviews |
Commodore 64, UK (cassette) |
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Commodore 64, UK (disk) |
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ZX Spectrum version
Sega Retro Average | |||||||||||||||||||||||||||||
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|
51 | |
---|---|
Based on 5 reviews |
References
- ↑ File:CGW US 050.pdf, page 45
- ↑ File:ACE UK 16.pdf, page 166
- ↑ 3.0 3.1 3.2 3.3 File:CVG UK 085.pdf, page 43
- ↑ 4.0 4.1 4.2 File:CVG UK 116.pdf, page 81 Cite error: Invalid
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- ↑ 7.0 7.1 File:ACE UK 14.pdf, page 49 Cite error: Invalid
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tag; name ":File:SegaPro UK 03.pdf_p19" defined multiple times with different content - ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 57
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 141
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 57
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ User, "Septémvrios 1992" (GR; 1992-0x-xx), page 86
- ↑ 21.0 21.1 File:TGM UK 22.pdf, page 91 Cite error: Invalid
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tag; name ":File:TGM UK 22.pdf_p91" defined multiple times with different content - ↑ New Computer Express, "July 15, 1989" (UK; 1989-07-13), page 50
- ↑ 23.0 23.1 File:ACE UK 20.pdf, page 78 Cite error: Invalid
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- ↑ Génération 4, "Décembre 1988" (FR; 1988-1x-xx), page 24
- ↑ File:CommodoreUser UK 64.pdf, page 67
- ↑ 32.0 32.1 File:CVG UK 118.pdf, page 88 Cite error: Invalid
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- ↑ Commodore User, "January 1989" (UK; 1988-12-19), page 64
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- Pages with reference errors
- 2 player games
- JP Master System games
- All JP games
- US Master System games
- All US games
- EU Master System games
- All EU games
- AU Master System games
- All AU games
- BR Master System games
- All BR games
- KR Master System games
- All KR games
- Master System games
- 1987 Master System games
- All 1987 games
- Master System shoot-'em-up games
- All shoot-'em-up games
- UK Amiga games
- All UK games
- Amiga games
- 1988 Amiga games
- All 1988 games
- UK Atari ST games
- Atari ST games
- 1988 Atari ST games
- ES Amstrad CPC games
- All ES games
- UK Amstrad CPC games
- Amstrad CPC games
- 1988 Amstrad CPC games
- UK Commodore 64 games
- Commodore 64 games
- 1988 Commodore 64 games
- ES ZX Spectrum games
- UK ZX Spectrum games
- ZX Spectrum games
- 1988 ZX Spectrum games
- Use romtable template
- All games
- Credits without source
- Credits without reference
- Creditstable with no console field
- GalleryPrintAd file defined
- Old-style rating (ace)
- Use magref
- Old-style rating (cgtc)
- Old-style rating (cvg)
- Old-style rating (gamesmachineuk)
- Old-style rating (pp)
- Old-style rating (s)
- Old-style rating (segapower)
- Rating without PDF source
- Old-style rating (segapro)
- Update ratings template
- 9 old ratings
- 1 old ratings
- Old-style rating (acu)
- 3 old ratings
- Old-style rating (cuser)
- Old-style rating (zzap64)
- Old-style rating (zzapit)
- 7 old ratings
- Rating without source
- Old-style rating (suser)
- Old-style rating (ysinclair)
- 4 old ratings
- System 16 games