Difference between revisions of "Super Monkey Ball Jr."
From Sega Retro
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| developer=[[Sega]], [[Realism]] | | developer=[[Sega]], [[Realism]] | ||
| system=[[Game Boy Advance]], [[Nokia N-Gage]] | | system=[[Game Boy Advance]], [[Nokia N-Gage]] | ||
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− | '''''{{PAGENAME}}''''' is an entry in the ''Super Monkey Ball'' series of games and was released in 2002 for the [[Game Boy Advance]]. The same game was released for the [[Nokia N-Gage]] a year later under the basic title of '''''Super Monkey Ball'''''. | + | {{stub}}'''''{{PAGENAME}}''''' is an entry in the ''Super Monkey Ball'' series of games and was released in 2002 for the [[Game Boy Advance]]. The same game was released for the [[Nokia N-Gage]] a year later under the basic title of '''''Super Monkey Ball'''''. |
Gameplay is much the same as other ''Super Monkey Ball'' games, but limited due to the hardware. Nevertheless the game is presented in 3D. | Gameplay is much the same as other ''Super Monkey Ball'' games, but limited due to the hardware. Nevertheless the game is presented in 3D. | ||
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===Super Blocky Mode=== | ===Super Blocky Mode=== | ||
− | By entering the code {{left}}{{left}}{{right}}{{right}}{{down}}{{down}}{{a}} on the title screen, "Super Blocky Mode" is unlocked, which halves the vertical screen resolution of the 3D sections in an attempt to boost frame rates. | + | By entering the code {{left}}{{left}}{{right}}{{right}}{{down}}{{down}}{{a}} on the title screen, "Super Blocky Mode" is unlocked, which halves the vertical screen resolution of the 3D sections in an attempt to boost frame rates. |
==Production credits== | ==Production credits== | ||
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*©Amusement Vision, Ltd./SEGA CORPORATION, 2001, 2002. Created and Co-Published by SEGA. SEGA, the SEGA logo and SUPER MONKEY BALL are registered trademarks or trademarks of SEGA Corporation. Developed by Realism Ltd. Realism and its logo are trademarks of Realism Ltd. Exclusively Co-Published by THQ, Inc. THQ and the THQ logo are registered trademarks of THQ, Inc. | *©Amusement Vision, Ltd./SEGA CORPORATION, 2001, 2002. Created and Co-Published by SEGA. SEGA, the SEGA logo and SUPER MONKEY BALL are registered trademarks or trademarks of SEGA Corporation. Developed by Realism Ltd. Realism and its logo are trademarks of Realism Ltd. Exclusively Co-Published by THQ, Inc. THQ and the THQ logo are registered trademarks of THQ, Inc. | ||
}} | }} | ||
− | |console=GBA | + | | console=GBA |
}} | }} | ||
Revision as of 09:02, 16 April 2018
Super Monkey Ball Jr. | ||||||||||||||||||||||||||||||||
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System(s): Game Boy Advance, Nokia N-Gage | ||||||||||||||||||||||||||||||||
Publisher: Sega, THQ (US), Infogrames (EU) | ||||||||||||||||||||||||||||||||
Developer: Sega, Realism | ||||||||||||||||||||||||||||||||
Genre: Puzzle | ||||||||||||||||||||||||||||||||
Number of players: 1-4 | ||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Super Monkey Ball Jr. is an entry in the Super Monkey Ball series of games and was released in 2002 for the Game Boy Advance. The same game was released for the Nokia N-Gage a year later under the basic title of Super Monkey Ball.
Gameplay is much the same as other Super Monkey Ball games, but limited due to the hardware. Nevertheless the game is presented in 3D.
Contents
Gameplay
Super Blocky Mode
By entering the code on the title screen, "Super Blocky Mode" is unlocked, which halves the vertical screen resolution of the 3D sections in an attempt to boost frame rates.
Production credits
Game Boy Advance version
Game Boy Advance Version Developed by Realism, Ltd.
- Programming Lead: David Reed
- Programming: Jason Brooke, Neil Millstone, Andrew Onions, James Watson
- Tools Programming: Andrew Clarke
- Art Lead: David Worton
- Art: Michael Smith, Simon Street, Steven Watson
- Music Composition & Arrangement: Martin Goodall
- Producers: Marcus Bowden (Creations, Andrew Onions
- Special Thanks: David McLachlan, Lorraine Starr, Mark Wilcox
Exclusively Co-Published by THQ, Inc. (North American Re-Versioning Team)
- Vice President of Product Development: Jack Sorensen
- Executive Producer: Brian Christian
- Producer: Derek C. Smith
- Quality Assurance Technician: Mario Waibel
- QA Database Administration: Jason Roberts
- QA Manager: Monica Vallejo
- QA Director: Jeremy S. Barnes
- Lead QA Tester: Marla Anyomi
- QA Testing: Logan Derrick, James Krenz, Graham Ratliff, Carlos Restrepo, Ryan Rothenberger, Steven Travers
- Special Thanks: Judith Jette-Hansen, Katherine Schoback, Shinobu Toyoda
- Original Game Co-Developed & Co-Presented by SEGA Corporation; Supervised by Amusement Vision, Ltd.
- Producer & Director: Toshihiro Nagoshi
- Planning: Yukinobu Arikawa
- Programming Chief: Hisashi Endo
- Programming: Youichi Ishikawa, Kouji Tokeida, Yasumasa Matsumori
- Design Chief: Junichi Yamada
- Design: Kazuhiro Izaki, Daisuke Sato, Chigaku Fukuhara
- Sound Engineering: Haruyoshi Tomita, Hidenori Shoji
- ©Amusement Vision, Ltd./SEGA CORPORATION, 2001, 2002. Created and Co-Published by SEGA. SEGA, the SEGA logo and SUPER MONKEY BALL are registered trademarks or trademarks of SEGA Corporation. Developed by Realism Ltd. Realism and its logo are trademarks of Realism Ltd. Exclusively Co-Published by THQ, Inc. THQ and the THQ logo are registered trademarks of THQ, Inc.
Magazine articles
- Main article: Super Monkey Ball Jr./Magazine articles.
Physical scans
Game Boy Advance version
N-Gage version
N-Gage, AU |
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References
Categories:
- 1-4 player games
- US Game Boy Advance games
- All US games
- EU Game Boy Advance games
- All EU games
- AU Game Boy Advance games
- All AU games
- Game Boy Advance games
- All puzzle games
- All 2002 games
- 2002 Game Boy Advance games
- N-Gage games
- Old content rating field
- All games
- Stubs
- Credits without source
- Credits without reference
- Super Monkey Ball (franchise)