Difference between revisions of "Fatal Rewind"
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Revision as of 14:24, 19 June 2019
Fatal Rewind | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Electronic Arts (US/EU), Electronic Arts Victor (JP) | |||||||||||||||||||||||||
Developer: Psygnosis, Raising Hell Productions | |||||||||||||||||||||||||
Sound driver: Sound Images v1.0 | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Fatal Rewind, known as The Killing Game Show (キリング・ゲームショー) in Japan (and on other systems) is a platform shoot-'em-up developed by Psygnosis and published by Electronic Arts for the Sega Mega Drive in 1991.
Contents
Gameplay
You have to clear mazes with puzzle sections while fighting off enemies. All stages have a time limit, which is enforced by a constantly rising liquid that destroys the player on contact. After losing a life, the game replays your gameplay. You can interrupt this by pushing any button except , and continue from the current position in the replay, jumps, tapping fires while holding down is for using items, is for fast forwarding during a replay.
The game features a score system and adds points based on playtime (similar to games such as Space Harrier), but the counter can be cheated due to infinitely respawning enemies and deliberately drawing out stages as long as possible.
Versions
- The Amiga original featured 8 worlds with two stages each. This has been cut down to 6 worlds with 2 stages each. As the cut worlds didn't feature anything that wouldn't have been possible on the Sega Mega Drive hardware, ROM size restrictions or the publisher not investing into bigger ROMs are possible reasons.
- Liquids are reflective in the Amiga original. The effect was not, perhaps could not be, reproduced for this port.
- The map function from the Amiga version is missing.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Fatal Rewind | Fatal Rewind |
English (US) | Fatal Rewind | Fatal Rewind |
Japanese | キリング・ゲームショー | The Killing Game Show |
Production credits
- Programming and Design: Martyn R Chudley
- Artwork: Martyn R Chudley, Jim Bowers, Jeff Bramfitt and Pete Lyon
- Music and FX: Sound Images
- Special Thanks to: Ian Hetherington, John White, Steve Riding, Nick Burcombe, Chris Stanley, Chris Wylie, Mike Waterworth, Garvan Corbett, Paul Frewin, Dave Worral, Sharon, Lorraine, Chris, Rob, Wayne Smithson and Keith Francart
Magazine articles
- Main article: Fatal Rewind/Magazine articles.
Promotional material
Physical scans
73 | |
---|---|
Based on 35 reviews |
Mega Drive, SE (Rental) |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | 1991-09 | Cartridge (US/EU) | ||||||||||
? |
|
512kB | 1991-09 | Prototype? | ||||||||||
✔ |
|
1MB | 1993 | Cartridge (JP) |
References
- ↑ Sega Power, "December 1991" (UK; 1991-10-30), page 11
- ↑ 2.0 2.1 2.2 ACE, "December 1991" (UK; 1991-11-08), page 101
- ↑ GamePro, "October 1991" (US; 1991-xx-xx), page 80
- ↑ 4.0 4.1 GamePro, "December 1991" (US; 1991-xx-xx), page 74
- ↑ Beep! MegaDrive, "September 1993" (JP; 1993-08-07), page 20 (22)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85 (87)
- ↑ GamePro, "December 1991" (US; 1991-xx-xx), page 72 (74)
- ↑ 8.0 8.1 Mega, "January 1994" (UK; 1993-12-16), page 87
- ↑ 9.0 9.1 MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- ↑ Mean Machines, "November 1991" (UK; 1991-10-29), page 80-82 (80)
- ↑ Sega Power, "January 1992" (UK; 1991-12-05), page 34/35 (34)
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 52/53 (54)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 79
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 156
- ↑ Beep! MegaDrive, "September 1993" (JP; 1993-08-07), page 22
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 129
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 84
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 45
- ↑ Famitsu, "1993-08-20,27" (JP; 1993-08-06), page 38
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ Game Power, "Marzo 1992" (IT; 1992-0x-xx), page 60
- ↑ Games-X, "24th-30th October 1991" (UK; 1991-10-24), page 34
- ↑ Game Zone, "December 1991" (UK; 1991-11-22), page 42
- ↑ Hippon Super, "September 1993" (JP; 1993-08-03), page 49
- ↑ Hobby Consolas, "Abril 1992" (ES; 1992-0x-xx), page 156
- ↑ Joypad, "Décembre 1991" (FR; 1991-11-19), page 84
- ↑ Joystick, "Novembre 1991" (FR; 1991-1x-xx), page 180
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Force, "Novembre 1991" (FR; 1991-11-19), page 76
- ↑ Micromanía (segunda época), "Febrero 1992" (ES; 1992-0x-xx), page 30
- ↑ Mean Machines, "November 1991" (UK; 1991-10-29), page 80
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Novembre 1991" (FR; 1991-xx-xx), page 82
- ↑ Power Play, "1/92" (DE; 1991-12-11), page 183
- ↑ Sega Power, "January 1992" (UK; 1991-12-05), page 34
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 54
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Svet Kompjutera, "Jul-Avgust 1996" (YU; 1996-xx-xx), page 86
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Supergame, "Agosto 1992" (BR; 1992-08-xx), page 34
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 71
- ↑ VideoGames & Computer Entertainment, "December 1991" (US; 1991-1x-xx), page 72
- ↑ Video Games, "4/91" (DE; 1991-12-06), page 28
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