Difference between revisions of "Dreamcast Controller"
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{{AccessoryBob | {{AccessoryBob | ||
| accessoryimage=Dreamcast Controller.jpg | | accessoryimage=Dreamcast Controller.jpg | ||
− | | | + | | accessoryprogramscreen= |
| title= | | title= | ||
| maker=[[Sega]] | | maker=[[Sega]] | ||
+ | | type=Control pad | ||
| madefor=[[Sega Dreamcast]] | | madefor=[[Sega Dreamcast]] | ||
− | | | + | | alsoworks= |
| releases={{releasesDC | | releases={{releasesDC | ||
| dc_date_eu=1999-10-14 | | dc_date_eu=1999-10-14 | ||
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− | + | {{stub}}'''''{{PAGENAME}}''''' (ドリームキャスト コントローラ) is the primary interface for interacting with the [[Sega Dreamcast]] video game console. It was bundled with every system and is supported by every Dreamcast game. | |
==Hardware== | ==Hardware== | ||
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Although each button can be configured to perform a specific and distinctive action, all of the buttons, except for the two analog triggers and thumb pad, work on the same principle. In essence, each button is a switch that completes a circuit whenever it is pressed. A small metal disc beneath the button is pushed into contact with two strips of conductive material on the circuit board inside the controller. While the metal disc is in contact, it conducts electricity between the two strips. | Although each button can be configured to perform a specific and distinctive action, all of the buttons, except for the two analog triggers and thumb pad, work on the same principle. In essence, each button is a switch that completes a circuit whenever it is pressed. A small metal disc beneath the button is pushed into contact with two strips of conductive material on the circuit board inside the controller. While the metal disc is in contact, it conducts electricity between the two strips. | ||
− | The controller senses that the circuit is closed and sends that data to the Dreamcast. The CPU compares that data with the instructions in the game software for that button, and triggers the appropriate response. There is also a metal disc under each arm of the directional pad. If you're playing a game in which pushing down on the directional pad causes the character to crouch, a similar string of connections is made from the time of the push down on the pad to when the character crouches. | + | The controller senses that the circuit is closed and sends that data to the Dreamcast. The CPU compares that data with the instructions in the game software for that button, and triggers the appropriate response. There is also a metal disc under each arm of the directional pad. If you're playing a game in which pushing down on the directional pad causes the character to crouch, a similar string of connections is made from the time of the push down on the pad to when the character crouches. |
The analog thumb pad and triggers work in a completely different way from the buttons described above. The triggers each have a tiny magnet attached to the end of the trigger arm. When the trigger is depressed, the magnet is pushed toward a sensor mounted on the controller's circuit board. Through the process of induction, the magnet creates resistance to the current passing through the sensor. On the bottom of the magnet is a layer of foam padding. Pushing harder on the trigger compresses the padding, which brings the magnet closer to the sensor. The closer the magnet is to the sensor, the more resistance is induced. This variable resistance makes the triggers pressure-sensitive. | The analog thumb pad and triggers work in a completely different way from the buttons described above. The triggers each have a tiny magnet attached to the end of the trigger arm. When the trigger is depressed, the magnet is pushed toward a sensor mounted on the controller's circuit board. Through the process of induction, the magnet creates resistance to the current passing through the sensor. On the bottom of the magnet is a layer of foam padding. Pushing harder on the trigger compresses the padding, which brings the magnet closer to the sensor. The closer the magnet is to the sensor, the more resistance is induced. This variable resistance makes the triggers pressure-sensitive. | ||
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==Magazine articles== | ==Magazine articles== | ||
− | {{mainArticle|{{PAGENAME}}/Magazine articles}} | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} |
+ | |||
+ | ==Patents== | ||
+ | <gallery> | ||
+ | Patent USD414484.pdf|USD414484 | ||
+ | Patent USD415145.pdf|USD415145 | ||
+ | </gallery> | ||
− | == | + | ==Artwork== |
+ | ===Hardware diagrams=== | ||
+ | <gallery> | ||
+ | DCController Diagram1.svg | ||
+ | DCController Diagram2.svg | ||
+ | </gallery> | ||
+ | |||
+ | ==Photo gallery== | ||
<gallery> | <gallery> | ||
Dreamcast Controller Expansion.jpg|Top of the controller, showing the two expansion sockets, analog triggers and wire clip. | Dreamcast Controller Expansion.jpg|Top of the controller, showing the two expansion sockets, analog triggers and wire clip. | ||
</gallery> | </gallery> | ||
− | == | + | ==Physical scans== |
+ | {{ratings | ||
+ | | icon=DC | ||
+ | | cvg=80 | ||
+ | | cvg_source={{magref|cvg|216|66}} | ||
+ | | cvg_1=60 | ||
+ | | cvg_source_1={{magref|cvg|229|62}} | ||
+ | }} | ||
+ | |||
===Japan=== | ===Japan=== | ||
{{SectionsNewStart|imagewidths=200px}} | {{SectionsNewStart|imagewidths=200px}} | ||
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==References== | ==References== | ||
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<references/> | <references/> | ||
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{{Dreamcast}} | {{Dreamcast}} | ||
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[[Category:Control pads]] | [[Category:Control pads]] |
Revision as of 02:58, 15 February 2020
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Made for: Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||
Manufacturer: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Type: Control pad | |||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Dreamcast Controller (ドリームキャスト コントローラ) is the primary interface for interacting with the Sega Dreamcast video game console. It was bundled with every system and is supported by every Dreamcast game.
Contents
Hardware
With the Dreamcast, Sega went back to using the term "controller" for its main form of input, having previously preferred the term "control pad" with the Sega Mega Drive and Sega Saturn. As is to be expected, it increments on ideas seen with previous Sega hardware, being the logical progression from the Saturn's 3D Control Pad, originally debuting in mid-1996 as a response to the Nintendo 64. However, the 3D Control Pad was not as widely adopted as perhaps hoped, so the Dreamcast is the first (and only) Sega console to be equipped with analogue controls straight out of the box.
On the top left of the controller sits an "analogue thumb pad" (analogue stick), above a four-way directional pad (D-Pad), a START button in the centre of the controller and , , and face buttons on the right. On top of the controller there are two analogue triggers, and in the top-left and top-right, respectively. Unlike the Sega Saturn (and Mega Drive) there are no and buttons, and the controller has moved past the need for a switch to toggle between analogue and digital modes, seen on the 3D Control Pad.
The most striking difference with the Dreamcast controller is its two "expansion sockets" on the top. Typically the first socket (in front) houses a VMU (as there is a gap to see the screen) while the one in back houses other expansions such as the Jump Pack.
The Dreamcast controller stands as Sega's largest standard control pad for any of their systems, and was not redesigned during the console's run. Over the years it has run into some criticism, primarily for being uncomfortable for those with larger hands, but also for the high sensitivity of the thumb pad. Furthermore its lack of a second thumb pad was a noticable disadvantage when compared to the PlayStation 2 (and original PlayStation in its later years). It was also the last mainstream video game controller not to have vibration features as standard.
One curious design feature is the controller's wire, which comes out of the bottom, only to be looped back up and clipped in place so as not to get in the way. While unconventional, Sega appears to have designed it this way to assist with storage - that is to say, the wire can be wrapped around the controller and clipped at the end.
Many novelty Dreamcast controllers were produced in a wide variety of colors.
Western controllers have their D-Pads raised slightly higher, to make them more suitable for 2D games[8].
Internal workings
Although each button can be configured to perform a specific and distinctive action, all of the buttons, except for the two analog triggers and thumb pad, work on the same principle. In essence, each button is a switch that completes a circuit whenever it is pressed. A small metal disc beneath the button is pushed into contact with two strips of conductive material on the circuit board inside the controller. While the metal disc is in contact, it conducts electricity between the two strips.
The controller senses that the circuit is closed and sends that data to the Dreamcast. The CPU compares that data with the instructions in the game software for that button, and triggers the appropriate response. There is also a metal disc under each arm of the directional pad. If you're playing a game in which pushing down on the directional pad causes the character to crouch, a similar string of connections is made from the time of the push down on the pad to when the character crouches.
The analog thumb pad and triggers work in a completely different way from the buttons described above. The triggers each have a tiny magnet attached to the end of the trigger arm. When the trigger is depressed, the magnet is pushed toward a sensor mounted on the controller's circuit board. Through the process of induction, the magnet creates resistance to the current passing through the sensor. On the bottom of the magnet is a layer of foam padding. Pushing harder on the trigger compresses the padding, which brings the magnet closer to the sensor. The closer the magnet is to the sensor, the more resistance is induced. This variable resistance makes the triggers pressure-sensitive.
The thumb pad also uses a magnet, along with four small sensors. The sensors are arranged like a compass, with one at each of the cardinal points (north, south, east, west). The base of the joystick is shaped like a ball, with tiny spokes radiating out. The ball sits in a socket above the sensors. Spikes on the socket fit between the spokes on the ball. This allows for an extraordinary amount of movement without letting the thumb pad twist out of alignment with the sensors. As the thumb pad is moved, the magnet in the base moves closer to one or two of the sensors, and farther from the others. The system monitors the changes in induction caused by the magnet's movement to calculate the position of the thumb pad.
Magazine articles
- Main article: Dreamcast Controller/Magazine articles.
Patents
Artwork
Hardware diagrams
Photo gallery
Physical scans
Sega Retro Average | ||||||||||||||
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63 | |
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Based on 2 reviews |
Japan
Standard (HKT-7701) (1998-11-27) | |||
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Standard Dreamcast controllers are white, a colour which was reportedly decided very late in the console's development cycle. This original Japanese model was the basis for all controllers which followed. | |||
Millennium 2000: Aqua Blue (アクアブル) (HKT-7700-01) () | |||
Millennium 2000: Lime Green (ライム グリーン) (HKT-7700-02) () | |||
| |||
Millennium 2000: Passion Pink (パッションピンク) (HKT-7700-03) () | |||
| |||
Millennium 2000: Smoke (スモーク) (HKT-7700-04) () | |||
Aqua Blue (アクアブル) (HKT-7700-06) () | |||
Lime Green (ライム グリーン) (HKT-7700-07) () | |||
Passion Pink (パッションピンク) (HKT-7700-08) () | |||
Smoke (スモーク) (HKT-7700-09) () | |||
| |||
Leopard () () | |||
Available exclusively through Dreamcast Direct.
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Wood () () | |||
Available exclusively through Dreamcast Direct.
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Camouflage () () | |||
Available exclusively through Dreamcast Direct.
| |||
Marble () () | |||
Available exclusively through Dreamcast Direct.
| |||
Pink () () | |||
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Pearl Blue () () | |||
Available exclusively through Dreamcast Direct.
| |||
Silver () () | |||
Available exclusively through Dreamcast Direct.
| |||
Super Black () () | |||
Available exclusively through Dreamcast Direct.
| |||
Biohazard Code: Veronica (red) () () | |||
Packaged with console. | |||
Biohazard Code: Veronica (black) () () | |||
Packaged with console. | |||
Hello Kitty (pink) () () | |||
Packaged with console. | |||
Hello Kitty (blue) () () | |||
Packaged with console. | |||
R7 () () | |||
Packaged with console. | |||
Clear (クリア) (HKT-7700-18) () | |||
| |||
Sakura Taisen Controller (サクラ大戦 コントローラ) (HKT-7700-19) () | |||
200px | Sakura Taisen | ||
Packaged with console. | |||
ChuChu Rocket! Limited Edition (HDR-0048) (1999-11-11) | |||
This orange Dreamcast controller was released as part of a limited edition version of ChuChu Rocket!. It was not sold separately.
| |||
Divers 2000 Series | |||
Packaged with console. |
North America
Standard (MK-50100) (1999-09-09) | |||
---|---|---|---|
Transparent-blue (MK-50101) () | |||
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Transparent-green (MK-50102) () | |||
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Transparent-red (MK-50103) () | |||
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Transparent-yellow (MK-50104) () | |||
It is said yellow controllers (and VMUs) are the hardest colour to find in North America.
| |||
Charcoal Anthracite (MK-50105) () | |||
Sega Sports () () | |||
Packaged with console. |
Europe
Code | Name | Box scans | Images | Region | Date | Price | Documentation | Description |
---|---|---|---|---|---|---|---|---|
Controller |
|
UK | 1999-10-14 | £19.9919.99 | ||||
Controller |
|
UK | 2000 | £19.9919.99[11] | Available exclusively via Dreamarena[11]. | |||
Controller |
|
UK | 2000 | £19.9919.99[11] | Available exclusively via Dreamarena[11]. | |||
Controller |
|
UK | 2000 | £19.9919.99[11] | Available exclusively via Dreamarena[11]. | |||
Controller |
|
UK | 2000 | £19.9919.99[11] | Available exclusively via Dreamarena[11]. | |||
Sonic the Hedgehog 10th Anniversary |
|
UK | 2001 | PACK-INpack | Packaged with console. |
References
- ↑ Computer & Video Games, "October 1999" (UK; 1999-09-15), page 59
- ↑ Sega Magazin, "October 1999" (DE; 1999-09-06), page 7
- ↑ Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals
- ↑ 4.0 4.1 File:DreamInformation Vol12, page 9
- ↑ Hyper, "September 1999" (AU; 1999-xx-xx), page 30
- ↑ https://www.idnes.cz/ekonomika/test-a-spotrebitel/nova-konzole-dreamcast-prehrava-konkurenci.A_2000M051T05A
- ↑ https://gry.interia.pl/news-oficjalny-dystrybutor-dreamcast,nId,727666
- ↑ Edge, "September 1999" (UK; 1999-08-09), page 8
- ↑ 9.0 9.1 Computer & Video Games, "November 1999" (UK; 1999-10-13), page 66
- ↑ 10.0 10.1 Computer & Video Games, "December 2000" (UK; 2000-11-15), page 62
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Official Dreamcast Magazine, "October 2000" (UK; 2000-09-07), page 31