Difference between revisions of "Battlecorps"

From Sega Retro

Line 44: Line 44:
 
*'''Programmed / Game Design / Story :''' Jon Hilliard
 
*'''Programmed / Game Design / Story :''' Jon Hilliard
 
*'''Production Designer/ Game Design / Story / Graphic Artist:''' Jason Gee
 
*'''Production Designer/ Game Design / Story / Graphic Artist:''' Jason Gee
*'''Music + SF/X:''' Martin Iveson
+
*'''Music + SF/X:''' [[Martin Iveson]]
 
*'''Live Guitar:''' Anthony Wheeldon
 
*'''Live Guitar:''' Anthony Wheeldon
 
*'''Production Designer / Game Design / Story / Graphic Artist:''' Jason Gee
 
*'''Production Designer / Game Design / Story / Graphic Artist:''' Jason Gee

Revision as of 11:45, 3 April 2021

n/a

Battlecorps title.png

Battlecorps
System(s): Sega Mega-CD
Publisher: Core Design (US, Europe), Victor Entertainment (Japan)
Developer:
Distributor: Time Warner Interactive (US)
Peripherals supported: Six Button Control Pad
Genre: Shooting[1][2]

















Number of players: 1
Official in-game languages:
  • English
  • Deutsch
  • Français
  • Español
  • 日本語
  • Release Date RRP Code
    Sega Mega-CD
    JP
    ¥8,000 (8,240)8,000e[3] T-60194
    Sega Mega-CD
    US
    $49.9549.95[5] T-115045
    ESRB: Kids to Adults
    Sega Mega-CD
    EU
    T-115045-50
    Sega Mega-CD
    UK
    £44.9944.99[6][7] T-115045-50
    Sega Mega-CD
    AU
    OFLC: G
    Sega Mega-CD
    BR
    062140
    Tectoy: Todas as Idades

    This short article is in need of work. You can help Sega Retro by adding to it.


    Battlecorps (バトルコープス) is a first person shooter for the Sega Mega-CD. It takes place in giant mechs.

    Gameplay

    In Battlecorps, players take control over a "Bipedal Attack Machine" (BAM) to liberate a planet from an infected AI system and its army of robots. Typically this involves destroying specified targets or getting to a location without being killed. When all lives are lost, the game ends.

    In order to simulate a 3D world, Battlecorps relies heavily on the use of sprite scaling. However, unlike a game such as Doom, the engine rarely draws flat "walls", instead simulating them by placing a series of large sprites in a line. Ceilings are never rendered, though many stages overcome this by taking place exclusively outside. Battlecorps also gives players a degree of control over the Y axis, allowing him or her to attack flying enemies or "ceiling" turrets.

    Draw distance is considerably lower than many other first person shooters of the era, and in order to maintain a steady frame rate, the heads-up display comprises of roughly half the screen. Battlecorps also limits itself to a 256x224 screen resolution at all times.

    Production credits

    • Programmed / Game Design / Story : Jon Hilliard
    • Production Designer/ Game Design / Story / Graphic Artist: Jason Gee
    • Music + SF/X: Martin Iveson
    • Live Guitar: Anthony Wheeldon
    • Production Designer / Game Design / Story / Graphic Artist: Jason Gee
    • Game Design / Story / Voices / Creative Manager: Guy Miller
    • Produced by: Jeremy Heath-Smith


    • Producer: Toshiyuki Nagai
    • Director: Gaku Sato
    • Assistant: Ryo Misawa, Kanji Ishizeki
    • Thanks to: Takeshi Minagawa
    • Thanks to: Bob Churchill (Game Evaluation), James Ryman (Cover Design), Lads & Lasses at Core Design...
    Source:
    In-game credits (JP)
    Battlecorps MCD JP SSCredits.pdf
    [8]

    Magazine articles

    Main article: Battlecorps/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in EGM² (US) #2: "August 1994" (1994-0x-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
    also published in:
    • EGM² (US) #5: "November 1994" (1994-1x-xx)[10]
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Mean Machines Sega (UK) #24: "October 1994" (1994-08-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1994-09: "September 1994" (1994-08-08)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1994-10: "October 1994" (1994-09-08)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    73 [11]
    72 [12]
    89 [13]
    92 [14][15]
    60 [16]
    65 №303, p40
    89 №19, p56/57
    92 [17]
    92 [18]
    96 №12, p22-25
    60 [19]
    95 [20]
    92 №9, p97
    84 №57, p46-49
    95 №35, p46/47
    86 №26, p10/11
    70 [21]
    Sega Mega-CD
    82
    Based on
    17 reviews
    Sega Retro Average 
    Publication Version Score
    Beep! MegaDrive (JP) NTSC-J
    73
    [22]
    Consoles + (FR)
    89
    [13]
    Computer & Video Games (UK)
    92
    [14]
    Edge (UK)
    60
    [23]
    Electronic Gaming Monthly (US) NTSC-U
    63
    [24]
    Famitsu (JP) NTSC-J
    65
    [25]
    Game Players (US) NTSC-U
    71
    [5]
    GamePro (US) NTSC-U
    80
    [26]
    GamePro (DE)
    87
    [27]
    Gamers (DE)
    87
    [28]
    Games World: The Magazine (UK) PAL
    85
    [29]
    Joypad (FR) PAL
    78
    [30]
    Joypad (HU)
    79
    [31]
    Mega (UK) PAL
    92
    [32]
    Mega Force (FR) PAL
    84
    [33]
    Mega Fun (DE) PAL
    83
    [34]
    Mega Power (UK) PAL
    96
    [35]
    MegaTech (UK) PAL
    90
    [36]
    Mean Machines Sega (UK) PAL
    92
    [37]
    Next Generation (US) NTSC-U
    50
    [38]
    Player One (FR)
    95
    [39]
    Play Time (DE)
    82
    [40]
    Sega Magazine (UK) PAL
    92
    [41]
    Sega Power (UK) PAL
    84
    [42]
    Sega Pro (UK) PAL
    95
    [43]
    Świat Gier Komputerowych (PL)
    78
    [44]
    Sega Saturn Magazine (JP) NTSC-J
    72
    [45]
    Sonic the Comic (UK) PAL
    86
    [46]
    Todo Sega (ES)
    91
    [47]
    VideoGames (US)
    70
    [21]
    Sega Mega-CD
    81
    Based on
    30 reviews

    Battlecorps

    Mega-CD, JP
    Battlecorps MCD JP Box Back.jpgBattlecorps MCD JP Box Front.jpg
    Cover
    Battlecorps MCD JP Spinecard.jpg
    Spinecard
    Battlecorps MCD JP Disc.jpg
    Disc
    Mega-CD, US
    Battlecorps MCD US Box Back.jpgBattlecorps MCD US Box Front.jpg
    Cover
    Battlecorps mcd us disc.jpg
    Disc
    Battlecorps mcd us manual.pdf
    Manual
    Mega-CD, EU
    Battlecorps MCD EU Box Back.jpgBattlecorps MCD EU Box Front.jpg
    Cover
    Battlecorps MCD EU spinecard.jpg
    Spinecard
    Battlecorps MCD EU Disc.jpg
    Disc
    Mega-CD, BR
    Battlecorps MCD BR Box Back.jpgNospine.pngBattlecorps MCD BR Box Front.jpg
    Cover
    Mega-CD, AU
    Battlecorps MCD AU front.jpg
    Cover

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega-CD
     ?
    CRC32
    MD5
    SHA-1
    607,573,344 CD (EU) T-115045-50
    Sega Mega-CD
    CRC32
    MD5
    SHA-1
    612,870,048 CD (JP) T-60194
    Sega Mega-CD
    CRC32
    MD5
    SHA-1
    607,260,528 CD (US) T-115045
    Sega Mega-CD
     ?
    CRC32
    MD5
    SHA-1
    1994-02-11 Page

    References

    1. File:Battlecorps MCD JP Box Back.jpg
    2. 2.0 2.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
    3. Beep! MegaDrive, "September 1994" (JP; 1994-08-08), page 5
    4. GamePro, "March 1994" (US; 1994-xx-xx), page 172
    5. 5.0 5.1 Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 108
    6. 6.0 6.1 6.2 Mega, "August 1994" (UK; 1994-07-21), page 13
    7. Computer & Video Games, "October 1994" (UK; 1994-09-15), page 82
    8. File:Battlecorps_MCD_JP_SSCredits.pdf
    9. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 107
    10. EGM², "November 1994" (US; 1994-1x-xx), page 75
    11. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 19 (21)
    12. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84 (86)
    13. 13.0 13.1 Consoles +, "Juillet/Août 1994" (FR; 1994-0x-xx), page 147
    14. 14.0 14.1 Computer & Video Games, "August 1994" (UK; 1994-07-15), page 65
    15. Computer & Video Games, "September 1994" (UK; 1994-08-15), page 53
    16. Edge, "August 1994" (UK; 1994-06-30), page 68/69 (68)
    17. Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 60-63 (60)
    18. Mega, "August 1994" (UK; 1994-07-21), page 54-57 (54)
    19. Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 98 (104)
    20. Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 102/103 (98)
    21. 21.0 21.1 VideoGames, "November 1994" (US; 1994-1x-xx), page 101
    22. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 21
    23. Edge, "August 1994" (UK; 1994-06-30), page 68
    24. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 36
    25. Famitsu, "1994-10-07" (JP; 1994-09-22), page 1
    26. GamePro, "September 1994" (US; 1994-xx-xx), page 70
    27. GamePro, "September 1994" (DE; 1994-08-26), page 66
    28. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 20
    29. Games World: The Magazine, "August 1994" (UK; 1994-06-30), page 25
    30. Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 112
    31. Joypad, "3/1994" (HU; 1994-xx-xx), page 26
    32. Mega, "August 1994" (UK; 1994-07-21), page 54
    33. Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 80
    34. Mega Fun, "07/94" (DE; 1994-06-22), page 37
    35. Mega Power, "July 1994" (UK; 1994-06-23), page 22
    36. MegaTech, "August 1994" (UK; 1994-07-21), page 20
    37. Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 60
    38. Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 104
    39. Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 102
    40. Play Time, "8/94" (DE; 1994-07-16), page 140
    41. Sega Magazine, "August 1994" (UK; 1994-07-15), page 80
    42. Sega Power, "August 1994" (UK; 1994-07-07), page 46
    43. Sega Pro, "August 1994" (UK; 1994-07-14), page 46
    44. Świat Gier Komputerowych, "4/1994" (PL; 1994-xx-xx), page 1
    45. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
    46. Sonic the Comic, "May 27th 1994" (UK; 1994-05-14), page 10
    47. Todo Sega, "Octubre 1994" (ES; 1994-xx-xx), page 46