Difference between revisions of "Dennou Senki Net Merc"

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{{sub-stub}}'''''{{PAGENAME}}'''''{{fileref|Becoming Virtual - Bodies, Technologies, Worlds (Thesis by Nicola Green, University of Canterbury, New Zealand, 1999).pdf|page=75}} (電脳戦記ネットマーク) is an [[arcade]] game developed by [[Sega]] with assistance from UK-based [[Virtuality]]. It is the only game created for the '''Sega Net Merc''' (セガ ネットマーク) system (a [[Sega Model 1]] arcade board adapted for virtual reality), so the two are often used interchangably.
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{{sub-stub}}'''''{{PAGENAME}}'''''{{fileref|Becoming Virtual - Bodies, Technologies, Worlds (Thesis by Nicola Green, University of Canterbury, New Zealand, 1999).pdf|page=75}} (電脳戦記ネットマーク) is an [[arcade]] game developed by [[Sega]] with assistance from UK-based [[Virtuality]]. Utilising a [[Mega Visor Display]] headset, it is the only game created for the '''Sega Net Merc''' (セガ ネットマーク) system (a [[Sega Model 1]] arcade board adapted for virtual reality), so the two are often used interchangably.
  
 
==Gameplay==
 
==Gameplay==
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Players are always stood facing in one direction behind the gun controller during gameplay. The complex nature of the system means that a member of staff was usually on hand to assist users with the headset.
 
Players are always stood facing in one direction behind the gun controller during gameplay. The complex nature of the system means that a member of staff was usually on hand to assist users with the headset.
  
The Sega Net Merc system consists of a Mega Visor Display being attached to a 3SPACE ISOTRAK II{{ref|https://web.archive.org/web/19970330140954/http://www.polhemus.com:80/isotrkds.htm}} head and motion tracker and a specialised cabinet.
+
The Sega Net Merc system consists of a Mega Visor Display being attached to a 3SPACE ISOTRAK II{{ref|https://web.archive.org/web/19970330140954/http://www.polhemus.com:80/isotrkds.htm}} head and motion tracker and a specialised cabinet. The 3SPACE ISOTRAK II was manufactured by Polhemus Inc.{{intref|Press Release: 1996-08-05: Sega Selects Polhemus to Develop Next Generation Motion Capture System}} a technology company specialised in motion tracking that was founded in 1969 by Bill Polhemus{{ref|https://web.archive.org/web/20040806140515/http://www.polhemus.com:80/AboutUs.htm}}. Originally known as Polhemus Navigation Sciences{{ref|https://web.archive.org/web/19980704015046/http://www.polhemus.com:80/genfaq.htm}}), it was based in [[wikipedia:Grand Rapids, Michigan|Grand Rapids, Michigan]], before moving in early 1971 to the town of [[wikipedia:Colchester, Vermont|Colchester, Vermont]].
  
 
==History==
 
==History==
 
===Development===
 
===Development===
Since its conception in 1985, Virtuality had been exploring the commercial use of virtual reality for several years when the Net Merc project began, and had already seen a great deal of success with its 1000CS and 1000SD systems in the early 1990s. Though the games were often primitive, Virtuality machines were an enticing prospect for arcade venues on the decline, and were well received by the general public, who until this point had largely been unaware of the concept. Virtuality was one of the driving forces behind the early 90s VR craze, likely even inspiring [[Sega of America]]'s own VR attempt with the [[Sega VR]] in 1993.
+
''Dennou Senki Net Merc'' was one of the results of a partnership between Sega and UK-based Virtuality, who were one of the biggest success stories of the early commercial virtual reality boom of the early 1990s. Despite their work on the 1000CS and 1000SD series being widely accepted by consumers, criticism was made over the rudimentary technology involved and the poor design quality of the head mounted displays utilised; the partnership sought to solve these issues.{{ref|https://www.gamebusiness.jp/article/2016/09/14/12597.html}}
  
However, while accepted by the public at the time, the 1000 series was restricted by the technology, being powered by [[Amiga|Amiga 3000]] computers and running, on average, at about 20FPS with a low screen resolution. While the 1000 series was able to convey a virtual world, the world was small, consisting of flat shaded polygons and simple geometry. The 2000 series was able to address some of these concerns by switching to Intel 486 [[IBM PC]] compatibles in 1994 (followed by the lesser-known Pentium-based 3000 series).
+
As evidenced by the likes of ''[[Virtua Racing]]'' and ''[[Virtua Fighter]]'', the significantly more expensive Model 1 board could produce higher resolution graphics and more polygons than most PCs at the time, all while maintaining a 60FPS frame rate. The Net Merc project was a combination of Virtuality's previous VR technologies and Sega's once-cutting edge arcade board, with a partnership formed on the basis of this.
  
As evidenced by the likes of ''[[Virtua Racing]]'' and ''[[Virtua Fighter]]'', the signficiantly more expensive Model 1 board could produce higher resolution graphics and more polygons than most PCs at the time, all while maintaining a 60FPS frame rate. The Net Merc project was a combination of Virtuality's previous VR technologies and Sega's once-cutting edge arcade board.
+
Alongside the [[VR-1]] theme park attraction, the project was developed in the offices of [[Sega AM3]], with two programmers (Andy Reece and Stephen Northcott, a former programmer at [[wikipedia:Incentive Software|Incentive Software]]) and two artists from Virtuality in the UK collaborating with AM3 to create a new, slimmed down headset.{{ref|https://www.vrfocus.com/2020/07/the-virtual-arena-blast-from-the-past-the-vr-1/}} Roughly 70 units made it into production, the vast majority of which never left Japan.
  
The project was developed in the offices of [[Sega AM3]], with two programmers (Andy Reece and Stephen Northcott, a former programmer at [[wikipedia:Incentive Software|Incentive Software]]) and two artists from Virtuality in the UK. Roughly 70 units made it into production, the vast majority of which never left Japan.
+
===Release===
 +
Shortly after the launch of VR-1 in July 1994 at [[Yokohama Joypolis]], ''Dennou Senki Net Merc'' first appeared in public at the [[Amusement Machine Show 1994]] the following month as '''''TecWar''''',{{magref|edge|15|12}} before re-appearing at [[AOU Show 1995]]. It is thought to have changed its name to avoid potential conflicts with William Shatner's ''[[wikipedia:TekWar|TekWar]]'' novels (and subsequent video game).  
  
''Dennou Senki Net Merc'' first appeared in public at the [[Amusement Machine Show 1994]] as '''''TecWar''''',{{magref|edge|15|12}} before re-appearing at [[AOU Show 1995]]. It is thought to have changed its name to avoid potential conflicts with William Shatner's ''[[wikipedia:TekWar|TekWar]]'' novels (and subsequent video game).
+
VR-1, which utilised the initial fruits of Sega's partnership with Virtuality, was generally regarded as a success.{{ref|https://www.vrfocus.com/2020/07/the-virtual-arena-blast-from-the-past-the-vr-1/}} However, by 1995 the relatively simplistic graphics generated by the Model 1 board (compared to say, the [[Sega Model 2]] game ''[[Sega Rally Championship]]'' which was also on show at AOU 1995) were seemingly not well received.{{magref|edge|20|17}} While Net Merc machines made it into production, the game is thought to have failed its location test.{{ref|https://netanker.hatenablog.jp/entry/19980529/p3}}
  
However, by 1995 the relatively simplistic graphics generated by the Model 1 board (compared to say, the [[Sega Model 2]] game ''[[Sega Rally Championship]]'' which was also on show at AOU 1995) were seemingly not well received{{magref|edge|20|17}}, and while the game made it into production, it is not considered to have been as popular or influential as Virtuality's earlier works.
+
==Legacy==
 
+
Despite using the acclaimed Mega Visor Display headset, ''Dennou Senki Net Merc'' is retrospectively not considered to have been as popular or influential as Virtuality's other works, both with Sega and without. Few cabinets are thought to still exist.
The 3SPACE ISOTRAK II was manufactured by Polhemus Inc.{{intref|Press Release: 1996-08-05: Sega Selects Polhemus to Develop Next Generation Motion Capture System}} a technology company specialised in motion tracking that was founded in 1969 by Bill Polhemus{{ref|https://web.archive.org/web/20040806140515/http://www.polhemus.com:80/AboutUs.htm}}. Originally known as Polhemus Navigation Sciences{{ref|https://web.archive.org/web/19980704015046/http://www.polhemus.com:80/genfaq.htm}}), it was based in [[wikipedia:Grand Rapids, Michigan|Grand Rapids, Michigan]], before moving in early 1971 to the town of [[wikipedia:Colchester, Vermont|Colchester, Vermont]].
 
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 21:25, 9 April 2021

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Notavailable.svg
Dennou Senki Net Merc
System(s): Sega Model 1
Publisher: Sega
Developer:
Genre: Shoot-'em-up

















Number of players: 1
Release Date RRP Code
Arcade (Model 1)
JP
¥? ?

























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Dennou Senki Net Merc[2] (電脳戦記ネットマーク) is an arcade game developed by Sega with assistance from UK-based Virtuality. Utilising a Mega Visor Display headset, it is the only game created for the Sega Net Merc (セガ ネットマーク) system (a Sega Model 1 arcade board adapted for virtual reality), so the two are often used interchangably.

Gameplay

Dennou Senki Net Merc is an on-rails shoot-'em-up game, in which players use a large gun controller to fire at enemies. Being a virtual reality game, players are also given a VR headset (a "MVD" or "Mega Visor Display"[3], similar to those found in the VR-1), allowing for their head movements to be tracked in real time and therefore see a full 360 degree view of their surroundings.

Players are always stood facing in one direction behind the gun controller during gameplay. The complex nature of the system means that a member of staff was usually on hand to assist users with the headset.

The Sega Net Merc system consists of a Mega Visor Display being attached to a 3SPACE ISOTRAK II[4] head and motion tracker and a specialised cabinet. The 3SPACE ISOTRAK II was manufactured by Polhemus Inc.[5] a technology company specialised in motion tracking that was founded in 1969 by Bill Polhemus[6]. Originally known as Polhemus Navigation Sciences[7]), it was based in Grand Rapids, Michigan, before moving in early 1971 to the town of Colchester, Vermont.

History

Development

Dennou Senki Net Merc was one of the results of a partnership between Sega and UK-based Virtuality, who were one of the biggest success stories of the early commercial virtual reality boom of the early 1990s. Despite their work on the 1000CS and 1000SD series being widely accepted by consumers, criticism was made over the rudimentary technology involved and the poor design quality of the head mounted displays utilised; the partnership sought to solve these issues.[8]

As evidenced by the likes of Virtua Racing and Virtua Fighter, the significantly more expensive Model 1 board could produce higher resolution graphics and more polygons than most PCs at the time, all while maintaining a 60FPS frame rate. The Net Merc project was a combination of Virtuality's previous VR technologies and Sega's once-cutting edge arcade board, with a partnership formed on the basis of this.

Alongside the VR-1 theme park attraction, the project was developed in the offices of Sega AM3, with two programmers (Andy Reece and Stephen Northcott, a former programmer at Incentive Software) and two artists from Virtuality in the UK collaborating with AM3 to create a new, slimmed down headset.[9] Roughly 70 units made it into production, the vast majority of which never left Japan.

Release

Shortly after the launch of VR-1 in July 1994 at Yokohama Joypolis, Dennou Senki Net Merc first appeared in public at the Amusement Machine Show 1994 the following month as TecWar,[10] before re-appearing at AOU Show 1995. It is thought to have changed its name to avoid potential conflicts with William Shatner's TekWar novels (and subsequent video game).

VR-1, which utilised the initial fruits of Sega's partnership with Virtuality, was generally regarded as a success.[9] However, by 1995 the relatively simplistic graphics generated by the Model 1 board (compared to say, the Sega Model 2 game Sega Rally Championship which was also on show at AOU 1995) were seemingly not well received.[11] While Net Merc machines made it into production, the game is thought to have failed its location test.[12]

Legacy

Despite using the acclaimed Mega Visor Display headset, Dennou Senki Net Merc is retrospectively not considered to have been as popular or influential as Virtuality's other works, both with Sega and without. Few cabinets are thought to still exist.

Magazine articles

Main article: Dennou Senki Net Merc/Magazine articles.

Photo gallery

External Links

References


Sega VR
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