Difference between revisions of "Ted618/To do"

From Sega Retro

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*https://web.archive.org/web/20211205044209/https://www.wsj.com/articles/SB936916243140062026 (paywall, ffs)
 
*https://web.archive.org/web/20211205044209/https://www.wsj.com/articles/SB936916243140062026 (paywall, ffs)
 
*https://web.archive.org/web/20211205043822/https://variety.com/1997/digital/news/gameworks-bows-in-march-1117432959/
 
*https://web.archive.org/web/20211205043822/https://variety.com/1997/digital/news/gameworks-bows-in-march-1117432959/
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*https://web.archive.org/web/20211206004400/https://www.bizjournals.com/atlanta/stories/1997/10/20/story2.html
 
*https://web.archive.org/web/20200928034756/https://www.latimes.com/archives/la-xpm-2001-feb-02-fi-20215-story.html
 
*https://web.archive.org/web/20200928034756/https://www.latimes.com/archives/la-xpm-2001-feb-02-fi-20215-story.html
 
*https://web.archive.org/web/20180523234726/https://scholar.lib.vt.edu/VA-news/ROA-Times/issues/1997/rt9703/970310/03120017.htm
 
*https://web.archive.org/web/20180523234726/https://scholar.lib.vt.edu/VA-news/ROA-Times/issues/1997/rt9703/970310/03120017.htm
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*https://web.archive.org/web/20211205211231/https://www.telecompaper.com/news/sega-and-hyundai-agree-amusements-partnership--96860
 
*https://web.archive.org/web/20211205211231/https://www.telecompaper.com/news/sega-and-hyundai-agree-amusements-partnership--96860
 
*https://web.archive.org/web/19970406084659/http://beginplay.com/
 
*https://web.archive.org/web/19970406084659/http://beginplay.com/
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*https://books.google.co.uk/books?id=TBBmFfZ0A28C&pg=PA44&lpg=PA44
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*https://books.google.co.uk/books?id=MGYEAAAAMBAJ&pg=PA146&lpg=PA146

Revision as of 21:03, 5 December 2021

projects

  • more career info for notable people (Yu Suzuki, Mie Kumagai, Rikiya Nakagawa, Hisao Oguchi, mysterious AM4/AM5/AM6 devs as well as head guys like Shoichiro Irimajiri + Hayao Nakayama)
  • history of the main AM divisions besides AM2
  • figure out what the hell really came of the early 2000s business strategy (New Business Headquarters, Animanium, fishes, business tie-ups, driving school simulators, even foot/back massagers - fun times)
  • expand on Japan arcade titles to best extent (recent titles, dead network card games, i-mode functions if i care enough)
  • get round to interviewing Virtuality people - best bet on Mega Visor Display and Net Merc insight
  • cover GameWorks 100% - all venues listed, background info on partnership, executives
  • document Sega Amusements International and Sega Enterprises USA corporate history
  • more Sega Prize Zone and Sega Active Zone
  • add to ongoing AM5, Amusement Theme Park, mid-size/large attraction coverage
  • history on more big venues - Tokyo Joypolis, Ikebukuro GiGO, Sega World Sydney, GameWorks Seattle/Las Vegas
  • Sega venues in far-flung corners - Malaysia, Philippines, Singapore, China, Indonesia, Taiwan, Brazil, Canada
  • smaller facets of amusement operations (early rented Hi-Tech Segas, Love & Berry/Mushiking stores, weird stuff)
  • flesh out history and bust myths - Saturn processing confusion, downplay SOJ/SOA/SOE schisms, other things
  • mirror kukun kun once i have more time god help me

Lists

venues

People

arcade

Attractions

Companies/divisions/other

Links