Difference between revisions of "Dick Tracy"
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− | + | '''''{{PAGENAME}}''''' (ディックトレイシー) is a 1990 action game by [[Sega]] for the [[Sega Mega Drive]] and [[Sega Master System]] tying into the 1990 ''[[wikipedia:Dick Tracy (1990 film)|Dick Tracy]]'' film. | |
+ | |||
+ | ==Story== | ||
+ | {{ScreenThumb|Dick Tracy MD, Introduction.png|width=200|Introduction}} | ||
+ | Dick Tracy is a police detective in a stylized 1930s American city. The game does not follow the plot of the film. | ||
+ | |||
+ | Tracy receives word that the gangster Big Boy is up to something at the train yard. When he arrives, he finds a train carrying a shipment of nitroglycerin. He eventually tracks the shipment to the criminal Lips Manlis, who reveals that Big Boy is using the nitroglycerin for his secret explosives factory. | ||
==Gameplay== | ==Gameplay== | ||
− | The game is an action game | + | The game is an action game played as Dick Tracy fighting groups of gangsters to unravel the mystery. Each stage has three scenes, with the last involving a boss fight against one of the gangsters. Each scene has two planes, a foreground and a background. Tracy walks along the foreground but enemies can appear in and attack from either layer. Tracy walks with {{left}} and {{right}} and ducks with {{down}}. He jumps with {{B}}. He can climb ladders with {{up}} and {{down}}. |
− | + | ||
− | + | Tracy shoots his pistol at enemies in the foreground layer with {{A}}. If an enemy is close, Tracy punches him instead; the game gives the player bonus points at the end of each scene for enemies defeated with punches. Tracy's pistol is always fired straight ahead and cannot be aimed, though it can be fired while ducking or jumping. He shoots his Tommy gun in the background layer with {{C}}, which can be held for continuous fire. His Tommy gun is aimed in any direction with the D-pad; Tracy stands in place while shooting it. He can fire his Tommy gun while ducking if he ducks before firing, and he can jump while firing it. Enemies in the background layer initially miss with their shots, to give the player a chance to dodge, but gradually close in. Both weapons have unlimited ammunition. | |
+ | |||
+ | In some scenes, Tracy cannot use his weapons and can only punch enemies. These scenes do not have a background layer. In the boss scenes, the boss stays in the background layer, attacking and attempting to evade Tracy. Tracy must gradually wear down his health while progressing through the scene until he is finally defeated. | ||
+ | |||
+ | Some scenes involve Tracy pursuing suspects by grabbing the side of a police car and fighting gangsters in their cars as they drive through the streets. These scenes scroll forwards automatically, but the player can maneuver the car back and forth with {{left}} and {{right}}. Tracy can still duck with {{down}} and climb on to the roof of the car with {{C}} to dodge incoming enemy fire, and he still fires his pistol at foreground enemies with {{A}} and his machine gun at background enemies with {{C}}. | ||
+ | |||
+ | Tracy has a limited number of health points. He loses health whenever he takes damage from an enemy; punches and knives cost one health point and bullets cost two health points. When he loses all of his health, he loses a life, but he revives at a checkpoint if the player has lives remaining. Scenes are also timed, and Tracy loses a life if time runs out. If he runs out of lives, the game ends, but the player can continue from the start of the current scene if there are credits remaining. The player can earn extra credits in bonus rounds after each scene. | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=Dick Tracy MD, Stage 1-1.png | ||
+ | | screenshot2=Dick Tracy MD, Stage 1-2.png | ||
+ | | screenshot3=Dick Tracy MD, Stage 1-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The boss of the stage is Itchy. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=Dick Tracy MD, Stage 2-1.png | ||
+ | | screenshot2=Dick Tracy MD, Stage 2-2.png | ||
+ | | screenshot3=Dick Tracy MD, Stage 2-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The boss of the stage is the Brow. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=Dick Tracy MD, Stage 3-1.png | ||
+ | | screenshot2=Dick Tracy MD, Stage 3-2.png | ||
+ | | screenshot3=Dick Tracy MD, Stage 3-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The boss of the stage is Lips Manlis. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 | ||
+ | | screenshot=Dick Tracy MD, Stage 4-1.png | ||
+ | | screenshot2=Dick Tracy MD, Stage 4-2.png | ||
+ | | screenshot3=Dick Tracy MD, Stage 4-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The boss of the stage is Pruneface. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 | ||
+ | | screenshot=Dick Tracy MD, Stage 5-1.png | ||
+ | | screenshot2=Dick Tracy MD, Stage 5-2.png | ||
+ | | screenshot3=Dick Tracy MD, Stage 5-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The boss of the stage is Flattop. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6 | ||
+ | | screenshot=Dick Tracy MD, Stage 6-1.png | ||
+ | | screenshot2=Dick Tracy MD, Stage 6-2.png | ||
+ | | screenshot3=Dick Tracy MD, Stage 6-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The boss of the stage is Big Boy. | ||
+ | }} | ||
+ | }} | ||
− | + | ===Bonus Round=== | |
+ | {{ScreenThumb|Dick Tracy MD, Bonus Stage.png|width=200|Bonus round}} | ||
+ | After each scene, there is a bonus level in which Tracy shoots targets in a police shooting gallery. In addition to pictures of gangsters, there are civilians such as milkmen or police officers. The player receives a rank and bonus credits for successfully hitting gangsters and avoiding shooting innocents. The speed at which the targets flip over increases. There are three targets, which are targeted from left to right with {{A}}, {{B}}, and {{C}}. | ||
− | + | ===Master System version=== | |
+ | This version of the game plays nearly identically. Tracy moves with {{left}} and {{right}} and jumps with {{1}}. He fires his pistol in the foreground by tapping {{2}} and fires his machine gun in the background by holding {{2}}. He can call for police backup with {{1}}+{{2}}, which eliminates all enemies on the screen. This can be done once per scene, though not all scenes allow police backup to be called. | ||
− | + | The bonus stages only have two targets, and Tracy fires at the left target with {{1}} and the right target with {{2}}. | |
==Magazine articles== | ==Magazine articles== |
Revision as of 08:22, 4 July 2022
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Dick Tracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega Technical Institute, Sega of America | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dick Tracy (ディックトレイシー) is a 1990 action game by Sega for the Sega Mega Drive and Sega Master System tying into the 1990 Dick Tracy film.
Contents
Story
Dick Tracy is a police detective in a stylized 1930s American city. The game does not follow the plot of the film.
Tracy receives word that the gangster Big Boy is up to something at the train yard. When he arrives, he finds a train carrying a shipment of nitroglycerin. He eventually tracks the shipment to the criminal Lips Manlis, who reveals that Big Boy is using the nitroglycerin for his secret explosives factory.
Gameplay
The game is an action game played as Dick Tracy fighting groups of gangsters to unravel the mystery. Each stage has three scenes, with the last involving a boss fight against one of the gangsters. Each scene has two planes, a foreground and a background. Tracy walks along the foreground but enemies can appear in and attack from either layer. Tracy walks with and and ducks with . He jumps with . He can climb ladders with and .
Tracy shoots his pistol at enemies in the foreground layer with . If an enemy is close, Tracy punches him instead; the game gives the player bonus points at the end of each scene for enemies defeated with punches. Tracy's pistol is always fired straight ahead and cannot be aimed, though it can be fired while ducking or jumping. He shoots his Tommy gun in the background layer with , which can be held for continuous fire. His Tommy gun is aimed in any direction with the D-pad; Tracy stands in place while shooting it. He can fire his Tommy gun while ducking if he ducks before firing, and he can jump while firing it. Enemies in the background layer initially miss with their shots, to give the player a chance to dodge, but gradually close in. Both weapons have unlimited ammunition.
In some scenes, Tracy cannot use his weapons and can only punch enemies. These scenes do not have a background layer. In the boss scenes, the boss stays in the background layer, attacking and attempting to evade Tracy. Tracy must gradually wear down his health while progressing through the scene until he is finally defeated.
Some scenes involve Tracy pursuing suspects by grabbing the side of a police car and fighting gangsters in their cars as they drive through the streets. These scenes scroll forwards automatically, but the player can maneuver the car back and forth with and . Tracy can still duck with and climb on to the roof of the car with to dodge incoming enemy fire, and he still fires his pistol at foreground enemies with and his machine gun at background enemies with .
Tracy has a limited number of health points. He loses health whenever he takes damage from an enemy; punches and knives cost one health point and bullets cost two health points. When he loses all of his health, he loses a life, but he revives at a checkpoint if the player has lives remaining. Scenes are also timed, and Tracy loses a life if time runs out. If he runs out of lives, the game ends, but the player can continue from the start of the current scene if there are credits remaining. The player can earn extra credits in bonus rounds after each scene.
Stages
Stage 1 | |
---|---|
The boss of the stage is Itchy. | |
Stage 2 | |
The boss of the stage is the Brow. | |
Stage 3 | |
The boss of the stage is Lips Manlis. | |
Stage 4 | |
The boss of the stage is Pruneface. | |
Stage 5 | |
The boss of the stage is Flattop. | |
Stage 6 | |
The boss of the stage is Big Boy. |
Bonus Round
After each scene, there is a bonus level in which Tracy shoots targets in a police shooting gallery. In addition to pictures of gangsters, there are civilians such as milkmen or police officers. The player receives a rank and bonus credits for successfully hitting gangsters and avoiding shooting innocents. The speed at which the targets flip over increases. There are three targets, which are targeted from left to right with , , and .
Master System version
This version of the game plays nearly identically. Tracy moves with and and jumps with . He fires his pistol in the foreground by tapping and fires his machine gun in the background by holding . He can call for police backup with +, which eliminates all enemies on the screen. This can be done once per scene, though not all scenes allow police backup to be called.
The bonus stages only have two targets, and Tracy fires at the left target with and the right target with .
Magazine articles
- Main article: Dick Tracy/Magazine articles.
Promotional material
also published in:
- The Complete Guide to Sega (UK) #1 (1991-05-xx)[13]
Physical scans
Mega Drive version
73 | |
---|---|
Based on 36 reviews |
Mega Drive, SE (Rental) |
---|
|
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
49 | |
---|---|
Based on 15 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | 1990-11 | Cartridge (US/EU/JP) | ||||||||||
✔ |
|
256kB | Cartridge (US/EU/BR) |
References
- ↑ File:DickTracy MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:DickTracy SMS EU Box.jpg
- ↑ https://groups.google.com/g/rec.games.video/c/uVNk7djCad0/m/Bk77F5pIsYQJ
- ↑ https://groups.google.com/g/rec.games.video/c/YuE8ac7NcdA/m/V7tKJF9oxFYJ
- ↑ VideoGames & Computer Entertainment, "May 1991" (US; 1991-0x-xx), page 50
- ↑ 7.0 7.1 7.2 7.3 Raze, "June 1991" (UK; 1991-04-25), page 46
- ↑ Supergame, "Dezembro 1991" (BR; 1991-12-xx), page 38
- ↑ Electronic Gaming Monthly, "January 1991" (US; 199x-xx-xx), page 82
- ↑ 10.0 10.1 Mean Machines, "February 1991" (UK; 1991-02-01), page 64
- ↑ Sega Power, "April 1991" (UK; 1991-03-07), page 25
- ↑ 12.0 12.1 12.2 Supergame, "Julho 1992" (BR; 1992-07-xx), page 32
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 2
- ↑ 14.0 14.1 Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 34/36 (34)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 58
- ↑ Aktueller Software Markt, "Mai 1991" (DE; 1991-04-26), page 122
- ↑ Beep! MegaDrive, "March 1991" (JP; 1991-02-08), page 34
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 104
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 128
- ↑ Computer & Video Games, "May 1991" (UK; 1991-04-14), page 52
- ↑ Electronic Gaming Monthly, "March 1991" (US; 1991-xx-xx), page 18
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 37
- ↑ Famitsu, "" (JP; 1991-0x-xx), page 1
- ↑ GamePro, "March 1991" (US; 1991-xx-xx), page 36
- ↑ Games-X, "Sneak Preview March 1991" (UK; 1991-0x-xx), page 16
- ↑ Hippon Super, "March 1991" (JP; 1991-02-04), page 42
- ↑ Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 90
- ↑ Joystick, "Avril 1991" (FR; 1991-0x-xx), page 104
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 19
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 87
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- ↑ Micromanía (segunda época), "Julio 1991" (ES; 1991-0x-xx), page 34
- ↑ Mean Machines, "April 1991" (UK; 1991-04-01), page 16
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Juin 1991" (FR; 1991-xx-xx), page 28
- ↑ Power Play, "5/91" (DE; 1991-04-12), page 122
- ↑ Score, "Cervenec 1994" (CZ; 1994-07-01), page 59
- ↑ Sega Power, "June 1991" (UK; 1991-05-02), page 49
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ 41.0 41.1 Sega Pro, "December 1991" (UK; 1991-11-21), page 35
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Mai 1991" (FR; 1991-0x-xx), page 58
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 51
- ↑ User, "Aprílios 1992" (GR; 1992-0x-xx), page 86
- ↑ Video Games, "2/91" (DE; 1991-06-07), page 90
- ↑ Zzap!, "Maggio 1991" (IT; 1991-xx-xx), page 58
- ↑ Buzz! Computers (UK) (+0:00)
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Computer & Video Games, "March 1991" (UK; 1991-02-16), page 94
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 132
- ↑ Joystick, "Mai 1991" (FR; 1991-0x-xx), page 151
- ↑ Mean Machines, "February 1991" (UK; 1991-02-01), page 62
- ↑ Player One, "Mai 1991" (FR; 1991-xx-xx), page 40
- ↑ Power Play, "5/91" (DE; 1991-04-12), page 131
- ↑ Sega Power, "April 1991" (UK; 1991-03-07), page 24
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Juin 1991" (FR; 1991-0x-xx), page 78
- ↑ Video Games, "1/91" (DE; 1991-03-27), page 75
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