Difference between revisions of "Street Fighter Collection"
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{{ScreenThumb|Super Street Fighter II Turbo Saturn, Character Select.png|width=200|Character select}} | {{ScreenThumb|Super Street Fighter II Turbo Saturn, Character Select.png|width=200|Character select}} | ||
{{ScreenThumb|Super Street Fighter II Turbo Saturn, Super Finish.png|width=200|Super Combo finish}} | {{ScreenThumb|Super Street Fighter II Turbo Saturn, Super Finish.png|width=200|Super Combo finish}} | ||
− | A port of ''Super Street Fighter II Turbo'' appears on the first disc. The game is a versus fighting game that builds on the foundation of ''Super Street Fighter II'' but introduces several new gameplay mechanics, including the addition of special moves called Super Combos | + | {{ScreenThumb|Super Street Fighter II Turbo Saturn, Akuma.png|width=200|Akuma}} |
+ | A port of ''Super Street Fighter II Turbo'' appears on the first disc. The game is a versus fighting game that builds on the foundation of ''Super Street Fighter II'' but introduces several new gameplay mechanics, including the addition of special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Akuma, who would go on to become a recurring character in later ''Street Fighter'' installments and other Capcom fighting games. Returning characters have received new moves, new animations, and numerous balance changes. The game also adds three speed settings. | ||
The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four bosses Balrog, Vega, Sagat, and M. Bison. If certain conditions are met, Akuma appears before the fight with M. Bison, pummels him, and fights the player instead. A second player can enter at any time to challenge the first by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play. | The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four bosses Balrog, Vega, Sagat, and M. Bison. If certain conditions are met, Akuma appears before the fight with M. Bison, pummels him, and fights the player instead. A second player can enter at any time to challenge the first by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play. | ||
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Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. | Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. | ||
− | Characters have a Super meter that fills when the player lands | + | Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move. |
====Characters==== | ====Characters==== | ||
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons also works. | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons also works. | ||
− | The roster from ''Super Street Fighter II'' is carried over, with many characters receiving new moves. Akuma is added as a hidden character. | + | The roster from ''Super Street Fighter II'' is carried over, with many characters receiving new moves and all characters receiving a Super Combo. Akuma is added as a hidden character. |
{{InfoTable|imagewidths=56| | {{InfoTable|imagewidths=56| | ||
{{InfoRow| | {{InfoRow| | ||
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| title={{flag|US}} Balrog (M. Bison) | | title={{flag|US}} Balrog (M. Bison) | ||
| sprite={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=112}} | | sprite={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=112}} | ||
− | | info1name=Date | + | | info1name=Date of birth |
| info1=1968-09-04 | | info1=1968-09-04 | ||
| info2name=Height | | info2name=Height | ||
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| desc=An emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. He is a secret character who can be selected by selecting Ryu and pressing {{L}} while holding {{R}}. He does not have a Super meter, so he cannot perform Super Combos. | | desc=An emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. He is a secret character who can be selected by selecting Ryu and pressing {{L}} while holding {{R}}. He does not have a Super meter, so he cannot perform Super Combos. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | | + | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen.}} |
− | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | | + | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair.}} |
− | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | | + | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Akuma shoots a flaming variant of the Hadouken.}} |
− | {{MoveListRow | Gou Shouryuken | {{DPF}} {{punch}} | | + | {{MoveListRow | Gou Shouryuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, which can hit opponents up to three times when close.}} |
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma jumps into the air and spins around an axis with his leg extended, tossing his opponent into the air with each hit to potentially hit again. This move can be performed in midair.}} |
− | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | | + | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} |
− | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | | + | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} |
}} | }} | ||
}} | }} |
Revision as of 15:59, 30 June 2023
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Street Fighter Collection | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | ||||||||||||||||||||||||||||||||||||||||
Game total: 3 | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (64/1 tracks) | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | ||||||||||||||||||||||||||||||||||||||||
Genre: Compilation, Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Street Fighter Collection (ストリートファイター コレクション) is a compilation of games in the Street Fighter series, released for the Sega Saturn in North America, Europe, and Japan in 1997.
Contents
Games included
- Super Street Fighter II: The New Challengers
- Super Street Fighter II Turbo
- Street Fighter Alpha 2 Gold
Gameplay
Super Street Fighter II
- Main article: Super Street Fighter II.
A port of Super Street Fighter II appears on the first disc. Compared to the previous Sega Mega Drive port, the visuals and sounds of this version are much more faithful to the arcade original, but it does not contain the extra modes or the speed settings added to the Mega Drive port. It contains a single-player Arcade Mode (with eight different difficulty levels) and a two-player Versus Mode.
Super Street Fighter II Turbo
A port of Super Street Fighter II Turbo appears on the first disc. The game is a versus fighting game that builds on the foundation of Super Street Fighter II but introduces several new gameplay mechanics, including the addition of special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Returning characters have received new moves, new animations, and numerous balance changes. The game also adds three speed settings.
The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four bosses Balrog, Vega, Sagat, and M. Bison. If certain conditions are met, Akuma appears before the fight with M. Bison, pummels him, and fights the player instead. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.
Characters move with and and flip back and forth with and . They crouch with . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
The roster from Super Street Fighter II is carried over, with many characters receiving new moves and all characters receiving a Super Combo. Akuma is added as a hidden character.
Stages
Each character has his or her own stage where matches are hosted (with the exception of Akuma, who is fought in M. Bison's stage). The stage can be manually chosen in the two-player mode.
Street Fighter Alpha 2 Gold
- Main article: Street Fighter Alpha 2 Gold.
The second disc of the set contains Street Fighter Alpha 2 Gold, an enhanced version of the original Street Fighter Alpha 2 (based on Street Fighter Zero 2 Alpha, an arcade-only upgrade released in Japan, Asia, and South America). All of the game modes and features from the previous port are featured, with the exception of the Saturn-exclusive Illustrations gallery. A new Akuma Mode has been added, where the player can fight Shin Akuma directly without needing to satisfy the conditions to make him appear as a foe in the Arcade Mode. Some characters have new moves and Super Combos. Champion Edition-style renditions of all the Street Fighter II characters have been added, alongside Cammy as a hidden character (as she previously appeared in X-Men vs. Street Fighter).
History
Development
In North America, the game was originally announced at E3 1997 as Super Street Fighter Collection[5].
Release
This release was significant at the time as it was provided the first wide release of Super Street Fighter II Turbo, originally released to arcades in 1994. Though it is now considered the definitive version of Street Fighter II, it was difficult to find in Western regions until the release of this compilation for the Saturn and the PlayStation since the only previous console port it received was for the comparatively obscure 3DO and since the Western release of the arcade game was unpopular because of the notoriously high difficulty of its computer-controlled opponents (which was corrected in the Western releases for Street Fighter Collection).
Even though the packaging for the PAL version does not mention Virgin Interactive, their logo still appears in-game.
Legacy
Capcom would later release Capcom Generation: Dai 5 Shuu Kakutouka-tachi for the Saturn and the PlayStation, which collects the three other arcade versions of Street Fighter II. The PlayStation version was released internationally as Street Fighter Collection 2.
Production credits
Japanese version
Super Street Fighter II
- Planner: POO, Mucchi
- Character Designer: Kurisan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matunaga, Rikagon, Simpsons, PEI, Mikiman, Buppo, M.Okazaki, Taka, Akiko, K.Crown, Shibataro
- Programmer: Shin., KID, Min (MiN), EGW, Aoi Mix, Tarabar
- Music: Syun, Oyaji
- Sound: Nobu., Toshio
- Special Thanks: NIN, Akiman, CBX, Dr. Dave, Raven Jimenez, And Capcom All Staff
- Presented by: Capcom
Super Street Fighter II X
- Planner: POO, Mucchi, HASSY, Kimo Kimo
- Character Designer: Akiman, Kurisan, Hayashi, Tanuki, Erichan, Ikusan.Z, Q, Yu-Suke, Youjiro, Inukichi, Fukumoyan, Buppo, Angus, SM, S.Kuwajima, Kisabon, Ohnishi.H, Takky, Matsuchan, MAY, Kazu, Iwai, N-Gawa, RK., Shochan
- Programmer: Shin., Min (MiN), KID, Mitsu, Garamon, Domesan, Ouchi, Chabin, Kimoto, Inaba
- Music: Syun, Oyaji
- Sound: Nobu., Toshio
- Special Thanks: CBX, EGW, Sado, Iizima, M.Michi, E-Bou., And Capcom All Staff
- Presented by: Capcom
Street Fighter Zero 2 Dash
Street Fighter Alpha 2 Gold has the same credits.
- Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
- Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Secret Player-, Hyper Shinchan, Super "Birdie" Sailor
- Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tonopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
- Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Art Work: Holyhomerun
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
- All Sound Produce: Arcade Sound Team
- Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
- Producer: Noritaka Funamizu (POO)
- Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Uesita-Tegekick-Masakazu
- Planner: Neo_G -H. Ishizawa-, Shirahama
- Programmer: Akiyoshi "Fly Boy" Eshiro, Tada "Nya- Nya-" Hideki, Katsu "Btype" Nishida, Toshihiko "Ed" Honda, Yasuhiro Yanagi, Nishimura "Uktkk" Yoshiaki, Tsutomu Terada (Max), Misawa(Cookie)Tsuyoshi
- Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
- Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Illustrations: Ikeno Medaka
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
- All Sound Produce: Arcade Sound Team
- Producer: Noritaka Funamizu (POO)
- Special Thanks: B.I.N, Toshihiko Tsuji, Shingo Aoi, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-, Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: Street Fighter Collection/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1997-34: "1997-34 (1997-10-03,10)" (1997-09-19)[11]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 17 reviews |
Saturn, PT |
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Technical information
- Main article: Street Fighter Collection/Technical information.
References
- ↑ File:SFC Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-31 (1997-09-12)" (JP; 1997-08-29), page 216
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ 5.0 5.1 File:E31997 Capcom PressKit.pdf, page 13
- ↑ 6.0 6.1 Computer & Video Games, "March 1998" (UK; 1998-02-11), page 56
- ↑ Computer & Video Games, "February 1998" (UK; 1998-01-14), page 94
- ↑ File:SFC-SSF2 Saturn JP SSEnding.pdf
- ↑ File:SFC-SSF2X Saturn JP SSEnding.pdf
- ↑ File:SFZ2d Saturn JP SSEnding.pdf
- ↑ Sega Saturn Magazine, "1997-34 (1997-10-03,10)" (JP; 1997-09-19), page 266
- ↑ Ação Games, "Novembro 1997" (BR; 1997-xx-xx), page 16
- ↑ Edge, "Christmas 1997" (UK; 1997-11-27), page 111
- ↑ Electronic Gaming Monthly, "January 1998" (US; 199x-xx-xx), page 161
- ↑ Famitsu, "1997-09-26" (JP; 1997-09-12), page 1
- ↑ Game Informer, "October 1997" (US; 1997-xx-xx), page 66
- ↑ MAN!AC, "11/97" (DE; 1997-10-08), page 54
- ↑ Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 72
- ↑ Mega Fun, "12/97" (DE; 1997-11-05), page 108
- ↑ neXt Level, "Mai 1998" (DE; 1998-04-17), page 72
- ↑ Saturn Fan, "1997 No. 18" (JP; 1997-09-12), page 182
- ↑ Saturn Fan, "1997 No. 21" (JP; 1997-10-31), page 124
- ↑ Saturn Power, "January 1998" (UK; 1997-12-03), page 78
- ↑ Sega Magazin, "Januar 1998" (DE; 1997-12-10), page 72
- ↑ Sega Saturn Magazine, "November 1997" (UK; 1997-10-15), page 78
- ↑ Sega Saturn Magazine, "1997-33 (1997-09-26)" (JP; 1997-09-12), page 196
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
Street Fighter Collection | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs
Demos: Street Fighter Collection Taikenban (1997) |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
- Saturn Backup Memory-compatible games
- 1-2 player games
- JP Saturn games
- All JP games
- US Saturn games
- All US games
- EU Saturn games
- All EU games
- PT Saturn games
- All PT games
- UK Saturn games
- All UK games
- PL Saturn games
- All PL games
- BR Saturn games
- All BR games
- Saturn games
- 1997 Saturn games
- All 1997 games
- Saturn fighting games
- All fighting games
- Saturn games with QSound support
- All games
- Street Fighter Collection
- Street Fighter