Difference between revisions of "Marvel vs. Capcom: Clash of Super Heroes"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|Marvel vs Capcom, Character Select.png|width=200|Character select}} | ||
+ | |||
+ | ===Modes=== | ||
+ | |||
===Characters=== | ===Characters=== | ||
+ | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. | ||
====Marvel==== | ====Marvel==== | ||
+ | Spider-Man, Captain America, Hulk, and Wolverine all return from ''[[Marvel Super Heroes vs. Street Fighter]]''. Gambit returns from ''[[X-Men vs. Street Fighter]]''. | ||
+ | |||
+ | Venom and War Machine are new to the series, though War Machine is largely the same as Iron Man from ''[[Marvel Super Heroes]]''. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
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| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=224}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=224}} | ||
| desc=Spider-Man | | desc=Spider-Man | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Enemies caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}} | ||
+ | {{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | ||
+ | {{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Spider-Man can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Spider Swing | {{right}} {{right}} in midair | Spider-Man swings through the air on a webbing rope.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Maximum Spider | {{QCF}} + two {{punch}} simultaneously | Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Crawler Assault | {{QCF}} + two {{kick}} simultaneously | Spider-Man charges his opponent with a series of attacks.}} | ||
+ | {{MoveListRow | Ultimate Web Throw | {{QCB}} + two {{punch}} simultaneously | Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=448}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=448}} | ||
| desc=Captain America | | desc=Captain America | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Stars and Stripes | {{DPF}} {{punch}} | Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.}} | ||
+ | {{MoveListRow | Charging Star | {{HCF}} {{kick}} | Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).}} | ||
+ | {{MoveListRow | Cartwheel | {{HCB}} {{punch}} | Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}} | ||
+ | {{MoveListRow | Aerial Kick | {{up}}+{{button|text=HK}} in midair | Captain America kicks in front of him.}} | ||
+ | {{MoveListRow | Heel Kick | {{down}}+{{button|text=HK}} in midair | Captain America kicks downward.}} | ||
+ | {{MoveListRow | Double Kick | {{button|text=MK}} {{button|text=MK}} | Captain America follows up a high kick with a lower kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Final Justice | {{QCF}} + two {{punch}} simultaneously | Captain America charges at his opponent with his shoulder or his shield. If it connects, he hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.}} | ||
+ | {{MoveListRow | Hyper Stars and Stripes | {{DPF}} + two {{punch}} simultaneously | Captain America attacks repeatedly with his Stars and Stripes ability.}} | ||
+ | {{MoveListRow | Hyper Charging Star | {{QCF}} + two {{kick}} simultaneously | Captain America attacks with an empowered version of his Charging Star ability.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=448}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=448}} | ||
| desc=Venom | | desc=Venom | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Venom Rush | {{QCF}} {{kick}} | Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.}} | ||
+ | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Swing | {{right}} {{right}} in midair | Venom swings across the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Venom Web | {{QCF}} + two {{punch}} simultaneously | Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.}} | ||
+ | {{MoveListRow | Death Bite | {{QCF}} + two {{kick}} simultaneously | Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Hulk |
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=448}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=448}} | ||
− | | desc= | + | | desc=Hulk |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | ||
+ | {{MoveListRow | Flying Gamma Charge | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | ||
+ | {{MoveListRow | Gamma Slam | {{QCF}} {{punch}} | Hulk slams the ground, causing a shockwave of earth to move across the screen.}} | ||
+ | {{MoveListRow | Gamma Tornado | {{HCB}} {{punch}} (close) | Hulk grabs his opponent and swings them around in circles before tossing them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Gamma Wave | {{QCF}} + two {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}} | ||
+ | {{MoveListRow | Gamma Wave | {{QCF}} + two {{kick}} simultaneously | Hulk calls down a hail of large rocks that fall everywhere.}} | ||
+ | {{MoveListRow | Gamma Crush | {{QCB}} + two {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=448}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=448}} | ||
| desc=Gambit | | desc=Gambit | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen.}} | ||
+ | {{MoveListRow | Trick Card | {{right}} {{downright}} {{down}} {{punch}} | Gambit throws a hand of kinetically charged playing cards diagonally above him.}} | ||
+ | {{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}} | ||
+ | {{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}} | ||
+ | {{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{kick}} | Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with {{left}} and {{right}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Royal Flush | {{QCF}} + two {{punch}} simultaneously | Gambit throws two hands of kinetically charged playing cards, hitting multiple times.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=672}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=672}} | ||
| desc=War Machine | | desc=War Machine | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a giant laser across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | War Machine shoots laser blasts in each of the intermediate directions.}} | ||
+ | {{MoveListRow | Smart Bomb | {{button|text=MP}}+{{button|text=LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Flight | {{QCB}} {{kick}} | War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing {{QCB}} {{kick}} again. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | Any direction + all three {{punch}} simultaneously | War Machine dashes in any direction using his foot-mounted propulsion.}} | ||
+ | {{MoveListRow | Knee Dive | {{down}}+{{button|text=MK}} in midair | War Machine dives downward diagonally with his knees.}} | ||
+ | {{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | War Machine kicks straight up.}} | ||
+ | {{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}} | ||
+ | {{MoveListRow | Missile Launch | {{down}}+{{button|text=HP}} | War Machine shoots a missile across the screen while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Proton Cannon | {{QCF}} + two {{punch}} simultaneously | War Machine pulls out a large cannon and fires a giant blast across the screen.}} | ||
+ | {{MoveListRow | War Destroyer | {{QCF}} + two {{kick}} simultaneously | War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=672}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=672}} | ||
| desc=Wolverine | | desc=Wolverine | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Berserker Slash | {{QCB}} {{punch}} | Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing}} | ||
+ | {{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Drill Claw | Any direction + {{button|text=MP}}+{{button|text=LK}} | Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Head Stomp | {{down}}+{{button|text=HK}} in midair | Wolverine holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Double Claw | {{button|text=MP}} {{button|text=MP}} | Wolverine combos a second slash with his alternate hand.}} | ||
+ | {{MoveListRow | Sliding Claw | {{downright}}+{{button|text=HP}} | Wolverine slides along the ground with his claws first.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Berserker Barrage X | {{QCF}} + two {{punch}} simultaneously | Wolverine charges forward with a barrage of slashes.}} | ||
+ | {{MoveListRow | Berserker Charge | {{QCB}} + two {{punch}} simultaneously | Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.}} | ||
+ | {{MoveListRow | Weapon X | {{DPF}} + two {{punch}} simultaneously | Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.}} | ||
+ | {{MoveListRow | Fatal Claw | {{DPF}} + two {{kick}} simultaneously | Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
====Capcom==== | ====Capcom==== | ||
+ | Three ''[[:Category:Street Fighter|Street Fighter]]'' characters (Chun-Li, Ryu, and Zangief) return from ''[[Marvel Super Heroes vs. Street Fighter]]''. Because of the reduced roster of ''Street Fighter'' characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a "Ken form" or "Akuma form" and use their movesets. | ||
+ | |||
+ | Morrigan uses her sprite and moveset from ''[[Vampire Savior]]'' (with some additions). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
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| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=0}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=0}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1='' | + | | info1=''Street Fighter'' |
| desc=Chun-Li | | desc=Chun-Li | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals (Ryu) | | {{MoveListTable | desc=Command normals (Ryu) | | ||
− | {{MoveListRow | Sakotsu Wari | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | + | {{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} |
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
{{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}} | {{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}} | ||
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{{MoveListRow | Shinkuu Hadoken | {{QCF}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. This move can be performed in midair.}} | {{MoveListRow | Shinkuu Hadoken | {{QCF}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. This move can be performed in midair.}} | ||
{{MoveListRow | Shin Shouryuuken | {{DPF}} + two {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}} | {{MoveListRow | Shin Shouryuuken | {{DPF}} + two {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}} | ||
− | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | + | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} |
}} | }} | ||
{{hr}} | {{hr}} | ||
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{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Akuma).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Akuma).}} | ||
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with {{button|text=MP}} or {{button|text=HP}}, this move can hit his opponent multiple times. This move can be performed in midair.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with {{button|text=MP}} or {{button|text=HP}}, this move can hit his opponent multiple times. This move can be performed in midair.}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu rises diagonally upward while performing | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him. When performed with {{button|text=MP}} or {{button|text=HP}}, he finishes off with an axe kick. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals (Ken) | | {{MoveListTable | desc=Command normals (Ken) | | ||
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{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Ryu throws a single-handed Hadouken at a diagonal angle downward in midair. Ryu's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Ryu throws a single-handed Hadouken at a diagonal angle downward in midair. Ryu's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} | ||
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{button|text=MP}} or {{button|text=HP}}, this move can hit his opponent multiple times.}} | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{button|text=MP}} or {{button|text=HP}}, this move can hit his opponent multiple times.}} | ||
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}} |
{{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Ryu dive kicks diagonally downward.}} | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Ryu dive kicks diagonally downward.}} | ||
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
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| desc=Zangief | | desc=Zangief | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Double Lariat | All three {{punch}} simultaneously | Zangief spins around with his arms outstretched. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | + | {{MoveListRow | Double Lariat | All three {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} |
{{MoveListRow | Quick Double Lariat | All three {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | {{MoveListRow | Quick Double Lariat | All three {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | ||
{{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.}} | {{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.}} | ||
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{{MoveListRow | Aerial Russian Slam | {{DPF}} {{kick}} | Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.}} | {{MoveListRow | Aerial Russian Slam | {{DPF}} {{kick}} | Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.}} | ||
{{MoveListRow | Banishing Flat<br>(Zangief only) | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | {{MoveListRow | Banishing Flat<br>(Zangief only) | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | ||
− | {{MoveListRow | Vodka Fire<br>(Mech-Zangief only) | {{QCF}} {{punch}} |Zangief breathes a large white flame in front of him.}} | + | {{MoveListRow | Vodka Fire<br>(Mech-Zangief only) | {{QCF}} {{punch}} | Zangief breathes a large white flame in front of him.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then two {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}} | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then two {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}} | ||
{{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then two {{kick}} simultaneously (close, at max level) | Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.}} | {{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then two {{kick}} simultaneously (close, at max level) | Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
− | {{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then two {{kick}} simultaneously | | + | {{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then two {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Mega Upper | {{DPF}} {{punch}} | Mega Man flies into the air with an uppercut.}} | {{MoveListRow | Mega Upper | {{DPF}} {{punch}} | Mega Man flies into the air with an uppercut.}} | ||
{{MoveListRow | Item Attack | {{QCF}} {{punch}} | Mega Man uses the equipped item (which is the Tornado Hold by default).}} | {{MoveListRow | Item Attack | {{QCF}} {{punch}} | Mega Man uses the equipped item (which is the Tornado Hold by default).}} | ||
− | {{MoveListRow | Item Change: Mega Ball | {{QCB}} {{button|text=LK}} | Eddie appears | + | {{MoveListRow | Item Change: Mega Ball | {{QCB}} {{button|text=LK}} | Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with {{button|text=MK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}} |
− | {{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{button|text=MK}} | Eddie appears | + | {{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{button|text=MK}} | Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}} |
− | {{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{button|text=HK}} | Eddie appears | + | {{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{button|text=HK}} | Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with {{QCF}} {{punch}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=224}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=224}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1=''[[ | + | | info1=''[[Strider]]'' |
| desc=Strider Hiryuu | | desc=Strider Hiryuu | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
Line 307: | Line 418: | ||
{{MoveListRow | Gram | {{DPF}} {{punch}} or {{kick}} | Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with {{punch}} or while crouching with {{kick}}.}} | {{MoveListRow | Gram | {{DPF}} {{punch}} or {{kick}} | Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with {{punch}} or while crouching with {{kick}}.}} | ||
{{MoveListRow | Vajra | {{QCB}} {{kick}} | Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.}} | {{MoveListRow | Vajra | {{QCB}} {{kick}} | Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.}} | ||
− | {{MoveListRow | Formation A | {{QCF}} {{kick}} | Hiryuu summons the Option B, a robotic feline resembling a | + | {{MoveListRow | Formation A | {{QCF}} {{kick}} | Hiryuu summons the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way.}} |
{{MoveListRow | Formation B | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding {{left}} for 2 seconds, then {{right}}+{{punch}}.}} | {{MoveListRow | Formation B | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding {{left}} for 2 seconds, then {{right}}+{{punch}}.}} | ||
{{MoveListRow | Formation C | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.}} | {{MoveListRow | Formation C | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.}} | ||
Line 368: | Line 479: | ||
{{MoveListRow | Exploding Flower | {{QCB}} {{punch}} | Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.}} | {{MoveListRow | Exploding Flower | {{QCB}} {{punch}} | Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.}} | ||
{{MoveListRow | Item Attack | {{QCF}} {{kick}} | Roll uses the equipped item (which is the Tornado Hold by default).}} | {{MoveListRow | Item Attack | {{QCF}} {{kick}} | Roll uses the equipped item (which is the Tornado Hold by default).}} | ||
− | {{MoveListRow | Item Change: Mega Ball | {{QCB}} {{button|text=LK}} | Eddie appears | + | {{MoveListRow | Item Change: Mega Ball | {{QCB}} {{button|text=LK}} | Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with {{button|text=MK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}} |
− | {{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{button|text=MK}} | Eddie appears | + | {{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{button|text=MK}} | Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}} |
− | {{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{button|text=HK}} | Eddie appears | + | {{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{button|text=HK}} | Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with {{QCF}} {{kick}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 432: | Line 543: | ||
| sprite= | | sprite= | ||
| desc=Hyper Venom | | desc=Hyper Venom | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Venom Crush | {{QCF}} {{punch}} | Venom charges forward while transforming his arms into a giant mouth.}} | ||
+ | {{MoveListRow | Venom Charge | {{QCF}} {{punch}} in midair | Venom dives diagonally downward holding his arm out, with the symbiote surrounding it with toothed tentacles.}} | ||
+ | {{MoveListRow | Venom Storm | {{QCF}} {{kick}} | Venom's symbiote covers the ground beneath him like a puddle, morphing into multiple tentacles with mouths and fangs that bite upward.}} | ||
+ | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Swing | {{right}} {{right}} in midair | Venom swings across the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Venom Web | {{QCF}} + two {{punch}} simultaneously | Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.}} | ||
+ | {{MoveListRow | Death Bite | {{QCF}} + two {{kick}} simultaneously | Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 437: | Line 561: | ||
| sprite= | | sprite= | ||
| desc=Gold War Machine | | desc=Gold War Machine | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a missile across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Smart Bomb | {{button|text=MP}}+{{button|text=LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | War Machine kicks straight up.}} | ||
+ | {{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}} | ||
+ | {{MoveListRow | Laser Shot | {{down}}+{{button|text=HP}} | War Machine shoots a laser across the screen while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Proton Cannon | {{QCF}} + two {{punch}} simultaneously | War Machine pulls out a large cannon and fires a volley of missiles across the screen.}} | ||
+ | {{MoveListRow | War Destroyer | {{QCF}} + two {{kick}} simultaneously | War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 442: | Line 579: | ||
| sprite= | | sprite= | ||
| desc=Orange Hulk | | desc=Orange Hulk | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | ||
+ | {{MoveListRow | Flying Gamma Charge | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | ||
+ | {{MoveListRow | Gamma Slam | {{QCF}} {{punch}} | Hulk slams the ground, causing a shockwave of earth to move across the screen.}} | ||
+ | {{MoveListRow | Gamma Tornado | {{HCB}} {{punch}} (close) | Hulk grabs his opponent and swings them around in circles before tossing them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Gamma Wave | {{QCF}} + two {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}} | ||
+ | {{MoveListRow | Gamma Wave | {{QCF}} + two {{kick}} simultaneously | Hulk calls down a hail of large rocks that fall everywhere.}} | ||
+ | {{MoveListRow | Gamma Crush | {{QCB}} + two {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
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| desc= | | desc= | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | |||
}} | }} | ||
Revision as of 17:18, 16 August 2023
Marvel vs. Capcom: Clash of Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Marvel vs. Capcom: Clash of Super Heroes (マーヴル vs. カプコン クラッシュ オブ スーパーヒーローズ) is a 2D fighting game developed and published by Capcom. It is the third fighting crossover in the "vs." series, following X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter.
Marvel vs. Capcom pulls Capcom characters from other non-Street Fighter franchises and has them do battle with characters from the Marvel Comics universe.
This game was released for the Sega Dreamcast in 1999 and was followed by Marvel vs. Capcom 2: New Age of Heroes. It was originally set to be a launch title in North America[12] but saw a last minute delay.
Contents
Story
The game is loosely based on the Onslaught arc from the X-Men comics. Onslaught is a sentient psionic entity created from the consciousness of Professor Charles Xavier and Magneto. During a battle between the X-Men and Magneto's Acolytes, Xavier used his telepathic powers to shut down Magneto's mind and render him catatonic. During the psionic contact, Magneto's anger, grief, and lust for vengeance entered Xavier's consciousness, mingling with Xavier's long-suppressed negative feelings, creating a being known as Onslaught. In the game, Xavier's conscience telepathically calls heroes from both the Marvel and Capcom universes to help stop him.
Gameplay
Modes
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Marvel
Spider-Man, Captain America, Hulk, and Wolverine all return from Marvel Super Heroes vs. Street Fighter. Gambit returns from X-Men vs. Street Fighter.
Venom and War Machine are new to the series, though War Machine is largely the same as Iron Man from Marvel Super Heroes.
Capcom
Three Street Fighter characters (Chun-Li, Ryu, and Zangief) return from Marvel Super Heroes vs. Street Fighter. Because of the reduced roster of Street Fighter characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a "Ken form" or "Akuma form" and use their movesets.
Morrigan uses her sprite and moveset from Vampire Savior (with some additions). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets.
Chun-Li | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li
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Ryu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu
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Zangief | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief
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Morrigan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan
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Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando
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Mega Man | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man
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Strider Hiryuu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Strider Hiryuu
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Jin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin
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Bosses
Onslaught | |
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The final boss of the game. |
Hidden
- Main article: Marvel vs. Capcom: Clash of Super Heroes/Hidden content.
Roll | ||||||||||||||||||||||||||||||||||||||||||||||||
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Original game or series: | ||||||||||||||||||||||||||||||||||||||||||||||||
Roll
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Lilith-mode Morrigan | ||||||||||||||||||||||||||||||||||||||||||||||||
Lilith-mode Morrigan
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Shadow Lady | ||||||||||||||||||||||||||||||||||||||||||||||||
Shadow Lady
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Hyper Venom | ||||||||||||||||||||||||||||||||||||||||||||||||
Hyper Venom
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Gold War Machine | ||||||||||||||||||||||||||||||||||||||||||||||||
Gold War Machine
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Orange Hulk | ||||||||||||||||||||||||||||||||||||||||||||||||
Orange Hulk
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Assist characters
Marvel
Thor | |
---|---|
Cyclops | |
Magneto | |
Jubilee | |
Rogue | |
Psylocke | |
Storm | |
Juggernaut | |
Iceman | |
Colossus | |
US Agent | |
Sentinel | |
Capcom
Unknown Soldier | |
---|---|
Original game or series: | |
Lou | |
Original game or series: | |
Arthur | |
Original game or series: | |
Saki Omokane | |
Original game or series: | |
Ton Pooh | |
Original game or series: | |
Devilot | |
Original game or series: | |
Anita | |
Original game or series: | |
Pure & Fur | |
Original game or series: Quiz Capcom World 2 | |
Miechele Heart | |
Original game or series: Legendary Wings | |
Shadow | |
Original game or series: | |
Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage.
Production credits
- Planner: Atsushi Tomita, SGR Matumoto, Nakano Tau! Masahiro
- Original Art Work: Akiman, Shoei, Sakomizu
- Object Designer: Hiroaki Minobe, Akemi・Kurihira, Fuji=Kazu, Sagata, G・Kamina, Miwa♥Sakaguchi, Kohichi Kikutani, Masanori・Kondo, Hiroshi Yoshioka, Shinya Miyamoto, Takep, Toshihiro Suzuki, Jon Narancha, Yamancha, Naony, Yuugen, Kanako♥Takami, Ino, Eripyon, Kimo Kimo
- Scroll Designer: Konomi, Iwai, Sawatch, M.Nakagawa, M.Kitamura, Nissui, Kanno, Himago, Kazu.T, Oonishi, Takapon, Kenichi Yamahashi, Stamp Rally
- Music Composed & Arranged: Yuko K. Takehara, Masato Kohda
- Sound Director: Ryoji Yamamoto
- Recording Director: Susan Hart
- Recording Engineer: Paul Shubat, David Stinson
- Second Engineer: Dave Hatt, Rick Pacholko
- Programmer: Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Bakunetsu Hirokado
- Voice Actor - Capcom Heroes: Tomomi Fube, Kaoru Fujino, Yayoi Jinguji, Yuko Miyamura, Toshiyuki Morikawa, Takashi Nagasako, Wataru Takagi, Yuji Ueda (Arts Vision)
- Voice Actor - Marvel Heroes: Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
- Narrator: Sally Cahill
- Producer: Kenji Kataoka
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Special Thanks to: Mr. Dana Moreshead, Ms. Lisa Leatherman, Adviser Akimoto, Takuya Shiraiwa, Erik Suzuki, Miki Takano, Yoshinori Ono, Yoshino Aoki, Kinu Nishimura, Shogakukan Production Co., Ltd., All Capcom Staff, and You
- Director & Main Programmer: Sennin-K
- Programmer: Hiropyon, TM2O, Ragi, Tenk☼
- Sound: Michanya♥
- Special Thanks to: Mika, Tadashi, →↓↘♥Dai♥Lv99, Rie, Initial.T, ↑Yoshiaki↓, Naoaki
- Sound Adviser: tkjn
- Additional Screen Design: Katagy
- Project Manager: S-Hama
- Producer: Hyper Mickey
- Presented by: Capcom
Magazine articles
- Main article: Marvel vs. Capcom: Clash of Super Heroes/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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80 | |
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Based on 34 reviews |
Dreamcast, US (Sega All Stars) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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GD-ROM (JP) | ||||||||||||
? |
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GD-ROM (US) | ||||||||||||
? |
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GD-ROM (EU) |
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:MvC DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/990104/ (Wayback Machine: 2014-08-03 14:53)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=242 (Wayback Machine: 2001-12-12 05:24)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/7nyYreZ4oM8/m/IDxyUW1osTQJ
- ↑ 6.0 6.1 Computer & Video Games, "November 1999" (UK; 1999-10-13), page 112
- ↑ http://www.centromail.es/top/ficha_liquidacion.asp?codmail=13827 (Wayback Machine: 2002-07-15 18:46)
- ↑ Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 42
- ↑ http://www.micromania.fr:80/zooms/?ref=16161 (Wayback Machine: 2002-11-04 09:23)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ Hyper, "September 1999" (AU; 1999-xx-xx), page 34
- ↑ Official Dreamcast Magazine, "September 1999" (US; 1999-08-24), page 17
- ↑ Ação Games, "Junho 1999" (BR; 1999-xx-xx), page 20
- ↑ Arcade, "July 1999" (UK; 1999-06-03), page 116
- ↑ Consoles +, "Mai 1999" (FR; 1999-0x-xx), page 88
- ↑ Consoles +, "Novembre 1999" (FR; 1999-1x-xx), page 144
- ↑ Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 73
- ↑ DC-UK, "November 1999" (UK; 1999-10-26), page 38
- ↑ Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 94
- ↑ Dreamcast: Das Offizielle Magazin, "Januar 2000" (DE; 2000-01-13), page 50
- ↑ Dreamcast Magazine, "1999-11 extra (1999-04-02ex)" (JP; 1999-03-19), page 19
- ↑ Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 62
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "Avril-Juin 1999" (FR; 1999-04-15), page 109
- ↑ Dreamzone, "Decembre 1999" (FR; 1999-11-16), page 90
- ↑ Edge, "June 1999" (UK; 1999-05-19), page 89
- ↑ Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 214
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 117
- ↑ Famitsu, "1999-04-02" (JP; 1999-03-19), page 30
- ↑ Freak, "6/99" (IL; 1999-xx-xx), page 37
- ↑ GamePro, "October 1999" (US; 1999-xx-xx), page 144
- ↑ GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 70
- ↑ GameZine (UK) (+0:00)
- ↑ Game Informer, "October 1999" (US; 1999-xx-xx), page 83
- ↑ Gamers' Republic, "September 1999" (US; 1999-08-10), page 35
- ↑ MAN!AC, "06/99" (DE; 1999-05-05), page 45
- ↑ MAN!AC, "03/2000" (DE; 2000-02-02), page 89
- ↑ Neo Plus, "Marzec 2000" (PL; 2000-xx-xx), page 43
- ↑ neXt Level, "Juni 1999" (DE; 1999-06-11), page 48
- ↑ Next Level, "Junio 1999" (AR; 1999-xx-xx), page 32
- ↑ Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 92
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 19
- ↑ Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 62
- ↑ Total Control, "June 1999" (UK; 1999-05-14), page 134
- ↑ Video Games, "12/99" (DE; 1999-11-17), page 93
Marvel vs. Capcom: Clash of Super Heroes | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Compliance | Technical information | Bootlegs
|
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
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