Difference between revisions of "Street Fighter III: Double Impact"
From Sega Retro
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| properties={{Properties|DC|adx|flash|qsound}} | | properties={{Properties|DC|adx|flash|qsound}} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''', known as '''''Street Fighter III: W Impact''''' (ストリートファイターIII Wインパクト) in Japan, is a competitive fighting game compilation produced by [[Capcom]] that was released exclusively for the [[Sega Dreamcast]]. It collects the first two versions of ''Street Fighter III'', the long-awaited numbered sequel to ''[[Street Fighter II]]''. | |
The Dreamcast would later receive a standalone port of ''[[Street Fighter III: 3rd Strike]]'', the third and final game in the series. | The Dreamcast would later receive a standalone port of ''[[Street Fighter III: 3rd Strike]]'', the third and final game in the series. | ||
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===Characters=== | ===Characters=== | ||
+ | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. | ||
+ | |||
+ | Hugo and Urien were added in ''2nd Impact''. Additionally, Yun and Yang are the same character in ''New Generation'' ({{punch}} selects Yun and {{kick}} selects Yang), but they were split into separate characters for ''2nd Impact'', with differentiated movesets. | ||
+ | |||
+ | EX Specials are only present in ''2nd Impact''. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Ryu.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Ryu.png}} | ||
− | | desc= | + | | desc=Ryu seeks to find worthy opponents and better his skills. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu jumps into the air with a flying uppercut, which knocks his opponent over on impact.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu spins on an axis while gliding forward through the air and kicking. This move knocks his opponent over on impact.}} | ||
+ | {{MoveListRow | Joudan Sokutou Geri | {{HCF}} {{kick}} | Ryu steps forward with a side kick that knocks his opponent back on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Shinkuu Hadouken<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ryu shoots a Hadouken across the screen that can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | II. Shin Shouryuuken<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ryu performs an uppercut with each hand (if his opponent is in close range), then follows it up with a powerful Shouryuuken.}} | ||
+ | {{MoveListRow | III. Denjin Hadouken<br>(1-level meter) | {{QCF}} {{QCF}}, then hold {{punch}} to charge | Ryu charges then throws an electrified Hadouken. Charging the move for longer increases the hits, damage, and stun it inflicts.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Alex.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Alex.png}} | ||
− | | desc= | + | | desc=Alex is a grappler who wants to avenge the defeat of his friend Tom at the hands of Gill. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Flash Chop | {{QCF}} {{punch}} | Alex chops his hand laterally.}} | ||
+ | {{MoveListRow | Power Bomb | {{HCB}} {{punch}} (close) | Alex grabs his opponent, jumps into the air, then slams them against the ground. If the opponent is back-turned, Alex performs a suplex instead.}} | ||
+ | {{MoveListRow | Air Knee Smash | {{DPF}} {{kick}} | Alex leaps diagonally into the air with a knee smash.}} | ||
+ | {{MoveListRow | Air Stampede | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Alex jumps into the air, then lands on the ground feet first, stomping his opponent if he lands on them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hand Chop | {{right}}+{{MP}} | Alex strikes downward with an open-handed chop. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Headbutt | {{left}}+{{HP}} (close) | Alex holds his hand out to grab and then headbutt his opponent.}} | ||
+ | {{MoveListRow | Sleeper Hold | {{left}}+{{HP}} on back-turned opponent (close) | Alex puts his opponent in a sleeper hold.}} | ||
+ | {{MoveListRow | Flying Cross Chop | {{down}}+{{HP}} in midair | Alex dives downward with his hands crossed. If he hits the ground, he rolls forward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Hyper Bomb<br>(1-level meter) | D-Pad in a 360° rotation, then {{punch}} (close) | Alex performs two rolling suplexes, followed by a powerbomb.}} | ||
+ | {{MoveListRow | II. Boomerang Raid<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Alex advances with a series of punches and chops, then attempts to grab his opponent for a release suplex.}} | ||
+ | {{MoveListRow | III. Stun Gun Headbutt<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Alex somersaults into the air, then tries to grab his opponent when he lands for multiple rapid headbutts.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Yun.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Yun.png}} | ||
− | | desc= | + | | desc=Yun is a kung fu expert from Hong Kong. He and his twin brother Yang are guardians of their hometown. In ''New Generation'', the two brothers are the same character and have the same moves; Yun is selected with {{punch}}. |
+ | {{MoveListTable | desc=Special moves (''New Generation'') | | ||
+ | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yun lunges forward with a straight punch.}} | ||
+ | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yun rolls along the ground, then he flies into the air with an upward kick. The distance of the roll depends on the strength of the button used ({{LK}} for no roll, {{MK}} for half of the screen, and {{HK}} for the entire screen), but he always stops rolling to attack when he reaches his opponent. This move can pass under projectiles.}} | ||
+ | {{MoveListRow | Kobokushi | {{QCB}} {{punch}} | Yun shoves with both open palms, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | Fake Kobokushi | {{QCB}} + two {{punch}} simultaneously | Yun pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.}} | ||
+ | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yun flips over his opponent's shoulder, landing on the other side of his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (''New Generation'') | | ||
+ | {{MoveListRow | Raigeki Shuu | {{downright}}+{{kick}} in midair | Yun falls with a stomping kick.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Yun hops forward with a crescent kick.}} | ||
+ | {{MoveListRow | Koushu | {{right}}+{{HP}} (close) | Yun performs a straight punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts (''New Generation'') | | ||
+ | {{MoveListRow | I. Tenshin Senkyuutai<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Yun rolls along the ground until he reaches his opponent, then he flies into the air with an upward kick and follows up with additional kicks in midair. This move can pass under projectiles.}} | ||
+ | {{MoveListRow | II. Sourai Rengeki<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Yun performs a series of palm and elbow strikes, then kicks his opponent into the air and finishes with a midair kick.}} | ||
+ | {{MoveListRow | III. Gen'ei Jin<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yun gathers his ki, then he is followed by afterimages and can chain attacks together with much less recovery time for a limited amount of time. His special moves also hit more times while the effect is active.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Necro.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Necro.png}} | ||
− | | desc= | + | | desc=Necro is a Russian man who was kidnapped and experimented on by Gill's organization. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Flying Viper | {{QCB}} {{punch}} | Necro leaps into the air, then slaps with both hands on his way down.}} | ||
+ | {{MoveListRow | Rising Cobra | {{QCB}} {{kick}} | Necro falls back, then swings his leg down like an axe chop. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Denji Blast | {{DPF}} {{repeat|{{punch}}}} | Necro steps forward and holds his arms out as his upper body courses with electricity, electrifying his opponent on impact. Pressing {{punch}} repeatedly extends the duration of the move.}} | ||
+ | {{MoveListRow | Tornado Hook | {{HCF}} {{punch}} | Necro twists forward while performing a series of spinning punches. The number of spins performed depends on the strength of the button used ({{LP}} for one, {{MP}} for two, and {{HP}} for three). The move knocks down with {{LP}} and briefly stuns with {{HP}}.}} | ||
+ | {{MoveListRow | Snake Fang | {{HCF}} {{kick}} | Necro crouches and tries to grab his opponent's ankle with a stretched arm, then tosses the opponent into the air. If the opponent is back-turned, Necro performs a suplex instead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Drill Kick | {{down}}+{{MP}} or {{HP}} in midair | Necro dives downward with a kick while spinning on an axis.}} | ||
+ | {{MoveListRow | Elbow | {{left}}+{{LP}} or {{MP}} | Necro performs an elbow strike.}} | ||
+ | {{MoveListRow | Knee Attack | {{left}}+{{MK}} | Necro performs a knee strike.}} | ||
+ | {{MoveListRow | Knee Missile | {{left}}+{{HK}} | Necro stretches his knee high into the air.}} | ||
+ | {{MoveListRow | Necro Upper | {{downleft}}+{{HP}} | Necro stretches his arm into a long uppercut that knocks his opponent over on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Chou Denji Storm<br>(2-level meter) | {{QCF}} {{QCF}} {{repeat|{{punch}}}} | steps forward and holds his arms out as his entire body courses with electricity, electrifying his opponent on impact. This move has better damage and range than the Denji Blast. Pressing {{punch}} repeatedly extends the duration of the move.}} | ||
+ | {{MoveListRow | II. Slam Dance<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} (close) | Necro grabs his opponent and performs two successive suplexes, followed by a headscissors takedown.}} | ||
+ | {{MoveListRow | III. Electric Snake<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Necro pulls his arms back, then touches the ground in front of him, electrifying the ground and any opponent standing on it.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Ibuki.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Ibuki.png}} | ||
− | | desc= | + | | desc=Ibuki is an aspiring ninja who was sent to retrieve the "G File" from Gill's organization, which documents all of their plans. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kunai | {{QCF}} {{punch}} in midair | Ibuki throws a kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used.}} | ||
+ | {{MoveListRow | Kubi Ori | {{QCF}} {{kick}} | Ibuki slides along the ground. If she comes in contact with her opponent, she jumps onto their shoulders and twists their head, knocking the opponent down. The distance of the slide depends on the strength of the button used, but she always stops sliding to attack when she reaches her opponent. This move can pass under projectiles.}} | ||
+ | {{MoveListRow | Kazekiri | {{DPF}} {{kick}} | Ibuki launches into the air with a high kick.}} | ||
+ | {{MoveListRow | Hien | {{RDP}} {{kick}} | Ibuki leaps into the air, then performs two stomping kicks on her opponent's head when she lands. The distance of the leap depends on the strength of the button used.}} | ||
+ | {{MoveListRow | Raida | {{HCB}} {{punch}} (close) | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist.}} | ||
+ | {{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki performs two spinning heel kicks in quick succession. When executed with {{MK}} or {{HK}}, she can perform a third kick by pressing {{kick}} again.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Koube Kudaki | {{right}}+{{MK}} | Ibuki hops forward and comes down with an axe kick. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Bonshou Geri | {{right}}+{{HK}} | Ibuki jumps into the air with a split-leg kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Kasumi Suzaku<br>(2-level meter) | {{QCF}} {{QCF}} {{repeat|{{punch}}}} in midair | Ibuki throws multiple spinning kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used. Pressing {{punch}} repeatedly throws more kunai.}} | ||
+ | {{MoveListRow | II. Yoroi Dooshi<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist. This move does more damage than the Raida. If she fails to grab her opponent, she instead fires a projectile about half the width of the screen that can hit multiple times and knock over her opponent.}} | ||
+ | {{MoveListRow | III. Hashin Shou<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki slides forward with an elbow strike, then performs a series of kicks, ending with a high kick that knocks her opponent into the air.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Hugo.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Hugo.png}} | ||
− | | desc= | + | | desc=Hugo is a professional wrestler from Germany who seeks a strong tag team partner for an upcoming tournament. He is often accompanied by his manager, Poison. Hugo is based on Andore, an enemy character from ''[[Final Fight]]''. |
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Sean.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Sean.png}} | ||
− | | desc= | + | | desc=Sean is a young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dragon Smash | {{DPF}} {{punch}} | Sean jumps into the air with a flying uppercut, then smashes his opponent back down with his fist.}} | ||
+ | {{MoveListRow | Tornado | {{QCB}} {{kick}} | Sean leaps forward with multiple spinning kicks.}} | ||
+ | {{MoveListRow | Ryuubi Kyaku | {{QCF}} {{kick}} | Sean leaps forward with a rolling kick.}} | ||
+ | {{MoveListRow | Zenten | {{QCB}} {{punch}} | Sean curls into a ball and rolls forward. The distance of the roll depends on the strength of the button used. This move can pass under projectiles.}} | ||
+ | {{MoveListRow | Sean Tackle | {{HCF}} {{punch}}, then {{punch}} | Sean slides forward, then tries to grab his opponent with {{punch}}. If successful, he sweeps the opponent with his arms, then pounds them with his clasped fists.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Hadou Burst<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Sean launches a fireball from his hands that knocks over his opponent on impact.}} | ||
+ | {{MoveListRow | II. Shouryuu Cannon<br>(3-level meter) | {{QCF}} {{QCF}} {{repeat|{{punch}}}} | Sean performs a low Shouryuuken, followed by a high Shouryuuken. Pressing {{punch}} repeatedly increases the amount of hits.}} | ||
+ | {{MoveListRow | III. Hyper Tornado<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Sean dashes at his opponent with a shoulder tackle, followed by multiple punches and kicks. He then launches his opponent upward with a rising Tornado and finishes off in midair with a Ryuubi Kyaku.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Urien.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Urien.png}} | ||
− | | desc= | + | | desc=Urien is Gill's younger brother, who seeks to usurp his brother's leadership. He can manipulate electricity and metal. |
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Elena.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Elena.png}} | ||
− | | desc= | + | | desc=Elena is an African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet (including punch button attacks). |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rhino Horn | {{HCF}} {{kick}} | Elena spins forward with a roundhouse followed by a side kick. The distance traveled depends on the strength of the button used.}} | ||
+ | {{MoveListRow | Mallet Smash | {{HCB}} {{punch}} | Elena cartwheels into the air, dropping one foot into her opponent. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Scratch Wheel | {{DPF}} {{kick}} | Elena jumps up with a rolling kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Handstand Kick | {{right}}+{{MP}} | Elena does a handstand and kicks forward with one leg.}} | ||
+ | {{MoveListRow | Slide | {{downright}}+{{HK}} | Elena does a sliding sweep.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Spinning Beat<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Elena performs three successive rolling kicks, the last of which knocks her opponent over.}} | ||
+ | {{MoveListRow | II. Brave Dance<br>(1-level meter) | {{QCF}} {{QCF}} {{kick}} | Elena hits her opponent with a series of alternating high and low kicks, the last of which knocks her opponent over.}} | ||
+ | {{MoveListRow | III. Healing<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Elena crouches, then glows and recovers lost health. She can heal herself for up to a quarter of her maximum vitality, but the healing ends if she is hit. The move also ends if she reaches full health or if the player presses all three {{punch}} simultaneously.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Oro.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Oro.png}} | ||
− | | desc= | + | | desc=Oro is a seclusive hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting to keep from accidentally killing his opponent. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Nichirin Shou | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oro throws an energy orb with his hand. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for 45° into the air, {{HP}} for 75° into the air).}} | ||
+ | {{MoveListRow | Oni Yanma | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Oro jumps into the air with a spinning elbow attack. The distance of the jump depends on the strength of the button used.}} | ||
+ | {{MoveListRow | Niou Riki | {{HCB}} {{punch}} (close) | Oro grabs his opponent, then slams them back and forth on the ground three times.}} | ||
+ | {{MoveListRow | Jinchuu Watari | {{QCF}} {{kick}} | Oro jumps high into the air, then falls down with a head stomp.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Kishin Riki<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro glows for a duration. While the effect lasts, he can grab his opponent with {{punch}} in close range. If he grabs his opponent on the ground, he slams them back and forth on the ground rapidly eight times, then tosses them aside. If he grabs his opponent in the air, he bashes his opponent into the ground with repeated knee strikes, then rolls back into the air with them and knees them into the ground again.}} | ||
+ | {{MoveListRow | II. Yagyou Dama<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro shoots an energy orb that travels across the screen in a zigzag pattern. It can hit opponents multiple times.}} | ||
+ | {{MoveListRow | III. Tengu Ishi<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro summons large stones that follow him and augment his attacks with additional hits for a duration.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Yang.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Yang.png}} | ||
− | | desc= | + | | desc=Yang is a kung fu expert from Hong Kong. He and his twin brother Yun are guardians of their hometown. |
+ | {{MoveListTable | desc=Special moves (''New Generation'') | | ||
+ | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yang lunges forward with a straight punch.}} | ||
+ | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yang rolls along the ground, then he flies into the air with an upward kick. The distance of the roll depends on the strength of the button used ({{LK}} for no roll, {{MK}} for half of the screen, and {{HK}} for the entire screen), but he always stops rolling to kick when he reaches his opponent. This move can pass under projectiles.}} | ||
+ | {{MoveListRow | Kobokushi | {{QCB}} {{punch}} | Yang shoves with both open palms, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | Fake Kobokushi | {{QCB}} + two {{punch}} simultaneously | Yang pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.}} | ||
+ | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yang flips over his opponent's shoulder, landing on the other side of his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (''New Generation'') | | ||
+ | {{MoveListRow | Raigeki Shuu | {{downright}}+{{kick}} in midair | Yang falls with a stomping kick.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Yang hops forward with a crescent kick.}} | ||
+ | {{MoveListRow | Koushu | {{right}}+{{HP}} (close) | Yang performs a straight punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts (''New Generation'') | | ||
+ | {{MoveListRow | I. Tenshin Senkyuutai<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Yang rolls along the ground until he reaches his opponent, then he flies into the air with an upward kick and follows up with additional kicks in midair. This move can pass under projectiles.}} | ||
+ | {{MoveListRow | II. Sourai Rengeki<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Yang performs a series of palm and elbow strikes, then kicks his opponent into the air and finishes with a midair kick.}} | ||
+ | {{MoveListRow | III. Gen'ei Jin<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yang gathers his ki, then he is followed by afterimages and can chain attacks together with much less recovery time for a limited amount of time. His special moves also hit more times while the effect is active.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
Line 128: | Line 271: | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Dudley.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Dudley.png}} | ||
− | | desc= | + | | desc=Dudley is a gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. All of his attacks use his arms or fists (including kick button attacks). |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Jet Upper | {{DPF}} {{punch}} | Dudley jumps into the air with an uppercut.}} | ||
+ | {{MoveListRow | Machine Gun Blow | {{HCF}} {{punch}} | Dudley dashes forward, then performs a series of speed punches. The distance of the dash depends on the strength of the button used ({{LP}} for no dash, {{MP}} for half of the screen, and {{HP}} for the entire screen), but he always stops dashing to attack when he reaches his opponent.}} | ||
+ | {{MoveListRow | Duck | {{HCF}} {{kick}} | Dudley dashes a short distance forward while ducking his head, which can pass under high projectiles. The distance of the dash depends on the strength of the button used. This move can be followed up with {{punch}} or {{kick}} for an attack.}} | ||
+ | {{MoveListRow | Cross Counter | {{HCB}} {{punch}} | Dudley drops his fists and taunts his opponent. If he is hit in this state, he takes damage but follows up with a fast straight punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Slipping Jab | {{right}}+{{LP}} | Dudley performs a low jab.}} | ||
+ | {{MoveListRow | Step Straight | {{right}}+{{HP}} | Dudley slides forward with a straight punch.}} | ||
+ | {{MoveListRow | Kidney Blow | {{right}}+{{MK}} | Dudley throws a body blow.}} | ||
+ | {{MoveListRow | Dart Shot | {{right}}+{{HK}} | Dudley punches downward. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Rocket Upper<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley performs two jumping uppercuts, then flies into the air with a spiraling uppercut.}} | ||
+ | {{MoveListRow | II. Rolling Thunder<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley assaults his opponent with a series of rolling punches, ending with an uppercut that knocks the opponent over.}} | ||
+ | {{MoveListRow | III. Corkscrew Blow<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley performs a straight punch that hits multiple times.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
Line 134: | Line 294: | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Ken.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Ken.png}} | ||
− | | desc= | + | | desc=Ken is the current American martial arts champion. He seeks to test his strength against his old friend and rival Ryu once again. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken jumps into the air with a flying uppercut. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken spins on an axis while gliding forward through the air and kicking. This move can hit multiple times since it does not knock the opponent down.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{MP}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Shouryuu Reppa<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ken performs two low Shouryuukens, then a high, flaming Shouryuuken.}} | ||
+ | {{MoveListRow | II. Shinryuuken<br>(2-level meter) | {{QCF}} {{QCF}} {{repeat|{{kick}}}} | Ken ascends high into the air with multiple spinning Shouryuukens that draw opponents inward. Pressing {{kick}} repeatedly increases the amount of hits.}} | ||
+ | {{MoveListRow | III. Shippuujinrai Kyaku<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
+ | Gill is playable in ''2nd Impact'' with the use of a cheat code. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter | {{InfoFighter | ||
Line 143: | Line 317: | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Gill.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Gill.png}} | ||
− | | desc= | + | | desc=The leader of a clandestine organization called the "Secret Society" that seeks to turn the Earth into a utopia. He can manipulate fire and ice. He is the final opponent for all the characters in ''New Generation'' and for most of the characters in ''2nd Impact''. |
}} | }} | ||
}} | }} | ||
====Hidden==== | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | Akuma and Shin Akuma are only present in ''2nd Impact'' and playable through the use of cheat codes. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter | {{InfoFighter | ||
Line 154: | Line 330: | ||
| desc= | | desc= | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. | ||
+ | ====''Street Fighter III: New Generation''==== | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Ryu.png|Tokyo|Ryu's stage for the second round. The second round takes place in Ken's stage.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Alex.png|New York|Alex's stage.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Yun.png|Hong Kong|Yun's stage for the first round. The second round takes place in Yang's stage.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Necro.png|Moscow|Necro's stage.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Ibuki.png|Kyoto|Ibuki's stage for the first round.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Ibuki 2.png|Kyoto|Ibuki's stage for the second round.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Sean.png|New York|Sean's stage.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Elena.png|Nairobi|Elena's stage for the first round.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Elena 2.png|Nairobi 2|Elena's stage for the second round.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Oro.png|Amazon|Oro's stage.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Yang.png|Hong Kong|Yang's stage for the first round. The second round takes place in Yun's stage.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Dudley.png|London|Dudley's stage for the first round.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Dudley 2.png|London 2|Dudley's stage for the second round.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Ken.png|Tokyo|Ken's stage for the first round. The second round takes place in Ryu's stage.}} | ||
+ | {{ginfo|Street Fighter III New Generation DC, Stages, Gill.png|Mediterranean Sea|Gill's stage.}} | ||
+ | }} | ||
+ | ====''Street Fighter III 2nd Impact: Giant Attack''==== | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | |||
}} | }} | ||
Line 183: | Line 384: | ||
*'''Presented by:''' [[Capcom]] | *'''Presented by:''' [[Capcom]] | ||
| source=In-game credits | | source=In-game credits | ||
+ | | pdf=Street Fighter III New Generation DC credits.pdf | ||
| console=DC | | console=DC | ||
}} | }} | ||
Line 208: | Line 410: | ||
*'''Presented by:''' [[Capcom]] | *'''Presented by:''' [[Capcom]] | ||
| source=In-game credits | | source=In-game credits | ||
+ | | pdf=Street Fighter III 2nd Impact DC credits.pdf | ||
| console=DC | | console=DC | ||
}} | }} | ||
Line 278: | Line 481: | ||
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}} | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}} | ||
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}} | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}} | ||
− | {{rom|DC|sha1=|md5=|crc32=|size=|date=2000-01-13|source=GD-R|comments=|quality=|prototype=yes}} | + | {{rom|DC|sha1=|md5=|crc32=|size=|date=2000-01-13|source=GD-R|comments=|quality=|prototype=yes}} |
}} | }} | ||
Revision as of 03:29, 4 September 2023
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Street Fighter III: Double Impact | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-3 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Game total: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Street Fighter III: Double Impact, known as Street Fighter III: W Impact (ストリートファイターIII Wインパクト) in Japan, is a competitive fighting game compilation produced by Capcom that was released exclusively for the Sega Dreamcast. It collects the first two versions of Street Fighter III, the long-awaited numbered sequel to Street Fighter II.
The Dreamcast would later receive a standalone port of Street Fighter III: 3rd Strike, the third and final game in the series.
Contents
Games included
- Street Fighter III: New Generation
- Street Fighter III 2nd Impact: Giant Attack
Gameplay
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Hugo and Urien were added in 2nd Impact. Additionally, Yun and Yang are the same character in New Generation (P selects Yun and K selects Yang), but they were split into separate characters for 2nd Impact, with differentiated movesets.
EX Specials are only present in 2nd Impact.
|
Ryu | ||||||||
Ryu seeks to find worthy opponents and better his skills. | |||||||||
|
Alex | ||||||||
Alex is a grappler who wants to avenge the defeat of his friend Tom at the hands of Gill. | |||||||||
|
Yun | ||||||||
Yun is a kung fu expert from Hong Kong. He and his twin brother Yang are guardians of their hometown. In New Generation, the two brothers are the same character and have the same moves; Yun is selected with P. | |||||||||
|
Necro | ||||||||
Necro is a Russian man who was kidnapped and experimented on by Gill's organization. | |||||||||
|
Ibuki | ||||||||
Ibuki is an aspiring ninja who was sent to retrieve the "G File" from Gill's organization, which documents all of their plans. | |||||||||
|
Hugo | ||||||||
Hugo is a professional wrestler from Germany who seeks a strong tag team partner for an upcoming tournament. He is often accompanied by his manager, Poison. Hugo is based on Andore, an enemy character from Final Fight. | |||||||||
|
Sean | ||||||||
Sean is a young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. | |||||||||
|
Urien | ||||||||
Urien is Gill's younger brother, who seeks to usurp his brother's leadership. He can manipulate electricity and metal. | |||||||||
|
Elena | ||||||||
Elena is an African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet (including punch button attacks).
| |||||||||
|
Oro | ||||||||
Oro is a seclusive hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting to keep from accidentally killing his opponent. | |||||||||
|
Yang | ||||||||
Yang is a kung fu expert from Hong Kong. He and his twin brother Yun are guardians of their hometown. | |||||||||
|
Dudley | ||||||||
Dudley is a gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. All of his attacks use his arms or fists (including kick button attacks). | |||||||||
|
Ken | ||||||||
Ken is the current American martial arts champion. He seeks to test his strength against his old friend and rival Ryu once again. |
Bosses
Gill is playable in 2nd Impact with the use of a cheat code.
|
Gill |
The leader of a clandestine organization called the "Secret Society" that seeks to turn the Earth into a utopia. He can manipulate fire and ice. He is the final opponent for all the characters in New Generation and for most of the characters in 2nd Impact. |
Hidden
- Main article: Street Fighter III: Double Impact/Hidden content.
Akuma and Shin Akuma are only present in 2nd Impact and playable through the use of cheat codes.
|
Akuma (Gouki) |
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Street Fighter III: New Generation
Street Fighter III 2nd Impact: Giant Attack
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Street Fighter III: Double Impact | Street Fighter III: Double Impact |
Japanese | ストリートファイターIII Wインパクト | Street Fighter III: W Impact |
Production credits
Street Fighter III: New Generation
- Character Design: Hitoshi "T" Nishio, Ball Boy, Q, Yu‑Suke, Who, Toru Takaoka, G.Kamina, D‑Kurita, Shibaki, Tuyoshi, Yoshioka, Chun, Norihide, Chimorin Shogun, Yuki Ishikawa, Syuucyan, Ken, Koki. K, Seiji Yano, Jun Ikawa, Otokonoyama
- Scroll Design: Hiroyuki Imahori, Hiroki Ohnishi, Yoko Fukumoto, Yuki Kyotani, Tama, Chie Morisaki, Hiroshi Sugiyama, Koji Yamamoto, Yumiko. N, Takako Nakamura, Yasuto Takahashi, Kazumi Teramoto, Yoichi Tanoue, Shinnosuke. N, Naoko Niiyama
- Original Art Work: Akiman, Kinu Nishimura
- Sound Effect: Satoshi Ise
- Music Compose: Hideki Okugawa, Yuki Iwai
- Programmer: Kazuhito Nakai, Nobuya "LT1" Yoshizumi, Yuko Kawamura (Tate), Hiroshi Nakagawa, Hard・Yas -Assist-, Akihiro Yokoyama
- CP-SystemⅢ Programmer: Yoji "X68k" Mikami
- Planner: Yasuhiro Seto, Numach the Nikolist, S.Obata AE-86 Trueno, Malachie du Marais, Neo_G -H.Ishizawa-
- Voice Actor: Yuri Amano, Wataru Takagi, Isshin Chiba, Kan Tokumaru, Koji Tobe, Kahoru Fujino, Bruce Robertson, Michael Sommers
- Special Thanks: Takuya Shiraiwa, Naoki Fukushima, Sayuri Shintani, Shoei, Sakomizu, Rita Rokos
- Translator: Matt Taylor, Erik Suzuki, Jesus Rodriguez Bueno, Harumi Yamashita
- Producer: Tomoshi Sadamoto
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- And Capcom All Staff
- Presented by: Capcom
Street Fighter III 2nd Impact: Giant Attack
- Character Design: Who, D‑Kurita, Chimorin Shogun, Shibaki, Chun, Jun Ikawa, Seiji Yano, Yuki Ishikawa, Shinnosuke. N
- Scroll Design: Hiroshi Sugiyama, Yoko Fukumoto, Hiroyuki Imahori, Ojiji, Naobei, Akemi Kohama, Tama, Koji Yamamoto, Kouichi Takeda
- Original Art Work: Akiman, Kinu Nishimura, NK
- Title Logo Design: Shoei
- Instruction Design: Sakomizu
- Programming: Kazuhito Nakai, Nobuya "LT1" Yoshizumi, Yuko Kawamura (Tate), Hiroshi Nakagawa, Yoshinobu Inada (Ine), Masahito Oh!Ya!, Akihiro Yokoyama
- Sound Effect Design: Satoshi Ise, Hiroaki "X68k" Kondo
- Music Compose: Hideki Okugawa, Yuki Iwai
- Music Arrangement: Hideki Okugawa
- Planning: Yasuhiro Seto, Neo.G - H.Ishizawa -, Numach
- Voice Actor: Yuji Ueda, Wataru Takagi, Tomomichi Nishimura, Kahoru Fujino, Yuri Amano, Isshin Chiba, Kan Tokumaru, Koji Tobe, Bruce Robertson, Michael Sommers
- Message Translator: Erik Suzuki, Dan Okada, Chris Tang, Yumiko Nishi, Karka Oshiro de Freitas
- Special Thanks: Tsuyoshi, Mayano, Tomo, Blbon, Takafumi Sagata, M.Aoki, N.Akei, H.Nakamura, H.Ojima, Yoji "X68k" Mikami, Takuya Shiraiwa, Rita Rokos, Ryoji, Hard・Yas -Follow-
- Special Thanks (CS Bug Checkers ): Kunishige Matsubara, Manabu Matsumoto, Tomoyuki Yokota, Tetsuya Haze, Katsusuke Miura, Masahiro Kajitani, Takashi Hashimoto, Toshihiko Kurata, Yoshihiro Tomita, Daisuke Sasaki, Akinori Murata
- Special Thanks (Skill Smith - Test Play ): TTK-K.S, Hiroshi Sugimoto-Bug, Gon, Kohsuke-Arai (Tko)
- Producer: Tomoshi Sadamoto
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- And Capcom All Staff
- Presented by: Capcom
Magazine articles
- Main article: Street Fighter III: Double Impact/Magazine articles.
Promotional material
also published in:
- Official Dreamcast Magazine (US) #7: "September/October 2000" (2000-08-01)[17]
- Electronic Gaming Monthly (US) #134: "September 2000" (2000-08-08)[18]
- Official Dreamcast Magazine (US) #10: "Holiday 2000" (2000-11-28)[19]
- GamePro (US) #145: "October 2000" (2000-xx-xx)[20]
- Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)[21]
Physical scans
73 | |
---|---|
Based on 33 reviews |
Technical information
- Main article: Street Fighter III: Double Impact/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) | ||||||||||||
? |
|
GD-ROM (US) | ||||||||||||
? |
|
GD-ROM (EU) | ||||||||||||
? |
|
2000-01-13 | GD-R | Page |
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:SF3DI DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/991030/ (Wayback Machine: 2014-08-03 22:38)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=204&CATID=71 (Wayback Machine: 2003-11-25 13:58)
- ↑ Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 95
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2869 (Wayback Machine: 2003-11-26 06:05)
- ↑ 7.0 7.1 Computer & Video Games, "June 2000" (UK; 2000-05-17), page 92
- ↑ 8.0 8.1 Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 68
- ↑ http://www.amazon.de:80/exec/obidos/ASIN/B00004TNWG (Wayback Machine: 2004-10-28 04:44)
- ↑ 10.0 10.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
- ↑ http://www.micromania.fr/zooms/?ref=17913 (Wayback Machine: 2003-02-24 17:08)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=15139 (Wayback Machine: 2002-05-04 16:23)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "October 2000" (AU; 2000-08-23), page 73
- ↑ File:Street Fighter III New Generation DC credits.pdf
- ↑ File:Street Fighter III 2nd Impact DC credits.pdf
- ↑ Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 45
- ↑ Electronic Gaming Monthly, "September 2000" (US; 2000-08-08), page 87
- ↑ Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 116
- ↑ GamePro, "October 2000" (US; 2000-xx-xx), page 59
- ↑ Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 49
- ↑ Ação Games, "Fevereiro 2000" (BR; 2000-xx-xx), page 30
- ↑ Arcade, "May 2000" (UK; 2000-04-24), page 87
- ↑ Consoles +, "Février 2000" (FR; 2000-0x-xx), page 114
- ↑ Dreamcast Monthly, "April 2000" (UK; 2000-03-16), page 72
- ↑ DC-UK, "April 2000" (UK; 2000-03-16), page 16
- ↑ Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 68
- ↑ Dreamcast Magazine, "1999-39 extra (1999-12-24ex)" (JP; 1999-12-10), page 26
- ↑ Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 76
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Février 2000" (FR; 2000-01-xx), page 110
- ↑ Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 82
- ↑ Edge, "February 2000" (UK; 2000-01-26), page 83
- ↑ Electronic Gaming Monthly, "September 2000" (US; 2000-08-08), page 156
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 245
- ↑ Famitsu, "1999-12-24" (JP; 1999-12-10), page 31
- ↑ Fun Generation, "02/2000" (DE; 2000-01-19), page 98
- ↑ GamePro, "May 2000" (US; 2000-0x-xx), page 104
- ↑ GameWEEK, "January 17, 2000" (US; 2000-01-17), page 16
- ↑ Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 73
- ↑ MAN!AC, "03/2000" (DE; 2000-02-02), page 38
- ↑ MAN!AC, "08/2000" (DE; 2000-07-05), page 55
- ↑ Mr. Dreamcast, "June 2000" (UK; 2000-04-27), page 70
- ↑ Neo Plus, "Listopad 2000" (PL; 2000-xx-xx), page 46
- ↑ Next Generation, "October 2000" (US; 2000-09-19), page 112
- ↑ Official Dreamcast Magazine, "June 2000" (UK; 2000-05-11), page 84
- ↑ Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 94
- ↑ Play, "Styczeń 2001" (PL; 2001-xx-xx), page 40
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 20
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 84
Street Fighter III: Double Impact | |
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Demos: Street Fighter III: W Impact Tentou Taikenban (1999)
Prototypes: 2000-01-13
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Street Fighter games for Sega systems | |
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Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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- Street Fighter III: Double Impact
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