Difference between revisions of "Tempo"
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| bobscreen=Tempo Title.png | | bobscreen=Tempo Title.png | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega]], [[Red Company]] | + | | developer=[[Sega CS3]], [[Red Company]] |
| system=[[Sega 32X]] | | system=[[Sega 32X]] | ||
| sounddriver=[[SMPS Z80]] (modified) | | sounddriver=[[SMPS Z80]] (modified) | ||
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| 32x_code_us=84504 | | 32x_code_us=84504 | ||
| 32x_rating_us=ka | | 32x_rating_us=ka | ||
− | | 32x_rrp_us=69.99{{magref|gamepro|70|60}} | + | | 32x_rrp_us=69.99{{magref|gamepro|70|60}}<!--59.99{{magref|gameplayers|0805|50}}--> |
| 32x_date_br=1995-05 | | 32x_date_br=1995-05 | ||
| 32x_code_br=152070 | | 32x_code_br=152070 | ||
| 32x_rating_br=ti | | 32x_rating_br=ti | ||
}} | }} | ||
+ | | savetype={{SaveType | ||
+ | |32X|password | ||
+ | }} | ||
+ | | properties={{Properties|32X|qsound}} | ||
}} | }} | ||
'''''{{PAGENAME}}''''' (テンポ) is a 1995 action platforming game developed for the [[Sega 32X]] by [[Sega]] and [[Red Company]]. It was the first game in Red's ''Tempo'' series, and was followed by ''[[Tempo Jr.]]'' and ''[[Super Tempo]]''. | '''''{{PAGENAME}}''''' (テンポ) is a 1995 action platforming game developed for the [[Sega 32X]] by [[Sega]] and [[Red Company]]. It was the first game in Red's ''Tempo'' series, and was followed by ''[[Tempo Jr.]]'' and ''[[Super Tempo]]''. | ||
− | In the | + | ==Story== |
+ | In the world of Rhythmia, Dance Master Major Minor is holding a huge music festival. Tempo the grasshopper and his friend Katy are competing in a dance contest on the Major Minor Show for a coveted trophy. But the sinister King Dirge wants the trophy. He and his minions, called Mussi Productions, try to force Tempo and Katy out of the contest. | ||
==Gameplay== | ==Gameplay== | ||
− | The game | + | The game is a platformer. Tempo can move around with {{left}} and {{right}}, can look up and down with {{up}} and {{down}}, and ducks with {{down}}. He jumps with {{B}} and can hover with his wings by holding {{B}} while in midair, slowly floating downward. Tempo can run with {{left}}{{left}} or {{right}}{{right}}. Tempo kicks with {{A}}, which knocks out enemies at close range, and snaps music notes with {{C}}, a projectile attack that stuns enemies. Kicking can be done with jumping or ducking, and snapping can both be done while jumping. Enemies can also be defeated by jumping on them. Jumping on an enemy awards 10 points, while kicking an enemy awards 100 points. |
− | Finding a panel that | + | Finding a DANCE panel causes Tempo to do a dance that defeats all enemies on screen, turning them into Gold Coins for use in bonus games, and summons his friend Katy. Katy follows Tempo around for the rest of the stage and automatically defeats enemies if Tempo stuns them with a note. If the player finds a KATY panel while Katy is following Tempo, Katy does a spin attack that opens up a secret path. |
− | + | Tempo has a strength gauge in the top left corner of the screen and loses strength when he hits an enemy or an obstacle. Katy flees when Tempo's strength is low. There are items throughout the levels that replenish Tempo's strength. If Tempo loses all his strength, he loses a life. If he loses all of his lives, the game ends but the player can continue or get a password to continue at another time. | |
− | + | ===Landmarks=== | |
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Treble Clef | ||
+ | | sprite={{sprite | Tempo, Landmarks.png | crop_width=24 | crop_height=32 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Bounce off these to send Tempo cartwheeling across the screen. He is invulnerable while spinning. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Minor Teleporter | ||
+ | | sprite={{sprite | Tempo, Landmarks.png | crop_width=46 | crop_height=56 | crop_x=110 | crop_y=0}} | ||
+ | | desc=Jump on top to teleport to another area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Crystal | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=24}} | ||
+ | | desc=Hurts Tempo if he touches it. Used to block paths. Find a Flower to melt it. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Flower | ||
+ | | sprite={{sprite | Tempo, Landmarks.png | crop_width=86 | crop_height=44 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Touch the ice block to defrost it into a flower, which melts any crystals that might be blocking the way, leaving Power Notes in their place. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=End | ||
+ | | sprite={{sprite | Tempo, Landmarks.png | crop_width=48 | crop_height=44 | crop_x=156 | crop_y=0}} | ||
+ | | desc=Marks the end of a level. | ||
+ | }} | ||
+ | }} | ||
− | + | ===Items=== | |
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Power Notes | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=72 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Partially replenishes Tempo's strength gauge. The more groups of notes, the more the item heals. Some notes play a song when collected in sequence instead of replenishing strength. When all of the notes have been collected, the player is awarded bonus points. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Giant Note | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=40 | crop_height=48 | crop_x=72 | crop_y=0}} | ||
+ | | desc=Fully replenishes Tempo's strength gauge and awards bonus points. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Headphones | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=24}} | ||
+ | | desc=Permanently extends Tempo's strength gauge by one segment. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Cassette Tape | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=48}} | ||
+ | | desc=Awards double points for each enemy defeated during its duration of effect. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=CD | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=48}} | ||
+ | | desc=Temporarily grants Tempo invulnerability. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=LP | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=32 | crop_height=24 | crop_x=48 | crop_y=48}} | ||
+ | | desc=Empowers Tempo with the ability to fly with {{repeat|{{B}}}} and shoot LPs with {{C}}. The effect is broken if Tempo takes damage or when its duration ends. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Hand Snaps | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=78 | crop_height=32 | crop_x=0 | crop_y=72}} | ||
+ | | desc=Enables Tempo to use more hands when using his snap attack with {{C}}. He uses one hand normally but can use two, three, or four hands depending on the number on the item collected. Tempo drops this item when he takes damage and goes back to using one hand, but it can be collected again. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=DANCE | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=48 | crop_height=30 | crop_x=0 | crop_y=105}} | ||
+ | | desc=Tempo performs a dance that defeats every enemy on screen and recruits his friend Katy to accompany him for the rest of the stage. Dances defeat every enemy and turn them into Gold Coins for use in the bonus games. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=KATY | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=38 | crop_height=30 | crop_x=48 | crop_y=105}} | ||
+ | | desc=If Katy is with Tempo, she performs a super spin that opens up special passageways. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Gold Coin | ||
+ | | sprite={{sprite | Tempo, Items.png | crop_width=14 | crop_height=14 | crop_x=48 | crop_y=29}} | ||
+ | | desc=Collected by defeating enemies with DANCE panels. Used as credits for bonus games. Press {{Start}} to check the current coin count. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | The game's stages are divided between the three floors of the Major Minor Show. Pressing {{up}} or {{down}} on the stage select screen changes the floor. Pressing {{left}} and {{right}} changes the stage and {{A}}, {{B}}, or {{C}} selects it. The first two floors allow the player to choose which stage to play in any order. The player beat all the stages on one floor to go on to the next. Stages cannot be played once completed. | ||
+ | |||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Tempo, Major Minor Show 1.png|First floor}} | ||
+ | {{gitem|Tempo, Major Minor Show 2.png|Second floor}} | ||
+ | {{gitem|Tempo, Major Minor Show 3.png|Third floor}} | ||
+ | {{gitem|Tempo, Major Minor Show 0.png|Bonus game basement}} | ||
+ | }} | ||
+ | |||
+ | ====First floor==== | ||
+ | These stages can be played in any order. | ||
− | + | {{InfoTable|imagewidths=320| | |
− | |||
− | |||
− | {{InfoTable|imagewidths= | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Downtown Performance |
− | | screenshot= | + | | screenshot=Tempo, Downtown Performance 1.png |
− | | desc= | + | | screenshot2=Tempo, Downtown Performance 2.png |
+ | | screenshot3=Tempo, Downtown Performance Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=An urban city filled with basketball-playing enemies, skyscrapers that rise and fall, and lots of city-related gimmicks leading to a fight with a giant shoe. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Hi Fi Performance | | title=Hi Fi Performance | ||
− | | screenshot= | + | | screenshot=Tempo, Hi Fi Performance 1.png |
− | | desc=A digital maze of conveyor belts, electric drum pads, electroshock televisions, and dancing bug monsters | + | | screenshot2=Tempo, Hi Fi Performance 2.png |
+ | | screenshot3=Tempo, Hi Fi Performance 3.png | ||
+ | | screenshot4=Tempo, Hi Fi Performance Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=A digital maze of conveyor belts, electric drum pads, electroshock televisions, and dancing bug monsters that ends with a fight against a pair of headphones. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Indigestion Performance |
− | | screenshot= | + | | screenshot=Tempo, Indigestion Performance 1.png |
− | | | + | | screenshot2=Tempo, Indigestion Performance 2.png |
+ | | screenshot3=Tempo, Indigestion Performance 3.png | ||
+ | | screenshot4=Tempo, Indigestion Performance Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=Fight your way through the mouth and into the belly of a large monster to fight a boxing glove in a boxing ring. | ||
}} | }} | ||
}} | }} | ||
− | ====Second | + | ====Second floor==== |
− | {{InfoTable|imagewidths= | + | Circus Performance and Jungle Performance can be played in either order. Winter Performance is played after they are both completed. |
+ | |||
+ | {{InfoTable|imagewidths=320| | ||
{{InfoRow | {{InfoRow | ||
| title=Circus Performance | | title=Circus Performance | ||
− | | screenshot= | + | | screenshot=Tempo, Circus Performance 1.png |
+ | | screenshot2=Tempo, Circus Performance 2.png | ||
+ | | screenshot3=Tempo, Circus Performance 3.png | ||
+ | | screenshot4=Tempo, Circus Performance Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Jungle Performance | | title=Jungle Performance | ||
− | | screenshot= | + | | screenshot=Tempo, Jungle Performance 1.png |
+ | | screenshot2=Tempo, Jungle Performance 2.png | ||
+ | | screenshot3=Tempo, Jungle Performance Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
− | |||
− | |||
− | |||
{{InfoRow | {{InfoRow | ||
| title=Winter Performance | | title=Winter Performance | ||
− | | screenshot= | + | | screenshot=Tempo, Winter Performance 1.png |
+ | | screenshot2=Tempo, Winter Performance 2.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
+ | }} | ||
+ | ====Third floor==== | ||
+ | {{InfoTable|imagewidths=320| | ||
{{InfoRow | {{InfoRow | ||
| title=Final Performance | | title=Final Performance | ||
− | | screenshot= | + | | screenshot=Tempo, Final Performance 1.png |
− | | desc= | + | | screenshot2=Tempo, Final Performance 2.png |
+ | | screenshot3=Tempo, Final Performance 3.png | ||
+ | | screenshot4=Tempo, Final Performance Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=The Final Performance consists of three hallways with a number of rooms for finding Katy, augmenting Tempo's strength bar with Headphones, and replenishing his strength before the final boss fight. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Bonus games=== | ||
+ | Bonus games can be played for extra points in exchange for Gold Coins. They are all simple rhythm games that rely on pressing {{A}}, {{B}}, or {{C}} when cued. | ||
+ | |||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Tempo, Bonus Stage, Tasty Vittle Session.png|Tasty Vittle Session}} | ||
+ | {{gitem|Tempo, Bonus Stage, Goin' Pearlin'.png|Goin' Pearlin'}} | ||
+ | {{gitem|Tempo, Bonus Stage, Just Hackin' Away.png|Just Hackin' Away}} | ||
}} | }} | ||
+ | |||
+ | ==Development== | ||
+ | The game was initially developed for the [[Sega Mega Drive]], but like ''[[Cosmic Carnage]]'' and ''[[Chaotix]]'', were converted on short notice so that the 32X could have a larger library of games.{{fileref|Sega_Consumer_History_JP_EnterBrain_Book.pdf|page=129}} | ||
+ | |||
+ | ==Versions== | ||
+ | ===Localised names=== | ||
+ | {{aka | ||
+ | |us_name=Tempo | ||
+ | |jp_name=テンポ | ||
+ | |jp_trans=Tempo | ||
+ | |br_name=Tempo | ||
}} | }} | ||
Line 116: | Line 257: | ||
*'''Presented by:''' [[Sega]] 1995, [[Red]] 1995 | *'''Presented by:''' [[Sega]] 1995, [[Red]] 1995 | ||
| source=In-game credits | | source=In-game credits | ||
+ | | pdf=Tempo 32X credits.pdf | ||
| console=32X | | console=32X | ||
}} | }} | ||
+ | }} | ||
+ | {{hr}} | ||
{{creditstable| | {{creditstable| | ||
*'''Assistant Lead Tester:''' [[Lancelot Nelson|Lance Nelson]] | *'''Assistant Lead Tester:''' [[Lancelot Nelson|Lance Nelson]] | ||
Line 123: | Line 267: | ||
*'''Manual:''' [[Wendy Dinsmore]] | *'''Manual:''' [[Wendy Dinsmore]] | ||
| source=US manual | | source=US manual | ||
+ | | pdf=Tempo 32x us manual.pdf | ||
+ | | pdfpage=22 | ||
| console=32X | | console=32X | ||
− | |||
}} | }} | ||
Line 192: | Line 337: | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | + | |
− | {{ | + | ==External links== |
− | + | * Sega of America webpage: [https://web.archive.org/web/19980629073757/http://www.sega.com:80/products/games/00419.html 32X] | |
− | |||
− | |||
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==References== | ==References== |
Revision as of 21:41, 8 November 2023
Tempo | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega 32X | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega CS3, Red Company | ||||||||||||||||||||
Sound driver: SMPS Z80 (modified) | ||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
|
Tempo (テンポ) is a 1995 action platforming game developed for the Sega 32X by Sega and Red Company. It was the first game in Red's Tempo series, and was followed by Tempo Jr. and Super Tempo.
Contents
Story
In the world of Rhythmia, Dance Master Major Minor is holding a huge music festival. Tempo the grasshopper and his friend Katy are competing in a dance contest on the Major Minor Show for a coveted trophy. But the sinister King Dirge wants the trophy. He and his minions, called Mussi Productions, try to force Tempo and Katy out of the contest.
Gameplay
The game is a platformer. Tempo can move around with and , can look up and down with and , and ducks with . He jumps with and can hover with his wings by holding while in midair, slowly floating downward. Tempo can run with or . Tempo kicks with , which knocks out enemies at close range, and snaps music notes with , a projectile attack that stuns enemies. Kicking can be done with jumping or ducking, and snapping can both be done while jumping. Enemies can also be defeated by jumping on them. Jumping on an enemy awards 10 points, while kicking an enemy awards 100 points.
Finding a DANCE panel causes Tempo to do a dance that defeats all enemies on screen, turning them into Gold Coins for use in bonus games, and summons his friend Katy. Katy follows Tempo around for the rest of the stage and automatically defeats enemies if Tempo stuns them with a note. If the player finds a KATY panel while Katy is following Tempo, Katy does a spin attack that opens up a secret path.
Tempo has a strength gauge in the top left corner of the screen and loses strength when he hits an enemy or an obstacle. Katy flees when Tempo's strength is low. There are items throughout the levels that replenish Tempo's strength. If Tempo loses all his strength, he loses a life. If he loses all of his lives, the game ends but the player can continue or get a password to continue at another time.
Landmarks
Treble Clef | |
---|---|
Bounce off these to send Tempo cartwheeling across the screen. He is invulnerable while spinning. | |
Minor Teleporter | |
Jump on top to teleport to another area. | |
Crystal | |
Hurts Tempo if he touches it. Used to block paths. Find a Flower to melt it. | |
Flower | |
Touch the ice block to defrost it into a flower, which melts any crystals that might be blocking the way, leaving Power Notes in their place. | |
End | |
Marks the end of a level. |
Items
Stages
The game's stages are divided between the three floors of the Major Minor Show. Pressing or on the stage select screen changes the floor. Pressing and changes the stage and , , or selects it. The first two floors allow the player to choose which stage to play in any order. The player beat all the stages on one floor to go on to the next. Stages cannot be played once completed.
First floor
These stages can be played in any order.
Downtown Performance | |
---|---|
An urban city filled with basketball-playing enemies, skyscrapers that rise and fall, and lots of city-related gimmicks leading to a fight with a giant shoe. | |
Hi Fi Performance | |
A digital maze of conveyor belts, electric drum pads, electroshock televisions, and dancing bug monsters that ends with a fight against a pair of headphones. | |
Indigestion Performance | |
Fight your way through the mouth and into the belly of a large monster to fight a boxing glove in a boxing ring. |
Second floor
Circus Performance and Jungle Performance can be played in either order. Winter Performance is played after they are both completed.
Circus Performance | |
---|---|
Jungle Performance | |
Winter Performance | |
Third floor
Final Performance | |
---|---|
The Final Performance consists of three hallways with a number of rooms for finding Katy, augmenting Tempo's strength bar with Headphones, and replenishing his strength before the final boss fight. |
Bonus games
Bonus games can be played for extra points in exchange for Gold Coins. They are all simple rhythm games that rely on pressing , , or when cued.
Development
The game was initially developed for the Sega Mega Drive, but like Cosmic Carnage and Chaotix, were converted on short notice so that the 32X could have a larger library of games.[4]
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | Tempo | Tempo |
Japanese | テンポ | Tempo |
Portuguese (Brazil) | Tempo |
Production credits
- Designer: Keisuke Abe
- Character Animation Design: Keita Komiyama
- Producers: Hiroshi Aso, Yukihiko Hojo (RED), Mike Larsen
- Assistant Game Designer: Ryoma Kaneko (RED)
- Assistant Producer: Bill Person
- Lead Programmer: Tsukasa Aoki
- Player Programmer: Yuzo Iwai
- Enemy Programmer: Naohiro Hirao
- 32X Programmer: Masanaga Uekusa
- Miscellaneous Utilities: Tomonobu Takahashi
- Object Graphics: Hiroyuki Hirama
- 32X Graphics: Masahiro Kumono
- Background Graphics: Yuta Ihara, Mototaka Nakatsu
- Graphics Assistant: Akira Soejima, Yasuhumi Yamaguchi
- Assistant Map Designer: Hito Ii (RED), G. Chatani (RED)
- Product Manager: Ami Matsumura-Blaire
- Lead Testers: Norihito Sekine, Jeff Junio
- Assistant Lead Testers: Lorne Asuncion, Don Carmichael, Mike Herauf
- Music: Chamy
- Composer: Hiroyuki Hamada
- Sound Effects: Masaru Setsumaru
- Sound Programmers: Atsumu Miyazawa, Akio Setsumasa
- Vocals: Dawn Marie Moore, Jerick De Perio, Bob Timbello (RED)
- Choreography: Hiro Kurosu
- Choreography (Dance Assistant): Yukiko Tsukamoto
- Supervisors: Takashi Shoji, Takeshi Niimura, Ryoichi Hasegawa
- Presented by: Sega 1995, Red 1995
- Assistant Lead Tester: Lance Nelson
- Testers: Arnold Feener, Ly Ly, Joe Cain, Jeff Hedges, Dana Green, John Amirkhan, Janine Cook, Kerry Kirkham, Phil Co, Peter Clark, Richie Hideshima, Maria Tuzzo, Sean McInnes, Rachael Bristol, Christine Watson, Sean Doidge, Len Jung, Crisi Albertson, Erik Larsen, Robert Buckingham, Amber-Leigh Junier, Sam Saliba, Noah Mackenzie, Atom Ellis, Howard Gipson, Steve Bourdet, Jeff Loney, Ed Riel, Nicole Tatum, Chris Lucich, Tony Lynch, Lloyd Kinoshita, Dan Webber, Steve Rapp, Chris Charles, Charles Artoux, Eric Simonich, and Todd Morgan
- Manual: Wendy Dinsmore
Magazine articles
- Main article: Tempo/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
62 | |
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Based on 17 reviews |
Technical information
- Main article: Tempo/Technical information.
External links
- Sega of America webpage: 32X
References
- ↑ File:Tempo 32x jp cover.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ 3.0 3.1 GamePro, "May 1995" (US; 1995-xx-xx), page 60
- ↑ File:Sega_Consumer_History_JP_EnterBrain_Book.pdf, page 129
- ↑ File:Tempo 32X credits.pdf
- ↑ File:Tempo 32x us manual.pdf, page 22
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 307
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 82
- ↑ Famitsu, "1995-03-31" (JP; 1995-03-17), page 1
- ↑ GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 19
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 50
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 49
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 52
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 72
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 92
- ↑ Saturn Fan, "1995 June" (JP; 1995-05-08), page 40
- ↑ Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 132
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 199
- ↑ Video Games, "6/95" (DE; 1995-05-17), page 90
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 83
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 74
Tempo | |
---|---|
Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information |
Tempo series of games |
---|
Tempo (1995) | Tempo Jr. (1995) | Super Tempo (1998) |