Difference between revisions of "Tempo"

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{{stub}}
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{{Bob
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| bobscreen=Tempo Title.png
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| publisher=[[Sega]]
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| developer=[[Sega CS3]], [[Red Company]]
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| system=[[Sega 32X]]
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| sounddriver=[[SMPS Z80]] (modified)
 +
| peripherals=
 +
| players=1
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| genre=Action{{fileref|Tempo 32x jp cover.jpg}}{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}}
 +
| releases={{releases32X
 +
| 32x_date_jp=1995-03-24{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}}
 +
| 32x_code_jp=GM-4009
 +
| 32x_rrp_jp=7,800
 +
| 32x_rating_jp=all
 +
| 32x_date_us=1995
 +
| 32x_code_us=84504
 +
| 32x_rating_us=ka
 +
| 32x_rrp_us=69.99{{magref|gamepro|70|60}}<!--59.99{{magref|gameplayers|0805|50}}-->
 +
| 32x_date_br=1995-05
 +
| 32x_code_br=152070
 +
| 32x_rating_br=ti
 +
}}
 +
| savetype={{SaveType
 +
|32X|password
 +
}}
 +
| properties={{Properties|32X|qsound}}
 +
}}
 +
'''''{{PAGENAME}}''''' (テンポ) is a 1995 action platforming game developed for the [[Sega 32X]] by [[Sega]] and [[Red Company]]. It was the first game in Red's ''Tempo'' series, and was followed by ''[[Tempo Jr.]]'' and ''[[Super Tempo]]''.
 +
 
 +
==Story==
 +
In the world of Rhythmia, Dance Master Major Minor is holding a huge music festival. Tempo the grasshopper and his friend Katy are competing in a dance contest on the Major Minor Show for a coveted trophy. But the sinister King Dirge wants the trophy. He and his minions, called Mussi Productions, try to force Tempo and Katy out of the contest.
 +
 
 +
==Gameplay==
 +
The game is a platformer. Tempo can move around with {{left}} and {{right}}, can look up and down with {{up}} and {{down}}, and ducks with {{down}}. He jumps with {{B}} and can hover with his wings by holding {{B}} while in midair, slowly floating downward. Tempo can run with {{left}}{{left}} or {{right}}{{right}}. Tempo kicks with {{A}}, which knocks out enemies at close range, and snaps music notes with {{C}}, a projectile attack that stuns enemies. Kicking can be done with jumping or ducking, and snapping can both be done while jumping. Enemies can also be defeated by jumping on them. Jumping on an enemy awards 10 points, while kicking an enemy awards 100 points.
 +
 
 +
Finding a DANCE panel causes Tempo to do a dance that defeats all enemies on screen, turning them into Gold Coins for use in bonus games, and summons his friend Katy. Katy follows Tempo around for the rest of the stage and automatically defeats enemies if Tempo stuns them with a note. If the player finds a KATY panel while Katy is following Tempo, Katy does a spin attack that opens up a secret path.
 +
 
 +
Tempo has a strength gauge in the top left corner of the screen and loses strength when he hits an enemy or an obstacle. Katy flees when Tempo's strength is low. There are items throughout the levels that replenish Tempo's strength. If Tempo loses all his strength, he loses a life. If he loses all of his lives, the game ends but the player can continue or get a password to continue at another time.
 +
 
 +
===Landmarks===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Treble Clef
 +
| sprite={{sprite | Tempo, Landmarks.png | crop_width=24 | crop_height=32 | crop_x=0 | crop_y=0}}
 +
| desc=Bounce off these to send Tempo cartwheeling across the screen. He is invulnerable while spinning.
 +
}}
 +
{{InfoRow
 +
| title=Minor Teleporter
 +
| sprite={{sprite | Tempo, Landmarks.png | crop_width=46 | crop_height=56 | crop_x=110 | crop_y=0}}
 +
| desc=Jump on top to teleport to another area.
 +
}}
 +
{{InfoRow
 +
| title=Crystal
 +
| sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=24}}
 +
| desc=Hurts Tempo if he touches it. Used to block paths. Find a Flower to melt it.
 +
}}
 +
{{InfoRow
 +
| title=Flower
 +
| sprite={{sprite | Tempo, Landmarks.png | crop_width=86 | crop_height=44 | crop_x=24 | crop_y=0}}
 +
| desc=Touch the ice block to defrost it into a flower, which melts any crystals that might be blocking the way, leaving Power Notes in their place.
 +
}}
 +
{{InfoRow
 +
| title=End
 +
| sprite={{sprite | Tempo, Landmarks.png | crop_width=48 | crop_height=44 | crop_x=156 | crop_y=0}}
 +
| desc=Marks the end of a level.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Power Notes
 +
| sprite={{sprite | Tempo, Items.png | crop_width=72 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=Partially replenishes Tempo's strength gauge. The more groups of notes, the more the item heals. Some notes play a song when collected in sequence instead of replenishing strength. When all of the notes have been collected, the player is awarded bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Giant Note
 +
| sprite={{sprite | Tempo, Items.png | crop_width=40 | crop_height=48 | crop_x=72 | crop_y=0}}
 +
| desc=Fully replenishes Tempo's strength gauge and awards bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Headphones
 +
| sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=24}}
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| desc=Permanently extends Tempo's strength gauge by one segment.
 +
}}
 +
{{InfoRow
 +
| title=Cassette Tape
 +
| sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=48}}
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| desc=Awards double points for each enemy defeated during its duration of effect.
 +
}}
 +
{{InfoRow
 +
| title=CD
 +
| sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=48}}
 +
| desc=Temporarily grants Tempo invulnerability.
 +
}}
 +
{{InfoRow
 +
| title=LP
 +
| sprite={{sprite | Tempo, Items.png | crop_width=32 | crop_height=24 | crop_x=48 | crop_y=48}}
 +
| desc=Empowers Tempo with the ability to fly with {{repeat|{{B}}}} and shoot LPs with {{C}}. The effect is broken if Tempo takes damage or when its duration ends.
 +
}}
 +
{{InfoRow
 +
| title=Hand Snaps
 +
| sprite={{sprite | Tempo, Items.png | crop_width=78 | crop_height=32 | crop_x=0 | crop_y=72}}
 +
| desc=Enables Tempo to use more hands when using his snap attack with {{C}}. He uses one hand normally but can use two, three, or four hands depending on the number on the item collected. Tempo drops this item when he takes damage and goes back to using one hand, but it can be collected again.
 +
}}
 +
{{InfoRow
 +
| title=DANCE
 +
| sprite={{sprite | Tempo, Items.png | crop_width=48 | crop_height=30 | crop_x=0 | crop_y=105}}
 +
| desc=Tempo performs a dance that defeats every enemy on screen and recruits his friend Katy to accompany him for the rest of the stage. Dances defeat every enemy and turn them into Gold Coins for use in the bonus games.
 +
}}
 +
{{InfoRow
 +
| title=KATY
 +
| sprite={{sprite | Tempo, Items.png | crop_width=38 | crop_height=30 | crop_x=48 | crop_y=105}}
 +
| desc=If Katy is with Tempo, she performs a super spin that opens up special passageways.
 +
}}
 +
{{InfoRow
 +
| title=Gold Coin
 +
| sprite={{sprite | Tempo, Items.png | crop_width=14 | crop_height=14 | crop_x=48 | crop_y=29}}
 +
| desc=Collected by defeating enemies with DANCE panels. Used as credits for bonus games. Press {{Start}} to check the current coin count.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
The game's stages are divided between the three floors of the Major Minor Show. Pressing {{up}} or {{down}} on the stage select screen changes the floor. Pressing {{left}} and {{right}} changes the stage and {{A}}, {{B}}, or {{C}} selects it. The first two floors allow the player to choose which stage to play in any order. The player beat all the stages on one floor to go on to the next. Stages cannot be played once completed.
 +
 
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Tempo, Major Minor Show 1.png|First floor}}
 +
{{gitem|Tempo, Major Minor Show 2.png|Second floor}}
 +
{{gitem|Tempo, Major Minor Show 3.png|Third floor}}
 +
{{gitem|Tempo, Major Minor Show 0.png|Bonus game basement}}
 +
}}
 +
 
 +
====First floor====
 +
These stages can be played in any order.
  
{{Bob
+
{{InfoTable|imagewidths=320|
|bobscreen=Tempo Title.png
+
{{InfoRow
|screenwidth=320px
+
| title=Downtown Performance
|publisher=[[Sega]]
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| screenshot=Tempo, Downtown Performance 1.png
|developer=[[Red Entertainment Corporation]]
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| screenshot2=Tempo, Downtown Performance 2.png
|system=[[Sega 32X]]
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| screenshot3=Tempo, Downtown Performance Boss.png
|usa=1995
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| tabs=yes
|japan= March 24, 1995
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| desc=An urban city filled with basketball-playing enemies, skyscrapers that rise and fall, and lots of city-related gimmicks leading to a fight with a giant shoe.
|genre=2D Action, 2D Platforming}}
+
}}
 +
{{InfoRow
 +
| title=Hi Fi Performance
 +
| screenshot=Tempo, Hi Fi Performance 1.png
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| screenshot2=Tempo, Hi Fi Performance 2.png
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| screenshot3=Tempo, Hi Fi Performance 3.png
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| screenshot4=Tempo, Hi Fi Performance Boss.png
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| tabs=yes
 +
| desc=A digital maze of conveyor belts, electric drum pads, electroshock televisions, and dancing bug monsters that ends with a fight against a pair of headphones.
 +
}}
 +
{{InfoRow
 +
| title=Indigestion Performance
 +
| screenshot=Tempo, Indigestion Performance 1.png
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| screenshot2=Tempo, Indigestion Performance 2.png
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| screenshot3=Tempo, Indigestion Performance 3.png
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| screenshot4=Tempo, Indigestion Performance Boss.png
 +
| tabs=yes
 +
| desc=Fight your way through the mouth and into the belly of a large monster to fight a boxing glove in a boxing ring.
 +
}}
 +
}}
 +
 
 +
====Second floor====
 +
Circus Performance and Jungle Performance can be played in either order. Winter Performance is played after they are both completed.
 +
 
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Circus Performance
 +
| screenshot=Tempo, Circus Performance 1.png
 +
| screenshot2=Tempo, Circus Performance 2.png
 +
| screenshot3=Tempo, Circus Performance 3.png
 +
| screenshot4=Tempo, Circus Performance Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Jungle Performance
 +
| screenshot=Tempo, Jungle Performance 1.png
 +
| screenshot2=Tempo, Jungle Performance 2.png
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| screenshot3=Tempo, Jungle Performance Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Winter Performance
 +
| screenshot=Tempo, Winter Performance 1.png
 +
| screenshot2=Tempo, Winter Performance 2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
====Third floor====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Final Performance
 +
| screenshot=Tempo, Final Performance 1.png
 +
| screenshot2=Tempo, Final Performance 2.png
 +
| screenshot3=Tempo, Final Performance 3.png
 +
| screenshot4=Tempo, Final Performance Boss.png
 +
| tabs=yes
 +
| desc=The Final Performance consists of three hallways with a number of rooms for finding Katy, augmenting Tempo's strength bar with Headphones, and replenishing his strength before the final boss fight.
 +
}}
 +
}}
 +
 
 +
===Bonus games===
 +
Bonus games can be played for extra points in exchange for Gold Coins. They are all simple rhythm games that rely on pressing {{A}}, {{B}}, or {{C}} when cued.
 +
 
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Tempo, Bonus Stage, Tasty Vittle Session.png|Tasty Vittle Session}}
 +
{{gitem|Tempo, Bonus Stage, Goin' Pearlin'.png|Goin' Pearlin'}}
 +
{{gitem|Tempo, Bonus Stage, Just Hackin' Away.png|Just Hackin' Away}}
 +
}}
 +
 
 +
==Development==
 +
The game was initially developed for the [[Sega Mega Drive]], but like ''[[Cosmic Carnage]]'' and ''[[Chaotix]]'', were converted on short notice so that the 32X could have a larger library of games.{{fileref|Sega_Consumer_History_JP_EnterBrain_Book.pdf|page=129}}
 +
 
 +
==Versions==
 +
===Localised names===
 +
{{aka
 +
|us_name=Tempo
 +
|jp_name=テンポ
 +
|jp_trans=Tempo
 +
|br_name=Tempo
 +
}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Designer:''' Keisuke Abe
 +
*'''Character Animation Design:''' Keita Komiyama
 +
*'''Producers:''' [[Hiroshi Aso]], Yukihiko Hojo (RED), [[Mike Larsen]] <!-- -Motohiko- Hojo in the manual -->
 +
*'''Assistant Game Designer:''' Ryoma Kaneko (RED)
 +
*'''Assistant Producer:''' [[Bill Person]]
 +
*'''Lead Programmer:''' [[Tsukasa Aoki]]
 +
*'''Player Programmer:''' Yuzo Iwai
 +
*'''Enemy Programmer:''' [[Naohiro Hirao]]
 +
*'''32X Programmer:''' Masanaga Uekusa
 +
*'''Miscellaneous Utilities:''' [[Tomonobu Takahashi]]
 +
*'''Object Graphics:''' [[Hiroyuki Hirama]]
 +
*'''32X Graphics:''' [[Masahiro Kumono]]
 +
*'''Background Graphics:''' Yuta Ihara, Mototaka Nakatsu
 +
*'''Graphics Assistant:''' Akira Soejima, Yasuhumi Yamaguchi
 +
*'''Assistant Map Designer:''' Hito Ii (RED), G. Chatani (RED)
 +
*'''Product Manager:''' [[Ami Matsumura-Blaire]] <!-- Just -Ami Blaire- in the manual -->
 +
*'''Lead Testers:''' Norihito Sekine, [[Jeff Junio]]
 +
*'''Assistant Lead Testers:''' [[Lorne Asuncion]], [[Don Carmichael]], [[Mikael Herauf|Mike Herauf]]
 +
*'''Music:''' [[Masayoshi Ishi|Chamy]]
 +
*'''Composer:''' [[Hiroyuki Hamada]]
 +
*'''Sound Effects:''' [[Masaru Setsumaru]]
 +
*'''Sound Programmers:''' [[Atsumu Miyazawa]], [[Akio Setsumasa]]
 +
*'''Vocals:''' Dawn Marie Moore, Jerick De Perio, Bob Timbello (RED)
 +
*'''Choreography:''' Hiro Kurosu
 +
*'''Choreography (Dance Assistant):''' Yukiko Tsukamoto
 +
*'''Supervisors:''' [[Takashi Shoji]], [[Takeshi Niimura]], [[Ryoichi Hasegawa]]
 +
*'''Presented by:''' [[Sega]] 1995, [[Red]] 1995
 +
| source=In-game credits
 +
| pdf=Tempo 32X credits.pdf
 +
| console=32X
 +
}}
 +
}}
 +
{{hr}}
 +
{{creditstable|
 +
*'''Assistant Lead Tester:''' [[Lancelot Nelson|Lance Nelson]]
 +
*'''Testers:''' [[Arnold Feener]], Ly Ly, [[Joe Cain]], [[Jeff Hedges]], Dana Green, [[John Amirkhan]], [[Janine Cook]], [[Kerry Kirkham]], Phil Co, Peter Clark, [[Richie Hideshima]], [[Maria Tuzzo]], Sean McInnes, Rachael Bristol, [[Christine Watson]], [[Sean Doidge]], Len Jung, [[Crisi Albertson]], Erik Larsen, Robert Buckingham, Amber-Leigh Junier, [[Sam Saliba]], Noah Mackenzie, [[Atom Ellis]], [[Howard Gipson]], [[Steve Bourdet]], [[Jeff Loney]], Ed Riel, Nicole Tatum, [[Christopher Lucich|Chris Lucich]], [[Tony Lynch]], [[Lloyd Kinoshita]], Dan Webber, [[Steve Rapp]], Chris Charles, Charles Artoux, Eric Simonich, and [[Todd Morgan]]
 +
*'''Manual:''' [[Wendy Dinsmore]]
 +
| source=US manual
 +
| pdf=Tempo 32x us manual.pdf
 +
| pdfpage=22
 +
| console=32X
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{galleryPrintAd|ssmjp|1995-04|4}}
 +
}}
 +
 
 +
==Artwork==
 +
<gallery heights=100px widths=100px>
 +
Tempo 32x logoJP.png|Logo (JP)
 +
Tempo 32x logoUS.png|Logo (US)
 +
Tempo 32x coverJP.png|Cover art (JP)
 +
Tempo 32x coverUS.png|Cover art (US)
 +
Tempo 32x coverBR.png|Cover art (BR)
 +
Tempo 32x jp art 1.png
 +
Tempo 32x jp art 2.png
 +
Tempo 32x jp art 3.png
 +
Tempo 32x jp art 4.png
 +
Tempo 32x jp art 5.png
 +
Tempo 32x jp art 6.png
 +
Tempo 32x jp art 7.png
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Tempo 32x jp art 8.png
 +
Tempo 32x jp art 9.png
 +
Tempo 32x jp art 10.png
 +
Tempo 32x jp art 11.png
 +
Tempo 32x jp art 12.png
 +
Tempo 32x jp art 13.png
 +
Tempo 32x jp art 14.png
 +
Tempo 32x jp art 15.png
 +
Tempo 32x jp art 16.png
 +
Tempo 32x jp art 17.png
 +
Tempo 32x jp art 18.png
 +
Tempo 32x jp art 19.png
 +
Tempo 32x jp art 20.png
 +
Tempo 32X US Box Prototype.jpg|US prototype cover
 +
</gallery>
 +
 
 +
==Physical scans==
 +
{{Ratings|32X}}
 +
{{Scanbox
 +
| console=32X
 +
| region=JP
 +
| front=Tempo 32x jp cover.jpg
 +
| back=Tempo 32X JP Box Back.jpg
 +
| spine=TEMPO MD JP BoxSpine.jpg
 +
| cart=Tempo 32x jp cart.jpg
 +
| carttop=TEMPO MD JP CartTop.jpg
 +
| cartback=Tempo 32X JP Cart Back.jpg
 +
| manual=Tempo 32x jp manual.pdf
 +
}}{{Scanbox
 +
| console=32X
 +
| region=US
 +
| front=Tempo 32x us cover.jpg
 +
| back=Tempo 32X US Box Back.jpg
 +
| cart=Tempo 32x us cart.jpg
 +
| manual=Tempo 32x us manual.pdf
 +
}}{{Scanbox
 +
| console=32X
 +
| region=BR
 +
| front=Tempo 32X BR Box.jpg
 +
| cart=Tempo 32X BR Cart.jpg
 +
}}
 +
 
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
  
'''''Tempo''''' is a 1995 action platforming game developed for the [[Sega 32X]] by [[Red Entertainment Corporation]]. It was the first game in the ''Tempo'' series [[Tempo Jr.|though only one sequel was released outside of Japan]].
+
==External links==
 +
* Sega of America webpage: [https://web.archive.org/web/19980629073757/http://www.sega.com:80/products/games/00419.html 32X]
  
In the game, you control a grasshopper named Tempo, who uses the power of music to rid the world of Rythmia from the minions of the music-hating King Dirge Sound on the television show The Major Minor Show. You defeat enemies by either jumping on them, falling on them, or kicking on them, and you can stun them by shooting music notes at them. If you find a special DANCE panel, you can summon your butterfly friend Tina to assist in killing enemies and opening up secret paths.
+
==References==
 +
<references/>
  
[[Category:Sega 32X Games]]
+
{{TempoOmni}}
[[Category:Sega 32X Action Games]]
+
{{Tempo}}
[[Category:Sega 32X Platforming Games]]
 
[[Category:1995 Sega 32X Games]]
 

Latest revision as of 22:41, 8 November 2023

n/a

Tempo Title.png

Tempo
System(s): Sega 32X
Publisher: Sega
Developer:
Sound driver: SMPS Z80 (modified)
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega 32X
JP
¥7,8007,800 GM-4009
Sega Rating: All Ages
Sega 32X
US
$69.9969.99[3] 84504
ESRB: Kids to Adults
Sega 32X
BR
152070
Tectoy: Todas as Idades

Tempo (テンポ) is a 1995 action platforming game developed for the Sega 32X by Sega and Red Company. It was the first game in Red's Tempo series, and was followed by Tempo Jr. and Super Tempo.

Story

In the world of Rhythmia, Dance Master Major Minor is holding a huge music festival. Tempo the grasshopper and his friend Katy are competing in a dance contest on the Major Minor Show for a coveted trophy. But the sinister King Dirge wants the trophy. He and his minions, called Mussi Productions, try to force Tempo and Katy out of the contest.

Gameplay

The game is a platformer. Tempo can move around with Left and Right, can look up and down with Up and Down, and ducks with Down. He jumps with B and can hover with his wings by holding B while in midair, slowly floating downward. Tempo can run with LeftLeft or RightRight. Tempo kicks with A, which knocks out enemies at close range, and snaps music notes with C, a projectile attack that stuns enemies. Kicking can be done with jumping or ducking, and snapping can both be done while jumping. Enemies can also be defeated by jumping on them. Jumping on an enemy awards 10 points, while kicking an enemy awards 100 points.

Finding a DANCE panel causes Tempo to do a dance that defeats all enemies on screen, turning them into Gold Coins for use in bonus games, and summons his friend Katy. Katy follows Tempo around for the rest of the stage and automatically defeats enemies if Tempo stuns them with a note. If the player finds a KATY panel while Katy is following Tempo, Katy does a spin attack that opens up a secret path.

Tempo has a strength gauge in the top left corner of the screen and loses strength when he hits an enemy or an obstacle. Katy flees when Tempo's strength is low. There are items throughout the levels that replenish Tempo's strength. If Tempo loses all his strength, he loses a life. If he loses all of his lives, the game ends but the player can continue or get a password to continue at another time.

Landmarks

Tempo, Landmarks.png
Treble Clef
Bounce off these to send Tempo cartwheeling across the screen. He is invulnerable while spinning.
Tempo, Landmarks.png
Minor Teleporter
Jump on top to teleport to another area.
Tempo, Items.png
Crystal
Hurts Tempo if he touches it. Used to block paths. Find a Flower to melt it.
Tempo, Landmarks.png
Flower
Touch the ice block to defrost it into a flower, which melts any crystals that might be blocking the way, leaving Power Notes in their place.
Tempo, Landmarks.png
End
Marks the end of a level.

Items

Tempo, Items.png
Power Notes
Partially replenishes Tempo's strength gauge. The more groups of notes, the more the item heals. Some notes play a song when collected in sequence instead of replenishing strength. When all of the notes have been collected, the player is awarded bonus points.
Tempo, Items.png
Giant Note
Fully replenishes Tempo's strength gauge and awards bonus points.
Tempo, Items.png
Headphones
Permanently extends Tempo's strength gauge by one segment.
Tempo, Items.png
Cassette Tape
Awards double points for each enemy defeated during its duration of effect.
Tempo, Items.png
CD
Temporarily grants Tempo invulnerability.
Tempo, Items.png
LP
Empowers Tempo with the ability to fly with BBBBB and shoot LPs with C. The effect is broken if Tempo takes damage or when its duration ends.
Tempo, Items.png
Hand Snaps
Enables Tempo to use more hands when using his snap attack with C. He uses one hand normally but can use two, three, or four hands depending on the number on the item collected. Tempo drops this item when he takes damage and goes back to using one hand, but it can be collected again.
Tempo, Items.png
DANCE
Tempo performs a dance that defeats every enemy on screen and recruits his friend Katy to accompany him for the rest of the stage. Dances defeat every enemy and turn them into Gold Coins for use in the bonus games.
Tempo, Items.png
KATY
If Katy is with Tempo, she performs a super spin that opens up special passageways.
Tempo, Items.png
Gold Coin
Collected by defeating enemies with DANCE panels. Used as credits for bonus games. Press  START  to check the current coin count.

Stages

The game's stages are divided between the three floors of the Major Minor Show. Pressing Up or Down on the stage select screen changes the floor. Pressing Left and Right changes the stage and A, B, or C selects it. The first two floors allow the player to choose which stage to play in any order. The player beat all the stages on one floor to go on to the next. Stages cannot be played once completed.

Tempo, Major Minor Show 1.png

First floor
Tempo, Major Minor Show 1.png

Tempo, Major Minor Show 2.png

Second floor
Tempo, Major Minor Show 2.png

Tempo, Major Minor Show 3.png

Third floor
Tempo, Major Minor Show 3.png

Tempo, Major Minor Show 0.png

Bonus game basement
Tempo, Major Minor Show 0.png

First floor

These stages can be played in any order.

Tempo, Downtown Performance 1.png

Tempo, Downtown Performance 2.png

Tempo, Downtown Performance Boss.png

  • Tempo, Downtown Performance 1.png

  • Tempo, Downtown Performance 2.png

  • Tempo, Downtown Performance Boss.png

Downtown Performance
An urban city filled with basketball-playing enemies, skyscrapers that rise and fall, and lots of city-related gimmicks leading to a fight with a giant shoe.

Tempo, Hi Fi Performance 1.png

Tempo, Hi Fi Performance 2.png

Tempo, Hi Fi Performance 3.png

Tempo, Hi Fi Performance Boss.png

  • Tempo, Hi Fi Performance 1.png

  • Tempo, Hi Fi Performance 2.png

  • Tempo, Hi Fi Performance 3.png

  • Tempo, Hi Fi Performance Boss.png

Hi Fi Performance
A digital maze of conveyor belts, electric drum pads, electroshock televisions, and dancing bug monsters that ends with a fight against a pair of headphones.

Tempo, Indigestion Performance 1.png

Tempo, Indigestion Performance 2.png

Tempo, Indigestion Performance 3.png

Tempo, Indigestion Performance Boss.png

  • Tempo, Indigestion Performance 1.png

  • Tempo, Indigestion Performance 2.png

  • Tempo, Indigestion Performance 3.png

  • Tempo, Indigestion Performance Boss.png

Indigestion Performance
Fight your way through the mouth and into the belly of a large monster to fight a boxing glove in a boxing ring.

Second floor

Circus Performance and Jungle Performance can be played in either order. Winter Performance is played after they are both completed.

Tempo, Circus Performance 1.png

Tempo, Circus Performance 2.png

Tempo, Circus Performance 3.png

Tempo, Circus Performance Boss.png

  • Tempo, Circus Performance 1.png

  • Tempo, Circus Performance 2.png

  • Tempo, Circus Performance 3.png

  • Tempo, Circus Performance Boss.png

Circus Performance

Tempo, Jungle Performance 1.png

Tempo, Jungle Performance 2.png

Tempo, Jungle Performance Boss.png

  • Tempo, Jungle Performance 1.png

  • Tempo, Jungle Performance 2.png

  • Tempo, Jungle Performance Boss.png

Jungle Performance

Tempo, Winter Performance 1.png

Tempo, Winter Performance 2.png

  • Tempo, Winter Performance 1.png

  • Tempo, Winter Performance 2.png

Winter Performance

Third floor

Tempo, Final Performance 1.png

Tempo, Final Performance 2.png

Tempo, Final Performance 3.png

Tempo, Final Performance Boss.png

  • Tempo, Final Performance 1.png

  • Tempo, Final Performance 2.png

  • Tempo, Final Performance 3.png

  • Tempo, Final Performance Boss.png

Final Performance
The Final Performance consists of three hallways with a number of rooms for finding Katy, augmenting Tempo's strength bar with Headphones, and replenishing his strength before the final boss fight.

Bonus games

Bonus games can be played for extra points in exchange for Gold Coins. They are all simple rhythm games that rely on pressing A, B, or C when cued.

Tempo, Bonus Stage, Tasty Vittle Session.png

Tasty Vittle Session
Tempo, Bonus Stage, Tasty Vittle Session.png

Tempo, Bonus Stage, Goin' Pearlin'.png

Goin' Pearlin'
Tempo, Bonus Stage, Goin' Pearlin'.png

Tempo, Bonus Stage, Just Hackin' Away.png

Just Hackin' Away
Tempo, Bonus Stage, Just Hackin' Away.png

Development

The game was initially developed for the Sega Mega Drive, but like Cosmic Carnage and Chaotix, were converted on short notice so that the 32X could have a larger library of games.[4]

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Tempo Tempo
Japanese テンポ Tempo
Portuguese (Brazil) Tempo

Production credits

Source:
In-game credits
Tempo 32X credits.pdf
[5]

Source:
US manual
Tempo 32x us manual.pdf
[6]


Magazine articles

Main article: Tempo/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1995-04: "April 1995" (1995-03-08)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[7]
Electronic Games (1992-1995) (US) NTSC-U
42
[8]
Famitsu (JP) NTSC-J
75
[9]
GameFan (US) NTSC-U
82
[10]
Game Players (US) NTSC-U
47
[11]
GamePro (US) NTSC-U
85
[3]
MAN!AC (DE) NTSC-U
60
[12]
Mega Force (FR) PAL
69
[13]
Next Generation (US) NTSC-U
25
[14]
Saturn Fan (JP) NTSC-J
71
[15]
Sega Saturn Magazine (JP) NTSC-J
58
[16]
Sega Saturn Magazine (JP) NTSC-J
72
[17]
Tricks 16 bit (RU)
74
[18]
Video Games (DE) NTSC-U
64
[19]
VideoGames (US) NTSC-U
70
[20]
VideoGames (US) NTSC-U
80
[21]
Sega 32X
64
Based on
16 reviews

Tempo

32X, JP
Tempo 32X JP Box Back.jpgTEMPO MD JP BoxSpine.jpgTempo 32x jp cover.jpg
Cover
TEMPO MD JP CartTop.jpg
Tempo 32X JP Cart Back.jpgTempo 32x jp cart.jpg
Cart
Tempo 32x jp manual.pdf
Manual
32X, US
Tempo 32X US Box Back.jpgTempo 32x us cover.jpg
Cover
Tempo 32x us cart.jpg
Cart
Tempo 32x us manual.pdf
Manual
32X, BR
Tempo 32X BR Box.jpg
Cover
Tempo 32X BR Cart.jpg
Cart

Technical information

Main article: Tempo/Technical information.

External links

  • Sega of America webpage: 32X

References


Tempo

Tempo Title.png

Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information




Tempo series of games
Tempo (1995) | Tempo Jr. (1995) | Super Tempo (1998)