Difference between revisions of "Shun Arai"
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− | '''Shun Arai''' | + | {{PersonBob |
+ | | image=Shun arai 2001.JPG | ||
+ | | birthplace=[[wikipedia:Fukagawa, Tokyo|Fukagawa, Tokyo, Japan]]{{magref|dmjp|2000-35|page=92}} | ||
+ | | dob=1959-06-15{{magref|dmjp|2000-35|page=92}}{{ref|https://web.archive.org/web/20011031202803/http://sega.jp/studio/sb.html}} | ||
+ | | dod= | ||
+ | | employment= | ||
+ | {{Employment | ||
+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | divisions=[[Sega CS2]]{{ref|https://web.archive.org/web/20220330021536/https://twitter.com/gdri/status/1508991182491332610}},[[Sega CS1 (1996-1999)|Sega CS1]],[[Sega Software R&D Dept. 6]] | ||
+ | | start=1985{{ref|https://web.archive.org/web/20011031202803/http://sega.jp/studio/sb.html}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Smilebit]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Sega Creative Center]]{{ref|https://cedec.cesa.or.jp/2006/cedecadviser.html}} | ||
+ | }} | ||
+ | | role=Programmer, Producer, Executive | ||
+ | | education=Yokohama City University | ||
+ | }} | ||
+ | {{sub-stub}} | ||
+ | '''Shun Arai''' (新井 瞬) joined Sega in 1985 as a programmer, working on little projects for the [[Sega SG-1000]] and [[Mark III]]{{magref|dmjp|2000-35|95}}. When the idea came up for Sega and [[CRI]] to develop software for education, he was reassigned here because of his mathematics teaching license{{magref|dmjp|2000-35|96}}. He became Sega's go-to person for handling projects that expanded Sega's horizons, such as the [[Mega Modem]]{{magref|dmjp|2000-26|35}}. He was also in charge of home banking{{magref|dmjp|2000-26|35}}{{magref|dmjp|2000-35|page=92}}{{ref|https://web.archive.org/web/20011031202803/http://sega.jp/studio/sb.html}}, which the Mega Modem provided through [[Mega Anser]]. | ||
− | = | + | In the 90's he was transferred to [[Sega CS2]]{{ref|https://web.archive.org/web/20220330021536/https://twitter.com/gdri/status/1508991182491332610}}, and it may have been here that he became involved mainly with systems, including developing tools for the [[Sega Saturn]] and providing technical support{{magref|dmjp|2000-26|35}}{{magref|dmjp|2000-35|page=92}}{{ref|https://web.archive.org/web/20011031202803/http://sega.jp/studio/sb.html}}. In 1996 he became head of [[Sega PC]] which porting various titles to said platform{{magref|dmjp|2000-26|35}}. In 1999 he became the head of [[Sega Software R&D Dept. 6]]{{magref|dmjp|2000-26|35}}{{magref|dmjp|2000-35|page=92}}{{ref|https://web.archive.org/web/20011031202803/http://sega.jp/studio/sb.html}} (formerly [[Sega CS1 (1996-1999)|Sega CS1]]) and the division became [[Smilebit]] in 2000, where remained this position until 2003 when he was replaced by [[Takayuki Kawagoe]]. |
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− | |||
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− | [[Category: | + | ==Production history== |
+ | {{ProductionHistory|Shun Arai|新井 瞬|新井-SAN|アライシュン}} | ||
+ | |||
+ | ==Photographs== | ||
+ | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
+ | |||
+ | [[Category:Smilebit]] | ||
+ | [[Category:PC Software R&D]] |
Latest revision as of 16:06, 28 January 2024
Shun Arai |
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Place of birth: Fukagawa, Tokyo, Japan[1] |
Date of birth: 1959-06-15[1][2] (age 65) |
Employment history: Sega Enterprises (1985[2] – )
Divisions:
Divisions:
|
Role(s): Programmer, Producer, Executive |
Education: Yokohama City University |
This teeny-tiny article needs some work. You can help us by expanding it.
Shun Arai (新井 瞬) joined Sega in 1985 as a programmer, working on little projects for the Sega SG-1000 and Mark III[5]. When the idea came up for Sega and CRI to develop software for education, he was reassigned here because of his mathematics teaching license[6]. He became Sega's go-to person for handling projects that expanded Sega's horizons, such as the Mega Modem[7]. He was also in charge of home banking[7][1][2], which the Mega Modem provided through Mega Anser.
In the 90's he was transferred to Sega CS2[3], and it may have been here that he became involved mainly with systems, including developing tools for the Sega Saturn and providing technical support[7][1][2]. In 1996 he became head of Sega PC which porting various titles to said platform[7]. In 1999 he became the head of Sega Software R&D Dept. 6[7][1][2] (formerly Sega CS1) and the division became Smilebit in 2000, where remained this position until 2003 when he was replaced by Takayuki Kawagoe.
Production history
Games
- Nikkan Sports Pro Yakyuu VAN (Mega Drive; 1991) — Sports VAN System
- Seima Densetsu 3x3 Eyes (Mega-CD; 1993) — Special Thanks[8] (as 新井-SAN)
- Cyber Troopers Virtual-On (Windows PC; 1997) — Producer
- Virtua Fighter 2 (Windows PC; 1997) — Assistant Producer
- Virtua Cop 2 (Windows PC; 1997) — Assistant Producer
- Last Bronx (Windows PC; 1998) — Assistant Producer
- Last Bronx (Windows PC; 1998) — Assitant Producer[9]
- Sega Rally 2 (Dreamcast; 1999) — Technical Advisors
- Sega Rally 2 (Windows PC; 1999) — Producers
- J.League Pro Soccer Club o Tsukurou! (Dreamcast; 1999) — ゼネラルマネージャー (as 新井 瞬)
- Pro Yakyuu Team de Asobou! (Dreamcast; 1999) — ゼネラルマネージャー (as 新井 瞬)
- Virtua Cop 2 (Dreamcast; 2000) — Producer
- The Typing of the Dead (Dreamcast; 2000) — Producers (as 新井 瞬)
- Jet Set Radio (Dreamcast; 2000) — エグゼクティブプロデューサー (as アライシュン)
- Jet Set Radio (Dreamcast; 2000) — Executive Producer
- Derby Tsuku: Derby Ba o Tsukurou! (Dreamcast; 2000) — Special thanks to
- Motto Pro Yakyuu Team o Tsukurou! (Dreamcast; 2000) — ゼネラルマネージャー (as 新井 瞬)
- The Typing of the Dead (Windows PC; 2000) — Producers
- Saka Tsuku Tokudaigou: J.League Pro Soccer Club o Tsukurou! (Dreamcast; 2000) — ゼネラルマネージャ (as 新井 瞬)
- Hundred Swords (Dreamcast; 2001) — Executive Producer (as 新井 瞬)
- Derby Tsuku 2 (Dreamcast; 2001) — Production manager
- Pro Yakyuu Team o Tsukurou! & Asobou! (Dreamcast; 2001) — ゼネラルマネージャー (as 新井 瞬)
- Saka Tsuku Tokudaigou 2: J.League Pro Soccer Club o Tsukurou! (Dreamcast; 2001) — ゼネラルマネージャ (as 新井 瞬)
- 90 Minutes: Sega Championship Football (Dreamcast; 2001) — Executive Producer
- Jet Set Radio Future (Xbox; 2002) — Executive Producer
- Baseball Advance (Game Boy Advance; 2002) — Executive Producers
- Saka Tsuku 2002: J.League Pro Soccer Club o Tsukurou! (PlayStation 2; 2002) — エグゼクティブプロデューサー (as 新井 瞬)
- Greatest Nine (Game Boy Advance; 2002) — エグゼクティブプロデューサー[10] (as 新井 瞬)
- Pro Yakyuu Team o Tsukurou! Advance (Game Boy Advance; 2002) — エグゼクティブプロデューサー (as 新井 瞬)
- Panzer Dragoon Orta (Xbox; 2002) — Executive Producer
- Pro Yakyuu Team o Tsukurou! 2 (PlayStation 2; 2003) — エグゼクティブプロデューサー (as 新井 瞬)
- J.League Pro Soccer Club o Tsukurou! 3 (PlayStation 2; 2003) — エグゼクティブ プロデューサー (as 新井 瞬)
- The Typing of the Dead: Zombie Panic (PlayStation 2; 2004) — Producers (as 新井 瞬)
Music
- Gunvalkyrie Official Soundtrack (CD; 2002) — Executive Producer
Accessories
- Mega Modem (Mega Drive; 1990)
Photographs
- Main article: Photos of Shun Arai
References
- ↑ 1.0 1.1 1.2 1.3 1.4 File:DCM JP 20001103 2000-35.pdf
- ↑ 2.0 2.1 2.2 2.3 2.4 http://sega.jp/studio/sb.html (Wayback Machine: 2001-10-31 20:28)
- ↑ 3.0 3.1 @gdri on Twitter (Wayback Machine: 2022-03-30 02:15)
- ↑ https://cedec.cesa.or.jp/2006/cedecadviser.html
- ↑ Dreamcast Magazine, "2000-35 (2000-11-03)" (JP; 2000-10-20), page 95
- ↑ Dreamcast Magazine, "2000-35 (2000-11-03)" (JP; 2000-10-20), page 96
- ↑ 7.0 7.1 7.2 7.3 7.4 Dreamcast Magazine, "2000-26 (2000-08-04,11)" (JP; 2000-07-21), page 35
- ↑ File:Seima Densetsu MCD credits.pdf
- ↑ File:LastBronx PC US Manual.pdf, page 34
- ↑ File:Greatest Nine GBA credits.pdf