Difference between revisions of "Pro Yakyuu Team mo Tsukurou!/Production credits"
From Sega Retro
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==Breakdown== | ==Breakdown== | ||
− | ====[[Takaya Segawa]]==== | + | ====[[Takaya Segawa]] (瀬川 隆哉)==== |
*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | *Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | ||
− | ====[[Yoshihiro Otani]]==== | + | ====[[Yoshihiro Otani]] (大谷 嘉宏)==== |
*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | *Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | ||
− | ====[[Hiroyuki Chi]]==== | + | ====[[Hiroyuki Chi]] (地 宏之)==== |
*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | *Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | ||
− | ====[[Maki Kato]]==== | + | ====[[Maki Kato]] (加藤 真樹)==== |
*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | *Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | ||
− | ====[[Koji Aiba]]==== | + | ====[[Koji Aiba]] (相場 宏二)==== |
*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | *Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | ||
− | ====[[Hirofumi Murasaki]]==== | + | ====[[Hirofumi Murasaki]] (村崎 弘史)==== |
*Sound direction and live commentary system.{{ref|[https://web.archive.org/web/20010827202104/http://www.wave-master.com/staff/murasaki.html Hirofumi Murasaki, Wave Master]}} | *Sound direction and live commentary system.{{ref|[https://web.archive.org/web/20010827202104/http://www.wave-master.com/staff/murasaki.html Hirofumi Murasaki, Wave Master]}} | ||
*Live recording (acoustic director).{{ref|[https://web.archive.org/web/20010827202104/http://www.wave-master.com/staff/murasaki.html Hirofumi Murasaki, Wave Master]}} | *Live recording (acoustic director).{{ref|[https://web.archive.org/web/20010827202104/http://www.wave-master.com/staff/murasaki.html Hirofumi Murasaki, Wave Master]}} | ||
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*Co-invented a method of creating character models with facial features that used their own separate models, but would store reference data, ensuring these models always remain in anatomically correct locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | *Co-invented a method of creating character models with facial features that used their own separate models, but would store reference data, ensuring these models always remain in anatomically correct locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}. | ||
− | ====[[Kenichi Tokoi]]==== | + | ====[[Kenichi Tokoi]] (床井 健一)==== |
*Created music.{{ref|[https://web.archive.org/web/20010714190002/http://www.wave-master.com/staff/tokoi.html Kenichi Tokoi, Wave Master]}} | *Created music.{{ref|[https://web.archive.org/web/20010714190002/http://www.wave-master.com/staff/tokoi.html Kenichi Tokoi, Wave Master]}} | ||
*Created sound effects.{{ref|[https://web.archive.org/web/20010714190002/http://www.wave-master.com/staff/tokoi.html Kenichi Tokoi, Wave Master]}} | *Created sound effects.{{ref|[https://web.archive.org/web/20010714190002/http://www.wave-master.com/staff/tokoi.html Kenichi Tokoi, Wave Master]}} | ||
*Produced the narration in the opening cinematic.{{ref|[https://web.archive.org/web/20010714190002/http://www.wave-master.com/staff/tokoi.html Kenichi Tokoi, Wave Master]}} | *Produced the narration in the opening cinematic.{{ref|[https://web.archive.org/web/20010714190002/http://www.wave-master.com/staff/tokoi.html Kenichi Tokoi, Wave Master]}} | ||
− | ====[[Teruhiko Nakagawa]]==== | + | ====[[Teruhiko Nakagawa]] (中川 輝彦)==== |
*Created music.{{ref|[https://web.archive.org/web/20010827204538/http://www.wave-master.com/staff/nakagawa.html Teruhiko Nakagawa]}} | *Created music.{{ref|[https://web.archive.org/web/20010827204538/http://www.wave-master.com/staff/nakagawa.html Teruhiko Nakagawa]}} | ||
*Created sound effects.{{ref|[https://web.archive.org/web/20010827204538/http://www.wave-master.com/staff/nakagawa.html Teruhiko Nakagawa]}} | *Created sound effects.{{ref|[https://web.archive.org/web/20010827204538/http://www.wave-master.com/staff/nakagawa.html Teruhiko Nakagawa]}} | ||
*Directed some parts of the team's work.{{ref|[https://web.archive.org/web/20010827204538/http://www.wave-master.com/staff/nakagawa.html Teruhiko Nakagawa]}} | *Directed some parts of the team's work.{{ref|[https://web.archive.org/web/20010827204538/http://www.wave-master.com/staff/nakagawa.html Teruhiko Nakagawa]}} | ||
− | ====[[Hideki Abe]]==== | + | ====[[Hideki Abe]] (安倍 栄基)==== |
*Edited the audio data for the narration voice.{{ref|[https://web.archive.org/web/20010713040707/http://www.wave-master.com/staff/abe.html Hideki Abe, Wave Master]}} | *Edited the audio data for the narration voice.{{ref|[https://web.archive.org/web/20010713040707/http://www.wave-master.com/staff/abe.html Hideki Abe, Wave Master]}} | ||
Revision as of 14:08, 9 February 2024
- Back to: Pro Yakyuu Team mo Tsukurou!.
Contents
- プロジェクトリーダー: 瀬川 隆哉
- デザイナー: 瀬川 隆哉, 佐藤 勝彦, 大谷 嘉宏, 立岩 美奈, 地 宏之, 清水 芳郎, 小島 直樹, 竹内 大地, 諸江 厚子
- プログラマー: 百田 浩司, 村山 健司, 加藤 真樹, 相場 宏二, 藤下 豪人, 桑田 悟, 山下 崇彦
- 企画: 北川 慶明, 持田 英昭, 馬場 保仁, 阿部 浩幸, 江坂 貴生, 小原 且稔, 大内 武史, 吉村 光洋, 小倉 勘太, 鈴木 圭一, 折原 純
- サウンド: 村崎 弘史, 床井 健一, 中川 輝彦, 安倍 栄基
- 収録技術スタッフ: 成田 尊, 町田 直幸, 柴田 文孝, 宮 吉忠, Sega Digital Studio
- シムススタッフ: 鈴木 好洋, 小野里 孝, 竹中 吉生, 小掘 勝巳
- プロデューサー: 押谷 眞, 小林 宏次
- EXプロデューサー: 石井 洋児
- パブリシティ: 菊池 博人, 奥成 洋輔
- プロモーション: 小林 俊一, 竹崎 忠, 佐川 悦子, 南雲 靖士
- 包装&取扱説明書: 三井 弘幸, 石上 悟, 戸村 文昭
- スペシャルサンクス: 金子 博政, 若山 雅弘, 新湯 哲生, 浜田 尚子, 井上 善央, 丸井 瑞貴, 平野 将典, 熊谷 文恵, 鈴木 由布子, 畑 信太郎, 黒田 哲司
- 試合実況: 西田 善夫
- 試合解説&ドラフト司会: 伊東 一雄
- オープニングDJ: アラン・J
- 出演プロ野球OB: (敬称略、以下50音順), 青田 昇, 秋山 登, 有藤 道世, 安藤 統夫, 石岡 康三, 稲尾 和久, 今井 雄太郎, 大下 剛史, 大島 康徳, 木俣 達彦, 黒江 透修, 古葉 竹識, 杉浦 忠, 杉浦 亨, 高木 守道, 高橋 一三, 土橋 正幸, 内藤 博文, 長崎 慶一, 中畑 清, 中村 勝広, 新浦 寿夫, 原 辰徳, 張本 勲, 藤尾 茂, 松沼 雅之, 皆川 睦雄, 蓑田 浩二, 谷澤 健一, 安田 猛, 山崎 裕之, 山本 和行, 横田 真之, 米田 哲也, 若生 智男
- 協力: 株式会社ピービーエス
- 監修: 野茂 英雄
- 制作著作: (株)セガ・エンタープライゼス
Breakdown
Takaya Segawa (瀬川 隆哉)
- Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].
Yoshihiro Otani (大谷 嘉宏)
- Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].
Hiroyuki Chi (地 宏之)
- Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].
Maki Kato (加藤 真樹)
- Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].
Koji Aiba (相場 宏二)
- Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].
Hirofumi Murasaki (村崎 弘史)
- Sound direction and live commentary system.[2]
- Live recording (acoustic director).[2]
- Script writing.[2]
- Recording director.[2]
- Co-invented a method of creating character models with facial features that used their own separate models, but would store reference data, ensuring these models always remain in anatomically correct locations on the face even when the characters' facial expressions change[1].
Kenichi Tokoi (床井 健一)
Teruhiko Nakagawa (中川 輝彦)
Hideki Abe (安倍 栄基)
- Edited the audio data for the narration voice.[5]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990
- ↑ 2.0 2.1 2.2 2.3 Hirofumi Murasaki, Wave Master (Wayback Machine: 2001-08-27 20:21)
- ↑ 3.0 3.1 3.2 Kenichi Tokoi, Wave Master (Wayback Machine: 2001-07-14 19:00)
- ↑ 4.0 4.1 4.2 Teruhiko Nakagawa (Wayback Machine: 2001-08-27 20:45)
- ↑ Hideki Abe, Wave Master (Wayback Machine: 2001-07-13 04:07)