Difference between revisions of "The King of Fighters '95"
From Sega Retro
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Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop back or forth with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}}, {{up}}, or {{upright}} quickly. Characters can perform a weak punch with {{X}}, a strong punch with {{A}}, a weak kick with {{Y}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. | Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop back or forth with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}}, {{up}}, or {{upright}} quickly. Characters can perform a weak punch with {{X}}, a strong punch with {{A}}, a weak kick with {{Y}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. | ||
− | Characters have knockdown attacks, which knock the opponent over, that are performed with {{C}} (or {{A}}+{{B}}). This can be done while standing, crouching, or jumping. Characters can dodge attacks with {{Z}} (or {{X}}+{{Y}}), which causes the character to quickly lean into the background and evade any attacks made in that moment. When stunned or grabbed, characters can call a team member in for a special assist attack with {{L}} (or {{X}}+{{Y}}+{{A}}) if they are visible in frame in that moment. | + | Characters have knockdown attacks, which knock the opponent over, that are performed with {{C}} (or {{A}}+{{B}}). This can be done while standing, crouching, or jumping. Characters can dodge attacks with {{Z}} (or {{X}}+{{Y}}), which causes the character to quickly lean into the background and evade any attacks made in that moment. Pressing any punch or kick button during a dodge causes the character to perform a quick, short-ranged counterattack when coming out of the dodge. When stunned or grabbed, characters can call a team member in for a special assist attack with {{L}} (or {{X}}+{{Y}}+{{A}}) if they are visible in frame in that moment. |
Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing or crouching. Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked. | Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing or crouching. Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked. | ||
− | Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding {{L}} (or {{X}}+{{Y}}+{{A}}), which can be done while standing or crouching. Once the power gauge is filled, the | + | Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding {{L}} (or {{X}}+{{Y}}+{{A}}), which can be done while standing or crouching. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short duration. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. |
Characters can taunt with {{R}} (or {{X}}+{{A}}), which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. | Characters can taunt with {{R}} (or {{X}}+{{A}}), which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}} |
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{HK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} |
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit trips the opponent.}} | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit trips the opponent.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward | + | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Zanransetsu | {{HCB}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | {{MoveListRow | Zanransetsu | {{HCB}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
{{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{HP}} (close) | Ryo does a combo of three quick punches that | + | {{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{HP}} (close) | Ryo does a combo of three quick punches that knocks his opponent over.}} |
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Hyouchuu Wari | {{right}}+{{HP}} | Ryo draws his hand back, then steps forward with an hand chop.}} | + | {{MoveListRow | Hyouchuu Wari | {{right}}+{{HP}} | Ryo draws his hand back, then steps forward with an hand chop that can hit opponents who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{HP}} | + | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{HP}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.}} |
}} | }} | ||
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{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{HP}} | + | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{HP}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.}} |
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hyoutan Geki | {{QCB}} {{punch}} | Chin whips a gourd through the air in front of him. It travels slightly further when the move is performed with {{HP}}.}} | {{MoveListRow | Hyoutan Geki | {{QCB}} {{punch}} | Chin whips a gourd through the air in front of him. It travels slightly further when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He | + | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} |
{{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over.}} | {{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over.}} | ||
}} | }} | ||
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{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact.}} | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact.}} | ||
− | {{MoveListRow | Hishou Ryuu'en Jin | {{DPF}} {{kick}} | Mai does a backflip while | + | {{MoveListRow | Hishou Ryuu'en Jin | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}} |
{{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | ||
{{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}}, then {{punch}} | Mai jumps to the edge of the screen. If the player presses {{punch}} again, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}} (for the first button press).}} | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}}, then {{punch}} | Mai jumps to the edge of the screen. If the player presses {{punch}} again, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}} (for the first button press).}} | ||
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{{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster when the move is performed with {{HK}}.}} | {{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Double Strike | {{right}} {{left}} {{QCFD}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster when the move is performed with {{HK}}.}} | {{MoveListRow | Double Strike | {{right}} {{left}} {{QCFD}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault. If it hits, she follows up with a barrage of fast kicks.}} | + | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} |
{{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps ahead while kicking up. She follows up with a second kick when the move is performed with {{HK}}.}} | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps ahead while kicking up. She follows up with a second kick when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Surprise Rose | {{QCB}} {{upleft}} {{kick}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HK}}.}} | {{MoveListRow | Surprise Rose | {{QCB}} {{upleft}} {{kick}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | | + | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King slides forward with a sweep kick.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Yumebiki | {{hold|{{right}}|{{HP}} {{HP}}}} | Iori claws with an open hand, then swings it back in a fist.}} |
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{HK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} |
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{HK}} in midair | Iori kicks behind him.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen.}} | {{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen.}} | ||
{{MoveListRow | Suzume Otoshi | {{QCB}} {{upleft}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | {{MoveListRow | Suzume Otoshi | {{QCB}} {{upleft}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | ||
− | {{MoveListRow | Kyoushuu Hishoukon | {{HCF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground | + | {{MoveListRow | Kyoushuu Hishoukon | {{HCF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Crawl | {{downright}} | Billy can move forward while crouched.}} | {{MoveListRow | Crawl | {{downright}} | Billy can move forward while crouched.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Boukou Tobi Geri | {{right}}+{{HK}} | Billy vaults on his cudgel and does a side kick that knocks his opponent over.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Gou Tsuchi | {{right}}+{{HP}} | Saisyu steps forward with a downward fist slam. This is an overhead strike that can hit characters who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | |
Revision as of 05:37, 2 April 2024
The King of Fighters '95 | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: SNK | |||||||||||||||||||||||||
Developer: Rutubo Games | |||||||||||||||||||||||||
Original system(s): Neo Geo | |||||||||||||||||||||||||
Developer(s) of original games: SNK | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (26 tracks) | |||||||||||||||||||||||||
Peripherals supported: Twin Advanced ROM System | |||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
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The King of Fighters '95 (ザ・キング・オブ・ファイターズ’95) is the second game in the The King of Fighters series (and the first to be released for platforms other than the Neo Geo). It was released by SNK for the Sega Saturn in 1996.
Contents
Story
Rugal Bernstein, thought to have perished in an explosion at the end of the previous game, has unexpectedly survived. He has sent out invitations for a new King of Fighters tournament to all of the teams from the previous tournament, signed simply "R."
The King of Fighters series is a crossover of characters from multiple SNK properties, as well as several original characters, inspired by Ryo Sakazaki's appearance in Fatal Fury Special. It has its own unique storylines that exist in a separate continuity from the other series, which allows characters from different universes (as well as characters from the Art of Fighting and Fatal Fury series, which exist in a shared universe but in different time periods) to interact. The King of Fighters '95 marks the beginning of a story arc that became known as the "Orochi Saga" (covering the events of this game through The King of Fighters '97).
Gameplay
The game is a team fighting game. It features characters from multiple SNK franchises, chiefly Art of Fighting and Fatal Fury, but also Ikari Warriors and Psycho Soldier, plus some unique to this franchise. The gameplay mechanics are based on Fatal Fury Special and Art of Fighting 2. The game features a similar cast to the preceding entry with the exception of the USA Team, which was replaced by the Rivals Team, and teams are no longer affiliated with specific nationalities. It introduces the character Iori Yagami, the rival of main character Kyo Kusanagi.
Instead of choosing a single character, players select from eight available teams, consisting of three members each. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. The King of Fighters '95 introduces the Team Edit feature, which allows the player to create a custom team from any of the game's 24 characters rather than being restricted to the predefined teams (with the constraint that a player cannot pick the same character more than once).
Characters move with and and crouch with . They hop back or forth with or . They jump upward with and jump behind and ahead with or . They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing , then , , or quickly. Characters can perform a weak punch with , a strong punch with , a weak kick with , or a strong kick with . Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs.
Characters have knockdown attacks, which knock the opponent over, that are performed with (or +). This can be done while standing, crouching, or jumping. Characters can dodge attacks with (or +), which causes the character to quickly lean into the background and evade any attacks made in that moment. Pressing any punch or kick button during a dodge causes the character to perform a quick, short-ranged counterattack when coming out of the dodge. When stunned or grabbed, characters can call a team member in for a special assist attack with (or ++) if they are visible in frame in that moment.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing or crouching. Throws can be performed by holding or and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked.
Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding (or ++), which can be done while standing or crouching. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short duration. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red.
Characters can taunt with (or +), which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level.
Modes
The game has the following modes:
- Single Play: A single-player mode where the player chooses a character and then fights one-on-one matches against one character from every team (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 10 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game.
- Team Play: A single-player mode where the player chooses a team (or three characters from any team when Team Edit is enabled) and fights three-on-three elimination matches against all of the teams in the game (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 10 matches. There are storyline intermissions throughout the game. This is the main mode.
- Single Vs: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match, and the game keeps track of each player's wins and losses.
- Team Vs: A two-player mode where each player chooses a team (or three characters from any team when Team Edit is enabled) and fights a three-on-three elimination match. Players can choose a different team after each match, and the game keeps track of each player's wins and losses.
- Single All: A single-player mode where the player chooses a character and then fights one-on-one matches against every character in the game (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 26 matches. Matches are fought to the best of three rounds. There are no storyline intermissions, though the endings are the same as the Single Play and Team Play modes.
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Hero Team
A Japanese team consisting of three characters that debuted in the first game of the series, King of Fighters '94. They won the previous King of Fighters tournament and return after having their invitation personally delivered by Rugal's assistant Mature.
Art of Fighting Team
A team representing characters from the Art of Fighting series of fighting games. They enter the tournament to show the world the strength of the Kyokugen-ryuu fighting style.
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Ryo Sakazaki | ||||||||||||||||||||||||||||||||
The protagonist of the Art of Fighting series and the leader of the team. He is a practitioner of Kyokugen-ryuu and the winner of the first King of Fighters tournament (in Art of Fighting 2). He has a rivalry with Terry Bogard.
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Robert Garcia | ||||||||||||||||||||||||||||||||
Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family.
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Takuma Sakazaki | ||||||||||||||||||||||||||||||||
The father of Ryo and Yuri (and the final boss of the first Art of Fighting game, as the masked warrior "Mr. Karate"). He is the master and creator of Kyokugen-ryuu.
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Fatal Fury Team
A team representing characters from the Fatal Fury series of fighting games. They join the tournament suspecting that Geese Howard or Wolfgang Krauser may be involved.
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Terry Bogard | ||||||||||||||||||||||||||||||||
The protagonist of the Fatal Fury series and the leader of the team. He was trained in various fighting styles such as karate, kickboxing, and kung fu by his late father and their master Tung Fu Rue.
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Andy Bogard | ||||||||||||||||||||||||||||||||
Terry's brother and a ninja of the Shiranui-ryuu style.
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Joe Higashi | ||||||||||||||||||||||||||||||||
A Muay Thai champion and good friend of the Bogard brothers. He has a rivalry with King, who shares the same fighting style.
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Ikari Warriors Team
A team representing characters from the Ikari Warriors series of run-and-gun games. They join the tournament to make sure that Rugal is truly dead.
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Heidern | ||||||||||||||||||||||||||
The commander of the Ikari Warriors, an elite mercenary unit, whose hands can cut like knives. He sought revenge against Rugal in the previous tournament for killing his wife and daughter and blinding him in one of his eyes.
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Ralf Jones | ||||||||||||||||||||||||||
The protagonist of the Ikari Warriors series. He is a mercenary whose fighting style is based on hard punches.
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Clark Still | ||||||||||||||||||||||||||
Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style.
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Psycho Soldier Team
A team representing characters from the Psycho Soldier series of platforming games. They join the tournament to put their powers and training to the test.
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Athena Asamiya | ||||||||||||||||||||||||||||||||
The protagonist of Psycho Soldier and the leader of the team. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former).
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Sie Kensou | ||||||||||||||||||||||||||||||||
The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter).
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Chin Gentsai | ||||||||||||||||||||||||||||||||
The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing.
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Korea Justice Team
A Korean team consisting of Kim Kaphwan (from Fatal Fury) and two original characters. They join the tournament so Kim can prove the effectiveness of his criminal rehabilitation program.
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Kim Kaphwan | |||||||||||||||||||||||||||||||||||
A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
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Chang Koehan | |||||||||||||||||||||||||||||||||||
A very large criminal who fights with a big metal ball attached to a chain.
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Choi Bounge | |||||||||||||||||||||||||||||||||||
A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
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Women Fighters Team
A team consisting of female characters: King and Yuri Sakazaki from the Art of Fighting series and Mai Shiranui from the Fatal Fury series.
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||
The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu. Her older brother rejected her from joining his team because he said the tournament for too dangerous for her, so she joins the Women Fighters Team instead.
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Mai Shiranui | |||||||||||||||||||||||||||||||||||||||||
A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu. She enters the tournament to get the attention of Andy Bogard.
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King | |||||||||||||||||||||||||||||||||||||||||
A bar owner who fights with her own kick-heavy take on Muay Thai. She is the leader of the Women Fighters Team and enters the tournament to promote her bar.
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Rivals Team
A new team consisting of rivals to the heroes of King of Fighters, Art of Fighting, and Fatal Fury. It takes the place of the American Sports Team from the previous game after stealing their invitation (which would become a running joke in the series). Iori is a new character, while the others hail from their respective series but make their first appearances in King of Fighters.
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Iori Yagami | ||||||||||||||||||||||||||||||||||||||
The last heir to the Yagami clan, one of the three clans that sealed away Orochi, and the rival of Kyo. He is the leader of Rivals Team.
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Eiji Kisaragi | ||||||||||||||||||||||||||||||||||||||
From the Art of Fighting series. The master of the Kisaragi-ryuu style and the rival of Ryo Sakazaki. He wants to defeat the Sakazaki family and prove the inferiority of their Kyokugen-ryuu style.
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Billy Kane | ||||||||||||||||||||||||||||||||||||||
From the Fatal Fury series. The right-hand man of Geese Howard, who joins the tournament to avenge his master after his defeat at the hands of the Bogard brothers.
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Bosses
Saisyu is a new character (who made a brief, non-playable appearance in King of Fighters '94). Omega Rugal is a version of Rugal Bernstein, who debuted in the previous game. Both bosses are playable after completing the game once on any difficulty level.
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Saisyu Kusanagi | |||||||||||||||||||||||
Kyo's father and leader of the Kusanagi clan, who was brainwashed by Rugal. He is the sub-boss of the game.
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Omega Rugal | |||||||||||||||||||||||
A version of Rugal that was revived with a small parcel of Orochi's blood. He is the final boss of the game.
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Stages
Every team has their own stage where they are faced. The stage is chosen based on the first member of the opposing team when facing a mixed team.
History
Release
The game was released in Europe and Japan, but not North America (though a release was planned at one stage for August 1996[8]). Subsequent entries in the series for Sega consoles would remain as Japanese exclusives, bar The King of Fighters: Dream Match 1999 and The King of Fighters: Evolution, which would both see releases in North America but not Europe.
The Saturn version is one of only two games to use a Twin Advanced ROM System cartridge (the other being Ultraman: Hikari no Kyojin Densetsu).
Legacy
In Japan, this game was later bundled with its sequels in The King of Fighters '96 + '95: Gentei KOF Double Pack and The King of Fighters Best Collection.
Versions
Originally released for the Neo Geo MVS and AES systems, The King of Fighters '95 was subsequently brought to the Neo Geo CD and then the PlayStation and Saturn. The two latter conversions stem from the Neo Geo CD version, which includes a few very minor differences (such as reduced sound effects) and an arranged soundtrack.
With the use of the Twin Advanced ROM System, the Saturn version is able to retain the vast majority of content from its Neo Geo counterpart (as opposed to the PlayStation, which is forced to cut some background animations). It also leads to significantly faster load times than both the Neo Geo CD and the PlayStation.
Production credits
- Executive-Producer: E・Kawasaki
- Producer: T・Nishiyama
- Chief Director: M・Kuwasashi
- Sub Director: Toyochan, Haruo Tomita, Namaan・Hiroto
- System Director: Toyochan
- System Editor: K・Mac・Nagashima
- Front Designer: T・Shinkai, Ru!Murakemi, C.Yamasaki, Goro.Hamada, Akihiko Nasu, Y・Hiraki, Ha Gi Ha Ra, H・Otani, M・Asakura, Yoshiko Ogata!, Jacky Sato, Toba, Hayamiponbashi, Miho Uematsu, Akiko Yukawa, Shinsuke, Kalkin.Mizuno, K・Isomura, Hiroto Kittaka, Kohrin, ・・・・・・・・, Meguronomikan, Red Hawk
- Back Designer: Jetta, Hayashi K-34, Tsugumi, Sahori-E24, Eri Koujitani, Kusunoki-084, Souzi Takamori
- Program: Shinchan-R32, S・Fujinuki, Cyber・Kondo
- Sound-Music: Papaya, Tate-Norio, Brother-Hige, Pearl Sibakiti, Ackey
- Sound-Efect: Yamapy-1, Macky, Mitsuo, Sha-V, Kyo-Chan
- Voice: A・Sogi, A・Maetsuka, E・Tsuda, E・Yano, H・Ikoma, K・Horie, K・Inage, K・Namase, K・Nanba, K・Yasui, M・Nagasaki, M・Nonaka, M・Usui, S・Hashimoto, N・Hiyama, T・Arai, T・Nishimura, Y・Shima
- Special Thanks to: Y・Tozono, T・Hosokawa, Takayuki Inoue, Yokoyama, A・Tahara, Shiraishi, M・Kanamaru, 44Oka, R and D Center, Dangerous Bomb, S.Isimatu, Yochi Nakagawa, Team Galapagos, Manoru, Shio Shio Shio, Bruce Tee, Ponta, Sezaki, Mic-Senbey, Rolly Yamamoto, Zennosuke, R.Nariai, Tohru, Dai, Fuku Fuku, Tsu '95, Lion Heart, Y.Oda, H.Miyagami, Anne, Y.Gushiken, Gpz, Stg-Oyaji, Navy-Melon, H.Eguchi, and All SNK Staff
- Reprogrammed by Rutubo Games: S.Mukaigashira, M.Hashimoto, T.Matsushima, K.Tsuneyoshi, Yamamoto.K, T.Maeda, M.Mishima
- Produced by: SNK
Magazine articles
- Main article: The King of Fighters '95/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 24 reviews |
Technical information
- Main article: The King of Fighters '95/Technical information.
References
- ↑ File:KoF95 Saturn JP Box Front.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1996-05 (1996-03-22)" (JP; 1996-03-08), page 21
- ↑ 4.0 4.1 http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
- ↑ http://www.sega-europe.com/saturn/satinfo.html (Wayback Machine: 1998-12-02 14:09)
- ↑ Computer Trade Weekly, "" (UK; 1997-06-30), page 21
- ↑ 7.0 7.1 Computer & Video Games, "July 1997" (UK; 1997-06-11), page 76
- ↑ Game Players, "Vol. 9 No. 5 May 1996" (US; 1996-04-xx), page 18
- ↑ File:King of Fighters 95 Saturn credits.pdf
- ↑ GamesMaster, "August 1997" (UK; 1997-xx-xx), page 60
- ↑ Hobby Consolas, "Julio 1997" (ES; 1997-xx-xx), page 92/93 (76)
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 110
- ↑ Consoles +, "Juillet 1997" (FR; 1997-0x-xx), page 128
- ↑ Computer & Video Games, "July 1996" (UK; 1996-06-12), page 62
- ↑ Famitsu, "1996-04-05" (JP; 1996-03-22), page 29
- ↑ Fun Generation, "06/96" (DE; 1996-05-08), page 63
- ↑ GameFan, "Volume 4, Issue 6: June 1996" (US; 1996-xx-xx), page 18
- ↑ Hyper, "September 1997" (AU; 1997-xx-xx), page 80
- ↑ Intelligent Gamer, "June 1996" (US; 1996-05-27), page 76
- ↑ Joypad, "Mai 1996 (Joypad International supplement)" (FR; 1996-0x-xx), page 12
- ↑ Level, "10/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "06/96" (DE; 1996-05-08), page 47
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 78
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 61
- ↑ Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 56
- ↑ neXt Level, "Juni 1996" (DE; 1996-05-15), page 74
- ↑ Saturn Fan, "1996 No. 10-11" (JP; 1996-04-26), page 80
- ↑ Saturn Power, "August 1997" (UK; 1997-06-25), page 78
- ↑ Sega Magazin, "September 1997" (DE; 1997-08-13), page 26
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 54
- ↑ Sega Saturn Magazine, "June 1997" (UK; 1997-05-14), page 62
- ↑ Sega Saturn Magazine, "1996-06 (1996-04-12)" (JP; 1996-03-22), page 230
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 93
The King of Fighters '95 | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
|
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
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