Difference between revisions of "Atsushi Saito"
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{{Employment | {{Employment | ||
| company=[[Sega of America]] | | company=[[Sega of America]] | ||
− | | divisions=[[Sega of America Product Development Dept.| | + | | divisions=[[Sega of America Product Development Dept.|SPD]], [[Sonic Team USA]], [[Sega Studios USA]] |
| start=1997-01{{ref|https://archive.ph/0sg4Y|https://www.linkedin.com/in/atsushi-saito-a4382726/details/experience/}} | | start=1997-01{{ref|https://archive.ph/0sg4Y|https://www.linkedin.com/in/atsushi-saito-a4382726/details/experience/}} | ||
| end=2008-01{{ref|https://archive.ph/0sg4Y|https://www.linkedin.com/in/atsushi-saito-a4382726/details/experience/}} | | end=2008-01{{ref|https://archive.ph/0sg4Y|https://www.linkedin.com/in/atsushi-saito-a4382726/details/experience/}} | ||
}} | }} | ||
| role=Designer | | role=Designer | ||
− | | education=Kinjo High School (1988), Tama Art University (1993) | + | | education=Kinjo High School (1988){{ref|https://archive.ph/e1LLA|https://www.linkedin.com/in/atsushi-saito-a4382726/}}, Tama Art University (1993){{ref|https://archive.ph/e1LLA|https://www.linkedin.com/in/atsushi-saito-a4382726/}} |
}} | }} | ||
{{sub-stub}}'''{{PAGENAME}}''' (斉藤 厚史) is a graphic designer originally employed at [[Sega AM3]] in January 1994, before transferring to [[Sega of America]] three years later. The following October he was named the lead animator at [[Sonic Team]], designing event scenes and player character motions. He remained with the company until January 2008. | {{sub-stub}}'''{{PAGENAME}}''' (斉藤 厚史) is a graphic designer originally employed at [[Sega AM3]] in January 1994, before transferring to [[Sega of America]] three years later. The following October he was named the lead animator at [[Sonic Team]], designing event scenes and player character motions. He remained with the company until January 2008. | ||
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==Production history== | ==Production history== | ||
{{ProductionHistory|Atsushi Saito|Atsushi Saitoh|Atsushi Saitou|斉藤 厚史}} | {{ProductionHistory|Atsushi Saito|Atsushi Saitoh|Atsushi Saitou|斉藤 厚史}} | ||
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==External links== | ==External links== |
Latest revision as of 14:26, 18 April 2024
Atsushi Saito |
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Employment history:
Divisions:
Divisions:
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Role(s): Designer |
Education: Kinjo High School (1988)[2], Tama Art University (1993)[2] |
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Atsushi Saito (斉藤 厚史) is a graphic designer originally employed at Sega AM3 in January 1994, before transferring to Sega of America three years later. The following October he was named the lead animator at Sonic Team, designing event scenes and player character motions. He remained with the company until January 2008.
Following his departure from Sega he joined Namco Bandai Games as its senior animator, where he remained until November 2010. Other places of employment include Polygon Pictures, Sola Digital Arts, and OLM Digital, Inc., where he held the title of Lead Animator. He currently works at the video game development company B.B. Studio.
Production history
- Rail Chase 2 (Model 2; 1995) — Special thanks to (as Atsushi Saitoh)
- Cyber Troopers Virtual-On (Model 2; 1996) — Graphics (as Atsushi Saitoh)
- Decathlete (Saturn; 1996) — Graphic Designers[3]
- Top Skater (Model 2; 1997) — graphic designers
- Dynamite Cop (Model 2; 1998) — Main 3D Motion
- Dynamite Cop (Model 2; 1998) — Demo Scene Artwork
- Dirt Devils (Model 3; 1998) — Special Thanx (as Atsushi Saitou)
- Dynamite Cop (Dreamcast; 1999) — (DC)
- Dynamite Cop (Dreamcast; 1999) — (DC) (Arcade)
- Dynamite Cop (Dreamcast; 1999) — (Arcade)
- Dynamite Cop (Dreamcast; 1999) — Demo Scene (Arcade)
- Sonic Adventure 2 (Dreamcast; 2001) — Event Scene Artists
- Sonic Adventure 2: Battle (GameCube; 2001) — Event Scene Artists
- Shadow the Hedgehog (PlayStation 2; 2005) — Character Motion Designer
- Shadow the Hedgehog (GameCube; 2005) — Character Motion Designer
- Shadow the Hedgehog (Xbox; 2005) — Character Motion Designer
- Shadow the Hedgehog (PlayStation 2; 2005) — Event Scene Artists
- Shadow the Hedgehog (GameCube; 2005) — Event Scene Artists
- Shadow the Hedgehog (Xbox; 2005) — Event Scene Artists
- NiGHTS: Journey of Dreams (Wii; 2007) — Animator
- Yakuza 3 (PlayStation 3; 2009) — Designers
- Yakuza 4 (PlayStation 3; 2010) — Designer
- Yakuza: Dead Souls (PlayStation 3; 2011) — Artists
- Binary Domain (Xbox 360; 2012)
External links
References
- ↑ 1.0 1.1 1.2 1.3 https://www.linkedin.com/in/atsushi-saito-a4382726/details/experience/ (archive.today)
- ↑ 2.0 2.1 https://www.linkedin.com/in/atsushi-saito-a4382726/ (archive.today)
- ↑ File:Decathlete_Saturn_JP_SSEnding.pdf