Difference between revisions of "Eiji Takaki"
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+ | | company=[[Success]] | ||
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+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-2015)|Sega CS1]] | ||
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+ | {{Employment | ||
+ | | company=[[Sega Games]] | ||
+ | | divisions=[[Sega Games CSOL CS1|CSOL CS1]]{{ref|https://web.archive.org/web/20160626043859/http://cedec.cesa.or.jp/2016/session/ENG/2190.html}} | ||
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+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
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+ | | twitter=matrix4x4 | ||
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− | {{sub-stub}}'''{{PAGENAME}}''' (高木 英嗣) | + | {{sub-stub}}'''{{PAGENAME}}''' (高木 英嗣) is a programmer at [[Sega of Japan]]. He first worked at [[Amusement Vision]] on games like ''[[Planet Harriers]]'' and ''[[Super Monkey Ball]] 1 & 2'', but left around 2003 to work for [[Success]], most notably on ''Operation Darkness''. He then returned to work for Sega on the ''[[:category:Yakuza (franchise)|Yakuza]]'' franchise, beginning with ''[[Ryu ga Gotoku Kenzan!]]'', as well as ''[[Binary Domain]]''{{ref|https://web.archive.org/web/20160626043859/http://cedec.cesa.or.jp/2016/session/ENG/2190.html}}. |
==Production history== | ==Production history== |
Latest revision as of 12:26, 28 April 2024
Eiji Takaki |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer |
Twitter: @matrix4x4 |
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Eiji Takaki (高木 英嗣) is a programmer at Sega of Japan. He first worked at Amusement Vision on games like Planet Harriers and Super Monkey Ball 1 & 2, but left around 2003 to work for Success, most notably on Operation Darkness. He then returned to work for Sega on the Yakuza franchise, beginning with Ryu ga Gotoku Kenzan!, as well as Binary Domain[1].
Production history
Games
- Planet Harriers (Hikaru; 2000) — Enemy control & effects system programmer
- Monkey Ball (NAOMI GD-ROM; 2001) — Programmers
- Spikers Battle (NAOMI GD-ROM; 2001) — Special Thanks to
- Super Monkey Ball (GameCube; 2001) — Party Game Programmers
- Super Monkey Ball 2 (GameCube; 2002) — System Programmers
- Super Monkey Ball Deluxe (Xbox; 2005) — Party Game Programmers
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — グラフィックプログラム (as 高木 英嗣)
- Yakuza 4 (PlayStation 3; 2010) — Graphics Programming
- Binary Domain (Xbox 360; 2012) — Boss Enemy AI Programming
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — ゲームプログラムチーム (as 高木 英嗣)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — ゲームプログラムチーム (as 高木 英嗣)
- Yakuza 0 (PlayStation 3; 2015) — Game Programming Support
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Game Programming Team
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Game Programming Lead
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Program Support
- Judgment (PlayStation 4; 2018) — Game Programming
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Graphic Program Lead
- Yakuza: Like a Dragon (Xbox One; 2020) — Graphic Program Lead
- Yakuza: Like a Dragon (Steam; 2020) — Graphic Program Lead
- Lost Judgment (PlayStation 4; 2021) — Graphic Program Lead
- Lost Judgment (PlayStation 5; 2021) — Graphic Program Lead
- Lost Judgment (Xbox One; 2021) — Graphic Program Lead
Music
- Planet Harriers The Original Soundtrack (CD; 2001) — Programmers
References
- ↑ 1.0 1.1 http://cedec.cesa.or.jp/2016/session/ENG/2190.html (Wayback Machine: 2016-06-26 04:38)