Difference between revisions of "The King of Fighters '95"
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Rugal Bernstein, thought to have perished in an explosion at the end of the previous game, has unexpectedly survived. He has sent out invitations for a new King of Fighters tournament to all of the teams from the previous tournament, signed simply "R." | Rugal Bernstein, thought to have perished in an explosion at the end of the previous game, has unexpectedly survived. He has sent out invitations for a new King of Fighters tournament to all of the teams from the previous tournament, signed simply "R." | ||
− | ''The King of Fighters'' series is a crossover of characters from multiple SNK properties, as well as several original characters, inspired by Ryo Sakazaki's appearance in ''[[Fatal Fury Special]]''. It has its own unique storylines that exist in a separate continuity from the other series, which allows characters from different universes (as well as characters from the ''[[Art of Fighting]]'' and ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series, which exist in a shared universe but in different time periods) to interact. ''The King of Fighters '95'' marks the beginning of a story arc that known as the "Orochi Saga" (covering | + | ''The King of Fighters'' series is a crossover of characters from multiple SNK properties, as well as several original characters, inspired by Ryo Sakazaki's appearance in ''[[Fatal Fury Special]]''. It has its own unique storylines that exist in a separate continuity from the other series, which allows characters from different universes (as well as characters from the ''[[Art of Fighting]]'' and ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series, which exist in a shared universe but in different time periods) to interact. ''The King of Fighters '95'' marks the beginning of a story arc that became known as the "Orochi Saga" (covering the events of this game through ''[[The King of Fighters '97]]''). |
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|King of Fighters 95 Saturn, Character Select.png|width=200|Character select}} | {{ScreenThumb|King of Fighters 95 Saturn, Character Select.png|width=200|Character select}} | ||
{{ScreenThumb|King of Fighters 95 Saturn, Gameplay.png|width=200|Gameplay}} | {{ScreenThumb|King of Fighters 95 Saturn, Gameplay.png|width=200|Gameplay}} | ||
− | The game is a team fighting game. It features characters from multiple [[SNK]] franchises, chiefly ''[[Art of Fighting]]'' and ''[[Fatal Fury]]'', but also ''Ikari Warriors'' and ''Psycho Soldier'', plus some unique to this franchise. The gameplay mechanics are based on ''[[Fatal Fury Special]]'' and ''Art of Fighting 2''. | + | The game is a team fighting game. It features characters from multiple [[SNK]] franchises, chiefly ''[[Art of Fighting]]'' and ''[[Fatal Fury]]'', but also ''Ikari Warriors'' and ''Psycho Soldier'', plus some unique to this franchise. The gameplay mechanics are based on ''[[Fatal Fury Special]]'' and ''Art of Fighting 2''. The game features a similar cast to the preceding entry with the exception of the USA Team, which was replaced by the Rivals Team, and teams are no longer affiliated with specific nationalities. It introduces the character Iori Yagami, the rival of main character Kyo Kusanagi. |
− | Instead of choosing a single character, players select from eight available teams, consisting of three members each. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored. The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. ''The King of Fighters '95'' introduces the Team Edit feature, which allows the player to create a custom team from any of the game's 24 characters rather than being restricted to the predefined teams. | + | Instead of choosing a single character, players select from eight available teams, consisting of three members each. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. ''The King of Fighters '95'' introduces the Team Edit feature, which allows the player to create a custom team from any of the game's 24 characters rather than being restricted to the predefined teams (with the constraint that a player cannot pick the same character more than once). |
− | Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop back or forth with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They "super jump" (faster and farther, | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop back or forth with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}}, {{up}}, or {{upright}} quickly. Characters can perform a weak punch with {{X}}, a strong punch with {{A}}, a weak kick with {{Y}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. |
− | Characters have | + | Characters have knockdown attacks, which knock the opponent over, that are performed with {{C}} (or {{A}}+{{B}}). This can be done while standing, crouching, or jumping. Characters can dodge attacks with {{Z}} (or {{X}}+{{Y}}), which causes the character to quickly lean into the background and evade any attacks made in that moment. Pressing any punch or kick button during a dodge causes the character to perform a quick, short-ranged counterattack when coming out of the dodge. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with {{L}} (or {{X}}+{{Y}}+{{A}}) if they are visible in frame in that moment. |
− | Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing | + | Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked. |
− | Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding {{L}} (or {{X}}+{{Y}}+{{A}}). Once the power gauge is filled, the | + | Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding {{L}} (or {{X}}+{{Y}}+{{A}}), which can be done while standing or crouching. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short duration. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. |
− | Characters can taunt with {{R}}, which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. | + | Characters can taunt with {{R}} (or {{X}}+{{A}}), which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. |
===Modes=== | ===Modes=== | ||
The game has the following modes: | The game has the following modes: | ||
− | *'''Single Play:''' A single-player mode where the player chooses a character and | + | *'''Single Play:''' A single-player mode where the player chooses a character and fights one-on-one matches against one character from every team (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 10 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game. |
*'''Team Play:''' A single-player mode where the player chooses a team (or three characters from any team when Team Edit is enabled) and fights three-on-three elimination matches against all of the teams in the game (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 10 matches. There are storyline intermissions throughout the game. This is the main mode. | *'''Team Play:''' A single-player mode where the player chooses a team (or three characters from any team when Team Edit is enabled) and fights three-on-three elimination matches against all of the teams in the game (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 10 matches. There are storyline intermissions throughout the game. This is the main mode. | ||
*'''Single Vs:''' A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match, and the game keeps track of each player's wins and losses. | *'''Single Vs:''' A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match, and the game keeps track of each player's wins and losses. | ||
*'''Team Vs:''' A two-player mode where each player chooses a team (or three characters from any team when Team Edit is enabled) and fights a three-on-three elimination match. Players can choose a different team after each match, and the game keeps track of each player's wins and losses. | *'''Team Vs:''' A two-player mode where each player chooses a team (or three characters from any team when Team Edit is enabled) and fights a three-on-three elimination match. Players can choose a different team after each match, and the game keeps track of each player's wins and losses. | ||
− | *'''Single All:''' A single-player mode where the player chooses a character and | + | *'''Single All:''' A single-player mode where the player chooses a character and fights one-on-one matches against every character in the game (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 26 matches. Matches are fought to the best of three rounds. There are no storyline intermissions, though the endings are the same as the Single Play and Team Play modes. |
− | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert). | + | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. |
===Characters=== | ===Characters=== | ||
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| desc=The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. He is the leader of the Hero Team. He fights using kenpo and the ancient pyrokinetic abilities of his bloodline. | | desc=The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. He is the leader of the Hero Team. He fights using kenpo and the ancient pyrokinetic abilities of his bloodline. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Kyo throws fiery sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | 101 Shiki Oboro Guruma | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}} | {{MoveListRow | 101 Shiki Oboro Guruma | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}} | ||
{{MoveListRow | 75 Shiki Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}.}} | {{MoveListRow | 75 Shiki Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion.}} | + | {{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}} |
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{HK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} |
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit trips the opponent.}} | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit trips the opponent.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{ | + | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Raijin Ken | {{DPF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which knocks down his opponent on impact.}} | {{MoveListRow | Raijin Ken | {{DPF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which knocks down his opponent on impact.}} | ||
− | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then | + | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over.}} |
− | {{MoveListRow | | + | {{MoveListRow | Shinkuu Kakate Goma | {{HCB}} {{kick}} | Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact. He spins for longer when the move is performed with {{HK}}.}} |
{{MoveListRow | Super Inazuma Kick | {{down}} {{up}}+{{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}} | {{MoveListRow | Super Inazuma Kick | {{down}} {{up}}+{{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}} | ||
}} | }} | ||
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{{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Zanransetsu | {{HCB}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | {{MoveListRow | Zanransetsu | {{HCB}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
− | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for | + | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{HP}} (close) | Ryo does a combo of three quick punches that | + | {{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{HP}} (close) | Ryo does a combo of three quick punches that knocks his opponent over.}} |
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Hyouchuu Wari | {{right}}+{{HP}} | Ryo draws his hand back, then steps forward with an hand chop.}} | + | {{MoveListRow | Hyouchuu Wari | {{right}}+{{HP}} | Ryo draws his hand back, then steps forward with an hand chop that can hit opponents who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ryuuko Ranbu | {{ | + | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{HP}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Ryuujin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | {{MoveListRow | Ryuujin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Gen'ei Kyaku | {{HCB}} {{kick}} | Robert pummels his opponent with a blur of rapid kicks, then roundhouse kicks the opponent away.}} | {{MoveListRow | Gen'ei Kyaku | {{HCB}} {{kick}} | Robert pummels his opponent with a blur of rapid kicks, then roundhouse kicks the opponent away.}} | ||
− | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for | + | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Robert leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} |
{{MoveListRow | Kyokugen Ryu Ranbu Kyaku | {{HCF}} {{HK}} (close) | Robert does a combo of four quick kicks that knock his opponent over.}} | {{MoveListRow | Kyokugen Ryu Ranbu Kyaku | {{HCF}} {{HK}} (close) | Robert does a combo of four quick kicks that knock his opponent over.}} | ||
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ryuuko Ranbu | {{ | + | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{HP}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Zanransetsu | {{HCB}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | {{MoveListRow | Zanransetsu | {{HCB}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
− | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for | + | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Takuma leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} |
{{MoveListRow | Shou Ran Kyaku | {{QCB}} {{kick}} | Takuma runs to his opponent, grabs them, then hits them with a series of knee strikes.}} | {{MoveListRow | Shou Ran Kyaku | {{QCB}} {{kick}} | Takuma runs to his opponent, grabs them, then hits them with a series of knee strikes.}} | ||
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{ | + | {{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with {{ | + | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | Crack Shoot | {{QCB}} {{upleft}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Crack Shoot | {{QCB}} {{upleft}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
}} | }} | ||
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{{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a long-ranged burst of ki energy from his hand. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a long-ranged burst of ki energy from his hand. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Zan'ei Ken | Hold {{downleft}} for | + | {{MoveListRow | Zan'ei Ken | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee.}} |
− | {{MoveListRow | Kuuhaa Dan | Hold {{downleft}} for | + | {{MoveListRow | Kuuhaa Dan | Hold {{downleft}} for 1 second, then {{upright}}+{{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move knocks the opponent down when performed with {{LK}} or hits twice when performed with {{HK}}.}} |
{{MoveListRow | Geki Heki Haisui Shou | {{QCB}} {{kick}} (up to 3 times) | Andy slides forward with an elbow strike. The motion can be repeated up to three times, in which case he follows up with additional palm strikes.}} | {{MoveListRow | Geki Heki Haisui Shou | {{QCB}} {{kick}} (up to 3 times) | Andy slides forward with an elbow strike. The motion can be repeated up to three times, in which case he follows up with additional palm strikes.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Crawl | {{downright}} | Andy can move forward while crouched.}} | {{MoveListRow | Crawl | {{downright}} | Andy can move forward while crouched.}} | ||
− | |||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. | + | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. If the player presses {{QCF}} {{punch}} during the move, Joe follows up with an uppercut.}} |
− | {{MoveListRow | Slash Kick | Hold {{downleft}} for | + | {{MoveListRow | Slash Kick | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} |
{{MoveListRow | Tiger Kick | {{QCF}} {{upright}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | {{MoveListRow | Tiger Kick | {{QCF}} {{upright}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} | {{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Crawl | {{downright}} | Joe can move forward while crouched.}} | {{MoveListRow | Crawl | {{downright}} | Joe can move forward while crouched.}} | ||
− | {{MoveListRow | Slide Kick | {{downright}}+{{ | + | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | Joe slides forward with a sweep kick.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 95 Saturn, Characters.png | crop_width=256 | crop_height=160 | crop_x=0 | crop_y=480}} | | portrait={{sprite | King of Fighters 95 Saturn, Characters.png | crop_width=256 | crop_height=160 | crop_x=0 | crop_y=480}} | ||
| sprite={{sprite | King of Fighters 95 Saturn, Sprites, Heidern.gif}} | | sprite={{sprite | King of Fighters 95 Saturn, Sprites, Heidern.gif}} | ||
− | | desc=The commander of the Ikari Warriors, an elite mercenary unit, whose hands can cut like knives. He sought revenge against Rugal in the previous tournament for | + | | desc=The commander of the Ikari Warriors, an elite mercenary unit, whose hands can cut like knives. He sought revenge against Rugal in the previous tournament for killing his wife and daughter and blinding him in one of his eyes. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Cross Cutter | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Heidern slashes the air in front of him with his hands, shooting ahead projectiles in the shape of his slashes. The projectiles move faster when the move is performed with {{HP}}.}} | {{MoveListRow | Cross Cutter | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Heidern slashes the air in front of him with his hands, shooting ahead projectiles in the shape of his slashes. The projectiles move faster when the move is performed with {{HP}}.}} | ||
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| desc=The protagonist of the ''Ikari Warriors'' series. He is a mercenary whose fighting style is based on hard punches. | | desc=The protagonist of the ''Ikari Warriors'' series. He is a mercenary whose fighting style is based on hard punches. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid explosive punches.}} | + | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid explosive punches. He can move forward with {{right}} while doing this.}} |
{{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Kyukoka Bakudan Punch | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air, then drops down with an explosive dive punch.}} | {{MoveListRow | Kyukoka Bakudan Punch | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air, then drops down with an explosive dive punch.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Bari Bari Vulcan Punch | Hold {{downleft}} for | + | {{MoveListRow | Bari Bari Vulcan Punch | Hold {{downleft}} for 1 second, then {{left}} {{right}}+{{HP}} | Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.}} |
}} | }} | ||
}} | }} | ||
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| desc=Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style. | | desc=Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent into the air.}} | + | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent into the air. He can move forward with {{right}} while doing this.}} |
{{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clark slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clark slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Super Arabian Burglary Back Breaker | {{HCF}} {{HP}} (close) | Clark grabs his opponent, then kneels and drives the opponent into his knee.}} | {{MoveListRow | Super Arabian Burglary Back Breaker | {{HCF}} {{HP}} (close) | Clark grabs his opponent, then kneels and drives the opponent into his knee.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{HP}} | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then kneels and drives the opponent into his knee.}} | + | {{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{HP}} (close) | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then kneels and drives the opponent into his knee.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hyoutan Geki | {{QCB}} {{punch}} | Chin whips a gourd through the air in front of him. It travels slightly further when the move is performed with {{HP}}.}} | {{MoveListRow | Hyoutan Geki | {{QCB}} {{punch}} | Chin whips a gourd through the air in front of him. It travels slightly further when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He | + | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over.}} | + | {{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}} | ||
{{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact.}} | {{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact.}} | ||
− | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward | + | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} |
{{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and performs an axe kick. He slides further when the move is performed with {{HK}}.}} | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and performs an axe kick. He slides further when the move is performed with {{HK}}.}} | ||
}} | }} | ||
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| portrait={{sprite | King of Fighters 95 Saturn, Characters.png | crop_width=256 | crop_height=160 | crop_x=256 | crop_y=800}} | | portrait={{sprite | King of Fighters 95 Saturn, Characters.png | crop_width=256 | crop_height=160 | crop_x=256 | crop_y=800}} | ||
| sprite={{sprite | King of Fighters 95 Saturn, Sprites, Chang Koehan.gif}} | | sprite={{sprite | King of Fighters 95 Saturn, Sprites, Chang Koehan.gif}} | ||
− | | desc=A very large criminal who fights with a | + | | desc=A very large criminal who fights with a big metal ball attached to a chain. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact.}} | + | {{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} |
{{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact.}} | {{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact.}} | ||
− | {{MoveListRow | Tekkyu | + | {{MoveListRow | Tekkyu Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chang flips backwards through the air with a kick, falling on his back. He ascends higher when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Tekkyuu Dai Bousou | {{ | + | {{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and flips backwards through the air with a kick, falling on his back.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Kaiten Hien Zan | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws. He rolls further when the move is performed with {{HP}}.}} | {{MoveListRow | Kaiten Hien Zan | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws. He rolls further when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the edge of the screen and hangs off it for a second. If the player presses {{kick}} during the move, Choi jumps toward the opponent, then falls head-first while spinning like a drill with his claws in front of him.}} | + | {{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{kick}} | Choi jumps to the edge of the screen and hangs off it for a second. If the player presses {{kick}} during the move (or continues to hold {{kick}} after performing the move), Choi jumps toward the opponent, then falls head-first while spinning like a drill with his claws in front of him.}} |
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | ||
{{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}.}} | {{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | Hold {{left}} for 2 seconds, then {{downleft}} {{down}} {{up}}+{{HP}}+{{LK}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen.}} | + | {{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | Hold {{left}} for 2 seconds, then {{downleft}} {{down}} {{up}}+{{HP}}+{{LK}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this.}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
====Women Fighters Team==== | ====Women Fighters Team==== | ||
− | A team consisting of female characters: King and Yuri from the ''[[Art of Fighting]]'' series and Mai Shiranui from the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series. | + | A team consisting of female characters: King and Yuri Sakazaki from the ''[[Art of Fighting]]'' series and Mai Shiranui from the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series. |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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{{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. She ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. She ascends higher when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Sai Ha | {{QCB}} {{punch}} | Yuri holds her hands out and shields herself in a circle of ki. It knocks back opponents that touch it and also dissipates projectiles.}} | {{MoveListRow | Sai Ha | {{QCB}} {{punch}} | Yuri holds her hands out and shields herself in a circle of ki. It knocks back opponents that touch it and also dissipates projectiles.}} | ||
− | {{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{HP}} | Yuri rushes forward and grabs her opponent, then | + | {{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{HP}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly.}} |
− | {{MoveListRow | Haoh | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.}} | + | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} |
+ | {{MoveListRow | Hishou Ryuu'en Jin | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | ||
{{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}}, then {{punch}} | Mai jumps to the edge of the screen. If the player presses {{punch}} again, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}} (for the first button press).}} | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}}, then {{punch}} | Mai jumps to the edge of the screen. If the player presses {{punch}} again, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}} (for the first button press).}} | ||
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| portrait={{sprite | King of Fighters 95 Saturn, Characters.png | crop_width=256 | crop_height=160 | crop_x=512 | crop_y=960}} | | portrait={{sprite | King of Fighters 95 Saturn, Characters.png | crop_width=256 | crop_height=160 | crop_x=512 | crop_y=960}} | ||
| sprite={{sprite | King of Fighters 95 Saturn, Sprites, King.gif}} | | sprite={{sprite | King of Fighters 95 Saturn, Sprites, King.gif}} | ||
− | | desc=A bar owner who fights with her own kick-heavy take on Muay Thai. She is the leader of the Women Fighters Team and enters the tournament to promote her bar. | + | | desc=A bar owner who fights with her own kick-heavy take on Muay Thai. She is the leader of the Women Fighters Team and enters the tournament to promote her bar. She has a secret crush on Ryo Sakazaki. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster when the move is performed with {{ | + | {{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Double Strike | {{right}} {{left}} {{QCFD}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The | + | {{MoveListRow | Double Strike | {{right}} {{left}} {{QCFD}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault. If it hits, she follows up with a barrage of fast kicks.}} | + | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} |
{{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps ahead while kicking up. She follows up with a second kick when the move is performed with {{HK}}.}} | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps ahead while kicking up. She follows up with a second kick when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Surprise Rose | {{QCB}} {{upleft}} {{kick}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | | + | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King slides forward with a sweep kick.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
====Rivals Team==== | ====Rivals Team==== | ||
− | A team consisting of rivals to the heroes of ''King of Fighters'', ''Art of Fighting'', and ''Fatal Fury''. It takes the place of the American Sports Team from the previous game after stealing their invitation (which would become a running joke in the series). Iori is a new character, while the others hail from their respective series. | + | A new team consisting of rivals to the heroes of ''King of Fighters'', ''Art of Fighting'', and ''Fatal Fury''. It takes the place of the American Sports Team from the previous game after stealing their invitation (which would become a running joke in the series). Iori is a new character, while the others hail from their respective series but make their first appearances in ''King of Fighters''. |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| desc=The last heir to the Yagami clan, one of the three clans that sealed away Orochi, and the rival of Kyo. He is the leader of Rivals Team. | | desc=The last heir to the Yagami clan, one of the three clans that sealed away Orochi, and the rival of Kyo. He is the leader of Rivals Team. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws | + | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} |
{{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | {{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | ||
− | {{MoveListRow | 100 Shiki Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of | + | {{MoveListRow | 100 Shiki Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then | + | {{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Yumebiki | {{hold|{{right}}|{{HP}} {{HP}}}} | Iori claws with an open hand, then swings it back in a fist.}} |
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{HK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} |
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{HK}} in midair | Iori kicks behind him.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Kin 1211 Shiki Ya Otome | {{ | + | {{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Ryuu Eijin | {{HCF}} {{punch}} | Eiji swings his arms back, producing an arc of ki in front of him, which knocks down his opponent on impact. The move lasts for a longer duration when it is performed with {{HP}}.}} | {{MoveListRow | Ryuu Eijin | {{HCF}} {{punch}} | Eiji swings his arms back, producing an arc of ki in front of him, which knocks down his opponent on impact. The move lasts for a longer duration when it is performed with {{HP}}.}} | ||
{{MoveListRow | Kotsu Hazaki Kiri | {{HCB}} {{kick}} | Eiji slides forward while slicing an arc of ki through the air with an arm.}} | {{MoveListRow | Kotsu Hazaki Kiri | {{HCB}} {{kick}} | Eiji slides forward while slicing an arc of ki through the air with an arm.}} | ||
− | {{MoveListRow | Tenba Kyaku | {{QCB}} {{upleft}} {{kick}} | Eiji jumps in the air while kicking multiple times. He jumps higher when the move is performed with {{ | + | {{MoveListRow | Tenba Kyaku | {{QCB}} {{upleft}} {{kick}} | Eiji jumps in the air while kicking multiple times. He jumps higher when the move is performed with {{HK}}.}} |
{{MoveListRow | Kage Utsushi | {{QCF}} {{kick}} | Eiji rushes ahead in a blur. This move can pass through to the other side of the opponent}} | {{MoveListRow | Kage Utsushi | {{QCF}} {{kick}} | Eiji rushes ahead in a blur. This move can pass through to the other side of the opponent}} | ||
− | {{MoveListRow | Kiritetsu Nami | {{ | + | {{MoveListRow | Kiritetsu Nami | {{down}} {{downright}} {{HCB}} {{punch}} | Eiji swings his arms down as if holding a sword, creating two tall, crescent-shaped projectiles that travel across the screen. The projectiles move faster when the move is performed with {{HP}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen.}} | {{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen.}} | ||
{{MoveListRow | Suzume Otoshi | {{QCB}} {{upleft}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | {{MoveListRow | Suzume Otoshi | {{QCB}} {{upleft}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | ||
− | {{MoveListRow | Kyoushuu Hishoukon | {{HCF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground | + | {{MoveListRow | Kyoushuu Hishoukon | {{HCF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Crawl | {{downright}} | Billy can move forward while crouched.}} | {{MoveListRow | Crawl | {{downright}} | Billy can move forward while crouched.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Boukou Tobi Geri | {{right}}+{{HK}} | Billy vaults on his cudgel and does a side kick that knocks his opponent over.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Chou Kaen Senpuukon | {{ | + | {{MoveListRow | Chou Kaen Senpuukon | {{down}} {{downright}} {{HCB}} {{LP}}+{{HP}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
− | Saisyu is a new character (who made a brief, non-playable appearance in ''King of Fighters '94''. Omega Rugal is a version of Rugal Bernstein, who debuted in the previous game. Both bosses are playable after completing the game once on any difficulty level. | + | Saisyu is a new character (who made a brief, non-playable appearance in ''King of Fighters '94''). Omega Rugal is a version of Rugal Bernstein, who debuted in the previous game. Both bosses are playable after completing the game once on any difficulty level. |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 555: | Line 555: | ||
| desc=Kyo's father and leader of the Kusanagi clan, who was brainwashed by Rugal. He is the sub-boss of the game. | | desc=Kyo's father and leader of the Kusanagi clan, who was brainwashed by Rugal. He is the sub-boss of the game. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Saisyu throws fiery sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Saisyu throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Saisyu twirls into the air while surrounded in a streak of fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Saisyu twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | 702 Shiki En Jou | {{HCB}} {{punch}} | Saisyu hops forward, then hits with a fiery uppercut that knocks the opponent over.}} | {{MoveListRow | 702 Shiki En Jou | {{HCB}} {{punch}} | Saisyu hops forward, then hits with a fiery uppercut that knocks the opponent over.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ge | + | {{MoveListRow | Ge Shiki Gou Tsuchi | {{right}}+{{HP}} | Saisyu steps forward with a downward fist slam. This is an overhead strike that can hit characters who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{ | + | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Saisyu gathers a ball of fire between his hands, then dashes forward while his arms are spread apart and surrounded by flames.}} |
}} | }} | ||
}} | }} | ||
Line 579: | Line 579: | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Gigatech Pressure | {{HCB}} {{HCB}} {{HP}}+{{LK}} | Rugal charges across the screen, | + | {{MoveListRow | Gigatech Pressure | {{HCB}} {{HCB}} {{HP}}+{{LK}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.}} |
}} | }} | ||
}} | }} |
Revision as of 04:12, 8 May 2024
The King of Fighters '95 | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: SNK | |||||||||||||||||||||||||
Developer: Rutubo Games | |||||||||||||||||||||||||
Original system(s): Neo Geo | |||||||||||||||||||||||||
Developer(s) of original games: SNK | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (26 tracks) | |||||||||||||||||||||||||
Peripherals supported: Twin Advanced ROM System | |||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
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The King of Fighters '95 (ザ・キング・オブ・ファイターズ’95) is the second game in the The King of Fighters series (and the first to be released for platforms other than the Neo Geo). It was released by SNK for the Sega Saturn in 1996.
Contents
Story
Rugal Bernstein, thought to have perished in an explosion at the end of the previous game, has unexpectedly survived. He has sent out invitations for a new King of Fighters tournament to all of the teams from the previous tournament, signed simply "R."
The King of Fighters series is a crossover of characters from multiple SNK properties, as well as several original characters, inspired by Ryo Sakazaki's appearance in Fatal Fury Special. It has its own unique storylines that exist in a separate continuity from the other series, which allows characters from different universes (as well as characters from the Art of Fighting and Fatal Fury series, which exist in a shared universe but in different time periods) to interact. The King of Fighters '95 marks the beginning of a story arc that became known as the "Orochi Saga" (covering the events of this game through The King of Fighters '97).
Gameplay
The game is a team fighting game. It features characters from multiple SNK franchises, chiefly Art of Fighting and Fatal Fury, but also Ikari Warriors and Psycho Soldier, plus some unique to this franchise. The gameplay mechanics are based on Fatal Fury Special and Art of Fighting 2. The game features a similar cast to the preceding entry with the exception of the USA Team, which was replaced by the Rivals Team, and teams are no longer affiliated with specific nationalities. It introduces the character Iori Yagami, the rival of main character Kyo Kusanagi.
Instead of choosing a single character, players select from eight available teams, consisting of three members each. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. The King of Fighters '95 introduces the Team Edit feature, which allows the player to create a custom team from any of the game's 24 characters rather than being restricted to the predefined teams (with the constraint that a player cannot pick the same character more than once).
Characters move with and and crouch with . They hop back or forth with or . They jump upward with and jump behind and ahead with or . They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing , then , , or quickly. Characters can perform a weak punch with , a strong punch with , a weak kick with , or a strong kick with . Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs.
Characters have knockdown attacks, which knock the opponent over, that are performed with (or +). This can be done while standing, crouching, or jumping. Characters can dodge attacks with (or +), which causes the character to quickly lean into the background and evade any attacks made in that moment. Pressing any punch or kick button during a dodge causes the character to perform a quick, short-ranged counterattack when coming out of the dodge. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with (or ++) if they are visible in frame in that moment.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Throws can be performed by holding or and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked.
Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding (or ++), which can be done while standing or crouching. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short duration. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red.
Characters can taunt with (or +), which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level.
Modes
The game has the following modes:
- Single Play: A single-player mode where the player chooses a character and fights one-on-one matches against one character from every team (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 10 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game.
- Team Play: A single-player mode where the player chooses a team (or three characters from any team when Team Edit is enabled) and fights three-on-three elimination matches against all of the teams in the game (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 10 matches. There are storyline intermissions throughout the game. This is the main mode.
- Single Vs: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match, and the game keeps track of each player's wins and losses.
- Team Vs: A two-player mode where each player chooses a team (or three characters from any team when Team Edit is enabled) and fights a three-on-three elimination match. Players can choose a different team after each match, and the game keeps track of each player's wins and losses.
- Single All: A single-player mode where the player chooses a character and fights one-on-one matches against every character in the game (ending with the bosses Saisyu Kusanagi and Omega Rugal), for a total of 26 matches. Matches are fought to the best of three rounds. There are no storyline intermissions, though the endings are the same as the Single Play and Team Play modes.
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Hero Team
A Japanese team consisting of three characters that debuted in the first game of the series, King of Fighters '94. They won the previous King of Fighters tournament and return after having their invitation personally delivered by Rugal's assistant Mature.
Art of Fighting Team
A team representing characters from the Art of Fighting series of fighting games. They enter the tournament to show the world the strength of the Kyokugen-ryuu fighting style.
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Ryo Sakazaki | ||||||||||||||||||||||||||||||||
The protagonist of the Art of Fighting series and the leader of the team. He is a practitioner of Kyokugen-ryuu and the winner of the first King of Fighters tournament (in Art of Fighting 2). He has a rivalry with Terry Bogard.
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Robert Garcia | ||||||||||||||||||||||||||||||||
Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family.
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Takuma Sakazaki | ||||||||||||||||||||||||||||||||
The father of Ryo and Yuri (and the final boss of the first Art of Fighting game, as the masked warrior "Mr. Karate"). He is the master and creator of Kyokugen-ryuu.
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Fatal Fury Team
A team representing characters from the Fatal Fury series of fighting games. They join the tournament suspecting that Geese Howard or Wolfgang Krauser may be involved.
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Terry Bogard | ||||||||||||||||||||||||||||||||
The protagonist of the Fatal Fury series and the leader of the team. He was trained in various fighting styles such as karate, kickboxing, and kung fu by his late father and their master Tung Fu Rue.
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Andy Bogard | ||||||||||||||||||||||||||||||||
Terry's brother and a ninja of the Shiranui-ryuu style.
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Joe Higashi | ||||||||||||||||||||||||||||||||
A Muay Thai champion and good friend of the Bogard brothers. He has a rivalry with King, who shares the same fighting style.
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Ikari Warriors Team
A team representing characters from the Ikari Warriors series of run-and-gun games. They join the tournament to make sure that Rugal is truly dead.
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Heidern | ||||||||||||||||||||||||||
The commander of the Ikari Warriors, an elite mercenary unit, whose hands can cut like knives. He sought revenge against Rugal in the previous tournament for killing his wife and daughter and blinding him in one of his eyes.
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Ralf Jones | ||||||||||||||||||||||||||
The protagonist of the Ikari Warriors series. He is a mercenary whose fighting style is based on hard punches.
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Clark Still | ||||||||||||||||||||||||||
Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style.
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Psycho Soldier Team
A team representing characters from the Psycho Soldier series of platforming games. They join the tournament to put their powers and training to the test.
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Athena Asamiya | ||||||||||||||||||||||||||||||||
The protagonist of Psycho Soldier and the leader of the team. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former).
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Sie Kensou | ||||||||||||||||||||||||||||||||
The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter).
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Chin Gentsai | ||||||||||||||||||||||||||||||||
The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing.
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Korea Justice Team
A Korean team consisting of Kim Kaphwan (from Fatal Fury) and two original characters. They join the tournament so Kim can prove the effectiveness of his criminal rehabilitation program.
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Kim Kaphwan | |||||||||||||||||||||||||||||||||||
A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
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Chang Koehan | |||||||||||||||||||||||||||||||||||
A very large criminal who fights with a big metal ball attached to a chain.
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Choi Bounge | |||||||||||||||||||||||||||||||||||
A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
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Women Fighters Team
A team consisting of female characters: King and Yuri Sakazaki from the Art of Fighting series and Mai Shiranui from the Fatal Fury series.
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||
The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu. Her older brother rejected her from joining his team because he said the tournament for too dangerous for her, so she joins the Women Fighters Team instead.
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Mai Shiranui | |||||||||||||||||||||||||||||||||||||||||
A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu. She enters the tournament to get the attention of Andy Bogard.
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King | |||||||||||||||||||||||||||||||||||||||||
A bar owner who fights with her own kick-heavy take on Muay Thai. She is the leader of the Women Fighters Team and enters the tournament to promote her bar. She has a secret crush on Ryo Sakazaki.
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Rivals Team
A new team consisting of rivals to the heroes of King of Fighters, Art of Fighting, and Fatal Fury. It takes the place of the American Sports Team from the previous game after stealing their invitation (which would become a running joke in the series). Iori is a new character, while the others hail from their respective series but make their first appearances in King of Fighters.
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Iori Yagami | ||||||||||||||||||||||||||||||||||||||
The last heir to the Yagami clan, one of the three clans that sealed away Orochi, and the rival of Kyo. He is the leader of Rivals Team.
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Eiji Kisaragi | ||||||||||||||||||||||||||||||||||||||
From the Art of Fighting series. The master of the Kisaragi-ryuu style and the rival of Ryo Sakazaki. He wants to defeat the Sakazaki family and prove the inferiority of their Kyokugen-ryuu style.
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Billy Kane | ||||||||||||||||||||||||||||||||||||||
From the Fatal Fury series. The right-hand man of Geese Howard, who joins the tournament to avenge his master after his defeat at the hands of the Bogard brothers.
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Bosses
Saisyu is a new character (who made a brief, non-playable appearance in King of Fighters '94). Omega Rugal is a version of Rugal Bernstein, who debuted in the previous game. Both bosses are playable after completing the game once on any difficulty level.
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Saisyu Kusanagi | |||||||||||||||||||||||
Kyo's father and leader of the Kusanagi clan, who was brainwashed by Rugal. He is the sub-boss of the game.
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Omega Rugal | |||||||||||||||||||||||
A version of Rugal that was revived with a small parcel of Orochi's blood. He is the final boss of the game.
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Stages
Every team has their own stage where they are faced. The stage is chosen based on the first member of the opposing team when facing a mixed team.
History
Release
The game was released in Europe and Japan, but not North America (though a release was planned at one stage for August 1996[8]). Subsequent entries in the series for Sega consoles would remain as Japanese exclusives, bar The King of Fighters: Dream Match 1999 and The King of Fighters: Evolution, which would both see releases in North America but not Europe.
The Saturn version is one of only two games to use a Twin Advanced ROM System cartridge (the other being Ultraman: Hikari no Kyojin Densetsu).
Legacy
In Japan, this game was later bundled with its sequels in The King of Fighters '96 + '95: Gentei KOF Double Pack and The King of Fighters Best Collection.
Versions
Originally released for the Neo Geo MVS and AES systems, The King of Fighters '95 was subsequently brought to the Neo Geo CD and then the PlayStation and Saturn. The two latter conversions stem from the Neo Geo CD version, which includes a few very minor differences (such as reduced sound effects) and an arranged soundtrack.
With the use of the Twin Advanced ROM System, the Saturn version is able to retain the vast majority of content from its Neo Geo counterpart (as opposed to the PlayStation, which is forced to cut some background animations). It also leads to significantly faster load times than both the Neo Geo CD and the PlayStation.
Production credits
- Executive-Producer: E・Kawasaki
- Producer: T・Nishiyama
- Chief Director: M・Kuwasashi
- Sub Director: Toyochan, Haruo Tomita, Namaan・Hiroto
- System Director: Toyochan
- System Editor: K・Mac・Nagashima
- Front Designer: T・Shinkai, Ru!Murakemi, C.Yamasaki, Goro.Hamada, Akihiko Nasu, Y・Hiraki, Ha Gi Ha Ra, H・Otani, M・Asakura, Yoshiko Ogata!, Jacky Sato, Toba, Hayamiponbashi, Miho Uematsu, Akiko Yukawa, Shinsuke, Kalkin.Mizuno, K・Isomura, Hiroto Kittaka, Kohrin, ・・・・・・・・, Meguronomikan, Red Hawk
- Back Designer: Jetta, Hayashi K-34, Tsugumi, Sahori-E24, Eri Koujitani, Kusunoki-084, Souzi Takamori
- Program: Shinchan-R32, S・Fujinuki, Cyber・Kondo
- Sound-Music: Papaya, Tate-Norio, Brother-Hige, Pearl Sibakiti, Ackey
- Sound-Efect: Yamapy-1, Macky, Mitsuo, Sha-V, Kyo-Chan
- Voice: A・Sogi, A・Maetsuka, E・Tsuda, E・Yano, H・Ikoma, K・Horie, K・Inage, K・Namase, K・Nanba, K・Yasui, M・Nagasaki, M・Nonaka, M・Usui, S・Hashimoto, N・Hiyama, T・Arai, T・Nishimura, Y・Shima
- Special Thanks to: Y・Tozono, T・Hosokawa, Takayuki Inoue, Yokoyama, A・Tahara, Shiraishi, M・Kanamaru, 44Oka, R and D Center, Dangerous Bomb, S.Isimatu, Yochi Nakagawa, Team Galapagos, Manoru, Shio Shio Shio, Bruce Tee, Ponta, Sezaki, Mic-Senbey, Rolly Yamamoto, Zennosuke, R.Nariai, Tohru, Dai, Fuku Fuku, Tsu '95, Lion Heart, Y.Oda, H.Miyagami, Anne, Y.Gushiken, Gpz, Stg-Oyaji, Navy-Melon, H.Eguchi, and All SNK Staff
- Reprogrammed by Rutubo Games: S.Mukaigashira, M.Hashimoto, T.Matsushima, K.Tsuneyoshi, Yamamoto.K, T.Maeda, M.Mishima
- Produced by: SNK
Magazine articles
- Main article: The King of Fighters '95/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 24 reviews |
Technical information
- Main article: The King of Fighters '95/Technical information.
References
- ↑ File:KoF95 Saturn JP Box Front.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1996-05 (1996-03-22)" (JP; 1996-03-08), page 21
- ↑ 4.0 4.1 http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
- ↑ http://www.sega-europe.com/saturn/satinfo.html (Wayback Machine: 1998-12-02 14:09)
- ↑ Computer Trade Weekly, "" (UK; 1997-06-30), page 21
- ↑ 7.0 7.1 Computer & Video Games, "July 1997" (UK; 1997-06-11), page 76
- ↑ Game Players, "Vol. 9 No. 5 May 1996" (US; 1996-04-xx), page 18
- ↑ File:King of Fighters 95 Saturn credits.pdf
- ↑ GamesMaster, "August 1997" (UK; 1997-xx-xx), page 60
- ↑ Hobby Consolas, "Julio 1997" (ES; 1997-xx-xx), page 92/93 (76)
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 110
- ↑ Consoles +, "Juillet 1997" (FR; 1997-0x-xx), page 128
- ↑ Computer & Video Games, "July 1996" (UK; 1996-06-12), page 62
- ↑ Famitsu, "1996-04-05" (JP; 1996-03-22), page 29
- ↑ Fun Generation, "06/96" (DE; 1996-05-08), page 63
- ↑ GameFan, "Volume 4, Issue 6: June 1996" (US; 1996-xx-xx), page 18
- ↑ Hyper, "September 1997" (AU; 1997-xx-xx), page 80
- ↑ Intelligent Gamer, "June 1996" (US; 1996-05-27), page 76
- ↑ Joypad, "Mai 1996 (Joypad International supplement)" (FR; 1996-0x-xx), page 12
- ↑ Level, "10/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "06/96" (DE; 1996-05-08), page 47
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 78
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 61
- ↑ Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 56
- ↑ neXt Level, "Juni 1996" (DE; 1996-05-15), page 74
- ↑ Saturn Fan, "1996 No. 10-11" (JP; 1996-04-26), page 80
- ↑ Saturn Power, "August 1997" (UK; 1997-06-25), page 78
- ↑ Sega Magazin, "September 1997" (DE; 1997-08-13), page 26
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 54
- ↑ Sega Saturn Magazine, "June 1997" (UK; 1997-05-14), page 62
- ↑ Sega Saturn Magazine, "1996-06 (1996-04-12)" (JP; 1996-03-22), page 230
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 93
The King of Fighters '95 | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
|
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 ( ?) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
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