Difference between revisions of "Cyber Troopers Virtual-On"
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{{Bob | {{Bob | ||
| tab1=Model 2 | | tab1=Model 2 | ||
− | | tab2= | + | | tab2={{SAT}} NTSC-U/PAL |
− | | tab3=Windows PC | + | | tab3={{SAT}} NTSC-J |
+ | | tab4=Windows PC | ||
| bobscreen=Virtual On Model 2.png | | bobscreen=Virtual On Model 2.png | ||
− | | bobscreen2=VirtuaOn Saturn JP SSTitle.png | + | | bobscreen2=VirtualOn Saturn US Title.png |
− | | | + | | bobscreen3=VirtuaOn Saturn JP SSTitle.png |
+ | | bobscreen4=VirtualOn PC Title.png | ||
| publisher={{company|[[Sega]]}} | | publisher={{company|[[Sega]]}} | ||
+ | {{company|[[Samsung]]|system=SAT|region=KR}} | ||
+ | {{company|[[Kama Entertainment]]|system=SAT|region=KR}} | ||
| developer={{company|[[Sega AM3]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=139}}|system=MOD2|inline=no}} | | developer={{company|[[Sega AM3]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=139}}|system=MOD2|inline=no}} | ||
{{company|[[CRI]]|system=SAT|inline=no}} | {{company|[[CRI]]|system=SAT|inline=no}} | ||
{{company|[[Sega PC]]|system=PC|inline=no}} | {{company|[[Sega PC]]|system=PC|inline=no}} | ||
− | | system=[[Sega Model 2B CRX]], [[Sega Saturn]], [[PlayStation 3]], [[Xbox 360]], Windows PC, PlayStation Now | + | | distributor={{company|[[Wizard Soft]]|system=PC|region=KR}} |
+ | {{company|[[Worldwide Enterprise]]|system=PC|region=TW}} | ||
+ | {{company|[[Matrix Interactive]]|system=PC|region=CN}} | ||
+ | | system=[[Sega Model 2B CRX]], [[Sega Saturn]], [[PlayStation 3]], [[Xbox 360]], [[Windows PC]], PlayStation Now | ||
| sounddriver={{SAT}} SCSP/CD-DA (26 tracks) | | sounddriver={{SAT}} SCSP/CD-DA (26 tracks) | ||
− | | peripherals={{SAT}} [[Saturn Twin-Stick]], [[Sega Saturn Modem]] | + | | peripherals={{SAT}} [[Saturn Twin-Stick]], [[Sega Saturn Modem]], [[Saturn Backup Memory]] |
| players=1-2 | | players=1-2 | ||
| genre=Robot Action (ロボットアクション){{fileref|VirtuaOn Saturn JP Box Back.jpg}}, Action{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}} | | genre=Robot Action (ロボットアクション){{fileref|VirtuaOn Saturn JP Box Back.jpg}}, Action{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}} | ||
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| sat_rrp_us=49.99{{intref|Press release: 1996-05-16: SEGA ANNOUNCES EXCLUSIVE ARCADE HITS FOR SEGA SATURN}} | | sat_rrp_us=49.99{{intref|Press release: 1996-05-16: SEGA ANNOUNCES EXCLUSIVE ARCADE HITS FOR SEGA SATURN}} | ||
| sat_type_us_1=[[NetLink]] | | sat_type_us_1=[[NetLink]] | ||
− | | sat_date_us_1=1997-08-05{{intref|Press release: 1997-08-05: Console Network Gaming Becomes A Reality -- Sega Saturn Net Link Games Now Shipping}} | + | | sat_date_us_1=1997-08-05{{intref|Press release: 1997-08-05: Console Network Gaming Becomes A Reality -- Sega Saturn Net Link Games Now Shipping}}{{ref|https://web.archive.org/web/19980202001505/http://www.sega-saturn.com/saturn/other/news-august.htm}} |
| sat_code_us_1=81072 | | sat_code_us_1=81072 | ||
| sat_rating_us_1=ka | | sat_rating_us_1=ka | ||
− | |||
| sat_date_eu=1997-01 | | sat_date_eu=1997-01 | ||
| sat_code_eu=MK81042-50 | | sat_code_eu=MK81042-50 | ||
| sat_rating_eu=3 | | sat_rating_eu=3 | ||
− | | sat_date_uk=1997-01{{magref|cvg|181|38}} | + | | sat_date_uk=1996-12-05{{magref|ctw|616|43}}<!--1997-01{{magref|cvg|181|38}}--> |
| sat_code_uk=MK81042-50 | | sat_code_uk=MK81042-50 | ||
| sat_rating_uk=3 | | sat_rating_uk=3 | ||
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| sat_code_br=191x65 | | sat_code_br=191x65 | ||
| sat_rating_br=13 | | sat_rating_br=13 | ||
− | | | + | | sat_date_kr_1=1996 |
− | | | + | | sat_code_kr_1=GS-9612J |
− | | | + | | sat_code2_kr_1=MK-81042-08 |
+ | | sat_type_kr_1=[[Samsung]] | ||
+ | | sat_date_kr_2=1997 | ||
+ | | sat_code_kr_2=MK-81042-08 | ||
+ | | sat_type_kr_2=[[Kama Entertainment]] | ||
| sat_date_au=199x | | sat_date_au=199x | ||
| sat_code_au=FVIR23SSC | | sat_code_au=FVIR23SSC | ||
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| pc_code_jp=HCJ-0123 | | pc_code_jp=HCJ-0123 | ||
| pc_rating_jp=all | | pc_rating_jp=all | ||
− | | | + | | pc_date_jp_u2000=2000-11-10{{ref|http://web.archive.org/web/20010805044519/http://www.media-kite.co.jp/product/new11/}} |
− | | | + | | pc_rrp_jp_u2000=2,000e{{ref|http://web.archive.org/web/20010805044519/http://www.media-kite.co.jp/product/new11/}}{{ref|1=http://web.archive.org/web/20010727050125/http://www.gmani.com/cgi-bin/shopping/product.cgi?desc-MKW-123=1}} |
− | | | + | | pc_code_jp_u2000=MKV-123 |
| pc_date_us=1997-02{{intref|Press release: 1997-01-08: Sega's Arcade Hit "Virtual On" For Intel's MMX Technology Sets New PC Gaming Standard}} | | pc_date_us=1997-02{{intref|Press release: 1997-01-08: Sega's Arcade Hit "Virtual On" For Intel's MMX Technology Sets New PC Gaming Standard}} | ||
| pc_code_us=85072 | | pc_code_us=85072 | ||
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| pc_date_us_ex=199x | | pc_date_us_ex=199x | ||
| pc_rating_us_ex=ka | | pc_rating_us_ex=ka | ||
− | | pc_date_uk_ex= | + | | pc_date_uk_ex=1999 |
| pc_code_uk_ex=691501.201.UK | | pc_code_uk_ex=691501.201.UK | ||
| pc_date_kr=199x | | pc_date_kr=199x | ||
+ | | pc_date_cn=199x | ||
| pc_date_tw=199x | | pc_date_tw=199x | ||
}} | }} | ||
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| psnow_date_jp=2015-09-16{{ref|https://web.archive.org/web/20151029225010/http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html}} | | psnow_date_jp=2015-09-16{{ref|https://web.archive.org/web/20151029225010/http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html}} | ||
}} | }} | ||
+ | | properties={{Properties|SAT|truemotion}} | ||
}} | }} | ||
'''''{{PAGENAME}}''''', known as '''''Dennou Senki Virtual-On''''' (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the [[Sega Model 2B CRX]] arcade platform by [[Sega AM3]] in 1995. | '''''{{PAGENAME}}''''', known as '''''Dennou Senki Virtual-On''''' (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the [[Sega Model 2B CRX]] arcade platform by [[Sega AM3]] in 1995. | ||
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The release of sequels (specifically the [[Xbox 360]] version of ''[[Dennou Senki Virtual-On: Force]]'') has seen this entry in the series retroactively subtitled '''''Operation Moongate''''' (shortened to '''''OMG'''''). While the term is briefly used within the game to describe the plot, it does not refer to itself with this subtitle. | The release of sequels (specifically the [[Xbox 360]] version of ''[[Dennou Senki Virtual-On: Force]]'') has seen this entry in the series retroactively subtitled '''''Operation Moongate''''' (shortened to '''''OMG'''''). While the term is briefly used within the game to describe the plot, it does not refer to itself with this subtitle. | ||
− | == | + | ==Story== |
{{quote|'''''The Virtual Century has Begun''' | {{quote|'''''The Virtual Century has Begun''' | ||
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− | The battle for control of the moon is underway, with OT Systems combat machines arrayed against the formidable remnants of the lunar complex defense forces. The DN Group forces have numerical superiority but are being tactically outclassed by the experienced droids defending the base. In a desperate effort to recruit talented virtual pilots, the DN Military Support Division has opened a Test and Training program designed to cultivated maximum combat skills in the shortest possible time. As one of thousands of test candidates, you must prove yourself in simulation warfare against increasingly powerful DN test droids before qualifying for the Mindshift into real-time combat in the lunar theater.|US manual | + | The battle for control of the moon is underway, with OT Systems combat machines arrayed against the formidable remnants of the lunar complex defense forces. The DN Group forces have numerical superiority but are being tactically outclassed by the experienced droids defending the base. In a desperate effort to recruit talented virtual pilots, the DN Military Support Division has opened a Test and Training program designed to cultivated maximum combat skills in the shortest possible time. As one of thousands of test candidates, you must prove yourself in simulation warfare against increasingly powerful DN test droids before qualifying for the Mindshift into real-time combat in the lunar theater. |
+ | |US manual | ||
+ | |ref={{fileref|Virtualon sat us manual.pdf|page=4}}}} | ||
==Gameplay== | ==Gameplay== | ||
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The game was followed up by a sequel in ''[[Cyber Troopers Virtual-On: Oratorio Tangram]]''. The arcade version is also fully playble as a mini-game in ''[[Yakuza Kiwami 2]]''. | The game was followed up by a sequel in ''[[Cyber Troopers Virtual-On: Oratorio Tangram]]''. The arcade version is also fully playble as a mini-game in ''[[Yakuza Kiwami 2]]''. | ||
+ | |||
+ | [[Sega Logistics Service]] announced it would end service on the arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}} | ||
==Versions== | ==Versions== | ||
''Virtual-On'' was an extremely popular arcade game at the time of release, which led to the game being ported to the [[Sega Saturn]] with significant cutbacks the following year. The Saturn version makes cutbacks to accommodate the weaker graphical hardware over the Model 2 arcade board, but also adds a variety of modes not found in the arcade version. | ''Virtual-On'' was an extremely popular arcade game at the time of release, which led to the game being ported to the [[Sega Saturn]] with significant cutbacks the following year. The Saturn version makes cutbacks to accommodate the weaker graphical hardware over the Model 2 arcade board, but also adds a variety of modes not found in the arcade version. | ||
− | For the authentic arcade feel, Sega manufactured the [[Saturn Twin-Stick]], | + | For the authentic arcade feel, Sega manufactured the [[Saturn Twin-Stick]], with which the game was bundled in Japan. While the control scheme can be replicated on a [[Control Pad (Saturn)|standard control pad]], all six face buttons are utilised in addition to {{L}} and {{R}}. Conversely, the shape of the Twin-Stick means it is easier for players to understand which actions move their Virtuaroid, and which buttons fire. The Twin-Stick was never released outside of Japan, however plans seem to have been in place at one stage to release the peripheral in North America as a separate product, as it is both advertised{{fileref|Virtualon sat us manual.pdf|page=26}} and its control scheme listed in the US manual{{fileref|Virtualon sat us manual.pdf|page=7}}. |
The Saturn version of the game aims for a 30FPS refresh rate (half that of the arcade) and uses an in-house engine not reliant on the [[Sega Graphics Library]]{{magref|ssm|14|19}}. Most, though not all, of the underlying code (and to a lesser extent assets) were brought directly from the arcade version{{magref|ssm|14|19}}. Like Sega's Model 2-to-Saturn fighting game conversions, 3D polygonal backgrounds were replaced with 2D variants. The Saturn version also includes two split screen options, both "horizontal" and "vertical". | The Saturn version of the game aims for a 30FPS refresh rate (half that of the arcade) and uses an in-house engine not reliant on the [[Sega Graphics Library]]{{magref|ssm|14|19}}. Most, though not all, of the underlying code (and to a lesser extent assets) were brought directly from the arcade version{{magref|ssm|14|19}}. Like Sega's Model 2-to-Saturn fighting game conversions, 3D polygonal backgrounds were replaced with 2D variants. The Saturn version also includes two split screen options, both "horizontal" and "vertical". | ||
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|us_name=Cyber Troopers Virtual-On | |us_name=Cyber Troopers Virtual-On | ||
|jp_name=電脳戦機バーチャロン | |jp_name=電脳戦機バーチャロン | ||
− | |jp_trans=Dennou Senki Virtual-On|kr_name=버철 온 | + | |jp_trans=Dennou Senki Virtual-On |
+ | |kr_name=버철 온 | ||
+ | |kr_trans=Virtual On | ||
}} | }} | ||
− | === | + | ===Comparisons=== |
{{mainArticle|{{PAGENAME}}/Comparisons}} | {{mainArticle|{{PAGENAME}}/Comparisons}} | ||
==Production credits== | ==Production credits== | ||
− | + | {{mainArticle|{{PAGENAME}}/Production credits}} | |
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==Downloadable content== | ==Downloadable content== | ||
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==Artwork== | ==Artwork== | ||
<gallery> | <gallery> | ||
− | VirtualOn logo.svg | + | VirtualOn logo.svg|Logo |
− | + | Virtual on logo-2.svg|Logo | |
+ | SegaForeverYT Belgdor-1 1299x1299.jpg|Belgdor | ||
+ | SegaForeverYT Belgdor-2 1863x1863.jpg|Belgdor | ||
+ | SegaForeverYT Belgdor-3 1976x1976.jpg|Belgdor | ||
+ | SegaForeverYT HBV-1 0-B Dorkas 1 2121x2121.jpg|Dorkas | ||
+ | SegaForeverYT HBV-1 0-B Dorkas 2 1976x1976.jpg|Dorkas | ||
+ | SegaForeverYT Fei-Yen1 1665x1665.jpg|Fei-Yen | ||
+ | SegaForeverYT Fei-Yen2 2218x2218.jpg|Fei-Yen | ||
+ | SegaForeverYT Fei-Yen3 1827x1827.jpg|Fei-Yen | ||
+ | SegaForeverYT ViperII-1 2570x2570.jpg|Viper II | ||
+ | SegaForeverYT ViperII-2 1299x1299.jpg|Viper II | ||
+ | SegaForeverYT ViperII-3 1740x1740.jpg|Viper II | ||
</gallery> | </gallery> | ||
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<!--| gamesmastertv=83--> | <!--| gamesmastertv=83--> | ||
<!--| gamesmastertv_source={{num|105}}--> | <!--| gamesmastertv_source={{num|105}}--> | ||
− | |||
− | |||
| ugameplayers=86 | | ugameplayers=86 | ||
| ugameplayers_source={{magref|ugameplayers|93|85|printpage=81}} | | ugameplayers_source={{magref|ugameplayers|93|85|printpage=81}} | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=PC | | console=PC | ||
− | | region=JP (Ultra 2000) | + | | region=JP ([[Ultra 2000 Series]]) |
| front=VirtualOn PC JP Box Front Ultra2000.jpg | | front=VirtualOn PC JP Box Front Ultra2000.jpg | ||
| back= | | back= | ||
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| jewelcaseback=CTVO PC UK ex jback.jpg | | jewelcaseback=CTVO PC UK ex jback.jpg | ||
| disc=CTVO PC UK ex disc.jpg | | disc=CTVO PC UK ex disc.jpg | ||
− | }}{{Scanbox | + | }} |
+ | {{Scanbox | ||
+ | | console=PC | ||
+ | | region=KR ([[Samsung]]) | ||
+ | | front= | ||
+ | | back= | ||
+ | | square=yes | ||
+ | | disc= | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=PC | | console=PC | ||
| region=KR | | region=KR | ||
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| square=yes | | square=yes | ||
| disc= | | disc= | ||
− | }}{{Scanbox | + | }} |
+ | {{Scanbox | ||
+ | | console=PC | ||
+ | | region=CN | ||
+ | | front= | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=PC | | console=PC | ||
| region=TW | | region=TW | ||
| front=VirtualOn PC TW Box Front.jpg | | front=VirtualOn PC TW Box Front.jpg | ||
+ | | disc=Scan vo v3 3w-TW-800x800.jpg | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
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==External links== | ==External links== | ||
+ | * Sega of America webpage: [https://web.archive.org/web/19980223142401/http://www.sega.com:80/products/games/00459.html Saturn], [https://web.archive.org/web/19980223142807/http://www.sega.com:80/products/games/00523.html PC] | ||
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/19981202022703/http://www.sega.co.jp:80/sega/p_cafe/DB/09099/09099.html Saturn], [https://web.archive.org/web/*/http://sega.jp/pc/von/ PC] | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/19981202022703/http://www.sega.co.jp:80/sega/p_cafe/DB/09099/09099.html Saturn], [https://web.archive.org/web/*/http://sega.jp/pc/von/ PC] | ||
* ''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product//66acd000-77fe-1000-9115-d802584113c5 JP] | * ''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product//66acd000-77fe-1000-9115-d802584113c5 JP] |
Revision as of 21:07, 13 May 2024
Cyber Troopers Virtual-On | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2B CRX, Sega Saturn, PlayStation 3, Xbox 360, Windows PC, PlayStation Now | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Samsung (KR) Kama Entertainment (KR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM3[1] CRI Sega PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Wizard Soft (KR) Worldwide Enterprise (TW) Matrix Interactive (CN) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (26 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Twin-Stick, Sega Saturn Modem, Saturn Backup Memory | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Robot Action (ロボットアクション)[2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Cyber Troopers Virtual-On, known as Dennou Senki Virtual-On (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the Sega Model 2B CRX arcade platform by Sega AM3 in 1995.
The release of sequels (specifically the Xbox 360 version of Dennou Senki Virtual-On: Force) has seen this entry in the series retroactively subtitled Operation Moongate (shortened to OMG). While the term is briefly used within the game to describe the plot, it does not refer to itself with this subtitle.
Contents
Story
“ | The Virtual Century has Begun
The DN Group appropriated esoteric machinery from the lunar ruins and implemented a revolutionary R&D program under the tightest security blanked - OT (OverTechnology) Systems. Years of secret research culminated in the development and release of a new line of neurally-directed combat droids with battleground precision and attack capabilities far beyond any mechanized warriors produced by the competition. OT Systems gave DN Group a total monopoly, cementing its dominance of the world economy. But, more disturbingly, the internal security programs of the lunar base were accidentally re-armed by DN Group technicians, unleashing virtual pandemonium on the surface of the moon. "Operation Moongate" was initiated to shut down the base before the chaos could extend to earth.
|
„ |
— US manual [19] |
Gameplay
In Cyber Troopers Virtual-On, players assume one of eight armed "Virtuaroids" in one-on-one fighting matches (best of three rounds), similar to a traditional versus fighting game. Unlike Sega's previous 3D fighting games however, combat is played from a third-person perspective across a three-dimensional field, and attacks primarily involve projectile weapons. The objective of the game is to destroy all of your opponents in succession.
Cyber Troopers Virtual-On was designed to accommodate a digital "twin-stick" control scheme, similar in part to older arcade games such as Robotron 2084 and Smash TV, but with two buttons on each stick. Each Virtuaroid has three weapons, one activated by the trigger on the left, another by the trigger on the right, and a third activated when both triggers are pressed simultaneously. While most weapons are projectile based, some are close-range attacks, and some double up as both. A second button on both sticks allows the player to "dash" to avoid enemy fire.
In arcade mode, the player takes on each Virtuaroid in-turn. The first five stages are considered part of a training "simulation", with the next three taking place on the moon. Once all eight Virtuaroids are defeated, the player battles a boss, Z-Gradt, which needs to be defeated within the time limit in order to finish the game.
Should the player take too long during the initial simulation fights, he/she will have to fight a mid-boss, Jaguarandi before going to the moon.
Virtual-On supports up to 32 projectiles from each player on-screen at once, meaning a maxiumum of 64[20].
Twin-stick controls
Left stick | Right stick | Effect |
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Move forwards |
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Move backwards |
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Strafe left |
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Strafe right |
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Rotate clockwise |
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Rotate anti-clockwise |
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Jump |
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Guard |
Virtuaroids
VR.TEMJIN (MBV-04-G) | |
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The Temjin was the first prototype to be developed by the DN Group. This machine was made for stability and performance. An all-around fighting machine, what the Temjin might lack in advanced technologies, it makes up for with its reliability.
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VR.DORKAS (HBV-10-B) | |
The product of early experimentation with a stronger armored structure, the Dorkas is built slower than other droids, but packs a heavier punch. The long-range and obstacle-clearing power of its hammer attack make it a particularly tough customer in broken-field arenas.
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VR.Fei-Yen (SRV-1-A) | |
The Fei-Yen is the fastest of the DN Group droids, sleek and streamlined for high-speed maneuverability. The R&D team had to cut back on armor and heavy weapons, but the Fei-Yen is rumored to have a devastating secret attack system for last-ditch defense.
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VR.BELGDOR (SAV-07-D) | |
Based on the popular Raiden battle-droid, the Belgdor is a slightly more mobile variant with a formidable homing missile system. The Belgdor doesn't have the one-punch KO capability of a Dorkas or Raiden, but it beats them both in speed and jumping range.
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VR.VIPER II (TRV-06K-H) | |
Developed for fast tactical deployment, Viper II extends the Temjin prototype to a new level of quickness and agility. Sacrifices were made in the Viper II armor and close-range arsenal, but most machines have trouble getting close enough to hit one.
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VR.BAL-BAS-BOW (XBV-13-T11) | |
The Bal-Bas-Bow was released well after the other DN Group battle droids, and it represents a new direction in virtual warfare tech-droids. With longer sustained jumping power and next-generation smart guidance weapons systems, the Bal-Bas-Bow may be the newest stage in battle-droid evolution.
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VR.APHARMD (MBV-09-C) | |
The Apharmd models are designed for use as guerilla shock-troops, with a pair of beam tonfas especially suited for hand-to-hand combat. Turbo speed and sturdy armor make the Apharmd droid a force to be reckoned with on any battleground.
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VR.RAIDEN (HBV-05-E) | |
Raiden droids are feared equally for their dual laser cannons and their strontium-alloy armor. If these machines have a weak point, it's a lack of speed and jumping ability, but they don't need to spend much time trying to get out of anything's way..
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VR.JAGUARANDI | |
Z-GRADT | |
All Virtuaroids are powered by Sega Saturns.
Achievements
- Main article: Cyber Troopers Virtual-On/Achievements.
History
Legacy
The success of the arcade game led to Cyber Troopers Virtual-On becoming a well established franchise in Japan, with plastic models, original soundtracks, trading figurines, light novels and audio drama CDs being among the merchandise released in this region.
Virtual-On was also released as Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On in Japan with improved graphics, a better quality soundtrack and various other extra features. Two player online versions of the game were also released for the Sega Saturn version in America and Japan for the Sega NetLink and XB∀ND services.
The game was followed up by a sequel in Cyber Troopers Virtual-On: Oratorio Tangram. The arcade version is also fully playble as a mini-game in Yakuza Kiwami 2.
Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[21][22]
Versions
Virtual-On was an extremely popular arcade game at the time of release, which led to the game being ported to the Sega Saturn with significant cutbacks the following year. The Saturn version makes cutbacks to accommodate the weaker graphical hardware over the Model 2 arcade board, but also adds a variety of modes not found in the arcade version.
For the authentic arcade feel, Sega manufactured the Saturn Twin-Stick, with which the game was bundled in Japan. While the control scheme can be replicated on a standard control pad, all six face buttons are utilised in addition to and
. Conversely, the shape of the Twin-Stick means it is easier for players to understand which actions move their Virtuaroid, and which buttons fire. The Twin-Stick was never released outside of Japan, however plans seem to have been in place at one stage to release the peripheral in North America as a separate product, as it is both advertised[23] and its control scheme listed in the US manual[24].
The Saturn version of the game aims for a 30FPS refresh rate (half that of the arcade) and uses an in-house engine not reliant on the Sega Graphics Library[25]. Most, though not all, of the underlying code (and to a lesser extent assets) were brought directly from the arcade version[25]. Like Sega's Model 2-to-Saturn fighting game conversions, 3D polygonal backgrounds were replaced with 2D variants. The Saturn version also includes two split screen options, both "horizontal" and "vertical".
In 1997 another verion of the game was released that was compatible with Netlink, like all other Netlink games can now be played over a high speed internet connection with Voip[26]
1997 also saw a Windows PC release derived from the Saturn game, however unlike previous Sega PC games, Virtual-On required a 166MHz Pentium MMX processor to run, which at the time was only available as part of high-end machines[27]. Despite this, the game was unable to hit a stable frame rate with the recommended hardware, and 3D accelerator cards were not supported (though a separate Dennou Senki Virtual-On for Power VR port was released in Japan). In most of Europe, the PC version went unreleased, with only the United Kingdom receiving a circa 1999 release by Expert Software.
While the PC version technically runs at 640x480, unlike with many of Sega's PC games, most of the action takes place in a 496x384 (Model 2 resoluton) window surrounded by black borders. While a lower resolution mode is offered, this increases the border further; neither modes operate in full screen.
Furthermore, no Twin-Stick-esque peripherals were available for PC owners at launch, meaning players usually had to resort to the keyboard or joystick (or combinations of the two). This can cause problems for cheaper keyboards, as these often only support a limited amount of simultaneous key presses.
Localised names
Language | Localised Name | English Translation |
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English | Cyber Troopers Virtual-On | Cyber Troopers Virtual-On |
English (US) | Cyber Troopers Virtual-On | Cyber Troopers Virtual-On |
Japanese | 電脳戦機バーチャロン | Dennou Senki Virtual-On |
Korean | 버철 온 | Virtual On |
Comparisons
- Main article: Cyber Troopers Virtual-On/Comparisons.
Production credits
- Main article: Cyber Troopers Virtual-On/Production credits.
Downloadable content
Title and description | Links | Releases |
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Icon Pack 1 (アイコンパック1)
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Icon Pack 2 (アイコンパック2)
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Magazine articles
- Main article: Cyber Troopers Virtual-On/Magazine articles.
Promotional material
- Main article: Cyber Troopers Virtual-On/Promotional material.
Artwork
Photo gallery
Physical scans
Model 2 version
Sega Retro Average | |||||||||||||||||||
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85 | |
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Based on 3 reviews |
Model 2, US | ||||
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Model 2, JP | ||||
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Saturn version
81 | |
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Based on 35 reviews |
Saturn, PT |
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PC version
Sega Retro Average | |||||||||
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70 | |
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Based on 1 review |
PC, JP (Ultra 2000 Series) |
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PC, US (Expert Software) |
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PC, UK (Expert Software) |
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PC, KR (Samsung) |
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PC, CN |
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Technical information
- Main article: Cyber Troopers Virtual-On/Technical information.
External links
- Sega of America webpage: Saturn, PC
- Sega of Japan catalogue pages (Japanese): Saturn, PC
- Cyber Troopers Virtual-On on Xbox Marketplace: JP
- Cyber Troopers Virtual-On on PlayStation.com: JP
- Cyber Troopers Virtual-On on PlayStation Store: JP
References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 139
- ↑ File:VirtuaOn Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
- ↑ http://www.sega.co.jp:80/sega/p_cafe/DB/09099/09099.html (Wayback Machine: 1998-12-02 02:27)
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ Press release: 1996-05-16: SEGA ANNOUNCES EXCLUSIVE ARCADE HITS FOR SEGA SATURN
- ↑ Press release: 1997-08-05: Console Network Gaming Becomes A Reality -- Sega Saturn Net Link Games Now Shipping
- ↑ http://www.sega-saturn.com/saturn/other/news-august.htm (Wayback Machine: 1998-02-02 00:15)
- ↑ Computer Trade Weekly, "" (UK; 1996-12-02), page 43
- ↑ 10.0 10.1 Mean Machines Sega, "January 1997" (UK; 1996-12-06), page 38
- ↑ http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
- ↑ http://sega.jp/pc/von/ (Wayback Machine: 2001-11-02 16:16)
- ↑ 13.0 13.1 http://www.media-kite.co.jp/product/new11/ (Wayback Machine: 2001-08-05 04:45)
- ↑ http://www.gmani.com/cgi-bin/shopping/product.cgi?desc-MKW-123=1 (Wayback Machine: 2001-07-27 05:01)
- ↑ Press release: 1997-01-08: Sega's Arcade Hit "Virtual On" For Intel's MMX Technology Sets New PC Gaming Standard
- ↑ 16.0 16.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html (Wayback Machine: 2013-02-26 14:35)
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Xbox LIVE Marketplace (ja-JP; %E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5) (Wayback Machine: 2013-02-17 07:31)
- ↑ http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html (Wayback Machine: 2015-10-29 22:50)
- ↑ File:Virtualon sat us manual.pdf, page 4
- ↑ Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 20
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ File:Virtualon sat us manual.pdf, page 26
- ↑ File:Virtualon sat us manual.pdf, page 7
- ↑ 25.0 25.1 Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 19
- ↑ http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453
- ↑ Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 12
- ↑ Computer & Video Games, "December 1995" (UK; 1995-11-10), page 74
- ↑ Game Informer, "September 1996" (US; 1996-0x-xx), page 49
- ↑ Player One, "Juin 1996" (FR; 1996-0x-xx), page 32
- ↑ Ultra Game Players, "January 1997" (US; 1996-12-31), page 81 (85)
- ↑ CD Consoles, "Janvier 1997" (FR; 199x-xx-xx), page 96
- ↑ Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 130
- ↑ Computer & Video Games, "January 1997" (UK; 1996-12-11), page 86
- ↑ Digitiser (UK) (1997-01-15)
- ↑ Edge, "January 1997" (UK; 1996-12-27), page 87
- ↑ Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 61
- ↑ Famitsu, "1996-12-06" (JP; 1996-11-22), page 1
- ↑ Freak, "1/97" (IL; 1997-xx-xx), page 1
- ↑ Fun Generation, "01/97" (DE; 1996-12-18), page 111
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 22
- ↑ Game Power, "Gennaio 1997" (IT; 199x-xx-xx), page 77
- ↑ GamePro, "February 1997" (US; 1997-xx-xx), page 84
- ↑ Game Informer, "January 1997" (US; 199x-xx-xx), page 44
- ↑ GMR, "October 2003" (US; 2003-xx-xx), page 90
- ↑ 46.0 46.1 Hacker Plus, "Travanj 1998" (HR; 1998-xx-xx), page 20
- ↑ Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 52
- ↑ MAN!AC, "01/97" (DE; 1996-12-11), page 98
- ↑ Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 62
- ↑ Mega Fun, "01/97" (DE; 1996-12-11), page 64
- ↑ Next Generation, "February 1997" (US; 1997-01-xx), page 130
- ↑ Player One, "Janvier 1997" (FR; 199x-xx-xx), page 94
- ↑ Saturn Fan, "1996 No. 24" (JP; 1996-11-15), page 187
- ↑ Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 200
- ↑ Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
- ↑ Saturn+, "Issue 5" (UK; 1996-12-19), page 6
- ↑ Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 68
- ↑ Sega Power, "January 1997" (UK; 1996-12-19), page 46
- ↑ Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 66
- ↑ Sega Saturn Magazine, "1996-20 (1996-11-22)" (JP; 1996-11-08), page 213
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
- ↑ Super Power, "2 1997" (FI; 1997-0x-xx), page 38
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 64
- ↑ Video Games, "1/97" (DE; 1996-12-18), page 105
Cyber Troopers Virtual-On | |
---|---|
Main page | Comparisons | Achievements | Credits | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Technical information
Music: Dennou Senki Virtual-On Official Sound Data (1996) | Dennou Senki Virtual-On Original Sound Track (2007) Videos: Sega Official Video Library Vol. 3: Dennou Senki Virtual-On (199x)
Demos: Dennou Senki Virtual-On Hibaihin Mihonban (1996) |
Games in the Cyber Troopers Virtual-On Series | |
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Cyber Troopers Virtual-On (for Power VR) (1995) | Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.2 (Ver. 5.4 | Ver. 5.66 | Special) (1998-2000) | Dennou Senki Virtual-On: Force (2001) | Cyber Troopers Virtual-On: Marz (2003) | Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On (2007) | |
Dennou Senki Virtual-On x Toaru Majutsu no Index: Toaru Majutsu no Virtual-On (2018) | |
Compilations | |
Dennou Senki Virtual-On Masterpiece 1995-2001 (2019) | |
Cyber Troopers Virtual-On related media | |
Dennou Senki Virtual-On Official Sound Data (1996) | Dennou Senki Virtual-On Oratorio Tangram Official Sound Data DNA Side (1999) | Dennou Senki Virtual-On Oratorio Tangram Official Sound Data RNA Side (1999) | Dennou Senki Virtual-On Oratorio Tangram For Dreamcast Official Sound Data (1999) | Dennou Senki Virtual-On Oratorio Tangram For Dreamcast Club Trax Sound (2000) | Dennou Senki Virtual-On Force Official Sound Data Ver 7.5 (2001) | Dennou Senki Virtual-On Marz Official Sound Data (2003) | Dennou Senki Virtual-On Original Sound Track (2007) | Dennou Senki Virtual-On Official Sound Data 4x6 (2010) | Cyber Troopers Virtual-on Official Sound Data 18 (2018) | |
Dennou Senki Virtual-On "Cyber Net Rhapsody": Episode 14 (1996) | Dennou Senki Virtual-On Episode 16: Counterpoint 009A (1997) | Dennou Senki Virtual-On Force Official Sound Data: Marsinal (2002) | |
Arcade Game Hisshou Hou Special: Dennou Senki Virtual-On (1996) | Dennou Senki Virtual-On Dennou Kouryaku Manual (1996) | Dennou Senki Virtual-On Virtuaroid Technical Manual (1996) | Dennou Senki Virtual-On Operating Manual (1996) | Arcade Game Hisshou Hou Special: Dennou Senki Virtual-On More Advanced Book (1996) | Dennou Senki Virtual-On Ace Pilot Yousei Text (1996) | Dennou Senki Virtual-On Pilot Manual for Saturn (1997) | Dennou Senki Virtual-On Perfect Guide (1997) | Cyber Troopers Virtual-On Graphics Perspective (1997) | Cyber Troopers Virtual-On Reference Schematic (1997) | Dennou Senki Virtual-On Oratorio Tangram (1998) | Dennou Senki Virtual-On Oratorio Tangram Ultimate Mission (1998) | Dennou Senki Virtual-On Oratorio Tangram Official Guide (1998) | Dennou Senki Virtual-On Oratorio Tangram Perfect Guide: Weapon & Technique Hen (1999) | Dreamcast Hisshou Hou Special: Dennou Senki Virtual-On Oratorio Tangram Perfect Playing Manual (2000) | Dennou Senki Virtual-On Oratorio Tangram: The Book of Cyberspace Divers (2000) | Dennou Senki Virtual-On Oratorio Tangram Perfect Guide: Network & Battle Hen (2000) | Dennou Senki Virtual-On Oratorio Tangram Shinjitsu no Tama (2000) | Dennou Senki Virtual-On Force Handbook (2002) | Dennou Senki Virtual-On Marz: The Complete Guide (2003) | Dennou Senki Virtual-On Marz Koushiki Guide Book (2003) | Dennou Senki Virtual-On Marz Perfect Book (2003) | Dennou Senki Virtual-On: Marz TEMJIN 747J Modeling Support CG Shuu: Detail -TEMJIN 747J- (2004) | Dennou Senki Virtual-On Force Masters Guide (2010) | Toaru Majutsu no Index x Dennou Senki Virtual-On: Toaru Majutsu no Virtual-On (2016) | |
Sega Official Video Library Vol. 3: Dennou Senki Virtual-On (1996) | Dennou Senki Virtual-On Oratorio Tangram Manual or Visual (2000) | Dennou Senki Virtual-On 10th Anniversary We are the Champions (2006) | |
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