Difference between revisions of "Hang-On"
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{{Bob | {{Bob | ||
+ | | logo= | ||
| bobscreen=Hang-On Title.png | | bobscreen=Hang-On Title.png | ||
− | | | + | | bobscreen2=HangOn SMS Title.png |
− | | | + | | bobscreen3=HangOn SMS JP Title.png |
− | | | + | | bobscreen4=HangOn PC8801 title.png |
− | | | + | | bobscreen5=HangOn MSX JP Title.png |
− | | | + | | tab1=Hang-On hardware |
− | | | + | | tab2={{SMS}} NTSC-U/PAL |
− | + | | tab3={{SMS}} NTSC-J | |
− | + | | tab4=PC-8801 mkII SR | |
− | | | + | | tab5=MSX |
− | + | | publisher={{multicol| | |
− | | | + | {{company|[[Sega]]|system=HANGON, SMS|inline=no}} |
− | | | + | {{company|[[Pony]]|system=MSX|inline=no}} |
− | | | + | {{company|[[Pax Softonica]]|system=PC88|inline=no}} |
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}} | }} | ||
− | ''''' | + | | developer={{multicol| |
+ | {{company|[[Sega R&D 1]]|system=HANGON|inline=no}} | ||
+ | {{company|[[Coreland]]{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}|system=HANGON|inline=no}} | ||
+ | {{company|[[Sega R&D 2]]|system=SMS|inline=no}} | ||
+ | {{company|[[Pony]]|system=MSX|inline=no}} | ||
+ | {{company|[[Pax Softonica]]|system=PC88|inline=no}} | ||
+ | }} | ||
+ | | distributor={{company|[[Unidesa]]|system=HANGON|region=ES}} | ||
+ | | licensor={{company|[[Sega]]|system=MSX,PC88}} | ||
+ | | system=[[Sega Hang-On hardware]], [[Sega Master System]], [[MSX]], [[PC-8801 mkII SR]] | ||
+ | | peripherals= | ||
+ | | players=1 | ||
+ | | genre=Racing{{ref|https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html}}, Arcade{{fileref|HangOn SMS EU cover.jpg}} | ||
+ | | releases={{releasesArcade | ||
+ | | hangon_date_jp=1985-07-05{{magref|gamemachinejp|265|14}}{{ref|http://sega.jp/fb/segahard/mk3/gallery.html}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=82}} | ||
+ | | hangon_date_us=1985 | ||
+ | | hangon_date_uk=1985 | ||
+ | | hangon_rrp_uk=5,200{{magref|computergamer|6|18}} | ||
+ | | hangon_date_es=198x | ||
+ | }} | ||
+ | {{releasesSMS | ||
+ | | sms_date_jp_c=1985-10-20{{ref|https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html}} | ||
+ | | sms_rrp_jp_c=4,300 | ||
+ | | sms_code_jp_c=C-502 | ||
+ | | sms_date_eu=1990 | ||
+ | | sms_code_eu=4580 | ||
+ | | sms_date_eu_c=1987-08 | ||
+ | | sms_code_eu_c=4080 | ||
+ | | sms_date_uk_c=1987-08 | ||
+ | | sms_code_uk_c=4080 | ||
+ | | sms_rrp_uk_c=pack | ||
+ | | sms_date_uk=1990 | ||
+ | | sms_code_uk=4580 | ||
+ | | sms_rrp_uk=9.99{{magref|raze|11|76}} | ||
+ | | sms_date_de_c=19xx | ||
+ | | sms_date_au=19xx | ||
+ | | sms_date_au_c=19xx | ||
+ | | sms_code_au_c=4080 | ||
+ | | sms_date_tw=19xx | ||
+ | | sms_code_tw=K-303 | ||
+ | | sms_date_it=19xx | ||
+ | }} | ||
+ | {{releasesHC | ||
+ | | msx_date_jp=1986-03 | ||
+ | | msx_rrp_jp=4,900 | ||
+ | | msx_code_jp=R49X5806 | ||
+ | }} | ||
+ | {{releasesHCJP | ||
+ | | pc88_date_jp=1986 | ||
+ | | pc88_rrp_jp=6,800 | ||
+ | }} | ||
+ | }} | ||
+ | {{stub}}'''''{{PAGENAME}}''''' (ハングオン) is a 1985 arcade game developed by [[Studio 128]]. One of [[Yu Suzuki]]'s designs, ''Hang-On'' is notable for being the first full body experience arcade game, as some cabinets were shaped like bikes that the user had to ride on. It was built on the arcade [[Sega Hang-On hardware]] that later powered ''[[Space Harrier]]''. | ||
− | The | + | ==Gameplay== |
+ | The objective of ''Hang-On'' is to ride a superbike across five stages before running out of time, avoiding obstacles along the way. While the player begins on a starting grid with other bikes, you do not race them directly - a high score is achieved by simply staying on the road. | ||
The arcade version of the game includes advertisements for Bridgestone, Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor cigarettes". The advertising for cigarettes both in ''Hang-On'' and the later ''[[Super Monaco GP]]'' was criticised as these games were also marketed for children. Many re-releases of these games omit these adverts. | The arcade version of the game includes advertisements for Bridgestone, Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor cigarettes". The advertising for cigarettes both in ''Hang-On'' and the later ''[[Super Monaco GP]]'' was criticised as these games were also marketed for children. Many re-releases of these games omit these adverts. | ||
− | |||
− | |||
− | ''Hang-On'' was | + | ==History== |
+ | ===Development=== | ||
+ | The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though he later learned the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name{{ref|''[[wikipedia:GameCenter CX|GameCenter CX]]'', [[wikipedia:GameCenter CX#1st Season|Episode 10]], [[Fuji TV]], 2003}}. | ||
+ | |||
+ | To develop this game, Suzuki told G4TV, "I rode on motorcycles a lot. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His and AM2's efforts culminated in ''Hang-On''. It began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many games of the late 1980s, two decades before motion controls became popular on video game consoles{{ref|https://web.archive.org/web/20121107063936/http://www.1up.com/features/disappearance-suzuki-part-1}}. | ||
+ | |||
+ | It was also one of the first arcade games to use Sega's [[Super Scaler]] technology, allowing three-dimensional sprite-scaling at high frame rates, which was handled in a similar manner to textures in later [[wikipedia:Texture mapping|texture-mapped]] polygonal 3D games of the 1990s.{{ref|https://web.archive.org/web/20120505151107/http://retro.ign.com/articles/974/974695p3.html}}{{ref|https://web.archive.org/web/20201101032026/http://www.extentofthejam.com/pseudo/}} ''Hang-On''<nowiki>'</nowiki>s chiptune music was also notable for introducing digitized drum sounds. | ||
+ | |||
+ | ===Sales=== | ||
+ | Upon release, Sega initially projected the game to sell 5,000 arcade cabinets worldwide, including 2,000 in Japan, 2,000 in the United States, and 1,000 in Europe and other countries.{{magref|gamemachinejp|265|14}} | ||
+ | |||
+ | It went on to become Sega's best selling coin-op with 20,000 arcade cabinets sold worldwide by early 1991, in addition to an estimated 20,000 to 30,000 further pirated cabinets in circulation.{{magref|gamemachinejp|398|16}} | ||
+ | |||
+ | ===Legacy=== | ||
+ | ''Hang-On'' was ported to the [[Sega Mark III]] as a launch title (along with ''[[Teddy Boy Blues]]'') in Japan. Consequently, it was brought overseas to the [[Sega Master System]] and also made available on launch in Europe (where it was distributed on [[Sega Card]] with launch Master System consoles in several regions). The Master System ''Hang-On'' later became a built-in game and in 1990 was re-released on cartridge, also in Europe. | ||
+ | |||
+ | In North America, the Master System ''Hang-On'' was never released on its own, instead being part of ''[[Hang-On / Safari Hunt]]'' (built into some Master System consoles and also released on cartridge) and later ''[[Hang-On / Astro Warrior]]''. | ||
+ | |||
+ | ''Hang-On'' was also made available for the [[PC-8801 mkII SR]] and [[MSX]] computers, and was succeeded by ''[[Super Hang-On]]'' in 1987, which gained wider recognition as it was ported to more systems, including the [[Sega Mega Drive]]. A similar game known as ''[[Hang-On II]]'' was released for the [[SG-1000]]. | ||
+ | |||
+ | ''Hang-On'' is featured as a mini-game in both ''[[Shenmue]]'' and ''[[Shenmue II]]''. It is also possible to buy a [[Sega Saturn]] port of ''Hang-On'' in ''Shenmue'' under the [[Sega Ages]] label - this version was not released in real life, but as similar games such as ''OutRun'' and ''Space Harrier'' were re-released for the Saturn, it is entirely possible that a version of ''Hang-On'' was planned too. | ||
The ''Hang-On'' bike is a hidden vehicle in ''[[Power Drift]]''. An unlockable gear in ''[[Sonic Riders]]'' will play the ''Hang-On'' theme when used, as will inputting the name "H.O" in the high score table of ''[[Daytona USA]]''. | The ''Hang-On'' bike is a hidden vehicle in ''[[Power Drift]]''. An unlockable gear in ''[[Sonic Riders]]'' will play the ''Hang-On'' theme when used, as will inputting the name "H.O" in the high score table of ''[[Daytona USA]]''. | ||
− | == | + | ==Production credits== |
− | ===Arcade | + | {{mainArticle|{{PAGENAME}}/Production credits}} |
+ | ===Arcade version=== | ||
+ | {{creditstable| | ||
+ | *'''Staff:''' [[Minoru Kanari|KAN]], [[Yu Suzuki|YU.]], [[Akira Ohe|OHE]], [[Yoji Ishii|ISH]], [[Eiro Nagata|NAG]], [[Katsuya Kajihara|KAJ]], INO | ||
+ | | source=In-game high score table{{ref|1=https://www.youtube.com/watch?v=Q7OmL8pYim4}} | ||
+ | | console=HANGON | ||
+ | }} | ||
+ | {{creditstable| | ||
+ | *'''Programing Support:''' [[Satoshi Mifune]]{{ref|https://web.archive.org/web/20231130002500/https://www.4gamer.net/games/999/G999905/20180418132/}} | ||
+ | *'''Chief Artist:''' [[Hiroshi Hamagaki]]{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}} | ||
+ | *'''Composer:''' [[Hiroshi Kawaguchi]] | ||
+ | *'''Mechanical Engineer:''' [[Masaki Matsuno]]{{ref|https://web.archive.org/web/20200724150122/https://www.4gamer.net/games/999/G999905/20200704005/}} | ||
+ | | source=Developer mentions, Official soundtracks | ||
+ | | console=HANGON | ||
+ | }} | ||
+ | |||
+ | ===Master System version=== | ||
+ | {{creditstable| | ||
+ | *[[Katsuhiro Hasegawa]]{{ref|https://web.archive.org/web/20211016215200/https://sega.jp/fb/album/06_sdi/interview1.html}} | ||
+ | *'''Sound:''' [[Katsuhiro Hayashi]]{{ref|https://web.archive.org/web/20230608062442/http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html}} | ||
+ | | console=SMS | ||
+ | | source=Uncredited | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{gitem|SMS DE TVAdvert 1989.mp4|SMS DE TV advert (1989)}} | ||
+ | |{{gitem|HangOn Arcade JP Flyer.pdf|page=1|Arcade JP flyer (ride-on)}} | ||
+ | |{{gitem|HangOn Arcade JP Flyer SitDown.pdf|Arcade JP flyer (sit-down)}} | ||
+ | |{{gitem|HangOn Arcade EU Flyer.pdf|page=1|Arcade EU flyer}} | ||
+ | |{{gitem|HangOn Arcade ES Flyer.jpg|Arcade ES flyer}} | ||
+ | }} | ||
+ | |||
+ | ==Artwork== | ||
+ | {{gitem|HangOn logo.png}} | ||
+ | |||
+ | ==Photo gallery== | ||
<gallery> | <gallery> | ||
− | + | HangOn Arcade Cabinet RideOn.jpg|Ride-on cabinet | |
− | + | HangOn Arcade Cabinet SitDown.jpg|Sit-down cabinet | |
− | + | HangOn Arcade Cabinet Upright.jpg|Upright cabinet | |
− | |||
− | |||
</gallery> | </gallery> | ||
+ | ==Physical scans== | ||
+ | ===Arcade version=== | ||
+ | {{ScanArcade | ||
+ | | type=upright | ||
+ | | console=Arcade | ||
+ | | region=US (deluxe) | ||
+ | }}{{ScanArcade | ||
+ | | type=upright | ||
+ | | console=Arcade | ||
+ | | region=US (upright) | ||
+ | | marquee=HangOn Arcade US Marquee.jpg | ||
+ | }}{{ScanArcade | ||
+ | | type=upright | ||
+ | | console=Arcade | ||
+ | | region=US (sit-down) | ||
+ | | marquee=HangOn Arcade US Marquee.jpg | ||
+ | }}{{ScanArcade | ||
+ | | type=upright | ||
+ | | console=Arcade | ||
+ | | region=ES | ||
+ | }}{{ScanArcade | ||
+ | | type=upright | ||
+ | | console=Arcade | ||
+ | | region=JP (sit-down) | ||
+ | | manual=HangOn Arcade JP Manual.pdf | ||
+ | }} | ||
+ | |||
+ | ===Master System version=== | ||
+ | {{ratings|SMS}} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=JP | ||
+ | | cover=Hang On MarkIII JP Front.pdf | ||
+ | | card=Hang-On SMS JP card.jpg | ||
+ | | cardback=HangOn SMS JP Card Back.jpg | ||
+ | | manual=HangOnSMSJPManual.pdf | ||
+ | | item1=Hang On MarkIII JP Card Inside.pdf | ||
+ | | item1name=Inside | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=EU (cartridge) | ||
+ | | cover=HangOn SMS EU cover.jpg | ||
+ | | cart=HangOn SMS EU Cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=EU (card; 4080E) | ||
+ | | cover=HangOn SMS EU cardcover.jpg | ||
+ | | card=HangOn SMS EU Card.jpg | ||
+ | | cardback= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=EU (card; 4080M) | ||
+ | | cover= | ||
+ | | card=HangOn SMS EU M card.jpg | ||
+ | | cardback= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=EU (card; 4001K) | ||
+ | | cover= | ||
+ | | card=HangOn SMS EU K card.jpg | ||
+ | | cardback= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=DE (Card version) | ||
+ | | card=HangOn SMS DE card.jpg | ||
+ | | cardback=HangOn SMS DE cardback.jpg | ||
+ | | manual=HangOn SMS DE manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=IT (Card version) | ||
+ | | cover=HangOn SMS EU cardcover.jpg | ||
+ | | card=HangOn SMS IT Card.jpg | ||
+ | | cardback=HangOn SMS IT Card Back.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (Cartridge; hotline sticker) | ||
+ | | cover=HangOn SMS AU hotline cover.jpg | ||
+ | | manual=HangOnSMSAUManual.pdf | ||
+ | | cart=HangOn SMS AU Cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (Cartridge; NIAL sticker) | ||
+ | | cover=HangOn SMS AU nial cover.jpg | ||
+ | | manual=HangOnSMSAUManual.pdf | ||
+ | | cart=HangOn SMS AU Cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (Cartridge; Classics) | ||
+ | | cover=HangOn SMS AU classics cover.jpg | ||
+ | | manual=HangOnSMSAUManual.pdf | ||
+ | | cart=HangOn SMS AU Cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=TW | ||
+ | | front= | ||
+ | | back= | ||
+ | | spine= | ||
+ | | card= | ||
+ | }} | ||
+ | |||
+ | ===MSX version=== | ||
+ | {{Scanbox | ||
+ | | console=MSX | ||
+ | | region=JP | ||
+ | | cover=HangOn MSX JP Box Front.jpg | ||
+ | | cart=HangOn MSX JP Cart.jpg | ||
+ | }} | ||
+ | |||
+ | ===PC-8801 mkII SR version=== | ||
+ | {{Scanbox | ||
+ | | console=PC-8801 mkII SR | ||
+ | | region=JP | ||
+ | | cover=HangOn PC8801 JP Box.jpg | ||
+ | | cart= | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SMS|sha1=E601257F6477B85EB0B25A5B6D46EBC070D8A05A|md5=2864BE0D35269C5030A7F297F70E3AC3|crc32=071B045E|size=32kB|date=|source=Cartridge (EU)|comments=|quality=good}} | ||
+ | {{rom|SMS|sha1=43552F58F0C0C292F3E4C1B1525FD0344DC220C6|md5=67849E734A1304799606BA5A22F840D2|crc32=5C01ADF9|size=32kB|date=1985-09-11{{intref|Hang-On/Hidden content#Build date}}|source=Cartridge (JP)|comments=|quality=good}} | ||
+ | {{rom|SMS|sha1=817d7bba41f0619342127d562f848045b9ddd7ea|md5=9d07e037338bd71ebf6b39e2014d3472|crc32=649f29e8|size=32kB|date=|source=Card (EU)|comments=|quality=|prototype=yes|protoname=Master System prototype}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | {{NECRetro|italics=yes}} | ||
+ | <references/> | ||
+ | |||
+ | {{HangOnOmni}} | ||
{{HangOn}} | {{HangOn}} | ||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 18:16, 22 May 2024
Hang-On | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Hang-On hardware, Sega Master System, MSX, PC-8801 mkII SR | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Unidesa (ES) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[2], Arcade[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Hang-On (ハングオン) is a 1985 arcade game developed by Studio 128. One of Yu Suzuki's designs, Hang-On is notable for being the first full body experience arcade game, as some cabinets were shaped like bikes that the user had to ride on. It was built on the arcade Sega Hang-On hardware that later powered Space Harrier.
Contents
Gameplay
The objective of Hang-On is to ride a superbike across five stages before running out of time, avoiding obstacles along the way. While the player begins on a starting grid with other bikes, you do not race them directly - a high score is achieved by simply staying on the road.
The arcade version of the game includes advertisements for Bridgestone, Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor cigarettes". The advertising for cigarettes both in Hang-On and the later Super Monaco GP was criticised as these games were also marketed for children. Many re-releases of these games omit these adverts.
History
Development
The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though he later learned the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name[9].
To develop this game, Suzuki told G4TV, "I rode on motorcycles a lot. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His and AM2's efforts culminated in Hang-On. It began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many games of the late 1980s, two decades before motion controls became popular on video game consoles[10].
It was also one of the first arcade games to use Sega's Super Scaler technology, allowing three-dimensional sprite-scaling at high frame rates, which was handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s.[11][12] Hang-On's chiptune music was also notable for introducing digitized drum sounds.
Sales
Upon release, Sega initially projected the game to sell 5,000 arcade cabinets worldwide, including 2,000 in Japan, 2,000 in the United States, and 1,000 in Europe and other countries.[4]
It went on to become Sega's best selling coin-op with 20,000 arcade cabinets sold worldwide by early 1991, in addition to an estimated 20,000 to 30,000 further pirated cabinets in circulation.[13]
Legacy
Hang-On was ported to the Sega Mark III as a launch title (along with Teddy Boy Blues) in Japan. Consequently, it was brought overseas to the Sega Master System and also made available on launch in Europe (where it was distributed on Sega Card with launch Master System consoles in several regions). The Master System Hang-On later became a built-in game and in 1990 was re-released on cartridge, also in Europe.
In North America, the Master System Hang-On was never released on its own, instead being part of Hang-On / Safari Hunt (built into some Master System consoles and also released on cartridge) and later Hang-On / Astro Warrior.
Hang-On was also made available for the PC-8801 mkII SR and MSX computers, and was succeeded by Super Hang-On in 1987, which gained wider recognition as it was ported to more systems, including the Sega Mega Drive. A similar game known as Hang-On II was released for the SG-1000.
Hang-On is featured as a mini-game in both Shenmue and Shenmue II. It is also possible to buy a Sega Saturn port of Hang-On in Shenmue under the Sega Ages label - this version was not released in real life, but as similar games such as OutRun and Space Harrier were re-released for the Saturn, it is entirely possible that a version of Hang-On was planned too.
The Hang-On bike is a hidden vehicle in Power Drift. An unlockable gear in Sonic Riders will play the Hang-On theme when used, as will inputting the name "H.O" in the high score table of Daytona USA.
Production credits
- Main article: Hang-On/Production credits.
Arcade version
- Programing Support: Satoshi Mifune[15]
- Chief Artist: Hiroshi Hamagaki[1]
- Composer: Hiroshi Kawaguchi
- Mechanical Engineer: Masaki Matsuno[16]
Master System version
Magazine articles
- Main article: Hang-On/Magazine articles.
Promotional material
Artwork
Photo gallery
Physical scans
Arcade version
Arcade, US (deluxe) | ||||
---|---|---|---|---|
Arcade, ES | ||||
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Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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|
73 | |
---|---|
Based on 9 reviews |
Master System, TW |
---|
|
MSX version
PC-8801 mkII SR version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
32kB | Cartridge (EU) | |||||||||||
✔ |
|
32kB | 1985-09-11[28] | Cartridge (JP) | ||||||||||
? |
|
32kB | Card (EU) | Page |
References
NEC Retro has more information related to Hang-On
|
- ↑ 1.0 1.1 http://www.nonkinet.com/company/kigyouannai.html (Wayback Machine: 2018-08-29 11:13)
- ↑ 2.0 2.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2019-06-21 03:44)
- ↑ File:HangOn SMS EU cover.jpg
- ↑ 4.0 4.1 Game Machine, "1985-08-01" (JP; 1985-08-01), page 14
- ↑ http://sega.jp/fb/segahard/mk3/gallery.html
- ↑ Sega Arcade History, Enterbrain, page 82
- ↑ Computer Gamer, "September 1985" (UK; 1985-0x-xx), page 18
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 76
- ↑ [GameCenter CX, Episode 10, Fuji TV, 2003 GameCenter CX, Episode 10, Fuji TV, 2003]
- ↑ http://www.1up.com/features/disappearance-suzuki-part-1 (Wayback Machine: 2012-11-07 06:39)
- ↑ http://retro.ign.com/articles/974/974695p3.html (Wayback Machine: 2012-05-05 15:11)
- ↑ http://www.extentofthejam.com/pseudo/ (Wayback Machine: 2020-11-01 03:20)
- ↑ Game Machine, "1991-03-01" (JP; 1991-03-01), page 16
- ↑ https://www.youtube.com/watch?v=Q7OmL8pYim4
- ↑ https://www.4gamer.net/games/999/G999905/20180418132/ (Wayback Machine: 2023-11-30 00:25)
- ↑ https://www.4gamer.net/games/999/G999905/20200704005/ (Wayback Machine: 2020-07-24 15:01)
- ↑ https://sega.jp/fb/album/06_sdi/interview1.html (Wayback Machine: 2021-10-16 21:52)
- ↑ http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html (Wayback Machine: 2023-06-08 06:24)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 134
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 141
- ↑ Computer & Video Games, "September 1987" (UK; 1987-08-15), page 77
- ↑ Computer & Video Games, "March 1988" (UK; 1988-02-15), page 121
- ↑ Micromanía (segunda época), "Septiembre 1991" (ES; 1991-0x-xx), page 29
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 57
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 47
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 98
- ↑ Hang-On/Hidden content#Build date
Hang-On | |
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